TweetFollow Us on Twitter

Aug 94 Challenge
Volume Number:10
Issue Number:8
Column Tag:Programmer’s Challenge

Programmer’s Challenge

By Mike Scanlin, Mountain View, CA

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

Dumpbytes

When writing programmer utilities like disassemblers, disk editors and memory viewers it’s useful to have around a very fast “dump” routine that takes a bunch of bytes and displays them in hex and ascii. The MPW tool DumpFile encompasses most of the desired functionality. This month’s challenge is to write a fast version of some of the DumpFile functionality.

The prototype of the function you write is:


/* 1 */
unsigned short
DumpBytes(inputBytes, outputText,
 numInputBytes, maxOutputBytes,
 width, grouping)
PtrinputBytes;
PtroutputText;
unsigned short numInputBytes;
unsigned short maxOutputBytes;
unsigned short width;
unsigned short grouping;

inputBytes and outputText are the pointers to the input bytes (which you’re trying to display) and the output text (which is all printable ascii, ready to display). numInputBytes is the number of input bytes you have to work with (more than zero) and maxOutputBytes is the size of the buffer that outputText points to. The return value of the function is the actual number of output bytes created by DumpBytes and will always be less than or equal to maxOutputBytes (or zero if there’s output buffer overflow). Like the DumpFile tool, the width parameter is the number of input bytes to display on each output line (it will be from 1 to 64 with 16 being given more weight than the other values) and grouping is the number of output bytes to group together without intervening spaces (also from 1 to 64 with 1, 2 and 4 being given more wight than the other values). The width parameter will always be a multiple of the grouping parameter.

Here are a few examples (the comments describe the parameters but are not part of the actual output):


/* 2 */
/* width = 8, grouping = 1 */
 0: 23 09 53 74 61 72 74 75 #.Startu
 8: 70 20 2D 20 4D 50 57 20 p.-.MPW.
 10: 53 68 65 6C 6C 20 53 74 Shell.St

/* width = 8, grouping = 8 */
 0: 2309537461727475 #.Startu
 8: 70202D204D505720 p.-.MPW.
 10: 5368656C6C205374 Shell.St

/* width = 9, grouping = 3 */
 0: 230953 746172 747570 #.Startup
 9: 202D20 4D5057 205368 .-.MPW.Sh
 12: 656C6C 205374 617274 ell.Start

Non-printable characters should be represented by a dot ‘.’ in the ascii section of the output. You can print a space character as a space or a dot (your choice). When in doubt on how to handle a certain situation, check the MPW DumpFile tool and do what it does (or something very similar). As always, I’m available for questions in case something is not clear (see the e-mail addresses section).

You should be careful about parameters that will cause you to output more bytes than the maxOutputBytes will allow. If you run out of output buffer space then just fill it up as much as you can and return 0. I won’t be testing the output overflow cases much because the goal of this exercise it to have a very fast hex and ascii displayer. If someone were to actually use the code it is assumed that they would know the context and provide an output buffer that was always large enough (and assert that the return value was not zero).

Two Months Ago Winner

Congratulations to Bob Boonstra (Westford, MA) for reclaiming the title of the Programmer Challenge Champion this month. This month’s win brings his 1st place totals to four, which is more than anyone else. Like Bob, second place winner Allen Stenger (Gardena, CA) also based his solution on Fermat’s algorithm but ended up with an implementation that was not quite as fast as Bob’s. Third place winner Ernst Munter (Kanata, ON, Canada) chose a different route and first implemented his solution in 386 assembly (!) and then wrote some graphics routines to illustrate the behavior of his code in order to help him optimize further. But in the end he says he didn’t have enough time to do as much as he would have liked to his C version.

Here are the code sizes and times. The time1 numbers are the times to factor some 64 bit numbers while the time2 numbers are the times to factor some 32 bit numbers (where highHalf is zero), which was not given much weight when ranking (but it’s interesting to see how some people optimized for this case). Numbers in parens after a person’s name indicate how many times that person has finished in the top 5 places of all previous Programmer Challenges, not including this one:

Name time1 time2 code

Bob Boonstra (9) 5 7 820

Allen Stenger (6) 11 24 896

Ernst Munter 15 2 1190

John Raley 25 186 520

Liber, Anspach, Phillips 436 14 620

Clement Goebel (3) 1094 1 1026

Jim Lloyd (1) 3920 20 4279

Alex Novickis 18800 53 9542

Bob’s code is well commented so I won’t go over it here. Also, for a discussion of Fermat’s factoring algorithm you can check out The Art of Computer Programming, v.2, by Donald Knuth.

