TweetFollow Us on Twitter

Mar 93 Challenge
Volume Number:9
Issue Number:3
Column Tag:Programmers’ Challenge

Programmers’ Challenge

By Mike Scanlin, MacTech Magazine Regular Contributing Author

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

Count Unique Words

Most word processors these days have a Count Words command. The quality in terms of accuracy and speed of these commands varies quite a bit. I tested three leading word processors with a document containing 124,829 characters and got three different answers ranging from 18446 words to 18886 words and times ranging from 4 seconds to 11 seconds. I’m not sure what the correct answer was for that document; it depends on how you define what a word is.

For purposes of this month’s challenge, a word is defined as an unbroken set of one or more letters. The input text will only contain upper and lower case letters a to z, spaces, carriage returns, periods and commas (for a total of 56 possible byte values). No digits, hyphens, tabs, other punctuation, etc. Since counting words using this simplified definition is rather trivial, you’re going to count the number of unique words instead.

The prototype of the function you write is:

unsigned short CountUniqueWords(textPtr, byteCount)
PtrtextPtr;
unsigned short byteCount;

Your function should return the number of unique words (case insensitive) in the input text. The maximum word length for individual words in the input text is 255 characters.

This is my 7th programmer’s challenge that I’ve posed to MacTech readers. I have received approximately very little feedback as to what you think of these challenges. Are they too easy, too hard, too uninteresting, or what? Do you want hard core numerical analysis puzzles (like write a fast sqrt function) or do you want Mac-specific problems (like write a fast TileAndStackWindows function) or are things okay as they are? If you have any ideas for future challenges, please send them in (credit will be given in this column if I use one of your ideas). Thanks.

Two Months Ago Winner

The winner of the “Travelling Salesman” challenge is Ronald Nepsund (Northridge, CA) whose solution was the only one of the five I received which gave correct results. The time intensive part of solutions to this class of problems is the distance between two points calculation, which involves a square root. Ronald uses a precomputed sqrt table for values 0 to 25 to eliminate much of this time.

A couple of people chose the algorithm of “find the closest city to where we currently are and move to that city; repeat until all cities have been visited” which is not correct. An example set of input data that broke everyone but Ronald’s solution is: numCities = 8, startCityIndex = 5, *citiesPtr = {1,1}, {2,1}, {3,1}, {2,2}, {1,3}, {2,3}, {3,3}, {2,4}. If you draw it and work it out by hand (through trial and error) you can see that the minimum path distance is 8.66. There is more than one correct ordering for the optimal path but all of the optimal paths will have that same length.

Here is Ronald’s winning solution to the January Challenge:

//***********************************
// Travelling Salesman 
// by Ronald M. Nepsund

#include <math.h>

#define fracBase 0x20000000

//There are two 32 by 20 arrays of longs
//which together give the distance betwean
//any two cities.
//Instead of using Array[i,j] to access
//the array Array[(i<<5)+j] is used
//and two longs are needed to accurately
//measure the distance betwean cities
//so two arrays of longs are used.
//gDistanceFrac is used to hold the
//fractional part of distance in 1/0x20000000
//of a unit.
long  gDistanceInt[640],
 gDistanceFrac[640];
//these are used to represent a path betwean
//the cities.
Byte  gNextCity[20],gOptPath[20];
//how long is the currently selected best
//path so far.
long  gBestPathLength,gFracBestPathLength;

unsignedshort  gNumCities;
unsignedshort  gStartCityIndex;

//precalculated square root for zero to 25
long  qSquTableInt[] =
 {0,1,1,1,2,2,2,2,2,3,3,3,3,3,3,3,
  4,4,4,4,4,4,4,4,4,
  5,5,5,5,5,5,5,5,5,5,5};
//precalculated square root - fractional part
//in 1/0x20000000 of a whole unit
long  qSquTableFrac[]=
 {0,0,222379212,393016784,0,126738030,
 241317968,346685095,444758425,0,
 87122155,169986639,249162657,
 325102865,398174277,468679365,0,
 66091829,130266726,192682403,
 253476060,312767944,370664138,
 427258795,482635936,0 };

void DoPath(short cityIndex, long InttPathLength,
 long fracPathLength);

//The recursive routien that actually finds
//the shortest path.

