TweetFollow Us on Twitter

Modal Filter 2
Volume Number:9
Issue Number:8
Column Tag:Getting Started

Related Info: Dialog Manager Event Manager

The Modal Dialog Filter - Part II

Preprocessing events for a modal dialog.

By Dave Mark, MacTech Magazine Regular Contributing Author

By the time you read this, summer will be reaching towards the fall and MacWorld Expo will be on everybody’s mind. If you read this before (or at) MacWorld expo, stop by and say hello. I’ll be at the Addison-Wesley booth and at MacTech Live! I’d love to hear from you. By the way, has anyone picked up a copy of Learn C++ on the Macintosh yet? If you have, drop me a line on CompuServe or AOL and let me know what you think.

Last month, we entered and ran a program called DLOGFilter. DLOGFilter implemented a dialog box containing two text-edit fields (see Figure 1). The first field (labeled Ten chars max:) limited input to a maximum of 10 characters. The second text-edit field (labeled Number (1-100):) limited input to numeric characters only.

Figure 1. The DLOGFilter dialog box.

The dialog box requires that you enter a number between 1 and 100 in the Number field. If you click the OK button before a legal number is entered, a warning message is displayed (see Figure 2) and the dialog sticks around.

Figure 2. Here’s what happens when you click the OK button without entering a number.

The key to this program is the filter procedure, or filterproc, used to preprocess all events before they are passed on to the Dialog Manager. In this case, we are interested in intercepting all keyDown and autoKey events before the Dialog Manager interprets them as text-edit keystrokes. You’ll see how to do this as we walk through the DLOGFilter code.

Walking Through the DLOGFilter code

DLOGFilter starts off with a host of #defines. You’ll see these again as they are used throughout the code. I know this is obvious, but here’s a word or two about the naming convention I use in my code. Start all constants with a lower-case k, with two exceptions. Menu and dialog items start with a lower-case i and menu resource id’s start with a lower case m. Notice that the remainder of the constant name is spelled according to Pascal rules, as opposed to C rules. Pascal starts each word with an upper-case letter, while C traditionally uses all upper-case letters, separating each word by an underscore (_). I think the Pascal method is much easier to read. As it happens, most of Apple’s C code uses the Pascal convention as well.

/* 1 */

#define kDialogResID 128
#define kMBARid  128
#define kMessageAlertID   129

#define kSleep   60L
#define kMoveToFront (WindowPtr)-1L
#define kNULLFilterProc   (ProcPtr)0L

#define kOn 1
#define kOff0

#define kEditItemExists   true
#define kEventNotHandledYet false
#define kEventHandledtrue

#define kMaxFieldLength   10

#define kEnterKey3
#define kBackSpaceKey8
#define kTabKey  9
#define kReturnKey 13
#define kEscapeKey 27
#define kLeftArrow 28
#define kRightArrow29
#define kUpArrow 30
#define kDownArrow 31
#define kPeriodKey 46
#define kDeleteKey 127

#define iTenCharMaxText   4
#define iNumberText6

#define mApple   128
#define iAbout   1

#define mFile    129
#define iDialog  1
#define iQuit    3

As usual, we’ve declared the global gDone as a Boolean to tell us when to drop out of the main event loop. As always, we start global variables with the letter g. There are lots of other naming conventions for variables. For example, some folks start their variables with a letter indicating the type of the variable. This can come in handy if you are writing code that gets shared among a group of people.

/* 2 */

/*************/
/*  Globals  */
/*************/
Boolean gDone;

Here’s the function prototypes for every single routine in the program. Get in the habit of providing function prototypes for all your routines. Since C++ requires function prototypes, this is a good habit to get into.

/* 3 */

/***************/
/*  Functions  */
/***************/
void    ToolboxInit( void );
void    MenuBarInit( void );
void    EventLoop( void );
void    DoEvent( EventRecord *eventPtr );
void    HandleMouseDown( EventRecord *eventPtr );
void    HandleMenuChoice( long menuChoice );
void    HandleAppleChoice( short item );
void    HandleFileChoice( short item );
void    DoDialog( void );

Here’s an unusual prototype. Look at the return type for the function DLOGFilter().

