TweetFollow Us on Twitter

Color
Volume Number:10
Issue Number:10
Column Tag:Getting Started

Related Info: Color Quickdraw

Working With Color

By Dave Mark, MacTech Magazine Regular Contributing Author

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

This month’s column combines two of my favorite activities: working with color and rewriting Primer, Volume II code (bringing it from the Pliocene era to full PowerPC squishiness). This month’s program is a floor to ceiling rewrite of ColorTutor. ColorTutor is a hands-on color blending environment. You specify the foreground and background colors and patterns, then select a Color Quickdraw drawing mode. ColorTutor uses CopyBits() to mix the foreground and background colors. Figure 1 shows a sample.

Figure 1. The ColorTutor window.

ColorTutor first copies the Background image to the lower-right rectangle, then copies the Source image on top of the Background using the current Mode and OpColor. Since this program is so large, we’ll get into the details in next month’s column. For now, we’ll focus on putting the project together and getting ColorTutor up and running.

The ColorTutor Resources

ColorTutor uses six different resource types: an ALRT, a CNTL, a DITL, an MBAR, a MENU, and a WIND. Start by creating a folder named ColorTutor in your Projects folder. Next, fire up ResEdit or Resorcerer and create a new file named ColorTutor.Π.rsrc in the ColorTutor folder.

Create an ALRT resource with an ID of 128, a top of 40, left of 40, bottom of 156 and right of 332. Make sure the DITL ID is set to 128.

Next, create a DITL with an ID of 128. Figure 2 shows the specifications for item 1, the OK button, and Figure 3 shows the specs for item 2, the static text field. The alert you just created is used to display an error message.

Figure 2. Specifications for the OK button.

Figure 3. Specifications for item 2, the static text field.

Next, you’ll create a CNTL resource with an ID of 128. The CNTL will be used to implement the OpColor button in the lower-left corner of the ColorTutor window. The ProcID of 0 specifies a pushButtonProc control.

Figure 4. Specifications for the CNTL resource.

Now create an MBAR resource with an ID of 128. Add the menu IDs 128, 129, and 130 (the •, File, and Edit menus) to the MBAR. Though we’ll be creating 5 menus, don’t be fooled. Only the first three will be added to the menu bar.

Next, you’ll create five MENU resources. The first four are shown in Figure 5, and the fifth in Figure 6. MENUs 128, 129, and 130 will be used to create the menu bar. The last two implement the ColorTutor popup menus. Note that the popup menus don’t have titles. Note also that MENU 132 has 17 items including the separator line (the 9th item).

Figure 5. Specifications for the first four MENUs.

Figure 6. Specifications for the two popup MENUs.

The last resource is a WIND with a resource ID of 128. Figure 7 shows the ResEdit WIND editing screen for my WIND. This WIND implements the main ColorTutor window.

Figure 7. Specifications for the WIND resource.

Finally, save your changes and quit your resource editor.

The ColorTutor Project

Next, pick your development environment and create a new project. From now on, I’ll test all my source code to make sure it compiles in both THINK C and CodeWarrior, so it shouldn’t matter which environment you pick. Create your new project with the name ColorTutor.Π inside the ColorTutor folder.

Next, add MacTraps to the project if you are using THINK C, or MacOS.lib if you are using CodeWarrior.

Finally, create a new source code file, save it as ColorTutor.c, and add it to the project. Here’s the source code:


/* 1 */
#include <Picker.h>
#include <GestaltEqu.h>


#define kBaseResID 128
#define kErrorALRTid 128
#define kNullFilterProc   NULL
#define kMoveToFront (WindowPtr)-1L
#define kNotNormalMenu    -1
#define kSleep   60L

#define mApple   kBaseResID
#define iAbout   1

#define mFile    kBaseResID+1
#define iQuit    1

#define mColorsPopup kBaseResID+3
#define iBlackPattern1
#define iGrayPattern 2
#define iColorRamp 4
#define iGrayRamp5
#define iSingleColor 6

