TweetFollow Us on Twitter

OpenDoc 2
Volume Number:10
Issue Number:8
Column Tag:New Technologies

Extending OpenDoc

The designer’s view on going beyond the initial design

By Kurt Piersol, Apple Computer, Inc.

OpenDoc™ is a component software architecture. It’s been designed to provide a standard, vendor neutral way to create applications that can work together to create compound documents and applications. It will work on almost any platform, and announcements have been made about Macintosh, Windows, OS/2, and UNIX versions of OpenDoc.

When we first envisioned OpenDoc, the idea of extending it was a central design goal. We knew that we couldn’t possibly design everything that might be useful in a component software environment, so we settled for creating a strong core and an equally strong set of extension mechanisms.

The result is a system that you as a developer can alter significantly. You can add new services to the OpenDoc environment or alter the behavior of the existing ones. As you might imagine, there are good ways to do this and not so good ones. We’ll try to describe the ways that we planned for you to change OpenDoc for the Macintosh.

This article assumes that you already know about writing the OpenDoc equivalent of existing applications, part editors. There have been a several descriptions of how you should go about building such editors, including a set of recipes which come as a part of the OpenDoc seed. If you haven’t seen this documentation, though, then you should know a little bit of basic information first. If you have seen this before, feel free to skip the following section.

OpenDoc Basics

First of all, you should know that OpenDoc is basically a scheme for putting software components together. In its first release OpenDoc focuses on allowing you the developer to create editors which can work together to form compound documents. More about this in a moment. However, OpenDoc does not stop with compound documents. As we’ll see in the rest of the article, OpenDoc is designed to form the foundation of an extensive component environment.

Compound Documents

The notion of a compound document is not new. People have been working on them for about 20 years now. A simple document is a collection of some content. It might be text, it might be a drawing, it might be a movie, it might be a HyperCard™ stack. A compound document is a document that has more than one kind of content in it. For example, a document with text and pictures in it counts as a compound document. Any sort of content can be the basis for a compound document. Contrary to popular opinion, a compound document is not a “plain paper” document, because even that definition is too restrictive. Any combination of different kinds of content is possible, whether or not they could ever be represented on paper.

In OpenDoc, this basic idea is carried a bit further. OpenDoc documents allow all the kinds of content in the document to be directly edited, in place, in the document. Further, there is no limit on how many kinds of content can appear together in a single document. You could combine fifty different kinds of content into an OpenDoc document, and have them all live and editable.

We call each of these bits of content a “part.” We chose the name because when we asked users what to call these things, they replied that they were “parts of the document”. Thus, the term “part.”

As a side note, we understand the natural inclination to refer to the famous chicken commercial motto: “Parts is parts.” Most members of the OpenDoc team can manage a tolerant smile when this occurs, although a few snarl and one whimpers. However, we all pretty much exhausted all the possibilities of this particular joke about a year ago.

Part Handlers

The way OpenDoc achieves this flexible ability to compose documents is through the use of special applications called part handlers. There are two kinds of part handler, editors and viewers. A viewer is nothing more than a specialized editor which doesn’t allow the user to change the content of the part. A part editor is much like an existing application: it displays the part, handles events, performs disk I/O, and accepts scripting commands.

Writing part editors and viewers is by far the most common way to extend OpenDoc. By writing one of these, you are extending the scope of information that a user can incorporate into a document.

Component Infrastructure

With the basics out of the way, we can dive into the guts of OpenDoc looking for places to extend it. First, we should spend a bit of time describing the basic design of OpenDoc. We intended for OpenDoc to provide a good basic infrastructure on which various kinds of component systems might be built. To accomplish this, we needed a way for components to find one another, negotiate about resources, and discover what other components were capable of doing.

The first requirement, components finding one another, is fairly simple to implement. In a distributed object space, one must have a method of determining whether objects are a part of a given interactive session. For example, if a hundred people are working in a distributed object environment, how does one tell which objects are associated with which people? The answer in OpenDoc is an object called the “session” object. The session is the root of the run-time object space of an OpenDoc process.

The session is the key to reaching other software components. It points to the major object services which bind the various software components together. OpenDoc components should always have a pointer to the session object in which they are active, or a pointer to some object that can reach the session.

