TweetFollow Us on Twitter

A4, Code Resources
Volume Number:9
Issue Number:12
Column Tag:Think Top 10

Code Resources
and the A4 World

By Scott Shurr, Symantec Technical Support, Symantec Corp.

This article will describe the various kinds of code resources, and talk about the differences between writing applications and code resources. In applications, the machine code produced by the compiler uses the A5 register as a base address from which to access the applications global variables. Code resources are intended to be run simultaneously with applications, so they use a scheme designed to prevent interference with the application which called them up. In this case the A4 register is used as the base address for the resource’s global variables, as illustrated in the following diagram:

It is important when writing a code resource to be aware of how and when to set up A4. The different types of code resources require different declarations of the main() routine. The example consists of a single segment code resource which takes 2 arguments, which are a number of beeps, and the address of a string to receive a value. The code resource beeps the appropriate number of times, and then puts “Hello world” into the string. Here is the first version of the code resource:

/* 1 */

/* CodeResource.c */
void CRdoBeep(int beepSize);

void main(int beepSize, char *receiveString)
{
static char sLiteral[] = "Hello world"; 

strcpy(receiveString,sLiteral);
CRdoBeep(beepSize);
}

void CRdoBeep(int beepSize)
{
int i;

for (i=0; i<beepSize; i++)
  SysBeep(beepSize);
}

Create a new project, Resource.pi, and add the CodeResource.c file and the ANSI-A4 library to the project. Go to Set Project Type... and select the Code Resource button. Set Name to myCodeResource, Type to CODE, and ID to 31. One of the effects of changing the project type to anything other than Application is to cause the compiler to use the A4 register instead of the A5 as the address of the beginning of the application globals. Now select Build Code Resource..., and save the resource into Main.pi.rsrc. Another project called Main.pi will be used to test the code resource, and it will expect to find the code resource in that file in the folder. Create another new project in the same folder as Resource.pi, and add this program to it:

/* 2 */

/* UsesCodeResource.c */
#include <stdio.h>

typedef void (*CRPtr) (int,char*);

void main()
{
char myString[20];
Handle myCRhandle;

myCRhandle = GetNamedResource('CODE',"\pmyCodeResource");
HLock(myCRhandle);
(* (CRPtr) (*myCRhandle))(5,myString);
HUnlock(myCRhandle);
printf("myString=\"%s\"\n",myString);
}

Add UsesCodeResource.c and the ANSI library, and give it a try. The code resource will be loaded, it will beep 5 times, and then display some garbage instead of “Hello world”. The Disassemble command is useful in pointing out the problem. For the code resource:

main:
00000000: 4E56 0000          LINK      A6,#$0000
00000004: 486C 0000          PEA       sLiteral(A4)
00000008: 2F2E 000A          MOVE.L    receiveString(A6),-(A7)
0000000C: 4EAC 0000          JSR       strcpy(A4)
00000010: 3EAE 0008          MOVE.W    beepSize(A6),(A7)
00000014: 4EAC 0000          JSR       CRdoBeep(A4)
00000018: 4E5E               UNLK      A6
0000001A: 4E75               RTS
0000001C

CRdoBeep:
00000000: 4E56 0000          LINK      A6,#$0000
00000004: 2F07               MOVE.L    D7,-(A7)
00000006: 7E00               MOVEQ     #$00,D7
00000008: 6008               BRA.S     *+$000A      ; 00000012
0000000A: 3F2E 0008          MOVE.W    beepSize(A6),-(A7)
0000000E: A9C8               _SysBeep
00000010: 5247               ADDQ.W    #$1,D7
00000012: BE6E 0008          CMP.W     beepSize(A6),D7
00000016: 6DF2               BLT.S     *-$000C      ; 0000000A
00000018: 2E1F               MOVE.L    (A7)+,D7
0000001A: 4E5E               UNLK      A6
0000001C: 4E75               RTS
0000001E

Notice the instruction PEA sLiteral(A4). This depends on having A4 set to the address of the beginning of the code resource, so that sLiteral can be found. If MacsBug is used by putting a Debugger() call in CallsCodeResource.c, it can be seen that upon entry to the code resource’s main, A0 is set to the correct place, but A4 isn’t. Global variables always use offsets from A4 in code resources. In multi-segment code resources, all string literals also use an A4 offset. This works the same in C++, except that C++ has an option “Put string literals in code”, that will keep them from using A4. To fix the bug, change the code resource to look like this:

