TweetFollow Us on Twitter

May 94 Cornfield
Volume Number:10
Issue Number:5
Column Tag:From The Corn Field

Thoughts From The Cornfield

Provocative, perhaps inflammatory, but just say no to assembly language on PowerPC

By Steve Kiene, MindVision Software, Lincoln, Nebraska

About the author

Steve, author of things like Stacker for Macintosh, cares about performance, code size, performance, portability, and performance as much as anyone we know (well, there’s always Mike Scanlin, too). Steve’s recently worked through a number of issues about porting to the PowerPC for performance, and along the way surprised himself with his conclusions. He’s curious about your reaction, so please let us know if they surprise you, too. I can just see our assistant Al holding up a placard with this in big letters: editorial@xplain.com

Writing code in assembly language instead of a high-level language to get performance is fast becoming an historic anachronism. The fierce competition in the 90’s leads to time-to-market battles that cannot be won by the company that insists on writing large chunks of their product in assembly language.

I’ve seen plenty of code whose authors have spent an inordinate amount of time tweaking assembly language instructions to get the most speed out of the code when the real problem was a slow algorithm. It’s the old problem of not seeing the forest for the trees. Careful examination of the algorithm offers more potential for improved performance than coding a bad algorithm in tightly-tuned assembly language. This generally holds true even when the improved algorithm is coded in C.

I took some code a friend had written; he had spent weeks hand-tuning assembly code. I re-examined the algorithms and found a better way to do it. I coded it up in C and the new C code ran fifty times faster on the 68K than the assembly solution had before. Now, it not only performs, it’s portable and more maintainable. After simply recompiling the code for Power Macintosh, its speed doubled. To convert the assembly code would have taken at least a couple of weeks for someone proficient not only in writing PowerPC assembly code, but also good at scheduling the assembly instructions to keep the chip as busy as possible.

Now, with all that said, there are reasons for writing PowerPC assembly language. So, if you have to write part of your program in assembly, make sure it’s the right part and be completely sure you cannot increase the speed by improving the algorithm. There’s little sense in writing assembly language for code that only amounted to 4% of the execution time, but it’s not that hard to find programs that do just that. What was gained by writing the code in assembly language rather than a high-level language?

The release of the Power Macintosh machines has sent many 68K assembly language programmers scrambling to learn the new architecture and its assembly language so that they can continue to performance-program the Macintosh. However, as they are finding out, programming in PowerPC assembly language is much harder than on the 68K Macintosh.

I’ve seen several examples of PowerPC assembly language code that at first glance looks fast but after careful examination the code turns out to run slower than expected. RISCprocessors require understanding the architecture of both the CPU and the memory bus to get good performance, and it’s simply difficult to keep all of the rules and constraints in your head while trying to be creative and write code. Compilers, on the other hand, just don’t care how many rules they have to remember.

Reasons to avoid assembly language

(1) Assembly language code is not easily ported to different instruction set architectures. There are tools which will port 68K assembly to PowerPC assembly, but you run the risk that the architectures are so different a port doesn’t get you the full potential of the new architecture.

(2) Code can be written in a shorter amount of time in a high level language than it can be in assembly. People want to argue this, claiming that bit manipulation routines are too hard to do in C, but it’s just not true. I suspect that if they knew C as well as they knew assembler there would be little or no argument.

(3) It is far easier to make mistakes in assembly than it is in a high level language. High level languages offer abstraction and structure which makes many common assembly language problems simply non-existent.

(4) Code written in assembly is harder to maintain both for the original programmer as well as a different programmer. Because of the fine-grain control you get with assembly language, it is not always easy to follow the flow of the code.

(5) The development tools available for writing assembly language are not advancing at the same rate as those for high level languages. In fact, there are many situations where the tools are getting worse. Apple’s PowerPC Assembler for MPW is not nearly as sophisticated as their 68K Assembler.

Reasons to use assembly language

(1) Highly time-critical code, such as software which interfaces with a piece of hardware which has very specific timing dependencies. Not very common.

(2) Code where space is at a minimum, such as embedded controllers. Generally not applicable to the Macintosh.

(3) Code that is proven to be an unacceptable bottleneck in a specific task.

(4) Places where parameters are passed in specific locations that are not easily accessible to a high level language. [Between the PowerPCruntime architecture, and the protocol conversion that Mixed Mode does for you, this problem essentially goes away on the Power Macintosh - Ed stb]

In all of these instances, there is a need for assembly only in specific places in the code. There is no need to code large parts in assembly.