void  DoPath(registershort cityIndex,
 long InttPathLength,
 long fracPathLength)
{
 register short  i;
 BooleanlastCity;
 long   offset;
 
 if (fracPathLength > fracBase)  {
 //the fractional value variable has
 //exceeded the value of one whole
 //unit
 InttPathLength += 1;
 fracPathLength -= fracBase;
 }
 
 //Has the path has become longer than the
 //shortest path we have already found?
 if (InttPathLength > gBestPathLength ||
 ((InttPathLength == gBestPathLength) &&
  (fracPathLength >= gFracBestPathLength)))
   return;
 
 //lastCity is used to tell if all the
 //cities have been visited
 lastCity = TRUE;
 //for each city
 for(i = 0; i<gNumCities; i++)
 //if not to same city or already
 //visited city
 if ( i != cityIndex &&
  gNextCity[i] == 0xFF) {
 //not at the end of the path
 lastCity = FALSE;
 //path from city ‘cityIndex’ to ‘i’
 gNextCity[cityIndex] = i;
 //offset into distance arrays
 offset = (cityIndex << 5) + i;
 //go to next city adding the
 //distance to that city to the
 //path length
 DoPath(i,
  InttPathLength+gDistanceInt[offset],
  fracPathLength+gDistanceFrac[offset]);
 } //end if and for
 
 // if this is the last city in the chain and
 // is a shorter path than the previous best
 if ((lastCity) &&
 ((InttPathLength < gBestPathLength) ||
  ((InttPathLength == gBestPathLength) &&
   (fracPathLength < gFracBestPathLength))
   ) ) {
 // make this the current best path
 register long *LPnt1,*LPnt2;
 //this is the current shortest path
 //length now
 gBestPathLength = InttPathLength;
 gFracBestPathLength = fracPathLength;
 //copy path to ‘optPath’
 LPnt1 = (long *)&gNextCity;
 LPnt2 = (long *)&gOptPath;
 for (i= ((3+gNumCities) >> 2); i>0; i-)
 *LPnt2++ = *LPnt1++;
 } else 
 //this city is no longer connected to
 //the next city
 gNextCity[cityIndex] = 0xFF;
}

void InitDistances(unsigned short numCities
 Point *citiesPtr);

//initialize two arrays which will give the
//distance betwean any two cities.
void InitDistances(
 unsigned short numCities,
 Point  *citiesPtr)
{
 short  i,j,offset;
 register long *LPntl1,*LPntF1,
 *LPntI2,*LPntF2;
 long   dist;
 short  deltax,deltay;
 double X;
//The distance from city i to j is the same
//as from city j to i.
//Use pointers into the arrays
//We will add a constant to the pointers to
//step through the array
//instead of doing a multiplication to find
//the wanted entries in the array

 //how far is it betwean any two cities
 for (i=0; i<numCities; i++){
 LPntl1 = gDistanceInt  + i;
 LPntF1 = gDistanceFrac + i;
 offset = i << 5;
 LPntI2 = gDistanceInt  + offset;
 LPntF2 = gDistanceFrac + offset;
 for (j=0; j<=i; j++)
 if (i==j){
 //both pointers are pointing
 //to the same locations in the array
 //distance to the same city is zero
 *LPntI2++ = 0;
 *LPntl1 = 0;  LPntl1 += 32;
 *LPntF2++;
 LPntF1 += 32;
 } else {
 //calculate horizontal and vertical
 //distance betwean city ‘i’ and ‘j’
 deltax = citiesPtr[i].h-
 citiesPtr[j].h;
 deltay = citiesPtr[i].v-
 citiesPtr[j].v;
 //The distance betwean the cities is
 // squareRoot( deltax*deltax +
 // deltay*deltay)
 //Where you can, do multiplications
 //using shorts instead of long’s -
 //They are faster.
 if (-255< deltax && deltax<256)
 if (-255< deltay && deltay<256)
 dist = ((long)(deltax*deltax) + 
 (long)(deltay*deltay));
 else
 dist = ((long)(deltax*deltax) + 
 (long)deltay*deltay);
 else
 if (-255< deltay && deltay<256)
 dist = ((long)deltax*deltax + 
 (long)(deltay*deltay));
 else
 dist = ((long)deltax*deltax + 
 (long)deltay*deltay);

