TweetFollow Us on Twitter

XCMD Shell
Volume Number:9
Issue Number:6
Column Tag:Object-programming

Think C Shell for XCMDs

Incorporating XCMDs into your application without alteration

By Gerry H. Kenner, Magna, Utah

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

About the author

Gerry Kenner is a professional electrical and computer engineering consultant, university researcher and sometimes writer who specializes in image analysis systems for investigative scientists.

INTRODUCTION

Recently, I submitted an article to MacTech Magazine entitled “Three Subclasses for Screen Input/Output” in which I described the creation of three THINK C classes which I use as general utilities when developing applications. These classes were named BGetTCLInfo, BDisplayDoc and BBitMapDoc whose functions were to ask for data input, output data and output bitmap dumps respectively. In this article, I am going to show how BGetTCLInfo and BDisplayDoc can be used for development of XCMDs. The use of two other classes, BEditDoc and BEditPane will also be demonstrated.

The idea is to write XCMDs in such a way that they can be incorporated in either THINK C application or code resource projects without alteration. The XCMD can be written in standard C or it can be object oriented. Once incorporated into a THINK C object oriented application shell, standard debugging techniques can be used to follow the execution of the code.

The code resource project consists of the standard main function for interfacing with HyperCard. This function then calls the code for the XCMD which is in a separate file.

The application project is somewhat more complicated in that it initially creates an object of class BGetTCLInfo for getting whatever information is needed by the XCMD, puts it in HyperCard usable form, executes the XCMD code and then uses a BDisplayDoc object to pass the results back to the programmer.

If the programmer wants to use HyperTalk utility functions, he must create a code file named something like HyperUtil.c (or HyperXcmd.c for that matter) and provide alternate source code for any functions called. I have not done this because I feel that HyperTalk utilities should be avoided in favor of THINK C library functions or SANE toolbox calls.

I haven’t had occasion to try it but programming windoids may be a problem.

Descriptions of the classes BGetTCLInfo, BDisplayDoc, BEditDoc and BEditPane are not included in this article. The reader will need to obtain the February, 1993 issue (page 18) of MacTech Magazine in which they are described and/or purchase a copy of the MacTech Magazine disk for this issue to get the source code. [Or you can download it from one of the online services. - Ed.]

Disclaimer

As in my previous article, I am only including the code necessary to understand the project. This code is enough for an intermediate programmer to fill in what is missing. Typically, I do not declare variables or state which header files must be included. A copy of the complete project is available on the MacTech Magazine disk.

CODE RESOURCE PROJECT

Description

This is a regular code resource with the difference that code resource specific code is included in the main function while a call is made to the XCMD code which is in a separate file. In this example the code necessary for setting up A4 addressing will not execute properly in a standalone application so it executed in the main function of the XCMD.

Project

Create a new project named Flash.Π and two empty code files named FlashXCMD.c and Flash.c. Incorporate these files as well as the libraries ANSI-A4 and MacTraps into the project. Flash.c will contain the XCMD code that is common to both the code resource project and the application project. FlashXCMD.c will contain the main function of the Flash code resource.

Set up the project to build a code resource named FlashXCMD of type XCMD with a resource number such as 30.

Implementation

The code of the main function is as follows:

/* 1 */
pascal void main(XCmdPtr pp)
{
 RememberA0();   //Setup and save register A4
 SetUpA4();

 FlashMain(pp);

 RestoreA4();
}

RememberA0 and SetUpA4 set up A4 addressing while RestoreA4 removes it. FlashMain is a call to the XCMD code. For the above code to compile, it is necessary to #include the files SetUpA4.h and Flash.h.

FlashMain is part of a file named Flash.c. It contains code for flashing the screen and beeping the number of times the user specifies in the HyperCard stack where the XCMD is called. It then returns this number to HyperCard. Its code is as follows. This method is based on a HyperCard XCMD demonstration program originally written by Apple Computer.

