TweetFollow Us on Twitter

Modal Filter
Volume Number:9
Issue Number:7
Column Tag:Getting Started

Related Info: Dialog Manager Event Manager

The Modal Dialog Filter

Preprocessing events for a modal dialog

By Dave Mark, MacTech Magazine Regular Contributing Author

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

This month has sure been a busy one. I’ve been putting the finishing touches on Learn C++ on the Macintosh (looks like a July release), while Daniel (now 9 months old) makes interesting changes to my source code by pounding on my keyboard with his tiny little fists. Sigh. Despite Daniel’s best efforts, I’ve managed to complete this month’s program, DLOGFilter. DLOGFilter shows you how to write a filter procedure for a modal dialog. As usual, we’ll create and run the project this month, then walk through the source code next month.

Let’s get started...

Creating the DLOGFilter Resources

Create a folder named DLOGFilter ƒ in your Development folder. Next, jump into ResEdit and create a new file named DLOGFilter.Π.rsrc inside the DLOGFilter ƒ folder.

Create an MBAR resource using the specifications in Figure 1. Be sure that the MBAR’s resource ID is set to 128.

Next, create three MENU resources using the specifications in Figure 2 as a guide. Be sure to include a separator line as the second item in all three MENUs. Remember to type in the appropriate command key equivalents (two for the File menu and four for the Edit menu).

Figure 1. Specifications for the MBAR resource.

Figure 2. Specifications for the three MENU resources.

Next, create a DLOG resource according to the specifications in Figure 3. Be sure that the modal dialog window icon (8th from the left) is selected, that the DITL ID is set to 128 and the Initially visible and Close box check boxes are unchecked, and that the Top, Left, Height, and Width fields are filled in as noted. Remember, if your DLOG editor uses Bottom and Right instead of Height and Width, select Show Height & Width from the DLOG menu.

Figure 3. Specifications for the DLOG resource.

Next, select Auto Position... from the DLOG menu. When the Auto Position... dialog appears, use the pop-up menus to direct System 7 to automatically center our dialog on the main screen.

Figure 4. Proper settings for our DLOG’s auto-position dialog.

Next, double-click on the blank dialog box in the middle of the DLOG editing window to create a new DITL resource with an id of 128. The DITL contains six items. Create an OK button (Figure 5) and then a Cancel button (Figure 6).

Figure 5. Specifications for the OK button.

Figure 6. Specifications for the Cancel button.

Next, create a static text label (Figure 7) and its corresponding edit text field (Figure 8). Our dialog filter procedure will limit the number of characters entered in this field to 10.

Figure 7. Specifications for the first static text item.

Figure 8. Specifications for the first edit text field.

Now create a second static text label (Figure 9) and its corresponding edit text field (Figure 10). Our dialog filter procedure will only allow the digits 0 through 9 to be typed in this field. When the OK button is clicked, our main program will check to be sure the number typed was between 1 and 100.

Figure 9. Specifications for the second static text item.

Figure 10. Specifications for the second edit text field.

Figure 11 shows the DITL resource with all six items in place. Notice that the OK button is in the lower right corner with the Cancel button immediately to its left. We’ll talk about proper DITL item placement in next month’s column.

Figure 11. A look at the completed DITL resource.

Now create an ALRT resource using the specifications shown in Figure 12. This alert will be used to display various messages of interest to the user. Make sure that the DITL ID is set to 129. Then, change the ALRT’s resource ID to 129 (select Get Resource Info from the Resource menu). See Figure 12.

Figure 12. Specifications for the ALRT resource.

Next, double-click on the ALRT box in the middle of the ALRT editing window to create a new DITL resource. The ALRT DITL should have a resource id of 129 and will consist of 2 items. The OK button, used to dismiss the alert, is detailed in Figure 13.

Figure 13. Specifications for the alert’s OK button.

The second DITL item is a static text item (Figure 14). Notice that the text provided reads: ^0. The Dialog Manager allows you to provide up to four strings (^0, ^1, ^2, and ^3) which may appear in any item in any DITL in your program. The function ParamText() allows you to substitute values for any of these strings. We’ll use ParamText() to specify the message displayed by this alert. You’ll see how this is done next month.

Figure 14. Specifications for the static text item.

Figure 15 shows the message alert’s DITL once we’re done creating the two DITL items.

Figure 15. The message alert’s DITL in final form.

