TweetFollow Us on Twitter

Modal Filter 2
Volume Number:9
Issue Number:8
Column Tag:Getting Started

Related Info: Dialog Manager Event Manager

The Modal Dialog Filter - Part II

Preprocessing events for a modal dialog.

By Dave Mark, MacTech Magazine Regular Contributing Author

By the time you read this, summer will be reaching towards the fall and MacWorld Expo will be on everybody’s mind. If you read this before (or at) MacWorld expo, stop by and say hello. I’ll be at the Addison-Wesley booth and at MacTech Live! I’d love to hear from you. By the way, has anyone picked up a copy of Learn C++ on the Macintosh yet? If you have, drop me a line on CompuServe or AOL and let me know what you think.

Last month, we entered and ran a program called DLOGFilter. DLOGFilter implemented a dialog box containing two text-edit fields (see Figure 1). The first field (labeled Ten chars max:) limited input to a maximum of 10 characters. The second text-edit field (labeled Number (1-100):) limited input to numeric characters only.

Figure 1. The DLOGFilter dialog box.

The dialog box requires that you enter a number between 1 and 100 in the Number field. If you click the OK button before a legal number is entered, a warning message is displayed (see Figure 2) and the dialog sticks around.

Figure 2. Here’s what happens when you click the OK button without entering a number.

The key to this program is the filter procedure, or filterproc, used to preprocess all events before they are passed on to the Dialog Manager. In this case, we are interested in intercepting all keyDown and autoKey events before the Dialog Manager interprets them as text-edit keystrokes. You’ll see how to do this as we walk through the DLOGFilter code.

Walking Through the DLOGFilter code

DLOGFilter starts off with a host of #defines. You’ll see these again as they are used throughout the code. I know this is obvious, but here’s a word or two about the naming convention I use in my code. Start all constants with a lower-case k, with two exceptions. Menu and dialog items start with a lower-case i and menu resource id’s start with a lower case m. Notice that the remainder of the constant name is spelled according to Pascal rules, as opposed to C rules. Pascal starts each word with an upper-case letter, while C traditionally uses all upper-case letters, separating each word by an underscore (_). I think the Pascal method is much easier to read. As it happens, most of Apple’s C code uses the Pascal convention as well.

/* 1 */

#define kDialogResID 128
#define kMBARid  128
#define kMessageAlertID   129

#define kSleep   60L
#define kMoveToFront (WindowPtr)-1L
#define kNULLFilterProc   (ProcPtr)0L

#define kOn 1
#define kOff0

#define kEditItemExists   true
#define kEventNotHandledYet false
#define kEventHandledtrue

#define kMaxFieldLength   10

#define kEnterKey3
#define kBackSpaceKey8
#define kTabKey  9
#define kReturnKey 13
#define kEscapeKey 27
#define kLeftArrow 28
#define kRightArrow29
#define kUpArrow 30
#define kDownArrow 31
#define kPeriodKey 46
#define kDeleteKey 127

#define iTenCharMaxText   4
#define iNumberText6

#define mApple   128
#define iAbout   1

#define mFile    129
#define iDialog  1
#define iQuit    3

As usual, we’ve declared the global gDone as a Boolean to tell us when to drop out of the main event loop. As always, we start global variables with the letter g. There are lots of other naming conventions for variables. For example, some folks start their variables with a letter indicating the type of the variable. This can come in handy if you are writing code that gets shared among a group of people.

/* 2 */

/*************/
/*  Globals  */
/*************/
Boolean gDone;

Here’s the function prototypes for every single routine in the program. Get in the habit of providing function prototypes for all your routines. Since C++ requires function prototypes, this is a good habit to get into.

/* 3 */

/***************/
/*  Functions  */
/***************/
void    ToolboxInit( void );
void    MenuBarInit( void );
void    EventLoop( void );
void    DoEvent( EventRecord *eventPtr );
void    HandleMouseDown( EventRecord *eventPtr );
void    HandleMenuChoice( long menuChoice );
void    HandleAppleChoice( short item );
void    HandleFileChoice( short item );
void    DoDialog( void );

Here’s an unusual prototype. Look at the return type for the function DLOGFilter().