/* 2 */

#include <string.h>
#include <QuickDraw.h>
#include “Flash.h”

pascal void FlashMain(XCmdPtr paramPtr)
{
 short  again;
 long   flashCount;
 Handle returnHdl;
 GrafPtrport;
 Str255 str, tempStr;

 // First param is flash count.  
 // Convert it to a pascal string
 returnHdl = NewHandle(256L);
 strcpy((char*)str, 
 (char*)*(unsigned char **)paramPtr->params[0]);
 CtoPstr((char*)str);
 
 // Convert the string to a number
 StringToNum(str, &flashCount);
 PtoCstr((char*)str);
 
 // Invert the screen and sound the beep.
 GetPort(&port);
 for (again = 0; again < flashCount; again++) 
 {
 InvertRect(&port->portRect);
 InvertRect(&port->portRect);
 SysBeep(5);
 }
 
 // Build the return string.
 strcpy((char*)tempStr, “The number of flashes was “);
 strcat((char*)tempStr, (char*)str);
 strcat((char*)tempStr, “ “);
 strcat((char*)tempStr, (char*)”\r”);
 strcpy((char*)*returnHdl, (char*)tempStr);
 paramPtr->returnValue = returnHdl;
}

Short, brief and simple as an example should be. The only other thing you need to know is that Flash.h contains the prototype declaration of the function FlashMain and #includes HyperXCmd.h.

Create a HyperCard stack named Flash Stack with one button which contains the following script.

/* 3 */

on mouseUp
  put FlashXCMD(5) into msg
end mouseUp

Compile the code resource and merge it with the above stack. Run the XCMD to confirm that it is functional.

STANDALONE APPLICATION

Description

The purpose of this object oriented code is to provide a dialog box asking for input, convert it to a HyperCard usable format, call the XCMD code and then display return information.

Project

The easiest way to get the necessary project is to make a copy of THINK C’s Starter Project, compile it and then make the appropriate name changes, i.e., Starter.Π to FlashObject.Π, Starter.c to FlashObject.c, StarterApp.c to flApp.c, etc. Remove the StarterDoc and StarterPane classes from the project and eliminate any references to them as they are not necessary. In the StarterApp files change all instances of the prefix Starter with fl. Add all the dialog box classes. Add CButton, CCheckBox, CIconPane, CRadioControl and CRadioGroupPane of the control classes. The ANSI and SANE libraries will be required before the project is finished. Finally, add Flash.c from above to the project.

Implementation

In this case, the main function will look something like this when the changes have been made.

/* 4 */

#include “flApp.h”

void main()
{
 flApp  *theApp; 

 theApp = new flApp;
 
 theApp->IflApp();
 theApp->XcmdRun();
 theApp->Exit();
}

The flApp object is entered via the XcmdRun method to avoid complications which would result from overriding the Run method of the CApplication class.

In the flApp class, the methods CreateDocument and OpenDocument must be overridden to become donothing methods or else removed entirely. This is to prevent the creation of unwanted windows.

Four new methods need to be added to the flApp class. These are named XcmdRun, GetParams, FillParamPtr and DumpData. They have the following functions.

XcmdRun Access method. Launch XCMD.

GetParams Get input parameters.

FillParamPtr Convert input parameters to HyperCard readable form.

DumpData Dump results to a window.

XcmdRun gets the input, sends it out for conversion, calls the XCMD and then outputs the result. Its code is as follows.

/* 5 */

void flApp::XcmdRun(void)
{
 XCmdPtrparamPtr;
 char   returnStr[1024];
 
 paramPtr = (XCmdPtr)NewPtr(136L); // Size of XCmdBlock.
 GetParams(returnStr);
 
 FillParamPtr(paramPtr, returnStr);
 FlashMain(paramPtr);
 
 DumpData(paramPtr->returnValue);
 // A real program would dispose of paramPtr and its handles
 // at this point.
}

The parameter data is input by creating an object of class BGetTCLInfo which displays a dialog box containing an edit text box into which information can be entered. The format used for entering the information is “First set of data”,”Second set of data”, etc just as is done in HyperCard scripts. In the case of our example, we would enter something like “3”. By enclosing it between quotes just about anything including 32k text files can be read in this way.

