TweetFollow Us on Twitter

Aug 94 Challenge
Volume Number:10
Issue Number:8
Column Tag:Programmer’s Challenge

Programmer’s Challenge

By Mike Scanlin, Mountain View, CA

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.


When writing programmer utilities like disassemblers, disk editors and memory viewers it’s useful to have around a very fast “dump” routine that takes a bunch of bytes and displays them in hex and ascii. The MPW tool DumpFile encompasses most of the desired functionality. This month’s challenge is to write a fast version of some of the DumpFile functionality.

The prototype of the function you write is:

/* 1 */
unsigned short
DumpBytes(inputBytes, outputText,
 numInputBytes, maxOutputBytes,
 width, grouping)
unsigned short numInputBytes;
unsigned short maxOutputBytes;
unsigned short width;
unsigned short grouping;

inputBytes and outputText are the pointers to the input bytes (which you’re trying to display) and the output text (which is all printable ascii, ready to display). numInputBytes is the number of input bytes you have to work with (more than zero) and maxOutputBytes is the size of the buffer that outputText points to. The return value of the function is the actual number of output bytes created by DumpBytes and will always be less than or equal to maxOutputBytes (or zero if there’s output buffer overflow). Like the DumpFile tool, the width parameter is the number of input bytes to display on each output line (it will be from 1 to 64 with 16 being given more weight than the other values) and grouping is the number of output bytes to group together without intervening spaces (also from 1 to 64 with 1, 2 and 4 being given more wight than the other values). The width parameter will always be a multiple of the grouping parameter.

Here are a few examples (the comments describe the parameters but are not part of the actual output):

/* 2 */
/* width = 8, grouping = 1 */
 0: 23 09 53 74 61 72 74 75 #.Startu
 8: 70 20 2D 20 4D 50 57 20 p.-.MPW.
 10: 53 68 65 6C 6C 20 53 74 Shell.St

/* width = 8, grouping = 8 */
 0: 2309537461727475 #.Startu
 8: 70202D204D505720 p.-.MPW.
 10: 5368656C6C205374 Shell.St

/* width = 9, grouping = 3 */
 0: 230953 746172 747570 #.Startup
 9: 202D20 4D5057 205368 .-.MPW.Sh
 12: 656C6C 205374 617274 ell.Start

Non-printable characters should be represented by a dot ‘.’ in the ascii section of the output. You can print a space character as a space or a dot (your choice). When in doubt on how to handle a certain situation, check the MPW DumpFile tool and do what it does (or something very similar). As always, I’m available for questions in case something is not clear (see the e-mail addresses section).

You should be careful about parameters that will cause you to output more bytes than the maxOutputBytes will allow. If you run out of output buffer space then just fill it up as much as you can and return 0. I won’t be testing the output overflow cases much because the goal of this exercise it to have a very fast hex and ascii displayer. If someone were to actually use the code it is assumed that they would know the context and provide an output buffer that was always large enough (and assert that the return value was not zero).

Two Months Ago Winner

Congratulations to Bob Boonstra (Westford, MA) for reclaiming the title of the Programmer Challenge Champion this month. This month’s win brings his 1st place totals to four, which is more than anyone else. Like Bob, second place winner Allen Stenger (Gardena, CA) also based his solution on Fermat’s algorithm but ended up with an implementation that was not quite as fast as Bob’s. Third place winner Ernst Munter (Kanata, ON, Canada) chose a different route and first implemented his solution in 386 assembly (!) and then wrote some graphics routines to illustrate the behavior of his code in order to help him optimize further. But in the end he says he didn’t have enough time to do as much as he would have liked to his C version.