/* 4 */

pascal Boolean DLOGFilter( DialogPtr dialog, EventRecord *eventPtr, short 
*itemHitPtr );

The pascal keyword tells the compiler that this routine should be called using Pascal, as opposed to C, calling conventions. Here’s why this is important. When your code calls a regular C function, the compiler has no trouble using the C function-calling conventions. When you call a Toolbox function, the rules change a bit. Since the Toolbox was originally written in Pascal, all calls to it are made using the Pascal calling conventions. When you call a Toolbox function from your code, the compiler is smart enough to use the Pascal convention to pass parameters and return the return value to your code. The compiler knows to do this because the Toolbox function prototypes use the pascal keyword.

Where things get tricky is when you write a function in C that you’d like to be called by a Toolbox function. For example, in this program, we’re creating a function that will be called, periodically, by ModalDialog(). Which conventions do we use, C or Pascal? As it turns out, we yield to the Toolbox and declare our function using the pascal keyword. It’s not important to understand the difference between C and Pascal calling conventions, just as long as you remember this rule: If your routine is designed to be called by the Toolbox, be sure to declare it using the pascal keyword.

Here’s the rest of the function prototypes.

/* 5 */

Boolean ScrapIsOnlyDigits( void );
Boolean CallFilterProc( DialogPtr dialog, EventRecord
 *eventPtr, short *itemHitPtr );
short   CurEditField( DialogPtr dialog );
short   SelectionLength( DialogPtr dialog );
void    Message( Str255 messageStr );

Here’s some routines that arrived too late to be added to the THINK C 5 header files. They are part of System 7. The first three should be familiar to you from previous columns. The fourth will be used to retrieve the address of the default ModalDialog() filter procedure. You’ll see how this is used later on in the program.

/* 6 */

/* see tech note 304 */
pascal OSErr SetDialogDefaultItem( DialogPtr theDialog, 
 short newItem ) 
 = { 0x303C, 0x0304, 0xAA68 };        
pascal OSErr SetDialogCancelItem( DialogPtr theDialog, 
 short newItem )
 = { 0x303C, 0x0305, 0xAA68 };    
pascal OSErr SetDialogTrackCursor( DialogPtr theDialog, 
 Boolean tracks )
 = { 0x303C, 0x0306, 0xAA68 };
pascal OSErr GetStdFilterProc( ModalFilterProcPtr *theProc )
 = { 0x303C, 0x0203, 0xAA68 };

main() initializes the Toolbox and menu bar, then enters the main event loop. Notice the new spelling of ToolboxInit(). (I used to spell it ToolBoxInit() - Aack!)

/* 7 */

/************************************* main */
void  main( void )
{
 ToolboxInit();
 MenuBarInit();
 
 EventLoop();
}

Nothing new here...

/* 8 */

/************************************* ToolboxInit */

void  ToolboxInit( void )
{
 InitGraf( &thePort );
 InitFonts();
 InitWindows();
 InitMenus();
 TEInit();
 InitDialogs( NULL );
 InitCursor();
}

Not too much new here. This time I added a constant for the MBAR resource id.

/* 9 */

/************************************* MenuBarInit */

void  MenuBarInit( void )
{
 Handle menuBar;
 MenuHandle menu;
 
 menuBar = GetNewMBar( kMBARid );
 SetMenuBar( menuBar );

 menu = GetMHandle( mApple );
 AddResMenu( menu, 'DRVR' );
 
 DrawMenuBar();
}

Same old, same old...

/* 10 */

/************************************* EventLoop */

void  EventLoop( void )
{
 EventRecordevent;
 
 gDone = false;
 while ( gDone == false )
 {
 if ( WaitNextEvent( everyEvent, &event, kSleep, NULL ) )
 DoEvent( &event );
 }
}

Since our program only supports menus and a single dialog, we’ll only handle a few events. The dialog window events will be handled by the Dialog Manager.