#define mModePopup kBaseResID+4

Globals
Boolean gDone;

Rect    gSrcRect, gBackRect, gDestRect, gSrcMenuRect,
 gBackMenuRect, gModeMenuRect, gOpColorRect;
 
intgSrcPattern, gBackPattern, gCopyMode, gSrcType,
 gBackType;

RGBColorgSrcColor, gBackColor, gOpColor;

MenuHandlegSrcMenu, gBackMenu, gModeMenu;

Functions
void    ToolboxInit( void );
void    MenuBarInit( void );
void    CreateWindow( void );
void    SetUpGlobals( void );
void    EventLoop( void );
void    DoEvent( EventRecord *eventPtr );
void    HandleMouseDown( EventRecord *eventPtr );
void    HandleMenuChoice( long menuChoice );
void    HandleAppleChoice( short item );
void    HandleFileChoice( short item );
void    DoUpdate( WindowPtr window );
void    DrawContents( WindowPtr window );
void    DrawColorRamp( Rect *rPtr );
void    DrawGrayRamp( Rect *rPtr );
void    DrawLabel( Rect *boundsPtr, Str255 s );
void    DoContent( WindowPtr window, Point globalPoint );
void    UpdateSrcMenu( void );
void    UpdateBackMenu( void );
void    UpdateModeMenu( void );
void    DoSrcChoice( short item );
void    DoBackChoice( short item );
void    DoModeChoice( short item );
short   DoPopup( MenuHandle menu, Rect *boundsPtr );
Boolean PickColor( RGBColor *colorPtr );
Boolean HasColorQD( void );
void    DoError( Str255 errorString );

main
void  main( void )
{
 ToolboxInit();
 MenuBarInit();
 
 if ( ! HasColorQD() )
 DoError( "\pThis machine does not support Color QuickDraw!" );

 CreateWindow();
 SetUpGlobals();
 
 EventLoop();
}

ToolboxInit
void  ToolboxInit( void )
{
 InitGraf( &qd.thePort );
 InitFonts();
 InitWindows();
 InitMenus();
 TEInit();
 InitDialogs( 0L );
 InitCursor();
}

MenuBarInit
void  MenuBarInit( void )
{
 Handle menuBar;
 MenuHandle menu;
 
 menuBar = GetNewMBar( kBaseResID );
 
 if ( menuBar == NULL )
 DoError( "\pCouldn't load the MBAR resource..." );
 
 SetMenuBar( menuBar );

 menu = GetMHandle( mApple );
 AddResMenu( menu, 'DRVR' );
 
 DrawMenuBar();
}

CreateWindow
void  CreateWindow( void )
{
 WindowPtrwindow;

 window = GetNewCWindow( kBaseResID, NULL, kMoveToFront );

 GetNewControl( kBaseResID, window );

 SetPort( window );
 
 TextFont( systemFont );
}

SetUpGlobals
void  SetUpGlobals( void )
{
 SetRect( &gSrcRect, 15, 6, 95, 86 );
 SetRect( &gBackRect, 125, 6, 205, 86 );
 SetRect( &gDestRect, 125, 122, 205, 202 );
 SetRect( &gOpColorRect, 15, 122, 95, 202 );
 
 SetRect( &gSrcMenuRect, 7, 90, 103, 108 );
 SetRect( &gBackMenuRect, 117, 90, 213, 108 );
 SetRect( &gModeMenuRect, 117, 206, 213, 224 );
 
 gSrcPattern = iBlackPattern;
 gBackPattern = iBlackPattern;
 
 gCopyMode = srcCopy;
 
 gSrcColor.red = 65535;
 gSrcColor.green = gSrcColor.blue = 0;
 gSrcType = iSingleColor;
 
 gBackColor.blue = 65535;
 gBackColor.red = gBackColor.green = 0;
 gBackType = iSingleColor;
 
