TweetFollow Us on Twitter

A4, Code Resources
Volume Number:9
Issue Number:12
Column Tag:Think Top 10

Code Resources
and the A4 World

By Scott Shurr, Symantec Technical Support, Symantec Corp.

This article will describe the various kinds of code resources, and talk about the differences between writing applications and code resources. In applications, the machine code produced by the compiler uses the A5 register as a base address from which to access the applications global variables. Code resources are intended to be run simultaneously with applications, so they use a scheme designed to prevent interference with the application which called them up. In this case the A4 register is used as the base address for the resource’s global variables, as illustrated in the following diagram:

It is important when writing a code resource to be aware of how and when to set up A4. The different types of code resources require different declarations of the main() routine. The example consists of a single segment code resource which takes 2 arguments, which are a number of beeps, and the address of a string to receive a value. The code resource beeps the appropriate number of times, and then puts “Hello world” into the string. Here is the first version of the code resource:

/* 1 */

/* CodeResource.c */
void CRdoBeep(int beepSize);

void main(int beepSize, char *receiveString)
{
static char sLiteral[] = "Hello world"; 

strcpy(receiveString,sLiteral);
CRdoBeep(beepSize);
}

void CRdoBeep(int beepSize)
{
int i;

for (i=0; i<beepSize; i++)
  SysBeep(beepSize);
}

Create a new project, Resource.pi, and add the CodeResource.c file and the ANSI-A4 library to the project. Go to Set Project Type... and select the Code Resource button. Set Name to myCodeResource, Type to CODE, and ID to 31. One of the effects of changing the project type to anything other than Application is to cause the compiler to use the A4 register instead of the A5 as the address of the beginning of the application globals. Now select Build Code Resource..., and save the resource into Main.pi.rsrc. Another project called Main.pi will be used to test the code resource, and it will expect to find the code resource in that file in the folder. Create another new project in the same folder as Resource.pi, and add this program to it:

/* 2 */

/* UsesCodeResource.c */
#include <stdio.h>

typedef void (*CRPtr) (int,char*);

void main()
{
char myString[20];
Handle myCRhandle;

myCRhandle = GetNamedResource('CODE',"\pmyCodeResource");
HLock(myCRhandle);
(* (CRPtr) (*myCRhandle))(5,myString);
HUnlock(myCRhandle);
printf("myString=\"%s\"\n",myString);
}

Add UsesCodeResource.c and the ANSI library, and give it a try. The code resource will be loaded, it will beep 5 times, and then display some garbage instead of “Hello world”. The Disassemble command is useful in pointing out the problem. For the code resource:

main:
00000000: 4E56 0000          LINK      A6,#$0000
00000004: 486C 0000          PEA       sLiteral(A4)
00000008: 2F2E 000A          MOVE.L    receiveString(A6),-(A7)
0000000C: 4EAC 0000          JSR       strcpy(A4)
00000010: 3EAE 0008          MOVE.W    beepSize(A6),(A7)
00000014: 4EAC 0000          JSR       CRdoBeep(A4)
00000018: 4E5E               UNLK      A6
0000001A: 4E75               RTS
0000001C

CRdoBeep:
00000000: 4E56 0000          LINK      A6,#$0000
00000004: 2F07               MOVE.L    D7,-(A7)
00000006: 7E00               MOVEQ     #$00,D7
00000008: 6008               BRA.S     *+$000A      ; 00000012
0000000A: 3F2E 0008          MOVE.W    beepSize(A6),-(A7)
0000000E: A9C8               _SysBeep
00000010: 5247               ADDQ.W    #$1,D7
00000012: BE6E 0008          CMP.W     beepSize(A6),D7
00000016: 6DF2               BLT.S     *-$000C      ; 0000000A
00000018: 2E1F               MOVE.L    (A7)+,D7
0000001A: 4E5E               UNLK      A6
0000001C: 4E75               RTS
0000001E

Notice the instruction PEA sLiteral(A4). This depends on having A4 set to the address of the beginning of the code resource, so that sLiteral can be found. If MacsBug is used by putting a Debugger() call in CallsCodeResource.c, it can be seen that upon entry to the code resource’s main, A0 is set to the correct place, but A4 isn’t. Global variables always use offsets from A4 in code resources. In multi-segment code resources, all string literals also use an A4 offset. This works the same in C++, except that C++ has an option “Put string literals in code”, that will keep them from using A4. To fix the bug, change the code resource to look like this:

/* 3 */

/* CodeResource.c */
#include <SetUpA4.h>
void CRdoBeep(int beepSize);

void main(int beepSize, char *receiveString)
{
static char sLiteral[] = "Hello world"; 