/* 11 */

/************************************* DoEvent */

void  DoEvent( EventRecord *eventPtr )
{
 char   theChar;
 
 switch ( eventPtr->what )
 {
 case mouseDown: 
 HandleMouseDown( eventPtr );
 break;
 case keyDown:
 case autoKey:
 theChar = eventPtr->message & charCodeMask;
 if ( (eventPtr->modifiers & cmdKey) != 0 ) 
 HandleMenuChoice( MenuKey( theChar ) );
 break;
 }
}

Last month’s version of HandleMouseDown() included code for dragging a window around on the screen. Since we don’t have any windows, I took the liberty of deleting the offending lines. Sorry about the extra typing.

/* 12 */

/************************************* HandleMouseDown */

void  HandleMouseDown( EventRecord *eventPtr )
{
 WindowPtrwindow;
 short  thePart;
 long   menuChoice;
 
 thePart = FindWindow( eventPtr->where, &window );
 
 switch ( thePart )
 {
 case inMenuBar:
 menuChoice = MenuSelect( eventPtr->where );
 HandleMenuChoice( menuChoice );
 break;
 case inSysWindow : 
 SystemClick( eventPtr, window );
 break;
 }
}

Pretty standard menu handling code. HandleMenuChoice() dispatches the menu selection...

/* 13 */

/************************************* HandleMenuChoice */

void  HandleMenuChoice( long menuChoice )
{
 short  menu;
 short  item;
 
 if ( menuChoice != 0 )
 {
 menu = HiWord( menuChoice );
 item = LoWord( menuChoice );
 
 switch ( menu )
 {
 case mApple:
 HandleAppleChoice( item );
 break;
 case mFile:
 HandleFileChoice( item );
 break;
 }
 HiliteMenu( 0 );
 }
}

HandleAppleChoice() handles selections from the • menu. Feel free to add an about alert of your own design.

/* 14 */

/************************************* HandleAppleChoice */

void  HandleAppleChoice( short item )
{
 MenuHandle appleMenu;
 Str255 accName;
 short  accNumber;
 
 switch ( item )
 {
 case iAbout:
 SysBeep( 20 );
 break;
 default:
 appleMenu = GetMHandle( mApple );
 GetItem( appleMenu, item, accName );
 accNumber = OpenDeskAcc( accName );
 break;
 }
}

HandleFileChoice() handles the File menu selections. The first item in the File menu is the Dialog... item, which brings up our filtered dialog. The dialog is handled by the routine DoDialog().

/* 15 */

/************************************* HandleFileChoice */

void  HandleFileChoice( short item )
{
 switch ( item )
 {
 case iDialog:
 DoDialog();
 break;
 case iQuit:
 gDone = true;
 break;
 }
}

DoDialog() starts by loading the DLOG resource using GetNewDialog().

/* 16 */

/************************************* DoDialog */

void  DoDialog( void )
{
 DialogPtrdialog;
 BooleandialogDone = false;
 short  itemHit, iType;
 Handle iHandle;
 Rect   iRect;
 Str255 numberStr;
 long   number;

Strictly speaking, you should check the value returned by GetNewDialog(). This will keep you from an embarassing crash if the DLOG resource couldn’t be loaded for some reason (like there’s no more memory left, or the darn thing just wasn’t there).

/* 17 */

 dialog = GetNewDialog( kDialogResID, NULL, kMoveToFront );

As usual, we make the dialog visible, make it the current port, then call the three new System 7 routines.

/* 18 */

 ShowWindow( dialog );
 SetPort( dialog );
 
 SetDialogDefaultItem( dialog, ok );
 SetDialogCancelItem( dialog, cancel );
 SetDialogTrackCursor( dialog, kEditItemExists );

Check out the tech note that describes these new routines. You can find them on the developer CDs and, I’ll bet, on-line somewhere. If you can’t find it, write to Neil and maybe he’ll include them on the next MacTech CD.

// Be sure to read tech note #304 which covers 
// these three routines

With the dialog window visible, we can enter the main dialog loop. We’ll drop out of the loop once dialogDone is set to true.

/* 19 */

 while ( ! dialogDone )
 {

The loop consists of a call to ModalDialog() and a switch to interpret the result returned in itemHit. The first parameter is a pointer to a filter function. Our filter function is named DLOGFilter. Note the lack of parentheses in the function name. If we included the parens, the function would be called in place and the return value would be passed as the first parameter to ModalDialog(). We’ll get to DLOGFilter() in a minute.