 gOpColor.green = 32767;
 gOpColor.red = 32767;
 gOpColor.blue = 32767;
 OpColor( &gOpColor );
 
 gSrcMenu = GetMenu( mColorsPopup );
 InsertMenu( gSrcMenu, kNotNormalMenu );
 
 gBackMenu = GetMenu( mColorsPopup );
 InsertMenu( gBackMenu, kNotNormalMenu );
 
 gModeMenu = GetMenu( mModePopup );
 InsertMenu( gModeMenu, kNotNormalMenu );
}


EventLoop
void  EventLoop( void )
{
 EventRecordevent;
 
 gDone = false;
 while ( gDone == false )
 {
 if ( WaitNextEvent( everyEvent, &event, kSleep, NULL ) )
 DoEvent( &event );
 }
}

DoEvent
void  DoEvent( EventRecord *eventPtr )
{
 char   theChar;
 
 switch( eventPtr->what )
 {
 case mouseDown: 
 HandleMouseDown( eventPtr );
 break;
 case keyDown:
 case autoKey:
 theChar = eventPtr->message & charCodeMask;
 
 if ( (eventPtr->modifiers & cmdKey) != 0 ) 
 HandleMenuChoice( MenuKey( theChar ) );
 break;
 case updateEvt:
 DoUpdate( (WindowPtr)eventPtr->message );
 break;
 }
}

HandleMouseDown
void  HandleMouseDown( EventRecord *eventPtr )
{
 WindowPtrwindow;
 short  thePart;
 long   menuChoice;
 
 thePart = FindWindow( eventPtr->where, &window );
 
 switch ( thePart )
 {
 case inMenuBar:
 menuChoice = MenuSelect( eventPtr->where );
 HandleMenuChoice( menuChoice );
 break;
 case inSysWindow : 
 SystemClick( eventPtr, window );
 break;
 case inContent:
 if ( window != FrontWindow() )
 SelectWindow( window );
 else
 DoContent( window, eventPtr->where );
 break;
 case inDrag : 
 DragWindow( window, eventPtr->where, &qd.screenBits.bounds );
 break;
 }
}

HandleMenuChoice
void  HandleMenuChoice( long menuChoice )
{
 short  menu;
 short  item;
 
 if ( menuChoice != 0 )
 {
 menu = HiWord( menuChoice );
 item = LoWord( menuChoice );
 
 switch ( menu )
 {
 case mApple:
 HandleAppleChoice( item );
 break;
 case mFile:
 HandleFileChoice( item );
 break;
 }
 HiliteMenu( 0 );
 }
}

HandleAppleChoice
void  HandleAppleChoice( short item )
{
 MenuHandle appleMenu;
 Str255 accName;
 short  accNumber;
 
 switch ( item )
 {
 case iAbout:
 SysBeep( 20 );
 break;
 default:
 appleMenu = GetMHandle( mApple );
 GetItem( appleMenu, item, accName );
 accNumber = OpenDeskAcc( accName );
 break;
 }
}

HandleFileChoice
void  HandleFileChoice( short item )
{
 switch ( item )
 {
 case iQuit:
 gDone = true;
 break;
 }
}

DoUpdate
void  DoUpdate( WindowPtr window )
{
 BeginUpdate( window );
 
 DrawContents( window );
 DrawControls( window );
 
 EndUpdate( window );
}

DrawContents
void  DrawContents( WindowPtr window )
{
 RGBColor rgbBlack;
 Rect   source, dest;
 
 rgbBlack.red = rgbBlack.green = rgbBlack.blue = 0;
 
 if ( gSrcPattern == iBlackPattern )
 PenPat( &qd.black );
 else
 PenPat( &qd.gray );
 
 if ( gSrcType == iColorRamp )
 DrawColorRamp( &gSrcRect );
 else if ( gSrcType == iGrayRamp )
 DrawGrayRamp( &gSrcRect );
 else
 {
 RGBForeColor( &gSrcColor );
 PaintRect( &gSrcRect );
 }
 
 if ( gBackPattern == iBlackPattern )
 PenPat( &qd.black );
 else
 PenPat( &qd.gray );
 
 if ( gBackType == iColorRamp )
 DrawColorRamp( &gBackRect );
 else if ( gBackType == iGrayRamp )
 DrawGrayRamp( &gBackRect );
 else
 {
 RGBForeColor( &gBackColor );
 PaintRect( &gBackRect );
 }
 
