TweetFollow Us on Twitter

Feb 93 Challenge
Volume Number:9
Issue Number:2
Column Tag:Programmers' Challenge

Programmers' Challenge

By Mike Scanlin, MacTech Magazine Regular Contributing Author

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

Surely one of the most interesting things about life is that it’s unpredictable. You’re never quite sure exactly what is going to happen next. Think about the possibilities: Without any warning whatsoever you could meet someone you haven’t seen for years, a meteor could slam into the side of your house, Elvis could reappear, or the MacTech Magazaine Programmers’ Challenge deadline could be moved up after it had been published. Just knowing that these types of things could happen certainly does keep one on one’s toes, no?

Surprise! Due to gremlins in the production room, the deadline for the Nov/Dec puzzle was stated as being Jan 1st instead of the correct date of Dec 1st. Our apologies. To be fair, we will honor all submissions received up until Jan 1st and if a better one than the winner given below comes in we will publish the new winner next month. Hopefully the gremlin traps we’ve set will prevent this from happening again. Or, since this is the second time this has happened, maybe this month’s Challenge should be to accurately guess its deadline date...

The if-nothing-better-comes-in-before-Jan-1st winner of the “Millions of Colors?” challenge is Tom Pinkerton (Wilmette, IL). While I applaud his use of a minimal initialization loop and hard-coded array indexes, there is one thing that could be improved. This loop:

 register long*  sInitPtr;
 register long i;

 sInitPtr = sBluListPtr;
 i = 64;
 while (i--) {
 sInitPtr[3] =
 sInitPtr[2] =
 sInitPtr[1] =
 sInitPtr[0] = -1;
 sInitPtr += 4;
 }

could be better written as:

 register long*  sInitPtr;
 register long i, minusOne;

 sInitPtr = sBluListPtr;
 minusOne = -1;
 i = 64*4;
 do {
 *sInitPtr++ = minusOne;
 } while (--i);

which executes faster and is fewer bytes. Other than that little nit, Tom’s solution is clever and well implemented.

New E-Mail Addresses!

In the quest for better ways to work the Programmers’ Challenge, we have added a series of e-mail addresses for the puzzle. Please use these addresses. AppleLink: MT.PROGCHAL, Internet: progchallenge@xplain.com, and CompuServe: 71552,174.

Remember, that you cannot send files over Internet, but you can just send a message with the code in the message.

Insane Anglo Warlord

Did anyone see Sneakers? The movie itself had extremely few redeeming qualities but there was an interesting effect that they did with the credits. The movie was about secret codes. Each person’s name that came up had the letters scrambled to make valid English words which would then descramble themselves to be the person’s name (without adding or deleting any letters). For instance, Robert Redford initially came up as Fort Red Border and then descrambled to Robert Redford through a series of letter rearrangement steps.

What I’d like to do is ask you to write the routine that would come up with Fort Red Border (or any other valid set of English words) when given Robert Redford as input. But that would require the use of a large word list that I’m almost positive Neil wouldn’t want to print in this tiny little column. So, instead, I’m going to ask for a subset of this effect. Given the starting string, the ending string and the desired number of steps, the challenge is to come up with the intermediate strings in an appropriately interesting way (which may or may not involve some randomness-your decision).

The prototype of the function you write is:

void Descramble(startString, endString, numSteps, 
 stepStringPtrs)
Str255  startString, endString;
unsigned short   numSteps;
Str255  *stepStringPtrs[20];

Example:

 Input:
 startString = “\pFORT RED BORDER”
 endString = “\pROBERT REDFORD ” <note space at end>
 numSteps = 4
 stepStringPtrs = <numSteps pointers to Str255s allocated
 by the caller>

 Output:
 *stepStringPtrs[0] = “\pROOR TED BFRDER”
 *stepStringPtrs[1] = “\pRORRET D BFODER”
 *stepStringPtrs[2] = “\pROBDET R RFORED”
 *stepStringPtrs[3] = “\pROBEDT RERFORD ”

You can assume the input and output strings each have the same number of uppercase letters, which is at least twice numSteps (i.e. the minimum string length for a 4 step puzzle is 8 characters). Each intermediate string should match the final string a little bit better than the previous one (in terms of the number of letters that are in their final correct positions). There is no “correct” algorithm here-it’s up to you to devise one (i.e. your solution does not need to exactly match the example output given here). Unlike previous Programmer Challenges, this one will be judged primarily on effect, not speed. I’m looking for a smooth transition from startString to endString (and if it’s really fast and small then that’s an extra bonus).

