TweetFollow Us on Twitter

Modal Filter
Volume Number:9
Issue Number:7
Column Tag:Getting Started

Related Info: Dialog Manager Event Manager

The Modal Dialog Filter

Preprocessing events for a modal dialog

By Dave Mark, MacTech Magazine Regular Contributing Author

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

This month has sure been a busy one. I’ve been putting the finishing touches on Learn C++ on the Macintosh (looks like a July release), while Daniel (now 9 months old) makes interesting changes to my source code by pounding on my keyboard with his tiny little fists. Sigh. Despite Daniel’s best efforts, I’ve managed to complete this month’s program, DLOGFilter. DLOGFilter shows you how to write a filter procedure for a modal dialog. As usual, we’ll create and run the project this month, then walk through the source code next month.

Let’s get started...

Creating the DLOGFilter Resources

Create a folder named DLOGFilter ƒ in your Development folder. Next, jump into ResEdit and create a new file named DLOGFilter.Π.rsrc inside the DLOGFilter ƒ folder.

Create an MBAR resource using the specifications in Figure 1. Be sure that the MBAR’s resource ID is set to 128.

Next, create three MENU resources using the specifications in Figure 2 as a guide. Be sure to include a separator line as the second item in all three MENUs. Remember to type in the appropriate command key equivalents (two for the File menu and four for the Edit menu).

Figure 1. Specifications for the MBAR resource.

Figure 2. Specifications for the three MENU resources.

Next, create a DLOG resource according to the specifications in Figure 3. Be sure that the modal dialog window icon (8th from the left) is selected, that the DITL ID is set to 128 and the Initially visible and Close box check boxes are unchecked, and that the Top, Left, Height, and Width fields are filled in as noted. Remember, if your DLOG editor uses Bottom and Right instead of Height and Width, select Show Height & Width from the DLOG menu.

Figure 3. Specifications for the DLOG resource.

Next, select Auto Position... from the DLOG menu. When the Auto Position... dialog appears, use the pop-up menus to direct System 7 to automatically center our dialog on the main screen.

Figure 4. Proper settings for our DLOG’s auto-position dialog.

Next, double-click on the blank dialog box in the middle of the DLOG editing window to create a new DITL resource with an id of 128. The DITL contains six items. Create an OK button (Figure 5) and then a Cancel button (Figure 6).

Figure 5. Specifications for the OK button.

Figure 6. Specifications for the Cancel button.

Next, create a static text label (Figure 7) and its corresponding edit text field (Figure 8). Our dialog filter procedure will limit the number of characters entered in this field to 10.

Figure 7. Specifications for the first static text item.

Figure 8. Specifications for the first edit text field.

Now create a second static text label (Figure 9) and its corresponding edit text field (Figure 10). Our dialog filter procedure will only allow the digits 0 through 9 to be typed in this field. When the OK button is clicked, our main program will check to be sure the number typed was between 1 and 100.

Figure 9. Specifications for the second static text item.

Figure 10. Specifications for the second edit text field.

Figure 11 shows the DITL resource with all six items in place. Notice that the OK button is in the lower right corner with the Cancel button immediately to its left. We’ll talk about proper DITL item placement in next month’s column.

Figure 11. A look at the completed DITL resource.

Now create an ALRT resource using the specifications shown in Figure 12. This alert will be used to display various messages of interest to the user. Make sure that the DITL ID is set to 129. Then, change the ALRT’s resource ID to 129 (select Get Resource Info from the Resource menu). See Figure 12.

Figure 12. Specifications for the ALRT resource.

Next, double-click on the ALRT box in the middle of the ALRT editing window to create a new DITL resource. The ALRT DITL should have a resource id of 129 and will consist of 2 items. The OK button, used to dismiss the alert, is detailed in Figure 13.

Figure 13. Specifications for the alert’s OK button.

The second DITL item is a static text item (Figure 14). Notice that the text provided reads: ^0. The Dialog Manager allows you to provide up to four strings (^0, ^1, ^2, and ^3) which may appear in any item in any DITL in your program. The function ParamText() allows you to substitute values for any of these strings. We’ll use ParamText() to specify the message displayed by this alert. You’ll see how this is done next month.