/* 4 */

pascal Boolean DLOGFilter( DialogPtr dialog, EventRecord *eventPtr, short 
*itemHitPtr );

The pascal keyword tells the compiler that this routine should be called using Pascal, as opposed to C, calling conventions. Here’s why this is important. When your code calls a regular C function, the compiler has no trouble using the C function-calling conventions. When you call a Toolbox function, the rules change a bit. Since the Toolbox was originally written in Pascal, all calls to it are made using the Pascal calling conventions. When you call a Toolbox function from your code, the compiler is smart enough to use the Pascal convention to pass parameters and return the return value to your code. The compiler knows to do this because the Toolbox function prototypes use the pascal keyword.

Where things get tricky is when you write a function in C that you’d like to be called by a Toolbox function. For example, in this program, we’re creating a function that will be called, periodically, by ModalDialog(). Which conventions do we use, C or Pascal? As it turns out, we yield to the Toolbox and declare our function using the pascal keyword. It’s not important to understand the difference between C and Pascal calling conventions, just as long as you remember this rule: If your routine is designed to be called by the Toolbox, be sure to declare it using the pascal keyword.

Here’s the rest of the function prototypes.

/* 5 */

Boolean ScrapIsOnlyDigits( void );
Boolean CallFilterProc( DialogPtr dialog, EventRecord
 *eventPtr, short *itemHitPtr );
short   CurEditField( DialogPtr dialog );
short   SelectionLength( DialogPtr dialog );
void    Message( Str255 messageStr );

Here’s some routines that arrived too late to be added to the THINK C 5 header files. They are part of System 7. The first three should be familiar to you from previous columns. The fourth will be used to retrieve the address of the default ModalDialog() filter procedure. You’ll see how this is used later on in the program.

/* 6 */

/* see tech note 304 */
pascal OSErr SetDialogDefaultItem( DialogPtr theDialog, 
 short newItem ) 
 = { 0x303C, 0x0304, 0xAA68 };        
pascal OSErr SetDialogCancelItem( DialogPtr theDialog, 
 short newItem )
 = { 0x303C, 0x0305, 0xAA68 };    
pascal OSErr SetDialogTrackCursor( DialogPtr theDialog, 
 Boolean tracks )
 = { 0x303C, 0x0306, 0xAA68 };
pascal OSErr GetStdFilterProc( ModalFilterProcPtr *theProc )
 = { 0x303C, 0x0203, 0xAA68 };

main() initializes the Toolbox and menu bar, then enters the main event loop. Notice the new spelling of ToolboxInit(). (I used to spell it ToolBoxInit() - Aack!)

/* 7 */

/************************************* main */
void  main( void )
{
 ToolboxInit();
 MenuBarInit();
 
 EventLoop();
}

Nothing new here...

/* 8 */

/************************************* ToolboxInit */

void  ToolboxInit( void )
{
 InitGraf( &thePort );
 InitFonts();
 InitWindows();
 InitMenus();
 TEInit();
 InitDialogs( NULL );
 InitCursor();
}

Not too much new here. This time I added a constant for the MBAR resource id.

/* 9 */

/************************************* MenuBarInit */

void  MenuBarInit( void )
{
 Handle menuBar;
 MenuHandle menu;
 
 menuBar = GetNewMBar( kMBARid );
 SetMenuBar( menuBar );

 menu = GetMHandle( mApple );
 AddResMenu( menu, 'DRVR' );
 
 DrawMenuBar();
}

Same old, same old...

/* 10 */

/************************************* EventLoop */

void  EventLoop( void )
{
 EventRecordevent;
 
 gDone = false;
 while ( gDone == false )
 {
 if ( WaitNextEvent( everyEvent, &event, kSleep, NULL ) )
 DoEvent( &event );
 }
}

Since our program only supports menus and a single dialog, we’ll only handle a few events. The dialog window events will be handled by the Dialog Manager.

