TweetFollow Us on Twitter

Sound INIT
Volume Number:9
Issue Number:3
Column Tag:C Workshop

Related Info: Sound Manager The 'INIT' Resource

INIT's: Fun with Sounds

Playing with sounds at startup and using them for different purposes.

By By Randy Thelen, Campbell, California

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

About the author

Randy Thelen has been programming since his father first brought home a Commodore PET 2001 in 1978. He knows half a dozen languages and applies them on his Mac. He loves THINK-C because “it’s easy, fun, and intuitive.” Although, he uses MPW 3.2 because it offers the most integrated development platform for C (his favorite), Pascal (a language he hates), and assembly. Randy has contracted on and off with Apple Computer, Inc. since 1985. He’ll graduate with his first degree in December of 1992. If you see him on the beach, congratulate him: he doesn’t get out often.

Some of you have written System Extensions (or INIT’s, as they were called in the old days), the rest of us are still catching up. An extension is a piece of standalone code that is loaded during startup and put into memory and wham!, it’s executed. The only known code at that point is the system and the system patches. The code can rely on System 7.x having loaded in and being as ready to run as any application can depend. You’re code is given complete control of the system.

This article will show you how to incorporate sound calls into a fun extension that you can type in whether you have THINK-C or MPW. (If you have THINK Pascal, you can challenge yourself by converting this code to Pascal. I know it works because the original extension was written in Pascal, I converted it to C.) The extension is borrowed from the most excellent MPW text I’ve read to date (August ‘92), “Building and Managing Programs in MPW.” (A short plug for the work: Addison-Wesley and Apple Computer guide the reader through the most useful elements of MPW (Macintosh Programmer’s Workshop) with real examples of how to use MPW today, long before reading hundreds of pages of dry manuals. The sections are short, clear, and captivating.)

The sample extension played all the sounds in the System before continuing. Boring! So while my brother digitized the introduction theme to StarTrek: The Next Generation, I extended the init into this code which plays one sound, the intro sound, at start up.

However, if you’ve seen StarTrek: The Next Generation (like a thousand times), it isn’t too long before you tire of the intro. There are times when it’s fun, and the rest when it’s too long to sit through. So I made the following change to the code: when the code gets loaded, it checks for the space bar being pressed down. If it is pressed, then the sound isn’t played. Great! Until you start up your Mac and forget.

The real trick, then, is to play the sound asynchronously. (Yes, it’s a real word which means a lack of synchronicity. Being synchronous would mean happening at the same time. You have to love computer people when they use a word which means only what they want it to mean but not what “Webster’s New World Dictionary” believes it to mean. In the end, computer people believe that asynchronous means happening at the same time. Go figure.) The benefit of an asynchronous sound is that the keyboard can be polled (i.e., continuously checked) during the sound (actually, quite a bit can happen in the background). If the user presses the space bar during the sound, the sound can be stopped immediately. And that’s when a long sound like StarTrek’s introduction can be most enjoyable: when it can be stopped at the press of a key.

Here, let’s look at the code. It’s really quite simple. Remember that /* */ and // are both comments in C. The difference is that /* and */ must be balanced. The // comment out to the end of the line.

/* 1 */

/* Both THINK-C 5.0 and MPW 3.2 includes: */
#include <Types.h>
#include <Resources.h>
#include <Events.h>
#include <Sound.h>

/*  The next couple lines are proto types.  */
/*  KeyPressed returns true if a key is pressed */
Boolean KeyPressed( 
short keyNum, unsigned char *keyMapPtr);
/*  main plays sound ID # 129 until its done or a key is pressed */
void    main( void);



/* Every program needs a bug, this program currently has none, as you 
can clearly see because DEBUG is false.  I encourage you to add to this 
code until it has at least three good bugs.  */
#define DEBUG  false

/*  The KillKey is currently set to the space bar
(0x31).  The list of keys can be found in InsideMac’s Vol. I pg. 251; 
Vol. IV pg. 250, and
Vol. VI pg. 191-2 */
#define KILLKEY  0x31

/*  kSndRsrc holds the resource #, 129 is compatible with cdev’s, see 
Dave Mark’s “Macintosh C Programming Primer Vol. II.”  See chapter 3. 
*/
#define kSndRsrc 129

/********************* main *********************/
void main()
{
SCStatussndStatus; // Used while snd plays
Handle  theSnd;  // the snd resource
OSErr   playStatus;  // standard error var
KeyMap  theKeys; // bit map of key presses
// the channel through which sound will come
SndChannelPtr    theChannel;

/* If there are any bugs, then go to the debugger first. */
#if DEBUG
Debugger();
#endif

