TweetFollow Us on Twitter

Powering Up
Volume Number:10
Issue Number:1
Column Tag:Powering Up

Moving to PowerPC

What do you need to get ready for Macintosh with PowerPC

By Richard Clark and Jordan Mattson, Apple Computer, Inc.

About your tour guides

For the next six months we will be serving as your tour guides, showing off the work of some of the best talent at Apple Computer. Therefore, we thought that it was appropriate to introduce ourselves to you:

Richard Clark - is a senior instructor and course designer in Apple’s Developer University group. No stranger to new technologies, Richard spearheaded the System 7, AppleScript, and PowerPC developer training projects, and is presently offering PowerPC classes to Apple’s engineers and third-party developers.

Jordan Mattson - is a product marketing manager in Apple’s Developer Product’s group. Jordan has been at Apple for seven years and in that time has been a product manager for MacsBug, ResEdit, MPW, and now our PowerPC developer tools.

What is Powering up?

Welcome to Powering Up our new monthly column about preparing yourself and your code for Apple’s next generation Macintosh® platform - Macintosh with PowerPC™. In this column we will give you the straight scoop on Macintosh with PowerPC, give you the information that you need to move your current applications to the PowerPC processor-based systems, and give you the background to create new applications that exploit the new features of the Macintosh with PowerPC.

Sometime in the first half of 1994, Apple Computer, Inc. will introduce Macintosh with PowerPC: the next generation of Macintosh computers, based on RISC technology, that will boost the base-level performance of Macintosh systems to two to four times that of today’s high-end Quadras. And, while other computer companies are relegating their RISC offerings to the high-end or to specific market niches, Apple will drive PowerPC processor-based systems throughout the Macintosh product line. Our intention is to, over time, convert from Macintosh with 68K to Macintosh with PowerPC at every price point.

What is Macintosh with PowerPC?

Since the announcement of our intention to deliver Macintosh systems based on PowerPC, there has been lots of misinformation and supposition circulating. If you want to make yourself an instant expert on Macintosh with PowerPC, remember the following:

• It’s a Macintosh - Because Macintosh with PowerPC is first and foremost a Macintosh, almost everything that you know about programming Macintosh is still true. This also means that it is extremely easy for you to move your application over to Macintosh with PowerPC. A number of developers have been able to port their major applications over to PowerPC in as little as two weeks and have seen substantial performance improvements.

• Your software runs - Due to the high fidelity, high performance emulator included in the system software of all Macintosh with PowerPC systems, today’s 68K applications run just fine, and run fast.

• New software flies - those developers that choose to make the move to PowerPC will find that they are richly rewarded. The average application, without much work on your part, can expect to enjoy a performance boost of 2 to 4 times what you see on today’s high-end Quadras.

Making the move

In preparing yourself and your application for Macintosh with PowerPC, much of this work can be done before you get your hands on development tools or a Macintosh with PowerPC system. In the rest of this month’s column, we will give you an overview of what is involved in preparing your source code to make the move to Macintosh with PowerPC and tell you what you can do today to get ready.

Basic Macintosh Compatibility

While Macintosh with PowerPC is a Macintosh, the first step in making the move to PowerPC is making sure that your application is faithfully following the Macintosh compatibility guidelines that Apple has been preaching for years. While programs could get away with a lot in the past, porting certain managers over to the PowerPC architecture gave Apple's engineers a chance for a “clean start". Therefore, many of the suggested compatibility rules are actually going to be enforced on Macintosh with PowerPC.

The rules for ensuring your code will run on Macintosh with PowerPC are essentially the same as those you’ve heard all along from Macintosh Developer Technical Support. (The following discussion highlights some key points from Technical Note M.OV 13 “10+ Commandments" by Rich Collyer and Dave Radcliffe, and incorporates some additional PowerPC-specific information. In addition, more information on programming for the PowerPC can be found in the self-paced “Introduction to RISC and PowerPC” course available from APDA.)