How to speed up your code - the old way

The most common way to speed up existing code is to find the parts of the program that are slow and rewrite them in assembly. In the past that may have been a good way to gain more speed. Today, that model is not only outdated, it can backfire. I’ve seen people rewrite their code in PowerPC assembly language only to see it run SLOWER. Do not assume you know more about the processor architecture than the compiler. Unless you understand the instruction scheduling of the processor entirely, you probably can’t out-do a good compiler.

How to speed up your code - the new way

Determine which parts of your program are used the most. If a particular feature takes several minutes to run but is only used once a month, maybe it’s not as important as features which takes ten seconds but are used every five minutes. Watch your customers’ usage patterns. Ask them which parts of the program are annoyingly slow. Ask them why they think those parts are slow. Remember, slowness is subjective. What is slow to a power user may seem perfectly fine to a novice user. Who uses your product, the novice or the power user?

Once you have identified the areas of your software that seem slow, you may want to back up the results with scientific data. Run performance analysis tools to see exactly where in the code things are slow when you perform the tasks that users said were slow. THINK C and CodeWarrior have performance monitoring tools included that work well. MPW has its own performance tools which are adequate. If you are writing code that is not easily interfaced to these tools, I recommend you look at the source code provided for the performance tools in THINK C. It is very easy to adapt this code to monitor the performance of any piece of code.

One thing to remember is that the performance of your software may differ greatly when comparing Power Macintosh to the 68K Macintosh. Performance may also vary quite a bit between specific Macintosh models. Machines with a 32 bit data bus will perform memory intensive operations much faster than machines with a 16 bit data bus.

Now that you have figured out which parts of your program are slow, it is time to decide how to make them faster. The first thing to do is to examine the underlying algorithms of the code. Is there anything fundamental that you can do to speed things up? For example, if you are performing a text search, how do you search through the text? Do you use Munger? Perhaps something like a Boyer-Moore algorithm would be much faster. Remember, the key is to work smarter. Brute force is not the answer - it’s a matter of brains over brawn.

Sometimes simply a small change to your existing algorithm will make things much faster. I sped up a search algorithm I wrote years ago by a factor of three by simply adding two lines of code. Look at your algorithm and examine how it operates with common data that goes through it. Perhaps certain shortcuts can be taken when the most common data runs through it.

If you don’t have many books on fundamental computer algorithms, now is the time to stock up. I am a firm believer that you cannot have enough books on algorithms. At the end of this article I have listed several books that will help broaden and round out your algorithm skills. I highly recommend all of them.

Once you have analyzed the specific parts of your program that are bottlenecks, it is time to look at the architecture of your program as a whole. If your program is rather large you may want to look at it as several modules working together.

Is the underlying architecture of your program going to be a bottleneck? Are there time consuming tasks that can be done in the background at idle time rather than being done while the user must wait? Are you doing network communication synchronously when you could do it asynchronously and give the user their machine back? Are there tasks that need to be performed but don’t need to give immediate feedback to the user? These kinds of tasks are good candidates for idle time processing, additional user feedback, modeless dialog boxes, asynchronous programming, and other methods of helping the user feel as if they are not waiting on your program, or at least aren’t prevented from doing something else while you get your thing done. If you keep the user occupied or help them feel productive while your program is working, they’ll be more patient with whatever performance you have.

How to write the code in Assembly Language

If, after careful examination, you have determined a bottleneck in your program, analyzed the algorithms as best you can, rewritten them to be as efficient as possible, and still it is not fast enough, perhaps it is time to code a small part in assembly. The best place to start is to disassemble compiler- generated code for the routine you want to code in assembly. Look at the code. What is inefficient about it? Are registers constantly being reloaded? Are the registers being used efficiently? Are the instructions scheduled for maximum pipelining? Very often you can take the disassembled code, make a few minor modifications to it and see a very nice speed increase.

Perform accurate timing tests on the code you are optimizing. Unless you completely understand the PowerPC Architecture Manual and the PowerPC 601 User’s Guide, more often than not you will make PowerPC code slower than a good compiler. The bottom line is that it must run faster, not look faster.

Maintain an exact high-level equivalent of the assembly code, and keep it right there in the same file. This way if you port your code to a different architecture, you’ve got what you need to get up and running quickly. In many cases the bottleneck on one machine will not be a bottleneck on another.

In Conclusion

This article has discussed some alternate methods of speeding up your program execution that are in many ways better than traditional methods used by many programmers. The goal is to maximize your gain and minimize your effort. By working smarter rather than harder, you can have a faster program in less time.