Figure 14. Specifications for the static text item.

Figure 15 shows the message alert’s DITL once we’re done creating the two DITL items.

Figure 15. The message alert’s DITL in final form.

Creating the DLOGFilter Project

Quit ResEdit, being sure to save your changes. Now launch THINK C and create a new project, named DLOGFilter.Π, in the DLOGFilter ƒ folder. When the project window appear, add MacTraps to your project. Next, create a new source code window, save it as DLOGFilter.c, and add it to the project. Here’s the source code for DLOGFilter.c:

/* 1 */

/********************************/
/* */
/*  DLOGFilter Code*/
/* */
/* Copyright 1993, Dave Mark  */
/* Do not duplicate, All  */
/* rights reserved.*/
/* */
/********************************/

#define kDialogResID 128
#define kMBARid  128
#define kMessageAlertID   129

#define kSleep   60L
#define kMoveToFront (WindowPtr)-1L
#define kNULLFilterProc   (ProcPtr)0L

#define kOn 1
#define kOff0

#define kEditItemExists   true
#define kEventNotHandledYet false
#define kEventHandledtrue

#define kMaxFieldLength   10

#define kEnterKey3
#define kBackSpaceKey8
#define kTabKey  9
#define kReturnKey 13
#define kEscapeKey 27
#define kLeftArrow 28
#define kRightArrow29
#define kUpArrow 30
#define kDownArrow 31
#define kPeriodKey 46
#define kDeleteKey 127

#define iTenCharMaxText   4
#define iNumberText6

#define mApple   128
#define iAbout   1

#define mFile    129
#define iDialog  1
#define iQuit    3


/*************/
/*  Globals  */
/*************/

Boolean gDone;


/***************/
/*  Functions  */
/***************/

void    ToolboxInit( void );
void    MenuBarInit( void );
void    EventLoop( void );
void    DoEvent( EventRecord *eventPtr );
void    HandleMouseDown( EventRecord *eventPtr );
void    HandleMenuChoice( long menuChoice );
void    HandleAppleChoice( short item );
void    HandleFileChoice( short item );
void    DoDialog( void );
pascal Boolean DLOGFilter( DialogPtr dialog,
 EventRecord *eventPtr, short *itemHitPtr );
Boolean ScrapIsOnlyDigits( void );
Boolean CallFilterProc( DialogPtr dialog,
 EventRecord *eventPtr, short *itemHitPtr );
short   CurEditField( DialogPtr dialog );
short   SelectionLength( DialogPtr dialog );
void    Message( Str255 messageStr );

/* see tech note 304 */
pascal OSErr SetDialogDefaultItem( DialogPtr theDialog,
 short newItem ) 
 = { 0x303C, 0x0304, 0xAA68 };        
pascal OSErr SetDialogCancelItem( DialogPtr theDialog,
 short newItem )
 = { 0x303C, 0x0305, 0xAA68 };    
pascal OSErr SetDialogTrackCursor( DialogPtr theDialog,
 Boolean tracks )
 = { 0x303C, 0x0306, 0xAA68 };
pascal OSErr GetStdFilterProc( ModalFilterProcPtr *theProc )
 = { 0x303C, 0x0203, 0xAA68 };


/************************************* main */

void  main( void )
{
 ToolboxInit();
 MenuBarInit();
 
 EventLoop();
}


/************************************* ToolboxInit */

void  ToolboxInit( void )
{
 InitGraf( &thePort );
 InitFonts();
 InitWindows();
 InitMenus();
 TEInit();
 InitDialogs( NULL );
 InitCursor();
}


/************************************* MenuBarInit */

void  MenuBarInit( void )
{
 Handle menuBar;
 MenuHandle menu;
 
 menuBar = GetNewMBar( kMBARid );
 SetMenuBar( menuBar );

 menu = GetMHandle( mApple );
 AddResMenu( menu, 'DRVR' );
 
 DrawMenuBar();
}


/************************************* EventLoop */

void  EventLoop( void )
{
 EventRecordevent;
 
 gDone = false;
 while ( gDone == false )
 {
 if ( WaitNextEvent( everyEvent, &event, kSleep, NULL ) )
 DoEvent( &event );
 }
}