• Minimize use of low memory

• Avoid writing to or reading from hardware directly

• Write 32-bit clean code

• Don't intermix data and code

• Avoid patching traps

There are a few new rules that apply to the new machines:

• Eliminate dependencies on 80- and 96-bit floating point

• Isolate dependencies on the runtime model

• Don't assume you know what's going to be fast

Low memory globals: Applications that use low-memory globals may no longer be compatible when Apple revises the system software. This hinders Apple from adding commonly requested features to the system and enhancing system performance.

Since some applications depend critically on the documented low-memory globals, Apple is supplying a set of accessor calls for all documented low-memory globals. (These calls are in a new set of C/C++ header files located on E.T.O. 12 and coming soon to better development systems near you.) For compatibility reasons, the accessors are implemented as macros on the 68K, but are implemented as actual routines on Macintosh with PowerPC.

These accessor routines should be used now to replace explicit pointers to low memory. However, this is not a license to use undocumented low-memory globals. Apple makes no guarantee that these globals will continue to be available in future system software releases.

Avoid writing to hardware: In addition to the low-memory locations used by the operating system and Toolbox, the Macintosh often uses special addresses for Memory-Mapped I/O. These addresses vary from Macintosh to Macintosh, and limit your code to working with particular versions of the hardware.

Write 32-bit clean code: 68K Macintosh computers can be set to use only the lower 24 bits of an address, for compatibility with the original 68000 addressing model. In contrast, the PowerPC processor-based Macintosh computers will use all 32 bits of a memory address. Most developers have removed dependencies on 24-bit addresses, but some are using the upper bit of an address for other purposes. If you are doing this, be aware that your code is only 31-bit clean. It will not work on Macintosh with PowerPC.

Don’t intermix data and code: The PowerPC runtime system may load native code into a special read-only area. You should not include data either in your code or at the end of your code, nor should you have self-modifying code. A future column will discuss how the new runtime system supports static data (i.e. global variables) for all code.

Avoid patching traps: Trap patches can impact the performance of a PowerPC processor based Macintosh system due to some additional dispatching work that the system has to perform. In addition, the new machines include special “split traps” which incorporate separate versions tuned for the best performance when called from emulation or when called from “native” code. These are traps that had no cause to be patched in the past (such as AddPt), and will not be patchable in the future.

Eliminate dependencies on 80- and 96-bit floating point: The PowerPC processor follows the IEEE 754 standard for floating-point arithmetic. In this standard, float is 32 bits, and double is 64 bits. (Apple has implemented a 128 bit “long double” type in software for those applications which need the extra precision.) However, the PowerPC Floating-Point Unit does not support Motorola’s 80/96-bit extended type. Therefore, any code which depends on “extended” should be converted to one of the hardware-supported types (for speed) or long double (for precision.)

Emulated code can use the 80 and 96-bit extended types via SANE, but the emulator does not support direct calls to the 6888x FPU. Therefore, if you are porting code which contains direct 6888x FPU calls, you should re-code using portable ANSI C. Don’t be tempted to require that the user install a “software FPU” which will run slower than SANE - do the right thing!

Isolate dependencies on runtime model: The existing runtime model contains many features that are processor dependent or optimized for systems with extremely limited memory. If your code depends on parts of the 68000 runtime architecture (such as setting and restoring A5, examining the stack, or looking at the jump table entries), you should try to eliminate this code, or at a minimum, wrap conditional compilation directives around it.

Don’t assume you know what’s going to be fast: The new Macintosh with PowerPC computers are being tuned for both compatibility and performance. Programs which assume that 6888x-direct calls are faster than “standard” floating-point calls will be in for a surprise, as will programs that assume that one particular toolbox call is faster than another. Write your code to be as generic and compatible as possible, then test it once you get your hands on the new systems.

Compiler Compatibility

With a new processor comes new compilers. And the new compiler from Apple, as well as the compilers coming from third-parties, is a lot stricter than the 68K compilers you are used to using. Therefore, you may need to spend some time preparing your code for compilers which adhere more closely to the ANSI standards.

