TweetFollow Us on Twitter

Building PICT 1
Volume Number:10
Issue Number:2
Column Tag:Getting Started

Related Info: Color Quickdraw List Manager

Using The List Manager

Building & using a list of PICT Resources

By Dave Mark, MacTech Magazine Regular Contributing Author

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

At the end of last month’s column, I said that this month’s column would go back to Color Quickdraw. I lied. I was working on a program I was writing for Daniel (it teaches little kids to read) when I got embroiled in a knotty problem involving the List Manager. As I was wrestling with the problem, I came up with the idea for this month’s column. I liked the program so much that, instead of waiting till next month, I decided to go ahead and present it now. Don’t worry, we’ll get back to Color Quickdraw eventually...

PictLister

This month’s program is called PictLister. PictLister lets you create a window listing all the PICT resources available to your program. Note that this includes PICT resources found in your application’s resource fork as well as those found in any resource files opened by the System. Figure 1 shows the PICT resources found by my copy of PictLister.

Figure 1. A PictLister window.

When you double-click on the name of a PICT resource, PictLister creates a new window containing the PICT.

Creating the PictLister Resources

Start by creating a folder named PictLister inside your Development folder. Fire up ResEdit and create a file named PictLister.Π.rsrc inside your PictLister folder.

Now create an ALRT resource (along with a corresponding DITL resource) for our error alert. The ALRT resource should have a Top: of 40, a Left: of 30, a Height: of 116, and a Width: of 292. Be sure to set the DITL ID: to 128.

Next, create a DITL with an id of 128. Use the specifications in Figure 2 to create the OK button and the specifications in Figure 3 to create the error alert’s static text item.

Figure 2. Specifications for the error alert’s OK button.

Figure 3. Specifications for the error alert’s static text item.

Next, create an MBAR resource with an id of 128. The MBAR should list three MENU ids: 128, 129, and 130. Create three MENU resources according to the specifications in Figure 4. Be sure to include a separator line as the third item in the File menu.

Figure 4. The three MENU resources.

Finally, go into the scrapbook (or your favorite graphics application) and use Copy and Paste to create a series of PICT resources in the resource file. Select Get Resource Info from the Resource menu and give each resource a name. It’s important to name your PICT resources, since PictLister uses the PICT’s name to represent the PICT in a PictLister window. Figure 5 shows the Get Resource Info window for my first PICT resource. Notice that the Purgeable check box is checked.

Figure 5. Get Resource Info for my first PICT resource.

Creating the PictLister Project

Save your changes and quit ResEdit. Launch THINK C and create a new project named PictLister.Π in the PictLister folder. Add MacTraps to the project. Next, create a new source code window, save it as PictLister.c and add it to the project.

Type in the following source code:


/* 1 */
#define kMBARResID 128
#define kSleep   60L
#define kMoveToFront (WindowPtr)-1L
#define kNilFilterProc    (ProcPtr)0L
#define kEmptyString "\p"
#define kHasGoAway true
#define kInvisible false

#define kListDefProc 0
#define kDontDrawYet false
#define kHasGrow true
#define kHasHScrolltrue
#define kHasVScrolltrue
#define kFindNexttrue

#define kListWindow0
#define kDAWindow1
#define kUnknownWindow    2
#define kPictWindow3
#define kNilWindow 4

#define kMinWindowWidth   210
#define kMinWindowHeight  63
#define kWindowHeight255
#define kMinPictWinHeight 50
#define kMinPictWinWidth  150

#define mApple   128
#define iAbout   1

#define mFile    129
#define iNewList 1
#define iClose   2
#define iQuit    4

#define kErrorAlertID128


/************************/
/* Typedefs         */
/************************/

typedef struct
{
 WindowRecord  w;
 short  wType;
 ListHandle list;
} ListRecord, *ListPeek;

typedef struct
{
 WindowRecord  w;
 short  wType;
 short  PictResID;
} PictRecord, *PictPeek;


/*************/
/*  Globals  */
/*************/

Boolean gDone;
short   gNewWindowX = 20, gNewWindowY = 50;