Here are the code sizes and times. The time1 numbers are the times to factor some 64 bit numbers while the time2 numbers are the times to factor some 32 bit numbers (where highHalf is zero), which was not given much weight when ranking (but it’s interesting to see how some people optimized for this case). Numbers in parens after a person’s name indicate how many times that person has finished in the top 5 places of all previous Programmer Challenges, not including this one:

Name time1 time2 code

Bob Boonstra (9) 5 7 820

Allen Stenger (6) 11 24 896

Ernst Munter 15 2 1190

John Raley 25 186 520

Liber, Anspach, Phillips 436 14 620

Clement Goebel (3) 1094 1 1026

Jim Lloyd (1) 3920 20 4279

Alex Novickis 18800 53 9542

Bob’s code is well commented so I won’t go over it here. Also, for a discussion of Fermat’s factoring algorithm you can check out The Art of Computer Programming, v.2, by Donald Knuth.

One thing that made this problem slightly harder than normal was that you had to work with 64 bit integers. Allen Stenger ended up creating his own set of double-long macros which I’ll give here because they might come in handy some day if you ever have to work with 64 bit integers:

/* 3 */
#define OVERFLOW(x) (0 != (0x80000000 & (x)))

#define DOCARRY(x) { x ## high++; x ## low &= 0x7FFFFFFF;}
#define DOBORROW(x) { x ## high--; x ## low &= 0x7FFFFFFF;}
#define GT_ZERO(x) ((x ## high >= 0) && (x ## low != 0)) 
#define EQ_ZERO(x) ((x ## high == 0) && (x ## low == 0)) 
#define LT_ZERO(x) ((x ## high < 0)) 

#define INCR(x,a) {if (OVERFLOW(x ## low += a)) DOCARRY(x);}
#define DECR(x,a) {if (OVERFLOW(x ## low -= a)) DOBORROW(x);}
#define PLUS_EQUALS(x, y) { \
 x ## high += y ## high;  \
 if (OVERFLOW(x ## low += y ## low))\

#define MINUS_EQUALS(x, y) { \
 x ## high -= y ## high;  \
 if (OVERFLOW(x ## low -= y ## low))\

Here’s Bob’s winning solution:

Solution strategy

Factoring is a field which has been the subject of a great deal of research because of the implications for cryptography, especially techniques that depend on the difficulty of factoring very large numbers. Therefore, it is possible that some of these algorithms could be applied to the challenge.

However, in the event that no mathematician specializing in the field chooses to enter the Challenge, this relatively simple solution takes advantage of some of the simplifying conditions in the problem statement:

1) the numbers are relatively small (64 bits, or ~<20 digits)

2) the prime factors are even smaller (32 bits, or ~<10 digits)

This solution depends on no precomputed information. It is based on Fermat's algorithm, described in Knuth Vol II, which is especially well suited to the problem because it is most efficient when the two p, [sorry, the rest of the sentence was missing - Ed stb]

Fermat's algorithm requires ~(p-1)sqrt(n) iterations, where n=u*v and u~=p*sqrt(n), v~=sqrt(n)/p. Other algorithms require half as many iterations, but require more calculation per iteration.

Fermat's algorithm works as follows:

1) Let n - u*v, u and v odd primes.

2) Set a = (u+v)/2 and b = (u-v)/2.

3) Then n = uv = a**2 - b**2

4) Initialize a = trunc(sqrt(n)), b=0, r=a**2-b**2-n

5) Iterate looking for r==0, with an inner loop that keeps a=(u+v)/2 constant and increases b=(u-v)/2 by 1 each iteration until r becomes negative. When this happens, the halfsum a is increased by 1, and the difference loop is repeated.

The algorithm in Knuth uses auxiliary variables x,y for efficiency, where x = 2*a+1 and y = 2*b+1

This works fine in most cases, but causes overflow of a longword when x,y are the full 32-bits in size. So we have augmented the algorithm to deal with this case.

This solution also uses an efficient integer sqrt algorithm due to Ron Hunsinger, and extends that algorithm to 64 bits.