/* 11 */

/************************************* DoEvent */

void  DoEvent( EventRecord *eventPtr )
{
 char   theChar;
 
 switch ( eventPtr->what )
 {
 case mouseDown: 
 HandleMouseDown( eventPtr );
 break;
 case keyDown:
 case autoKey:
 theChar = eventPtr->message & charCodeMask;
 if ( (eventPtr->modifiers & cmdKey) != 0 ) 
 HandleMenuChoice( MenuKey( theChar ) );
 break;
 }
}

Last month’s version of HandleMouseDown() included code for dragging a window around on the screen. Since we don’t have any windows, I took the liberty of deleting the offending lines. Sorry about the extra typing.

/* 12 */

/************************************* HandleMouseDown */

void  HandleMouseDown( EventRecord *eventPtr )
{
 WindowPtrwindow;
 short  thePart;
 long   menuChoice;
 
 thePart = FindWindow( eventPtr->where, &window );
 
 switch ( thePart )
 {
 case inMenuBar:
 menuChoice = MenuSelect( eventPtr->where );
 HandleMenuChoice( menuChoice );
 break;
 case inSysWindow : 
 SystemClick( eventPtr, window );
 break;
 }
}

Pretty standard menu handling code. HandleMenuChoice() dispatches the menu selection...

/* 13 */

/************************************* HandleMenuChoice */

void  HandleMenuChoice( long menuChoice )
{
 short  menu;
 short  item;
 
 if ( menuChoice != 0 )
 {
 menu = HiWord( menuChoice );
 item = LoWord( menuChoice );
 
 switch ( menu )
 {
 case mApple:
 HandleAppleChoice( item );
 break;
 case mFile:
 HandleFileChoice( item );
 break;
 }
 HiliteMenu( 0 );
 }
}

HandleAppleChoice() handles selections from the • menu. Feel free to add an about alert of your own design.

/* 14 */

/************************************* HandleAppleChoice */

void  HandleAppleChoice( short item )
{
 MenuHandle appleMenu;
 Str255 accName;
 short  accNumber;
 
 switch ( item )
 {
 case iAbout:
 SysBeep( 20 );
 break;
 default:
 appleMenu = GetMHandle( mApple );
 GetItem( appleMenu, item, accName );
 accNumber = OpenDeskAcc( accName );
 break;
 }
}

HandleFileChoice() handles the File menu selections. The first item in the File menu is the Dialog... item, which brings up our filtered dialog. The dialog is handled by the routine DoDialog().

/* 15 */

/************************************* HandleFileChoice */

void  HandleFileChoice( short item )
{
 switch ( item )
 {
 case iDialog:
 DoDialog();
 break;
 case iQuit:
 gDone = true;
 break;
 }
}

DoDialog() starts by loading the DLOG resource using GetNewDialog().

/* 16 */

/************************************* DoDialog */

void  DoDialog( void )
{
 DialogPtrdialog;
 BooleandialogDone = false;
 short  itemHit, iType;
 Handle iHandle;
 Rect   iRect;
 Str255 numberStr;
 long   number;

Strictly speaking, you should check the value returned by GetNewDialog(). This will keep you from an embarassing crash if the DLOG resource couldn’t be loaded for some reason (like there’s no more memory left, or the darn thing just wasn’t there).

/* 17 */

 dialog = GetNewDialog( kDialogResID, NULL, kMoveToFront );

As usual, we make the dialog visible, make it the current port, then call the three new System 7 routines.

/* 18 */

 ShowWindow( dialog );
 SetPort( dialog );
 
 SetDialogDefaultItem( dialog, ok );
 SetDialogCancelItem( dialog, cancel );
 SetDialogTrackCursor( dialog, kEditItemExists );

Check out the tech note that describes these new routines. You can find them on the developer CDs and, I’ll bet, on-line somewhere. If you can’t find it, write to Neil and maybe he’ll include them on the next MacTech CD.

// Be sure to read tech note #304 which covers 
// these three routines

With the dialog window visible, we can enter the main dialog loop. We’ll drop out of the loop once dialogDone is set to true.

/* 19 */

 while ( ! dialogDone )
 {

The loop consists of a call to ModalDialog() and a switch to interpret the result returned in itemHit. The first parameter is a pointer to a filter function. Our filter function is named DLOGFilter. Note the lack of parentheses in the function name. If we included the parens, the function would be called in place and the return value would be passed as the first parameter to ModalDialog(). We’ll get to DLOGFilter() in a minute.