 //do squareRoot
 if (dist <= 25) {
 //use sqrt lookup tables for
 //0 to 25
 *LPntI2++  = *LPntl1 =
 qSquTableInt[dist];
  LPntl1 += 32;
 *LPntF2++  = *LPntF1 =
 qSquTableFrac[dist];
  LPntF1 += 32;
 } else {
        X = sqrt(dist);
 //gDistanceInt[(i<<5) + j] = X;
 //gDistanceInt[(j<<5) + i] = X;
 //integer part of distance
 // between points
 dist = X;
 *LPntl1 = *LPntI2++  = dist;
 LPntl1 += 32;
 
 //gDistanceFrac[i<<5 + j] =
 // (X - dist) * $20000000;
 //gDistanceFrac[j<<5 + i] =
 // (X - dist) * $20000000;
 // fractional part
 dist = (X - dist) * fracBase;
 *LPntF2++  = *LPntF1 = dist;
 LPntF1 += 32;
 }
 }
 }
}

void OptimalPath(unsigned short numCities
 unsigned short startCityIndex,
 Point *citiesPtr,Point *optimalPathPtr);

void OptimalPath(numCities,startCityIndex,citiesPtr,
 optimalPathPtr)
unsigned short numCities;
unsigned short startCityIndex;
Point *citiesPtr;
Point *optimalPathPtr;
{
 register short  i,j;
 long   time,index;
 double X;
 
 //generates the tables for the distances
 //betwean any two cities.
 //This routien takes up most of the time.
 InitDistances(numCities,citiesPtr);
 
 //OxFF means that there is no path from
 //this city to another
 for (i=0; i<numCities; i++)
 //no paths betwean cities
 gNextCity[i] = 0xFF;
 
 gNumCities = numCities;
 gStartCityIndex = startCityIndex;
 //any path done by DoPath will be shorter
 //than this
 gBestPathLength = 0x7FFFFFFF;
 gFracBestPathLength = 0;

 //find the best path
 DoPath(startCityIndex,0,0);  
 
 //put the best path into the form
 //desired for ‘optimalPath’
 j=startCityIndex;
 for(i=0; i<numCities; i++) {
 optimalPathPtr[i] = citiesPtr[j];
 j = gOptPath[j];
 }
}

Rules

Here’s how it works: Each month there will be a different programming challenge presented here. First, you must write some code that solves the challenge. Second, you must optimize your code (a lot). Then, submit your solution to MacTech Magazine (formerly MacTutor). A winner will be chosen based on code correctness, speed, size and elegance (in that order of importance) as well as the postmark of the answer. In the event of multiple equally desirable solutions, one winner will be chosen at random (with honorable mention, but no prize, given to the runners up). The prize for the best solution each month is $50 and a limited edition “The Winner! MacTech Magazine Programming Challenge” T-shirt (not to be found in stores).

In order to make fair comparisons between solutions, all solutions must be in ANSI compatible C. All entries will be tested with the FPU and 68020 flags turned off in THINK C. When timing routines, the latest version of THINK C will be used (with ANSI Settings plus “Honor ‘register’ first” and “Use Global Optimizer” turned on) so beware if you optimize for a different C compiler.

The solution and winners for this month’s Programmers’ Challenge will be published in the issue two months later. All submissions must be received by the 10th day of the month printed on the front of this issue.

All solutions should be marked “Attn: Programmers’ Challenge Solution” and sent to Xplain Corporation (the publishers of MacTech Magazine) via “snail mail” or preferably, e-mail - AppleLink: MT.PROGCHAL, Internet: progchallenge@xplain.com, and CompuServe: 71552,174. If you send via snail mail, please include a disk with the solution and all related files (including contact information). See page 2 for information on “How to Contact Xplain Corporation.”

MacTech Magazine reserves the right to publish any solution entered in the Programming Challenge of the Month and all entries are the property of MacTech Magazine upon submission. The submission falls under all the same conventions of an article submission.