RememberA0();
SetUpA4();
strcpy(receiveString,sLiteral);
CRdoBeep(beepSize);
RestoreA4();
}

void CRdoBeep(int beepSize)
{
int i;

for (i=0; i<beepSize; i++)
  SysBeep(beepSize);
}

To understand why this change makes the code resource work, see the disassembly of CallsCodeResource.c:

main:
00000000: 4E56 FFEC          LINK      A6,#$FFEC
00000004: 2F0C               MOVE.L    A4,-(A7)
00000006: 42A7               CLR.L     -(A7)
00000008: 2F3C 434F 4445     MOVE.L    #$434F4445,-(A7)
  ; 'CODE'
0000000E: 486D 0000          PEA       "\pmyCodeResource"
00000012: A9A1               _GetNamedResource
00000014: 285F               MOVEA.L   (A7)+,A4
00000016: 204C               MOVEA.L   A4,A0
00000018: A029               _HLock
0000001A: 486E FFEC          PEA       myString(A6)
0000001E: 3F3C 0005          MOVE.W    #$0005,-(A7)
00000022: 2054               MOVEA.L   (A4),A0
00000024: 4E90               JSR       (A0)
00000026: 204C               MOVEA.L   A4,A0
00000028: A02A               _HUnlock
0000002A: 486E FFEC          PEA       myString(A6)
0000002E: 486D 0000          PEA       "myString="%s""
00000032: 4EAD 0000          JSR       printf
00000036: 286E FFE8          MOVEA.L   $FFE8(A6),A4
0000003A: 4E5E               UNLK      A6
0000003C: 4E75               RTS

The _GetNamedResource trap returns a handle to the code resource on the stack. It is saved in A4 (A4 is not special in this case, it’s just what the compiler chose to use). Its dereferenced value is placed in A0, and the program does a JSR to the address in A0, the start of the code resource. The code resource itself begins with a header. It is possible to write your own header by including it in the source code for the code resource, and checking the Custom Header option in the Set Project Type dialog. In most cases, the option will not be selected, and the compiler will provide a default header for the code resource, like this:

00000000: BRA.S  *+$0010
     ...
00000010: LEA    start-of-resource,A0
00000014: NOP
00000016: NOP
00000018: BRA    main-of-code-resource

This sets A0 to the current address of the beginning of the code resource, and then jumps to the LINK instruction in the main function of the resource. A commented version of SetUpA4.h is useful in seeing the change made in the second version of the code resource:

/* 4 */

/*
 *  SetUpA4.h
 *
 *  Copyright (c) 1991 Symantec Corporation.
 *   All rights reserved.
 *
 *  This defines "SetUpA4()" and "RestoreA4()" routines that 
 *  will work in all A4-based projects.
 *
 *  "RememberA4()" or "RememberA0()" must be called in advance 
 *  to store away the value of A4 where it can be found by 
 *  "SetUpA4()".  The matching calls to "RememberA4()" (or 
 *  "RememberA0()") and "SetUpA4()" *MUST* occur in the same 
 *  file.
 *
 *  Note that "RememberA4()", "RememberA0()" "SetUpA4()", and
 *  "RestoreA4()" are not external.  Each file that uses them 
 *  must include its own copy.
 *
 *  If this file is used in the main file of a code resource 
 *  with "Custom Headers", be sure to #include it *AFTER* the 
 *  custom header!  Otherwise, the code resource will begin 
 *  with the code for the function "__GetA4()", defined below.
 *
 */

static void
__GetA4(void)
{
 asm {
 bsr.s  @1;  PC, (points to next line) goes on the stack
 ;  Branch to @1
 
 dc.l 0 ;  store A4 here
@1 move.l (sp)+,a1 ;  pop item from stack (which points
 ;  to previous line) into a1
 }
}

#define RememberA4() do { __GetA4(); asm { move.l a4,(a1) } } while (0)
 // __GetA4() puts pointer to spot for storing a4 in a1
 // move a4 to spot a1 points to
 
#define RememberA0() do { __GetA4(); asm { move.l a0,(a1) } } while (0)
 // __GetA4() puts pointer to spot for storing a4 in a1
 // move a0 to spot a1 points to
 
#define SetUpA4()do { asm { move.l a4,-(sp) } __GetA4(); /
  asm { move.l (a1),a4 } } while (0);
 // push a4 onto the stack
 // Call __GetA4 which puts a pointer to the space into a1
 // move whatever a1 is pointing to into a4
 
#define RestoreA4()do { asm { move.l (sp)+,a4 } } while (0)
 // pop item from stack into a4
 
/* In other words:

 RememberA4 puts the value in A4 in special spot.
 RememberA0 puts the value in A0 in special spot.
 
