TweetFollow Us on Twitter

Color
Volume Number:10
Issue Number:10
Column Tag:Getting Started

Related Info: Color Quickdraw

Working With Color

By Dave Mark, MacTech Magazine Regular Contributing Author

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

This month’s column combines two of my favorite activities: working with color and rewriting Primer, Volume II code (bringing it from the Pliocene era to full PowerPC squishiness). This month’s program is a floor to ceiling rewrite of ColorTutor. ColorTutor is a hands-on color blending environment. You specify the foreground and background colors and patterns, then select a Color Quickdraw drawing mode. ColorTutor uses CopyBits() to mix the foreground and background colors. Figure 1 shows a sample.

Figure 1. The ColorTutor window.

ColorTutor first copies the Background image to the lower-right rectangle, then copies the Source image on top of the Background using the current Mode and OpColor. Since this program is so large, we’ll get into the details in next month’s column. For now, we’ll focus on putting the project together and getting ColorTutor up and running.

The ColorTutor Resources

ColorTutor uses six different resource types: an ALRT, a CNTL, a DITL, an MBAR, a MENU, and a WIND. Start by creating a folder named ColorTutor in your Projects folder. Next, fire up ResEdit or Resorcerer and create a new file named ColorTutor.Π.rsrc in the ColorTutor folder.

Create an ALRT resource with an ID of 128, a top of 40, left of 40, bottom of 156 and right of 332. Make sure the DITL ID is set to 128.

Next, create a DITL with an ID of 128. Figure 2 shows the specifications for item 1, the OK button, and Figure 3 shows the specs for item 2, the static text field. The alert you just created is used to display an error message.

Figure 2. Specifications for the OK button.

Figure 3. Specifications for item 2, the static text field.

Next, you’ll create a CNTL resource with an ID of 128. The CNTL will be used to implement the OpColor button in the lower-left corner of the ColorTutor window. The ProcID of 0 specifies a pushButtonProc control.

Figure 4. Specifications for the CNTL resource.

Now create an MBAR resource with an ID of 128. Add the menu IDs 128, 129, and 130 (the •, File, and Edit menus) to the MBAR. Though we’ll be creating 5 menus, don’t be fooled. Only the first three will be added to the menu bar.

Next, you’ll create five MENU resources. The first four are shown in Figure 5, and the fifth in Figure 6. MENUs 128, 129, and 130 will be used to create the menu bar. The last two implement the ColorTutor popup menus. Note that the popup menus don’t have titles. Note also that MENU 132 has 17 items including the separator line (the 9th item).

Figure 5. Specifications for the first four MENUs.

Figure 6. Specifications for the two popup MENUs.

The last resource is a WIND with a resource ID of 128. Figure 7 shows the ResEdit WIND editing screen for my WIND. This WIND implements the main ColorTutor window.

Figure 7. Specifications for the WIND resource.

Finally, save your changes and quit your resource editor.

The ColorTutor Project

Next, pick your development environment and create a new project. From now on, I’ll test all my source code to make sure it compiles in both THINK C and CodeWarrior, so it shouldn’t matter which environment you pick. Create your new project with the name ColorTutor.Π inside the ColorTutor folder.

Next, add MacTraps to the project if you are using THINK C, or MacOS.lib if you are using CodeWarrior.

Finally, create a new source code file, save it as ColorTutor.c, and add it to the project. Here’s the source code:


/* 1 */
#include <Picker.h>
#include <GestaltEqu.h>


#define kBaseResID 128
#define kErrorALRTid 128
#define kNullFilterProc   NULL
#define kMoveToFront (WindowPtr)-1L
#define kNotNormalMenu    -1
#define kSleep   60L

#define mApple   kBaseResID
#define iAbout   1

#define mFile    kBaseResID+1
#define iQuit    1

#define mColorsPopup kBaseResID+3
#define iBlackPattern1
#define iGrayPattern 2
#define iColorRamp 4
#define iGrayRamp5
#define iSingleColor 6