/***************/
/*  Functions  */
/***************/

void    ToolboxInit( void );
void    MenuBarInit( void );
void    CreateListWindow( void );
void    DestroyWindow( WindowPtr w );
void    EventLoop( void );
void    DoEvent( EventRecord *eventPtr );
void    DoUpdate( EventRecord *eventPtr );
void    DoActivate( EventRecord *eventPtr );
void    HandleMouseDown( EventRecord *eventPtr );
void    DoContentClick( EventRecord *eventPtr, WindowPtr w );
void    CreatePictWindow( ListHandle list );
void    BumpGlobalXandY( void );
void    DoGrow( EventRecord *eventPtr, WindowPtr w );
void    HandleMenuChoice( long menuChoice );
void    HandleAppleChoice( short item );
void    HandleFileChoice( short item );
void    CenterWindow( WindowPtr w );
void    CenterPict( PicHandle picture, Rect *destRectPtr );
short WindowType( WindowPtr window );
void    DoError( Str255 errorString );


/********************* main ******************/

void    main( void )
{
 ToolboxInit();
 MenuBarInit();
 
 EventLoop();
}


/********************* ToolboxInit ******************/

void    ToolboxInit( void )
{
 InitGraf( &thePort );
 InitFonts();
 InitWindows();
 InitMenus();
 TEInit();
 InitDialogs( nil );
 InitCursor();
}


/********************* MenuBarInit ******************/

void    MenuBarInit( void )
{
 Handle menuBar;
 MenuHandle menu;
 
 menuBar = GetNewMBar( kMBARResID );
 SetMenuBar( menuBar );

 menu = GetMHandle( mApple );
 AddResMenu( menu, 'DRVR' );
 
 DrawMenuBar();
}


/********************* CreateListWindow ******************/

void    CreateListWindow( void )
{
 Rect   r, dataBounds;
 WindowPtrw;
 Point  cSize, cIndex;
 ListHandle list;
 short  i, dummy, numPicts;
 Handle rHandle;
 short  resID;
 ResTypetheResType;
 Str255 rName;
 Ptr    wStorage;
 ListPeek l;
 
 SetRect( &r, gNewWindowX, gNewWindowY, gNewWindowX + 
 kMinWindowWidth, gNewWindowY + kWindowHeight);
 
 BumpGlobalXandY();
 
 wStorage = NewPtr( sizeof( ListRecord ) );
 
 w = NewWindow( wStorage, &r, "\pPicture List", kInvisible,
 documentProc, kMoveToFront, kHasGoAway, 0L );
 
 SetPort( w );
 TextFont( systemFont );
 
 SetRect( &dataBounds, 0, 0, 1, 0 );
 SetPt( &cSize, 0, 0 );
 SetRect (&r, 0, 0, kMinWindowWidth - 15, 
 kWindowHeight - 15);
 
 list = LNew( &r, &dataBounds, cSize, kListDefProc,
 w, kDontDrawYet, kHasGrow, kHasHScroll, kHasVScroll );
 
 (**list).selFlags = lOnlyOne;
 
 l = (ListPeek)w;
 
 l->wType = kListWindow;
 l->list = list;
 
 numPicts = CountResources( 'PICT' );
 
 for ( i = 0; i<numPicts; i++ )
 {
 rHandle = GetIndResource( 'PICT', i + 1 );
 GetResInfo( rHandle, &resID, &theResType, rName );
 
 dummy = LAddRow( 1, i, list );
 SetPt( &cIndex, 0, i );
 
 if ( rName[ 0 ] > 0 )
 LAddToCell( &(rName[1]), rName[0], cIndex, list );
 else
 LAddToCell( "<Unnamed>", 10, cIndex, list );
 }
 
 ShowWindow( w );
 LDoDraw( true, list );
}


/********************* DestroyWindow ******************/

void    DestroyWindow( WindowPtr w )
{
 ListPeek l;
 
 if ( WindowType( w ) == kListWindow )
 {
 HideWindow( w );
 l = (ListPeek)w;
 