While the ultimate test will be re-compiling on the new PowerPC compilers, you can learn much from your current compiler. THINK C users can use the “ANSI Settings” button in the compiler options dialog to get a feel for what the new compilers will be like. (When using the “ANSI compatibility” settings, turn “THINK C extensions” back on so that the compiler will recognize the “pascal” keyword in the Macintosh headers. Selecting “4 byte ints” is also a good idea, as this is the size used by both the MPW and PowerPC compilers.) MPW users already have a fairly ANSI-compliant compiler, though they should use the “-r” flag to detect calls to undefined routines.)

In any case, running the MPW C and C++ compilers is a good benchmark to illustrate what will and will not work on the PowerPC compilers. The MPW compiler doesn’t implement THINK C’s “asm {}” directive, and neither does the PowerPC compiler. (Such in-line assembly should be re-written as portable ANSI C, not just moved into PowerPC assembler. You should only consider going to assembler after testing the compiled code for performance.) MPW doesn’t use precompiled headers by default, and the PowerPC compilers may not support them at all. MPW watches for pointer assignment incompatibilities that THINK C passes by. In general, your code will be more portable after running through two compilers than after running through only one.

ANSI Compatibility

Just being able to survive the MPW compiler isn’t enough - your code has to survive an ANSI-compliant compiler and a new runtime environment. Fortunately, you can take three simple steps to improve your code’s portability and robustness:

• Don’t make assumptions about the size of an int

• Add function prototypes and self-prototyping functions

• Remove language extensions where you can

Don’t make assumptions about the size of an int: Portable C code should not make assumptions about the size of an integer. For example, THINK C assumes int is 16 bits unless you set the “4 byte ints” option. MPW and the current PowerPC compilers all assume that int is 32 bits. Therefore, you should perform a global search for int in your code and replace these references with something less compiler-specific. The safest solution is to declare some “virtual types” such as a 16-bit int16 and a 32-bit int32 in a special header. You can modify for each compiler and still retain portability.

In general, you should use int only if you need the “natural” word size of the machine, as you do for loop counters, array indices, and other values that are likely to be manipulated in registers and that require efficient handling by the processor.

Add function prototypes and self-prototyping functions: Function prototypes are an ANSI addition to the C language which allows the compiler to check (and potentially coerce) the values being passed to and from a function. The PowerPC compilers, which are true ANSI compilers, do a better job of type checking (and may be able to generate better code) if you use declarations in this style. Adding function prototypes also allows the compiler to catch potential parameter-passing errors at compile time instead of allowing the debugger to catch them at runtime.

Remove language extensions where you can: The first step is to make your C code as ANSI-compliant as possible, except for the “pascal” keyword, which is Apple-specific, and "//" comments which are part of C++ but not ANSI C. All current Macintosh C compilers (including PowerPC compilers) implement these language extensions.

One major challenge that faces C++ programmers is the use of handle-based objects. Handle-based objects are a non-ANSI extension to C++ that is not supported by the PowerPC compilers. Therefore, you must change your code to use pointer-based objects and update to a version of your class library that supports pointer-based objects. (One advantage of this change is that it gives you access to C++'s full range of features.)

Coming next month

We hope that this brief introduction to PowerPC development will help you begin preparing your code for the next generation of Macintosh computers. In next month’s column, we will give you are tour of the PowerPC processor architecture, give you a taste of PowerPC assembly language, and show you why you won’t be writing much assembly language in the future.