/* Check to see if the KillKey is pressed */
GetKeys( &theKeys); // Read the keyboard
if(KeyPressed(KILLKEY,
 (unsigned char*)theKeys) == false)
{// if the space bar is not pressed, continue
/* Set the channel ptr to NIL */
 theChannel = (SndChannelPtr) 0l;
/* Allocate a new channel */
 playStatus = SndNewChannel( &theChannel, 0,
 (long int)0, (SndCallBackProcPtr) 0);
/* As long as that worked fine... */
 if( playStatus == noErr)
 {
 /* Read the sound resource into memory */
 theSnd = GetResource('snd ', kSndRsrc);
 /* 0 is returned if there was a res error */
 if( theSnd)
 {
 /* SoundPlay needs the channel, the sound, */
 playStatus = SndPlay( theChannel, theSnd,                     
 true);  // and an ASYNC flag
 /* Sound Channel Status will return, among
  other things, the status of the sound */
 playStatus = SndChannelStatus( theChannel,
 sizeof( sndStatus), &sndStatus);
 /* While the KillKey isn’t pressed, &
 the sound is playing (i.e., busy) */
 while(KeyPressed(KILLKEY,
 (unsigned char*)theKeys) == 0 &&
 sndStatus.scChannelBusy == true)
 {
 /* Read the keyboard */
 GetKeys( &theKeys);
 /* Get the sound channel status */
 playStatus = SndChannelStatus(
 theChannel, sizeof( sndStatus),
 &sndStatus);
 } // END while
 } // END if( theSnd)
 /* Kill the sound (true == dispose now) */
 playStatus = SndDisposeChannel( theChannel, true);
 }  // END if( playStatus == true)
}// END if( KeyPressed( ...) == false
}// END main() {...}


/***************** KeyPressed *****************/
/*  The following algorithm I typed directly
from Symantec’s THINK Reference.  An excellent
tool that I highly recommend! Only $69 */
//  returns
// true == the key is pressed
// false == the key is not pressed
Boolean KeyPressed( short keyNum, 
 unsigned char *keyMapPtr)
{
/* This convoluted but functional and tight
 algorithm determines if the key keyNum
 is pressed... Read InsideMac’s Vol. I pg. 251;
 Vol. IV pg. 250, and Vol. VI pg. 191-2 */
return( (keyMapPtr[keyNum >> 3] 
 >> (keyNum & 7) ) & 1);
}

With MPW 3.2 (which is the latest version), the following build commands will build the extension:


/* 2 */

C -r -sym on SoundINIT.c -w
Link -t INIT 
-c rndm 
-rt INIT=128 
-m main 
-sg SoundINIT 
-sym on 
-mf  
-w 
SoundINIT.c.o 
-o SoundINIT

These instructions were generated with the Create Build Commands menu item from the Build menu. It was pretty easy. The -c is the creator. The -rt is the resource type and ID #. -m is the main subroutine name. -sg is the segment name. -sym on turns symbols on for SADE and MacsBug. -mf is any one’s guess. And, -w turns warnings off.

The following line will put the SoundINIT into the system’s extension folder. Use help duplicate if any part of the line confuses you.

duplicate -y 'SoundINIT' "{SystemFolder}Extensions:"' SoundINIT'

If you’re using THINK-C. The interface is a little more visual. You’ll need to include into the project both MacTraps and MacTraps2. The complete project should look like this:

Use the Set Project Type menu item under the Project menu to get the following dialog. You’ll probably want to put in your own Creator. Mine is rndm. The ID can really be anything you want. I chose 128. Again, this offers compatibility with a cdev. Dave Mark covers this.

So, that’s the code. It’s short (the comments easily doubled it’s length). Allow me to point out some of it’s highlights. First, this extension uses no globals (all you mighty programmers want to know how to use globals in extensions: THINK-C’s User Manual for version 5.0 discusses it on page 119, and Building and Managing MPW Programs discusses it in chapter 9, but it’s a little more in-depth coverage and a little bit more work than with THINK).

Second, the routine main starts the program because it contains the code that is first to be executed. MPW allows you to define which routine begins the code segment; THINK-C puts a BRanch Always to main. Extensions work this way: after the code is loaded, the system jmp’s to the first word.

Third, this version of the extension displays no ICN#. Dave Mark does this in his book Macintosh C Programming Primer Vol. II. See chapter 3 and read the code in appendix B, pp. 397 - 401. If you’ve just begun programming the Mac, I strongly suggest you pick up a copy of Vol. I and II.

