TweetFollow Us on Twitter

Sound INIT
Volume Number:9
Issue Number:3
Column Tag:C Workshop

Related Info: Sound Manager The 'INIT' Resource

INIT's: Fun with Sounds

Playing with sounds at startup and using them for different purposes.

By By Randy Thelen, Campbell, California

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

About the author

Randy Thelen has been programming since his father first brought home a Commodore PET 2001 in 1978. He knows half a dozen languages and applies them on his Mac. He loves THINK-C because “it’s easy, fun, and intuitive.” Although, he uses MPW 3.2 because it offers the most integrated development platform for C (his favorite), Pascal (a language he hates), and assembly. Randy has contracted on and off with Apple Computer, Inc. since 1985. He’ll graduate with his first degree in December of 1992. If you see him on the beach, congratulate him: he doesn’t get out often.

Some of you have written System Extensions (or INIT’s, as they were called in the old days), the rest of us are still catching up. An extension is a piece of standalone code that is loaded during startup and put into memory and wham!, it’s executed. The only known code at that point is the system and the system patches. The code can rely on System 7.x having loaded in and being as ready to run as any application can depend. You’re code is given complete control of the system.

This article will show you how to incorporate sound calls into a fun extension that you can type in whether you have THINK-C or MPW. (If you have THINK Pascal, you can challenge yourself by converting this code to Pascal. I know it works because the original extension was written in Pascal, I converted it to C.) The extension is borrowed from the most excellent MPW text I’ve read to date (August ‘92), “Building and Managing Programs in MPW.” (A short plug for the work: Addison-Wesley and Apple Computer guide the reader through the most useful elements of MPW (Macintosh Programmer’s Workshop) with real examples of how to use MPW today, long before reading hundreds of pages of dry manuals. The sections are short, clear, and captivating.)

The sample extension played all the sounds in the System before continuing. Boring! So while my brother digitized the introduction theme to StarTrek: The Next Generation, I extended the init into this code which plays one sound, the intro sound, at start up.

However, if you’ve seen StarTrek: The Next Generation (like a thousand times), it isn’t too long before you tire of the intro. There are times when it’s fun, and the rest when it’s too long to sit through. So I made the following change to the code: when the code gets loaded, it checks for the space bar being pressed down. If it is pressed, then the sound isn’t played. Great! Until you start up your Mac and forget.

The real trick, then, is to play the sound asynchronously. (Yes, it’s a real word which means a lack of synchronicity. Being synchronous would mean happening at the same time. You have to love computer people when they use a word which means only what they want it to mean but not what “Webster’s New World Dictionary” believes it to mean. In the end, computer people believe that asynchronous means happening at the same time. Go figure.) The benefit of an asynchronous sound is that the keyboard can be polled (i.e., continuously checked) during the sound (actually, quite a bit can happen in the background). If the user presses the space bar during the sound, the sound can be stopped immediately. And that’s when a long sound like StarTrek’s introduction can be most enjoyable: when it can be stopped at the press of a key.

Here, let’s look at the code. It’s really quite simple. Remember that /* */ and // are both comments in C. The difference is that /* and */ must be balanced. The // comment out to the end of the line.

/* 1 */

/* Both THINK-C 5.0 and MPW 3.2 includes: */
#include <Types.h>
#include <Resources.h>
#include <Events.h>
#include <Sound.h>

/*  The next couple lines are proto types.  */
/*  KeyPressed returns true if a key is pressed */
Boolean KeyPressed( 
short keyNum, unsigned char *keyMapPtr);
/*  main plays sound ID # 129 until its done or a key is pressed */
void    main( void);



/* Every program needs a bug, this program currently has none, as you 
can clearly see because DEBUG is false.  I encourage you to add to this 
code until it has at least three good bugs.  */
#define DEBUG  false

/*  The KillKey is currently set to the space bar
(0x31).  The list of keys can be found in InsideMac’s Vol. I pg. 251; 
Vol. IV pg. 250, and
Vol. VI pg. 191-2 */
#define KILLKEY  0x31

/*  kSndRsrc holds the resource #, 129 is compatible with cdev’s, see 
Dave Mark’s “Macintosh C Programming Primer Vol. II.”  See chapter 3. 
*/
#define kSndRsrc 129

/********************* main *********************/
void main()
{
SCStatussndStatus; // Used while snd plays
Handle  theSnd;  // the snd resource
OSErr   playStatus;  // standard error var
KeyMap  theKeys; // bit map of key presses
// the channel through which sound will come
SndChannelPtr    theChannel;

/* If there are any bugs, then go to the debugger first. */
#if DEBUG
Debugger();
#endif