#define mModePopup kBaseResID+4

Globals
Boolean gDone;

Rect    gSrcRect, gBackRect, gDestRect, gSrcMenuRect,
 gBackMenuRect, gModeMenuRect, gOpColorRect;
 
intgSrcPattern, gBackPattern, gCopyMode, gSrcType,
 gBackType;

RGBColorgSrcColor, gBackColor, gOpColor;

MenuHandlegSrcMenu, gBackMenu, gModeMenu;

Functions
void    ToolboxInit( void );
void    MenuBarInit( void );
void    CreateWindow( void );
void    SetUpGlobals( void );
void    EventLoop( void );
void    DoEvent( EventRecord *eventPtr );
void    HandleMouseDown( EventRecord *eventPtr );
void    HandleMenuChoice( long menuChoice );
void    HandleAppleChoice( short item );
void    HandleFileChoice( short item );
void    DoUpdate( WindowPtr window );
void    DrawContents( WindowPtr window );
void    DrawColorRamp( Rect *rPtr );
void    DrawGrayRamp( Rect *rPtr );
void    DrawLabel( Rect *boundsPtr, Str255 s );
void    DoContent( WindowPtr window, Point globalPoint );
void    UpdateSrcMenu( void );
void    UpdateBackMenu( void );
void    UpdateModeMenu( void );
void    DoSrcChoice( short item );
void    DoBackChoice( short item );
void    DoModeChoice( short item );
short   DoPopup( MenuHandle menu, Rect *boundsPtr );
Boolean PickColor( RGBColor *colorPtr );
Boolean HasColorQD( void );
void    DoError( Str255 errorString );

main
void  main( void )
{
 ToolboxInit();
 MenuBarInit();
 
 if ( ! HasColorQD() )
 DoError( "\pThis machine does not support Color QuickDraw!" );

 CreateWindow();
 SetUpGlobals();
 
 EventLoop();
}

ToolboxInit
void  ToolboxInit( void )
{
 InitGraf( &qd.thePort );
 InitFonts();
 InitWindows();
 InitMenus();
 TEInit();
 InitDialogs( 0L );
 InitCursor();
}

MenuBarInit
void  MenuBarInit( void )
{
 Handle menuBar;
 MenuHandle menu;
 
 menuBar = GetNewMBar( kBaseResID );
 
 if ( menuBar == NULL )
 DoError( "\pCouldn't load the MBAR resource..." );
 
 SetMenuBar( menuBar );

 menu = GetMHandle( mApple );
 AddResMenu( menu, 'DRVR' );
 
 DrawMenuBar();
}

CreateWindow
void  CreateWindow( void )
{
 WindowPtrwindow;

 window = GetNewCWindow( kBaseResID, NULL, kMoveToFront );

 GetNewControl( kBaseResID, window );

 SetPort( window );
 
 TextFont( systemFont );
}

SetUpGlobals
void  SetUpGlobals( void )
{
 SetRect( &gSrcRect, 15, 6, 95, 86 );
 SetRect( &gBackRect, 125, 6, 205, 86 );
 SetRect( &gDestRect, 125, 122, 205, 202 );
 SetRect( &gOpColorRect, 15, 122, 95, 202 );
 
 SetRect( &gSrcMenuRect, 7, 90, 103, 108 );
 SetRect( &gBackMenuRect, 117, 90, 213, 108 );
 SetRect( &gModeMenuRect, 117, 206, 213, 224 );
 
 gSrcPattern = iBlackPattern;
 gBackPattern = iBlackPattern;
 
 gCopyMode = srcCopy;
 
 gSrcColor.red = 65535;
 gSrcColor.green = gSrcColor.blue = 0;
 gSrcType = iSingleColor;
 
 gBackColor.blue = 65535;
 gBackColor.red = gBackColor.green = 0;
 gBackType = iSingleColor;
 