So, who can guess what you get if you rearrange the letters in “Ronald Wilson Reagan”?

Here is Tom’s winning solution to the Nov/Dec Challenge:

// UniqueRGBValues.c:
//   A function that returns the number of
//   unique colors found in a 24-bit RGB image.
// Author: Tom Pinkerton

unsigned long
UniqueRGBValues(Ptr baseAddress,
 short numRows, short numCols)
{
 Handle sBuffers = nil;
 long   sUniquePixels = 0;

// Allocate memory for the data
// structures. We will need:
// 256 x 4 bytes for the unique blue value table.
// 256 x 256 x 8 bytes for the Red/Green
//   intersection grid.
// numRows x numCols x 4 bytes for the
//   master blue list.
 sBuffers = NewHandle((((long)numRows *
  (long)numCols) * 4L) + 525312);
 if (sBuffers != nil) {
 
 // Setup pointers to the data structures.
 long*  sBluListPtr =
  (long*)((char*)*sBuffers + 0);
 long*  sRGTablePtr =
  (long*)((char*)*sBuffers + 1024);
 long*  sRGLinksPtr =
  (long*)((char*)*sBuffers + 525312);
 long*  sRGBase = nil;
 
// Initialize the Red/Green intersection
// grid and the master Blue list with 
// -1's.
 {
 register long*  sInitPtr;
 register long i;
 
// A -1 in this table means that the blue
// value for a particular Red/Green
// combination is not yet found.
 sInitPtr = sBluListPtr;
 i = 64;
 while (i--) {
 sInitPtr[3] =
 sInitPtr[2] =
 sInitPtr[1] =
 sInitPtr[0] = -1;
 sInitPtr += 4;
 }
 
// Only the blue list link need be
// initialized (first of two longs) for
// each element. A -1 means that a unique
// Red/Green pair represented by this
// intersection has not yet been found.
 sInitPtr = sRGTablePtr;
 i = 4096;
 while (i--) {
 sInitPtr[30] =
 sInitPtr[28] =
 sInitPtr[26] =
 sInitPtr[24] =
 sInitPtr[22] =
 sInitPtr[20] =
 sInitPtr[18] =
 sInitPtr[16] =
 sInitPtr[14] =
 sInitPtr[12] =
 sInitPtr[10] =
 sInitPtr[ 8] =
 sInitPtr[ 6] =
 sInitPtr[ 4] =
 sInitPtr[ 2] =
 sInitPtr[ 0] = -1;
 sInitPtr += 32;
 }
 }
 
// Scan the image to create a linked list of blue values at 
// each unique Red/Green intersection. Each element in the
// Red/Green intersection grid consists of the first link 
// of that intersection's blue list (initially -1) and a 
// link to the next Red/Green intersection which contains 
// a blue list. Whereas the Red/Green link is a pointer 
// to the next Red/Green intersection, a blue list link 
// holds an array index in its low order 3 bytes and an 
// actual blue value in its high order byte. The blue link
// index refers to an element in the master blue list. 
// Each master blue list element then points to the next 
// blue value link within a specific blue list or terminates 
// the list with a -1 value.
 {
 register unsigned char*
 sPixelsPtr = (unsigned char*)baseAddress;
 register long* sRGPtr;
 register long*  sLinkPtr = sRGLinksPtr;
 register long sLinkIndex = 0;
 register long sNumPixels = 
 (long)numRows * (long)numCols;
 
// For each pixel in the image, do the following.
 while (sNumPixels--) {
 
// Concatenate the red and green values to create an offset 
// used to point at the unique Red/Green element in the
// Red/Green intersection grid.
 sRGPtr = sRGTablePtr +
  ((((long)sPixelsPtr[1] << 8) |
  (long)sPixelsPtr[2]) << 1);
 
// If this is the first pixel with this particular Red/Green 
// combination, then add the Red/Green intersection to the
// Red/Green linked list.
 if (sRGPtr[0] == -1) {
 sRGPtr[1] = (long)sRGBase;
 sRGBase = sRGPtr;
 }
 