One thing that made this problem slightly harder than normal was that you had to work with 64 bit integers. Allen Stenger ended up creating his own set of double-long macros which I’ll give here because they might come in handy some day if you ever have to work with 64 bit integers:


/* 3 */
#define OVERFLOW(x) (0 != (0x80000000 & (x)))

#define DOCARRY(x) { x ## high++; x ## low &= 0x7FFFFFFF;}
 
#define DOBORROW(x) { x ## high--; x ## low &= 0x7FFFFFFF;}
 
#define GT_ZERO(x) ((x ## high >= 0) && (x ## low != 0)) 
#define EQ_ZERO(x) ((x ## high == 0) && (x ## low == 0)) 
#define LT_ZERO(x) ((x ## high < 0)) 

#define INCR(x,a) {if (OVERFLOW(x ## low += a)) DOCARRY(x);}
 
#define DECR(x,a) {if (OVERFLOW(x ## low -= a)) DOBORROW(x);}
 
#define PLUS_EQUALS(x, y) { \
 x ## high += y ## high;  \
 if (OVERFLOW(x ## low += y ## low))\
 DOCARRY(x);}

#define MINUS_EQUALS(x, y) { \
 x ## high -= y ## high;  \
 if (OVERFLOW(x ## low -= y ## low))\
 DOBORROW(x);}

Here’s Bob’s winning solution:

Solution strategy

Factoring is a field which has been the subject of a great deal of research because of the implications for cryptography, especially techniques that depend on the difficulty of factoring very large numbers. Therefore, it is possible that some of these algorithms could be applied to the challenge.

However, in the event that no mathematician specializing in the field chooses to enter the Challenge, this relatively simple solution takes advantage of some of the simplifying conditions in the problem statement:

1) the numbers are relatively small (64 bits, or ~<20 digits)

2) the prime factors are even smaller (32 bits, or ~<10 digits)

This solution depends on no precomputed information. It is based on Fermat's algorithm, described in Knuth Vol II, which is especially well suited to the problem because it is most efficient when the two p, [sorry, the rest of the sentence was missing - Ed stb]

Fermat's algorithm requires ~(p-1)sqrt(n) iterations, where n=u*v and u~=p*sqrt(n), v~=sqrt(n)/p. Other algorithms require half as many iterations, but require more calculation per iteration.

Fermat's algorithm works as follows:

1) Let n - u*v, u and v odd primes.

2) Set a = (u+v)/2 and b = (u-v)/2.

3) Then n = uv = a**2 - b**2

4) Initialize a = trunc(sqrt(n)), b=0, r=a**2-b**2-n

5) Iterate looking for r==0, with an inner loop that keeps a=(u+v)/2 constant and increases b=(u-v)/2 by 1 each iteration until r becomes negative. When this happens, the halfsum a is increased by 1, and the difference loop is repeated.

The algorithm in Knuth uses auxiliary variables x,y for efficiency, where x = 2*a+1 and y = 2*b+1

This works fine in most cases, but causes overflow of a longword when x,y are the full 32-bits in size. So we have augmented the algorithm to deal with this case.

This solution also uses an efficient integer sqrt algorithm due to Ron Hunsinger, and extends that algorithm to 64 bits.