 gOpColor.green = 32767;
 gOpColor.red = 32767;
 gOpColor.blue = 32767;
 OpColor( &gOpColor );
 
 gSrcMenu = GetMenu( mColorsPopup );
 InsertMenu( gSrcMenu, kNotNormalMenu );
 
 gBackMenu = GetMenu( mColorsPopup );
 InsertMenu( gBackMenu, kNotNormalMenu );
 
 gModeMenu = GetMenu( mModePopup );
 InsertMenu( gModeMenu, kNotNormalMenu );
}


EventLoop
void  EventLoop( void )
{
 EventRecordevent;
 
 gDone = false;
 while ( gDone == false )
 {
 if ( WaitNextEvent( everyEvent, &event, kSleep, NULL ) )
 DoEvent( &event );
 }
}

DoEvent
void  DoEvent( EventRecord *eventPtr )
{
 char   theChar;
 
 switch( eventPtr->what )
 {
 case mouseDown: 
 HandleMouseDown( eventPtr );
 break;
 case keyDown:
 case autoKey:
 theChar = eventPtr->message & charCodeMask;
 
 if ( (eventPtr->modifiers & cmdKey) != 0 ) 
 HandleMenuChoice( MenuKey( theChar ) );
 break;
 case updateEvt:
 DoUpdate( (WindowPtr)eventPtr->message );
 break;
 }
}

HandleMouseDown
void  HandleMouseDown( EventRecord *eventPtr )
{
 WindowPtrwindow;
 short  thePart;
 long   menuChoice;
 
 thePart = FindWindow( eventPtr->where, &window );
 
 switch ( thePart )
 {
 case inMenuBar:
 menuChoice = MenuSelect( eventPtr->where );
 HandleMenuChoice( menuChoice );
 break;
 case inSysWindow : 
 SystemClick( eventPtr, window );
 break;
 case inContent:
 if ( window != FrontWindow() )
 SelectWindow( window );
 else
 DoContent( window, eventPtr->where );
 break;
 case inDrag : 
 DragWindow( window, eventPtr->where, &qd.screenBits.bounds );
 break;
 }
}

HandleMenuChoice
void  HandleMenuChoice( long menuChoice )
{
 short  menu;
 short  item;
 
 if ( menuChoice != 0 )
 {
 menu = HiWord( menuChoice );
 item = LoWord( menuChoice );
 
 switch ( menu )
 {
 case mApple:
 HandleAppleChoice( item );
 break;
 case mFile:
 HandleFileChoice( item );
 break;
 }
 HiliteMenu( 0 );
 }
}

HandleAppleChoice
void  HandleAppleChoice( short item )
{
 MenuHandle appleMenu;
 Str255 accName;
 short  accNumber;
 
 switch ( item )
 {
 case iAbout:
 SysBeep( 20 );
 break;
 default:
 appleMenu = GetMHandle( mApple );
 GetItem( appleMenu, item, accName );
 accNumber = OpenDeskAcc( accName );
 break;
 }
}

HandleFileChoice
void  HandleFileChoice( short item )
{
 switch ( item )
 {
 case iQuit:
 gDone = true;
 break;
 }
}

DoUpdate
void  DoUpdate( WindowPtr window )
{
 BeginUpdate( window );
 
 DrawContents( window );
 DrawControls( window );
 
 EndUpdate( window );
}

DrawContents
void  DrawContents( WindowPtr window )
{
 RGBColor rgbBlack;
 Rect   source, dest;
 
 rgbBlack.red = rgbBlack.green = rgbBlack.blue = 0;
 
 if ( gSrcPattern == iBlackPattern )
 PenPat( &qd.black );
 else
 PenPat( &qd.gray );
 
 if ( gSrcType == iColorRamp )
 DrawColorRamp( &gSrcRect );
 else if ( gSrcType == iGrayRamp )
 DrawGrayRamp( &gSrcRect );
 else
 {
 RGBForeColor( &gSrcColor );
 PaintRect( &gSrcRect );
 }
 
 if ( gBackPattern == iBlackPattern )
 PenPat( &qd.black );
 else
 PenPat( &qd.gray );
 
 if ( gBackType == iColorRamp )
 DrawColorRamp( &gBackRect );
 else if ( gBackType == iGrayRamp )
 DrawGrayRamp( &gBackRect );
 else
 {
 RGBForeColor( &gBackColor );
 PaintRect( &gBackRect );
 }
 