// Create a new blue link with the pixel's blue value and 
// add it to Red/Green intersection's blue list.
 *sLinkPtr = sRGPtr[0];
 sRGPtr[0] = sLinkIndex | ((long)sPixelsPtr[3] << 24);
 
// Increment stuff for the next go 'round.
 ++sLinkPtr;
 ++sLinkIndex;
 sPixelsPtr += 4;
 }
 }
 
// For each list of blue values at a unique Red/Green 
// intersection,  determine the number of unique blue
// values in that list. This calculates the number of unique 
// colors that have the same Red and Green values.
// Accumulating the number of unique colors at every 
// Red/Green intersection gives us the total 
// number of unique colors.
 {
 register long*  sRGPtr = sRGBase;
 register long*  sBlueBase = nil;
 register long*  sBluePtr;
 register long   sLinkIndex;
 
// For each Red/Green intersection found above, do the 
// following.
 while (sRGPtr != nil) {
 
// Walk the list of blue values for this Red/Green pair. 
// For each one, do the following.
 sLinkIndex = sRGPtr[0];
 while (sLinkIndex != -1) {
 
// Create a pointer to the unique blue value element.
 sBluePtr = sBluListPtr +
 ((unsigned long)sLinkIndex >> 24);
 
// A -1 here means that the unique R/G and B color has not 
// yet been counted.  Therefore, mark the fact that it has
// been counted by adding the element to a linked list 
// and incrementing the unique color count. The blue value 
// linked list is used later to quickly reset itself.
 if (*sBluePtr == -1) {
 *sBluePtr = (long)sBlueBase;
 sBlueBase = sBluePtr;
 ++sUniquePixels;
 }
 
// Get the next blue list link in the blue list.
 sLinkIndex = sRGLinksPtr[sLinkIndex & 0x00FFFFFF];
 }
 
// Reset the blue count list by walking its links and 
// replacing them again with -1's.
 sBluePtr = sBlueBase;
 while (sBluePtr != nil) {
 sBlueBase = (long*)*sBluePtr;
 *sBluePtr = -1;
 sBluePtr = sBlueBase;
 }
 sBlueBase = nil;
 
// Get next Red/Green intersection.
 sRGPtr = (long*)sRGPtr[1];
 }
 }
 
 DisposHandle(sBuffers);
 }
 return(sUniquePixels);
}

The Rules

Here’s how it works: Each month there will be a different programming challenge presented here. First, you must write some code that solves the challenge. Second, you must optimize your code (a lot). Then, submit your solution to MacTech Magazine (formerly MacTutor). A winner will be chosen based on code correctness, speed, size and elegance (in that order of importance) as well as the postmark of the answer. In the event of multiple equally desirable solutions, one winner will be chosen at random (with honorable mention, but no prize, given to the runners up). The prize for the best solution each month is $50 and a limited edition “The Winner! MacTech Magazine Programming Challenge” T-shirt (not to be found in stores).

In order to make fair comparisons between solutions, all solutions must be in ANSI compatible C. All entries will be tested with the FPU and 68020 flags turned off in THINK C. When timing routines, the latest version of THINK C will be used (with ANSI Settings plus “Honor ‘register’ first” and “Use Global Optimizer” turned on) so beware if you optimize for a different C compiler.

The solution and winners for this month’s Programmers’ Challenge will be published in the issue two months later. All submissions must be received by the 10th day of the month printed on the front of this issue.

All solutions should be marked “Attn: Programmers’ Challenge Solution” and sent to Xplain Corporation (the publishers of MacTech Magazine) via “snail mail” or preferably, e-mail - AppleLink: MT.PROGCHAL, Internet: progchallenge@xplain.com, and CompuServe: 71552,174. If you send via snail mail, please include a disk with the solution and all related files (including contact information). See page 2 for information on “How to Contact Xplain Corporation.”

MacTech Magazine reserves the right to publish any solution entered in the Programming Challenge of the Month and all entries are the property of MacTech Magazine upon submission. The submission falls under all the same conventions of an article submission.