 SetUpA4 puts current value in A4 on the stack and gets 
 value in special spot and puts it in A4.
 RestoreA4 pops saved value of A4 from stack into A4.
*/

Here is the disassembly of the changed portion of the code resource:

__GetA4:
00000000: 6104               BSR.S     *+$0006      ; 00000006
00000002: 0000 0000          ORI.B     #$00,D0
00000006: 225F               MOVEA.L   (A7)+,A1
00000008: 4E75               RTS
0000000A

main:
00000000: 4E56 0000          LINK      A6,#$0000
00000004: 4EAC 0000          JSR       __GetA4(A4)
00000008: 2288               MOVE.L    A0,(A1)
0000000A: 2F0C               MOVE.L    A4,-(A7)
0000000C: 4EAC 0000          JSR       __GetA4(A4)
00000010: 2851               MOVEA.L   (A1),A4
00000012: 486C 0000          PEA       sLiteral(A4)
00000016: 2F2E 000A          MOVE.L    receiveString(A6),-(A7)
0000001A: 4EAC 0000          JSR       strcpy(A4)
0000001E: 508F               ADDQ.L    #$8,A7
00000020: 3F2E 0008          MOVE.W    beepSize(A6),-(A7)
00000024: 4EAC 0000          JSR       CRdoBeep(A4)
00000028: 548F               ADDQ.L    #$2,A7
0000002A: 285F               MOVEA.L   (A7)+,A4
0000002C: 4E5E               UNLK      A6
0000002E: 4E75               RTS
00000030

The RememberA0() in the source creates the 2 instructions after the LINK. It first does a JSR to __GetA4, whose job it is to get an address into A1. Notice that the second line of __GetA4 is a DC.L, which allocates 4 bytes, which are used for storing the addresses. The fact that the SetUpA4.h actually reserves some memory, unlike most other header files, is why it must always be included in each segment that uses any of RememberA4(), RememberA0(), SetUpA4(), or RestoreA4(). The BSR.S pushes the address of the 4 bytes onto the stack and then jumps over the 4 bytes. Then the address is popped from the stack into A1, and the function returns. The value of A0 is then saved at that address. The next 3 instructions in the code resource’s main are generated from SetUpA4(). It first pushes the current value of A4 onto the stack, so that it can be restored before returning to the application, which was probably using A4 for its own purposes. Then, the JSR to __GetA4 again gets the address of the storage area into A1. The address stored there is then placed into A4, which now holds the correct base address for the code resource. After the code resource does its work, it finishes up with RestoreA4(). That generates the MOVEA.L instruction which restores the old value of A4 from the stack before the code resource returns to the application which called it. This example may have raised some more questions, which I will try to answer here.

Q. Does this work the same in C++ as it works in C?

A. The code produced by C++ for a code resource that contains #include <SetUpA4.h> is almost identical to that produced by C, but the mechanism for producing it is different. If you look at SetUpA4.h (in Mac #includes: THINK #includes) you will see #if THINK_C which will select the C or the C++ version of the source. The __GetA4 is essentially the same for both versions, but the C++ version reflects its less powerful asm capabilities. In C, the calls like RememberA4() are implemented as #defines, while in C++ they are inline functions.

Q. Does any of this also apply to the other non-application projects, like Desk Accessories and Device Drivers?

A. The non-application projects are similar in that they all use offsets from A4 instead of A5 to access globals. You don't need to use SetUpA4 for desk accessories and device drivers, because the compiler provides a header which sets up the A4 for you.

Q. Why would one want to use a custom header in a code resource?

A. You can use the 18 bytes of the header for any purpose, as long as the first word is reserved for the code which will branch to where the resource is to begin execution. You could put flags for the version of the resource, or similar information, to be read by the code resource or by the program that is calling it. Just remember when you do that to put the #include <SetUpA4.h> after the header, or the code resource will start in the code SetUpA4.h generates, which isn’t desireable.

Q. What are the prototypes for the main() functions of various kinds of code resources?

A.