/* 4 */
#pragma options(assign_registers,honor_register)

#define ulong unsigned long
#define ushort unsigned short

#define kLo16Bits 0xFFFF
#define kHiBit 0x80000000UL
#define kLo2Bits 3
#define kLo1Bit 1

Macros RightShift2 and RightShift1 shift a 64-bit value right by 2 and 
1 bits, respectively.
#define RightShift32By2(xL,xH)                            \
{                                                         \
  xL >>= 2;                                               \
  xL |= (xH & kLo2Bits)<<30;                              \
  xH >>= 2;                                               \

#define RightShift32By1(xL,xH)                            \
{                                                         \
  xL >>= 1;                                               \
  xL |= (xH & kLo1Bit)<<31;                               \
  xH >>= 1;                                               \

Macros Add32To64 (Sub32From64) add (subtract) a 32-bit value to (from) 
a 64-bit value.
#define Add32To64(rL,rH, a)                               \
  temp = rL;                                              \
  if ((rL += a) < temp) ++rH;

#define Add2NPlus1To64(lowR,highR,a)                      \
  Add32To64(lowR,highR,a);                                \
  Add32To64(lowR,highR,a);                                \

#define Sub32From64(rL,rH, s)                             \
  temp = rL;                                              \
  if ((rL -= s) > temp) --rH;

#define Sub2NPlus1From64(lowR,highR,s)                    \
  Sub32From64(lowR,highR,s);                              \
  Sub32From64(lowR,highR,s);                              \

//Macros Add64 (Sub64) add (subtract) two 64-bit values.
#define Add64(qL,qH, eL,eH)                               \
  Add32To64(qL,qH,eL);                                    \
  qH += eH;

#define Sub64(qL,qH, eL,eH)                               \
  Sub32From64(qL,qH, eL);                                 \
  qH -= eH;

Macro Square64 multiplies a 32-bit value by itself to produce the square 
as a 64-bit value.  For this solution, we only need to execute this macro 
expansion once.
#define Square64(a,rL,rH,temp)                            \
{                                                         \
  ulong lohi,lolo,hihi;                                   \
  ushort aHi,aLo;                                         \
  aHi = a>>16;                                            \
  aLo = a;                                                \
  rL = (lolo = (ulong)aLo*aLo)&kLo16Bits;                 \
  lohi = (ulong)aLo*aHi;                                  \
  temp = ((lohi&kLo16Bits)<<1) + (lolo>>16);              \
  rL |= temp<<16;                                         \
  temp>>=16;                                              \
  temp += ((hihi = (ulong)aHi*aHi)&kLo16Bits) +           \
                             (lohi>>(16-1));              \
  rH = temp&kLo16Bits;                                    \
  temp>>=16;                                              \
  temp += hihi>>16;                                       \
  rH |= temp<<16;                                         \

Macros LessEqualZero64 and EqualZero64 determine if 64-bit (signed) values 
are <= 0 or == 0, respectively.
#define LessEqualZero64(vL,vH)                            \
    ( (0>(long)vH) || ((0==vH) && (0==vL)) )

#define EqualZero64(vL,vH)                                \
     ((0==vL) && (0==vH))

//Macro LessEqual64 determines if one 64-bit quantity is less than or 
equal to another.
#define LessEqual64(uL,uH, vL,vH)                         \
    ( (uH< vH) || ((uH==vH) && (uL<=vL)))

//Function prototypes.
ulong sqrt64 (ulong nLo,ulong nHi);
void Factor64(ulong lowHalf,ulong highHalf,
              ulong *prime1Ptr,ulong *prime2Ptr);
The solution ...
void Factor64(lowHalf,highHalf,prime1Ptr,prime2Ptr)
unsigned long lowHalf,highHalf;
unsigned long *prime1Ptr,*prime2Ptr;
register ulong x,y,lowR,highR;
register ulong temp;
ulong sqrtN;

Fermat's algorithm (Knuth)

Assume n=u*v, u<v, n odd, u,v odd
Let a=(u+v)/2  b=(u-v)/2  n=a**2-b**2  0<=y<x<=n
Search for a,b that satisfy x**2-y**2-n==0

NOTE:  u,v given as being < 2**32 (fit in one word).  Therefore a,b also 
are < 2**32 (and fit in one word).