/* 20 */

 ModalDialog( DLOGFilter, &itemHit );

 switch( itemHit )
 {

If the OK button was clicked, we’ll call GetDItem() and GetIText() to retrieve the text in the Number (1-100): text-edit field.

/* 21 */

case ok:
 GetDItem(dialog, iNumberText, &iType, &iHandle, &iRect );
 GetIText( iHandle, numberStr);

If the field is empty, we’ll print a message asking the user to enter a number in the field.

/* 22 */

 if ( numberStr[ 0 ] == 0 )
 {
  Message("\pYou must enter a number in the number field!");
 }

Otherwise, we’ll convert the text in the field into a number, then test to see if the number is between 1 and 100. If so, we can drop out of the loop.

/* 23 */

 else
 {
 StringToNum( numberStr, &number );
 
 if ( (number >= 1) && (number <= 100) )
 dialogDone = true;

If the number is not in the required range, we’ll print the appropriate message, then highlight all the text in the field.

/* 24 */

 else
 {
 Message("\pPlease enter a number between 1 and 100..." );
 SelIText( dialog, iNumberText, 0, 32767 );
 }
 }
 break;

How can we be sure that the text in the field is a number? As you’ll see, that’s part of the job of the filter procedure. DLOGFilter() makes sure that only numeric characters are entered in the number field.

If the Cancel button was pressed, we’ll drop out of the dialog loop.

/* 25 */

 case cancel:
 dialogDone = true;
 break;
 }
 }

Once out of the loop, we’ll free up the memory occupied by the dialog, then print an appropriate message.

/* 26 */

 DisposDialog( dialog );
 
 if ( itemHit == ok )
 Message( "\pYour number was valid!!!" );
 else
 Message( "\pDialog cancelled..." );
}

DLOGFilter() gets called every time ModalDialog() encounters an event. Pointers to the dialog and event are passed as the first two parameters. The third parameter allows DLOGFilter() to set the value of itemHit.

If the event is handled by DLOGFilter() (and we want ModalDialog() to ignore it) we’ll return a value of true, being sure to set the value of itemHit first (via itemHitPtr). If we didn’t handle the event, we’ll return false, asking ModalDialog() to process the event.

/* 27 */

/************************************* DLOGFilter */

pascal  Boolean  DLOGFilter( DialogPtr dialog, EventRecord *eventPtr, 
short *itemHitPtr )
{
 char   c;
 short  iType;
 Handle iHandle;
 Rect   iRect;
 Str255 textStr;
 long   scrapLength, scrapOffset;
 short  selecLength;

In this program, we’re only interested in keyDown and autoKey events. Feel free to add whatever events you like to the switch.

/* 28 */

 switch ( eventPtr->what )
 {
 case keyDown:
 case autoKey:

If the key pressed was one of those in the if clause, we’ll call the default filter procedure (the one ModalDialog() calls if we don’t provide one), returning the result returned by the default filterproc.

/* 29 */

 c = (eventPtr->message & charCodeMask);

 if ( (c == kReturnKey) || (c == kEnterKey) ||
 (c == kTabKey) || (c == kBackSpaceKey) ||
 (c == kEscapeKey) || (c == kLeftArrow) ||
 (c == kRightArrow) || (c == kUpArrow) ||
 (c == kDownArrow) || (c == kDeleteKey) )
 {
 return(CallFilterProc( dialog, eventPtr, itemHitPtr ));
 }

Otherwise, we’ll check to see if the edit cursor is inside the Ten chars max: field.

/* 30 */

 else if ( CurEditField( dialog ) == iTenCharMaxText )
 {

If so, we’ll retrieve the text from that field.

/* 31 */

 GetDItem(dialog, iTenCharMaxText, &iType, 
 &iHandle, &iRect);
 GetIText( iHandle, textStr);

Next, we’ll find out how many characters in that field are currently selected.

/* 32 */

 selecLength = SelectionLength( dialog );

If the current event represents the key sequence V, we’ll check to make sure the text in the clipboard won’t push us over our ten character limit.

