TweetFollow Us on Twitter

Dec 93 Challenge
Volume Number:9
Issue Number:12
Column Tag:Programmers’ Challenge

Programmers’ Challenge

By Mike Scanlin, MacTech Magazine Regular Contributing Author

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

PRESENT PACKING

The gift giving season is here and it’s time to figure out how to most efficiently store all the presents you’re going to receive. Let’s suppose you have a 100cm x 100cm area where you can put presents. Anything that doesn’t fit in there will have to be burned. And let’s suppose one of the following: (1) presents are infinitely tall or (2) presents may not be wrapped well and may contain fragile things. In either case, it’s clear you can’t stack them on top of each other. Over the course of the gift giving season you will to be presented with exactly 100 presents where each has a length and width between 5cm and 15cm (randomly distributed in that range using the Mac’s Random() function).

Each time you receive a present (via a callback function described below) you must first decide if you want to keep it or burn it. If you keep it you must decide where to put it in your storage area (and you can’t move it or remove it later once you’ve placed it). If you burn it then you will be preserving unused storage space for other presents you haven’t yet received (but burning the 100th present if you have room for it doesn’t make any sense cause that’s the last one you’re going to get). And you can’t put it aside and decide later; once you decide not to keep it and store it, it goes into the fireplace.

The goal is to store as many presents as possible (even if they’re all very tiny) so that when the day comes to open them all you have many things to open. The joy of opening one great big present is, for purposes of this challenge, short-lived and dwarfed by the joy of opening tens of small to medium sized presents. This challenge is not about code speed as much as it is about getting lots of presents (i.e. he who dies with the most toys wins this challenge).

The prototype of the function you write is:

void PackPresents(numPresents, 
 nextPresentProc, storePresentProc)
unsigned short numPresents;
NextPresProcnextPresentProc;
StorePresProc    storePresentProc;

Where the two procs are defined as:

typedef void (*NextPresProc) (unsigned
  short *widthPtr, unsigned short
  *lengthPtr);
typedef void (*StorePresProc) (unsigned
  short xPos, unsigned short yPos);

Your PackPresents routine should call nextPresentProc exactly numPresents times (which will be 100). For each present that it decides to keep it should call storePresentProc with the location it wants to store it. If you do not call storePresentProc before calling nextPresentProc again then the host calling you will assume you burned the last present it gave you. In addition, if you attempt to store a present at a place where there is already a present stored, the host will ignore your store request and will instead burn the present. Your PackPresents routine should return to the host after it has packed all it can or after numPresents have been asked for and dealt with.

Here’s a shell you might want to start with:

/* 1*/

void PackPresents(numPresents, 
 nextPresentProc, storePresentProc)
unsigned short numPresents;
NextPresProcnextPresentProc;
StorePresProc    storePresentProc;
{
 /* init storage area... */
 i = numPresents;
 do {
 (*nextPresentProc)(&width, &length);
 canBeStored = blah...
 yesIWantIt = blah...
 if (canBeStored && yesIWantIt) {
 xPos = blah...
 yPos = blah...
 (*storePresentProc)(xPos, yPos);
 /* update storage area... */
 }
 while (--i);
}

and some example callbacks:

/* 2 */

MyNextPresProc (widthPtr, lengthPtr)
unsigned short *widthPtr;
unsigned short *lengthPtr;
{
 *widthPtr = (abs(Random()) % 11) + 5;
 *lengthPtr = (abs(Random()) % 11) + 5;
}

MyStorePresProc (xPos, yPos)
unsigned short xPos;
unsigned short yPos;
{
 if (/* no previous pres in the way */)
 gNumStored++;
}

Good luck and may you get lots of presents!

TWO MONTHS AGO WINNER

Of the 17 entries I received for the ASCII85 Encoding challenge, only 6 worked perfectly. An additional 6 worked correctly except for the last few remainder bytes of input (where you have less than 4 bytes). Congratulations to James Goebel (location unknown) for his somewhat large but definitely fast entry. Right on his heels with an entry about half as large and nearly as fast was the Name No One Man challenge winner Stepan Riha (Austin, TX).

