TweetFollow Us on Twitter

Sound INIT
Volume Number:9
Issue Number:3
Column Tag:C Workshop

Related Info: Sound Manager The 'INIT' Resource

INIT's: Fun with Sounds

Playing with sounds at startup and using them for different purposes.

By By Randy Thelen, Campbell, California

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

About the author

Randy Thelen has been programming since his father first brought home a Commodore PET 2001 in 1978. He knows half a dozen languages and applies them on his Mac. He loves THINK-C because “it’s easy, fun, and intuitive.” Although, he uses MPW 3.2 because it offers the most integrated development platform for C (his favorite), Pascal (a language he hates), and assembly. Randy has contracted on and off with Apple Computer, Inc. since 1985. He’ll graduate with his first degree in December of 1992. If you see him on the beach, congratulate him: he doesn’t get out often.

Some of you have written System Extensions (or INIT’s, as they were called in the old days), the rest of us are still catching up. An extension is a piece of standalone code that is loaded during startup and put into memory and wham!, it’s executed. The only known code at that point is the system and the system patches. The code can rely on System 7.x having loaded in and being as ready to run as any application can depend. You’re code is given complete control of the system.

This article will show you how to incorporate sound calls into a fun extension that you can type in whether you have THINK-C or MPW. (If you have THINK Pascal, you can challenge yourself by converting this code to Pascal. I know it works because the original extension was written in Pascal, I converted it to C.) The extension is borrowed from the most excellent MPW text I’ve read to date (August ‘92), “Building and Managing Programs in MPW.” (A short plug for the work: Addison-Wesley and Apple Computer guide the reader through the most useful elements of MPW (Macintosh Programmer’s Workshop) with real examples of how to use MPW today, long before reading hundreds of pages of dry manuals. The sections are short, clear, and captivating.)

The sample extension played all the sounds in the System before continuing. Boring! So while my brother digitized the introduction theme to StarTrek: The Next Generation, I extended the init into this code which plays one sound, the intro sound, at start up.

However, if you’ve seen StarTrek: The Next Generation (like a thousand times), it isn’t too long before you tire of the intro. There are times when it’s fun, and the rest when it’s too long to sit through. So I made the following change to the code: when the code gets loaded, it checks for the space bar being pressed down. If it is pressed, then the sound isn’t played. Great! Until you start up your Mac and forget.

The real trick, then, is to play the sound asynchronously. (Yes, it’s a real word which means a lack of synchronicity. Being synchronous would mean happening at the same time. You have to love computer people when they use a word which means only what they want it to mean but not what “Webster’s New World Dictionary” believes it to mean. In the end, computer people believe that asynchronous means happening at the same time. Go figure.) The benefit of an asynchronous sound is that the keyboard can be polled (i.e., continuously checked) during the sound (actually, quite a bit can happen in the background). If the user presses the space bar during the sound, the sound can be stopped immediately. And that’s when a long sound like StarTrek’s introduction can be most enjoyable: when it can be stopped at the press of a key.

Here, let’s look at the code. It’s really quite simple. Remember that /* */ and // are both comments in C. The difference is that /* and */ must be balanced. The // comment out to the end of the line.

/* 1 */

/* Both THINK-C 5.0 and MPW 3.2 includes: */
#include <Types.h>
#include <Resources.h>
#include <Events.h>
#include <Sound.h>

/*  The next couple lines are proto types.  */
/*  KeyPressed returns true if a key is pressed */
Boolean KeyPressed( 
short keyNum, unsigned char *keyMapPtr);
/*  main plays sound ID # 129 until its done or a key is pressed */
void    main( void);



/* Every program needs a bug, this program currently has none, as you 
can clearly see because DEBUG is false.  I encourage you to add to this 
code until it has at least three good bugs.  */
#define DEBUG  false

/*  The KillKey is currently set to the space bar
(0x31).  The list of keys can be found in InsideMac’s Vol. I pg. 251; 
Vol. IV pg. 250, and
Vol. VI pg. 191-2 */
#define KILLKEY  0x31

/*  kSndRsrc holds the resource #, 129 is compatible with cdev’s, see 
Dave Mark’s “Macintosh C Programming Primer Vol. II.”  See chapter 3. 
*/
#define kSndRsrc 129

/********************* main *********************/
void main()
{
SCStatussndStatus; // Used while snd plays
Handle  theSnd;  // the snd resource
OSErr   playStatus;  // standard error var
KeyMap  theKeys; // bit map of key presses
// the channel through which sound will come
SndChannelPtr    theChannel;

/* If there are any bugs, then go to the debugger first. */
#if DEBUG
Debugger();
#endif