/* 33 */

 if ( ( (eventPtr->modifiers & cmdKey) != 0) && 
 (c == 'v') )
 {

First, we’ll call GetScrap() to find out how many characters are in the clipboard. To programmers, the clipboard is known as the scrap, thus the name GetScrap(). Since the scrap can contain many types of data, we need to specify that we are interested in ‘TEXT’ data (as opposed to ‘PICT’ data, for example).

/* 34 */

 scrapLength = GetScrap( NULL, 'TEXT', &scrapOffset );

If the text that’s in the current field, plus the length of the scrap, minus the selection length (remember, the selection will be replaced by whatever is pasted) exceeds the 10 char limit, we’ll beep and return true.

/* 35 */

 if (textStr[0]+ scrapLength - selecLength > kMaxFieldLength)
 {
 SysBeep( 20 );
 *itemHitPtr = iTenCharMaxText;
 return( kEventHandled );
 }

Otherwise, we’ll let the default filterproc handle the paste.

/* 36 */

 else
 return(CallFilterProc( dialog, eventPtr, itemHitPtr) );
 }

If the field is full and no characters are selected (and thus replaced by the typed character), we’ll beep and return false.

/* 37 */

 if ((textStr[ 0 ] == kMaxFieldLength) && (selecLength == 0))
 {
 SysBeep( 20 );
 return( kEventHandled );
 }

Otherwise, we’ll let the default filterproc handle the event normally.

/* 38 */

 else
 return( CallFilterProc( dialog, eventPtr, itemHitPtr ) );
}

So much for the Ten chars max: field. Now we’ll handle an event that occurs when the current field is the Number (1-100): field.

/* 39 */

 else if ( CurEditField( dialog ) == iNumberText )
 {

This next line is superfluous. Feel free to delete it.

/* 40 */

 GetDItem( dialog, iNumberText, &iType, 
 &iHandle, &iRect );

Once again, we’ll retrieve the length of the current selection.

/* 41 */

 selecLength = SelectionLength( dialog );

Next, we’ll check to see if a V was typed. By the way, the Dialog Manager will convert a selection of Paste from the Edit menu to a V for us. Try it. This code should still work.

/* 42 */

 if ( ( (eventPtr->modifiers & cmdKey) != 0) && 
 (c == 'v') )
 {

If V was typed, we’ll check to be sure the scrap contains only digits. If so, we’ll let the default filterproc handle the paste.

/* 43 */

 if ( ScrapIsOnlyDigits() )
 {
 return( CallFilterProc( dialog, eventPtr, 
 itemHitPtr ) );
 }

Otherwise, we’ll beep and return.

/* 44 */

 else
 {
 SysBeep( 20 );
 *itemHitPtr = iNumberText;
 return( kEventHandled );
 }
 }

If the character typed was not a digit, and the command key was not held down, we’ll beep and return.

/* 45 */

 else if ( ((c < '0') || (c > '9')) && 
 ( (eventPtr->modifiers & cmdKey) == 0) )
 {
 SysBeep( 20 );
 *itemHitPtr = iNumberText;
 return( kEventHandled );
 }

If the character typed was a digit, or if a command-key sequence of any type was entered, we’ll let the default filterproc handle it.

/* 46 */

 else
 {
 return( CallFilterProc( dialog, eventPtr, itemHitPtr ) );
 }
 }
 break;
}

If anything else slips through, we’ll let the default filterproc handle it.

/* 47 */

 return( CallFilterProc( dialog, eventPtr, itemHitPtr ) );
}

You may have noticed that we started the filter off by checking for characters like return, enter, tab, delete, and the arrow keys. These are context-free keys. In other words, their importance is not related to the current field. We try to get those out of the way first, before we start checking for input related to a specific field.

ScrapIsOnlyDigits() checks the contents of the scrap to make sure each character is a digit, between ‘0’ and ‘9’.