/* Check to see if the KillKey is pressed */
GetKeys( &theKeys); // Read the keyboard
if(KeyPressed(KILLKEY,
 (unsigned char*)theKeys) == false)
{// if the space bar is not pressed, continue
/* Set the channel ptr to NIL */
 theChannel = (SndChannelPtr) 0l;
/* Allocate a new channel */
 playStatus = SndNewChannel( &theChannel, 0,
 (long int)0, (SndCallBackProcPtr) 0);
/* As long as that worked fine... */
 if( playStatus == noErr)
 {
 /* Read the sound resource into memory */
 theSnd = GetResource('snd ', kSndRsrc);
 /* 0 is returned if there was a res error */
 if( theSnd)
 {
 /* SoundPlay needs the channel, the sound, */
 playStatus = SndPlay( theChannel, theSnd,                     
 true);  // and an ASYNC flag
 /* Sound Channel Status will return, among
  other things, the status of the sound */
 playStatus = SndChannelStatus( theChannel,
 sizeof( sndStatus), &sndStatus);
 /* While the KillKey isn’t pressed, &
 the sound is playing (i.e., busy) */
 while(KeyPressed(KILLKEY,
 (unsigned char*)theKeys) == 0 &&
 sndStatus.scChannelBusy == true)
 {
 /* Read the keyboard */
 GetKeys( &theKeys);
 /* Get the sound channel status */
 playStatus = SndChannelStatus(
 theChannel, sizeof( sndStatus),
 &sndStatus);
 } // END while
 } // END if( theSnd)
 /* Kill the sound (true == dispose now) */
 playStatus = SndDisposeChannel( theChannel, true);
 }  // END if( playStatus == true)
}// END if( KeyPressed( ...) == false
}// END main() {...}


/***************** KeyPressed *****************/
/*  The following algorithm I typed directly
from Symantec’s THINK Reference.  An excellent
tool that I highly recommend! Only $69 */
//  returns
// true == the key is pressed
// false == the key is not pressed
Boolean KeyPressed( short keyNum, 
 unsigned char *keyMapPtr)
{
/* This convoluted but functional and tight
 algorithm determines if the key keyNum
 is pressed... Read InsideMac’s Vol. I pg. 251;
 Vol. IV pg. 250, and Vol. VI pg. 191-2 */
return( (keyMapPtr[keyNum >> 3] 
 >> (keyNum & 7) ) & 1);
}

With MPW 3.2 (which is the latest version), the following build commands will build the extension:


/* 2 */

C -r -sym on SoundINIT.c -w
Link -t INIT 
-c rndm 
-rt INIT=128 
-m main 
-sg SoundINIT 
-sym on 
-mf  
-w 
SoundINIT.c.o 
-o SoundINIT

These instructions were generated with the Create Build Commands menu item from the Build menu. It was pretty easy. The -c is the creator. The -rt is the resource type and ID #. -m is the main subroutine name. -sg is the segment name. -sym on turns symbols on for SADE and MacsBug. -mf is any one’s guess. And, -w turns warnings off.

The following line will put the SoundINIT into the system’s extension folder. Use help duplicate if any part of the line confuses you.

duplicate -y 'SoundINIT' "{SystemFolder}Extensions:"' SoundINIT'

If you’re using THINK-C. The interface is a little more visual. You’ll need to include into the project both MacTraps and MacTraps2. The complete project should look like this:

Use the Set Project Type menu item under the Project menu to get the following dialog. You’ll probably want to put in your own Creator. Mine is rndm. The ID can really be anything you want. I chose 128. Again, this offers compatibility with a cdev. Dave Mark covers this.

So, that’s the code. It’s short (the comments easily doubled it’s length). Allow me to point out some of it’s highlights. First, this extension uses no globals (all you mighty programmers want to know how to use globals in extensions: THINK-C’s User Manual for version 5.0 discusses it on page 119, and Building and Managing MPW Programs discusses it in chapter 9, but it’s a little more in-depth coverage and a little bit more work than with THINK).

Second, the routine main starts the program because it contains the code that is first to be executed. MPW allows you to define which routine begins the code segment; THINK-C puts a BRanch Always to main. Extensions work this way: after the code is loaded, the system jmp’s to the first word.

Third, this version of the extension displays no ICN#. Dave Mark does this in his book Macintosh C Programming Primer Vol. II. See chapter 3 and read the code in appendix B, pp. 397 - 401. If you’ve just begun programming the Mac, I strongly suggest you pick up a copy of Vol. I and II.