 LDispose( l->list );
 
 CloseWindow( w );
 
 DisposePtr( (Ptr)w );
 }
 else if ( WindowType( w ) == kPictWindow )
 {
 CloseWindow( w );
 DisposePtr( (Ptr)w );
 }
}


/********************* EventLoop ******************/

void    EventLoop( void )
{
 EventRecordevent;
 
 gDone = false;
 while ( gDone == false )
 {
 if ( WaitNextEvent( everyEvent, &event, kSleep, NULL ) )
 DoEvent( &event );
 }
}


/********************* DoEvent ******************/

void    DoEvent( EventRecord *eventPtr )
{
 char   theChar;
 
 switch ( eventPtr->what )
 {
 case mouseDown: 
 HandleMouseDown( eventPtr );
 break;
 case keyDown:
 case autoKey:
 theChar = eventPtr->message & charCodeMask;
 if ( (eventPtr->modifiers & cmdKey) != 0 ) 
 HandleMenuChoice( MenuKey( theChar ) );
 break;
 case updateEvt:
 DoUpdate( eventPtr );
 break;
 case activateEvt:
 DoActivate( eventPtr );
 break;
 }
}


/********************* DoUpdate ******************/

void    DoUpdate( EventRecord *eventPtr )
{
 WindowPtrw;
 short  numPicts, i;
 ListPeek l;
 ListHandle list;
 GrafPtroldPort;
 Rect   r;
 Point  cellIndex;
 PicHandlepic;
 PictPeek p;
 
 w = (WindowPtr)(eventPtr->message);
 BeginUpdate( w );
 
 if ( WindowType( w ) == kListWindow )
 {
 GetPort( &oldPort );
 SetPort( w );
 
 l = (ListPeek)w;
 list = l->list;
 
 DrawGrowIcon( w );
 
 LUpdate( (**list).port->visRgn, list );
 
 SetPort( oldPort );
 }
 else if ( WindowType( w ) == kPictWindow )
 {
 GetPort( &oldPort );
 SetPort( w );
 
 r = w->portRect;
 
 p = (PictPeek)w;
 
 pic = GetPicture( p->PictResID );
 
 CenterPict( pic, &r );
 DrawPicture( pic, &r );
 
 SetPort( oldPort );
 }
 EndUpdate( w );
}


/********************* DoActivate ******************/

void    DoActivate( EventRecord *eventPtr )
{
 WindowPtrw;
 ListPeek l;
 ListHandle list;
 
 w = (WindowPtr)(eventPtr->message);
 
 if ( WindowType( w ) == kListWindow )
 {
 l = (ListPeek)w;
 list = l->list;
 
 if ( eventPtr->modifiers & activeFlag )
 LActivate( true, list );
 else
 LActivate( false, list );
 
 DrawGrowIcon( w );
 }
}


/********************* HandleMouseDown ******************/

void    HandleMouseDown( EventRecord *eventPtr )
{
 WindowPtrwindow;
 short  thePart;
 long   menuChoice;
 GrafPtroldPort;
 long   windSize;
 Rect   growRect;
 
 thePart = FindWindow( eventPtr->where, &window );
 
 switch ( thePart )
 {
 case inMenuBar:
 menuChoice = MenuSelect( eventPtr->where );
 HandleMenuChoice( menuChoice );
 break;
 case inSysWindow : 
 SystemClick( eventPtr, window );
 break;
 case inContent:
 DoContentClick( eventPtr, window );
 break;
 case inGrow:
 DoGrow( eventPtr, window );
 break;
 case inDrag : 
 DragWindow( window, eventPtr->where, 
 &screenBits.bounds );
 break;
 case inGoAway:
 if ( TrackGoAway( window, eventPtr->where ) )
 DestroyWindow( window );
 break;
 }
}


/********************* DoContentClick ******************/

void    DoContentClick( EventRecord *eventPtr, WindowPtr w )
{
 GrafPtroldPort;
 ListHandle list;
 ListPeek l;
 
 if ( w != FrontWindow() )
 {
 SelectWindow( w );
 }
 else if ( WindowType( w ) == kListWindow )
 {
 GetPort( &oldPort );
 SetPort( w );
 