/* 48 */

/************************************* ScrapIsOnlyDigits */

Boolean ScrapIsOnlyDigits( void )
{
 Handle textHandle;
 long   scrapLength, scrapOffset;
 BooleanonlyDigits = true;
 unsigned short  i;

First, we’ll allocate a new, minimum-sized handle. The Mac’s Memory Manager will allocate the minimum size block of memory, then return a pointer to a pointer to the block. We’ll get into handles in a later column. For the moment, just bear with me.

/* 49 */

 textHandle = NewHandle( 0 );

We pass that handle to GetScrap(), asking it to retrieve data of type ‘TEXT’ from the scrap, resizing the handled block to a size appropriate to hold the retrieved text.

/* 50 */

 scrapLength = GetScrap( textHandle, 'TEXT', &scrapOffset );

If the scrap was empty, or if text couldn’t be retireved (scrapLength was negative), we’ll return false.

/* 51 */

 if ( scrapLength <= 0 )
 return( false );

Since we are about to singly dereference the handle, we have to lock it. Once again, we’ll talk about this in a future column.

/* 52 */

 HLock( textHandle );

Next, we’ll walk through the text, checking for non-digits.

/* 53 */

 for ( i=0; i<scrapLength; i++ )
 {
 if (((*textHandle)[i] < '0') || ((*textHandle)[i] > '9'))
 onlyDigits = false;
 }

Next, unlock the handle, release the memory, and return the result.

/* 54 */

 HUnlock( textHandle );
 
 DisposHandle( textHandle );
 
 return( onlyDigits );
}

CallFilterProc() makes use of the fourth System 7 routine mentioned at the very top of the program.

/* 55 */

/************************************* CallFilterProc */

Boolean CallFilterProc( DialogPtr dialog, EventRecord *eventPtr, short 
*itemHitPtr )
{
 ModalFilterProcPtrtheModalProc;
 OSErr  myErr;

GetStdFilterProc() retrieves the default filterproc. The default filterproc takes care of things like drawing the outline around the default button, checking for the cancel key-equivalents, and changing the cursor to the i-beam when the cursor is over a text-edit field.

/* 56 */

 myErr = GetStdFilterProc(&theModalProc);

 if (myErr == noErr)
 return( theModalProc( dialog, eventPtr, itemHitPtr ) );
 else
 return( kEventNotHandledYet );
}

CurEditField() peeks into the dialog’s data structure and returns the adjusted value hidden in the editField field.

/* 57 */

/************************************* CurEditField */

short CurEditField( DialogPtr dialog )
{
 return( ((DialogPeek)dialog)->editField + 1 );
}

SelectionLength() starts by retrieving the current TEHandle from the specified dialog. The TEHandle is a handle to the struct describing the current text-edit field. The selEnd and selStart fields describe the position of the end and beginning of the text selection.

/* 58 */

/************************************* SelectionLength */

short SelectionLength( DialogPtr dialog )
{
 TEHandle teH;
 
 teH = ((DialogPeek)dialog)->textH;
 
 return( (**teH).selEnd - (**teH).selStart );
}
Message() puts up an alert containing the specified text string.

/************************************* Message */

void  Message( Str255 messageStr )
{
 short unused;

 ParamText( messageStr, "\p", "\p", "\p" );
 
 unused = NoteAlert( kMessageAlertID, kNULLFilterProc );
}

Till Next Month...

As an exercise, try changing the program so the OK button is dimmed unless a legal number is entered. You’ll need to check and adjust the OK button inside the filterproc.

Where to next month? I’m not sure yet. I’m vaccilating between a column on user interface design and one on memory management. Till then, enjoy MacWorld, and let me know what you think of Learn C++ on the Macintosh.