There’s a set of core services in OpenDoc which form the basic building blocks on which other components can be layered. The document architecture of OpenDoc is an example of the kind of system that can be built. However, the document architecture is only one point in a large space of possible architectures. You can build your own architectures using this same basic mechanism.

Name Spaces

One of the most important of the basic services available from the session object is the “name space manager”. This object gives you access to a table of “name spaces” global to the session.

A name space is really a hash table. The hash table, of course, has a list of keys and values. The key is a special kind of string called an ISOString, and the value is any four byte unsigned quantity.

ISOStrings are unique names which follow the ISO 9070 standard for creating unique segmented names. They’re really just long 7-bit ASCII strings which have enough segments to guarantee that they are different from any other name. If you follow the rules for creating an ISOString, you can be sure you’ve created a name that’s unique. OpenDoc uses this technique to create names for data types as well as names for entries in name spaces.

There’s no particular limit, other than memory, governing how large a name space can be. It could store hundreds or thousands of values.

Getting back to the name space manager, you can see that this is really a name space itself, a name space holding pointers to other name spaces.

Now, let’s talk about how to use this rather generic feature to extend OpenDoc. Let’s assume you wish to create a special interface element which is shared by many part editors. A color palette, for example. You’ll need a way to make sure the palette exists as well as find it from any editor that wants to use it.

Name spaces are the perfect tool to use. Here’s the list of steps to use to create your global palette and store it globally.

1. Choose an ISOString to serve as the name of a name space where you will store your global information.

2. Choose another ISOString to represent the global palette in the name space.

3. Check to see if a name space using the chosen name has already been created. If so, get a pointer to it. If not, create it yourself and remember the pointer to it.

4. Check to see if the name for the palette already exists in the name space. If so, get the value and use it as a pointer to the global palette. If the name does not exist, then create a new entry in the name space, create your palette, and put a pointer to the palette object into the value of that entry. You can use this technique to register global information where anyone who knows the two ISOString names can find it. By publishing this information, you can create standard name spaces filled with information being shared between OpenDoc components. If you don’t publish these names, you can still use the mechanism for private global objects. It’s a completely open architecture for making services available to other components, one that avoids naming collisions and still allows either public or private extensions to the OpenDoc object space.

Arbitrator

A second major piece of the component infrastructure can be seen in the “arbitrator” object. Once again, the arbitrator is obtained from the session object. Its purpose in life is to allow the various components to negotiate ownership of various system resources. Each of these resources is called a “focus of arbitration” or just a “focus”.

The arbitrator comes with a set of these foci pre-defined. There are foci for the keystroke stream, the menu bar, the selection, and a few other system level resources. In addition, a special focus called the “modal” focus allows components to seize all events for modal behavior such as modal dialog boxes or script execution. Every focus is defined by an ISOString name.

The interesting point about the arbitrator is that the list of foci is not fixed. Components can create new foci simply by naming them. Once added, any component can use the arbitrator to negotiate for ownership of the focus.

Even more interestingly, you can add special behavior to the negotiation for a particular focus. You can do this by creating a special object called a focus module and registering it with the arbitrator.

So what’s an example of this? Let’s go back to our global palette example. How do we determine who gets to to set the state of the palette at any given time? If it’s like a typical Macintosh palette, it will change state based on the state of the window being edited.

The arbitrator is an excellent tool to use to solve this problem. By creating a special focus for the palette, the various editors wishing to use the palette can negotiate about who “owns” the palette, and can thus change its state.

Let’s go even further, and assume that the palette manages a global hardware resource. Perhaps the palette switches between various ports on a special card to control a multimedia presentation. By adding a focus module to specialize the behavior of the arbitrator, you could prevent the transfer of focus ownership until all pending I/Os are complete.

Extensions

A last major part of the core infrastructure of OpenDoc is the ability to add “extensions” to objects. The core of OpenDoc is focused around user interface and layout tasks. However, there are limitless other modes of interaction between components.

To account for this, the OpenDoc team designed the extension mechanism for OpenDoc objects. Almost every kind of OpenDoc object can be extended using this technique.

The basis for extensions is once again the ISOString naming mechanism. Each extension an object is willing to publish must be named with this mechanism.

Every OpenDoc object must be willing to say whether it supports any given extension. If it claims to support an extension, then it must pass out a secondary object with the appropriate set of member functions for that extension. This object is passed to the requester, who must release the object when it is no longer needed.