/* 4 */
#pragma options(assign_registers,honor_register)

#define ulong unsigned long
#define ushort unsigned short

#define kLo16Bits 0xFFFF
#define kHiBit 0x80000000UL
#define kLo2Bits 3
#define kLo1Bit 1

/*
Macros RightShift2 and RightShift1 shift a 64-bit value right by 2 and 
1 bits, respectively.
 */
#define RightShift32By2(xL,xH)                            \
{                                                         \
  xL >>= 2;                                               \
  xL |= (xH & kLo2Bits)<<30;                              \
  xH >>= 2;                                               \
}

#define RightShift32By1(xL,xH)                            \
{                                                         \
  xL >>= 1;                                               \
  xL |= (xH & kLo1Bit)<<31;                               \
  xH >>= 1;                                               \
}

/*
Macros Add32To64 (Sub32From64) add (subtract) a 32-bit value to (from) 
a 64-bit value.
 */
#define Add32To64(rL,rH, a)                               \
  temp = rL;                                              \
  if ((rL += a) < temp) ++rH;

#define Add2NPlus1To64(lowR,highR,a)                      \
  Add32To64(lowR,highR,a);                                \
  Add32To64(lowR,highR,a);                                \
  Add32To64(lowR,highR,1);

#define Sub32From64(rL,rH, s)                             \
  temp = rL;                                              \
  if ((rL -= s) > temp) --rH;

#define Sub2NPlus1From64(lowR,highR,s)                    \
  Sub32From64(lowR,highR,s);                              \
  Sub32From64(lowR,highR,s);                              \
  Sub32From64(lowR,highR,1);

//Macros Add64 (Sub64) add (subtract) two 64-bit values.
#define Add64(qL,qH, eL,eH)                               \
  Add32To64(qL,qH,eL);                                    \
  qH += eH;

#define Sub64(qL,qH, eL,eH)                               \
  Sub32From64(qL,qH, eL);                                 \
  qH -= eH;

/*
Macro Square64 multiplies a 32-bit value by itself to produce the square 
as a 64-bit value.  For this solution, we only need to execute this macro 
expansion once.
 */
#define Square64(a,rL,rH,temp)                            \
{                                                         \
  ulong lohi,lolo,hihi;                                   \
  ushort aHi,aLo;                                         \
                                                          \
  aHi = a>>16;                                            \
  aLo = a;                                                \
                                                          \
  rL = (lolo = (ulong)aLo*aLo)&kLo16Bits;                 \
  lohi = (ulong)aLo*aHi;                                  \
                                                          \
  temp = ((lohi&kLo16Bits)<<1) + (lolo>>16);              \
  rL |= temp<<16;                                         \
                                                          \
  temp>>=16;                                              \
  temp += ((hihi = (ulong)aHi*aHi)&kLo16Bits) +           \
                             (lohi>>(16-1));              \
  rH = temp&kLo16Bits;                                    \
                                                          \
  temp>>=16;                                              \
  temp += hihi>>16;                                       \
  rH |= temp<<16;                                         \
}

/*
Macros LessEqualZero64 and EqualZero64 determine if 64-bit (signed) values 
are <= 0 or == 0, respectively.
 */
#define LessEqualZero64(vL,vH)                            \
    ( (0>(long)vH) || ((0==vH) && (0==vL)) )

#define EqualZero64(vL,vH)                                \
     ((0==vL) && (0==vH))

//Macro LessEqual64 determines if one 64-bit quantity is less than or 
equal to another.
#define LessEqual64(uL,uH, vL,vH)                         \
    ( (uH< vH) || ((uH==vH) && (uL<=vL)))

//Function prototypes.
ulong sqrt64 (ulong nLo,ulong nHi);
void Factor64(ulong lowHalf,ulong highHalf,
              ulong *prime1Ptr,ulong *prime2Ptr);
The solution ...
Factor64
void Factor64(lowHalf,highHalf,prime1Ptr,prime2Ptr)
unsigned long lowHalf,highHalf;
unsigned long *prime1Ptr,*prime2Ptr;
{
register ulong x,y,lowR,highR;
register ulong temp;
ulong sqrtN;

/*
Fermat's algorithm (Knuth)

Assume n=u*v, u<v, n odd, u,v odd
Let a=(u+v)/2  b=(u-v)/2  n=a**2-b**2  0<=y<x<=n
Search for a,b that satisfy x**2-y**2-n==0

NOTE:  u,v given as being < 2**32 (fit in one word).  Therefore a,b also 
are < 2**32 (and fit in one word).