/* 20 */

 ModalDialog( DLOGFilter, &itemHit );

 switch( itemHit )
 {

If the OK button was clicked, we’ll call GetDItem() and GetIText() to retrieve the text in the Number (1-100): text-edit field.

/* 21 */

case ok:
 GetDItem(dialog, iNumberText, &iType, &iHandle, &iRect );
 GetIText( iHandle, numberStr);

If the field is empty, we’ll print a message asking the user to enter a number in the field.

/* 22 */

 if ( numberStr[ 0 ] == 0 )
 {
  Message("\pYou must enter a number in the number field!");
 }

Otherwise, we’ll convert the text in the field into a number, then test to see if the number is between 1 and 100. If so, we can drop out of the loop.

/* 23 */

 else
 {
 StringToNum( numberStr, &number );
 
 if ( (number >= 1) && (number <= 100) )
 dialogDone = true;

If the number is not in the required range, we’ll print the appropriate message, then highlight all the text in the field.

/* 24 */

 else
 {
 Message("\pPlease enter a number between 1 and 100..." );
 SelIText( dialog, iNumberText, 0, 32767 );
 }
 }
 break;

How can we be sure that the text in the field is a number? As you’ll see, that’s part of the job of the filter procedure. DLOGFilter() makes sure that only numeric characters are entered in the number field.

If the Cancel button was pressed, we’ll drop out of the dialog loop.

/* 25 */

 case cancel:
 dialogDone = true;
 break;
 }
 }

Once out of the loop, we’ll free up the memory occupied by the dialog, then print an appropriate message.

/* 26 */

 DisposDialog( dialog );
 
 if ( itemHit == ok )
 Message( "\pYour number was valid!!!" );
 else
 Message( "\pDialog cancelled..." );
}

DLOGFilter() gets called every time ModalDialog() encounters an event. Pointers to the dialog and event are passed as the first two parameters. The third parameter allows DLOGFilter() to set the value of itemHit.

If the event is handled by DLOGFilter() (and we want ModalDialog() to ignore it) we’ll return a value of true, being sure to set the value of itemHit first (via itemHitPtr). If we didn’t handle the event, we’ll return false, asking ModalDialog() to process the event.

/* 27 */

/************************************* DLOGFilter */

pascal  Boolean  DLOGFilter( DialogPtr dialog, EventRecord *eventPtr, 
short *itemHitPtr )
{
 char   c;
 short  iType;
 Handle iHandle;
 Rect   iRect;
 Str255 textStr;
 long   scrapLength, scrapOffset;
 short  selecLength;

In this program, we’re only interested in keyDown and autoKey events. Feel free to add whatever events you like to the switch.

/* 28 */

 switch ( eventPtr->what )
 {
 case keyDown:
 case autoKey:

If the key pressed was one of those in the if clause, we’ll call the default filter procedure (the one ModalDialog() calls if we don’t provide one), returning the result returned by the default filterproc.

/* 29 */

 c = (eventPtr->message & charCodeMask);

 if ( (c == kReturnKey) || (c == kEnterKey) ||
 (c == kTabKey) || (c == kBackSpaceKey) ||
 (c == kEscapeKey) || (c == kLeftArrow) ||
 (c == kRightArrow) || (c == kUpArrow) ||
 (c == kDownArrow) || (c == kDeleteKey) )
 {
 return(CallFilterProc( dialog, eventPtr, itemHitPtr ));
 }

Otherwise, we’ll check to see if the edit cursor is inside the Ten chars max: field.

/* 30 */

 else if ( CurEditField( dialog ) == iTenCharMaxText )
 {

If so, we’ll retrieve the text from that field.

/* 31 */

 GetDItem(dialog, iTenCharMaxText, &iType, 
 &iHandle, &iRect);
 GetIText( iHandle, textStr);

Next, we’ll find out how many characters in that field are currently selected.

/* 32 */

 selecLength = SelectionLength( dialog );

If the current event represents the key sequence V, we’ll check to make sure the text in the clipboard won’t push us over our ten character limit.