Fourth, this code doesn’t include the sound! You’ll need to digitize your favorite sound (something you enjoy listening to, or try this: digitize a siren on your computer; then if anyone but you starts up your computer, a siren will alert to the bad guys presence) and then use ResEdit to copy and paste that sucker in the extension resource. The sound will have to be ID # == 129.

Last, the code shows how to use the rudimentary commands in the Sound Manager. After running this program, I suggest you pick up Inside Macintosh vol. II pg. 221, vol. V pg. 473, & vol. VI chapter 22. They are ‘dehydrated reading’ (just add interest) and give a good insight into the power of the microphone, sound compression, and playing sounds straight from the disk!

Enjoy your code development, whether it be with extensions, drivers, cdev’s, or actual programs. Until next time, this is Random saying “don’t do it right the first time; experiment until you’re sure you can break it.”

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Macs Fan Control 1.3.1.0 - Monitor and c...
Macs Fan Control allows you to monitor and control almost any aspect of your computer's fans, with support for controlling fan speed, temperature sensors pane, menu-bar icon, and autostart with... Read more
NetShade 6.3.1 - Browse privately using...
NetShade is an anonymous proxy and VPN app+service for Mac. Unblock your Internet through NetShade's high-speed proxy and VPN servers spanning seven countries. NetShade masks your IP address as you... Read more
Dragon Dictate 4.0.7 - Premium voice-rec...
With Dragon Dictate speech recognition software, you can use your voice to create and edit text or interact with your favorite Mac applications. Far more than just speech-to-text, Dragon Dictate lets... Read more
Persecond 1.0.2 - Timelapse video made e...
Persecond is the easy, fun way to create a beautiful timelapse video. Import an image sequence from any camera, trim the length of your video, adjust the speed and playback direction, and you’re done... Read more
GIMP 2.8.14p2 - Powerful, free image edi...
GIMP is a multi-platform photo manipulation tool. GIMP is an acronym for GNU Image Manipulation Program. The GIMP is suitable for a variety of image manipulation tasks, including photo retouching,... Read more
Sandvox 2.10.2 - Easily build eye-catchi...
Sandvox is for Mac users who want to create a professional looking website quickly and easily. With Sandvox, you don't need to be a Web genius to build a stylish, feature-rich, standards-compliant... Read more
LibreOffice 5.0.1.2 - Free, open-source...
LibreOffice is an office suite (word processor, spreadsheet, presentations, drawing tool) compatible with other major office suites. The Document Foundation is coordinating development and... Read more
f.lux 36.1 - Adjusts the color of your d...
f.lux makes the color of your computer's display adapt to the time of day, warm at night and like sunlight during the day. Ever notice how people texting at night have that eerie blue glow? Or wake... Read more
VirtualBox 5.0.2 - x86 virtualization so...
VirtualBox is a family of powerful x86 virtualization products for enterprise as well as home use. Not only is VirtualBox an extremely feature rich, high performance product for enterprise customers... Read more
File Juicer 4.43 - Extract images, video...
File Juicer is a drag-and-drop can opener and data archaeologist. Its specialty is to find and extract images, video, audio, or text from files which are hard to open in other ways. In computer... Read more

ReBoard: Revolutionary Keyboard (Utilit...
ReBoard: Revolutionary Keyboard 1.0 Device: iOS Universal Category: Utilities Price: $1.99, Version: 1.0 (iTunes) Description: Do everything within the keyboard without switching apps! If you are in WhatsApp, how do you schedule a... | Read more »
Tiny Empire (Games)
Tiny Empire 1.1.3 Device: iOS Universal Category: Games Price: $2.99, Version: 1.1.3 (iTunes) Description: Launch cannonballs and blow tiny orcs into thousands of pieces in this intuitive fantasy-themed puzzle shooter! Embark on an... | Read more »
Astropad Mini (Productivity)
Astropad Mini 1.0 Device: iOS iPhone Category: Productivity Price: $4.99, Version: 1.0 (iTunes) Description: *** 50% off introductory price! ​*** Get the high-end experience of a Wacom tablet at a fraction of the price with Astropad... | Read more »
Emo Chorus (Music)
Emo Chorus 1.0.0 Device: iOS Universal Category: Music Price: $1.99, Version: 1.0.0 (iTunes) Description: Realistic Choir simulator ranging from simple Chorus emulation to full ensemble Choir with 128 members. ### introductory offer... | Read more »
Forest Spirit (Games)
Forest Spirit 1.0.5 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0.5 (iTunes) Description: | Read more »
Ski Safari 2 (Games)
Ski Safari 2 1.0 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0 (iTunes) Description: The world's most fantastical, fun, family-friendly skiing game is back and better than ever! Play as Sven's sister Evana, share... | Read more »
Lara Croft GO (Games)
Lara Croft GO 1.0.47768 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0.47768 (iTunes) Description: Lara Croft GO is a turn based puzzle-adventure set in a long-forgotten world. Explore the ruins of an ancient... | Read more »
Whispering Willows (Games)
Whispering Willows 1.23 Device: iOS Universal Category: Games Price: $4.99, Version: 1.23 (iTunes) Description: **LAUNCH SALE 50% OFF** - Whispering Willows is on sale for 50% off ($4.99) until September 9th. | Read more »
Calvino Noir (Games)
Calvino Noir 1.1 Device: iOS iPhone Category: Games Price: $3.99, Version: 1.1 (iTunes) Description: The film noir stealth game. Calvino Noir is the exploratory, sneaking adventure through the 1930s European criminal underworld.... | Read more »
Angel Sword (Games)
Angel Sword 1.0 Device: iOS Universal Category: Games Price: $6.99, Version: 1.0 (iTunes) Description: Prepare to adventure in the most epic full scale multiplayer 3D RPG for mobile! Experience amazing detailed graphics in full HD.... | Read more »

