TweetFollow Us on Twitter

Sound 101
Volume Number:9
Issue Number:3
Column Tag:C Workshop

Related Info: Sound Manager

Sound 101

Evolution of the Mac voice

By Iggi Monahelis, Pleasanton, California

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

About the author

Iggi Monahelis is a programmer who bought his first Mac as soon as he could back in 1984. He is the principal designer and co-author of “Read My Lips”, the sound annotation utility for the Macintosh.

Introduction

This is an introductory article, hence the name Sound 101, dealing with basic recording and playback of sounds on the Macintosh. It explains the required steps to be taken in order to digitize sounds using a microphone, in two different sound formats, and play them back. It is a good stepping stone for someone who has little or no knowledge of how to do these things in a program on the Macintosh. As a matter of fact, one can probably copy the routines given in the article, and use them in their own program without a lot of modifications.

Ancient History

The Macintosh has had the capability of producing sounds since day one. The famous introduction of the Macintosh back in 1984 used sound, in the form of digitized speech, to allow the Mac to introduce itself. Inside Macintosh back then had a chapter on the Sound Driver with just a few routines, literally StartSound, StopSound and SoundDone, that allowed the programmer to control the Sound Driver. The Sound Driver produced sound using three different sound synthesizers:

1) the four-tone synthesizer, used to make simple harmonic tones, with up to four “voices” producing sound simultaneously. Hence the name four-tone.

2) the square-wave synthesizer, used to produce sounds such as beeps.

3) the free-form synthesizer, used to produce complex sounds, music and speech.

You had to “describe” the sound to the Driver as a waveform, basically fill a buffer with a bunch of numbers, and tell the Sound Driver to start producing noise based on these numbers. Very primitive.

Middle Ages

With the introduction of the Macintosh II class of machines, the Sound Driver had graduated to the Sound Manager. It was indeed a graduation because several innovations had taken place:

1) The hardware now included a new sound chip which freed the machine’s processor from doing all the work.

2) The introduction of sound resources. Sound resources can “contain” any sound you can imagine, from a simple beep sound to digital recordings of CD’s. And because they are resources, in the Macintosh sense of the word, you can work with them using standard Resource Manager calls. To play a sound resource all you have to do is load it and pass the handle to the resource to the SndPlay routine.

3) The Sound Manager now has seven routines to allow you to work with sound.

To produce sound, commands are sent to a synthesizer, as was the case with the Sound Driver. The Sound Manager uses a queue to send these commands to a synthesizer, these queues are called channels. To make complex sounds, many sounds may need to be produced simultaneously. For this reason several synthesizers can have multiple channels.

The new Sound Manager uses three synthesizers to produce sound:

1) the wave-table synth, lets you supply a wave table that describes the sound. This lets you produce more complex sounds, also it lets you play multiple sounds simultaneously by opening several channels. It corresponds to the old four-tone synth with four channels open.

2) the note synth, used to produce simple sounds, such as a note. The note synth can produce only one note at a time. It compares to the old square-wave synth from the Sound Driver.

3) the sampled sound synth, used to play digitally recorded sounds. In this case instead of passing the note or a wave table describing the sound you want played, you pass a buffer that contains samples of the sound to be played. This synth compares to the old free-form synth from the Sound Driver.

Despite the innovations that came with the Mac II and the graduation of the Sound Driver to a Manager, it was still difficult to digitize sounds using System software. It was easy once you had a sound resource to play it and several programs, mostly shareware, were created to play sound resources. Farallon came out with the MacRecorder® sound digitizer which allowed you to digitize sounds using the software that came with it, but still you could not do that in your own program without writing a lot of code yourself.

Today

With the introduction of the Macintosh IIsi and Macintosh LC, Apple for the first time included a built-in microphone with the Macintosh. System software versions 6.0.7 and later have a new and improved version of the Sound Manager. The Sound Manager chapter goes from 32 pages to 114 pages. This latest version introduces a whole slew of new features, some of which are:

1) There are now routines to record sounds using the built-in microphones, or any third party microphone with the appropriate driver for Macs that do not come with a microphone.