Recommended Books

[1] Thomas H. Cormen, Charles E. Leiserson, and Ronald L. Rivest. Introduction to Algorithms. MIT Press, 1990.

[2] Alfred V. Aho, John E. Hopcroft, and Jeffrey D. Ullman. The Design and Analysis of Computer Algorithms. Addison-Wesley, 1974.

[3] Saumyendra Sengupta and Paul Edwards. Data Structures in ANSI C. Academic Press, 1991.

[4] Donald Knuth. The Art of Computer Programming, Volumes 1-3. Addison-Wesley, 1973

[5] Daniel H. Greene and Donald E. Knuth. Mathematics for the Analysis of Algorithms., Third Edition Birkhäuser, 1990.

[6] P. D. Eastman. Go, Dog, Go! Random House, 1961.

[7] Manoochehr Azmoodeh. Abstract Data Types and Algorithms, Second Edition. Macmillan, 1990.

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Apple Final Cut Pro X 10.3.1 - Professio...
Apple Final Cut Pro X is a professional video editing solution.Completely redesigned from the ground up, Final Cut Pro adds extraordinary speed, quality, and flexibility to every part of the post-... Read more
Apple Compressor 4.3.1 - Adds power and...
Compressor adds power and flexibility to Final Cut Pro X export. Customize output settings, work faster with distributed encoding, and tap into a comprehensive set of delivery features. Features... Read more
Apple Motion 5.3.1 - Create and customiz...
Apple Motion is designed for video editors, Motion 5 lets you customize Final Cut Pro titles, transitions, and effects. Or create your own dazzling animations in 2D or 3D space, with real-time... Read more
BetterTouchTool 1.989 - Customize Multi-...
BetterTouchTool adds many new, fully customizable gestures to the Magic Mouse, Multi-Touch MacBook trackpad, and Magic Trackpad. These gestures are customizable: Magic Mouse: Pinch in / out (zoom... Read more
calibre 2.77.0 - Complete e-book library...
Calibre is a complete e-book library manager. Organize your collection, convert your books to multiple formats, and sync with all of your devices. Let Calibre be your multi-tasking digital librarian... Read more
Quicksilver 1.5.2 - Application launcher...
Quicksilver is a light, fast and free Mac application that gives you the power to control your Mac with keystrokes alone. Quicksilver allows you to find what you need quickly and easily, then act... Read more
Paperless 2.3.9 - $49.95
Paperless is a digital documents manager. Remember when everyone talked about how we would soon be a paperless society? Now it seems like we use paper more than ever. Let's face it - we need and we... Read more
Apple GarageBand 10.1.5 - Complete recor...
The new GarageBand is a whole music creation studio right inside your Mac -- complete with keyboard, synths, orchestral and percussion instruments, presets for guitar and voice, an entirely... Read more
Adobe Audition CC 2017 10.0.2 - Professi...
Audition CC 2017 is available as part of Adobe Creative Cloud for as little as $19.99/month (or $9.99/month if you're a previous Audition customer). Adobe Audition CC 2017 empowers you to create and... Read more
Adobe After Effects CC 2017 14.1 - Creat...
After Effects CC 2017 is available as part of Adobe Creative Cloud for as little as $19.99/month (or $9.99/month if you're a previous After Effects customer). The new, more connected After Effects CC... Read more

Super Mario Run dashes onto Android in M...
Super Mario Run was one of the biggest mobile launches in 2016 before it was met with a lukewarm response by many. While the game itself plays a treat, it's pretty hard to swallow the steep price for the full game. With that said, Android users... | Read more »
WarFriends Beginner's Guide: How to...
Chillingo's new game, WarFriends, is finally available world wide, and so far it's a refreshing change from common mobile game trends. The game's a mix of tower defense, third person shooter, and collectible card game. There's a lot to unpack here... | Read more »
Super Gridland (Entertainment)
Super Gridland 1.0 Device: iOS Universal Category: Entertainment Price: $1.99, Version: 1.0 (iTunes) Description: Match. Build. Survive. "exquisitely tuned" - Rock Paper Shotgun No in-app purches, and no ads! | Read more »
Red's Kingdom (Games)
Red's Kingdom 1.0 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0 (iTunes) Description: Mad King Mac has kidnapped your father and stolen your golden nut! Solve puzzles and battle goons as you explore and battle your... | Read more »
Turbo League Guide: How to tame the cont...
| Read more »
Fire Emblem: Heroes coming to Google Pla...
Nintendo gave us our first look at Fire Emblem: Heroes, the upcoming mobile Fire Emblem game the company hinted at last year. Revealed at the Fire Emblem Direct event held today, the game will condense the series' tactical RPG combat into bite-... | Read more »
ReSlice (Music)
ReSlice 1.0 Device: iOS Universal Category: Music Price: $9.99, Version: 1.0 (iTunes) Description: Audio Slice Machine Slice your audio samples with ReSlice and create flexible musical atoms which can be triggered by MIDI notes or... | Read more »
Stickman Surfer rides in with the tide t...
Stickson is back and this time he's taken up yet another extreme sport - surfing. Stickman Surfer is out this Thursday on both iOS and Android, so if you've been following the other Stickman adventures, you might be interested in picking this one... | Read more »
Z-Exemplar (Games)
Z-Exemplar 1.4 Device: iOS Universal Category: Games Price: $3.99, Version: 1.4 (iTunes) Description: | Read more »
5 dastardly difficult roguelikes like th...
Edmund McMillen's popular roguelike creation The Binding of Isaac: Rebirth has finally crawled onto mobile devices. It's a grotesque dual-stick shooter that tosses you into an endless, procedurally generated basement as you, the pitiable Isaac,... | Read more »