 PenPat( &qd.black );
 
 RGBForeColor( &gOpColor );
 PaintRect( &gOpColorRect );
 
 RGBForeColor( &rgbBlack );
 DrawLabel( &gSrcMenuRect, "\pSource" );
 DrawLabel( &gBackMenuRect, "\pBackground" );
 DrawLabel( &gModeMenuRect, "\pMode" );
 
 PenSize( 2, 2 );
 FrameRect( &gSrcRect );
 FrameRect( &gBackRect );
 FrameRect( &gDestRect );
 FrameRect( &gOpColorRect );
 
 PenNormal();
 
 source = gBackRect;
 InsetRect( &source, 2, 2 );
 
 dest = gDestRect;
 InsetRect( &dest, 2, 2 );
 
 CopyBits( (BitMap *)&(((CGrafPtr)window)->portPixMap),
   (BitMap *)&(((CGrafPtr)window)->portPixMap),
   &source, &dest, srcCopy, NULL );
 
 source = gSrcRect;
 InsetRect( &source, 2, 2 );
 
 CopyBits( (BitMap *)&(((CGrafPtr)window)->portPixMap),
 (BitMap *)&(((CGrafPtr)window)->portPixMap),
 &source, &dest, gCopyMode, NULL );
}

DrawColorRamp
void  DrawColorRamp( Rect *rPtr )
{
 long   numColors, i;
 HSVColor hsvColor;
 RGBColor rgbColor;
 Rect   r;
 
 r = *rPtr;
 
 InsetRect( &r, 2, 2 );
 numColors = ( rPtr->right - rPtr->left - 2 ) / 2;
 hsvColor.value = hsvColor.saturation = 65535;
 
 for ( i = 0; i < numColors; i++ )
 {
 hsvColor.hue = i * 65535 / numColors;
 HSV2RGB( &hsvColor, &rgbColor );
 RGBForeColor( &rgbColor );
 
 FrameRect( &r );
 InsetRect( &r, 1, 1 );
 }
}

DrawGrayRamp
void  DrawGrayRamp( Rect *rPtr )
{
 long   numColors, i;
 RGBColor rgbColor;
 Rect   r;
 
 r = *rPtr;
 InsetRect( &r, 2, 2 );
 numColors = ( rPtr->right - rPtr->left - 2 ) / 2;
 
 for ( i = 0; i < numColors; i++ )
 {
 rgbColor.red = i * 65535 / numColors;
 rgbColor.green = rgbColor.red;
 rgbColor.blue = rgbColor.red;
 
 RGBForeColor( &rgbColor );
 
 FrameRect( &r );
 InsetRect( &r, 1, 1 );
 }
}

DrawLabel
void  DrawLabel( Rect *boundsPtr, Str255 s )
{
 Rect r;
 int    size;
 
 r = *boundsPtr;
 r.bottom -= 1;
 r.right -= 1;
 FrameRect( &r );
 
 MoveTo( r.left + 1, r.bottom );
 LineTo( r.right, r.bottom );
 LineTo( r.right, r.top + 1 );
 
 size = boundsPtr->right - boundsPtr->left - StringWidth(s);
 MoveTo( boundsPtr->left + size / 2, boundsPtr->bottom - 6);
 