 PenPat( &qd.black );
 
 RGBForeColor( &gOpColor );
 PaintRect( &gOpColorRect );
 
 RGBForeColor( &rgbBlack );
 DrawLabel( &gSrcMenuRect, "\pSource" );
 DrawLabel( &gBackMenuRect, "\pBackground" );
 DrawLabel( &gModeMenuRect, "\pMode" );
 
 PenSize( 2, 2 );
 FrameRect( &gSrcRect );
 FrameRect( &gBackRect );
 FrameRect( &gDestRect );
 FrameRect( &gOpColorRect );
 
 PenNormal();
 
 source = gBackRect;
 InsetRect( &source, 2, 2 );
 
 dest = gDestRect;
 InsetRect( &dest, 2, 2 );
 
 CopyBits( (BitMap *)&(((CGrafPtr)window)->portPixMap),
   (BitMap *)&(((CGrafPtr)window)->portPixMap),
   &source, &dest, srcCopy, NULL );
 
 source = gSrcRect;
 InsetRect( &source, 2, 2 );
 
 CopyBits( (BitMap *)&(((CGrafPtr)window)->portPixMap),
 (BitMap *)&(((CGrafPtr)window)->portPixMap),
 &source, &dest, gCopyMode, NULL );
}

DrawColorRamp
void  DrawColorRamp( Rect *rPtr )
{
 long   numColors, i;
 HSVColor hsvColor;
 RGBColor rgbColor;
 Rect   r;
 
 r = *rPtr;
 
 InsetRect( &r, 2, 2 );
 numColors = ( rPtr->right - rPtr->left - 2 ) / 2;
 hsvColor.value = hsvColor.saturation = 65535;
 
 for ( i = 0; i < numColors; i++ )
 {
 hsvColor.hue = i * 65535 / numColors;
 HSV2RGB( &hsvColor, &rgbColor );
 RGBForeColor( &rgbColor );
 
 FrameRect( &r );
 InsetRect( &r, 1, 1 );
 }
}

DrawGrayRamp
void  DrawGrayRamp( Rect *rPtr )
{
 long   numColors, i;
 RGBColor rgbColor;
 Rect   r;
 
 r = *rPtr;
 InsetRect( &r, 2, 2 );
 numColors = ( rPtr->right - rPtr->left - 2 ) / 2;
 
 for ( i = 0; i < numColors; i++ )
 {
 rgbColor.red = i * 65535 / numColors;
 rgbColor.green = rgbColor.red;
 rgbColor.blue = rgbColor.red;
 
 RGBForeColor( &rgbColor );
 
 FrameRect( &r );
 InsetRect( &r, 1, 1 );
 }
}

DrawLabel
void  DrawLabel( Rect *boundsPtr, Str255 s )
{
 Rect r;
 int    size;
 
 r = *boundsPtr;
 r.bottom -= 1;
 r.right -= 1;
 FrameRect( &r );
 
 MoveTo( r.left + 1, r.bottom );
 LineTo( r.right, r.bottom );
 LineTo( r.right, r.top + 1 );
 
 size = boundsPtr->right - boundsPtr->left - StringWidth(s);
 MoveTo( boundsPtr->left + size / 2, boundsPtr->bottom - 6);
 