Price Scanner via MacPrices.net

Apple Ranked ‘Most Intimate Brand’
The top ranked ‘”intimate” brands continued to outperform the S&P and Fortune 500 indices in revenue and profit over the past 10 years, according to MBLM’s Brand Intimacy 2017 Report, the largest... Read more
B-Eng introduces SSD Health Check for Mac OS
Fehraltorf, Switzerland based independant Swiss company- B-Eng has announced the release and immediate availability of SSD Health Check 1.0, the company’s new hard drive utility for Mac OS X. As the... Read more
Apple’s Education discount saves up to $300 o...
Purchase a new Mac or iPad using Apple’s Education Store and take up to $300 off MSRP. All teachers, students, and staff of any educational institution qualify for the discount. Shipping is free: -... Read more
4-core 3.7GHz Mac Pro on sale for $2290, save...
Guitar Center has the 3.7GHz 4-core Mac Pro (MD253LL/A) on sale for $2289.97 including free shipping or free local store pickup (if available). Their price is a $710 savings over standard MSRP for... Read more
128GB Apple iPad Air 2, refurbished, availabl...
Apple has Certified Refurbished 128GB iPad Air 2s WiFis available for $419 including free shipping. That’s an $80 savings over standard MSRP for this model. A standard Apple one-year warranty is... Read more
13-inch 2.7GHz Retina MacBook Pro on sale for...
B&H Photo has the 2015 13″ 2.7GHz/128GB Retina Apple MacBook Pro on sale for $100 off MSRP. Shipping is free, and B&H charges NY tax only: - 13″ 2.7GHz/128GB Retina MacBook Pro (MF839LL/A): $... Read more
Laptop Market – Flight To Quality? – The ‘Boo...
Preliminary quarterly PC shipments data released by Gartner Inc. last week reveal an interesting disparity between sales performance of major name PC vendors as opposed to that of less well-known... Read more
IBM and Bell Transform Canadian Enterprise Mo...
IBM and Bell Canada have announced they are joining forces to offer IBM MobileFirst for iOS market-ready enterprise applications for iPad, iPhone or Apple Watch. Bell, Canada’s largest communications... Read more
Otter Products is Closing… For a Day of Givin...
On Thursday, Feb. 9, Otter Products is closing doors to open hearts. In partnership with the OtterCares Foundation, the company is pausing operations for a day so all employees can volunteer with... Read more
15-inch 2.2GHz Retina MacBook Pro on sale for...
Amazon has 2015 15″ 2.2GHz Retina MacBook Pros (MJLQ2LL/A) available for $1799.99 including free shipping. Apple charges $1999 for this model, so Amazon’s price is represents a $200 savings. Read more

Jobs Board

*Apple* & PC Desktop Support Technician...
Apple & PC Desktop Support Technician job in Los Angeles, CA Introduction: We have immediate job openings for several Desktop Support Technicians with one of our Read more
*Apple* Retail - Multiple Positions - Apple,...
SalesSpecialist - Retail Customer Service and SalesTransform Apple Store visitors into loyal Apple customers. When customers enter the store, you're also the Read more
*Apple* Retail - Multiple Positions (Multi-L...
Job Description: Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
*Apple* Retail - Multiple Positions - Apple,...
Job Description: Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
*Apple* & PC Desktop Support Technician...
Apple & PC Desktop Support Technician job in Stamford, CT We have immediate job openings for several Desktop Support Technicians with one of our most well-known Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.