 GlobalToLocal( &(eventPtr->where) );
 
 l = (ListPeek)w;
 list = l->list;
 
 if (LClick( eventPtr->where, eventPtr->modifiers, list ))
 CreatePictWindow( list );
 SetPort( oldPort );
 }
}


/********************* CreatePictWindow ******************/

void    CreatePictWindow( ListHandle list )
{
 Cell   cell;
 PicHandlepic;
 Handle rHandle;
 Rect   r;
 short  resID;
 ResTypetheResType;
 Str255 rName;
 PictPeek p;
 Ptr    wStorage;
 WindowPtrw;
 
 SetPt( &cell, 0, 0 );
 
 if ( LGetSelect( kFindNext, &cell, list ) )
 {
 rHandle = GetIndResource( 'PICT', cell.v + 1 );
 pic = (PicHandle)rHandle;
 
 r = (**pic).picFrame;
 
 if ( r.right - r.left < kMinPictWinWidth )
 r.right = r.left + kMinPictWinWidth;
 
 if ( r.bottom - r.top < kMinPictWinHeight )
 r.bottom = r.top + kMinPictWinHeight;
 
 OffsetRect( &r, gNewWindowX - r.left, 
 gNewWindowY - r.top );
 
 BumpGlobalXandY();
 
 wStorage = NewPtr( sizeof( PictRecord ) );
 
 GetResInfo( rHandle, &resID, &theResType, rName );
 
 if ( rName[ 0 ] > 0 )
 {
 w = NewWindow( wStorage, &r, rName, kInvisible,
 noGrowDocProc, kMoveToFront, kHasGoAway, 0L );
 }
 else
 {
 w = NewWindow( wStorage, &r, "\p<Unnamed>", kInvisible,
 noGrowDocProc, kMoveToFront, kHasGoAway, 0L );
 }
 
 ShowWindow( w );
 SetPort( w );
 
 p = (PictPeek)w;
 p->wType = kPictWindow;
 p->PictResID = resID;
 }
}


/********************* BumpGlobalXandY ******************/

void    BumpGlobalXandY( void )
{
 gNewWindowX += 20;
 gNewWindowY += 20;
 
 if ( (gNewWindowX > screenBits.bounds.right - 100) ||
 (gNewWindowY > screenBits.bounds.bottom - 100) )
 {
 gNewWindowX = 20;
 gNewWindowY = 50;
 }
}


/********************* DoGrow  ******************/

void    DoGrow( EventRecord *eventPtr, WindowPtr w )
{
 Rect   r;
 GrafPtroldPort;
 Cell   cSize;
 long   windSize;
 ListHandle list;
 
 if ( WindowType( w ) == kListWindow )
 {
 r.top = kMinWindowHeight;
 r.bottom = 32767;
 r.left = kMinWindowWidth;
 r.right = 32767;
 
 windSize = GrowWindow( w, eventPtr->where, &r );
 if ( windSize )
 {
 GetPort( &oldPort );
 SetPort( w );
 EraseRect( &w->portRect );

 SizeWindow( w, LoWord (windSize), 
 HiWord(windSize), true );
 
 list = ((ListPeek)w)->list;
 LSize( LoWord(windSize) - 15,
 HiWord(windSize) - 15, list );
 
 HLock( (Handle)list );
 cSize = (*list)->cellSize;
 HUnlock( (Handle)list );
 
 cSize.h = LoWord( windSize ) - 15;
 LCellSize( cSize, list );
 InvalRect( &w->portRect );
 SetPort( oldPort );
 }
 }
}


/********************* HandleMenuChoice ******************/

void    HandleMenuChoice( long menuChoice )
{
 short  menu;
 short  item;
 
 if ( menuChoice != 0 )
 {
 menu = HiWord( menuChoice );
 item = LoWord( menuChoice );
 
 switch ( menu )
 {
 case mApple:
 HandleAppleChoice( item );
 break;
 case mFile:
 HandleFileChoice( item );
 break;
 }
 HiliteMenu( 0 );
 }
}