C1: Set x=2*floor(srt(n))+1,
     x corresponds to 2a+1, y to 2b+1, r to a**2-b**2-n
C2: if r<=0 goto C4
       (algorithm modified to keep r positive)
C3: r=r-y, y=y+2,
     goto C2
C4: if (r==0) terminate with n = p*q,
         p=(x-y)/2, q=(x+y-2)/2
C5: r=r+x, x=x+2,
     goto C3

This solution modifies the algorithm to:
(1) reorder arithmetic on r to keep it positive
(2) extend r to 64 bits when necessary
(3) handle the trivial case where one of the primes is 2.
//Handle the trivial case with an even prime factor.
  if (0 == (lowHalf&1)) {
    *prime1Ptr = 2;
    *prime2Ptr = (lowHalf>>1) | ((highHalf&kLo1Bit)<<31);
//Compute truncated square root of input 64-bit number.
  sqrtN = temp = sqrt64(lowHalf,highHalf);
//Initialize r to s*s - n, but calculate n-s*s to keep r positive, and 
fix later when it is time
//to add x to r by calculating r = x - (n-s*s).
  Sub64(lowHalf,highHalf, lowR,highR);
//Handle perfect square case.
  if ((0==highHalf) && (0==lowHalf)) {
    *prime1Ptr = *prime2Ptr = sqrtN;
  y = 1;
  highR = 0;
//Separate out the overflow case where x=2a+1 does not fit into a long 
  if ((temp=sqrtN) >= kHiBit-1) goto doLargeX;
//If sqrt(n) < 0x80000000, then 2*sqrt(n)+1 fits in one long word.  
//Also, n-trunc(sqrt(n))**2 < 2*trunc(sqrt(n)) also fits in a long word.
  x = 1+2*temp;
  lowR = x - lowHalf;
  x += 2;
  do {
    if (lowR<=y) break;
    lowR -= y;
    y += 2;
  } while (true); /* exit when r<=y */
  if (y==lowR) {
    *prime1Ptr = (x-y-2)>>1;
    *prime2Ptr = (x+y)>>1;
  lowR += (x-y);
  y += 2;
//Fall through to modified algorithm if x overflows a long word.
  if ((x += 2) < (ulong)0xFFFFFFFF-2) goto C2;
Adjust x and y to guarantee they will not overflow.  This requires some 
extra arithmetic to add 2*a+1 and subtract 2*b+1, but that is preferable 
to using two longs to represent each of x and y.
  goto C3L;

//x=2*a+1 no longer fits in 32 bits, so we sacrifice a little loop efficiency 
and let x=a. //Likewise, we let y=b instead of 2*b+1.
  lowR = x = temp;
  Sub64(lowR,highR, lowHalf,highHalf);
  do {
    if ( LessEqualZero64(lowR,highR) ) break;
  } while (true); /* exit when lowR,highR<=0 */
  if ( EqualZero64(lowR,highR)) {
    *prime1Ptr = x-y;
    *prime2Ptr = x+y;
  goto C3L;

//sqrt_max4pow is the largest power of 4 that can be represented in an 
unsigned long.
#define sqrt_max4pow (1UL << 30)
//undef sqrt_truncate if rounded sqrts are desired; for the factoring 
problem we want
//truncated sqrts.
#define sqrt_truncate