Creating the DLOGFilter Project

Quit ResEdit, being sure to save your changes. Now launch THINK C and create a new project, named DLOGFilter.Π, in the DLOGFilter ƒ folder. When the project window appear, add MacTraps to your project. Next, create a new source code window, save it as DLOGFilter.c, and add it to the project. Here’s the source code for DLOGFilter.c:

/* 1 */

/********************************/
/* */
/*  DLOGFilter Code*/
/* */
/* Copyright 1993, Dave Mark  */
/* Do not duplicate, All  */
/* rights reserved.*/
/* */
/********************************/

#define kDialogResID 128
#define kMBARid  128
#define kMessageAlertID   129

#define kSleep   60L
#define kMoveToFront (WindowPtr)-1L
#define kNULLFilterProc   (ProcPtr)0L

#define kOn 1
#define kOff0

#define kEditItemExists   true
#define kEventNotHandledYet false
#define kEventHandledtrue

#define kMaxFieldLength   10

#define kEnterKey3
#define kBackSpaceKey8
#define kTabKey  9
#define kReturnKey 13
#define kEscapeKey 27
#define kLeftArrow 28
#define kRightArrow29
#define kUpArrow 30
#define kDownArrow 31
#define kPeriodKey 46
#define kDeleteKey 127

#define iTenCharMaxText   4
#define iNumberText6

#define mApple   128
#define iAbout   1

#define mFile    129
#define iDialog  1
#define iQuit    3


/*************/
/*  Globals  */
/*************/

Boolean gDone;


/***************/
/*  Functions  */
/***************/

void    ToolboxInit( void );
void    MenuBarInit( void );
void    EventLoop( void );
void    DoEvent( EventRecord *eventPtr );
void    HandleMouseDown( EventRecord *eventPtr );
void    HandleMenuChoice( long menuChoice );
void    HandleAppleChoice( short item );
void    HandleFileChoice( short item );
void    DoDialog( void );
pascal Boolean DLOGFilter( DialogPtr dialog,
 EventRecord *eventPtr, short *itemHitPtr );
Boolean ScrapIsOnlyDigits( void );
Boolean CallFilterProc( DialogPtr dialog,
 EventRecord *eventPtr, short *itemHitPtr );
short   CurEditField( DialogPtr dialog );
short   SelectionLength( DialogPtr dialog );
void    Message( Str255 messageStr );

/* see tech note 304 */
pascal OSErr SetDialogDefaultItem( DialogPtr theDialog,
 short newItem ) 
 = { 0x303C, 0x0304, 0xAA68 };        
pascal OSErr SetDialogCancelItem( DialogPtr theDialog,
 short newItem )
 = { 0x303C, 0x0305, 0xAA68 };    
pascal OSErr SetDialogTrackCursor( DialogPtr theDialog,
 Boolean tracks )
 = { 0x303C, 0x0306, 0xAA68 };
pascal OSErr GetStdFilterProc( ModalFilterProcPtr *theProc )
 = { 0x303C, 0x0203, 0xAA68 };


/************************************* main */

void  main( void )
{
 ToolboxInit();
 MenuBarInit();
 
 EventLoop();
}


/************************************* ToolboxInit */

void  ToolboxInit( void )
{
 InitGraf( &thePort );
 InitFonts();
 InitWindows();
 InitMenus();
 TEInit();
 InitDialogs( NULL );
 InitCursor();
}


/************************************* MenuBarInit */

void  MenuBarInit( void )
{
 Handle menuBar;
 MenuHandle menu;
 
 menuBar = GetNewMBar( kMBARid );
 SetMenuBar( menuBar );

 menu = GetMHandle( mApple );
 AddResMenu( menu, 'DRVR' );
 
 DrawMenuBar();
}


/************************************* EventLoop */

void  EventLoop( void )
{
 EventRecordevent;
 
 gDone = false;
 while ( gDone == false )
 {
 if ( WaitNextEvent( everyEvent, &event, kSleep, NULL ) )
 DoEvent( &event );
 }
}


/************************************* DoEvent */

void  DoEvent( EventRecord *eventPtr )
{
 char   theChar;
 
 switch ( eventPtr->what )
 {
 case mouseDown: 
 HandleMouseDown( eventPtr );
 break;
 case keyDown:
 case autoKey:
 theChar = eventPtr->message & charCodeMask;
 if ( (eventPtr->modifiers & cmdKey) != 0 ) 
 HandleMenuChoice( MenuKey( theChar ) );
 break;
 }
}