/********************* HandleAppleChoice ******************/

void    HandleAppleChoice( short item )
{
 MenuHandle appleMenu;
 Str255 accName;
 short  accNumber;
 
 switch ( item )
 {
 case iAbout:
 SysBeep( 20 );
 break;
 default:
 appleMenu = GetMHandle( mApple );
 GetItem( appleMenu, item, accName );
 accNumber = OpenDeskAcc( accName );
 break;
 }
}


/********************* HandleFileChoice ******************/

void    HandleFileChoice( short item )
{
 switch ( item )
 {
 case iNewList:
 CreateListWindow();
 break;
 case iClose:
 DestroyWindow( FrontWindow() );
 break;
 case iQuit:
 gDone = true;
 break;
 }
}


/********************* CenterPict ******************/

void    CenterPict( PicHandle picture, Rect *destRectPtr )
{
 Rect   windRect, pictRect;
 
 windRect = *destRectPtr;
 pictRect = (**( picture )).picFrame;
 OffsetRect( &pictRect, windRect.left - pictRect.left,
 windRect.top   - pictRect.top);
 OffsetRect( &pictRect, (windRect.right - pictRect.right)/2,
 (windRect.bottom - pictRect.bottom)/2);
 *destRectPtr = pictRect;
}


/********************* WindowType ******************/

short WindowType( WindowPtr window )
{
 if ( window == nil )
 return( kNilWindow );

 if ( ((WindowPeek)window)->windowKind < 0 )
 return( kDAWindow );
 
 if ( ((ListPeek)window)->wType == kListWindow )
 return( kListWindow );
 
 if ( ((ListPeek)window)->wType == kPictWindow )
 return( kPictWindow );
 
 return( kUnknownWindow );
}


/********************* DoError ******************/

void    DoError( Str255 errorString )
{
 ParamText( errorString, kEmptyString, 
 kEmptyString, kEmptyString );
 
 StopAlert( kErrorAlertID, kNilFilterProc );
 
 ExitToShell();
}

Save your source code, then run PictLister.

Running PictLister

The first thing you’ll see when you run PictLister is the menu bar, featuring the •, File, and Edit menus. Select New List from the File menu. A PictLister window will appear, listing all available PICT resources by name. If the resource doesn’t have a name, the string <Unnamed> will appear.

Play with the window a bit. Resize it. Notice that there is a definite minimum size. Click on an item. Notice that the item highlights. Try scrolling the list. Click on an item and drag it down or up. If the window is small enough to enable scrolling, dragging an item up or down causes the window to auto-scroll to the top or bottom of the list.

Select New List from the File menu again. Notice that the new window is created 20 pixels down and 20 pixels to the right of the previous window. If you create enough windows, eventually the windows will wrap back around to the upper left corner of the main display.

Double-click on an item in the list. A new window will appear containing the named PICT. Click on the close box of a window to close it. You can also close a window by selecting Close from the File menu.

Till Next Month

Next month, we’ll walk through the PictLister source code. If you get a chance to look through the code on your own, you might want to try adding this feature to the program: Instead of using the string <Unnamed> to name unnamed PICT resources, try creating a string containing the resource’s resource id, using the string both in the list window and in the PICT window’s title. See you next month...