Here are the times for 2 tests and sizes of each entry. Numbers in parens after a person’s name indicate how many times that person has finished in the top 5 places of all previous programmer challenges, not including this one. A ‘*’ after a person’s name indicates someone whose solution worked correctly except for the last few remainder bytes (they were disqualified but there were so many of them and they were so close to working correctly that I decided to list them here).

Name bytes ticks 1 ticks 2

James Goebel 1302 77 143

Stepan Riha (4) 734 81 151

Larry Landry 442 94 175

Kevin Cutts 476 103 201

Allen Stenger (1) 438 113 208

Jeff Mallett (3) 446 119 221

Bob Boonstra (3) * 432 133 265

Steve Israelson (1) * 352 142 266

Tom Elwertowski (1) * 414 142 264

Dave Darrah * 300 152 284

Vladimir Makovsky * 212 202 379

Eric Josserand * 278 212 395

The key to writing a fast ASCII85 encoder is to come up with a clever way to multiply and divide by 85 and/or powers of 85. As you know, you want to do as little multiplication and division as possible if you want fast code. If you have a loop with a constant divisor, for instance, then you can usually craft a special piece of code that will outperform the 680x0’s built in divide instruction. Nearly every entrant in this challenge had come up with a clever way to multiply and divide by 85 or powers of 85. For example, take a look at second place winner Stepan Riha’s set of macros:

/* 3 */

/* Macros for mult with powers of 85  */

#define MultBy85_1(x) { \
 /* x = x * 85^1; */ \
 x += (x<<2); x += (x<<4); }

#define MultBy85_2(x) { \
 /* x = x * 85^2; */ \
 register uLong a = (x<<3) + \
  (x<<4) + (x<<5); \
 x += a + (a<<7); }

#define MultBy85_3(x) { \
 /* x = x * 85^3; */ \
 register uLong a, b;\
 a = x + (x<<3); \
 b = (a<<2) + (a<<6);\
 x = (x<<12) + a + (a<<16) + b + \
  (b<<5); }

#define MultBy85_4(x) { \
 /* x = x * 85^4; */ \
 register uLong a, b; \
 a = x + (x << 4) + (x << 5); \
 b = (x << 7) + (x << 10); \
 x = (x << 19) + a + (a << 20) + b + \
  (b << 8); }

/* Macros for x / (85^n) and x % (85^n).
 * The following are approximations for
 * the divisions:
 *  x / 85^1 >= x * 3 / 2^8;
 *  x / 85^2 >= x * 9 / 2^16;
 *  x / 85^3 >= x * 27 / 2^24;
 */

#define AprxDiv85_1(x) (((x<<1)+x) >> 8)
#define AprxDiv85_2(x) (((x<<3)+x) >> 16)
#define AprxDiv85_3(x) (((x<<4)+(x<<3)+ \
  (x<<1)+x) >>24)

I thought the description of how to handle the last few bytes of input in the October issue was clear but apparently I was wrong. Here’s an example. Suppose you want to ASCII85 encode the hex bytes 0x00, 0x01. Since you have less than 4 bytes you append two zero bytes to get 0x00, 0x01, 0x00, 0x00 as your 32 bits of input. You convert to 5 base 85 bytes and get 0, 0, 9, 6, 1. The algorithm says to output (n + 1) bytes where n is the number of input bytes (1 to 4), which is 2 in this example. So you add ‘!’ (33) to each of the first 3 bytes and output 33, 33, 42, followed by the end of input marker ~>. In fact, you didn’t even need to convert the last 2 base 85 bytes (6 and 1) because they weren’t used in the final output.

Here’s James’ winning solution:

/*********************************************************

 Author : Clement J Goebel III
 
 Routine converts bianary data to ASCII85 ascii 
 format for transfering data via methods that are
 not bianary friendly, such as e-mail.
 