CDEF control definition
pascal long main(short varCode, ControlHandle theControl, 
 short message, long param);
FKEY function key
main();
INIT
main();
LDEF list definition
pascal main(short lMessage, Boolean lSelect, Rect lRect, 
 Cell lCell, short lDataOffset, short lDataLen, 
 ListHandle lHandle);
MDEF menu definition
pascal main(short message, MenuHandle theMenu, 
 Rect *menuRect, Point hitPt, short *whichItem);
WDEF window definition
pascal long main(short varCode, WindowPtr theWindow, 
 short message, long param);

 
AAPL
$98.38
Apple Inc.
+0.71
MSFT
$44.30
Microsoft Corpora
-0.21
GOOG
$590.83
Google Inc.
+1.81

MacTech Search:
Community Search:

Software Updates via MacUpdate

Bartender 1.2.20 - Organize your menu ba...
Bartender lets you organize your menu bar apps. Features: Lets you tidy your menu bar apps how you want. See your menu bar apps when you want. Hide the apps you need to run, but do not need to... Read more
TotalFinder 1.6.2 - Adds tabs, hotkeys,...
TotalFinder is a universally acclaimed navigational companion for your Mac. Enhance your Mac's Finder with features so smart and convenient, you won't believe you ever lived without them. Tab-based... Read more
Vienna 3.0.0 RC 2 :be5265e: - RSS and At...
Vienna is a freeware and Open-Source RSS/Atom newsreader with article storage and management via a SQLite database, written in Objective-C and Cocoa, for the OS X operating system. It provides... Read more
VLC Media Player 2.1.5 - Popular multime...
VLC Media Player is a highly portable multimedia player for various audio and video formats (MPEG-1, MPEG-2, MPEG-4, DivX, MP3, OGG, ...) as well as DVDs, VCDs, and various streaming protocols. It... Read more
Default Folder X 4.6.7 - Enhances Open a...
Default Folder X attaches a toolbar to the right side of the Open and Save dialogs in any OS X-native application. The toolbar gives you fast access to various folders and commands. You just click... Read more
TinkerTool 5.3 - Expanded preference set...
TinkerTool is an application that gives you access to additional preference settings Apple has built into Mac OS X. This allows to activate hidden features in the operating system and in some of the... Read more
Audio Hijack Pro 2.11.0 - Record and enh...
Audio Hijack Pro drastically changes the way you use audio on your computer, giving you the freedom to listen to audio when you want and how you want. Record and enhance any audio with Audio Hijack... Read more
Intermission 1.1.1 - Pause and rewind li...
Intermission allows you to pause and rewind live audio from any application on your Mac. Intermission will buffer up to 3 hours of audio, allowing users to skip through any assortment of audio... Read more
Autopano Giga 3.6 - Stitch multiple imag...
Autopano Giga allows you to stitch 2, 20, or 2,000 images. Version 3.0 integrates impressive new features that will definitely make you adopt Autopano Pro or Autopano Giga: Choose between 9... Read more
Airfoil 4.8.7 - Send audio from any app...
Airfoil allows you to send any audio to AirPort Express units, Apple TVs, and even other Macs and PCs, all in sync! It's your audio - everywhere. With Airfoil you can take audio from any... Read more

Latest Forum Discussions

See All

Marvel Contest of Champions Announced at...
Marvel Contest of Champions Announced at Comic-Con Posted by Jennifer Allen on July 28th, 2014 [ permalink ] Announced over the weekend at San Diego Comic-Con was the fairly exciting looking Marvel Contest of Champions. | Read more »
Teenage Mutant Ninja Turtles Review
Teenage Mutant Ninja Turtles Review By Jennifer Allen on July 28th, 2014 Our Rating: :: DULL SWIPINGUniversal App - Designed for iPhone and iPad The pizza power is weak when it comes to this Teenage Mutant Ninja Turtles game.   | Read more »
Exploration Focused Puzzle Game Beatbudd...
Exploration Focused Puzzle Game Beatbuddy Set to Make Transition from PC to iOS this September Posted by Jennifer Allen on July 28th, 2014 [ permalink ] | Read more »
PlanetHD
PlanetHD By Nadia Oxford on July 28th, 2014 Our Rating: :: SPACE MADNESSUniversal App - Designed for iPhone and iPad PlanetHD will keep players busy for a while, though its unpredictable physics are a handful to deal with.   | Read more »
This Week at 148Apps: July 21-25, 2014
Another Week of Expert App Reviews   At 148Apps, we help you sort through the great ocean of apps to find the ones we think you’ll like and the ones you’ll need. Our top picks become Editor’s Choice, our stamp of approval for apps with that little... | Read more »
Reddme for iPhone - The Reddit Client (...
Reddme for iPhone - The Reddit Client 1.0 Device: iOS iPhone Category: News Price: $.99, Version: 1.0 (iTunes) Description: Reddme for iPhone is an iOS 7-optimized Reddit client that offers a refreshing new way to experience Reddit... | Read more »
Jacob Jones and the Bigfoot Mystery : Ep...
Jacob Jones and the Bigfoot Mystery : Episode 2 1.0 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0 (iTunes) Description: Jacob Jones is back in Episode 2 of one of Apples 'Best of 2013' games and an App Store... | Read more »
New Trailer For Outcast Odyssey, A New K...
New Trailer For Outcast Odyssey, A New Kind of Card Battler Posted by Jennifer Allen on July 25th, 2014 [ permalink ] Out this Fall is a new kind of card battle game: Outcast Odyssey. | Read more »
Hay Day – Tip, Tricks, Strategies, and C...
Recently got into Supercell’s other huge hit, Hay Day and could do with some advice on what to do? We’ve got you covered with some helpful trips and tricks to bear in mind! Ticking Along One of the key things to keep in mind while building up that... | Read more »
Monster Head Review
Monster Head Review By Nadia Oxford on July 25th, 2014 Our Rating: :: FEEDING TIMEUniversal App - Designed for iPhone and iPad Racking up a high score with Monster Head is trickier than it first appears. The appeal wears out fairly... | Read more »