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Apple GarageBand 10.1 - Complete recordi...
The new GarageBand is a whole music creation studio right inside your Mac -- complete with keyboard, synths, orchestral and percussion instruments, presets for guitar and voice, an entirely... Read more
Duplicate Annihilator 5.7.7 - Find and d...
Duplicate Annihilator takes on the time-consuming task of comparing the images in your iPhoto library using effective algorithms to make sure that no duplicate escapes. Duplicate Annihilator... Read more
OS X Server 4.1.3 - For OS X 10.10 Yosem...
Designed for OS X and iOS devices, OS X Server makes it easy to share files, schedule meetings, synchronize contacts, develop software, host your own website, publish wikis, configure Mac, iPhone,... Read more
pwSafe 4.1 - Secure password management...
pwSafe provides simple and secure password management across devices and computers. pwSafe uses iCloud to keep your password databases backed-up and synced between Macs and iOS devices. It is... Read more
Kodi 15.0.rc1 - Powerful media center to...
Kodi (was XBMC) is an award-winning free and open-source (GPL) software media player and entertainment hub that can be installed on Linux, OS X, Windows, iOS, and Android, featuring a 10-foot user... Read more
Coda 2.5.11 - One-window Web development...
Coda is a powerful Web editor that puts everything in one place. An editor. Terminal. CSS. Files. With Coda 2, we went beyond expectations. With loads of new, much-requested features, a few surprises... Read more
Bookends 12.5.7 - Reference management a...
Bookends is a full-featured bibliography/reference and information-management system for students and professionals. Access the power of Bookends directly from Mellel, Nisus Writer Pro, or MS Word (... Read more
Maya 2016 - Professional 3D modeling and...
Maya is an award-winning software and powerful, integrated 3D modeling, animation, visual effects, and rendering solution. Because Maya is based on an open architecture, all your work can be scripted... Read more
RapidWeaver 6.2.3 - Create template-base...
RapidWeaver is a next-generation Web design application to help you easily create professional-looking Web sites in minutes. No knowledge of complex code is required, RapidWeaver will take care of... Read more
MacFamilyTree 7.5.2 - Create and explore...
MacFamilyTree gives genealogy a facelift: it's modern, interactive, incredibly fast, and easy to use. We're convinced that generations of chroniclers would have loved to trade in their genealogy... Read more

Rage of Bahamut is Giving Almost All of...
The App Store isn't what it used to be back in 2012, so it's not unexpected to see some games changing their structures with the times. Now we can add Rage of Bahamut to that list with the recent announcement that the game is severely cutting back... | Read more »
Adventures of Pip (Games)
Adventures of Pip 1.0 Device: iOS iPhone Category: Games Price: $4.99, Version: 1.0 (iTunes) Description: ** ONE WEEK ONLY — 66% OFF! *** “Adventures of Pip is a delightful little platformer full of charm, challenge and impeccable... | Read more »
Divide By Sheep - Tips, Tricks, and Stre...
Who would have thought splitting up sheep could be so involved? Anyone who’s played Divide by Sheep, that’s who! While we’re not about to give you complete solutions to everything (because that’s just cheating), we will happily give you some... | Read more »
NaturalMotion and Zynga Have Started Tea...
An official sequel to 2012's CSR Racing is officially on the way, with Zynga and NaturalMotion releasing a short teaser trailer to get everyone excited. Well, as excited as one can get from a trailer with no gameplay footage, anyway. [Read more] | Read more »
Grab a Friend and Pick up Overkill 3, Be...
Overkill 3 is a pretty enjoyable third-person shooter that was sort of begging for some online multiplayer. Fortunately the begging can stop, because its newest update has added an online co-op mode. [Read more] | Read more »
Scanner Pro's Newest Update Adds Au...
Scanner Pro is one of the most popular document scanning apps on iOS, thanks in no small part to its near-constant updates, I'm sure. Now we're up to update number six, and it adds some pretty handy new features. [Read more] | Read more »
Heroki (Games)
Heroki 1.0 Device: iOS Universal Category: Games Price: $7.99, Version: 1.0 (iTunes) Description: CLEAR THE SKIES FOR A NEW HERO!The peaceful sky village of Levantia is in danger! The dastardly Dr. N. Forchin and his accomplice,... | Read more »
Wars of the Roses (Games)
Wars of the Roses 1.0 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0 (iTunes) Description: | Read more »
TapMon Battle (Games)
TapMon Battle 1.0 Device: iOS Universal Category: Games Price: $.99, Version: 1.0 (iTunes) Description: It's time to battle!Tap! Tap! Tap! Try tap a egg to hatch a Tapmon!Do a battle with another tapmons using your hatched tapmons! *... | Read more »
Alchemic Dungeons (Games)
Alchemic Dungeons 1.0 Device: iOS Universal Category: Games Price: $.99, Version: 1.0 (iTunes) Description: ### Release Event! ### 2.99$->0.99$ for limited time! ### Roguelike Role Playing Game! ### Alchemic Dungeons is roguelike... | Read more »