/************************************* HandleMouseDown */

void  HandleMouseDown( EventRecord *eventPtr )
{
 WindowPtrwindow;
 short  thePart;
 long   menuChoice;
 GrafPtroldPort;
 long   windSize;
 Rect   growRect;
 
 thePart = FindWindow( eventPtr->where, &window );
 
 switch ( thePart )
 {
 case inMenuBar:
 menuChoice = MenuSelect( eventPtr->where );
 HandleMenuChoice( menuChoice );
 break;
 case inSysWindow : 
 SystemClick( eventPtr, window );
 break;
 case inDrag : 
 DragWindow( window, eventPtr->where, 
 &screenBits.bounds );
 break;
 }
}


/************************************* HandleMenuChoice */

void  HandleMenuChoice( long menuChoice )
{
 short  menu;
 short  item;
 
 if ( menuChoice != 0 )
 {
 menu = HiWord( menuChoice );
 item = LoWord( menuChoice );
 
 switch ( menu )
 {
 case mApple:
 HandleAppleChoice( item );
 break;
 case mFile:
 HandleFileChoice( item );
 break;
 }
 HiliteMenu( 0 );
 }
}


/************************************* HandleAppleChoice */

void  HandleAppleChoice( short item )
{
 MenuHandle appleMenu;
 Str255 accName;
 short  accNumber;
 
 switch ( item )
 {
 case iAbout:
 SysBeep( 20 );
 break;
 default:
 appleMenu = GetMHandle( mApple );
 GetItem( appleMenu, item, accName );
 accNumber = OpenDeskAcc( accName );
 break;
 }
}


/************************************* HandleFileChoice */

void  HandleFileChoice( short item )
{
 short  newPICTid;
 
 switch ( item )
 {
 case iDialog:
 DoDialog();
 break;
 case iQuit:
 gDone = true;
 break;
 }
}


/************************************* DoDialog */

void  DoDialog( void )
{
 DialogPtrdialog;
 BooleandialogDone = false;
 short  itemHit, iType;
 Handle iHandle;
 Rect   iRect;
 Str255 numberStr;
 long   number;
 
 dialog = GetNewDialog( kDialogResID, NULL, kMoveToFront );

 ShowWindow( dialog );
 SetPort( dialog );
 
 SetDialogDefaultItem( dialog, ok );
 SetDialogCancelItem( dialog, cancel );
 SetDialogTrackCursor( dialog, kEditItemExists );
 
// Be sure to read tech note #304 which covers
// these three routines

 while ( ! dialogDone )
 {
 ModalDialog( DLOGFilter, &itemHit );
 
 switch( itemHit )
 {
 case ok:
 GetDItem( dialog, iNumberText, &iType, 
 &iHandle, &iRect );
 GetIText( iHandle, numberStr);
 
 if ( numberStr[ 0 ] == 0 )
 {
 Message( 
 "\pYou must enter a number in the number field!" );
 }
 else
 {
 StringToNum( numberStr, &number );
 
 if ( (number >= 1) && (number <= 100) )
 dialogDone = true;
 else
 {
 Message( 
 "\pPlease enter a number between 1 and 100..." );
 SelIText( dialog, iNumberText, 0, 32767 );
 }
 }
 break;
 case cancel:
 dialogDone = true;
 break;
 }
 }
 
 DisposDialog( dialog );
 
 if ( itemHit == ok )
 Message( "\pYour number was valid!!!" );
 else
 Message( "\pDialog cancelled..." );
}


/************************************* FilterProc */

pascal  Boolean  DLOGFilter( DialogPtr dialog, 
 EventRecord *eventPtr, short *itemHitPtr )
{
 char   c;
 short  iType;
 Handle iHandle;
 Rect   iRect;
 Str255 textStr;
 long   scrapLength, scrapOffset;
 short  selecLength;

 switch ( eventPtr->what )
 {
 case keyDown:
 case autoKey:
 c = (eventPtr->message & charCodeMask);
 
 if ( (c == kReturnKey) || (c == kEnterKey) ||
 (c == kTabKey) || (c == kBackSpaceKey) ||
 (c == kEscapeKey) || (c == kLeftArrow) ||
 (c == kRightArrow) || (c == kUpArrow) ||
 (c == kDownArrow) || (c == kDeleteKey) )
 {
 return( CallFilterProc( dialog, eventPtr, 
 itemHitPtr ) );
 }
 else if ( CurEditField( dialog ) == iTenCharMaxText )
 {
 GetDItem( dialog, iTenCharMaxText, &iType, 
 &iHandle, &iRect );
 GetIText( iHandle, textStr);
 