/* 6 */

void flApp::GetParams(char *paramStr)
{
 #define DLOGinfo601 // Resource ID for DLOG template    
 
 BGetTCLInfo*theDocument = NULL;
 Rect   boxDescription;
 
 SetRect(&boxDescription, 20, 20, 260, 60);
 
 theDocument = new(BGetTCLInfo);
 theDocument->IBGetTCLInfo(DLOGinfo, this);
 theDocument->GetInfo(“Number of flashs”, paramStr);
 theDocument->Dispose();
}

The FillParamPtr method is a conversion routine which takes data input in the format given above and creates handles pointing to the text between each pair of quotation marks.

/* 7 */

void flApp::FillParamPtr(XCmdPtr paramPtr, char *paramStr)
{
 short  count = 0;
 size_t theLength;
 char   *tempPtr, *tokenPtr;
 char   tokenStr[256];
 
 tempPtr = paramStr;
 while (*tempPtr != 0x00)
 {
 tokenPtr = (char*)&tokenStr;
 if (*tempPtr == 0x22)
 {
 ++tempPtr;
 while (*tempPtr != 0x22)
 {
 *tokenPtr = *tempPtr;
 ++tempPtr;
 ++tokenPtr;
 }
 ++tempPtr;
 if (*tempPtr == 0x2C)
 ++tempPtr;
 }
 else
 {
 while (*tempPtr != 0x2C)
 {
 *tokenPtr = *tempPtr;
 ++tempPtr;
 ++tokenPtr;
 }
 ++tempPtr;
 }
 *tokenPtr = 0x00;
 theLength = strlen(tokenStr);
 paramPtr->params[count] = NewHandle(theLength + 1);
 strcpy((char*)*(paramPtr->params[count]), tokenStr);
 ++count;
 }
 paramPtr->paramCount = count;
}

FlashMain was listed above as part of the code resource project. It is found in the Flash.c file.

Once the program has returned from the FlashMain call, the DumpData method is called to create an output window displaying the data returned by the XCMD code. This is done by creating an object of class BDumpData. The code is as follows.

/* 8 */

void flApp::DumpData(Handle theData)
{
 BDisplayOutput  *theOutput;
 
 gBartender->DisableMenuBar();
 theOutput = new BDisplayOutput;
 theOutput->IBDisplayOutput(this, TRUE);
 theOutput->DisplayRun(theData);
 theOutput->Dispose();
}

Use the above listings to add the methods to the flApp.c file. Add the following #include statements.

/* 9 */

#include "flash.h"
#include "CBartender.h"
#include "BGetTCLInfo.h"
#include "BDisplayOutput.h"
#include "size_t.h"
#include "string.h"

Make the appropriate changes in the flApp.h file and add #include “HyperXCmd.h”. Add BGetTCLInfo.c, BDisplayOutput.c, BEditDoc.c and BEditPane.c to the project. Add the DLOG and DITL resources listed below to the resource file. Compile and do whatever additional tweaking is necessary. One of the tweaks will be to increase the project memory to about 500k if it hasn’t already been done.

RESOURCES

DLOG and DITL resources numbered 601 must be added to provide a template for the prompt dialog box. This consists of an OK button centered at the bottom, one line of static text at the top with a large edit text box in between. The exact size and layout of the resource are determined by programmer tastes and requirements.

RUNNING

When the project is run, a dialog box will appear soliciting user input. Type in a number in quotation marks such as “5” just as it would appear in the parameter list for a Hypercard call. The computer will then beep for the listed number of times but will not flash. Finally, a window will appear with the message “The number of flashes was 5”. Although interesting, I did not consider it worth the effort for this paper to determine why the screen did not flash on a Power Book 100.

FINAL REMARKS

I have been using this system for over a year. The principle advantages over using compiler statements to alternate between creating XCMDs and applications is that readability is not sacrificed and the input/output capabilities make it easy to keep track of what is going on.

I can be reached on internet at ghkenner@cc.utah.edu and AppleLink at UUTL.