/* 33 */

 if ( ( (eventPtr->modifiers & cmdKey) != 0) && 
 (c == 'v') )
 {

First, we’ll call GetScrap() to find out how many characters are in the clipboard. To programmers, the clipboard is known as the scrap, thus the name GetScrap(). Since the scrap can contain many types of data, we need to specify that we are interested in ‘TEXT’ data (as opposed to ‘PICT’ data, for example).

/* 34 */

 scrapLength = GetScrap( NULL, 'TEXT', &scrapOffset );

If the text that’s in the current field, plus the length of the scrap, minus the selection length (remember, the selection will be replaced by whatever is pasted) exceeds the 10 char limit, we’ll beep and return true.

/* 35 */

 if (textStr[0]+ scrapLength - selecLength > kMaxFieldLength)
 {
 SysBeep( 20 );
 *itemHitPtr = iTenCharMaxText;
 return( kEventHandled );
 }

Otherwise, we’ll let the default filterproc handle the paste.

/* 36 */

 else
 return(CallFilterProc( dialog, eventPtr, itemHitPtr) );
 }

If the field is full and no characters are selected (and thus replaced by the typed character), we’ll beep and return false.

/* 37 */

 if ((textStr[ 0 ] == kMaxFieldLength) && (selecLength == 0))
 {
 SysBeep( 20 );
 return( kEventHandled );
 }

Otherwise, we’ll let the default filterproc handle the event normally.

/* 38 */

 else
 return( CallFilterProc( dialog, eventPtr, itemHitPtr ) );
}

So much for the Ten chars max: field. Now we’ll handle an event that occurs when the current field is the Number (1-100): field.

/* 39 */

 else if ( CurEditField( dialog ) == iNumberText )
 {

This next line is superfluous. Feel free to delete it.

/* 40 */

 GetDItem( dialog, iNumberText, &iType, 
 &iHandle, &iRect );

Once again, we’ll retrieve the length of the current selection.

/* 41 */

 selecLength = SelectionLength( dialog );

Next, we’ll check to see if a V was typed. By the way, the Dialog Manager will convert a selection of Paste from the Edit menu to a V for us. Try it. This code should still work.

/* 42 */

 if ( ( (eventPtr->modifiers & cmdKey) != 0) && 
 (c == 'v') )
 {

If V was typed, we’ll check to be sure the scrap contains only digits. If so, we’ll let the default filterproc handle the paste.

/* 43 */

 if ( ScrapIsOnlyDigits() )
 {
 return( CallFilterProc( dialog, eventPtr, 
 itemHitPtr ) );
 }

Otherwise, we’ll beep and return.

/* 44 */

 else
 {
 SysBeep( 20 );
 *itemHitPtr = iNumberText;
 return( kEventHandled );
 }
 }

If the character typed was not a digit, and the command key was not held down, we’ll beep and return.

/* 45 */

 else if ( ((c < '0') || (c > '9')) && 
 ( (eventPtr->modifiers & cmdKey) == 0) )
 {
 SysBeep( 20 );
 *itemHitPtr = iNumberText;
 return( kEventHandled );
 }

If the character typed was a digit, or if a command-key sequence of any type was entered, we’ll let the default filterproc handle it.

/* 46 */

 else
 {
 return( CallFilterProc( dialog, eventPtr, itemHitPtr ) );
 }
 }
 break;
}

If anything else slips through, we’ll let the default filterproc handle it.

/* 47 */

 return( CallFilterProc( dialog, eventPtr, itemHitPtr ) );
}

You may have noticed that we started the filter off by checking for characters like return, enter, tab, delete, and the arrow keys. These are context-free keys. In other words, their importance is not related to the current field. We try to get those out of the way first, before we start checking for input related to a specific field.

ScrapIsOnlyDigits() checks the contents of the scrap to make sure each character is a digit, between ‘0’ and ‘9’.