 selecLength = SelectionLength( dialog );
 
 if ( ( (eventPtr->modifiers & cmdKey) != 0) && 
 (c == 'v') )
 {
 scrapLength = GetScrap( NULL, 'TEXT', 
 &scrapOffset );
 
 if ( textStr[ 0 ] + scrapLength - 
 selecLength > kMaxFieldLength )
 {
 SysBeep( 20 );
 *itemHitPtr = iTenCharMaxText;
 return( kEventHandled );
 }
 else
 return( CallFilterProc( dialog, eventPtr, 
 itemHitPtr ) );
 }
 if ( (textStr[ 0 ] == kMaxFieldLength) && 
 (selecLength == 0) )
 {
 SysBeep( 20 );
 return( kEventHandled );
 }
 else
 return( CallFilterProc( dialog, eventPtr, 
 itemHitPtr ) );
 }
 else if ( CurEditField( dialog ) == iNumberText )
 {
 GetDItem( dialog, iNumberText, &iType, 
 &iHandle, &iRect );
 
 selecLength = SelectionLength( dialog );
 
 if ( ( (eventPtr->modifiers & cmdKey) != 0) && 
 (c == 'v') )
 {
 if ( ScrapIsOnlyDigits() )
 {
 return( CallFilterProc( dialog, eventPtr, 
 itemHitPtr ) );
 }
 else
 {
 SysBeep( 20 );
 *itemHitPtr = iNumberText;
 return( kEventHandled );
 }
 }
 else if ( ((c < '0') || (c > '9')) && 
 ( (eventPtr->modifiers & cmdKey) == 0) )
 {
 SysBeep( 20 );
 *itemHitPtr = iNumberText;
 return( kEventHandled );
 }
 else
 {
 return( CallFilterProc( dialog, eventPtr, 
 itemHitPtr ) );
 }
 }
 break;
 }
 
 return( CallFilterProc( dialog, eventPtr, itemHitPtr ) );
}


/************************************* ScrapIsOnlyDigits */

Boolean ScrapIsOnlyDigits( void )
{
 Handle textHandle;
 long   scrapLength, scrapOffset;
 BooleanonlyDigits = true;
 unsigned short  i;
 
 textHandle = NewHandle( 0 );
 
 scrapLength = GetScrap( textHandle, 'TEXT', &scrapOffset );
 
 if ( scrapLength <= 0 )
 return( false );
 
 HLock( textHandle );
 
 for ( i=0; i<scrapLength; i++ )
 {
 if ( ((*textHandle)[ i ] < '0') || 
 ((*textHandle)[ i ] > '9') )
 onlyDigits = false;
 }
 
 HUnlock( textHandle );
 
 DisposHandle( textHandle );
 
 return( onlyDigits );
}


/************************************* CallFilterProc */

Boolean CallFilterProc( DialogPtr dialog, 
 EventRecord *eventPtr, short *itemHitPtr )
{
 ModalFilterProcPtrtheModalProc;
 OSErr  myErr;
 
 myErr = GetStdFilterProc(&theModalProc);

 if (myErr == noErr)
 return( theModalProc( dialog, eventPtr, itemHitPtr ) );
 else
 return( kEventNotHandledYet );
}


/************************************* CurEditField */

short CurEditField( DialogPtr dialog )
{
 return( ((DialogPeek)dialog)->editField + 1 );
}


/************************************* SelectionLength */

short SelectionLength( DialogPtr dialog )
{
 TEHandle teH;
 
 teH = ((DialogPeek)dialog)->textH;
 
 return( (**teH).selEnd - (**teH).selStart );
}


/************************************* Message */

void  Message( Str255 messageStr )
{
 short unused;

 ParamText( messageStr, "\p", "\p", "\p" );
 
 unused = NoteAlert( kMessageAlertID, kNULLFilterProc );
}

Running DLOGFilter

Save your source code and then select Run from the Project menu. When DLOGFilter starts running, a menu bar with three menus (•, File, and Edit) will appear. If you select About DLOGFilter... from the • menu, the program will beep at you. Since you already know how to implement an about alert, I didn’t want to take up space in this column with a real about box.