 DrawString( s );
}

DoContent
void  DoContent( WindowPtr window, Point globalPoint )
{
 int    choice;
 ControlHandle control;
 RGBColor rgbColor;
 Point  p;
 
 p = globalPoint;
 GlobalToLocal( &p );
 
 if ( FindControl( p, window, &control ) )
 {
 if ( TrackControl( control, p, NULL ) )
 {
 rgbColor = gOpColor;
 
 if ( PickColor( &rgbColor ) )
 {
 gOpColor = rgbColor;
 
 InvalRect( &gOpColorRect );
 InvalRect( &gDestRect );
 
 OpColor( &gOpColor );
 }
 }
 }
 else if ( PtInRect( p, &gSrcMenuRect ) )
 {
 UpdateSrcMenu();
 
 choice = DoPopup( gSrcMenu, &gSrcMenuRect );
 
 if ( choice > 0 )
 {
 DoSrcChoice( choice );
 
 InvalRect( &gSrcRect );
 InvalRect( &gDestRect );
 }
 }
 else if ( PtInRect( p, &gBackMenuRect ) )
 {
 UpdateBackMenu();
 
 choice = DoPopup( gBackMenu, &gBackMenuRect );
 
 if ( choice > 0 )
 {
 DoBackChoice( choice );
 
 InvalRect( &gBackRect );
 InvalRect( &gDestRect );
 }
 }
 else if ( PtInRect( p, &gModeMenuRect ) )
 {
 UpdateModeMenu();
 
 choice = DoPopup( gModeMenu, &gModeMenuRect );
 
 if ( choice > 0 )
 {
 DoModeChoice( choice );
 
 InvalRect( &gDestRect );
 }
 }
}

UpdateSrcMenu
void  UpdateSrcMenu( void )
{
 int    i;
 
 for ( i = 1; i <= 6; i++ )
 CheckItem( gSrcMenu, i, false );
 
 if ( gSrcPattern == iBlackPattern )
 CheckItem( gSrcMenu, iBlackPattern, true );
 else
 CheckItem( gSrcMenu, iGrayPattern, true );
 
 if ( gSrcType == iColorRamp )
 CheckItem( gSrcMenu, iColorRamp, true );
 else if ( gSrcType == iGrayRamp )
 CheckItem( gSrcMenu, iGrayRamp, true );
 else if ( gSrcType == iSingleColor )
 CheckItem( gSrcMenu, iSingleColor, true );
}

UpdateBackMenu
void  UpdateBackMenu( void )
{
 int    i;
 
 for ( i = 1; i <= 6; i++ )
 CheckItem( gBackMenu, i, false );
 
 if ( gBackPattern == iBlackPattern )
 CheckItem( gBackMenu, iBlackPattern, true );
 else
 CheckItem( gBackMenu, iGrayPattern, true );
 
 if ( gBackType == iColorRamp )
 CheckItem( gBackMenu, iColorRamp, true );
 else if ( gBackType == iGrayRamp )
 CheckItem( gBackMenu, iGrayRamp, true );
 else if ( gBackType == iSingleColor )
 CheckItem( gBackMenu, iSingleColor, true );
}

UpdateModeMenu
void  UpdateModeMenu( void )
{
 int    i;
 
 for ( i = 1; i <= 17; i++ )
 CheckItem( gModeMenu, i, false );
 
 if ( ( gCopyMode >= 0 ) && ( gCopyMode <= 7 ) )
 CheckItem( gModeMenu, gCopyMode + 1, true );
 else
 CheckItem( gModeMenu, gCopyMode - 22, true );
}

DoSrcChoice
void  DoSrcChoice( short item )
{
 RGBColor rgbColor;
 
 switch ( item )
 {
 case iBlackPattern:
 case iGrayPattern:
 gSrcPattern = item;
 break;
 case iColorRamp:
 case iGrayRamp:
 gSrcType = item;
 break;
 case iSingleColor:
 gSrcType = iSingleColor;
 rgbColor = gSrcColor;
 
 if ( PickColor( &rgbColor ) )
 gSrcColor = rgbColor;
 break;
 }
}

DoBackChoice
void  DoBackChoice( short item )
{
 RGBColor rgbColor;
 