 DrawString( s );
}

DoContent
void  DoContent( WindowPtr window, Point globalPoint )
{
 int    choice;
 ControlHandle control;
 RGBColor rgbColor;
 Point  p;
 
 p = globalPoint;
 GlobalToLocal( &p );
 
 if ( FindControl( p, window, &control ) )
 {
 if ( TrackControl( control, p, NULL ) )
 {
 rgbColor = gOpColor;
 
 if ( PickColor( &rgbColor ) )
 {
 gOpColor = rgbColor;
 
 InvalRect( &gOpColorRect );
 InvalRect( &gDestRect );
 
 OpColor( &gOpColor );
 }
 }
 }
 else if ( PtInRect( p, &gSrcMenuRect ) )
 {
 UpdateSrcMenu();
 
 choice = DoPopup( gSrcMenu, &gSrcMenuRect );
 
 if ( choice > 0 )
 {
 DoSrcChoice( choice );
 
 InvalRect( &gSrcRect );
 InvalRect( &gDestRect );
 }
 }
 else if ( PtInRect( p, &gBackMenuRect ) )
 {
 UpdateBackMenu();
 
 choice = DoPopup( gBackMenu, &gBackMenuRect );
 
 if ( choice > 0 )
 {
 DoBackChoice( choice );
 
 InvalRect( &gBackRect );
 InvalRect( &gDestRect );
 }
 }
 else if ( PtInRect( p, &gModeMenuRect ) )
 {
 UpdateModeMenu();
 
 choice = DoPopup( gModeMenu, &gModeMenuRect );
 
 if ( choice > 0 )
 {
 DoModeChoice( choice );
 
 InvalRect( &gDestRect );
 }
 }
}

UpdateSrcMenu
void  UpdateSrcMenu( void )
{
 int    i;
 
 for ( i = 1; i <= 6; i++ )
 CheckItem( gSrcMenu, i, false );
 
 if ( gSrcPattern == iBlackPattern )
 CheckItem( gSrcMenu, iBlackPattern, true );
 else
 CheckItem( gSrcMenu, iGrayPattern, true );
 
 if ( gSrcType == iColorRamp )
 CheckItem( gSrcMenu, iColorRamp, true );
 else if ( gSrcType == iGrayRamp )
 CheckItem( gSrcMenu, iGrayRamp, true );
 else if ( gSrcType == iSingleColor )
 CheckItem( gSrcMenu, iSingleColor, true );
}

UpdateBackMenu
void  UpdateBackMenu( void )
{
 int    i;
 
 for ( i = 1; i <= 6; i++ )
 CheckItem( gBackMenu, i, false );
 
 if ( gBackPattern == iBlackPattern )
 CheckItem( gBackMenu, iBlackPattern, true );
 else
 CheckItem( gBackMenu, iGrayPattern, true );
 
 if ( gBackType == iColorRamp )
 CheckItem( gBackMenu, iColorRamp, true );
 else if ( gBackType == iGrayRamp )
 CheckItem( gBackMenu, iGrayRamp, true );
 else if ( gBackType == iSingleColor )
 CheckItem( gBackMenu, iSingleColor, true );
}

UpdateModeMenu
void  UpdateModeMenu( void )
{
 int    i;
 
 for ( i = 1; i <= 17; i++ )
 CheckItem( gModeMenu, i, false );
 
 if ( ( gCopyMode >= 0 ) && ( gCopyMode <= 7 ) )
 CheckItem( gModeMenu, gCopyMode + 1, true );
 else
 CheckItem( gModeMenu, gCopyMode - 22, true );
}