Price Scanner via MacPrices.net

13-inch 1.6GHz MacBook Air on sale for $849,...
Best Buy has the 2015 13″ 1.6GHz/128GB MacBook Air on sale for $849.99 on their online store this weekend. Choose free shipping or free local store pickup (if available). Sale price for online orders... Read more
Apple Refurbished iMacs available for up to $...
The Apple Store has Apple Certified Refurbished iMacs available for up to $380 off the cost of new models. Apple’s one-year warranty is standard, and shipping is free: - 27″ 3.5GHz 5K iMac – $1949 $... Read more
Apple refurbished 2014 13-inch Retina MacBook...
The Apple Store has Apple Certified Refurbished 2014 13″ Retina MacBook Pros available for up to $400 off original MSRP, starting at $979. An Apple one-year warranty is included with each model, and... Read more
Seagate Backup Plus Drives Feature 200GB of C...
Seagate Technology plc has announced that its Backup Plus family of external storage offerings will now include 200GB of OneDrive cloud storage, a major added value, and the addition of Lyve’s photo... Read more
Canon PIXMA MG3620 Wireless Inkjet All-in-One...
Canon U.S.A., Inc. has announced the PIXMA MG3620 Wireless (1) Inkjet All-in-One (AIO) printer for high-quality photo and document printing. Built with convenience in mind for the everyday home user... Read more
July 4th Holiday Weekend 13-inch MacBook Pro...
Save up to $150 on the purchase of a new 2015 13″ Retina MacBook Pro at the following resellers this weekend. Shipping is free with each model: 2.7GHz/128GB MSRP $1299 2.7GHz/... Read more
27-inch 3.5GHz 5K iMac on sale for $2149, sav...
Best Buy has the 27″ 3.5GHz 5K iMac on sale for $2149.99. Choose free shipping or free local store pickup (if available). Sale price for online orders only, in-store prices may vary. Their price is $... Read more
Apple now offering refurbished 2015 11-inch...
The Apple Store is now offering Apple Certified Refurbished 2015 11″ MacBook Airs as well as 13″ MacBook Airs (the latest models), available for up to $180 off the cost of new models. An Apple one-... Read more
15-inch 2.5GHz Retina MacBook Pro on sale for...
Amazon.com has the 15″ 2.5GHz Retina MacBook Pro on sale for $2274 including free shipping. Their price is $225 off MSRP, and it’s the lowest price available for this model. Read more
Finally Safe To Upgrade To Yosemite’?
The reason I’ve held back from upgrading my MacBook Air from OS X 10.9 Mavericks to 10.10 Yosemite for nearly a year isn’t just procrastination. Among other bugs reported, there have been persistent... Read more

Jobs Board

*Apple* Music Producer - Apple (United State...
**Job Summary** Apple Music seeks a Producer to help shepherd some of the most important content and editorial initiatives within the music app, with a particular focus Read more
Editor, *Apple* News - Apple (United States...
**Job Summary** Editor, Apple News The Apple News team is looking for passionate, knowledgeable editors to help identify and deliver the best in breaking national, Read more
*Apple* Watch SW Application Project Manager...
**Job Summary** The Apple Watch software team is looking for an Application Engineering Project Manager to work on new projects for Apple . The successful candidate Read more
Engineering Project Manager - *Apple* Searc...
**Job Summary** Apple 's new Spotlight Suggestions service provides fast, relevant search results from the Inte et in Spotlight and Safari on iOS and OS X. We are looking Read more
Business Development Manager - *Apple* Pay...
**Job Summary** Apple Pay is seeking an experienced relationship manager to support the ongoing management of partners for the Apple Pay platform. This position will Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.