 
AAPL
$441.35
Apple Inc.
+0.00
MSFT
$34.61
Microsoft Corpora
+0.00
GOOG
$889.42
Google Inc.
+0.00

MacTech Search:
Community Search:

Software Updates via MacUpdate

SteerMouse 4.1.6 - Powerful third-party...
SteerMouse is an advanced driver for USB and Bluetooth mice. It also supports Apple Mighty Mouse very well. SteerMouse can assign various functions to buttons that Apple's software does not allow,... Read more
Google Chrome 27.0.1453.93 - Modern and...
Google Chrome is a Web browser by Google, created to be a modern platform for Web pages and applications. It utilizes very fast loading of Web pages and has a V8 engine, which is a custom built... Read more
Labels & Addresses 1.6.5 - Powerful...
Labels & Addresses is a home and office tool for printing all sorts of labels, envelopes, inventory labels, and price tags. Merge-printing capability makes the program a great tool for holiday... Read more
KeyCue 6.5 - Displays all menu shortcut...
KeyCue helps you to use your OS X applications more effectively. Just hold down the Command key for a while - KeyCue comes to help and shows a table of all currently available keyboard shortcuts.... Read more
HoudahSpot 3.7.8 - Advanced front-end fo...
HoudahSpot is a flexible file-search tool based on Apple's powerful Spotlight engine. Keep frequently used files within reach Retrieve the files you didn't know you still had Don't waste time... Read more
Cobook Contacts 1.2.6 - Intelligent addr...
Cobook Contacts is a better address book that makes contact management enjoyable for millions of people every day. Find contacts faster and organize them with tags. Get integrated social profiles... Read more
AppDelete 4.0.7 - Delete your unwanted a...
AppDelete is an uninstaller for Macs that will remove not only applications but also widgets, preference panes, plugins and screensavers along with their associated files. Without AppDelete these... Read more
OnyX 2.6.9 - Maintenance and optimizatio...
OnyX is a multifunctional utility for OS X. It allows you to verify the startup disk and the structure of its System files, to run miscellaneous tasks of system maintenance, to configure the hidden... Read more
Apple iTunes 11.0.3 - Manage your music,...
Apple iTunes lets you organize and play digital music and video on your computer. It can automatically download new music, app, and book purchases across all your devices and computers. And it's a... Read more
Spotify 0.9.0.133. - Stream music, creat...
Spotify is a new way to enjoy music. Simply download and install. Before you know it you'll be singing along to the genre, artist, or song of your choice. With Spotify you are never far away from... Read more

Logitech To Release Wired Keyboard With...
Logitech To Release Wired Keyboard With The Classroom In Mind Posted by Andrew Stevens on May 22nd, 2013 [ permalink ] Logitech has created a wired keyboard for the iPad which | Read more »
Pocket Informant Pro Completely Redesign...
Pocket Informant Pro Completely Redesigns Interface In Latest Update Posted by Andrew Stevens on May 22nd, 2013 [ permalink ] | Read more »
Warhammer 40,000: Armageddon Brings The...
Warhammer 40,000: Armageddon Brings The Second War of Armageddon To iOS, Next Year Posted by Andrew Stevens on May 22nd, 2013 [ permalink ] Strategy game creator, Slitherine, unleashes Armageddon, its firs | Read more »
World of Aircraft MMO Flies Into Action
World of Aircraft MMO Flies Into Action Posted by Andrew Stevens on May 22nd, 2013 [ permalink ] Universal App - Designed for iPhone and iPad | Read more »
iBillionaire Compares Your Stock Market...
iBillionaire Compares Your Stock Market Portfolio To Actual Billionaire Portfolios Posted by Andrew Stevens on May 22nd, 2013 [ | Read more »
Greedy Grub Gets A Nature Filled Gamepla...
Greedy Grub Gets A Nature Filled Gameplay Trailer, Launches This Week Posted by Andrew Stevens on May 22nd, 2013 [ permalink ] Greedy Grub, a fun simulation game based on the work of comic artis | Read more »
OmniPresence Automatic Document Syncing...
OmniPresence Automatic Document Syncing Is Now Available Posted by Andrew Stevens on May 22nd, 2013 [ permalink ] The Omni Group has released OmniPresence, bringing automatic document syncing to OmniGraffle, OmniOutliner, a | Read more »
Zoombies: Animales de la Muerte! Review
Zoombies: Animales de la Muerte! Review By Carter Dotson on May 22nd, 2013 Our Rating: :: FIESTA!iPad Only App - Designed for the iPad Yes, a game about taking on hordes of zombified animals is as good as it sounds.   | Read more »
THX tune-up™ Review
THX tune-up™ Review By Michael Carattini on May 22nd, 2013 Our Rating: :: EASY TV DISPLAY ADJUSTMENTUniversal App - Designed for iPhone and iPad THX tune-up is a fantastic utility that makes it simple and easy to adjust your TV’s... | Read more »
Earth Invasion Episode I: Eclipse Review
Earth Invasion Episode I: Eclipse Review By Campbell Bird on May 22nd, 2013 Our Rating: :: FIGHT OFF THE "BUGS"Universal App - Designed for iPhone and iPad Earth Invasion Episode I: Eclipse is a real-time strategy game that is... | Read more »