C1: Set x=2*floor(srt(n))+1,
         y=1,
         r=floor(sqrt(n))**2-n
     x corresponds to 2a+1, y to 2b+1, r to a**2-b**2-n
C2: if r<=0 goto C4
       (algorithm modified to keep r positive)
C3: r=r-y, y=y+2,
     goto C2
C4: if (r==0) terminate with n = p*q,
         p=(x-y)/2, q=(x+y-2)/2
C5: r=r+x, x=x+2,
     goto C3

This solution modifies the algorithm to:
(1) reorder arithmetic on r to keep it positive
(2) extend r to 64 bits when necessary
(3) handle the trivial case where one of the primes is 2.
 */
//Handle the trivial case with an even prime factor.
  if (0 == (lowHalf&1)) {
    *prime1Ptr = 2;
    *prime2Ptr = (lowHalf>>1) | ((highHalf&kLo1Bit)<<31);
    return;
  }
//Compute truncated square root of input 64-bit number.
  sqrtN = temp = sqrt64(lowHalf,highHalf);
  Square64(temp,lowR,highR,y);
//Initialize r to s*s - n, but calculate n-s*s to keep r positive, and 
fix later when it is time
//to add x to r by calculating r = x - (n-s*s).
  Sub64(lowHalf,highHalf, lowR,highR);
//Handle perfect square case.
  if ((0==highHalf) && (0==lowHalf)) {
    *prime1Ptr = *prime2Ptr = sqrtN;
    return;
  }
  y = 1;
  highR = 0;
//Separate out the overflow case where x=2a+1 does not fit into a long 
word.
  if ((temp=sqrtN) >= kHiBit-1) goto doLargeX;
//If sqrt(n) < 0x80000000, then 2*sqrt(n)+1 fits in one long word.  
//Also, n-trunc(sqrt(n))**2 < 2*trunc(sqrt(n)) also fits in a long word.
  x = 1+2*temp;
  lowR = x - lowHalf;
  x += 2;
  do {
C2:
    if (lowR<=y) break;
    lowR -= y;
    y += 2;
  } while (true); /* exit when r<=y */
C4:
  if (y==lowR) {
    *prime1Ptr = (x-y-2)>>1;
    *prime2Ptr = (x+y)>>1;
    return;
  }
  lowR += (x-y);
  y += 2;
//Fall through to modified algorithm if x overflows a long word.
  if ((x += 2) < (ulong)0xFFFFFFFF-2) goto C2;
/*
Adjust x and y to guarantee they will not overflow.  This requires some 
extra arithmetic to add 2*a+1 and subtract 2*b+1, but that is preferable 
to using two longs to represent each of x and y.
 */
  x>>=1;
  y>>=1;
  goto C3L;

doLargeX:
//x=2*a+1 no longer fits in 32 bits, so we sacrifice a little loop efficiency 
and let x=a. //Likewise, we let y=b instead of 2*b+1.
  lowR = x = temp;
  Add32To64(lowR,highR,x);
  Sub64(lowR,highR, lowHalf,highHalf);
  ++x;
  do {
    if ( LessEqualZero64(lowR,highR) ) break;
C3L:
    Sub2NPlus1From64(lowR,highR,y);
    ++y;
  } while (true); /* exit when lowR,highR<=0 */
C4L:
  if ( EqualZero64(lowR,highR)) {
    *prime1Ptr = x-y;
    *prime2Ptr = x+y;
    return;
  }
  Add2NPlus1To64(lowR,highR,x);
  ++x;
  goto C3L;
}

sqrt64
//sqrt_max4pow is the largest power of 4 that can be represented in an 
unsigned long.
#define sqrt_max4pow (1UL << 30)
//undef sqrt_truncate if rounded sqrts are desired; for the factoring 
problem we want
//truncated sqrts.
#define sqrt_truncate