/************************************* DoEvent */

void  DoEvent( EventRecord *eventPtr )
{
 char   theChar;
 
 switch ( eventPtr->what )
 {
 case mouseDown: 
 HandleMouseDown( eventPtr );
 break;
 case keyDown:
 case autoKey:
 theChar = eventPtr->message & charCodeMask;
 if ( (eventPtr->modifiers & cmdKey) != 0 ) 
 HandleMenuChoice( MenuKey( theChar ) );
 break;
 }
}


/************************************* HandleMouseDown */

void  HandleMouseDown( EventRecord *eventPtr )
{
 WindowPtrwindow;
 short  thePart;
 long   menuChoice;
 GrafPtroldPort;
 long   windSize;
 Rect   growRect;
 
 thePart = FindWindow( eventPtr->where, &window );
 
 switch ( thePart )
 {
 case inMenuBar:
 menuChoice = MenuSelect( eventPtr->where );
 HandleMenuChoice( menuChoice );
 break;
 case inSysWindow : 
 SystemClick( eventPtr, window );
 break;
 case inDrag : 
 DragWindow( window, eventPtr->where, 
 &screenBits.bounds );
 break;
 }
}


/************************************* HandleMenuChoice */

void  HandleMenuChoice( long menuChoice )
{
 short  menu;
 short  item;
 
 if ( menuChoice != 0 )
 {
 menu = HiWord( menuChoice );
 item = LoWord( menuChoice );
 
 switch ( menu )
 {
 case mApple:
 HandleAppleChoice( item );
 break;
 case mFile:
 HandleFileChoice( item );
 break;
 }
 HiliteMenu( 0 );
 }
}


/************************************* HandleAppleChoice */

void  HandleAppleChoice( short item )
{
 MenuHandle appleMenu;
 Str255 accName;
 short  accNumber;
 
 switch ( item )
 {
 case iAbout:
 SysBeep( 20 );
 break;
 default:
 appleMenu = GetMHandle( mApple );
 GetItem( appleMenu, item, accName );
 accNumber = OpenDeskAcc( accName );
 break;
 }
}


/************************************* HandleFileChoice */

void  HandleFileChoice( short item )
{
 short  newPICTid;
 
 switch ( item )
 {
 case iDialog:
 DoDialog();
 break;
 case iQuit:
 gDone = true;
 break;
 }
}


/************************************* DoDialog */

void  DoDialog( void )
{
 DialogPtrdialog;
 BooleandialogDone = false;
 short  itemHit, iType;
 Handle iHandle;
 Rect   iRect;
 Str255 numberStr;
 long   number;
 
 dialog = GetNewDialog( kDialogResID, NULL, kMoveToFront );

 ShowWindow( dialog );
 SetPort( dialog );
 
 SetDialogDefaultItem( dialog, ok );
 SetDialogCancelItem( dialog, cancel );
 SetDialogTrackCursor( dialog, kEditItemExists );
 
// Be sure to read tech note #304 which covers
// these three routines

 while ( ! dialogDone )
 {
 ModalDialog( DLOGFilter, &itemHit );
 
 switch( itemHit )
 {
 case ok:
 GetDItem( dialog, iNumberText, &iType, 
 &iHandle, &iRect );
 GetIText( iHandle, numberStr);
 
 if ( numberStr[ 0 ] == 0 )
 {
 Message( 
 "\pYou must enter a number in the number field!" );
 }
 else
 {
 StringToNum( numberStr, &number );
 
 if ( (number >= 1) && (number <= 100) )
 dialogDone = true;
 else
 {
 Message( 
 "\pPlease enter a number between 1 and 100..." );
 SelIText( dialog, iNumberText, 0, 32767 );
 }
 }
 break;
 case cancel:
 dialogDone = true;
 break;
 }
 }
 
 DisposDialog( dialog );
 
 if ( itemHit == ok )
 Message( "\pYour number was valid!!!" );
 else
 Message( "\pDialog cancelled..." );
}