 
AAPL
$501.11
Apple Inc.
+2.43
MSFT
$34.64
Microsoft Corpora
+0.15
GOOG
$898.03
Google Inc.
+16.02

MacTech Search:
Community Search:

Software Updates via MacUpdate

CrossOver 12.5.1 - Run Windows apps on y...
CrossOver can get your Windows productivity applications and PC games up and running on your Mac quickly and easily. CrossOver runs the Windows software that you need on Mac at home, in the office,... Read more
Paperless 2.3.1 - Digital documents mana...
Paperless is a digital documents manager. Remember when everyone talked about how we would soon be a paperless society? Now it seems like we use paper more than ever. Let's face it - we need and we... Read more
Apple HP Printer Drivers 2.16.1 - For OS...
Apple HP Printer Drivers includes the latest HP printing and scanning software for Mac OS X 10.6, 10.7 and 10.8. For information about supported printer models, see this page.Version 2.16.1: This... Read more
Yep 3.5.1 - Organize and manage all your...
Yep is a document organization and management tool. Like iTunes for music or iPhoto for photos, Yep lets you search and view your documents in a comfortable interface, while offering the ability to... Read more
Apple Canon Laser Printer Drivers 2.11 -...
Apple Canon Laser Printer Drivers is the latest Canon Laser printing and scanning software for Mac OS X 10.6, 10.7 and 10.8. For information about supported printer models, see this page.Version 2.11... Read more
Apple Java for Mac OS X 10.6 Update 17 -...
Apple Java for Mac OS X 10.6 delivers improved security, reliability, and compatibility by updating Java SE 6.Version Update 17: Java for Mac OS X 10.6 Update 17 delivers improved security,... Read more
Arq 3.3 - Online backup (requires Amazon...
Arq is online backup for the Mac using Amazon S3 and Amazon Glacier. It backs-up and faithfully restores all the special metadata of Mac files that other products don't, including resource forks,... Read more
Apple Java 2013-005 - For OS X 10.7 and...
Apple Java for OS X 2013-005 delivers improved security, reliability, and compatibility by updating Java SE 6 to 1.6.0_65. On systems that have not already installed Java for OS X 2012-006, this... Read more
DEVONthink Pro 2.7 - Knowledge base, inf...
Save 10% with our exclusive coupon code: MACUPDATE10 DEVONthink Pro is your essential assistant for today's world, where almost everything is digital. From shopping receipts to important research... Read more
VirtualBox 4.3.0 - x86 virtualization so...
VirtualBox is a family of powerful x86 virtualization products for enterprise as well as home use. Not only is VirtualBox an extremely feature rich, high performance product for enterprise customers... Read more

Briquid Gets Updated with New Undo Butto...
Briquid Gets Updated with New Undo Button, Achievements, and Leaderboards, on Sale for $0.99 Posted by Andrew Stevens on October 16th, 2013 [ | Read more »
Halloween – iLovecraft Brings Frightenin...
Halloween – iLovecraft Brings Frightening Stories From Author H.P. | Read more »
The Blockheads Creator David Frampton Gi...
The Blockheads Creator David Frampton Gives a Postmortem on the Creation Process of the Game Posted by Andrew Stevens on October 16th, 2013 [ permalink ] Hey, a | Read more »
Sorcery! Enhances the Gameplay in Latest...
Sorcery! | Read more »
It Came From Australia: Tiny Death Star
NimbleBit and Disney have teamed up to make Star Wars: Tiny Death Star, a Star Wars take on Tiny Tower. Right now, the game is in testing in Australia (you will never find a more wretched hive of scum and villainy) but we were able to sneak past... | Read more »
FIST OF AWESOME Review
FIST OF AWESOME Review By Rob Rich on October 16th, 2013 Our Rating: :: TALK TO THE FISTUniversal App - Designed for iPhone and iPad A totalitarian society of bears is only the tip of the iceberg in this throwback brawler.   | Read more »
PROVERBidioms Paints English Sayings in...
PROVERBidioms Paints English Sayings in a Picture for Users to Find Posted by Andrew Stevens on October 16th, 2013 [ permalink ] | Read more »
OmniFocus 2 for iPhone Review
OmniFocus 2 for iPhone Review By Carter Dotson on October 16th, 2013 Our Rating: :: OMNIPOTENTiPhone App - Designed for the iPhone, compatible with the iPad OmniFocus 2 for iPhone is a task management app for people who absolutely... | Read more »
Ingress – Google’s Augmented-Reality Gam...
Ingress – Google’s Augmented-Reality Game to Make its Way to iOS Next Year Posted by Andrew Stevens on October 16th, 2013 [ permalink ] | Read more »
CSR Classics is Full of Ridiculously Pre...
CSR Classics is Full of Ridiculously Pretty Classic Automobiles Posted by Rob Rich on October 16th, 2013 [ permalink ] | Read more »