 
AAPL
$97.31
Apple Inc.
+2.59
MSFT
$44.87
Microsoft Corpora
+0.04
GOOG
$597.04
Google Inc.
+2.30

MacTech Search:
Community Search:

Software Updates via MacUpdate

Firefox 31.0 - Fast, safe Web browser. (...
Firefox for Mac offers a fast, safe Web browsing experience. Browse quickly, securely, and effortlessly. With its industry-leading features, Firefox is the choice of Web development professionals... Read more
Little Snitch 3.3.3 - Alerts you to outg...
Little Snitch gives you control over your private outgoing data. Track background activityAs soon as your computer connects to the Internet, applications often have permission to send any... Read more
Thunderbird 31.0 - Email client from Moz...
As of July 2012, Thunderbird has transitioned to a new governance model, with new features being developed by the broader free software and open source community, and security fixes and improvements... Read more
Together 3.2 - Store and organize all of...
Together helps you organize your Mac, giving you the ability to store, edit and preview your files in a single clean, uncluttered interface. Smart storage. With simple drag-and-drop functionality,... Read more
Cyberduck 4.5 - FTP and SFTP browser. (F...
Cyberduck is a robust FTP/FTP-TLS/SFTP browser for the Mac whose lack of visual clutter and cleverly intuitive features make it easy to use. Support for external editors and system technologies such... Read more
iExplorer 3.4 - View and transfer all th...
iExplorer is an iPhone browser for Mac lets you view the files on your iOS device. By using a drag and drop interface, you can quickly copy files and folders between your Mac and your iPhone or... Read more
Airmail 1.4 - Powerful, minimal email cl...
Airmail is a powerful, minimal mail client.It was designed to retain the same experience with a single or multiple accounts and provide a quick, modern and easy-to-use user experience. Airmail... Read more
Macs Fan Control 1.1.12 - Monitor and co...
Macs Fan Control allows you to monitor and control almost any aspect of your computer's fans, with support for controlling fan speed, temperature sensors pane, menu-bar icon, and autostart with... Read more
A Better Finder Rename 9.37 - File, phot...
A Better Finder Rename is the most complete renaming solution available on the market today. That's why, since 1996, tens of thousands of hobbyists, professionals and businesses depend on A Better... Read more
MacBook Air EFI Firmware Update 2.9 - Fo...
MacBook Air EFI Firmware Update is recommended for MacBook Air (Mid 2011) models. This update addresses an issue where systems may take longer to wake from sleep than expected and fixes a rare issue... Read more

Latest Forum Discussions

See All

Ex-Angry Birds Developers Release Monsu...
Ex-Angry Birds Developers Release Monsu Teaser Trailer Posted by Jennifer Allen on July 23rd, 2014 [ permalink ] Finnish developer Boomlagoon has released a teaser trailer of their forthcoming side-scrolling action platformer, | Read more »
Lots of New Modes Have Been Added to Can...
Lots of New Modes Have Been Added to Canabalt Posted by Jennifer Allen on July 23rd, 2014 [ permalink ] Universal App - Designed for iPhone and iPad | Read more »
Stronghold 3: The Campaigns Review
Stronghold 3: The Campaigns Review By Jennifer Allen on July 23rd, 2014 Our Rating: :: DULL STRATEGIZINGiPad Only App - Designed for the iPad A cumbersome strategy game, Stronghold 3: The Campaigns has a few too many issues to... | Read more »
Table Tennis Touch on Sale for a Limited...
Table Tennis Touch on Sale for a Limited Time Posted by Jessica Fisher on July 23rd, 2014 [ permalink ] Universal App - Designed for iPhone and iPad | Read more »
Secret Files Tunguska Review
Secret Files Tunguska Review By Jennifer Allen on July 23rd, 2014 Our Rating: :: CONSPIRACY-LITTERED ADVENTURINGUniversal App - Designed for iPhone and iPad Offering traditional adventuring with no fear of in-app purchases, Secret... | Read more »
Celebrate Summer With a Cat in the Hat L...
Celebrate Summer With a Cat in the Hat Learning Library Sale Posted by Ellis Spice on July 22nd, 2014 [ permalink ] Universal App - Designed for iPhone and iPad | Read more »
Dragon Raiders Review
Dragon Raiders Review By Nadia Oxford on July 22nd, 2014 Our Rating: :: RUN, DRAGON, RUNUniversal App - Designed for iPhone and iPad Dragon Raiders is rough and scaly in some parts, but overall it’s an enjoyable level-based running... | Read more »
MyTaskList Review
MyTaskList Review By Jennifer Allen on July 22nd, 2014 Our Rating: :: EFFECTIVE IF PLAINUniversal App - Designed for iPhone and iPad It’s not the most stylish of task management apps, but MyTaskList has all the features you could... | Read more »
FlyCraft Herbie: Crazy Machines Review
FlyCraft Herbie: Crazy Machines Review By Jennifer Allen on July 22nd, 2014 Our Rating: :: TRICKY FLYINGUniversal App - Designed for iPhone and iPad A tough game of careful thrusting and navigation, FlyCraft Herbie: Crazy Machines... | Read more »
MTN Review
MTN Review By Jessica Fisher on July 22nd, 2014 Our Rating: :: ADORABLE, SERENE, AND AMUSINGUniversal App - Designed for iPhone and iPad MTN is an adorable, talking pet mountain that is less game and more zen garden.   | Read more »