 Such that :
   (i1 * 256^3)+(i2 * 256^2)+(i3 * 256)+i4 ==
     (o1 * 85^4)+(o2 * 85^3)+(o3 * 85^2)+(o4 * 85)+o5
 
 The output must include one carrige return at least
 every 80 characters.  This routine inserts a cr
 after every 8 longs of input, which represent at
 most 40 chars of output.  It could be once every
 16 longs of input representing at most 80 chars of
 output, but then the max line len could be 
 interpereted as 81 characters.  One other oddity
 of this implementation is that the output may
 begin with a newline char.
 
 The output buffer passed to the routine needs to 
 account for the probable expansion of the data.
 Len(Output) = ((Len(Input)) * 5 + 3) / 4 + 2;
 plus room for the newline characters.
 
 *********************************************************/

#define ASCII_BANG '!'
#define ASCII_Z  'z'
#define ASCII_TILDE'~'
#define ASCII_GREATER_THAN'>'
#define ASCII_CR 0x0d
#define INPUTS_BETWEEN_CR 0x07

#define k85         85L
#define k85_2        7225L
#define k85_3      614125L
#define k85_4    52200625L

/*------------------------------------------------------
 The processor's general purpose division is slow,
 instead I use a routine that is accurate only for
 results between 0 and 127. And to avoid speed
 loss, which would result from calling the routine
 hundreds of thousands of times, it is inserted 
 inline via a macro.  Note this routine is only fast
 if all of the parameters, except lDivisor,
 are registers. lRemain starts as the number to
 divide and ends up containing the remainder.
  ------------------------------------------------------*/
#define DIV_ANS_LT_128( lRemain, lDivisor, lAns, lT )     \
{  \
 lT = (lDivisor << 6);      \
   \
 if ( lRemain >= lT ) { lRemain -= lT; lAns += 0x40; } \
 lT = ( lT >> 1 );   \
 if ( lRemain >= lT ) { lRemain -= lT; lAns += 0x20; } \
 lT = ( lT >> 1 );   \
 if ( lRemain >= lT ) { lRemain -= lT; lAns += 0x10; } \
 lT = ( lT >> 1 );   \
 if ( lRemain >= lT ) { lRemain -= lT; lAns += 0x08; } \
 lT = ( lT >> 1 );   \
 if ( lRemain >= lT ) { lRemain -= lT; lAns += 0x04; } \
 lT = ( lT >> 1 );   \
 if ( lRemain >= lT ) { lRemain -= lT; lAns += 0x02; } \
 lT = ( lT >> 1 );   \
 if ( lRemain >= lT ) { lRemain -= lT; lAns += 0x01; } \
}

/*------------------------------------------------------
 ASCII85Encode
  ------------------------------------------------------*/
void ASCII85Encode( char *pcInput,
 unsigned long ulInputBytes,
 char *pcOutput,
 unsigned long *pulOutputBytes )
{
 unsigned char *pcIn = (unsigned char*)pcInput;
 unsigned char *pcOut = (unsigned char*)pcOutput;
 unsigned long *plIn;
 unsigned long ulIn;
 unsigned long ulOut;
 unsigned long ulInput;
 unsigned long l;
 unsigned long ulCRs;
 unsigned char ucC;

 ulCRs = ulOut = 0;
 ulIn = ulInputBytes >> 2;  /* longwords to read */
 
 if ( ((unsigned long) pcIn & 0x01 ) == 0 ) {            
/*------------------------------------------------------
 Input data is word aligned
  ------------------------------------------------------*/
 plIn = (unsigned long*)pcInput;
 while ( ulIn ) {
 if (((ulIn--) & INPUTS_BETWEEN_CR) == 0 ) {
 *pcOut++ = ASCII_CR;
 ulCRs++;
 }
 if ( ! ( ulInput = *plIn++ ) ) {
 *pcOut++ = ASCII_Z;
 ulOut++;
 } else {
 ucC = ASCII_BANG;
 DIV_ANS_LT_128( ulInput, k85_4, ucC, l );
 *pcOut++ = ucC;
 
 ucC = ASCII_BANG;
 DIV_ANS_LT_128( ulInput, k85_3, ucC, l );
 *pcOut++ = ucC;
 