Next, click your mouse in the File menu. The first item, Dialog..., has a command key equivalent of D. Type D or select Dialog... from the File menu. Either way, a dialog box will appear, just like the one in Figure 16. Notice that the text edit cursor is in the first of the two text edit fields.

Figure 16. The DLOGFilter dialog.

To start things off, press the Cancel button. The alert shown in Figure 17 will appear. Click the OK button and type D to bring up the dialog again and this time, type -. (command-period). Once again, the Dialog cancelled... alert appears. Once more, click the OK button and type D to bring up the dialog and this time hit the escape key. As before, the Dialog cancelled... alert appears. Click the OK button to dismiss the alert.

Figure 17. This alert appears when you Cancel the

DLOGFilter dialog.

Type D to bring up the dialog again. This time, type the characters 1234567890 in the first field. Now type another character. The dialog will beep at you and your character will not appear. As you can see, this field limits you to 10 characters. Try copying some text to the clipboard, then pasting it to the field. You will only succeed if the number of characters in the clipboard plus the number of characters in the field that are not selected does not exceed 10.

Without typing anything in the second field, click the OK button. The alert shown in Figure 18 appears, telling you to enter a number in the second field.

Figure 18. Another message alert.

Click the mouse in the second field and type a non-numeric character (like the letter x). Your Mac will beep at you, telling you that you can only type numeric characters in this field. Now type the number 355 in the second field and click OK. The message alert shown in Figure 19 appears, telling you to enter a number between 1 and 100.

Figure 19. Yet another message alert.

Click OK to get back to the dialog and type a number between 1 and 100 in the second field and click OK. The message alert in Figure 20 tells you that your input was valid.

Figure 20. A final message alert.

Till next month...

At the heart of this program was a filter procedure that the Dialog Manager called repeatedly to preprocess all the events associated with the main dialog box. The filter procedure was responsible for limiting the characters that appeared in the two text edit fields. While you are waiting for next month’s column, read through the source code and try to figure out exactly what the filter proc is doing. In the meantime, I’m going back to work on my book. See you next month...

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Kill the Plumber World guide - How to ou...
You already know how to hop around like Mario, but do you know how to defeat him? Those are your marching orders in Kill the Plumber, and it's not always as easy as it looks. Here are some tips to get you started. This is not a seasoned platform... | Read more »
Planar Conquest (Games)
Planar Conquest 1.0 Device: iOS Universal Category: Games Price: $12.99, Version: 1.0 (iTunes) Description: IMPORTANT: Planar Conquest is compatible only with iPad 3 & newer devices, iPhone 5 & newer. It’s NOT compatible with... | Read more »
We talk to Cheetah Mobile about its plan...
Piano Tiles 2 is a fast-paced rhythm action high score chaser out now on iOS and Android. You have to tap a series of black tiles that appear on the screen in time to the music, being careful not to accidentally hit anywhere else. Do that and it's... | Read more »
Ultimate Briefcase guide - How to dodge...
Ultimate Briefcase is a simple but tricky game that’s highly dependent on how fast you can react. We can still offer you a few tips and tricks on how to survive though. Guess what? That’s exactly what we’re going to do now. Take it easy [Read more... | Read more »
SoundPrism Link Edition (Music)
SoundPrism Link Edition 1.0 Device: iOS Universal Category: Music Price: $4.99, Version: 1.0 (iTunes) Description: ***Introductory price for a the first few days after launch - if you're reading this, get it while it's fresh out of... | Read more »
Pre-register now for hack and slasher An...
Fincon, which won Facebook's Studio to Watch award in 2015, has announced that pre-registration is now open for the massive 3.0 update for its award-winning hack and slasher Angel Stone. Angel Stone is a post-apocalyptic action RPG in which the... | Read more »
Google has named Piano Tiles 2 as its Be...
Google has named Piano Tiles 2, which launched back in August last year, as its Best Game of 2015. If you're yet to play it, now's a good time to do so. It's a sequel to the hugely successful viral hit Piano Tiles (Don't Tap the White Tile) but... | Read more »
Sago Mini Trucks and Diggers (Education...
Sago Mini Trucks and Diggers 1.0 Device: iOS Universal Category: Education Price: $2.99, Version: 1.0 (iTunes) Description: Drive a dump truck with Rosie the hamster! Pile dirt high and dig deep in the ground with diggers, cranes and... | Read more »
Day One 2 Journal + Notes (Lifestyle)
Day One 2 Journal + Notes 2.0 Device: iOS Universal Category: Lifestyle Price: $4.99, Version: 2.0 (iTunes) Description: **New Release Sale—50% off for a Limited Time!** Capture life as you live it. From once-in-a-lifetime events to... | Read more »
Pull My Tongue (Games)
Pull My Tongue 1.0 Device: iOS Universal Category: Games Price: $.99, Version: 1.0 (iTunes) Description: Meet Greg. A hungry little chameleon that loves popcorn! Help feed Greg by pulling his tongue through a series of fun puzzles... | Read more »