Price Scanner via MacPrices.net

With The Apple/IBM Alliance, Is The iPad Now...
Almost since the iPad was rolled out in 2010, and especially after Apple made a 128 GB storage configuration available in 2012, there’s been debate over whether the iPad is a serious tool for... Read more
MacBook Airs on sale starting at $799, free s...
B&H Photo has the new 2014 MacBook Airs on sale for up to $100 off MSRP for a limited time. Shipping is free, and B&H charges NY sales tax only. They also include free copies of Parallels... Read more
Apple 27″ Thunderbolt Display (refurbished) a...
The Apple Store has Apple Certified Refurbished 27″ Thunderbolt Displays available for $799 including free shipping. That’s $200 off the cost of new models. Read more
WaterField Designs Unveils Cycling Ride Pouch...
High end computer case and bag maker WaterField Designs of San Francisco now enters the cycling market with the introduction of the Cycling Ride Pouch – an upscale toolkit with a scratch-free iPhone... Read more
Kingston Digital Ships Large Capacity Near 1T...
Kingston Digital, Inc., the Flash memory affiliate of Kingston Technology Company, Inc.,has announced its latest addition to the SSDNow V300 series, the V310. The Kingston SSDNow V310 solid-state... Read more
Apple’s Fiscal Third Quarter Results; Record...
Apple has announced financial results for its fiscal 2014 third quarter ended June 28, 2014, racking up quarterly revenue of $37.4 billion and quarterly net profit of $7.7 billion, or $1.28 per... Read more
15-inch 2.0GHz MacBook Pro Retina on sale for...
B&H Photo has the 15″ 2.0GHz Retina MacBook Pro on sale for $1829 including free shipping plus NY sales tax only. Their price is $170 off MSRP. B&H will also include free copies of Parallels... Read more
Apple restocks refurbished Mac minis for up t...
The Apple Store has restocked Apple Certified Refurbished Mac minis for up to $150 off the cost of new models. Apple’s one-year warranty is included with each mini, and shipping is free: - 2.5GHz Mac... Read more
Twelve South HiRise For MacBook – Height-Adju...
If you use your MacBook as a workhorse desktop substitute, as many of us do, a laptop stand combined with an external keyboard and pointing device are pretty much obligatory if you want to avoid... Read more
Why The Mac Was Not Included In The Apple/IBM...
TUAW’s Yoni Heisler cites Fredrick Paul of Network World whoi blogged last week that the Mac’s conspicuous absence from Apple and IBM’s landmark partnership agreement represents a huge squandered... Read more

Jobs Board

*Apple* Solutions Consultant (ASC) - Apple (...
**Job Summary** The ASC is an Apple employee who serves as an Apple brand ambassador and influencer in a Reseller's store. The ASC's role is to grow Apple Read more
Sr. Product Leader, *Apple* Store Apps - Ap...
**Job Summary** Imagine what you could do here. At Apple , great ideas have a way of becoming great products, services, and customer experiences very quickly. Bring Read more
Sr Software Lead Engineer, *Apple* Online S...
Sr Software Lead Engineer, Apple Online Store Publishing Systems Keywords: Company: Apple Job Code: E3PCAK8MgYYkw Location (City or ZIP): Santa Clara Status: Full Read more
*Apple* Retail - Multiple Positions (US) - A...
Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, you're also the Read more
*Apple* Retail - Multiple Positions (US) - A...
Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, you're also the Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.