DoSrcChoice
void  DoSrcChoice( short item )
{
 RGBColor rgbColor;
 
 switch ( item )
 {
 case iBlackPattern:
 case iGrayPattern:
 gSrcPattern = item;
 break;
 case iColorRamp:
 case iGrayRamp:
 gSrcType = item;
 break;
 case iSingleColor:
 gSrcType = iSingleColor;
 rgbColor = gSrcColor;
 
 if ( PickColor( &rgbColor ) )
 gSrcColor = rgbColor;
 break;
 }
}

DoBackChoice
void  DoBackChoice( short item )
{
 RGBColor rgbColor;
 
 switch ( item )
 {
 case iBlackPattern:
 case iGrayPattern:
 gBackPattern = item;
 break;
 case iColorRamp:
 case iGrayRamp:
 gBackType = item;
 break;
 case iSingleColor:
 gBackType = iSingleColor;
 rgbColor = gBackColor;
 
 if ( PickColor( &rgbColor ) )
 gBackColor = rgbColor;
 break;
 }
}

DoModeChoice
void  DoModeChoice( short item )
{
 if ( ( item >= 1 ) && ( item <= 8 ) )
 gCopyMode = item - 1;
 else
 gCopyMode = item + 22;
}

DoPopup
short DoPopup( MenuHandle menu, Rect *boundsPtr )
{
 Point  corner;
 long theChoice = 0L;
 
 corner.h = boundsPtr->left;
 corner.v = boundsPtr->bottom;
 
 LocalToGlobal( &corner );
 
 InvertRect( boundsPtr );
 
 theChoice = PopUpMenuSelect(menu,corner.v-1,corner.h+1,0);    
 InvertRect( boundsPtr );
 return( LoWord( theChoice ) );
}

PickColor
Boolean PickColor( RGBColor *colorPtr )
{
 Point  where;
 
 where.h = -1;
 where.v = -1;
 
 return( GetColor( where, "\pChoose a color...", colorPtr,
 colorPtr ) );
}

HasColorQD
Boolean HasColorQD( void )
{
 unsigned char version[ 4 ];
 OSErr  err;
 
 err = Gestalt( gestaltQuickdrawVersion, (long *)version );
 
 if ( version[ 2 ] > 0 )
 return( true );
 else
 return( false );
}

DoError
void  DoError( Str255 errorString )
{
 ParamText( errorString, "\p", "\p", "\p" );
 StopAlert( kErrorALRTid, kNullFilterProc );
 ExitToShell();
}

Running ColorTutor

Save your code, and run ColorTutor. The ColorTutor window will appear, as shown in Figure 8.

Figure 8. The ColorTutor WIndow.

The Source and Background menus are identical, as shown in Figure 9. Play with these selections till you get the source and background that you want.

Figure 9. The Source and Background menus.

The real fun comes when you play with the Mode popup (Figure 10). Basically, the mode is passed as the fifth parameter to the CopyBits() call that copies the source rectangles over the destination rectangle which had been previously copied to the lower right corner of the ColorTutor window. Some of the modes take an OpColor, which you can set using the OpColor button.

Figure 10. The Mode popup menu.

Till Next Month

Confused? Experiment! We’ll get into all the hows and whys next month. Till then, read up on the Color Quickdraw transfer modes in THINK Reference and Inside Macintosh.