/* 48 */

/************************************* ScrapIsOnlyDigits */

Boolean ScrapIsOnlyDigits( void )
{
 Handle textHandle;
 long   scrapLength, scrapOffset;
 BooleanonlyDigits = true;
 unsigned short  i;

First, we’ll allocate a new, minimum-sized handle. The Mac’s Memory Manager will allocate the minimum size block of memory, then return a pointer to a pointer to the block. We’ll get into handles in a later column. For the moment, just bear with me.

/* 49 */

 textHandle = NewHandle( 0 );

We pass that handle to GetScrap(), asking it to retrieve data of type ‘TEXT’ from the scrap, resizing the handled block to a size appropriate to hold the retrieved text.

/* 50 */

 scrapLength = GetScrap( textHandle, 'TEXT', &scrapOffset );

If the scrap was empty, or if text couldn’t be retireved (scrapLength was negative), we’ll return false.

/* 51 */

 if ( scrapLength <= 0 )
 return( false );

Since we are about to singly dereference the handle, we have to lock it. Once again, we’ll talk about this in a future column.

/* 52 */

 HLock( textHandle );

Next, we’ll walk through the text, checking for non-digits.

/* 53 */

 for ( i=0; i<scrapLength; i++ )
 {
 if (((*textHandle)[i] < '0') || ((*textHandle)[i] > '9'))
 onlyDigits = false;
 }

Next, unlock the handle, release the memory, and return the result.

/* 54 */

 HUnlock( textHandle );
 
 DisposHandle( textHandle );
 
 return( onlyDigits );
}

CallFilterProc() makes use of the fourth System 7 routine mentioned at the very top of the program.

/* 55 */

/************************************* CallFilterProc */

Boolean CallFilterProc( DialogPtr dialog, EventRecord *eventPtr, short 
*itemHitPtr )
{
 ModalFilterProcPtrtheModalProc;
 OSErr  myErr;

GetStdFilterProc() retrieves the default filterproc. The default filterproc takes care of things like drawing the outline around the default button, checking for the cancel key-equivalents, and changing the cursor to the i-beam when the cursor is over a text-edit field.

/* 56 */

 myErr = GetStdFilterProc(&theModalProc);

 if (myErr == noErr)
 return( theModalProc( dialog, eventPtr, itemHitPtr ) );
 else
 return( kEventNotHandledYet );
}

CurEditField() peeks into the dialog’s data structure and returns the adjusted value hidden in the editField field.

/* 57 */

/************************************* CurEditField */

short CurEditField( DialogPtr dialog )
{
 return( ((DialogPeek)dialog)->editField + 1 );
}

SelectionLength() starts by retrieving the current TEHandle from the specified dialog. The TEHandle is a handle to the struct describing the current text-edit field. The selEnd and selStart fields describe the position of the end and beginning of the text selection.

/* 58 */

/************************************* SelectionLength */

short SelectionLength( DialogPtr dialog )
{
 TEHandle teH;
 
 teH = ((DialogPeek)dialog)->textH;
 
 return( (**teH).selEnd - (**teH).selStart );
}
Message() puts up an alert containing the specified text string.

/************************************* Message */

void  Message( Str255 messageStr )
{
 short unused;

 ParamText( messageStr, "\p", "\p", "\p" );
 
 unused = NoteAlert( kMessageAlertID, kNULLFilterProc );
}

Till Next Month...

As an exercise, try changing the program so the OK button is dimmed unless a legal number is entered. You’ll need to check and adjust the OK button inside the filterproc.

Where to next month? I’m not sure yet. I’m vaccilating between a column on user interface design and one on memory management. Till then, enjoy MacWorld, and let me know what you think of Learn C++ on the Macintosh.

 
AAPL
$102.99
Apple Inc.
+0.52
MSFT
$44.38
Microsoft Corpora
-0.50
GOOG
$532.71
Google Inc.
+6.17

MacTech Search:
Community Search:

Software Updates via MacUpdate

OmniOutliner 4.1.3 - Organize your ideas...
OmniOutliner is a flexible program for creating, collecting, and organizing information. Give your creativity a kick start by using an application that's actually designed to help you think. It's... Read more
BBEdit 11.0 - Powerful text and HTML edi...
BBEdit is the leading professional HTML and text editor for the Mac. Specifically crafted in response to the needs of Web authors and software developers, this award-winning product provides a... Read more
Apple Security Update 2014-005 - For OS...
Apple Security Update is recommended for all users and improves the security of Mac OS X. For information on the security content of this update, please visit this website: http://support.apple.com/... Read more
EyeTV 3.6.6 - Watch and record TV on you...
EyeTV brings a rich TV experience to your Mac. Watch live TV on your Mac. Pause, rewind, and record whenever you want. EyeTV gives you powerful control over what you watch and how you watch it. Put... Read more
RapidWeaver 6.0 - Create template-based...
RapidWeaver is a next-generation Web design application to help you easily create professional-looking Web sites in minutes. No knowledge of complex code is required, RapidWeaver will take care of... Read more
NTFS 12.0.39 - Provides full read and wr...
Paragon NTFS breaks down the barriers between Windows and OS X. Paragon NTFS effectively solves the communication problems between the Mac system and NTFS, providing full read and write access to... Read more
RestoreMeNot 2.0.3 - Disable window rest...
RestoreMeNot provides a simple way to disable the window restoration for individual applications so that you can fine-tune this behavior to suit your needs. Please note that RestoreMeNot is designed... Read more
Command-C 1.1.5 - Clipboard sharing tool...
Command-C is a revolutionary app which makes easy to share your clipboard between iOS and OS X using your local WiFi network, even if the app is not currently opened. Copy anything (text, pictures,... Read more
Macgo Blu-ray Player 2.10.9.1750 - Blu-r...
Macgo Mac Blu-ray Player can bring you the most unforgettable Blu-ray experience on your Mac. Overview Macgo Mac Blu-ray Player can satisfy just about every need you could possibly have in a Blu-ray... Read more
Apple iOS 8.1 - The latest version of Ap...
The latest version of iOS can be downloaded through iTunes. Apple iOS 8 comes with big updates to apps you use every day, like Messages and Photos. A whole new way to share content with your family.... Read more

Latest Forum Discussions

See All

Fighting Fantasy: Caverns of the Snow Wi...
Fighting Fantasy: Caverns of the Snow Witch 1.0 Device: iOS Universal Category: Games Price: $5.99, Version: 1.0 (iTunes) Description: Travel to Northern Allansia’s perilous Icefinger Mountains to defeat the wicked Snow Witch in this... | Read more »
Star Warfare 2: Payback Review
Star Warfare 2: Payback Review By Blake Grundman on October 22nd, 2014 Our Rating: :: ONE-TRICK PONYUniversal App - Designed for iPhone and iPad Unfortunately, it doesn’t take long for Star Warfare 2’s free-firing fun to turn into... | Read more »
TinType by Hipstamatic (Photography)
TinType by Hipstamatic 1.0 Device: iOS iPhone Category: Photography Price: $.99, Version: 1.0 (iTunes) Description: Create hauntingly beautiful, soul capturing portraits with TinType by Hipstamatic. Inspired by daguerreotypes,... | Read more »
The Latest Update for Heroes of Dragon A...
The Latest Update for Heroes of Dragon Age Introduces Daily PvE Challenges Posted by Ellis Spice on October 22nd, 2014 [ permalink ] | Read more »
Bee Brilliant Review
Bee Brilliant Review By Jennifer Allen on October 22nd, 2014 Our Rating: :: SAMEY MATCH-3Universal App - Designed for iPhone and iPad Want even more Match-3 gaming and fancy a bee based twist? Bee Brilliant is that game. Don’t... | Read more »
A New Trailer has Been Revealed for Epic...
A New Trailer has Been Revealed for Epic of Kings Posted by Jessica Fisher on October 22nd, 2014 [ permalink ] Dead Mage Inc. has released a new, action-packed trailer for the upcoming Epic of Kings. | Read more »
Find the Line Review
Find the Line Review By Campbell Bird on October 22nd, 2014 Our Rating: :: INSLIDE THE LINESUniversal App - Designed for iPhone and iPad Tease out beautiful line drawings in this unique, free-to-play puzzle game.   | Read more »
Things Get Magical in The Sims FreePlay...
Things Get Magical in The Sims FreePlay with a New Halloween Update Posted by Ellis Spice on October 22nd, 2014 [ permalink ] Universal App - Designed for iPhone and iPad | Read more »
The Silent Age Episode 2 Review
The Silent Age Episode 2 Review By Jennifer Allen on October 22nd, 2014 Our Rating: :: ROUNDING THINGS OFF NICELYUniversal App - Designed for iPhone and iPad Rounding off a great point and click adventure comes The Silent Age... | Read more »
Squawkin Review
Squawkin Review By Jennifer Allen on October 22nd, 2014 Our Rating: :: GROUP MENTALITYiPhone App - Designed for the iPhone, compatible with the iPad Offering plenty of ways to communicate, Squawkin is a little quiet for meeting new... | Read more »