Price Scanner via MacPrices.net

13-inch 2.5GHz MacBook Pro on sale for $1099,...
Best Buy has the 13″ 2.5GHz MacBook Pro available for $1099.99 on their online store. Choose free shipping or free instant local store pickup (if available). Their price is $100 off MSRP. Price is... Read more
Roundup of Apple refurbished MacBook Pros, th...
The Apple Store has Apple Certified Refurbished 13″ and 15″ MacBook Pros available for up to $400 off the cost of new models. Apple’s one-year warranty is standard, and shipping is free. Their prices... Read more
Record Mac Shipments In Q2/14 Confound Analys...
A Seeking Alpha Trefis commentary notes that Apple’s fiscal Q3 2014 results released July 22, beat market predictions on earnings, although revenues were slightly lower than anticipated. Apple’s Mac’... Read more
Intel To Launch Core M Silicon For Use In Not...
Digitimes’ Monica Chen and Joseph Tsai, report that Intel will launch 14nm-based Core M series processors specifically for use in fanless notebook/tablet 2-in-1 models in Q4 2014, with many models to... Read more
Apple’s 2014 Back to School promotion: $100 g...
 Apple’s 2014 Back to School promotion includes a free $100 App Store Gift Card with the purchase of any new Mac (Mac mini excluded), or a $50 Gift Card with the purchase of an iPad or iPhone,... Read more
iMacs on sale for $150 off MSRP, $250 off for...
Best Buy has iMacs on sale for up to $160 off MSRP for a limited time. Choose free home shipping or free instant local store pickup (if available). Prices are valid for online orders only, in-store... Read more
Mac minis on sale for $100 off MSRP, starting...
Best Buy has Mac minis on sale for $100 off MSRP. Choose free shipping or free instant local store pickup. Prices are for online orders only, in-store prices may vary: 2.5GHz Mac mini: $499.99 2.3GHz... Read more
Global Tablet Market Grows 11% in Q2/14 Notwi...
Worldwide tablet sales grew 11.0 percent year over year in the second quarter of 2014, with shipments reaching 49.3 million units according to preliminary data from the International Data Corporation... Read more
New iPhone 6 Models to Have Staggered Release...
Digitimes’ Cage Chao and Steve Shen report that according to unnamed sources in Apple’s upstream iPhone supply chain, the new 5.5-inch iPhone will be released several months later than the new 4.7-... Read more
New iOS App Helps People Feel Good About thei...
Mobile shoppers looking for big savings at their favorite stores can turn to the Goodshop app, a new iOS app with the latest coupons and deals at more than 5,000 online stores. In addition to being a... Read more

Jobs Board

*Apple* Solutions Consultant (ASC) - Apple (...
**Job Summary** The ASC is an Apple employee who serves as an Apple brand ambassador and influencer in a Reseller's store. The ASC's role is to grow Apple Read more
Sr. Product Leader, *Apple* Store Apps - Ap...
**Job Summary** Imagine what you could do here. At Apple , great ideas have a way of becoming great products, services, and customer experiences very quickly. Bring Read more
*Apple* Solutions Consultant (ASC) - Apple (...
**Job Summary** The ASC is an Apple employee who serves as an Apple brand ambassador and influencer in a Reseller's store. The ASC's role is to grow Apple Read more
*Apple* Solutions Consultant (ASC) - Apple (...
**Job Summary** The ASC is an Apple employee who serves as an Apple brand ambassador and influencer in a Reseller's store. The ASC's role is to grow Apple Read more
WW Sales Program Manager, *Apple* Online St...
**Job Summary** Imagine what you could do here. At Apple , great ideas have a way of becoming great products, services, and customer experiences very quickly. Bring Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.