/* Check to see if the KillKey is pressed */
GetKeys( &theKeys); // Read the keyboard
if(KeyPressed(KILLKEY,
 (unsigned char*)theKeys) == false)
{// if the space bar is not pressed, continue
/* Set the channel ptr to NIL */
 theChannel = (SndChannelPtr) 0l;
/* Allocate a new channel */
 playStatus = SndNewChannel( &theChannel, 0,
 (long int)0, (SndCallBackProcPtr) 0);
/* As long as that worked fine... */
 if( playStatus == noErr)
 {
 /* Read the sound resource into memory */
 theSnd = GetResource('snd ', kSndRsrc);
 /* 0 is returned if there was a res error */
 if( theSnd)
 {
 /* SoundPlay needs the channel, the sound, */
 playStatus = SndPlay( theChannel, theSnd,                     
 true);  // and an ASYNC flag
 /* Sound Channel Status will return, among
  other things, the status of the sound */
 playStatus = SndChannelStatus( theChannel,
 sizeof( sndStatus), &sndStatus);
 /* While the KillKey isn’t pressed, &
 the sound is playing (i.e., busy) */
 while(KeyPressed(KILLKEY,
 (unsigned char*)theKeys) == 0 &&
 sndStatus.scChannelBusy == true)
 {
 /* Read the keyboard */
 GetKeys( &theKeys);
 /* Get the sound channel status */
 playStatus = SndChannelStatus(
 theChannel, sizeof( sndStatus),
 &sndStatus);
 } // END while
 } // END if( theSnd)
 /* Kill the sound (true == dispose now) */
 playStatus = SndDisposeChannel( theChannel, true);
 }  // END if( playStatus == true)
}// END if( KeyPressed( ...) == false
}// END main() {...}


/***************** KeyPressed *****************/
/*  The following algorithm I typed directly
from Symantec’s THINK Reference.  An excellent
tool that I highly recommend! Only $69 */
//  returns
// true == the key is pressed
// false == the key is not pressed
Boolean KeyPressed( short keyNum, 
 unsigned char *keyMapPtr)
{
/* This convoluted but functional and tight
 algorithm determines if the key keyNum
 is pressed... Read InsideMac’s Vol. I pg. 251;
 Vol. IV pg. 250, and Vol. VI pg. 191-2 */
return( (keyMapPtr[keyNum >> 3] 
 >> (keyNum & 7) ) & 1);
}

With MPW 3.2 (which is the latest version), the following build commands will build the extension:


/* 2 */

C -r -sym on SoundINIT.c -w
Link -t INIT 
-c rndm 
-rt INIT=128 
-m main 
-sg SoundINIT 
-sym on 
-mf  
-w 
SoundINIT.c.o 
-o SoundINIT

These instructions were generated with the Create Build Commands menu item from the Build menu. It was pretty easy. The -c is the creator. The -rt is the resource type and ID #. -m is the main subroutine name. -sg is the segment name. -sym on turns symbols on for SADE and MacsBug. -mf is any one’s guess. And, -w turns warnings off.

The following line will put the SoundINIT into the system’s extension folder. Use help duplicate if any part of the line confuses you.

duplicate -y 'SoundINIT' "{SystemFolder}Extensions:"' SoundINIT'

If you’re using THINK-C. The interface is a little more visual. You’ll need to include into the project both MacTraps and MacTraps2. The complete project should look like this:

Use the Set Project Type menu item under the Project menu to get the following dialog. You’ll probably want to put in your own Creator. Mine is rndm. The ID can really be anything you want. I chose 128. Again, this offers compatibility with a cdev. Dave Mark covers this.

So, that’s the code. It’s short (the comments easily doubled it’s length). Allow me to point out some of it’s highlights. First, this extension uses no globals (all you mighty programmers want to know how to use globals in extensions: THINK-C’s User Manual for version 5.0 discusses it on page 119, and Building and Managing MPW Programs discusses it in chapter 9, but it’s a little more in-depth coverage and a little bit more work than with THINK).

Second, the routine main starts the program because it contains the code that is first to be executed. MPW allows you to define which routine begins the code segment; THINK-C puts a BRanch Always to main. Extensions work this way: after the code is loaded, the system jmp’s to the first word.

Third, this version of the extension displays no ICN#. Dave Mark does this in his book Macintosh C Programming Primer Vol. II. See chapter 3 and read the code in appendix B, pp. 397 - 401. If you’ve just begun programming the Mac, I strongly suggest you pick up a copy of Vol. I and II.