//sqrt64 is based on code posted by Ron Hunsinger to comp.sys.mac.programmer. 
//Modified to handle 64-bit values.
ulong sqrt64 (ulong lowN, ulong highN) {
/*
Compute the integer square root of the integer argument n.  Method is 
to divide n by x computing the quotient x and remainder r.  Notice that 
the divisor x is changing as the quotient x changes.
 Instead of shifting the dividend/remainder left, we shift the quotient/divisor 
right.  The binary point starts at the extreme left, and shifts two bits 
at a time to the extreme right.
 The residue contains n-x**2.  Since (x + 1/2)**2 == x**2 + x + 1/4, 

n - (x + 1/2)**2 == (n - x**2) - (x + 1/4)
 Thus, we can increase x by 1/2 if we decrease (n-x**2) by (x+1/4)
 */
  register ulong lowResidue,highResidue; /* n - x**2 */
  register ulong lowRoot,highRoot;       /* x + 1/4 */
  register ulong half;                   /* 1/2     */
  ulong highhalf,lowhalf,temp;

  lowResidue = lowN;
  if (0 != (highResidue = highN)) {
//This code extends the original algorithm from 32 bits to 64 bits. 
// It parallels the 32-bit code; see below for comments.
    highRoot = sqrt_max4pow; lowRoot = 0;
    while (highRoot>highResidue)
      RightShift32By2(lowRoot,highRoot);
    Sub64(lowResidue,highResidue, lowRoot,highRoot);
//The binary point for half is now in the high order of two 32-bit words 

//representing the 64-bit value.
    lowhalf = lowRoot; highhalf = highRoot;
    RightShift32By2(lowhalf,highhalf);
    Add64(lowRoot,highRoot, lowhalf,highhalf);
    if (0==highhalf) goto sqrt2;
    half = highhalf<<1;
    do {
      if (LessEqual64(lowRoot,highRoot,lowResidue,highResidue))
      {
        highResidue -= highRoot;
        highRoot += half;
      }
      if (0 == (half>>=2)) {
        half = sqrt_max4pow<<1;
        goto sqrt2a;
      }
      highRoot -= half;
      highRoot >>= 1;
    } while (true);
sqrt2:
//The binary point for half is now in the lower of the two 32-bit words 

//representing the 64-bit value.
    half = lowhalf<<1;
    do {
      if ((0==highResidue) && (0==highRoot)) goto sqrt3;
      if (LessEqual64(lowRoot,highRoot,lowResidue,
                            highResidue)) {
        Sub64(lowResidue,highResidue, lowRoot,highRoot);
        Add32To64(lowRoot,highRoot,half);
      }
      half >>= 2;
sqrt2a:
      Sub32From64(lowRoot,highRoot,half);
      RightShift32By1(lowRoot,highRoot);
    } while (half);
  } else /* if (0 == highResidue) */ {
#ifndef sqrt_truncate
    if (lowResidue <= 12)
      return (0x03FFEA94 >> (lowResidue *= 2)) & 3;
#else
    if (lowResidue <= 15)
      return (0xFFFEAA54 >> (lowResidue *= 2)) & 3;
#endif
    lowRoot = sqrt_max4pow;
    while (lowRoot>lowResidue) lowRoot>>=2;

//Decrease (n-x**2) by (0+1/4)
    lowResidue -= lowRoot;
//1/4, with binary point shifted right 2
    half = lowRoot >> 2;
//x=1.  (lowRoot is now (x=1)+1/4.)
    lowRoot += half;
//1/2, properly aligned
    half <<= 1;

//Normal loop (there is at least one iteration remaining)
    do {
sqrt3:
      if (lowRoot <= lowResidue) {
// Whenever we can, decrease (n-x**2) by (x+1/4)
        lowResidue -= lowRoot;
        lowRoot += half;
      }
//Shift binary point 2 places right
      half >>= 2;
//x{+1/2}+1/4 - 1/8 == x{+1/2}+1/8
      lowRoot -= half;
//2x{+1}+1/4, shifted right 2 places
      lowRoot >>= 1;
//When 1/2 == 0, bin point is at far right
    } while (half);
  }
#ifndef sqrt_truncate
  if (lowRoot < lowResidue) ++lowRoot;
#endif

//Return value guaranteed to be correctly rounded (or truncated)
    return lowRoot;
}







  
 
AAPL
$501.11
Apple Inc.
+2.43
MSFT
$34.64
Microsoft Corpora
+0.15
GOOG
$898.03
Google Inc.
+16.02

MacTech Search:
Community Search:

Software Updates via MacUpdate

CrossOver 12.5.1 - Run Windows apps on y...
CrossOver can get your Windows productivity applications and PC games up and running on your Mac quickly and easily. CrossOver runs the Windows software that you need on Mac at home, in the office,... Read more
Paperless 2.3.1 - Digital documents mana...
Paperless is a digital documents manager. Remember when everyone talked about how we would soon be a paperless society? Now it seems like we use paper more than ever. Let's face it - we need and we... Read more
Apple HP Printer Drivers 2.16.1 - For OS...
Apple HP Printer Drivers includes the latest HP printing and scanning software for Mac OS X 10.6, 10.7 and 10.8. For information about supported printer models, see this page.Version 2.16.1: This... Read more
Yep 3.5.1 - Organize and manage all your...
Yep is a document organization and management tool. Like iTunes for music or iPhoto for photos, Yep lets you search and view your documents in a comfortable interface, while offering the ability to... Read more
Apple Canon Laser Printer Drivers 2.11 -...
Apple Canon Laser Printer Drivers is the latest Canon Laser printing and scanning software for Mac OS X 10.6, 10.7 and 10.8. For information about supported printer models, see this page.Version 2.11... Read more
Apple Java for Mac OS X 10.6 Update 17 -...
Apple Java for Mac OS X 10.6 delivers improved security, reliability, and compatibility by updating Java SE 6.Version Update 17: Java for Mac OS X 10.6 Update 17 delivers improved security,... Read more
Arq 3.3 - Online backup (requires Amazon...
Arq is online backup for the Mac using Amazon S3 and Amazon Glacier. It backs-up and faithfully restores all the special metadata of Mac files that other products don't, including resource forks,... Read more
Apple Java 2013-005 - For OS X 10.7 and...
Apple Java for OS X 2013-005 delivers improved security, reliability, and compatibility by updating Java SE 6 to 1.6.0_65. On systems that have not already installed Java for OS X 2012-006, this... Read more
DEVONthink Pro 2.7 - Knowledge base, inf...
Save 10% with our exclusive coupon code: MACUPDATE10 DEVONthink Pro is your essential assistant for today's world, where almost everything is digital. From shopping receipts to important research... Read more
VirtualBox 4.3.0 - x86 virtualization so...
VirtualBox is a family of powerful x86 virtualization products for enterprise as well as home use. Not only is VirtualBox an extremely feature rich, high performance product for enterprise customers... Read more

Briquid Gets Updated with New Undo Butto...
Briquid Gets Updated with New Undo Button, Achievements, and Leaderboards, on Sale for $0.99 Posted by Andrew Stevens on October 16th, 2013 [ | Read more »
Halloween – iLovecraft Brings Frightenin...
Halloween – iLovecraft Brings Frightening Stories From Author H.P. | Read more »
The Blockheads Creator David Frampton Gi...
The Blockheads Creator David Frampton Gives a Postmortem on the Creation Process of the Game Posted by Andrew Stevens on October 16th, 2013 [ permalink ] Hey, a | Read more »
Sorcery! Enhances the Gameplay in Latest...
Sorcery! | Read more »
It Came From Australia: Tiny Death Star
NimbleBit and Disney have teamed up to make Star Wars: Tiny Death Star, a Star Wars take on Tiny Tower. Right now, the game is in testing in Australia (you will never find a more wretched hive of scum and villainy) but we were able to sneak past... | Read more »
FIST OF AWESOME Review
FIST OF AWESOME Review By Rob Rich on October 16th, 2013 Our Rating: :: TALK TO THE FISTUniversal App - Designed for iPhone and iPad A totalitarian society of bears is only the tip of the iceberg in this throwback brawler.   | Read more »
PROVERBidioms Paints English Sayings in...
PROVERBidioms Paints English Sayings in a Picture for Users to Find Posted by Andrew Stevens on October 16th, 2013 [ permalink ] | Read more »
OmniFocus 2 for iPhone Review
OmniFocus 2 for iPhone Review By Carter Dotson on October 16th, 2013 Our Rating: :: OMNIPOTENTiPhone App - Designed for the iPhone, compatible with the iPad OmniFocus 2 for iPhone is a task management app for people who absolutely... | Read more »
Ingress – Google’s Augmented-Reality Gam...
Ingress – Google’s Augmented-Reality Game to Make its Way to iOS Next Year Posted by Andrew Stevens on October 16th, 2013 [ permalink ] | Read more »
CSR Classics is Full of Ridiculously Pre...
CSR Classics is Full of Ridiculously Pretty Classic Automobiles Posted by Rob Rich on October 16th, 2013 [ permalink ] | Read more »