Fourth, this code doesn’t include the sound! You’ll need to digitize your favorite sound (something you enjoy listening to, or try this: digitize a siren on your computer; then if anyone but you starts up your computer, a siren will alert to the bad guys presence) and then use ResEdit to copy and paste that sucker in the extension resource. The sound will have to be ID # == 129.

Last, the code shows how to use the rudimentary commands in the Sound Manager. After running this program, I suggest you pick up Inside Macintosh vol. II pg. 221, vol. V pg. 473, & vol. VI chapter 22. They are ‘dehydrated reading’ (just add interest) and give a good insight into the power of the microphone, sound compression, and playing sounds straight from the disk!

Enjoy your code development, whether it be with extensions, drivers, cdev’s, or actual programs. Until next time, this is Random saying “don’t do it right the first time; experiment until you’re sure you can break it.”

 
AAPL
$501.11
Apple Inc.
+2.43
MSFT
$34.64
Microsoft Corpora
+0.15
GOOG
$898.03
Google Inc.
+16.02

MacTech Search:
Community Search:

Software Updates via MacUpdate

CrossOver 12.5.1 - Run Windows apps on y...
CrossOver can get your Windows productivity applications and PC games up and running on your Mac quickly and easily. CrossOver runs the Windows software that you need on Mac at home, in the office,... Read more
Paperless 2.3.1 - Digital documents mana...
Paperless is a digital documents manager. Remember when everyone talked about how we would soon be a paperless society? Now it seems like we use paper more than ever. Let's face it - we need and we... Read more
Apple HP Printer Drivers 2.16.1 - For OS...
Apple HP Printer Drivers includes the latest HP printing and scanning software for Mac OS X 10.6, 10.7 and 10.8. For information about supported printer models, see this page.Version 2.16.1: This... Read more
Yep 3.5.1 - Organize and manage all your...
Yep is a document organization and management tool. Like iTunes for music or iPhoto for photos, Yep lets you search and view your documents in a comfortable interface, while offering the ability to... Read more
Apple Canon Laser Printer Drivers 2.11 -...
Apple Canon Laser Printer Drivers is the latest Canon Laser printing and scanning software for Mac OS X 10.6, 10.7 and 10.8. For information about supported printer models, see this page.Version 2.11... Read more
Apple Java for Mac OS X 10.6 Update 17 -...
Apple Java for Mac OS X 10.6 delivers improved security, reliability, and compatibility by updating Java SE 6.Version Update 17: Java for Mac OS X 10.6 Update 17 delivers improved security,... Read more
Arq 3.3 - Online backup (requires Amazon...
Arq is online backup for the Mac using Amazon S3 and Amazon Glacier. It backs-up and faithfully restores all the special metadata of Mac files that other products don't, including resource forks,... Read more
Apple Java 2013-005 - For OS X 10.7 and...
Apple Java for OS X 2013-005 delivers improved security, reliability, and compatibility by updating Java SE 6 to 1.6.0_65. On systems that have not already installed Java for OS X 2012-006, this... Read more
DEVONthink Pro 2.7 - Knowledge base, inf...
Save 10% with our exclusive coupon code: MACUPDATE10 DEVONthink Pro is your essential assistant for today's world, where almost everything is digital. From shopping receipts to important research... Read more
VirtualBox 4.3.0 - x86 virtualization so...
VirtualBox is a family of powerful x86 virtualization products for enterprise as well as home use. Not only is VirtualBox an extremely feature rich, high performance product for enterprise customers... Read more

Briquid Gets Updated with New Undo Butto...
Briquid Gets Updated with New Undo Button, Achievements, and Leaderboards, on Sale for $0.99 Posted by Andrew Stevens on October 16th, 2013 [ | Read more »
Halloween – iLovecraft Brings Frightenin...
Halloween – iLovecraft Brings Frightening Stories From Author H.P. | Read more »
The Blockheads Creator David Frampton Gi...
The Blockheads Creator David Frampton Gives a Postmortem on the Creation Process of the Game Posted by Andrew Stevens on October 16th, 2013 [ permalink ] Hey, a | Read more »
Sorcery! Enhances the Gameplay in Latest...
Sorcery! | Read more »
It Came From Australia: Tiny Death Star
NimbleBit and Disney have teamed up to make Star Wars: Tiny Death Star, a Star Wars take on Tiny Tower. Right now, the game is in testing in Australia (you will never find a more wretched hive of scum and villainy) but we were able to sneak past... | Read more »
FIST OF AWESOME Review
FIST OF AWESOME Review By Rob Rich on October 16th, 2013 Our Rating: :: TALK TO THE FISTUniversal App - Designed for iPhone and iPad A totalitarian society of bears is only the tip of the iceberg in this throwback brawler.   | Read more »
PROVERBidioms Paints English Sayings in...
PROVERBidioms Paints English Sayings in a Picture for Users to Find Posted by Andrew Stevens on October 16th, 2013 [ permalink ] | Read more »
OmniFocus 2 for iPhone Review
OmniFocus 2 for iPhone Review By Carter Dotson on October 16th, 2013 Our Rating: :: OMNIPOTENTiPhone App - Designed for the iPhone, compatible with the iPad OmniFocus 2 for iPhone is a task management app for people who absolutely... | Read more »
Ingress – Google’s Augmented-Reality Gam...
Ingress – Google’s Augmented-Reality Game to Make its Way to iOS Next Year Posted by Andrew Stevens on October 16th, 2013 [ permalink ] | Read more »
CSR Classics is Full of Ridiculously Pre...
CSR Classics is Full of Ridiculously Pretty Classic Automobiles Posted by Rob Rich on October 16th, 2013 [ permalink ] | Read more »