/************************************* FilterProc */

pascal  Boolean  DLOGFilter( DialogPtr dialog, 
 EventRecord *eventPtr, short *itemHitPtr )
{
 char   c;
 short  iType;
 Handle iHandle;
 Rect   iRect;
 Str255 textStr;
 long   scrapLength, scrapOffset;
 short  selecLength;

 switch ( eventPtr->what )
 {
 case keyDown:
 case autoKey:
 c = (eventPtr->message & charCodeMask);
 
 if ( (c == kReturnKey) || (c == kEnterKey) ||
 (c == kTabKey) || (c == kBackSpaceKey) ||
 (c == kEscapeKey) || (c == kLeftArrow) ||
 (c == kRightArrow) || (c == kUpArrow) ||
 (c == kDownArrow) || (c == kDeleteKey) )
 {
 return( CallFilterProc( dialog, eventPtr, 
 itemHitPtr ) );
 }
 else if ( CurEditField( dialog ) == iTenCharMaxText )
 {
 GetDItem( dialog, iTenCharMaxText, &iType, 
 &iHandle, &iRect );
 GetIText( iHandle, textStr);
 
 selecLength = SelectionLength( dialog );
 
 if ( ( (eventPtr->modifiers & cmdKey) != 0) && 
 (c == 'v') )
 {
 scrapLength = GetScrap( NULL, 'TEXT', 
 &scrapOffset );
 
 if ( textStr[ 0 ] + scrapLength - 
 selecLength > kMaxFieldLength )
 {
 SysBeep( 20 );
 *itemHitPtr = iTenCharMaxText;
 return( kEventHandled );
 }
 else
 return( CallFilterProc( dialog, eventPtr, 
 itemHitPtr ) );
 }
 if ( (textStr[ 0 ] == kMaxFieldLength) && 
 (selecLength == 0) )
 {
 SysBeep( 20 );
 return( kEventHandled );
 }
 else
 return( CallFilterProc( dialog, eventPtr, 
 itemHitPtr ) );
 }
 else if ( CurEditField( dialog ) == iNumberText )
 {
 GetDItem( dialog, iNumberText, &iType, 
 &iHandle, &iRect );
 
 selecLength = SelectionLength( dialog );
 
 if ( ( (eventPtr->modifiers & cmdKey) != 0) && 
 (c == 'v') )
 {
 if ( ScrapIsOnlyDigits() )
 {
 return( CallFilterProc( dialog, eventPtr, 
 itemHitPtr ) );
 }
 else
 {
 SysBeep( 20 );
 *itemHitPtr = iNumberText;
 return( kEventHandled );
 }
 }
 else if ( ((c < '0') || (c > '9')) && 
 ( (eventPtr->modifiers & cmdKey) == 0) )
 {
 SysBeep( 20 );
 *itemHitPtr = iNumberText;
 return( kEventHandled );
 }
 else
 {
 return( CallFilterProc( dialog, eventPtr, 
 itemHitPtr ) );
 }
 }
 break;
 }
 
 return( CallFilterProc( dialog, eventPtr, itemHitPtr ) );
}


/************************************* ScrapIsOnlyDigits */

Boolean ScrapIsOnlyDigits( void )
{
 Handle textHandle;
 long   scrapLength, scrapOffset;
 BooleanonlyDigits = true;
 unsigned short  i;
 
 textHandle = NewHandle( 0 );
 
 scrapLength = GetScrap( textHandle, 'TEXT', &scrapOffset );
 
 if ( scrapLength <= 0 )
 return( false );
 
 HLock( textHandle );
 
 for ( i=0; i<scrapLength; i++ )
 {
 if ( ((*textHandle)[ i ] < '0') || 
 ((*textHandle)[ i ] > '9') )
 onlyDigits = false;
 }
 
 HUnlock( textHandle );
 
 DisposHandle( textHandle );
 
 return( onlyDigits );
}


/************************************* CallFilterProc */

Boolean CallFilterProc( DialogPtr dialog, 
 EventRecord *eventPtr, short *itemHitPtr )
{
 ModalFilterProcPtrtheModalProc;
 OSErr  myErr;
 
 myErr = GetStdFilterProc(&theModalProc);

 if (myErr == noErr)
 return( theModalProc( dialog, eventPtr, itemHitPtr ) );
 else
 return( kEventNotHandledYet );
}