Price Scanner via MacPrices.net

12-inch 1.2GHz Retina MacBooks on sale for up...
B&H Photo has 12″ 1.2GHz Retina MacBooks on sale for $180 off MSRP. Shipping is free, and B&H charges NY tax only: - 12″ 1.2GHz Gray Retina MacBook: $1499 $100 off MSRP - 12″ 1.2GHz Silver... Read more
12-inch 1.1GHz Gray Retina MacBook on sale fo...
B&H Photo has the 12″ 1.1GHz Gray Retina MacBook on sale for $1199 including free shipping plus NY sales tax only. Their price is $100 off MSRP, and it’s the lowest price available for this model... Read more
Apple now offering full line of Certified Ref...
Apple now has a full line of Certified Refurbished 2015 21″ & 27″ iMacs available for up to $350 off MSRP. Apple’s one-year warranty is standard, and shipping is free. The following models are... Read more
Free GUI Speedometer – The Ultimate Digital D...
Miami, Florida based RMKapps has announced the official release of GUI Speedometer 1.0, their digital dashboard display developed for iOS devices. GUI Speedometer allows users to track their precise... Read more
FutureCalc: Ergonomic iOS Calculator App For...
London, United Kingdom based Independent software developer and entrepreneur, Hovik Melikyan has announced the release and immediate availability of FutureCalc 1.0, his new ergonomic calculator app... Read more
Save up to $600 with Apple refurbished Mac Pr...
Apple has Certified Refurbished Mac Pros available for up to $600 off the cost of new models. An Apple one-year warranty is included with each Mac Pro, and shipping is free. The following... Read more
Apple’s ‘Next Big Thing’ Drought And Mature M...
Apple’s first fiscal quarter 2016 financial results yielded both good news and bad news. In the positive column, Apple made another boatload of money, reporting record quarterly revenue of $75.9... Read more
12-inch 1.1GHz Gray Retina MacBook on sale fo...
Woodwind & Brasswind has the 12″ 1.1GHz Gray Retina MacBook on sale for $1199.99 including free shipping. Their price is $100 off MSRP, and it’s the lowest price available for this model. Read more
Mac minis on sale for $50-$70 off MSRP
B&H Photo has Mac minis on sale for up to $70 off MSRP including free shipping plus NY sales tax only: - 1.4GHz Mac mini: $449.99 $50 off MSRP - 2.6GHz Mac mini: $649.99 $50 off MSRP - 2.8GHz Mac... Read more
Save $140-$180 with Apple refurbished 2015 Ma...
Apple has Certified Refurbished 2015 11″ and 13″ MacBook Airs (the latest models), available for up to $180 off the cost of new models. An Apple one-year warranty is included with each MacBook, and... Read more

Jobs Board

Restaurant Manager - Apple Gilroy Inc./Apple...
…in every aspect of daily operation. WHY YOU'LL LIKE IT: You'll be the Big Apple . You'll solve problems. You'll get to show your ability to handle the stress and Read more
Simply Mac *Apple* Specialist- Service Repa...
Simply Mac is the largest premier retailer of Apple products in the nation. In order to support our growing customer base, we are currently looking for a driven Read more
*Apple* IOS / OS X Level 3 Support Analyst -...
Needed: Apple Support Analyst (OS X / IOS); 50k-60k/yr +…Horizon Technology Partners has an immediate opening for an Apple IOS / OS X LEVEL 3 Support Analyst. Your Read more
*Apple* - Software QA Manager - Apple Inc. (...
Changing the world is all in a day's work at Apple . If you love innovation, here's your chance to make a career of it. You'll work hard. But the job comes with more than Read more
Restaurant Manager - Apple Gilroy Inc./Apple...
…in every aspect of daily operation. WHY YOU'LL LIKE IT: You'll be the Big Apple . You'll solve problems. You'll get to show your ability to handle the stress and Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.