/* 3 */

/* CodeResource.c */
#include <SetUpA4.h>
void CRdoBeep(int beepSize);

void main(int beepSize, char *receiveString)
{
static char sLiteral[] = "Hello world"; 

RememberA0();
SetUpA4();
strcpy(receiveString,sLiteral);
CRdoBeep(beepSize);
RestoreA4();
}

void CRdoBeep(int beepSize)
{
int i;

for (i=0; i<beepSize; i++)
  SysBeep(beepSize);
}

To understand why this change makes the code resource work, see the disassembly of CallsCodeResource.c:

main:
00000000: 4E56 FFEC          LINK      A6,#$FFEC
00000004: 2F0C               MOVE.L    A4,-(A7)
00000006: 42A7               CLR.L     -(A7)
00000008: 2F3C 434F 4445     MOVE.L    #$434F4445,-(A7)
  ; 'CODE'
0000000E: 486D 0000          PEA       "\pmyCodeResource"
00000012: A9A1               _GetNamedResource
00000014: 285F               MOVEA.L   (A7)+,A4
00000016: 204C               MOVEA.L   A4,A0
00000018: A029               _HLock
0000001A: 486E FFEC          PEA       myString(A6)
0000001E: 3F3C 0005          MOVE.W    #$0005,-(A7)
00000022: 2054               MOVEA.L   (A4),A0
00000024: 4E90               JSR       (A0)
00000026: 204C               MOVEA.L   A4,A0
00000028: A02A               _HUnlock
0000002A: 486E FFEC          PEA       myString(A6)
0000002E: 486D 0000          PEA       "myString="%s""
00000032: 4EAD 0000          JSR       printf
00000036: 286E FFE8          MOVEA.L   $FFE8(A6),A4
0000003A: 4E5E               UNLK      A6
0000003C: 4E75               RTS

The _GetNamedResource trap returns a handle to the code resource on the stack. It is saved in A4 (A4 is not special in this case, it’s just what the compiler chose to use). Its dereferenced value is placed in A0, and the program does a JSR to the address in A0, the start of the code resource. The code resource itself begins with a header. It is possible to write your own header by including it in the source code for the code resource, and checking the Custom Header option in the Set Project Type dialog. In most cases, the option will not be selected, and the compiler will provide a default header for the code resource, like this:

00000000: BRA.S  *+$0010
     ...
00000010: LEA    start-of-resource,A0
00000014: NOP
00000016: NOP
00000018: BRA    main-of-code-resource

This sets A0 to the current address of the beginning of the code resource, and then jumps to the LINK instruction in the main function of the resource. A commented version of SetUpA4.h is useful in seeing the change made in the second version of the code resource:

/* 4 */

/*
 *  SetUpA4.h
 *
 *  Copyright (c) 1991 Symantec Corporation.
 *   All rights reserved.
 *
 *  This defines "SetUpA4()" and "RestoreA4()" routines that 
 *  will work in all A4-based projects.
 *
 *  "RememberA4()" or "RememberA0()" must be called in advance 
 *  to store away the value of A4 where it can be found by 
 *  "SetUpA4()".  The matching calls to "RememberA4()" (or 
 *  "RememberA0()") and "SetUpA4()" *MUST* occur in the same 
 *  file.
 *
 *  Note that "RememberA4()", "RememberA0()" "SetUpA4()", and
 *  "RestoreA4()" are not external.  Each file that uses them 
 *  must include its own copy.
 *
 *  If this file is used in the main file of a code resource 
 *  with "Custom Headers", be sure to #include it *AFTER* the 
 *  custom header!  Otherwise, the code resource will begin 
 *  with the code for the function "__GetA4()", defined below.
 *
 */

static void
__GetA4(void)
{
 asm {
 bsr.s  @1;  PC, (points to next line) goes on the stack
 ;  Branch to @1
 
 dc.l 0 ;  store A4 here
@1 move.l (sp)+,a1 ;  pop item from stack (which points
 ;  to previous line) into a1
 }
}

#define RememberA4() do { __GetA4(); asm { move.l a4,(a1) } } while (0)
 // __GetA4() puts pointer to spot for storing a4 in a1
 // move a4 to spot a1 points to
 
#define RememberA0() do { __GetA4(); asm { move.l a0,(a1) } } while (0)
 // __GetA4() puts pointer to spot for storing a4 in a1
 // move a0 to spot a1 points to
 
#define SetUpA4()do { asm { move.l a4,-(sp) } __GetA4(); /
  asm { move.l (a1),a4 } } while (0);
 // push a4 onto the stack
 // Call __GetA4 which puts a pointer to the space into a1
 // move whatever a1 is pointing to into a4
 
#define RestoreA4()do { asm { move.l (sp)+,a4 } } while (0)
 // pop item from stack into a4
 
/* In other words:

 RememberA4 puts the value in A4 in special spot.
 RememberA0 puts the value in A0 in special spot.
 