 ucC = ASCII_BANG;
 DIV_ANS_LT_128( ulInput, k85_2, ucC, l );
 *pcOut++ = ucC;
 
 ucC = ASCII_BANG;
 DIV_ANS_LT_128( ulInput, k85  , ucC, l );
 *pcOut++ = ucC;
 *pcOut++ = ulInput + ASCII_BANG;
 }
 }
 pcIn = (unsigned char*)plIn;
 } else {
/*------------------------------------------------------
 Else input data is NOT word aligned
  ------------------------------------------------------*/
 while ( ulIn ) { 
 if (((ulIn--) & INPUTS_BETWEEN_CR) == 0 ) {
 *pcOut++ = ASCII_CR;
 ulCRs++;
 }
 ulInput = (((unsigned long)(*pcIn++)) << 24);
 ulInput = ulInput | 
 ((*(unsigned long*)pcIn ) >> 8 );
 pcIn += 3;

 if ( ! ulInput ) {
 *pcOut++ = ASCII_Z;
 ulOut++;
 } else {
 ucC = ASCII_BANG;
 DIV_ANS_LT_128( ulInput, k85_4, ucC, l );
 *pcOut++ = ucC;
 
 ucC = ASCII_BANG;
 DIV_ANS_LT_128( ulInput, k85_3, ucC, l );
 *pcOut++ = ucC;
 
 ucC = ASCII_BANG;
 DIV_ANS_LT_128( ulInput, k85_2, ucC, l );
 *pcOut++ = ucC;
 
 ucC = ASCII_BANG;
 DIV_ANS_LT_128( ulInput, k85  , ucC, l );
 *pcOut++ = ucC;
 *pcOut++ = ulInput + ASCII_BANG;
 }
 }
 }
/*------------------------------------------------------
 ulOut contains number of longs that were 0 
  ------------------------------------------------------*/
   ulIn = ulInputBytes;
 l = (ulIn >> 2) - ulOut;/* l = # nonzero longs    */
 ulOut += ( l << 2 );/*   add l * 4  */
 ulOut += ( l ); /*   one more for * 5 */
 
 ulOut += ulCRs; /*  # of carrige rtns */
 ulOut++; /* for last carrige rtn */

/*------------------------------------------------------
 take care of leftover tail end bytes 
  ------------------------------------------------------*/
 *pcOut++ = ASCII_CR;

 ulIn = ulIn & 0x03;
 if ( ulIn ) {
 ulInput = ((unsigned long)(*pcIn++)) << 24;
 if ( ulIn > 1 ) { 
 ulInput = ulInput | ((unsigned long)
 (*pcIn++) << 16);
 if ( ulIn == 3 ) 
 ulInput = ulInput | ((unsigned long)
 (*pcIn++) << 8);
 } 
 ucC = ASCII_BANG;
 DIV_ANS_LT_128( ulInput, k85_4, ucC, l );
 *pcOut++ = ucC;

 ucC = ASCII_BANG;
 DIV_ANS_LT_128( ulInput, k85_3, ucC, l );
 *pcOut++ = ucC;
 
 if ( ulIn > 1 ) {
 ucC = ASCII_BANG;
 DIV_ANS_LT_128( ulInput, k85_2, ucC, l );
 *pcOut++ = ucC;

 if ( ulIn == 3 ) {
 ucC = ASCII_BANG;
 DIV_ANS_LT_128( ulInput, k85, ucC, l );
 *pcOut++ = ucC;
 }
 } 
 ulOut += ( ulIn + 1 );
 }

/*------------------------------------------------------
 write end of data marker 
  ------------------------------------------------------*/     
 *pcOut++ = ASCII_TILDE;
 *pcOut++ = ASCII_GREATER_THAN;
 *pulOutputBytes = ulOut + 2;
}

The Rules

Here’s how it works: Each month there will be a different programming challenge presented here. First, you must write some code that solves the challenge. Second, you must optimize your code (a lot). Then, submit your solution to MacTech Magazine (formerly MacTutor). A winner will be chosen based on code correctness, speed, size and elegance (in that order of importance) as well as the postmark of the answer. In the event of multiple equally desirable solutions, one winner will be chosen at random (with honorable mention, but no prize, given to the runners up). The prize for the best solution each month is $50 and a limited edition “The Winner! MacTech Magazine Programming Challenge” T-shirt (not to be found in stores).