Price Scanner via MacPrices.net

Save with Best Buy’s College Student Deals
Take an additional $50 off all MacBooks and iMacs at Best Buy Online with their College Students Deals Savings, valid through November 1st. Anyone with a valid .EDU email address can take advantage... Read more
iPad Air 2 & iPad mini 3 Best Tablets Yet...
The new iPads turned out to be pretty much everything I’d been hoping for and more than I’d expected.”More” particularly in terms of a drinking-from-a-firehose choice of models and configurations,... Read more
Drafts 4 Reinvents iOS Productivity App
N Richland Hills, Texas based Agile Tortoise has announced the release of Drafts 4 for iPhone and iPad. Drafts is a quick capture note taking app with flexible output actions. Drafts 4 scales from... Read more
AT&T accepting preorders for new iPads fo...
AT&T Wireless is accepting preorders for the new iPad Air 2 and iPad mini 3, cellular models, for $100 off MSRP with a 2-year service agreement: - 16GB iPad Air 2 WiFi + Cellular: $529.99 - 64GB... Read more
Apple offering refurbished Mac Pros for up to...
The Apple Store is offering Apple Certified Refurbished 2013 Mac Pros for up to $600 off the cost of new models. An Apple one-year warranty is included with each Mac Pro, and shipping is free. The... Read more
Select MacBook Airs $100 off MSRP, free shipp...
B&H Photo has 2014 a couple of MacBook Airs on sale for $100 off MSRP. Shipping is free, and B&H charges NY sales tax only. They also include free copies of Parallels Desktop and LoJack for... Read more
13-inch 2.5GHz MacBook Pro on sale for $100 o...
B&H Photo has the 13″ 2.5GHz MacBook Pro on sale for $999.99 including free shipping plus NY sales tax only. Their price is $100 off MSRP. Read more
Strong iPhone, Mac And App Store Sales Drive...
Apple on Monday announced financial results for its fiscal 2014 fourth quarter ended September 27, 2014. The Company posted quarterly revenue of $42.1 billion and quarterly net profit of $8.5 billion... Read more
Apple Posts How-To For OS X Recovery
OS X 10.7 Lion and later include OS X Recovery. This feature includes all of the tools you need to reinstall OS X, repair your disk, and even restore from a Time Machine backup. OS X Recovery... Read more
Mac OS X Versions (Builds) Supported By Vario...
Apple Support has posted a handy resource explaining which Mac OS X versions (builds) originally shipped with or are available for your computer via retail discs, downloads, or Software Update. Apple... Read more

Jobs Board

Senior Event Manager, *Apple* Retail Market...
…This senior level position is responsible for leading and imagining the Apple Retail Team's global event strategy. Delivering an overarching brand story; in-store, Read more
*Apple* Solutions Consultant (ASC) - Apple (...
**Job Summary** The ASC is an Apple employee who serves as an Apple brand ambassador and influencer in a Reseller's store. The ASC's role is to grow Apple Read more
Project Manager / Business Analyst, WW *Appl...
…a senior project manager / business analyst to work within our Worldwide Apple Fulfillment Operations and the Business Process Re-engineering team. This role will work Read more
*Apple* Retail - Multiple Positions (US) - A...
Job Description: Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
Position Opening at *Apple* - Apple (United...
…customers purchase our products, you're the one who helps them get more out of their new Apple technology. Your day in the Apple Store is filled with a range of Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.