2) One can record either sound resources (‘snd ‘), or record directly to a file on disk in a format known as: Audio Interchange File Format (AIFF).

3) There are routines that allow for compressing and decompressing of sound data.

4) There are now routines that allow for the playing of sounds directly from disk. So one does not have to load all of the sound in memory in order to play it.

5) Customization galore. Besides the high-level routines for recording and playback there are low-level routines so that one could customize the way recording and playback is done.

Writing the program

It is always easier to start with a basic program, understand it, and then expand on it. The Sound 101 program is just such a program for learning the basics about recording and playing sounds. The program can record and play 'snd ' and AIFF sound files. It also allows for the selection of sound quality.

Here goes the code with explanations...

Sound101_main.c
/***********************************************************
© 1992 Praxitel, Inc. and Iggi Monahelis

This is the “main” for the Sound 101 project.  It has the minimum stuff 
to get a mac
program going.  Basically, it does all the required mac initializations, 
sets up the menu
bar, and then gets and processes events.

***********************************************************/
#include “Sound101.h”


extern int  gDestroyChannel;
extern SndChannelPtr gSndChan;
extern short     gFRefNum;
extern long gQuality;

/***********************************************************

main

This is the main routine for the Sound 101 application, it does all the 
Mac initializations.
Then calls the EventLoop procedure to get and process events.

***********************************************************/
void main(void)
{
 InitGraf((Ptr) &thePort );
 InitFonts();
 InitWindows();
 InitMenus();
 TEInit();
 InitDialogs(0L);
 InitCursor();
 
 MaxApplZone();
 SetUpMenus();

 EventLoop();    /* Do event processing until user quits */

}

/***********************************************************

SetUpMenus

Set up the menu bar for the Sound 101 application
 
***********************************************************/
void SetUpMenus(void)
{
 MenuHandle myMenu;
 
 myMenu = GetMenu(mApple);
 
 AddResMenu( myMenu, ‘DRVR’ );
 InsertMenu( myMenu, 0 );
 InsertMenu(GetMenu(mFile), 0) ;
 DrawMenuBar();
}

/***********************************************************

EventLoop

Event handling for the Sound 101 application.
Get events forever, and handle them by calling DoEvent.
 
***********************************************************/
void EventLoop(void)
{
 BooleangotEvent;
 EventRecordevent;

 do {
 gotEvent = WaitNextEvent(everyEvent, &event, 50, 0);
 if ( gotEvent ) {
 DoEvent(&event);
 }
 /* if we are done with the sound, dispose the sound 
    channel and close the sound file. */     
 if ( gDestroyChannel ) { 
 OSErr  myErr;
 
 InitCursor();
 if (gSndChan)
 myErr = SndDisposeChannel( gSndChan, TRUE);
 if (gFRefNum)
 myErr = FSClose(gFRefNum);
 /* make sure we do it only once! */
 gDestroyChannel = FALSE;
 gSndChan = 0;
 gFRefNum = 0;
 } 
 } while ( true ); /* loop forever */
} /*EventLoop*/

/***********************************************************

DoEvent

Determine the event type and dispatch accordingly
 
***********************************************************/
void DoEvent(EventRecord *event)
{
 short  part, err;
 WindowPtrwindow;
 char   key;

 switch ( event->what ) {
 case nullEvent:
 break;
 case mouseDown:
 part = FindWindow(event->where, &window);
 switch ( part ) {
 case inMenuBar:
 /* process a mouse menu command */
 DoMenuCommand(MenuSelect(event->where));
 break;
 case inSysWindow:
 /* let the system handle the mouseDown */
 SystemClick(event, window);
 break;
 case inContent:
 break;
 case inDrag:                
 break;
 case inGoAway:
 break;
 case inGrow:
 break;
 case inZoomIn:
 case inZoomOut:
 break;
 }
 break;
 case keyDown:
 case autoKey:
 /* check for menukey equivalents */
 key = event->message & charCodeMask;
 if ( event->modifiers & cmdKey ) {
 /* Command key down */
 /* if command-period was pressed, set our global
    to clean up the sound channel and close the
    open sound file. */
 if ( key == ‘.’ )
 /* command period was pressed */
 gDestroyChannel = TRUE;
 }
 break;
 case activateEvt:
 break;
 case updateEvt:
 break;
 }
} /*DoEvent*/