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Lyn 1.8.9 - Lightweight image browser an...
Lyn is a fast, lightweight image browser and viewer designed for photographers, graphic artists, and Web designers. Featuring an extremely versatile and aesthetically pleasing interface, it delivers... Read more
Tweetbot 2.5 - Popular Twitter client.
Tweetbot is a full-featured OS X Twitter client with a lot of personality. Whether it's the meticulously-crafted interface, sounds and animation, or features like multiple timelines and column views... Read more
Monolingual 1.7.8 - Remove unwanted OS X...
Monolingual is a program for removing unnecesary language resources from OS X, in order to reclaim several hundred megabytes of disk space. If you use your computer in only one (human) language, you... Read more
Dash 4.0.3 - Instant search and offline...
Dash is an API documentation browser and code snippet manager. Dash helps you store snippets of code, as well as instantly search and browse documentation for almost any API you might use (for a full... Read more
Posterino 3.3.6 - Create posters, collag...
Posterino offers enhanced customization and flexibility including a variety of new, stylish templates featuring grids of identical or odd-sized image boxes. You can customize the size and shape of... Read more
Apple Numbers 4.1.1 - Apple's sprea...
With Apple Numbers, sophisticated spreadsheets are just the start. The whole sheet is your canvas. Just add dramatic interactive charts, tables, and images that paint a revealing picture of your data... Read more
Apple Pages 6.1.1 - Apple's word pr...
Apple Pages is a powerful word processor that gives you everything you need to create documents that look beautiful. And read beautifully. It lets you work seamlessly between Mac and iOS devices, and... Read more
iClock Pro 3.4.9 - Customize your menuba...
iClock Pro is a menu bar replacement clock for Apple's default clock. iClock Pro is an update, total rewrite and improvement to the popular iClock. Have the day, date and time in different fonts and... Read more
Typinator 7.2 - Speedy and reliable text...
Typinator turbo-charges your typing productivity. Type a little. Typinator does the rest. We've all faced projects that require repetitive typing tasks. With Typinator, you can store commonly used... Read more
ExpanDrive 5.4.6 - $49.99
ExpanDrive builds cloud storage in every application, acts just like a USB drive plugged into your Mac. With ExpanDrive, you can securely access any remote file server directly from the Finder or... Read more

Latest Forum Discussions

See All

Get up to speed with everything you need...
In case you haven’t heard, MU Origin just got a colossal new update with new all-server events, battle modes, and systems making their way to the land of MU. Here’s a handy guide to everything you need to know about the latest content. [Read... | Read more »
Minimalist puzzle game, Cuts, free on iO...
If you're looking for a gorgeous puzzle experience on iOS devices, developer Gamebra.in's aesthetically interesting puzzler, Cuts, is discounted to free on the iOS App Store right now. [Read more] | Read more »
Anime tactical RPG, War of Crown, comes...
If you're looking for another tactical RPG fix to go alongside your Fire Emblem Heroes campaigns check out Gamevil's newest, anime-inspired tactics RPG, War of Crown, which comes out tomorrow. [Read more] | Read more »
Fantasy MMORPG MU Origin adds new modes,...
MU Origin, Webzen’s highly popular fantasy MMORPG is getting ready to shake things up for the second time this year, as a new update makes its way to the Google Play and App Store from today. Introducing new systems, modes, and events, the land of... | Read more »
Blizzard is looking to hire a mobile dev...
A new thread on the popular video game rumor forum, NeoGAF, uncovered an interesting job listing over at Blizzard Entertainment. It appears the studio behindStarCraft, World of WarCraft, Hearthstone,andOverwatch is looking to bring on a new hire... | Read more »
Legend of Zelda meets Cooking Mama in ne...
Dungeon Chef is what happens when you mix the RPG elements (and style) of a Legend of Zelda game, with cooking elements. Although, now that The Legend of Zelda: Breath of the Wild also has cookingelements, so maybe the gameplay is not so novel.... | Read more »
ChordFlow (Music)
ChordFlow 1.0.0 Device: iOS Universal Category: Music Price: $6.99, Version: 1.0.0 (iTunes) Description: ChordFlow is a chord sequencer with a unique 4-track polyphonic arpeggiator, extensive chord library, MIDI out and Ableton Link... | Read more »
The Walking Dead: A New Frontier is out...
The newest season of Telltale Games'The Walking Dead is well underway. After the release of the third episode, "Above the Law" about a month ago, episode four, "Thicker Than Water" is hot and ready for more zombies and gut-wrenching emotional... | Read more »
Best games we played this week
Another week, another new wave of mobile games do dive into. We've dug through the list of apps that came out this week to tell you which apps are worth your sweet time. And while there weren't too many games this week, there were some big ones.... | Read more »
Vignettes (Games)
Vignettes 1.0.1 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0.1 (iTunes) Description: Vignettes is a casual but unique exploration game without text or characters, where objects shapeshift as you spin them around... | Read more »