In order to make fair comparisons between solutions, all solutions must be in ANSI compatible C (i.e., don’t use Think’s Object extensions). Only pure C code can be used. Any entries with any assembly in them will be disqualified (except for those challenges specifically stated to be in assembly). However, you may call any routine in the Macintosh toolbox you want (i.e., it doesn’t matter if you use NewPtr instead of malloc). All entries will be tested with the FPU and 68020 flags turned off in THINK C. When timing routines, the latest version of THINK C will be used (with ANSI Settings plus “Honor ‘register’ first” and “Use Global Optimizer” turned on) so beware if you optimize for a different C compiler. All code should be limited to 60 characters wide. This will aid us in dealing with e-mail gateways and page layout.

The solution and winners for this month’s Programmers’ Challenge will be published in the issue two months later. All submissions must be received by the 10th day of the month printed on the front of this issue.

All solutions should be marked “Attn: Programmers’ Challenge Solution” and sent to Xplain Corporation (the publishers of MacTech Magazine) via “snail mail” or preferably, e-mail - AppleLink: MT.PROGCHAL, Internet: progchallenge@xplain.com, CompuServe: 71552,174 and America Online: MT PRGCHAL. If you send via snail mail, please include a disk with the solution and all related files (including contact information). See page 2 for information on “How to Contact Xplain Corporation.”

MacTech Magazine reserves the right to publish any solution entered in the Programming Challenge of the Month and all entries are the property of MacTech Magazine upon submission. The submission falls under all the same conventions of an article submission.

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Aether Gazer unveils Chapter 16 of its m...
After a bit of maintenance, Aether Gazer has released Chapter 16 of its main storyline, titled Night Parade of the Beasts. This big update brings a new character, a special outfit, some special limited-time events, and, of course, an engaging... | Read more »
Challenge those pesky wyverns to a dance...
After recently having you do battle against your foes by wildly flailing Hello Kitty and friends at them, GungHo Online has whipped out another surprising collaboration for Puzzle & Dragons. It is now time to beat your opponents by cha-cha... | Read more »
Pack a magnifying glass and practice you...
Somehow it has already been a year since Torchlight: Infinite launched, and XD Games is celebrating by blending in what sounds like a truly fantastic new update. Fans of Cthulhu rejoice, as Whispering Mist brings some horror elements, and tests... | Read more »
Summon your guild and prepare for war in...
Netmarble is making some pretty big moves with their latest update for Seven Knights Idle Adventure, with a bunch of interesting additions. Two new heroes enter the battle, there are events and bosses abound, and perhaps most interesting, a huge... | Read more »
Make the passage of time your plaything...
While some of us are still waiting for a chance to get our hands on Ash Prime - yes, don’t remind me I could currently buy him this month I’m barely hanging on - Digital Extremes has announced its next anticipated Prime Form for Warframe. Starting... | Read more »
If you can find it and fit through the d...
The holy trinity of amazing company names have come together, to release their equally amazing and adorable mobile game, Hamster Inn. Published by HyperBeard Games, and co-developed by Mum Not Proud and Little Sasquatch Studios, it's time to... | Read more »
Amikin Survival opens for pre-orders on...
Join me on the wonderful trip down the inspiration rabbit hole; much as Palworld seemingly “borrowed” many aspects from the hit Pokemon franchise, it is time for the heavily armed animal survival to also spawn some illegitimate children as Helio... | Read more »
PUBG Mobile teams up with global phenome...
Since launching in 2019, SpyxFamily has exploded to damn near catastrophic popularity, so it was only a matter of time before a mobile game snapped up a collaboration. Enter PUBG Mobile. Until May 12th, players will be able to collect a host of... | Read more »
Embark into the frozen tundra of certain...
Chucklefish, developers of hit action-adventure sandbox game Starbound and owner of one of the cutest logos in gaming, has released their roguelike deck-builder Wildfrost. Created alongside developers Gaziter and Deadpan Games, Wildfrost will... | Read more »
MoreFun Studios has announced Season 4,...
Tension has escalated in the ever-volatile world of Arena Breakout, as your old pal Randall Fisher and bosses Fred and Perrero continue to lob insults and explosives at each other, bringing us to a new phase of warfare. Season 4, Into The Fog of... | Read more »