Price Scanner via MacPrices.net

Apple offering refurbished 2015 13-inch Retin...
The Apple Store is offering Apple Certified Refurbished 2015 13″ Retina MacBook Pros for up to $270 (15%) off the cost of new models. An Apple one-year warranty is included with each model, and... Read more
Apple refurbished 2015 MacBook Airs available...
The Apple Store has Apple Certified Refurbished 2015 11″ and 13″ MacBook Airs (the latest models), available for up to $180 off the cost of new models. An Apple one-year warranty is included with... Read more
21-inch iMacs on sale for up to $120 off MSRP
B&H Photo has 21″ iMacs on sale for up to $120 off MSRP including free shipping plus NY sales tax only: - 21″ 1.4GHz iMac: $999.99 $100 off - 21″ 2.7GHz iMac: $1199.99 $100 off - 21″ 2.9GHz iMac... Read more
5K iMacs on sale for up to $150 off MSRP, fre...
B&H Photo has the 27″ 3.3GHz 5K iMac on sale for $1899.99 including free shipping plus NY tax only. Their price is $100 off MSRP. They have the 27″ 3.5GHz 5K iMac on sale for $2149.99 $2199.99, $... Read more
1.4GHz Mac mini, refurbished, available for $...
The Apple Store has Apple Certified Refurbished 1.4GHz Mac minis available for $419. Apple’s one-year warranty is included, and shipping is free. Their price is $80 off MSRP, and it’s the lowest... Read more
iPad Air 2 on sale for up to $100 off MSRP
Best Buy has iPad Air 2s on sale for up to $100 off MSRP on their online store for a limited time. Choose free shipping or free local store pickup (if available). Sale prices available for online... Read more
MacBook Airs on sale for $100 off MSRP
Best Buy has MacBook Airs on sale for $100 off MSRP on their online store. Choose free shipping or free local store pickup (if available). Sale prices for online orders only, in-store prices may vary... Read more
Big Grips Lift Handle For iPad Air and iPad A...
KEM Ventures, Inc. which pioneered the extra-large, super-protective iPad case market with the introduction of Big Grips Frame and Stand in 2011, is launching Big Grips Lift featuring a new super-... Read more
Samsung Launches Galaxy Tab S2, Its Most Powe...
Samsung Electronics America, Inc. has announced the U.S. release of the Galaxy Tab S2, its thinnest, lightest, ultra-fast tablet. Blending form and function, elegant design and multitasking power,... Read more
Tablet Screen Sizes Expanding as iPad Pro App...
Larger screen sizes are gaining favor as the tablet transforms into a productivity device, with shipments growing 185 percent year-over-year in 2015. According to a new Strategy Analytics’ Tablet... Read more

Jobs Board

*Apple* Music, Business Operations - Apple (...
**Job Summary** This role in Apple Music and in iTunes is working with…the songs that we all enjoy listening to in Apple Music. Your job will be to work wit Read more
Hardware Systems Integration Engineer - *App...
**Job Summary** We are seeking an enthusiastic electrical engineer for the Apple Watch team. This is a design engineering position that entails working with Read more
Engineering Project Manager - *Apple* TV -...
**Job Summary** The iTunes Apps project management team oversees iTunes, Apple TV, DRM and iOS Applications. We are looking for a project manager to help manage and Read more
*Apple* Retail - Multiple Positions (US) - A...
Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, you're also the Read more
*Apple* Retail Online Store: Customer Insigh...
**Job Summary** Apple Retail (Online Store) is seeking an experienced e-commerce analytics professional to join the Customer Insights Team. The Web e-Commerce Analyst Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.