 
AAPL
$501.11
Apple Inc.
+2.43
MSFT
$34.64
Microsoft Corpora
+0.15
GOOG
$898.03
Google Inc.
+16.02

MacTech Search:
Community Search:

Software Updates via MacUpdate

CrossOver 12.5.1 - Run Windows apps on y...
CrossOver can get your Windows productivity applications and PC games up and running on your Mac quickly and easily. CrossOver runs the Windows software that you need on Mac at home, in the office,... Read more
Paperless 2.3.1 - Digital documents mana...
Paperless is a digital documents manager. Remember when everyone talked about how we would soon be a paperless society? Now it seems like we use paper more than ever. Let's face it - we need and we... Read more
Apple HP Printer Drivers 2.16.1 - For OS...
Apple HP Printer Drivers includes the latest HP printing and scanning software for Mac OS X 10.6, 10.7 and 10.8. For information about supported printer models, see this page.Version 2.16.1: This... Read more
Yep 3.5.1 - Organize and manage all your...
Yep is a document organization and management tool. Like iTunes for music or iPhoto for photos, Yep lets you search and view your documents in a comfortable interface, while offering the ability to... Read more
Apple Canon Laser Printer Drivers 2.11 -...
Apple Canon Laser Printer Drivers is the latest Canon Laser printing and scanning software for Mac OS X 10.6, 10.7 and 10.8. For information about supported printer models, see this page.Version 2.11... Read more
Apple Java for Mac OS X 10.6 Update 17 -...
Apple Java for Mac OS X 10.6 delivers improved security, reliability, and compatibility by updating Java SE 6.Version Update 17: Java for Mac OS X 10.6 Update 17 delivers improved security,... Read more
Arq 3.3 - Online backup (requires Amazon...
Arq is online backup for the Mac using Amazon S3 and Amazon Glacier. It backs-up and faithfully restores all the special metadata of Mac files that other products don't, including resource forks,... Read more
Apple Java 2013-005 - For OS X 10.7 and...
Apple Java for OS X 2013-005 delivers improved security, reliability, and compatibility by updating Java SE 6 to 1.6.0_65. On systems that have not already installed Java for OS X 2012-006, this... Read more
DEVONthink Pro 2.7 - Knowledge base, inf...
Save 10% with our exclusive coupon code: MACUPDATE10 DEVONthink Pro is your essential assistant for today's world, where almost everything is digital. From shopping receipts to important research... Read more
VirtualBox 4.3.0 - x86 virtualization so...
VirtualBox is a family of powerful x86 virtualization products for enterprise as well as home use. Not only is VirtualBox an extremely feature rich, high performance product for enterprise customers... Read more

Briquid Gets Updated with New Undo Butto...
Briquid Gets Updated with New Undo Button, Achievements, and Leaderboards, on Sale for $0.99 Posted by Andrew Stevens on October 16th, 2013 [ | Read more »
Halloween – iLovecraft Brings Frightenin...
Halloween – iLovecraft Brings Frightening Stories From Author H.P. | Read more »
The Blockheads Creator David Frampton Gi...
The Blockheads Creator David Frampton Gives a Postmortem on the Creation Process of the Game Posted by Andrew Stevens on October 16th, 2013 [ permalink ] Hey, a | Read more »
Sorcery! Enhances the Gameplay in Latest...
Sorcery! | Read more »
It Came From Australia: Tiny Death Star
NimbleBit and Disney have teamed up to make Star Wars: Tiny Death Star, a Star Wars take on Tiny Tower. Right now, the game is in testing in Australia (you will never find a more wretched hive of scum and villainy) but we were able to sneak past... | Read more »
FIST OF AWESOME Review
FIST OF AWESOME Review By Rob Rich on October 16th, 2013 Our Rating: :: TALK TO THE FISTUniversal App - Designed for iPhone and iPad A totalitarian society of bears is only the tip of the iceberg in this throwback brawler.   | Read more »
PROVERBidioms Paints English Sayings in...
PROVERBidioms Paints English Sayings in a Picture for Users to Find Posted by Andrew Stevens on October 16th, 2013 [ permalink ] | Read more »
OmniFocus 2 for iPhone Review
OmniFocus 2 for iPhone Review By Carter Dotson on October 16th, 2013 Our Rating: :: OMNIPOTENTiPhone App - Designed for the iPhone, compatible with the iPad OmniFocus 2 for iPhone is a task management app for people who absolutely... | Read more »
Ingress – Google’s Augmented-Reality Gam...
Ingress – Google’s Augmented-Reality Game to Make its Way to iOS Next Year Posted by Andrew Stevens on October 16th, 2013 [ permalink ] | Read more »
CSR Classics is Full of Ridiculously Pre...
CSR Classics is Full of Ridiculously Pretty Classic Automobiles Posted by Rob Rich on October 16th, 2013 [ permalink ] | Read more »