 SetUpA4 puts current value in A4 on the stack and gets 
 value in special spot and puts it in A4.
 RestoreA4 pops saved value of A4 from stack into A4.
*/

Here is the disassembly of the changed portion of the code resource:

__GetA4:
00000000: 6104               BSR.S     *+$0006      ; 00000006
00000002: 0000 0000          ORI.B     #$00,D0
00000006: 225F               MOVEA.L   (A7)+,A1
00000008: 4E75               RTS
0000000A

main:
00000000: 4E56 0000          LINK      A6,#$0000
00000004: 4EAC 0000          JSR       __GetA4(A4)
00000008: 2288               MOVE.L    A0,(A1)
0000000A: 2F0C               MOVE.L    A4,-(A7)
0000000C: 4EAC 0000          JSR       __GetA4(A4)
00000010: 2851               MOVEA.L   (A1),A4
00000012: 486C 0000          PEA       sLiteral(A4)
00000016: 2F2E 000A          MOVE.L    receiveString(A6),-(A7)
0000001A: 4EAC 0000          JSR       strcpy(A4)
0000001E: 508F               ADDQ.L    #$8,A7
00000020: 3F2E 0008          MOVE.W    beepSize(A6),-(A7)
00000024: 4EAC 0000          JSR       CRdoBeep(A4)
00000028: 548F               ADDQ.L    #$2,A7
0000002A: 285F               MOVEA.L   (A7)+,A4
0000002C: 4E5E               UNLK      A6
0000002E: 4E75               RTS
00000030

The RememberA0() in the source creates the 2 instructions after the LINK. It first does a JSR to __GetA4, whose job it is to get an address into A1. Notice that the second line of __GetA4 is a DC.L, which allocates 4 bytes, which are used for storing the addresses. The fact that the SetUpA4.h actually reserves some memory, unlike most other header files, is why it must always be included in each segment that uses any of RememberA4(), RememberA0(), SetUpA4(), or RestoreA4(). The BSR.S pushes the address of the 4 bytes onto the stack and then jumps over the 4 bytes. Then the address is popped from the stack into A1, and the function returns. The value of A0 is then saved at that address. The next 3 instructions in the code resource’s main are generated from SetUpA4(). It first pushes the current value of A4 onto the stack, so that it can be restored before returning to the application, which was probably using A4 for its own purposes. Then, the JSR to __GetA4 again gets the address of the storage area into A1. The address stored there is then placed into A4, which now holds the correct base address for the code resource. After the code resource does its work, it finishes up with RestoreA4(). That generates the MOVEA.L instruction which restores the old value of A4 from the stack before the code resource returns to the application which called it. This example may have raised some more questions, which I will try to answer here.

Q. Does this work the same in C++ as it works in C?

A. The code produced by C++ for a code resource that contains #include <SetUpA4.h> is almost identical to that produced by C, but the mechanism for producing it is different. If you look at SetUpA4.h (in Mac #includes: THINK #includes) you will see #if THINK_C which will select the C or the C++ version of the source. The __GetA4 is essentially the same for both versions, but the C++ version reflects its less powerful asm capabilities. In C, the calls like RememberA4() are implemented as #defines, while in C++ they are inline functions.

Q. Does any of this also apply to the other non-application projects, like Desk Accessories and Device Drivers?

A. The non-application projects are similar in that they all use offsets from A4 instead of A5 to access globals. You don't need to use SetUpA4 for desk accessories and device drivers, because the compiler provides a header which sets up the A4 for you.

Q. Why would one want to use a custom header in a code resource?

A. You can use the 18 bytes of the header for any purpose, as long as the first word is reserved for the code which will branch to where the resource is to begin execution. You could put flags for the version of the resource, or similar information, to be read by the code resource or by the program that is calling it. Just remember when you do that to put the #include <SetUpA4.h> after the header, or the code resource will start in the code SetUpA4.h generates, which isn’t desireable.

Q. What are the prototypes for the main() functions of various kinds of code resources?

A.