Price Scanner via MacPrices.net

Apple Store Canada offers refurbished 11-inch...
 The Apple Store Canada has Apple Certified Refurbished 2013 11″ MacBook Airs available starting at CDN$ 849. Save up to $180 off the cost of new models. An Apple one-year warranty is included with... Read more
Updated MacBook Price Trackers
We’ve updated our MacBook Price Trackers with the latest information on prices, bundles, and availability on MacBook Airs, MacBook Pros, and the MacBook Pros with Retina Displays from Apple’s... Read more
13-inch Retina MacBook Pros on sale for up to...
B&H Photo has the 13″ 2.5GHz Retina MacBook Pro on sale for $1399 including free shipping. Their price is $100 off MSRP. They have the 13″ 2.6GHz Retina MacBook Pro on sale for $1580 which is $... Read more
AppleCare Protection Plans on sale for up to...
B&H Photo has 3-Year AppleCare Warranties on sale for up to $105 off MSRP including free shipping plus NY sales tax only: - Mac Laptops 15″ and Above: $244 $105 off MSRP - Mac Laptops 13″ and... Read more
Apple’s 64-bit A7 Processor: One Step Closer...
PC Pro’s Darien Graham-Smith reported that Canonical founder and Ubuntu Linux creator Mark Shuttleworth believes Apple intends to follow Ubuntu’s lead and merge its desktop and mobile operating... Read more
MacBook Pro First, Followed By iPad At The En...
French site Info MacG’s Florian Innocente says he has received availability dates and order of arrival for the next MacBook Pro and the iPad from the same contact who had warned hom of the arrival of... Read more
Chart: iPad Value Decline From NextWorth
With every announcement of a new Apple device, serial upgraders begin selling off their previous models – driving down the resale value. So, with the Oct. 22 Apple announcement date approaching,... Read more
SOASTA Survey: What App Do You Check First in...
SOASTA Inc., the leader in cloud and mobile testing announced the results of its recent survey showing which mobile apps are popular with smartphone owners in major American markets. SOASTA’s survey... Read more
Apple, Samsung Reportedly Both Developing 12-...
Digitimes’ Aaron Lee and Joseph Tsai report that Apple and Samsung Electronics are said to both be planning to release 12-inch tablets, and that Apple is currently cooperating with Quanta Computer on... Read more
Apple’s 2011 MacBook Pro Lineup Suffering Fro...
Appleinsider’s Shane Cole says that owners of early-2011 15-inch and 17-inch MacBook Pros are reporting issues with those models’ discrete AMD graphics processors, which in some cases results in the... Read more

Jobs Board

*Apple* Retail - Manager - Apple (United Sta...
Job SummaryKeeping an Apple Store thriving requires a diverse set of leadership skills, and as a Manager, youre a master of them all. In the stores fast-paced, dynamic Read more
*Apple* Support / *Apple* Technician / Mac...
Apple Support / Apple Technician / Mac Support / Mac Set up / Mac TechnicianMac Set up and Apple Support technicianThe person we are looking for will have worked Read more
Senior Mac / *Apple* Systems Engineer - 318...
318 Inc, a top provider of Apple solutions is seeking a new Senior Apple Systems Engineer to be based out of our Santa Monica, California location. We are a Read more
*Apple* Retail - Manager - Apple Inc. (Unite...
Job Summary Keeping an Apple Store thriving requires a diverse set of leadership skills, and as a Manager, you’re a master of them all. In the store’s fast-paced, Read more
*Apple* Solutions Consultant - Apple (United...
**Job Summary** Apple Solutions Consultant (ASC) - Retail Representatives Apple Solutions Consultants are trained by Apple on selling Apple -branded products Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.