Community Search:
MacTech Search:

Software Updates via MacUpdate

AirPort Utility 6.3.6 - Set up and manag...
Note: Most recent release available only within OS X 10.11 El Capitan update. Use AirPort Utility to set up and manage your Wi-Fi network and AirPort base stations, including AirPort Express, AirPort... Read more
Quicksilver 1.3.1 - Application launcher...
Quicksilver is a light, fast and free Mac application that gives you the power to control your Mac with keystrokes alone. Quicksilver allows you to find what you need quickly and easily, then act... Read more
Tidy Up (Five Users) 4.1.5 - Find duplic...
Tidy Up is a complete duplicate finder and disk-tidiness utility. With Tidy Up you can search for duplicate files and packages by the owner application, content, type, creator, extension, time... Read more
Mellel 3.4.3 - The word processor of cho...
Mellel is the leading word processor for OS X and has been widely considered the industry standard since its inception. Mellel focuses on writers and scholars for technical writing and multilingual... Read more
Skype - Voice-over-internet p...
Skype allows you to talk to friends, family and co-workers across the Internet without the inconvenience of long distance telephone charges. Using peer-to-peer data transmission technology, Skype... Read more
Bookends 12.6.0 - Reference management a...
Bookends is a full-featured bibliography/reference and information-management system for students and professionals. Access the power of Bookends directly from Mellel, Nisus Writer Pro, or MS Word (... Read more
Apple iBooks Author 2.4 - Create and pub...
Apple iBooks Author helps you create and publish amazing Multi-Touch books for iPad. Now anyone can create stunning iBooks textbooks, cookbooks, history books, picture books, and more for iPad. All... Read more
Web Snapper 3.3.9 - Capture entire Web p...
Web Snapper lets you capture Web pages exactly as they appear in your browser. You can send them to a file as images or vector-based, multi-page PDFs. It captures the whole Web page - eliminating the... Read more
Tunnelblick 3.6beta10 - GUI for OpenVPN...
Tunnelblick is a free, open source graphic user interface for OpenVPN on OS X. It provides easy control of OpenVPN client and/or server connections. It comes as a ready-to-use application with all... Read more
EtreCheck 2.5.1 - For troubleshooting yo...
EtreCheck is a simple little app to display the important details of your system configuration and allow you to copy that information to the Clipboard. It is meant to be used with Apple Support... Read more

Camel Up (Games)
Camel Up 1.0.0 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0.0 (iTunes) Description: | Read more »
The Martian: Bring Him Home (Games)
The Martian: Bring Him Home 1.0 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0 (iTunes) Description: Based on the best selling novel and critically acclaimed film, THE MARTIAN tells the story of Astronaut Mark... | Read more »
This Week at 148Apps: September 21-30, 2...
Leap Into Fall With 148Apps How do you know what apps are worth your time and money? Just look to the review team at 148Apps. We sort through the chaos and find the apps you're looking for. The ones we love become Editor’s Choice, standing out above... | Read more »
Tweetbot 4 for Twitter (Social Networki...
Tweetbot 4 for Twitter 4.0 Device: iOS Universal Category: Social Networking Price: $4.99, Version: 4.0 (iTunes) Description: *** 50% off for a limited time. *** | Read more »
Mori (Games)
Mori 1.0 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0 (iTunes) Description: Stop, rewind and unwind with Mori. Time is always running, take a moment to take control. Mori is an action puzzle game about infinitely... | Read more »
100 Years' War (Games)
100 Years' War 1.0 Device: iOS Universal Category: Games Price: $3.99, Version: 1.0 (iTunes) Description: | Read more »
Tower in the Sky (Games)
Tower in the Sky 0.0.60 Device: iOS Universal Category: Games Price: $1.99, Version: 0.0.60 (iTunes) Description: | Read more »
hocus. (Games)
hocus. 1.0.0 Device: iOS Universal Category: Games Price: $.99, Version: 1.0.0 (iTunes) Description: New, polished, mind-bending, minimal puzzle game with dozens of levels and extra-ordinary design Features:- Beautifully crafted... | Read more »
Mos Speedrun 2 (Games)
Mos Speedrun 2 1.0 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0 (iTunes) Description: Mos is back, in her biggest and most exciting adventure ever! Wall-jump to victory through 30 mysterious, action packed levels... | Read more »
3D Touch could be a game-changer, but it...
Were you one of the lucky/financially secure enough ones to buy a new iPhone 6s or iPhone 6s Plus over the weekend? Yup, me too (I’m not convinced I was either of those two things, but let’s go with lucky for now), so I thought I’d delve into just... | Read more »