/************************************* CurEditField */

short CurEditField( DialogPtr dialog )
{
 return( ((DialogPeek)dialog)->editField + 1 );
}


/************************************* SelectionLength */

short SelectionLength( DialogPtr dialog )
{
 TEHandle teH;
 
 teH = ((DialogPeek)dialog)->textH;
 
 return( (**teH).selEnd - (**teH).selStart );
}


/************************************* Message */

void  Message( Str255 messageStr )
{
 short unused;

 ParamText( messageStr, "\p", "\p", "\p" );
 
 unused = NoteAlert( kMessageAlertID, kNULLFilterProc );
}

Running DLOGFilter

Save your source code and then select Run from the Project menu. When DLOGFilter starts running, a menu bar with three menus (•, File, and Edit) will appear. If you select About DLOGFilter... from the • menu, the program will beep at you. Since you already know how to implement an about alert, I didn’t want to take up space in this column with a real about box.

Next, click your mouse in the File menu. The first item, Dialog..., has a command key equivalent of D. Type D or select Dialog... from the File menu. Either way, a dialog box will appear, just like the one in Figure 16. Notice that the text edit cursor is in the first of the two text edit fields.

Figure 16. The DLOGFilter dialog.

To start things off, press the Cancel button. The alert shown in Figure 17 will appear. Click the OK button and type D to bring up the dialog again and this time, type -. (command-period). Once again, the Dialog cancelled... alert appears. Once more, click the OK button and type D to bring up the dialog and this time hit the escape key. As before, the Dialog cancelled... alert appears. Click the OK button to dismiss the alert.

Figure 17. This alert appears when you Cancel the

DLOGFilter dialog.

Type D to bring up the dialog again. This time, type the characters 1234567890 in the first field. Now type another character. The dialog will beep at you and your character will not appear. As you can see, this field limits you to 10 characters. Try copying some text to the clipboard, then pasting it to the field. You will only succeed if the number of characters in the clipboard plus the number of characters in the field that are not selected does not exceed 10.

Without typing anything in the second field, click the OK button. The alert shown in Figure 18 appears, telling you to enter a number in the second field.

Figure 18. Another message alert.

Click the mouse in the second field and type a non-numeric character (like the letter x). Your Mac will beep at you, telling you that you can only type numeric characters in this field. Now type the number 355 in the second field and click OK. The message alert shown in Figure 19 appears, telling you to enter a number between 1 and 100.

Figure 19. Yet another message alert.

Click OK to get back to the dialog and type a number between 1 and 100 in the second field and click OK. The message alert in Figure 20 tells you that your input was valid.

Figure 20. A final message alert.

Till next month...

At the heart of this program was a filter procedure that the Dialog Manager called repeatedly to preprocess all the events associated with the main dialog box. The filter procedure was responsible for limiting the characters that appeared in the two text edit fields. While you are waiting for next month’s column, read through the source code and try to figure out exactly what the filter proc is doing. In the meantime, I’m going back to work on my book. See you next month...

 
AAPL
$119.00
Apple Inc.
+1.40
MSFT
$47.75
Microsoft Corpora
+0.28
GOOG
$540.37
Google Inc.
-0.71

MacTech Search:
Community Search:

Software Updates via MacUpdate

HoudahSpot 3.9.6 - Advanced file search...
HoudahSpot is a powerful file search tool built upon MacOS X Spotlight. Spotlight unleashed Create detailed queries to locate the exact file you need Narrow down searches. Zero in on files Save... Read more
RapidWeaver 6.0.3 - Create template-base...
RapidWeaver is a next-generation Web design application to help you easily create professional-looking Web sites in minutes. No knowledge of complex code is required, RapidWeaver will take care of... Read more
iPhoto Library Manager 4.1.10 - Manage m...
iPhoto Library Manager lets you organize your photos into multiple iPhoto libraries. Separate your high school and college photos from your latest summer vacation pictures. Or keep some photo... Read more
iExplorer 3.5.1.9 - View and transfer al...
iExplorer is an iPhone browser for Mac lets you view the files on your iOS device. By using a drag and drop interface, you can quickly copy files and folders between your Mac and your iPhone or... Read more
MacUpdate Desktop 6.0.3 - Discover and i...
MacUpdate Desktop 6 brings seamless 1-click installs and version updates to your Mac. With a free MacUpdate account and MacUpdate Desktop 6, Mac users can now install almost any Mac app on macupdate.... Read more
SteerMouse 4.2.2 - Powerful third-party...
SteerMouse is an advanced driver for USB and Bluetooth mice. It also supports Apple Mighty Mouse very well. SteerMouse can assign various functions to buttons that Apple's software does not allow,... Read more
iMazing 1.1 - Complete iOS device manage...
iMazing (was DiskAid) is the ultimate iOS device manager with capabilities far beyond what iTunes offers. With iMazing and your iOS device (iPhone, iPad, or iPod), you can: Copy music to and from... Read more
PopChar X 7.0 - Floating window shows av...
PopChar X helps you get the most out of your font collection. With its crystal-clear interface, PopChar X provides a frustration-free way to access any font's special characters. Expanded... Read more
Carbon Copy Cloner 4.0.3 - Easy-to-use b...
Carbon Copy Cloner backups are better than ordinary backups. Suppose the unthinkable happens while you're under deadline to finish a project: your Mac is unresponsive and all you hear is an ominous,... Read more
ForeverSave 2.1.3 - Universal auto-save...
ForeverSave auto-saves all documents you're working on while simultaneously doing backup versioning in the background. Lost data can be quickly restored at any time. Losing data, caused by... Read more

Latest Forum Discussions

See All

Raby (Games)
Raby 1.0.3 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0.3 (iTunes) Description: ***WARNING - Raby runs on: iPhone 5, iPhone 5C, iPhone 5S, iPhone 6, iPhone 6 Plus, iPad Mini Retina, iPad Mini 3, iPad 4, iPad Air,... | Read more »
Oddworld: Stranger's Wrath (Games)
Oddworld: Stranger's Wrath 1.0 Device: iOS Universal Category: Games Price: $5.99, Version: 1.0 (iTunes) Description: ** PLEASE NOTE: Oddworld Stranger's Wrath requires at least an iPhone 4S, iPad 2, iPad Mini or iPod Touch 5th gen... | Read more »
Bounce On Back (Games)
Bounce On Back 1.0 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0 (iTunes) Description: | Read more »
Make Way for Fat Chicken, from the Maker...
Make Way for Fat Chicken, from the Makers of Scrap Squad Posted by Jessica Fisher on November 26th, 2014 [ permalink ] Relevant Games has announced they will be releasing their reverse tower defense game, | Read more »
Tripnary Review
Tripnary Review By Jennifer Allen on November 26th, 2014 Our Rating: :: TRAVEL BUCKET LISTiPhone App - Designed for the iPhone, compatible with the iPad Want to create a travel bucket list? Tripnary is a fun way to do exactly that... | Read more »
Ossian Studios’ RPG, The Shadow Sun, is...
Ossian Studios’ RPG, The Shadow Sun, is Now Available for $4.99 Posted by Jessica Fisher on November 26th, 2014 [ permalink ] Universal App - Designed for iPhone and iPad | Read more »
Mmmm, Tasty – Having the Angry Birds for...
The very first Angry Birds debuted on iOS back in 2009. When you sit back and tally up the number of Angry Birds games out there and the impact they’ve had on pop culture as a whole, you just need to ask yourself: “How would the birds taste... | Read more »
Rescue Quest Review
Rescue Quest Review By Jennifer Allen on November 26th, 2014 Our Rating: :: PATH BASED MATCH-3Universal App - Designed for iPhone and iPad Guide a wizard to safety by matching gems. Rescue Quest might not be an entirely original... | Read more »
You Can Play the Final Chapter of Lone W...
You Can Play the Final Chapter of Lone Wolf: Dawn Over V’taag Right Now Posted by Jessica Fisher on November 26th, 2014 [ permalink ] Universal App - Designed for iPhone and iPad | Read more »
Swords of Anima (Games)
Swords of Anima 1.0 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0 (iTunes) Description: A new tactical turn-based RPG experience. Command the Savior Rex Squad in an epic journey of courage and deception. Can you... | Read more »