Price Scanner via MacPrices.net

Free iPhone 15 plus Unlimited service for $60...
Boost Infinite, part of MVNO Boost Mobile using AT&T and T-Mobile’s networks, is offering a free 128GB iPhone 15 for $60 per month including their Unlimited service plan (30GB of premium data).... Read more
$300 off any new iPhone with service at Red P...
Red Pocket Mobile has new Apple iPhones on sale for $300 off MSRP when you switch and open up a new line of service. Red Pocket Mobile is a nationwide MVNO using all the major wireless carrier... Read more
Clearance 13-inch M1 MacBook Airs available a...
Apple has clearance 13″ M1 MacBook Airs, Certified Refurbished, available for $759 for 8-Core CPU/7-Core GPU/256GB models and $929 for 8-Core CPU/8-Core GPU/512GB models. Apple’s one-year warranty is... Read more
Updated Apple MacBook Price Trackers
Our Apple award-winning MacBook Price Trackers are continually updated with the latest information on prices, bundles, and availability for 16″ and 14″ MacBook Pros along with 13″ and 15″ MacBook... Read more
Every model of Apple’s 13-inch M3 MacBook Air...
Best Buy has Apple 13″ MacBook Airs with M3 CPUs in stock and on sale today for $100 off MSRP. Prices start at $999. Their prices are the lowest currently available for new 13″ M3 MacBook Airs among... Read more
Sunday Sale: Apple iPad Magic Keyboards for 1...
Walmart has Apple Magic Keyboards for 12.9″ iPad Pros, in Black, on sale for $150 off MSRP on their online store. Sale price for online orders only, in-store price may vary. Order online and choose... Read more
Apple Watch Ultra 2 now available at Apple fo...
Apple has, for the first time, begun offering Certified Refurbished Apple Watch Ultra 2 models in their online store for $679, or $120 off MSRP. Each Watch includes Apple’s standard one-year warranty... Read more
AT&T has the iPhone 14 on sale for only $...
AT&T has the 128GB Apple iPhone 14 available for only $5.99 per month for new and existing customers when you activate unlimited service and use AT&T’s 36 month installment plan. The fine... Read more
Amazon is offering a $100 discount on every M...
Amazon is offering a $100 instant discount on each configuration of Apple’s new 13″ M3 MacBook Air, in Midnight, this weekend. These are the lowest prices currently available for new 13″ M3 MacBook... Read more
You can save $300-$480 on a 14-inch M3 Pro/Ma...
Apple has 14″ M3 Pro and M3 Max MacBook Pros in stock today and available, Certified Refurbished, starting at $1699 and ranging up to $480 off MSRP. Each model features a new outer case, shipping is... Read more

Jobs Board

Omnichannel Associate - *Apple* Blossom Mal...
Omnichannel Associate - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Read more
Operations Associate - *Apple* Blossom Mall...
Operations Associate - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Read more
Cashier - *Apple* Blossom Mall - JCPenney (...
Cashier - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Blossom Mall Read more
IT Systems Engineer ( *Apple* Platforms) - S...
IT Systems Engineer ( Apple Platforms) at SpaceX Hawthorne, CA SpaceX was founded under the belief that a future where humanity is out exploring the stars is Read more
*Apple* Systems Administrator - JAMF - Activ...
…**Public Trust/Other Required:** None **Job Family:** Systems Administration **Skills:** Apple Platforms,Computer Servers,Jamf Pro **Experience:** 3 + years of Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.