Fourth, this code doesn’t include the sound! You’ll need to digitize your favorite sound (something you enjoy listening to, or try this: digitize a siren on your computer; then if anyone but you starts up your computer, a siren will alert to the bad guys presence) and then use ResEdit to copy and paste that sucker in the extension resource. The sound will have to be ID # == 129.

Last, the code shows how to use the rudimentary commands in the Sound Manager. After running this program, I suggest you pick up Inside Macintosh vol. II pg. 221, vol. V pg. 473, & vol. VI chapter 22. They are ‘dehydrated reading’ (just add interest) and give a good insight into the power of the microphone, sound compression, and playing sounds straight from the disk!

Enjoy your code development, whether it be with extensions, drivers, cdev’s, or actual programs. Until next time, this is Random saying “don’t do it right the first time; experiment until you’re sure you can break it.”

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

LibreOffice 4.4.3 - Free, open-source of...
LibreOffice is an office suite (word processor, spreadsheet, presentations, drawing tool) compatible with other major office suites. The Document Foundation is coordinating development and... Read more
FoldersSynchronizer 4.2.1 - Synchronize...
FoldersSynchronizer is a popular and useful utility that synchronizes and backs-up files, folders, disks and boot disks. On each session you can apply special options like Timers, Multiple Folders,... Read more
Simon 4.0.2 - Monitor changes and crashe...
Simon monitors websites and alerts you of crashes and changes. Select pages to monitor, choose your alert options, and customize your settings. Simon does the rest. Keep a watchful eye on your... Read more
Cocktail 8.1.2 - General maintenance and...
Cocktail is a general purpose utility for OS X that lets you clean, repair and optimize your Mac. It is a powerful digital toolset that helps hundreds of thousands of Mac users around the world get... Read more
Cyberduck 4.6.4 - FTP and SFTP browser....
Cyberduck is a robust FTP/FTP-TLS/SFTP browser for the Mac whose lack of visual clutter and cleverly intuitive features make it easy to use. Support for external editors and system technologies such... Read more
Herald 5.0.2 - Notification plugin for M...
Note: Versions 2.1.3 (for OS X 10.7), 3.0.6 (for OS X 10.8), and 4.0.8 (for OS X 10.9) are no longer supported by the developer. Herald is a notification plugin for Mail.app, Apple's Mac OS X email... Read more
DEVONthink Pro 2.8.3 - Knowledge base, i...
Save 10% with our exclusive coupon code: MACUPDATE10 DEVONthink Pro is your essential assistant for today's world, where almost everything is digital. From shopping receipts to important research... Read more
Boom 2 1.0.1 - System-wide pro audio app...
Boom 2 is a system-wide volume booster and equalizer app that is designed especially for OS X 10.10 Yosemite. It comes with a smart interface, self-calibrates itself according to your Mac, offers... Read more
Apple Security Update 2015-001 - For OS...
Apple Security Update 2015-001 is recommended for all users and improves the security of OS X. For detailed information about the security content of this update, please visit: http://support.apple.... Read more
Drive Genius 4.0.1 - Powerful system uti...
Drive Genius 4 gives you faster performance from your Mac while also protecting it. The award-winning and improved DrivePulse feature alerts you to hard drive issues before they become major problems... Read more

Unlock Sunshine Girl in Ironkill with th...
Unlock Sunshine Girl in Ironkill with this special 148Apps code Posted by Rob Rich on January 29th, 2015 [ permalink ] Robo-fighter Ironkill has been out on iOS a | Read more »
Crossroad Zombies Review
Crossroad Zombies Review By Jordan Minor on January 29th, 2015 Our Rating: :: CROSSWALKING DEADiPad Only App - Designed for the iPad Crossroad Zombies is a rough draft of a cool genre mash-up.   | Read more »
Blood Brothers 2 – Tips, Cheats, and Str...
War is hell: Is it the kind of hell you want to check out? Read our Blood Brothers 2 review to find out! Blood Brothers 2, DeNA’s follow-up to the original Blood Brothers, is an intriguing card collecting / role-playing / strategy hybrid. There’s... | Read more »
Blood Brothers 2 Review
Blood Brothers 2 Review By Nadia Oxford on January 29th, 2015 Our Rating: :: AN AGGRAVATING RELATIVEUniversal App - Designed for iPhone and iPad Blood Brothers 2 is built on a simple, solid foundation, but its free-to-play system... | Read more »
I AM BREAD, the Toast of the Town, is Ro...
Have you ever dreamt of being deliciously gluten-y? Do you feel passionate about Rye and Wheat? The guys at Bossa Studios do and that is why they are bringing I AM BREAD to iOS soon. The loafy app will feature all the new content that is being... | Read more »
Fahrenheit: Indigo Prophecy Remastered R...
Fahrenheit: Indigo Prophecy Remastered Review By Jennifer Allen on January 29th, 2015 Our Rating: Universal App - Designed for iPhone and iPad 10 years after its initial release and Fahrenheit: Indigo Prophecy still feels like a... | Read more »
Evolve: Hunters Quest is a Match-3 That...
Evolve: Hunters Quest is a Match-3 That Has You Hunting Up Some Big Game. Posted by Jessica Fisher on January 29th, 2015 [ permalink ] | Read more »
Destructamundo Review
Destructamundo Review By Jordan Minor on January 29th, 2015 Our Rating: :: WRECKING CREWUniversal App - Designed for iPhone and iPad Destructamundo blows up real good.   | Read more »
The Sandbox Gets Exclusive Update, Adds...
The Sandbox Gets Exclusive Update, Adds Invincible Characters Campagin Posted by Tre Lawrence on January 29th, 2015 [ permalink ] | Read more »
Mean Girls: The Game Review
Mean Girls: The Game Review By Jordan Minor on January 29th, 2015 Our Rating: :: FETCHUniversal App - Designed for iPhone and iPad A Mean Girls tower defense game makes way more sense than you’d think.   | Read more »