 switch ( item )
 {
 case iBlackPattern:
 case iGrayPattern:
 gBackPattern = item;
 break;
 case iColorRamp:
 case iGrayRamp:
 gBackType = item;
 break;
 case iSingleColor:
 gBackType = iSingleColor;
 rgbColor = gBackColor;
 
 if ( PickColor( &rgbColor ) )
 gBackColor = rgbColor;
 break;
 }
}

DoModeChoice
void  DoModeChoice( short item )
{
 if ( ( item >= 1 ) && ( item <= 8 ) )
 gCopyMode = item - 1;
 else
 gCopyMode = item + 22;
}

DoPopup
short DoPopup( MenuHandle menu, Rect *boundsPtr )
{
 Point  corner;
 long theChoice = 0L;
 
 corner.h = boundsPtr->left;
 corner.v = boundsPtr->bottom;
 
 LocalToGlobal( &corner );
 
 InvertRect( boundsPtr );
 
 theChoice = PopUpMenuSelect(menu,corner.v-1,corner.h+1,0);    
 InvertRect( boundsPtr );
 return( LoWord( theChoice ) );
}

PickColor
Boolean PickColor( RGBColor *colorPtr )
{
 Point  where;
 
 where.h = -1;
 where.v = -1;
 
 return( GetColor( where, "\pChoose a color...", colorPtr,
 colorPtr ) );
}

HasColorQD
Boolean HasColorQD( void )
{
 unsigned char version[ 4 ];
 OSErr  err;
 
 err = Gestalt( gestaltQuickdrawVersion, (long *)version );
 
 if ( version[ 2 ] > 0 )
 return( true );
 else
 return( false );
}

DoError
void  DoError( Str255 errorString )
{
 ParamText( errorString, "\p", "\p", "\p" );
 StopAlert( kErrorALRTid, kNullFilterProc );
 ExitToShell();
}

Running ColorTutor

Save your code, and run ColorTutor. The ColorTutor window will appear, as shown in Figure 8.

Figure 8. The ColorTutor WIndow.

The Source and Background menus are identical, as shown in Figure 9. Play with these selections till you get the source and background that you want.

Figure 9. The Source and Background menus.

The real fun comes when you play with the Mode popup (Figure 10). Basically, the mode is passed as the fifth parameter to the CopyBits() call that copies the source rectangles over the destination rectangle which had been previously copied to the lower right corner of the ColorTutor window. Some of the modes take an OpColor, which you can set using the OpColor button.

Figure 10. The Mode popup menu.

Till Next Month

Confused? Experiment! We’ll get into all the hows and whys next month. Till then, read up on the Color Quickdraw transfer modes in THINK Reference and Inside Macintosh.

 
AAPL
$97.67
Apple Inc.
+0.64
MSFT
$44.50
Microsoft Corpora
+0.10
GOOG
$589.02
Google Inc.
-4.33

MacTech Search:
Community Search:

Software Updates via MacUpdate

Vienna 3.0.0 RC 2 :be5265e: - RSS and At...
Vienna is a freeware and Open-Source RSS/Atom newsreader with article storage and management via a SQLite database, written in Objective-C and Cocoa, for the OS X operating system. It provides... Read more
VLC Media Player 2.1.5 - Popular multime...
VLC Media Player is a highly portable multimedia player for various audio and video formats (MPEG-1, MPEG-2, MPEG-4, DivX, MP3, OGG, ...) as well as DVDs, VCDs, and various streaming protocols. It... Read more
Default Folder X 4.6.7 - Enhances Open a...
Default Folder X attaches a toolbar to the right side of the Open and Save dialogs in any OS X-native application. The toolbar gives you fast access to various folders and commands. You just click... Read more
TinkerTool 5.3 - Expanded preference set...
TinkerTool is an application that gives you access to additional preference settings Apple has built into Mac OS X. This allows to activate hidden features in the operating system and in some of the... Read more
Audio Hijack Pro 2.11.0 - Record and enh...
Audio Hijack Pro drastically changes the way you use audio on your computer, giving you the freedom to listen to audio when you want and how you want. Record and enhance any audio with Audio Hijack... Read more
Intermission 1.1.1 - Pause and rewind li...
Intermission allows you to pause and rewind live audio from any application on your Mac. Intermission will buffer up to 3 hours of audio, allowing users to skip through any assortment of audio... Read more
Autopano Giga 3.6 - Stitch multiple imag...
Autopano Giga allows you to stitch 2, 20, or 2,000 images. Version 3.0 integrates impressive new features that will definitely make you adopt Autopano Pro or Autopano Giga: Choose between 9... Read more
Airfoil 4.8.7 - Send audio from any app...
Airfoil allows you to send any audio to AirPort Express units, Apple TVs, and even other Macs and PCs, all in sync! It's your audio - everywhere. With Airfoil you can take audio from any... Read more
Microsoft Remote Desktop 8.0.8 - Connect...
With Microsoft Remote Desktop, you can connect to a remote PC and your work resources from almost anywhere. Experience the power of Windows with RemoteFX in a Remote Desktop client designed to help... Read more
xACT 2.30 - Audio compression toolkit. (...
xACT stands for X Aaudio Compression Toolkit, an application that encodes and decodes FLAC, SHN, Monkey’s Audio, TTA, Wavpack, and Apple Lossless files. It also can encode these formats to MP3, AAC... Read more

Latest Forum Discussions

See All

This Week at 148Apps: July 21-25, 2014
Another Week of Expert App Reviews   At 148Apps, we help you sort through the great ocean of apps to find the ones we think you’ll like and the ones you’ll need. Our top picks become Editor’s Choice, our stamp of approval for apps with that little... | Read more »
Reddme for iPhone - The Reddit Client (...
Reddme for iPhone - The Reddit Client 1.0 Device: iOS iPhone Category: News Price: $.99, Version: 1.0 (iTunes) Description: Reddme for iPhone is an iOS 7-optimized Reddit client that offers a refreshing new way to experience Reddit... | Read more »
Jacob Jones and the Bigfoot Mystery : Ep...
Jacob Jones and the Bigfoot Mystery : Episode 2 1.0 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0 (iTunes) Description: Jacob Jones is back in Episode 2 of one of Apples 'Best of 2013' games and an App Store... | Read more »
New Trailer For Outcast Odyssey, A New K...
New Trailer For Outcast Odyssey, A New Kind of Card Battler Posted by Jennifer Allen on July 25th, 2014 [ permalink ] Out this Fall is a new kind of card battle game: Outcast Odyssey. | Read more »
Hay Day – Tip, Tricks, Strategies, and C...
Recently got into Supercell’s other huge hit, Hay Day and could do with some advice on what to do? We’ve got you covered with some helpful trips and tricks to bear in mind! Ticking Along One of the key things to keep in mind while building up that... | Read more »
Monster Head Review
Monster Head Review By Nadia Oxford on July 25th, 2014 Our Rating: :: FEEDING TIMEUniversal App - Designed for iPhone and iPad Racking up a high score with Monster Head is trickier than it first appears. The appeal wears out fairly... | Read more »
Garfield: Survival of the Fattest Coming...
Garfield: Survival of the Fattest Coming to iOS this Fall Posted by Jennifer Allen on July 25th, 2014 [ permalink ] Who loves lasagna? Me. Also everyone’s favorite grumpy fat cat, Garfield. | Read more »
Happy Flock Review
Happy Flock Review By Andrew Fisher on July 25th, 2014 Our Rating: :: HERD IT ALL BEFOREUniversal App - Designed for iPhone and iPad Underneath the gloss of Happy Flock’s visuals is a game of very little substance. It’s cute, but... | Read more »
Square Register Updates Adds Offline Pay...
Square Register Updates Adds Offline Payments Posted by Ellis Spice on July 25th, 2014 [ permalink ] Universal App - Designed for iPhone and iPad | Read more »
Looking For Group – Hearthstone’s Curse...
For the first time since its release (which has thankfully been a much shorter window for iPad players than their PC counterparts), Blizzard’s wildly successful Hearthstone: Heroes of Warcraft CCG is sporting some brand new content: the single... | Read more »