/***********************************************************

DoMenuCommand

Handles menu selections for the Sound 101 application
   
***********************************************************/
void DoMenuCommand(long menuResult)
{
 short  menuID, menuItem;
 short  itemHit, daRefNum;
 Str255 daName;

 menuID = HiWord(menuResult);
 menuItem = LoWord(menuResult);
 switch ( menuID ) {
 case mApple:
 switch ( menuItem ) {
 case iAbout: {  /* bring up the About box */
 OSErr  err;
 GrafPtroldPort;
 Rect   tempRect;
 DialogPtraboutDlg;
 
 GetPort(&oldPort);
 
 aboutDlg = GetNewDialog(128, nil, (WindowPtr) -1);
 if ( aboutDlg ) {
 /* Open a dialog box */
 ShowWindow(aboutDlg);    
 SelectWindow(aboutDlg);  /* Lets see it */
 SetPort(aboutDlg);
 while (TRUE) {
 ModalDialog(NULL, &itemHit);
 if ( itemHit == 1 )
 break;
 }
 DisposDialog(aboutDlg);
 SetPort(oldPort);
 }
 }
 break;

 default:
 /* all non-About items in this menu are DAs */
 GetItem(GetMHandle(mApple), menuItem, daName);
 daRefNum = OpenDeskAcc(daName);
 break;
 }
 break;
 
 case mFile:
 switch ( menuItem ) {
 case iPlaySound:
 PlayASound();
 break;
 case iRecordsndSound:
 Record_snd_resource(gQuality);
 break;
 case iRecordAIFFSound:
 Record_AIFF_sound(gQuality);
 break;
 case iQuality:
 GetQuality();
 break;
 case iQuit:
 Terminate();
 break;
 }
 break;
 } 
 
 /* unhighlight what MenuSelect (or MenuKey) hilited */
 HiliteMenu(0);  
}

/***********************************************************

Terminate

Quit the app
   
***********************************************************/
void Terminate(void)
{
 /* exit if no cancellation */
 ExitToShell();  
} /*Terminate*/
 
AAPL
$570.56
Apple Inc.
+0.00
MSFT
$29.11
Microsoft Corpora
+0.00
GOOG
$609.46
Google Inc.
+0.00
MacTech Search:
Community Search:

Fruit Ninja Gets New Update With Powerup...
Fruit Ninja is about to get its biggest update yet to celebrate its second anniversary on Thursday, May 24th. The key new element in the game appears to be that players will now be able to earn an in-game currency, called starfruit, that can be used... | Read more »
Fotor – CameraBag Review
Fotor – CameraBag Review By Jennifer Allen on May 23rd, 2012 Our Rating: :: PLENTIFULiPhone App - Designed for the iPhone, compatible with the iPad A photography app that wants to be able to do everything that could ever be asked... | Read more »
playGO AP1 is the Next Generation of Aud...
With all of Apple’s relatively recent success in the smartphone and tablet market, we can forget sometimes that what kicked off their modern dominance was a device that simply played music. BICOM, Inc. has been recognizing how important music is to... | Read more »
Monkey Pong Review
Monkey Pong Review By Angela LaFollette on May 23rd, 2012 Our Rating: :: BALL BUSTING ACTIONiPhone App - Designed for the iPhone, compatible with the iPad Help the hungry monkey reach all the fruit by bouncing a ball in this family... | Read more »
Heroes & Generals Enters Closed Beta
Creators of Hitman, Roto-Moto, has launched a closed beta of their game, Heroes & Generals. The game is a massively multiplayer first-person shooter involving online fighting between the Axis and Allied forces in Europe. | Read more »
FeedFriendly Review
FeedFriendly Review By Angela LaFollette on May 23rd, 2012 Our Rating: :: EASY TO USEUniversal App - Designed for iPhone and iPad Combine the top three social network newsfeed updates into one location with the help of FeedFriendly... | Read more »
Favorite 4: Euro 2012 Apps
In a matter of weeks, one of the biggest soccer tournaments out there begins: Euro 2012. Qualification is over and 16 European teams are all lined up to prove which one is the best of the bunch. As a Brit, I’m ever hopeful that England will achieve... | Read more »