This mechanism can be used for a wide variety of purposes. Groups are already at work to define standard extensions for OpenDoc part editors. Spelling and grammar checking extensions are in the works, as well as extensions for extended layout control.

Going back to our global palette example, the extension mechanism is the perfect way to let the palette talk to the editors which make use of it. The code running the palette can check the arbitrator to find the owner of its focus, and then ask that editor for an extension to let it communicate with that editor. For instance, if the palette was a color picker, it could use the extension to notify the owning editor whenever the user decided to pick a new color.

Storage System

OpenDoc’s document architecture is based on a sophisticated storage model. This storage model is designed to be implemented in a number of different ways, by different organizations. The initial container suite implementation for the Macintosh is based on Bento, a multimedia storage format designed for cross-platform use. A number of vendors already use Bento for storage in shipping products.

However, Bento is not the optimal container suite for all possible applications. A more powerful solution, one which supported more efficient space reuse, automatic compression, encryption, or automatic indexing features, would be a welcome addition to OpenDoc. This represents a significant business opportunity for developers of utility software.

The mechanism for adding a container suite in OpenDoc is straightforward. When OpenDoc opens a document, it uses a combination of several objects which together form a “container suite.” Each of these container suites implements a version of the classes XMPStorageUnit, XMPDraft, XMPDocument, and XMPContainer. Each individual document can be controlled by a different container suite. The selection of the appropriate container suite is performed by the binding object, which we’ll discuss in a moment.

Several different kinds of containers can be open in a single session. These container suites are all by definition interoperable. This means that when you follow the OpenDoc API for container suites, OpenDoc itself handles any differences between implementations when data is moved between containers.

At this point, it’s traditional to say that there’s good news and bad news about container suites. First, the bad news. It’s not particularly easy to write a container suite from scratch. In fact, it would be pretty darned hard to do so.

The good news, though, is that you probably don’t need to rewrite from scratch at all. You can get your hands on both the OpenDoc source and the Bento source, and you can use them to subclass the existing behavior! This means that you can do a lot of good stuff without the hassle of rewriting the storage code of OpenDoc.

In particular, you can take advantage of a feature of Bento called “dynamic values”. To understand it, you must first understand the part of Bento called the I/O handler. Bento is designed so that all of its I/O goes through a small set of bottleneck routines called the I/O handler. These routines are pretty simple, just the basic read, write, position, and truncate calls common to almost all file systems. You needn’t even talk to a file system through the handler. In fact, a lot of OpenDoc’s data transfer uses Bento sitting on a special handler which reads and writes to RAM instead of the disk.

Now, this feature would be fairly neat all by itself, but it goes even further. Bento handlers can be layered. That means you can start with basic I/O, layer in encryption or compression or both as independent modules! By layering handlers, you can add significant extra value to Bento without touching the main Bento code.

So now we can get back to the original point. By altering the container suite so that it layers additional handlers under Bento when documents are opened, you could create a plug-in utility that encrypts or compresses every OpenDoc document. You could also create a special version that works directly from a database or document repository. You can do any of these things without rewriting the OpenDoc storage code, simply by creating a subclass that opens documents using layered I/O handlers instead of the standard OpenDoc handler.

Binding

When OpenDoc opens a document, it chooses the appropriate editor based on the type of information it finds in the document. These instructions are contained in a single object, called the “binding” object because it binds editors and data together. The interface is extremely simple: the binding object is passed a data type and returns a class identifier for the correct editor. The intelligence inside the object makes sophisticated use of both user and editor based information to choose the correct editor.

The binding object represents another opportunity to add value to OpenDoc. Just like with storage, you probably don’t want to write one of these objects from scratch. Just as before, you can create a replacement from our sources, and deliver added value. What sort of added value? Well, there are several possibilities.

The first of these is adding a method of checking licensing information during the binding process. Probably this would involve a server request. The result would be a way for users working in a corporate setting to check that they have licenses for every editor run in an OpenDoc document.

A second possibility is to check to see if a later version is available from the group server, and to update the software if needed. This would give IS managers a way to manage software versions and distribution automatically.

A third possibility is to examine the editor itself before binding it. This might be used to check for an authorizing digital signature, or look for virus code, before the editor is loaded. It might even check the editor against a list of approved editors supplied by the IS department as a part of the object.