Price Scanner via MacPrices.net

Apple Store Canada offers refurbished 11-inch...
 The Apple Store Canada has Apple Certified Refurbished 2013 11″ MacBook Airs available starting at CDN$ 849. Save up to $180 off the cost of new models. An Apple one-year warranty is included with... Read more
Updated MacBook Price Trackers
We’ve updated our MacBook Price Trackers with the latest information on prices, bundles, and availability on MacBook Airs, MacBook Pros, and the MacBook Pros with Retina Displays from Apple’s... Read more
13-inch Retina MacBook Pros on sale for up to...
B&H Photo has the 13″ 2.5GHz Retina MacBook Pro on sale for $1399 including free shipping. Their price is $100 off MSRP. They have the 13″ 2.6GHz Retina MacBook Pro on sale for $1580 which is $... Read more
AppleCare Protection Plans on sale for up to...
B&H Photo has 3-Year AppleCare Warranties on sale for up to $105 off MSRP including free shipping plus NY sales tax only: - Mac Laptops 15″ and Above: $244 $105 off MSRP - Mac Laptops 13″ and... Read more
Apple’s 64-bit A7 Processor: One Step Closer...
PC Pro’s Darien Graham-Smith reported that Canonical founder and Ubuntu Linux creator Mark Shuttleworth believes Apple intends to follow Ubuntu’s lead and merge its desktop and mobile operating... Read more
MacBook Pro First, Followed By iPad At The En...
French site Info MacG’s Florian Innocente says he has received availability dates and order of arrival for the next MacBook Pro and the iPad from the same contact who had warned hom of the arrival of... Read more
Chart: iPad Value Decline From NextWorth
With every announcement of a new Apple device, serial upgraders begin selling off their previous models – driving down the resale value. So, with the Oct. 22 Apple announcement date approaching,... Read more
SOASTA Survey: What App Do You Check First in...
SOASTA Inc., the leader in cloud and mobile testing announced the results of its recent survey showing which mobile apps are popular with smartphone owners in major American markets. SOASTA’s survey... Read more
Apple, Samsung Reportedly Both Developing 12-...
Digitimes’ Aaron Lee and Joseph Tsai report that Apple and Samsung Electronics are said to both be planning to release 12-inch tablets, and that Apple is currently cooperating with Quanta Computer on... Read more
Apple’s 2011 MacBook Pro Lineup Suffering Fro...
Appleinsider’s Shane Cole says that owners of early-2011 15-inch and 17-inch MacBook Pros are reporting issues with those models’ discrete AMD graphics processors, which in some cases results in the... Read more

Jobs Board

*Apple* Retail - Manager - Apple (United Sta...
Job SummaryKeeping an Apple Store thriving requires a diverse set of leadership skills, and as a Manager, youre a master of them all. In the stores fast-paced, dynamic Read more
*Apple* Support / *Apple* Technician / Mac...
Apple Support / Apple Technician / Mac Support / Mac Set up / Mac TechnicianMac Set up and Apple Support technicianThe person we are looking for will have worked Read more
Senior Mac / *Apple* Systems Engineer - 318...
318 Inc, a top provider of Apple solutions is seeking a new Senior Apple Systems Engineer to be based out of our Santa Monica, California location. We are a Read more
*Apple* Retail - Manager - Apple Inc. (Unite...
Job Summary Keeping an Apple Store thriving requires a diverse set of leadership skills, and as a Manager, you’re a master of them all. In the store’s fast-paced, Read more
*Apple* Solutions Consultant - Apple (United...
**Job Summary** Apple Solutions Consultant (ASC) - Retail Representatives Apple Solutions Consultants are trained by Apple on selling Apple -branded products Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.