Price Scanner via MacPrices.net

Back in stock: Refurbished iPod nanos for $99...
The Apple Store has Apple Certified Refurbished 16GB iPod nanos available for $99 including free shipping and Apple’s standard one-year warranty. That’s $50 off the cost of new nanos. Most colors are... Read more
New Good Management Suite Simplifies Enterpri...
Good Technology has announced the availability of the Good Management Suite, a comprehensive cross-platform solution for organizations getting started with mobile business initiatives. Built on the... Read more
15-inch 2.0GHz Retina MacBook Pro (refurbishe...
The Apple Store has Apple Certified Refurbished previous-generation 15″ 2.0GHz Retina MacBook Pros available for $1489 including free shipping plus Apple’s standard one-year warranty. Their price is... Read more
15-inch 2.5GHz Retina MacBook Pro on sale for...
Amazon has the 15″ 2.5GHz Retina MacBook Pro on sale for $2319.99 including free shipping. Their price is $180 off MSRP, and it’s the lowest price available for this model from any reseller. Read more
iPad Turns Five – The ”Book Mystique
Five years ago this week, the late Steve Jobs took the stage at an Apple special press event to unveil the first Apple iPad — a slab-shaped, hand-holdable device that was to shake the personal... Read more
Sale! 15-inch Retina MacBook Pros for up to $...
B&H Photo has the new 2014 15″ Retina MacBook Pros on sale for $150 off MSRP for a limited time. Shipping is free, and B&H charges NY sales tax only: - 15″ 2.2GHz Retina MacBook Pro: $1889.99... Read more
Apple refurbished Mac minis for up to $150 of...
The Apple Store has restocked Apple Certified Refurbished 2014 Mac minis, with models available starting at $419. Apple’s one-year warranty is included with each mini, and shipping is free: - 1.4GHz... Read more
Apple Releases New Tranche Of OS Updates For...
Apple has released incremental bugfix and security updates for its most recent Mac and iOS versions. OS X Yosemite 10.10.2 Update Apple says this update includes the following improvements: Resolves... Read more
Samsung To Be Main Supplier Of A9 Chips For i...
Korea’s Maeil Business Newspaper reports that Samsung has beat out its chipmaking rivals, Taiwan’s Qualcomm and TSMC, as supplier of chipsets for the next generations of both its own Galaxy S6 and... Read more
Save up to $340 on iMacs with Apple Certified...
The Apple Store has Apple Certified Refurbished iMacs available for up to $340 off the cost of new models. Apple’s one-year warranty is standard, and shipping is free. These are the best prices on... Read more

Jobs Board

SW QA Engineer - *Apple* TV - Apple (United...
**Job Summary** The Apple TV team is looking for experienced Quality Assurance Engineers with a passion for delivering first in class home entertainment solutions. **Key Read more
*Apple* Retail - Multiple Positions(US) - Ap...
Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, you re also the Read more
*Apple* Systems Engineer - Pre Sales, Educat...
…is responsible for proactively providing technical expertise to drive sales of Apple solutions into assigned accounts. The SE architects, validates, and assists in Read more
*Apple* Solutions Consultant - Retail Sales...
As an ambassador of the Apple brand, the ASC is accountable for driving sales performance by: Connecting with customers. Discovering customers' needs and values. Showing Read more
*Apple* Solutions Consultant - Retail Sales...
As an ambassador of the Apple brand, the ASC is accountable for driving sales performance by: Connecting with customers. Discovering customers' needs and values. Showing Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.