Price Scanner via

Apple refurbished iPad Air 2s available for u...
Apple has Certified Refurbished iPad Air 2s available for up to $140 off the price of new models. Apple’s one-year warranty is included with each model, and shipping is free: - 128GB Wi-Fi iPad Air 2... Read more
Save up to $100 on Mac AppleCare Protection P...
Adorama has 3-Year AppleCare Warranties on sale for up to $100 off MSRP including free shipping plus NY & NJ sales tax only: - Mac Laptops 15″ and Above: $249 $100 off MSRP - Mac Laptops 13″ and... Read more
Updated Mac Price Trackers
We’ve updated our Mac Price Trackers with the latest information on prices, bundles, and availability on systems from Apple’s authorized internet/catalog resellers: - 15″ MacBook Pros - 13″ MacBook... Read more
12-inch MacBooks in stock for up to $120 off,...
Adorama has 12″ Retina MacBooks in stock for up to $120 off MSRP including free shipping plus NY & NJ sales tax only. For a limited time, Adorama will include a free Apple USB-C to USB Adapter,... Read more
15-inch 2.2GHz Retina MacBook Pro on sale for... has the 15″ 2.2GHz Retina MacBook Pro on sale for $1799 including free shipping. Their price is $200 off MSRP, and it’s the lowest price available for this model (except for Apple’s $1699... Read more
iPhone 6s and 6s Plus Feature Improved Durabi...
Upgraded components in the new iPhone 6s Plus cost $16 more than the components in the earlier iPhone 6 Plus according to a preliminary estimate from IHS Inc. The bill of materials (BOM) for an... Read more
13-inch Retina MacBook Pros on sale for up to...
Adorama has 13″ Retina MacBook Pros on sale for up to $130 off MSRP. Shipping is free, and Adorama charges sales tax for NY & NJ residents only: - 13″ 2.7GHz/128GB Retina MacBook Pro: $1199.99 $... Read more
Apple refurbished 2014 13-inch Retina MacBook...
Apple has Certified Refurbished 2014 13″ 2.6GHz/128GB SSD Retina MacBook Pros available $979, $320 off original MSRP. An Apple one-year warranty is included, and shipping is free: - 13″ 2.6GHz/128GB... Read more
iOS 9 Reflections Ten Days In – The ‘Book Mys...
I’ve never been much of an early adopter by philosophy or temperament, although I did buy the iPad Air 2 I’m typing this column on last fall only about a month after Apple unveiled it. However, my... Read more
Apple refurbished Time Capsules available for...
Apple has certified refurbished Time Capsules available for $120 off MSRP. Apple’s one-year warranty is included with each Time Capsule, and shipping is free: - 2TB Time Capsule: $179, $120 off - 3TB... Read more

Jobs Board

Senior Payments Security Manager - *Apple*...
**Job Summary** Apple , Inc. is looking for a highly motivated, innovative and hands-on senior payments security manager to join the Apple Pay security team. You will Read more
*Apple* Solutions Consultant - Retail Sales...
**Job Summary** As an Apple Solutions Consultant (ASC) you are the link between our customers and our products. Your role is to drive the Apple business in a retail Read more
*Apple* Site Security Manager - Apple (Unite...
**Job Summary** The Site Security Manager is a high-profile security position at Apple . The Site Manager is the face of Apple Global Security (GS) and primary point Read more
*Apple* Fulfillment Operations Execution Ana...
**Job Summary** The AMR Apple Fulfillment Operations Team is seeking a talented team player to drive the Apple Online Store (AOS) fulfillment performance to ensure a Read more
*Apple* Distinguished Educator (ADE) Communi...
**Job Summary** Apple is seeking candidates for a new position on the Apple Distinguished Educator (ADE) Program team as ADE Community Support Manager. Join a team Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.