Price Scanner via MacPrices.net

13-inch Touch Bar MacBook Pros on sale for up...
B&H Photo has the 2016 Apple 13″ Touch Bar MacBook Pros in stock today for up to $150 off MSRP. Shipping is free, and B&H charges NY & NJ sales tax only: - 13″ 2.9GHz/512GB Touch Bar... Read more
Apple refurbished Apple TVs available for up...
Apple has Certified Refurbished 32GB and 64GB Apple TVs available for up to $30 off the cost of new models. Apple’s standard one-year warranty is included with each model, and shipping is free: -... Read more
12-inch 1.2GHz Retina MacBooks on sale for up...
B&H has 12″ 1.2GHz Retina MacBooks on sale for up to $160 off MSRP. Shipping is free, and B&H charges NY sales tax only: - 12″ 1.2GHz Space Gray Retina MacBook: $1439.99 $160 off MSRP - 12″ 1... Read more
HyperX Ships Pulsefire FPS Gaming Mouse, Winn...
Your reporter is a longtime fan of gaming mice for general purpose coomnputing use, finding them typically superior in comfort and performance. HyperX, a division of Kingston Technology Company, Inc... Read more
Penske Truck Leasing Unveils “Penske Fleet” M...
Penske Truck Leasing has introduced a free mobile app called “Penske Fleet” to benefit its full-service truck leasing and contract maintenance customers. The mobile app enables Penske’s customers to... Read more
DEVONthink To Go 2.1.3 For iOS Adds New Declu...
DEVONtechnologies has updated DEVONthink To Go, its iOS companion to DEVONthink for Mac. Enhancements and bug fixes in Version 2.1.3 include DEVONtechnologies’ new decluttering service for clipping... Read more
Use Apple’s Education discount to save up to...
Purchase a new Mac or iPad using Apple’s Education Store and take up to $300 off MSRP. All teachers, students, and staff of any educational institution qualify for the discount. Shipping is free: -... Read more
Apple refurbished Apple Watches available sta...
Apple is now offering Certified Refurbished Series 1 and Series 2 Apple Watches for 14-16% off MSRP, starting at $229. An Apple one-year warranty is included with each watch. Shipping is free: Series... Read more
15-inch Touch Bar MacBook Pros, Apple refurbi...
Apple is offering Certified Refurbished 2016 15″ Touch Bar MacBook Pros for $360 to $420 off original MSRP. An Apple one-year warranty is included with each model, and shipping is free: - 15″ 2.6GHz... Read more
13-inch MacBook Airs on sale for up to $150 o...
Overstock.com has 13″ MacBook Airs on sale for up to $150 off MSRP including free shipping: - 13″ 1.6GHz/128GB MacBook Air (sku MMGF2LL/A): $869.99 $130 off MSRP - 13″ 1.6GHz/256GB MacBook Air (sku... Read more

Jobs Board

*Apple* Mobile Master - Best Buy (United Sta...
**500710BR** **Job Title:** Apple Mobile Master **Location Number:** 000279-North Olmsted-Store **Job Description:** **What does a Best Buy Apple Mobile Master Read more
*Apple* Engineering Specialist - CSRA (Unite...
Apple Engineering Specialist All times are in Eastern Daylight Time Requisition ID Job Locations US DC Washington DC Posted Date Category Engineering Sciences Read more
*Apple* Mac Computer Technician - GeekHampto...
…complex computer issues over the phone and in person? GeekHampton, Long Island's Apple Premium Service Provider, is looking for you! Come work with our crew Read more
*Apple* Retail - Multiple Positions - Apple,...
Job Description: Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
*Apple* Solutions Consultant - Apple (United...
# Apple Solutions Consultant Job Number: 56881986 Middletown, NY, New York, United States Posted: Apr. 17, 2017 Weekly Hours: 40.00 **Job Summary** As an Apple Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.