//sqrt64 is based on code posted by Ron Hunsinger to comp.sys.mac.programmer. 
//Modified to handle 64-bit values.
ulong sqrt64 (ulong lowN, ulong highN) {
Compute the integer square root of the integer argument n.  Method is 
to divide n by x computing the quotient x and remainder r.  Notice that 
the divisor x is changing as the quotient x changes.
 Instead of shifting the dividend/remainder left, we shift the quotient/divisor 
right.  The binary point starts at the extreme left, and shifts two bits 
at a time to the extreme right.
 The residue contains n-x**2.  Since (x + 1/2)**2 == x**2 + x + 1/4, 

n - (x + 1/2)**2 == (n - x**2) - (x + 1/4)
 Thus, we can increase x by 1/2 if we decrease (n-x**2) by (x+1/4)
  register ulong lowResidue,highResidue; /* n - x**2 */
  register ulong lowRoot,highRoot;       /* x + 1/4 */
  register ulong half;                   /* 1/2     */
  ulong highhalf,lowhalf,temp;

  lowResidue = lowN;
  if (0 != (highResidue = highN)) {
//This code extends the original algorithm from 32 bits to 64 bits. 
// It parallels the 32-bit code; see below for comments.
    highRoot = sqrt_max4pow; lowRoot = 0;
    while (highRoot>highResidue)
    Sub64(lowResidue,highResidue, lowRoot,highRoot);
//The binary point for half is now in the high order of two 32-bit words 

//representing the 64-bit value.
    lowhalf = lowRoot; highhalf = highRoot;
    Add64(lowRoot,highRoot, lowhalf,highhalf);
    if (0==highhalf) goto sqrt2;
    half = highhalf<<1;
    do {
      if (LessEqual64(lowRoot,highRoot,lowResidue,highResidue))
        highResidue -= highRoot;
        highRoot += half;
      if (0 == (half>>=2)) {
        half = sqrt_max4pow<<1;
        goto sqrt2a;
      highRoot -= half;
      highRoot >>= 1;
    } while (true);
//The binary point for half is now in the lower of the two 32-bit words 

//representing the 64-bit value.
    half = lowhalf<<1;
    do {
      if ((0==highResidue) && (0==highRoot)) goto sqrt3;
      if (LessEqual64(lowRoot,highRoot,lowResidue,
                            highResidue)) {
        Sub64(lowResidue,highResidue, lowRoot,highRoot);
      half >>= 2;
    } while (half);
  } else /* if (0 == highResidue) */ {
#ifndef sqrt_truncate
    if (lowResidue <= 12)
      return (0x03FFEA94 >> (lowResidue *= 2)) & 3;
    if (lowResidue <= 15)
      return (0xFFFEAA54 >> (lowResidue *= 2)) & 3;
    lowRoot = sqrt_max4pow;
    while (lowRoot>lowResidue) lowRoot>>=2;

//Decrease (n-x**2) by (0+1/4)
    lowResidue -= lowRoot;
//1/4, with binary point shifted right 2
    half = lowRoot >> 2;
//x=1.  (lowRoot is now (x=1)+1/4.)
    lowRoot += half;
//1/2, properly aligned
    half <<= 1;

//Normal loop (there is at least one iteration remaining)
    do {
      if (lowRoot <= lowResidue) {
// Whenever we can, decrease (n-x**2) by (x+1/4)
        lowResidue -= lowRoot;
        lowRoot += half;
//Shift binary point 2 places right
      half >>= 2;
//x{+1/2}+1/4 - 1/8 == x{+1/2}+1/8
      lowRoot -= half;
//2x{+1}+1/4, shifted right 2 places
      lowRoot >>= 1;
//When 1/2 == 0, bin point is at far right
    } while (half);
#ifndef sqrt_truncate
  if (lowRoot < lowResidue) ++lowRoot;

//Return value guaranteed to be correctly rounded (or truncated)
    return lowRoot;


Community Search:
MacTech Search:

Software Updates via MacUpdate

VueScan 9.5.70 - Scanner software with a...
VueScan is a scanning program that works with most high-quality flatbed and film scanners to produce scans that have excellent color fidelity and color balance. VueScan is easy to use, and has... Read more
TextSoap 8.3.2 - Automate tedious text d...
TextSoap can automatically remove unwanted characters, fix up messed up carriage returns, and do pretty much anything else that we can think of to text. Save time and effort. Be more productive. Stop... Read more
ForkLift 3.0 - Powerful file manager: FT...
ForkLift is a powerful file manager and ferociously fast FTP client clothed in a clean and versatile UI that offers the combination of absolute simplicity and raw power expected from a well-executed... Read more
Amazon Chime 4.0.5528 - Amazon-based com...
Amazon Chime is a communications service that transforms online meetings with a secure, easy-to-use application that you can trust. Amazon Chime works seamlessly across your devices so that you can... Read more
Sparkle 2.1.0 - $79.99
Sparkle will change your mind if you thought building websites wasn't for you. Sparkle is the intuitive site builder that lets you create sites for your online portfolio, team or band pages, or... Read more
Bookends 12.7.9 - Reference management a...
Bookends is a full-featured bibliography/reference and information-management system for students and professionals. Bookends uses the cloud to sync reference libraries on all the Macs you use.... Read more
Dash 4.0.0 - Instant search and offline...
Dash is an API documentation browser and code snippet manager. Dash helps you store snippets of code, as well as instantly search and browse documentation for almost any API you might use (for a full... Read more
TrailRunner 3.8.834 - Route planning for...
TrailRunner is the perfect companion for runners, bikers, hikers, and all people wandering under the sky. Plan routes on a geographical map. Import GPS or workout recordings and journalize your... Read more
Dash 4.0.0 - Instant search and offline...
Dash is an API documentation browser and code snippet manager. Dash helps you store snippets of code, as well as instantly search and browse documentation for almost any API you might use (for a full... Read more
Bookends 12.7.9 - Reference management a...
Bookends is a full-featured bibliography/reference and information-management system for students and professionals. Bookends uses the cloud to sync reference libraries on all the Macs you use.... Read more

Fantasy MMORPG MU Origin’s receives a hu...
Developer Webzen are looking to take their highly popular fantasy battler MU Origin to the next level this month, with its most ambitious overhaul yet. The latest update introduces the long sought after Server Arena, new treasure dungeons, and much... | Read more »
RPG Djinn Caster (Games)
RPG Djinn Caster 1.0.0 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0.0 (iTunes) Description: SPECIAL PRICE 38% OFF(USD 7.99 -> USD 4.99)!!!A Fantasy Action RPG of far foreign lands! Summon the Djinns and rise to... | Read more »
Alto's Odyssey gets its first trail...
There's finally video evidence of Alto's Odyssey, the follow up to the 2015 App Store hit, Alto's Adventure. It looks just as soothing and atmospheric as Alto's last outing, but this time players will be journeying to the desert. Whereas Alto's... | Read more »
Last week on Pocket Gamer
What’s going on in the wider world of portable gaming? Each week we ask that question of our sister website Pocket Gamer. The PG team covers iOS gaming, just like 148Apps, but it also strays into the world of Android games and handheld consoles... | Read more »
Pokémon GO Generation 2 evolution guide
At long last, Niantic Labs finally unleashed the Generation 2 Pokémon into the wild. Pokémon GO trainers are scrambling to grab up this new set of 80 Pokémon. There are some special new tricks required to catch all of these new beasties, though.... | Read more »
The best new games we played this week
It feels as though the New Year got off to a creaking start as far as mobile games go, but that's changed over the past few weeks. The last few days alone have seen the debut of a number of wonderful games, so we thought we'd take the time to... | Read more »
Recruit more scallywags and discover new...
Get ready to show off your sea legs all over again in Oceans & Empires’ new grand update, which aims to make the act of rising to the role of seven seas ruler even more fresh and appealing, thanks to a richness of new content on both iOS and... | Read more »
Mage the Ascension: Refuge (Games)
Mage the Ascension: Refuge 1.0 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0 (iTunes) Description: The groundbreaking roleplaying game Mage: The Ascension manifests in our turbulent present with Refuge, an... | Read more »
Vampire: Prelude (Games)
Vampire: Prelude 1.0 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0 (iTunes) Description: The classic roleplaying game Vampire: The Masquerade returns to digital games with a Prelude of things to come. Experience a... | Read more »
Digby Forever Guide: How to dig to the d...
Digby Forever is a sparkling homage to arcade classics, and while you may be tiring of the number of arcade games being thrown at you, this endless digger finds many ways to stand out from the rest of the pack. The game manages to be challenging... | Read more »