Each of these options could be implemented by a simple subclassing or delegation technique. We suggest delegating to the system provided binding object or inheriting from it, rather than replacing this object.You could combine any or all of these techniques in a single binding object. The result would be a valuable addition to OpenDoc which might find extensive use in scholastic, workgroup or enterprise settings.

Event System

Possibly the most extensive area available for extension in OpenDoc is a mechanism for altering or enhancing how events are dispatched. All OS and high-level events in OpenDoc pass through a single object called the “dispatcher.” The job of the dispatcher is to make sure the event is delivered to the correct editor.

The dispatcher itself has none of the needed intelligence to perform this task, but instead calls on “dispatch modules” which are registered to handle events or groups of events. As with other parts of OpenDoc, this can be a fairly complex task.

The dispatcher is specifically designed to allow you to perform the equivalent of patching. You can add behavior to dispatching any class of event by getting the dispatch module for that event from the dispatcher, remembering it, and then installing a new replacement module of your own that calls the original dispatch module.

The interface to dispatch modules is extremely simple. They have one interesting member function, “dispatch”, which takes an event record as its parameter. It can either consume the event or pass it along to the remembered dispatch module. It returns a Boolean which signifies whether the event was handled.

As you can see, this makes it easy to install special handlers for certain event combinations. The arbitrator can also provide you with useful information. Remember, though, that you’re sharing the dispatcher with everyone else, so try to be at least a bit polite in how you butcher the event stream.

In this spirit of politeness, we added a way for you to “monitor” the event stream without necessarily interfering with it or being interfered with yourself. By registering a dispatch module as a monitor for a given class of event, you guarantee that OpenDoc will always notify you of any event of that type. However, you cannot decide to stop further processing of the event as a monitor.

In general, we suggest you install monitors and not patch the dispatcher. However, we recognize that there are some cases where nothing but a patch will do. This is really up to you as developers to decide, but remember that you are doing something every bit as dangerous as patching the OS when you patch the dispatcher.

Document extensions

We’ve talked about a number of methods for extending OpenDoc, but we haven’t talked about how to install these mechanisms. To extend the arbitrator or dispatcher, you’ll probably want to install code before any part editors are instantiated. OpenDoc provides a mechanism for this called “document extensions.”

Document extensions are much like the INIT 31 mechanism built into Mac system software. When a OpenDoc shell starts up, it gives each of these extension objects a chance to run before it loads any part editors into the environment. They are passed a pointer to the session object, and can use this opportunity to install special dispatch handlers, arbitrator focus modules, or create objects and populate name spaces with them.

This capability will allow you to install new component architectures into the OpenDoc run-time environment. You can easily add new services or patch OpenDoc in clean and easy to maintain ways.

Parting thoughts

So this ends our short tour of extension opportunities in OpenDoc. You’ll find that this list is far from exhaustive. For instance, you can add a completely new graphics model to OpenDoc, one complementary to existing models like QuickDraw Classic and GX, including new notions of drawing canvas, transformations, and shapes. There are opportunities to provide frameworks to help other developers create OpenDoc part editors. The possibilities are just about endless.

Nonetheless, we think you will find the possibilities presented here are enough to keep you busy for a while. We welcome the opportunity to work with you to create new extensions to the environment. As mentioned above, there are already groups working to provide extensions for spell checking, extended layout, and human interface sharing. A good way to get in touch with them is to get in touch with CILabs, the vendor neutral forum for component software systems. You can reach them on the Internet at cil@cil.org. If you want to talk to some at Apple about an idea or give us a suggestion, there’s a talk group on AppleLink, or you can send us mail at OPENDOC@AppleLink.apple.com.

 
AAPL
$99.02
Apple Inc.
+1.35
MSFT
$43.97
Microsoft Corpora
-0.53
GOOG
$590.60
Google Inc.
+1.58

MacTech Search:
Community Search:

Software Updates via MacUpdate

OS X Yosemite Wallpaper 1.0 - Desktop im...
OS X Yosemite Wallpaper is the gorgeous new background image for Apple's upcoming OS X 10.10 Yosemite. This wallpaper is available for all screen resolutions with a source file that measures 5,418... Read more
Acorn 4.4 - Bitmap image editor. (Demo)
Acorn is a new image editor built with one goal in mind - simplicity. Fast, easy, and fluid, Acorn provides the options you'll need without any overhead. Acorn feels right, and won't drain your bank... Read more
Bartender 1.2.20 - Organize your menu ba...
Bartender lets you organize your menu bar apps. Features: Lets you tidy your menu bar apps how you want. See your menu bar apps when you want. Hide the apps you need to run, but do not need to... Read more
TotalFinder 1.6.2 - Adds tabs, hotkeys,...
TotalFinder is a universally acclaimed navigational companion for your Mac. Enhance your Mac's Finder with features so smart and convenient, you won't believe you ever lived without them. Tab-based... Read more
Vienna 3.0.0 RC 2 :be5265e: - RSS and At...
Vienna is a freeware and Open-Source RSS/Atom newsreader with article storage and management via a SQLite database, written in Objective-C and Cocoa, for the OS X operating system. It provides... Read more
VLC Media Player 2.1.5 - Popular multime...
VLC Media Player is a highly portable multimedia player for various audio and video formats (MPEG-1, MPEG-2, MPEG-4, DivX, MP3, OGG, ...) as well as DVDs, VCDs, and various streaming protocols. It... Read more
Default Folder X 4.6.7 - Enhances Open a...
Default Folder X attaches a toolbar to the right side of the Open and Save dialogs in any OS X-native application. The toolbar gives you fast access to various folders and commands. You just click... Read more
TinkerTool 5.3 - Expanded preference set...
TinkerTool is an application that gives you access to additional preference settings Apple has built into Mac OS X. This allows to activate hidden features in the operating system and in some of the... Read more
Audio Hijack Pro 2.11.0 - Record and enh...
Audio Hijack Pro drastically changes the way you use audio on your computer, giving you the freedom to listen to audio when you want and how you want. Record and enhance any audio with Audio Hijack... Read more
Intermission 1.1.1 - Pause and rewind li...
Intermission allows you to pause and rewind live audio from any application on your Mac. Intermission will buffer up to 3 hours of audio, allowing users to skip through any assortment of audio... Read more

Latest Forum Discussions

See All

Traps n’ Gemstones Review
Traps n’ Gemstones Review By Campbell Bird on July 28th, 2014 Our Rating: :: CASTLEVANIA JONESUniversal App - Designed for iPhone and iPad Fight mummies, dig tunnels, and ride a runaway minecart to discover ancient secrets in this... | Read more »
The Phantom PI Mission Apparition Review
The Phantom PI Mission Apparition Review By Jordan Minor on July 28th, 2014 Our Rating: :: GHOSTS BUSTEDUniversal App - Designed for iPhone and iPad The Phantom PI is an exceedingly clever and well-crafted adventure game.   | Read more »
More Stubies Are Coming Your Way in a Ne...
More Stubies Are Coming Your Way in a New Update Posted by Jessica Fisher on July 28th, 2014 [ permalink ] Universal App - Designed for iPhone and iPad | Read more »
The Great Prank War Review
The Great Prank War Review By Nadia Oxford on July 28th, 2014 Our Rating: :: PRANKING IS SERIOUS BUSINESSUniversal App - Designed for iPhone and iPad Though short, The Great Prank War offers an interesting and fun mix of action and... | Read more »
Marvel Contest of Champions Announced at...
Marvel Contest of Champions Announced at Comic-Con Posted by Jennifer Allen on July 28th, 2014 [ permalink ] Announced over the weekend at San Diego Comic-Con was the fairly exciting looking Marvel Contest of Champions. | Read more »
Teenage Mutant Ninja Turtles Review
Teenage Mutant Ninja Turtles Review By Jennifer Allen on July 28th, 2014 Our Rating: :: DULL SWIPINGUniversal App - Designed for iPhone and iPad The pizza power is weak when it comes to this Teenage Mutant Ninja Turtles game.   | Read more »
Exploration Focused Puzzle Game Beatbudd...
Exploration Focused Puzzle Game Beatbuddy Set to Make Transition from PC to iOS this September Posted by Jennifer Allen on July 28th, 2014 [ permalink ] | Read more »
PlanetHD
PlanetHD By Nadia Oxford on July 28th, 2014 Our Rating: :: SPACE MADNESSUniversal App - Designed for iPhone and iPad PlanetHD will keep players busy for a while, though its unpredictable physics are a handful to deal with.   | Read more »
This Week at 148Apps: July 21-25, 2014
Another Week of Expert App Reviews   At 148Apps, we help you sort through the great ocean of apps to find the ones we think you’ll like and the ones you’ll need. Our top picks become Editor’s Choice, our stamp of approval for apps with that little... | Read more »
Reddme for iPhone - The Reddit Client (...
Reddme for iPhone - The Reddit Client 1.0 Device: iOS iPhone Category: News Price: $.99, Version: 1.0 (iTunes) Description: Reddme for iPhone is an iOS 7-optimized Reddit client that offers a refreshing new way to experience Reddit... | Read more »