Price Scanner via MacPrices.net

Are You Sure You Really Want A Retina Display MacB...
Apple didn’t invent the laptop computer, but over the past 21 years they’ve continuously set and reset the bar for laptop innovation and engineering advances, with PC competitors mostly playing catch... Read more
Two PC Pundits Weigh In On PC To Mac Switching (Or...
ZNet’s Stephen Chapman and Forbes’ Brian Caulfield have posted recent blogs on the topic of their personally switching from Windows PCs to Macs. From PC to Mac 10-Months Later ZNet blogger Stephen... Read more
Apple Maintains Top Mobile PC Share in Q112 on Str...
Apple shipped nearly 17.2 million mobile PCs in Q112, accounting for 118% year-over-year shipment growth, according to preliminary results from the latest NPD DisplaySearch Quarterly Mobile PC... Read more
Apple offering refurbished 17″ MacBook Pros for $3...
 The Apple Store has Apple Certified Refurbished 17″ 2.4GHz MacBook Pros available for $2119 including free shipping. That’s $380 off the price of new models. Apple’s one-year warranty is standard. Read more
Week’s Best MacBook Deals
We’ve posted the Week’s Best Deals on MacBook Airs and MacBook Pros for Wednesday, the 23rd of May. Find the lowest price or the best set of bundles from Apple’s Authorized Resellers with these deals... Read more
MacBook Airs on sale for up to $101 off MSRP, free...
 Adorama has MacBook Airs on sale today for up to $101 off MSRP including free shipping. NY and NJ sales tax only. Their prices are among the lowest available for these models from any Apple... Read more
Open-box special: 2.3GHz Mac mini for $493
MacMall has open-box return 2.3GHz Mac minis available for $493 including free shipping. That’s $106 off MSRP. Apple’s one-year warranty and all materials are included. Act now if you’re interested,... Read more
Apple iPhone Charger’s Secrets And Engineering Sup...
Blogger Ken Shirriff’s has posted a thoroughgoing Apple iPhone charger teardown and analysis, the one-line takeaway being: “quality in a tiny expensive package.” Shirriff says that disassembling... Read more

Jobs Board

MAC Imaging/Packaging, Administration.Pr...
Skills: Very good experience in building MAC ( Apple Macintosh ) operating system images. OS imaging Knowledge on ... Knowledge on configuring the LAN and Wireless network on MAC note books Knowledge... Read more
*Apple* Solutions Consultant-Retail Sal...
Requisition Number 15545402 Job title Apple Solutions Consultant-Retail Sales Location Mobile Country United States City Mobile State Alabama Job type Job description Read more
iPhone Developer at Mastech (Los Angeles...
We are currently seeking an Android/ iPhone Developer for our client in the Insurance domain. We value our professionals, providing comprehensive benefits, exciting challenges, and the opportunity... Read more
24 funny 2d Charaters for iPhone game. a...
We are developing an iPhone game and desire to have 24 characters drawn to our specification. Attached is the detailed spec. Desired Skills: Cartoon, Illustration Read more
*Apple* Solutions Consultant-Retail Sal...
Requisition Number 15545261 Job title Apple Solutions Consultant-Retail Sales Location Spanish Fort Country United States City Spanish Fort State Alabama Job type Job Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.