Price Scanner via MacPrices.net

Apple Store Canada offers refurbished 11-inch...
 The Apple Store Canada has Apple Certified Refurbished 2013 11″ MacBook Airs available starting at CDN$ 849. Save up to $180 off the cost of new models. An Apple one-year warranty is included with... Read more
Updated MacBook Price Trackers
We’ve updated our MacBook Price Trackers with the latest information on prices, bundles, and availability on MacBook Airs, MacBook Pros, and the MacBook Pros with Retina Displays from Apple’s... Read more
13-inch Retina MacBook Pros on sale for up to...
B&H Photo has the 13″ 2.5GHz Retina MacBook Pro on sale for $1399 including free shipping. Their price is $100 off MSRP. They have the 13″ 2.6GHz Retina MacBook Pro on sale for $1580 which is $... Read more
AppleCare Protection Plans on sale for up to...
B&H Photo has 3-Year AppleCare Warranties on sale for up to $105 off MSRP including free shipping plus NY sales tax only: - Mac Laptops 15″ and Above: $244 $105 off MSRP - Mac Laptops 13″ and... Read more
Apple’s 64-bit A7 Processor: One Step Closer...
PC Pro’s Darien Graham-Smith reported that Canonical founder and Ubuntu Linux creator Mark Shuttleworth believes Apple intends to follow Ubuntu’s lead and merge its desktop and mobile operating... Read more
MacBook Pro First, Followed By iPad At The En...
French site Info MacG’s Florian Innocente says he has received availability dates and order of arrival for the next MacBook Pro and the iPad from the same contact who had warned hom of the arrival of... Read more
Chart: iPad Value Decline From NextWorth
With every announcement of a new Apple device, serial upgraders begin selling off their previous models – driving down the resale value. So, with the Oct. 22 Apple announcement date approaching,... Read more
SOASTA Survey: What App Do You Check First in...
SOASTA Inc., the leader in cloud and mobile testing announced the results of its recent survey showing which mobile apps are popular with smartphone owners in major American markets. SOASTA’s survey... Read more
Apple, Samsung Reportedly Both Developing 12-...
Digitimes’ Aaron Lee and Joseph Tsai report that Apple and Samsung Electronics are said to both be planning to release 12-inch tablets, and that Apple is currently cooperating with Quanta Computer on... Read more
Apple’s 2011 MacBook Pro Lineup Suffering Fro...
Appleinsider’s Shane Cole says that owners of early-2011 15-inch and 17-inch MacBook Pros are reporting issues with those models’ discrete AMD graphics processors, which in some cases results in the... Read more

Jobs Board

*Apple* Retail - Manager - Apple (United Sta...
Job SummaryKeeping an Apple Store thriving requires a diverse set of leadership skills, and as a Manager, youre a master of them all. In the stores fast-paced, dynamic Read more
*Apple* Support / *Apple* Technician / Mac...
Apple Support / Apple Technician / Mac Support / Mac Set up / Mac TechnicianMac Set up and Apple Support technicianThe person we are looking for will have worked Read more
Senior Mac / *Apple* Systems Engineer - 318...
318 Inc, a top provider of Apple solutions is seeking a new Senior Apple Systems Engineer to be based out of our Santa Monica, California location. We are a Read more
*Apple* Retail - Manager - Apple Inc. (Unite...
Job Summary Keeping an Apple Store thriving requires a diverse set of leadership skills, and as a Manager, you’re a master of them all. In the store’s fast-paced, Read more
*Apple* Solutions Consultant - Apple (United...
**Job Summary** Apple Solutions Consultant (ASC) - Retail Representatives Apple Solutions Consultants are trained by Apple on selling Apple -branded products Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.