Price Scanner via MacPrices.net

Apple Store Canada offers refurbished 11-inch...
 The Apple Store Canada has Apple Certified Refurbished 2013 11″ MacBook Airs available starting at CDN$ 849. Save up to $180 off the cost of new models. An Apple one-year warranty is included with... Read more
Updated MacBook Price Trackers
We’ve updated our MacBook Price Trackers with the latest information on prices, bundles, and availability on MacBook Airs, MacBook Pros, and the MacBook Pros with Retina Displays from Apple’s... Read more
13-inch Retina MacBook Pros on sale for up to...
B&H Photo has the 13″ 2.5GHz Retina MacBook Pro on sale for $1399 including free shipping. Their price is $100 off MSRP. They have the 13″ 2.6GHz Retina MacBook Pro on sale for $1580 which is $... Read more
AppleCare Protection Plans on sale for up to...
B&H Photo has 3-Year AppleCare Warranties on sale for up to $105 off MSRP including free shipping plus NY sales tax only: - Mac Laptops 15″ and Above: $244 $105 off MSRP - Mac Laptops 13″ and... Read more
Apple’s 64-bit A7 Processor: One Step Closer...
PC Pro’s Darien Graham-Smith reported that Canonical founder and Ubuntu Linux creator Mark Shuttleworth believes Apple intends to follow Ubuntu’s lead and merge its desktop and mobile operating... Read more
MacBook Pro First, Followed By iPad At The En...
French site Info MacG’s Florian Innocente says he has received availability dates and order of arrival for the next MacBook Pro and the iPad from the same contact who had warned hom of the arrival of... Read more
Chart: iPad Value Decline From NextWorth
With every announcement of a new Apple device, serial upgraders begin selling off their previous models – driving down the resale value. So, with the Oct. 22 Apple announcement date approaching,... Read more
SOASTA Survey: What App Do You Check First in...
SOASTA Inc., the leader in cloud and mobile testing announced the results of its recent survey showing which mobile apps are popular with smartphone owners in major American markets. SOASTA’s survey... Read more
Apple, Samsung Reportedly Both Developing 12-...
Digitimes’ Aaron Lee and Joseph Tsai report that Apple and Samsung Electronics are said to both be planning to release 12-inch tablets, and that Apple is currently cooperating with Quanta Computer on... Read more
Apple’s 2011 MacBook Pro Lineup Suffering Fro...
Appleinsider’s Shane Cole says that owners of early-2011 15-inch and 17-inch MacBook Pros are reporting issues with those models’ discrete AMD graphics processors, which in some cases results in the... Read more

Jobs Board

*Apple* Retail - Manager - Apple (United Sta...
Job SummaryKeeping an Apple Store thriving requires a diverse set of leadership skills, and as a Manager, youre a master of them all. In the stores fast-paced, dynamic Read more
*Apple* Support / *Apple* Technician / Mac...
Apple Support / Apple Technician / Mac Support / Mac Set up / Mac TechnicianMac Set up and Apple Support technicianThe person we are looking for will have worked Read more
Senior Mac / *Apple* Systems Engineer - 318...
318 Inc, a top provider of Apple solutions is seeking a new Senior Apple Systems Engineer to be based out of our Santa Monica, California location. We are a Read more
*Apple* Retail - Manager - Apple Inc. (Unite...
Job Summary Keeping an Apple Store thriving requires a diverse set of leadership skills, and as a Manager, you’re a master of them all. In the store’s fast-paced, Read more
*Apple* Solutions Consultant - Apple (United...
**Job Summary** Apple Solutions Consultant (ASC) - Retail Representatives Apple Solutions Consultants are trained by Apple on selling Apple -branded products Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.