Price Scanner via MacPrices.net

Apple updates MacBook Pros with slightly fast...
Apple updated 13″ and 15″ Retina MacBook Pros today with slightly faster Haswell processors. 13″ models now ship with 8GB of RAM standard, while 15″ MacBook Pros ship with 16GB across the board. Most... Read more
iOS 8 and OS X 10.10 To Support DuckDuckGo As...
Writing for Quartz, Dan Frommer reports that Apple’s forthcoming iOS 8 and OS X 10.10 operating systems version updates will allow users to select DuckDuckGo as their default search engine. He notes... Read more
U.K. Hospital Using iPods and iPads To Record...
British news journal GazetteLive’s. Ian McNeal notes that the old “an apple a day keeps the doctor away” proverb is being turned on its head at http://southtees.nhs.uk/hospitals/james-cook/ James... Read more
13-inch 2.5GHz MacBook Pro on sale for $1099,...
Best Buy has the 13″ 2.5GHz MacBook Pro available for $1099.99 on their online store. Choose free shipping or free instant local store pickup (if available). Their price is $100 off MSRP. Price is... Read more
Roundup of Apple refurbished MacBook Pros, th...
The Apple Store has Apple Certified Refurbished 13″ and 15″ MacBook Pros available for up to $400 off the cost of new models. Apple’s one-year warranty is standard, and shipping is free. Their prices... Read more
Record Mac Shipments In Q2/14 Confound Analys...
A Seeking Alpha Trefis commentary notes that Apple’s fiscal Q3 2014 results released July 22, beat market predictions on earnings, although revenues were slightly lower than anticipated. Apple’s Mac’... Read more
Intel To Launch Core M Silicon For Use In Not...
Digitimes’ Monica Chen and Joseph Tsai, report that Intel will launch 14nm-based Core M series processors specifically for use in fanless notebook/tablet 2-in-1 models in Q4 2014, with many models to... Read more
Apple’s 2014 Back to School promotion: $100 g...
 Apple’s 2014 Back to School promotion includes a free $100 App Store Gift Card with the purchase of any new Mac (Mac mini excluded), or a $50 Gift Card with the purchase of an iPad or iPhone,... Read more
iMacs on sale for $150 off MSRP, $250 off for...
Best Buy has iMacs on sale for up to $160 off MSRP for a limited time. Choose free home shipping or free instant local store pickup (if available). Prices are valid for online orders only, in-store... Read more
Mac minis on sale for $100 off MSRP, starting...
Best Buy has Mac minis on sale for $100 off MSRP. Choose free shipping or free instant local store pickup. Prices are for online orders only, in-store prices may vary: 2.5GHz Mac mini: $499.99 2.3GHz... Read more

Jobs Board

Sr Software Lead Engineer, *Apple* Online S...
Sr Software Lead Engineer, Apple Online Store Publishing Systems Keywords: Company: Apple Job Code: E3PCAK8MgYYkw Location (City or ZIP): Santa Clara Status: Full Read more
*Apple* Solutions Consultant (ASC) - Apple (...
**Job Summary** The ASC is an Apple employee who serves as an Apple brand ambassador and influencer in a Reseller's store. The ASC's role is to grow Apple Read more
Sr. Product Leader, *Apple* Store Apps - Ap...
**Job Summary** Imagine what you could do here. At Apple , great ideas have a way of becoming great products, services, and customer experiences very quickly. Bring Read more
*Apple* Solutions Consultant (ASC) - Apple (...
**Job Summary** The ASC is an Apple employee who serves as an Apple brand ambassador and influencer in a Reseller's store. The ASC's role is to grow Apple Read more
*Apple* Solutions Consultant (ASC) - Apple (...
**Job Summary** The ASC is an Apple employee who serves as an Apple brand ambassador and influencer in a Reseller's store. The ASC's role is to grow Apple Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.