CDEF control definition
pascal long main(short varCode, ControlHandle theControl, 
 short message, long param);
FKEY function key
main();
INIT
main();
LDEF list definition
pascal main(short lMessage, Boolean lSelect, Rect lRect, 
 Cell lCell, short lDataOffset, short lDataLen, 
 ListHandle lHandle);
MDEF menu definition
pascal main(short message, MenuHandle theMenu, 
 Rect *menuRect, Point hitPt, short *whichItem);
WDEF window definition
pascal long main(short varCode, WindowPtr theWindow, 
 short message, long param);

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

VueScan 9.5.09 - Scanner software with a...
VueScan is a scanning program that works with most high-quality flatbed and film scanners to produce scans that have excellent color fidelity and color balance. VueScan is easy to use, and has... Read more
Airmail 2.1 - Powerful, minimal email cl...
Airmail 2 is a new mail client designed for OS X 10.10 Yosemite with fast performance and intuitive interaction. Support for iCloud, MS Exchange, Gmail, Google Apps, IMAP, POP3, Yahoo!, AOL, Outlook.... Read more
Logitech Control Center 3.9.2 - Keyboard...
Logitech Control Center (LCC) is designed to support OS X and allows you to take full advantage of your Logitech keyboard, mouse, or trackball. With the LCC you can: Browse the Internet using... Read more
Adobe Acrobat Pro 15.007.20033 - Powerfu...
Acrobat Pro DC is available only as a part of Adobe Creative Cloud, and can only be installed and/or updated through Adobe's Creative Cloud app. Adobe Acrobat Pro DC with Adobe Document Cloud... Read more
CleanMyMac 3.0.1 - Delete files that was...
CleanMyMac makes space for the things you love. Sporting a range of ingenious new features, CleanMyMac lets you safely and intelligently scan and clean your entire system, delete large, unused files... Read more
Evernote 6.0.10 - Create searchable note...
Evernote allows you to easily capture information in any environment using whatever device or platform you find most convenient, and makes this information accessible and searchable at anytime, from... Read more
CleanApp 5.0.1 - Application deinstaller...
CleanApp is an application deinstaller and archiver.... Your hard drive gets fuller day by day, but do you know why? CleanApp 5 provides you with insights how to reclaim disk space. There are... Read more
Quicken 2015 2.5.0 - Complete personal f...
Quicken 2015 helps you manage all your personal finances in one place, so you can see where you're spending and where you can save. Quicken automatically categorizes your financial transactions,... Read more
Tonality Pro 1.1.4 - Professional-grade...
Tonality Pro gives you the power to create stunning and dramatic black & white images. This is a complete monochrome image editor with more than 150 one-click style presets, totally unique... Read more
Adobe Photoshop CC 2014 15.2.2 - Profess...
Photoshop CC 2015 is available as part of Adobe Creative Cloud for as little as $19.99/month (or $9.99/month if you're a previous Photoshop customer). Photoshop CS6 is still available for purchase (... Read more

Play Endless Golf in Flick Golf Free...
Full Fat has released a new update for Flick Golf! Free. The ‘Eliminator’ update brings a whole new way to play with its endless round. [Read more] | Read more »
The Enchanted Cave 2 (Games)
The Enchanted Cave 2 2.1 Device: iOS Universal Category: Games Price: $2.99, Version: 2.1 (iTunes) Description: Delve into a strange cave with a seemingly endless supply of treasure, strategically choosing your battles to gather as... | Read more »
Crystal Siege is on Sale With a New Univ...
Crystal Siege,  FDG Entertainment's RPG  Tower Defense game, has gone universal in its latest update. [Read more] | Read more »
Platforming Action RPG Swordigo is Curre...
Touch Foo's 2D action-platformer, Swordigo, is free for a limited time on the App Store. Now you can run, jump, and slash your way through adventure for absolutely nothing. [Read more] | Read more »
Watch This Homerun Slides into Home on t...
Eyes Wide Games has launched their one-touch baseball game, Watch This Homerun, for the Apple Watch. [Read more] | Read more »
Disney Celebrates May 4th With Galaxy Si...
For Star Wars Day, May 4, join Disney Interactive and Lucasfilm as they celebrate with a whole lot of in=-app sales for their Star Wars apps. [Read more] | Read more »
Oh My Pixel! We Go Hands-on With The Kni...
I recently had a chance to play around with the upcoming Knights of Pen & Paper 2 from Paradox Interactive. I was a huge fan of the first game, so I had a lot of expectations going into it - and I wasn't disappointed. The game has gotten some... | Read more »
Throw Out Your Stylus and Sketch With Pe...
Penpoint Drawing, by Damin Liu,  is a new creative drawing app that uses your finger as your stylus. [Read more] | Read more »
Oceanhouse has Released Just So Thankful...
Oceanhouse Media, makers of digital book apps, are celebrating Mother's Day with a giveaway and a new app. [Read more] | Read more »
Get Dressed, the Virtual Wardrobe App fo...
Dressed, by  Kabuki Vision, is one of the first fashion apps for the Apple Watch. It pairs your watch with your iPhone to let you browse garments from your closet and mix and match them to create the perfect outfit. To add new pieces you just use... | Read more »