Price Scanner via MacPrices.net

Platform Wars: Tablets Triumphant, But Don’t Write...
The Register’s Paul Kunert says it’s finally official – the epic battle of legendary Apple CEO Steve Jobs is finally won, now that he has toppled the PC platform from beyond the grave, in the UK, at... Read more
Apple Tops 100 Most Valuable Global Brands 2013 Su...
MarketingWeek’s Lou Cooper reports that this years BrandZ ranking of the top 100 valuable global brands sees Apple maintain its reign as number one, ahead of Google and IBM in second and third and... Read more
How To Create A 4GB/S RAM Disk In Mac OS X
TekRevue notes that RAM Disks, as the name indicates, are logical storage volumes created using a computers memory (RAM) instead of a traditional hard drive or solid state drive. Back in the day, RAM... Read more
How To Factory Reset On An iPhone or iPad
PC Advisor’s Jim Martin notes that when you come to sell your iPhone or iPad – or even give it to a family member – you should erase all the data and restore it to factory settings to avoid handing... Read more
HGST Launches 1.5TB Capacity in Standard 2.5-inch...
HGST (formerly Hitachi Global Storage Technologies and now a Western Digital company) continues to push technology innovation by offering the highest storage density (MB/mm3) of any hard disk drive (... Read more
iPads with Retina Displays (Apple refurbished) ava...
The Apple Store has Apple Certified Refurbished 4th generation iPads with Retina Displays, Wi-Fi & Cellular, available for $50 off MSRP. Apple’s one-year warranty is included with each iPad, and... Read more
Apple MacBook Orders To Rise 20% Sequentially In 2...
Digitimes’ Aaron Lee and Joseph Tsai say that with Apple ready to release its new MacBook products in the near future, sources from the upstream supply chain have revealed that orders for MacBook... Read more
Trial Production of 5th-Generation iPad To Begin R...
Digitimes’ Max Wang and Adam Hwang report that trial production of Apple’s 5th-generation 9.7-inch iPad will begin soon with volume production to begin in July, and monthly shipments ramping up to 2-... Read more
Dell’s $100 Thumb-Sized Android PC To Ship In July...
9to5google.com says that Dell’s Project Orphelia, a thumb-sized drive that turns any display with an HDMI port into an Android PC, is to start shipping in July at a price of around $100 according to... Read more
MacBook Airs (Apple refurbished) available startin...
 The Apple Store has Apple Certified Refurbished 2012 MacBook AIrs available for up to $240 off MSRP, with models starting at $849. An Apple one-year warranty is included with each model, and... Read more

Jobs Board

Mac/ *Apple* Specialist Needed | Enterp...
Mac/ Apple Specialist Needed | Enterprise iPad Deployment A prominent Robert Half client is seeking out a Mac/ Apple Specialist to assist with an iPad deployment Read more
Class 1 District *Apple* Technician -...
QUALIFICATIONS: High School diploma Associate Degree in Technology preferred. Apple Certified Support Professional Mac OS X 10.5, 10.6, 10.7, 10.8 Apple Certified Read more
*Apple* At-Home Team Manager - Apple (U...
Changing the world is all in a day's work at Apple . If you love innovation, here's your chance to make a career of it. You'll work hard. But the job comes with more than Read more
Class 1 District *Apple* Technician -...
QUALIFICATIONS: High School diploma Associate Degree in Technology preferred. Apple Certified Support Professional Mac OS X 10.5, 10.6, 10.7, 10.8 Apple Certified Read more
*Apple* Infrastructure Engineer II - Ba...
39964 Apple Infrastructure Engineer II Full Time Regular posted 04/22/2013 San Ramon, CA San Francisco, CA Requirements What sets Bank of the West apart from other banks Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.