Price Scanner via MacPrices.net

Record Mac Shipments In Q2/14 Confound Analys...
A Seeking Alpha Trefis commentary notes that Apple’s fiscal Q3 2014 results released July 22, beat market predictions on earnings, although revenues were slightly lower than anticipated. Apple’s Mac’... Read more
Intel To Launch Core M Silicon For Use In Not...
Digitimes’ Monica Chen and Joseph Tsai, report that Intel will launch 14nm-based Core M series processors specifically for use in fanless notebook/tablet 2-in-1 models in Q4 2014, with many models to... Read more
Apple’s 2014 Back to School promotion: $100 g...
 Apple’s 2014 Back to School promotion includes a free $100 App Store Gift Card with the purchase of any new Mac (Mac mini excluded), or a $50 Gift Card with the purchase of an iPad or iPhone,... Read more
iMacs on sale for $150 off MSRP, $250 off for...
Best Buy has iMacs on sale for up to $160 off MSRP for a limited time. Choose free home shipping or free instant local store pickup (if available). Prices are valid for online orders only, in-store... Read more
Mac minis on sale for $100 off MSRP, starting...
Best Buy has Mac minis on sale for $100 off MSRP. Choose free shipping or free instant local store pickup. Prices are for online orders only, in-store prices may vary: 2.5GHz Mac mini: $499.99 2.3GHz... Read more
Global Tablet Market Grows 11% in Q2/14 Notwi...
Worldwide tablet sales grew 11.0 percent year over year in the second quarter of 2014, with shipments reaching 49.3 million units according to preliminary data from the International Data Corporation... Read more
New iPhone 6 Models to Have Staggered Release...
Digitimes’ Cage Chao and Steve Shen report that according to unnamed sources in Apple’s upstream iPhone supply chain, the new 5.5-inch iPhone will be released several months later than the new 4.7-... Read more
New iOS App Helps People Feel Good About thei...
Mobile shoppers looking for big savings at their favorite stores can turn to the Goodshop app, a new iOS app with the latest coupons and deals at more than 5,000 online stores. In addition to being a... Read more
Save on 5th generation refurbished iPod touch...
The Apple Store has Apple Certified Refurbished 5th generation iPod touches available starting at $149. Apple’s one-year warranty is included with each model, and shipping is free. Many, but not all... Read more
What Should Apple’s Next MacBook Priority Be;...
Stabley Times’ Phil Moore says that after expanding its iMac lineup with a new low end model, Apple’s next Mac hardware decision will be how it wants to approach expanding its MacBook lineup as well... Read more

Jobs Board

*Apple* Solutions Consultant (ASC) - Apple (...
**Job Summary** The ASC is an Apple employee who serves as an Apple brand ambassador and influencer in a Reseller's store. The ASC's role is to grow Apple Read more
WW Sales Program Manager, *Apple* Online St...
**Job Summary** Imagine what you could do here. At Apple , great ideas have a way of becoming great products, services, and customer experiences very quickly. Bring Read more
Lead Software Engineer, *Apple* Online Stor...
**Job Summary** Imagine what you could do here. At Apple , great ideas have a way of becoming great products, services, and customer experiences very quickly. Bring Read more
Manager, *Apple* Fullfillment Operation (AF...
…cross-functional teams to drive the highest level of program management quality for Apple . You will help plan launch strategy and demand generation programs with Read more
Project Manager / Business Analyst, WW *Appl...
…a senior project manager / business analyst to work within our Worldwide Apple Fulfillment Operations and the Business Process Re-engineering team. This role will work Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.