Price Scanner via

QuickerTek Announces 5TB Apple AC AirPort Tim...
QuickerTek Inc. has announced their new 5TB hard drive upgrade for Apple’s AC AirPort Time Capsule. By customer request, this upgrade also features six external antennas and offers the highest... Read more
Apple Certified Refurbished iMacs available f...
Apple has Certified Refurbished 2015 21″ & 27″ iMacs available for up to $350 off MSRP. Apple’s one-year warranty is standard, and shipping is free. The following models are available: - 21″ 3.... Read more
Apple offering Certified Refurbished Series 1...
Apple is now offering Certified Refurbished Series 1 and Series 2 Apple Watches for 14-16% off MSRP, starting at $229. An Apple one-year warranty is included with each watch. Shipping is free: Series... Read more
1.4GHz Mac mini on sale for $449, save $50
B&H Photo has the 1.4GHz Mac mini on sale for $50 off MSRP including free shipping plus NY sales tax only: - 1.4GHz Mac mini: $449 $50 off MSRP Read more
12-inch Retina MacBooks on sale for $200-$250...
Newegg has the 12″ 1.2GHz Space Gray Retina MacBook (sku MLH82LL/A) on sale for $1349.99 including free shipping. Their price is $250 off MSRP, and it’s the lowest price available for this model.... Read more
13-inch 2.0GHz Space Gray MacBook Pro on sale...
Adorama has the non-Touch Bar 13″ 2.0GHz Space Gray MacBook Pro in stock today for $100 off MSRP. Shipping is free, and Adorama charges NY & NJ sales tax only: - 13″ 2.0GHz MacBook Pro Space Gray... Read more
13-inch Touch Bar MacBook Pros on sale for $1...
B&H Photo has select 2016 Apple 13″ Touch Bar MacBook Pros in stock today and up to $100 off MSRP. Shipping is free, and B&H charges NY sales tax only: - 13″ 2.9GHz/512GB Touch Bar MacBook... Read more
KSI-1802R SX Disinfect-able Keyboard With Wav...
KSI has unveiled a new, innovative medical keyboard, the KSI-1802R SX, at HIMSS 2017, running February 19-22 in Orlando, Florida. KSI-1802R SX is the only keyboard that combines dual factor... Read more
15-inch Touch Bar MacBook Pros on sale for up...
Amazon has 15″ Touch Bar MacBook Pros in stock today and on sale for up to $150 off MSRP including free shipping: - 15″ 2.7GHz Touch Bar MacBook Pro Space Gray: $2720.38 $79 off MSRP - 15″ 2.7GHz... Read more
Apple’s Education discount saves up to $300 o...
Purchase a new Mac or iPad using Apple’s Education Store and take up to $300 off MSRP. All teachers, students, and staff of any educational institution qualify for the discount. Shipping is free: -... Read more

Jobs Board

*Apple* Retail - Multiple Positions - Apple,...
Job Description: Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
Manager *Apple* Systems Administration - Pu...
Req ID 3315BR Position Title Manager, Apple Systems Administration Job Description The Manager of Apple Systems Administration oversees the administration and Read more
*Apple* Technician - nfrastructure (United S...
Let’s Work Together Apple Technician This position is based in Portland, ME Life at nfrastructure At nfrastructure, we understand that our success results from our Read more
*Apple* Retail - Multiple Positions - Apple,...
Job Description: Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
Manager *Apple* Systems Administration - Pu...
Req ID 3315BR Position Title Manager, Apple Systems Administration Job Description The Manager of Apple Systems Administration oversees the administration and Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.