Price Scanner via MacPrices.net

Mac Pros on sale for up to $260 off MSRP
B&H Photo has Mac Pros on sale for up to $260 off MSRP. Shipping is free, and B&H charges sales tax in NY only: - 3.7GHz 4-core Mac Pro: $2799, $200 off MSRP - 3.5GHz 6-core Mac Pro: $3719.99... Read more
Save up to $600 with Apple refurbished Mac Pr...
The Apple Store is offering Apple Certified Refurbished Mac Pros for up to $600 off the cost of new models. An Apple one-year warranty is included with each Mac Pro, and shipping is free. The... Read more
iMacs on sale for up to $205 off MSRP, NY tax...
B&H Photo has 21″ and 27″ iMacs on sale for up to $205 off MSRP including free shipping plus NY sales tax only: - 21″ 1.4GHz iMac: $999 $100 off - 21″ 2.7GHz iMac: $1189 $110 off - 21″ 2.9GHz... Read more
12-inch 1.1GHz Silver MacBook in stock today
B&H Photo has the new 12″ 1.1GHz Silver MacBook in stock today for $1299 including free shipping plus NY sales tax only. Act now if you’re interested, since we don’t expect B&H to have this... Read more
iPad Air 2s on sale for up to $50 off, NY tax...
B&H Photo has iPad Air 2s on sale for up to $64 off MSRP including free shipping plus NY sales tax only: - 16GB iPad Air 2 WiFi: $469 $30 off - 64GB iPad Air 2 WiFi: $549.99 $50 off - 128GB iPad... Read more
Check Apple prices on any device with the iTr...
MacPrices is proud to offer readers a free iOS app (iPhones, iPads, & iPod touch) and Android app (Google Play and Amazon App Store) called iTracx, which allows you to glance at today’s lowest... Read more
Sale! New 13-inch 256GB MacBook Air for $1099...
B&H Photo has the new 2015 13″ 1.6GHz/256GB MacBook Air on sale for $1099.99 including free shipping plus NY tax only. Their price is $100 off MSRP. Read more
Japan Post Group, IBM and Apple Deliver iPads...
Japan Post Group, IBM and Apple executives meeting in in New York City yesterday announced a first-of-its-kind initiative aimed at improving the quality of life for millions of Japanese senior... Read more
Worldwide Tablet Market Contracts For Second...
Worldwide tablet shipments recorded a second consecutive quarter of year-over-year decline in the first calendar quarter of 2015 (1Q15), according to preliminary data from the International Data... Read more
Apple restocks refurbished Mac minis for up t...
The Apple Store has restocked Apple Certified Refurbished 2014 Mac minis, with models available starting at $419. Apple’s one-year warranty is included with each mini, and shipping is free: - 1.4GHz... Read more

Jobs Board

Senior Identity Architect - *Apple* Pay - A...
Changing the world is all in a day039s work at Apple . If you love innovation, here039s your chance to make a career of it. You039ll work hard. But the job comes with Read more
Hardware Systems Integration Engineer - *App...
Changing the world is all in a day039s work at Apple . If you love innovation, here039s your chance to make a career of it. You039ll work hard. But the job comes with Read more
Senior Identity Architect - *Apple* Pay - A...
Changing the world is all in a day039s work at Apple . If you love innovation, here039s your chance to make a career of it. You039ll work hard. But the job comes with Read more
Hardware Systems Integration Engineer - *App...
Changing the world is all in a day039s work at Apple . If you love innovation, here039s your chance to make a career of it. You039ll work hard. But the job comes with Read more
Senior Identity Architect - *Apple* Pay - A...
Changing the world is all in a day039s work at Apple . If you love innovation, here039s your chance to make a career of it. You039ll work hard. But the job comes with Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.