Price Scanner via MacPrices.net

2014 1.4GHz Mac mini on sale for $449, save $...
 B&H Photo has the new 1.4GHz Mac mini on sale for $449.99 including free shipping plus NY tax only. Their price is $50 off MSRP, and it’s the lowest price available for this new model. Adorama... Read more
Early Black Friday pricing on 27-inch 5K iMac...
 B&H Photo continues to offer Black Friday sale prices on the 27″ 3.5GHz 5K iMac, in stock today and on sale for $2299 including free shipping plus NY sales tax only. Their price is $200 off MSRP... Read more
Early Black Friday sale prices on iPad Air 2,...
 MacMall is discounting iPad Air 2s by up to $75 off MSRP as part of their Black Friday sale. Shipping is free: - 16GB iPad Air WiFi: $459 $40 off - 64GB iPad Air WiFi: $559 $40 off - 128GB iPad Air... Read more
Early Black Friday MacBook Air sale prices, $...
 MacMall has posted early Black Friday MacBook Air sale prices. Save $101 on all models for a limited time: - 11″ 1.4GHz/128GB MacBook Air: $798 - 11″ 1.4GHz/256GB MacBook Air: $998 - 13″ 1.4GHz/... Read more
Why iPhone 6 Tablet/Laptop Cannibalization Is...
247wallst.com blogger Douglas A. McIntyre noted last week that according to research posted on the Applovin blog site the iPhone 6 is outselling the iPhone 6 Plus by a wide margin . Hardly a surprise... Read more
Worldwide Tablet Growth Expected to Slow to 7...
The global tablet market is expected to record massive deceleration in 2014 with year-over-year growth slowing to 7.2%, down from 52.5% in 2013, according to a new forecast from International Data... Read more
Touchscreen Glove Company Announces New Produ...
Surrey, United Kingdom based TouchAbility specializes in design and manufacture of a wide variety of products compatible with touchscreen devices including smartphones, tablets and computers. Their... Read more
OtterBox Alpha Glass Screen Protectors for iP...
To complement the bigger, sharper displays on the latest Apple devices, OtterBox has introduced Alpha Glass screen protectors to the iPhone 6 and iPhone 6 Plus. The fortified glass screen protectors... Read more
Early Black Friday Mac Pro sale, 6-Core 3.5GH...
 B&H Photo has the 6-Core 3.5GHz Mac Pro on sale today for $3499 including free shipping plus NY sales tax. Their price is $500 off MSRP, and it’s the lowest price available for this model from... Read more
Early Black Friday sale price: 15-inch 2.2GHz...
 B&H Photo has the 2014 15″ 2.2GHz Retina MacBook Pro on sale today for $1699.99. Shipping is free, and B&H charges NY sales tax only. Their price is $300 off MSRP, equalling Best Buy’s price... Read more

Jobs Board

*Apple* Solutions Consultant (ASC) - Apple (...
**Job Summary** The ASC is an Apple employee who serves as an Apple brand ambassador and influencer in a Reseller's store. The ASC's role is to grow Apple Read more
Senior Event Manager, *Apple* Retail Market...
…This senior level position is responsible for leading and imagining the Apple Retail Team's global event strategy. Delivering an overarching brand story; in-store, Read more
*Apple* Retail - Multiple Positions (US) - A...
Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, you're also the Read more
*Apple* Solutions Consultant (ASC) - Apple (...
**Job Summary** The ASC is an Apple employee who serves as an Apple brand ambassador and influencer in a Reseller's store. The ASC's role is to grow Apple Read more
*Apple* Solutions Consultant (ASC) - Apple (...
**Job Summary** The ASC is an Apple employee who serves as an Apple brand ambassador and influencer in a Reseller's store. The ASC's role is to grow Apple Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.