TweetFollow Us on Twitter

Function Logging
Volume Number:8
Issue Number:7
Column Tag:C Workshop

Function Logging in Think C

For debugging, optimizing, and better understanding a program’s execution path

By Eric Shapiro, Ann Arbor, Michigan

About the author

Eric Shapiro’s works include Business Simulator®, EzTape®, and two new QuickTime™ programs: Spectator™, a screen recorder from Baseline Publishing and VideoBeep™, a silly Control Panel from Sound Source Unlimited.

Eric has taught Mac programming seminars for Apple and developed the course materials for Apple’s Macintosh Device Driver seminar. He is best known, however, as the author of everyones favorite singing trash can, The Grouch.

Overview

This article presents a simple way to log all function calls into a text file using Think C 5.0. The technique presented here is useful for debugging, optimizing, and obtaining a better understanding of a program’s execution path.

History

In the old days before source level debugging, function logging was an important way to debug Mac programs. On one of my first Mac projects, I remember sending function names out the serial port to a machine running a terminal program in order to figure out where the program was crashing. At MacHack this year, Marshall Clow from Hewlett Packard showed how to log function calls to MacsBug in MPW. Preferring Think C to MPW, I decided that I’d do a similar project for Think C. This article presents the results.

To Use the Logger

If all you want to do is use the function logger, here’s what you need to do:

• Add the file LogToFile.c to your Think C project.

• Add the file ANSI or ANSI-Small to your project (for some string utilities).

• Turn both the profiling and stack frame options on for the project.

• Call LogInit during program initialization (with appropriate parameters).

• Call LogDInit during program de-initialization.

• Recompile your code.

That’s all there is to it! You can control logging more precisely as follows:

• The following line of code turns profiling on for an entire file (if it appears outside of all functions) or for a single routine (if it appears within a function):

/* 1 */
 #pragma options( profile, force_frame )

• Likewise, the following line of code turns profiling off:

/* 2 */
 #pragma options( !profile, !force_frame ) 

• You can determine if logging is active at compile-time using:

/* 3 */
      #if _option( profile )

• Call SetLogState( true ) or SetLogState( false ) to turn logging on or off during program execution. You can do this via a menu selection, for example.

• Call SetLogFlush( true ) or SetLogFlush( false ) to turn flushing on or off during program execution. Performance suffers considerably when flushing is active, but it can help find the location where a crash occurs.

Note: Writing to disk when debugging a program can be a dangerous activity. Be sure you have adequate backups before trying any new debugging technique.

Note: By default, the function logger handles calling depths up to 100 levels. This should be sufficient for all but the most recursive programs. You can change the constant kMaxLogDepth to control the maximum depth.

How The Logger Works

When profiling is active, Think C generates a call to the function _profile_ at the beginning of every function call. Actually, only functions that generate stack frames call _profile_, which is why we turn on the stack frame option as well (stack frames are described below). The _profile_ function has the following form:

/* 4 */
void _profile_( void *functionNamePString )

The first version of _profile_ I wrote simply logged the function name to a file. While this is adequate for some uses, I really wanted to create an indented list of function calls so a programmer can tell exactly who called each function. To do this, our code needs to be notified when a function exits as well as when it is entered. Here’s where life gets a bit complicated.

Unfortunately, Think C’s profiler doesn’t generate a function call whenever a function exits. I looked at Think C’s profiler source code and used a similar technique for my logger. The technique involves replacing return addresses on the stack with the address of our own routine. When a function exits via an rts instruction, it will unknowingly call our exit handler. Our exit handler will decrement a depth counter, write some text to the log file, and jump to the original return address. To understand how we trace back the stack to find return addresses, we need to know exactly how Think C handles stack frames.

Stack Frames

Before and during function execution, space must be allocated for the following items:

• The function’s parameters

• The caller’s return address

• The function’s local variables

• Additional information, such as register contents, that the function may want to store

The first two items, the parameters and return address, are placed on the program stack by the calling code. Space for the the local variables and register storage is also allocated on the stack, but by the function itself. For convenience, the compiler uses register A6 to reference local variables while the stack pointer itself can be lowered and raised during function execution. The previous value of A6 is also placed on the stack so the compiler can easily clean up the stack when a function exits.

If FuncA calls FuncB, and FuncB calls FuncC, the stack looks like that shown in Figure 1.

As you can see, register A6 always points to the start of a linked list of previous A6 values. This is how debuggers such as MacsBug can back-trace function calls (using the SC command). In the _profile_ routine, we need to find the return address of the function that called the function that called us. The assembly language code finds this value on the stack at 4 + the previous A6 value. We save the old return address in a global array before modifying the stack so we know where to return to when our exit handler is called.

Note: If Think C’s force stack frame option is not active, the compiler doesn’t generate a stack frame for functions that have no local variables or parameters. Our _profile_ code is not called for these functions.

Sample Output

The code shown below produces the very simple log file also shown below. Note that the recursion in Func1 works properly. The braces in the output allow you to select an entire function using Think C’s Balance command.

/* 5 */

void DoSomething( void )
{
 Func1();
 Func2( 10 );
}

void Func1( void )
{
 static short  x = 0;
 if ( ++x < 2 )
 Func1();
}

short Func2( short x )
{
 return( 2 * x );
}

Here is the sample output from the code:

/* 6 */

DoSomething
{
 Func1
 {
 Func1 {}
 }
 Func2 {}
}

A simple object-oriented example produces the following output. Note how easy it is to follow the calling sequence of the constructors and destructors for both a base class and a child class.

/* 7 */

DoSomeOopStuff
{
 BaseClass::BaseClass {}
 ChildClass::ChildClass {}
 ChildClass::MiscFunc
 {
 BaseClass::MiscFunc {}
 }
 ChildClass::~ChildClass {}
 BaseClass::~BaseClass {}
}

Summary

A fairly simple technique was given to log function names to a text file for any Think C project, including object-oriented ones. The technique can be used to debug and optimize programs as well as to investigate a program’s runtime activity.

Possible future additions include:

• Put more information into the log file, such as the stack and register contents.

• Make the output look better, perhaps by drawing a graph of the program’s runtime activity.

• Do some validity checking on the heap and file id to make sure that the system is in a reasonably safe state for writing.

• Optionally log information to MacsBug using DebugStr() instead of to the log file.

• Support for interrupt-driven code and trap patches

This would involve setting some semaphores, restoring the global variable context, and changing the I/O calls to be asynchronous. I don’t think it would be very difficult, but as most Mac programmers know, nothing is difficult until you have to implement it.

Good luck, and let me know if you find any bugs.

Listing LogToFile.c
/*
 LogToFile.c
 © 1992 Rock Ridge Enterprises. All Rights Reserved.

 Requires Think C 5.0x

 To use this file:
 1a) Turn on the profiling and stack frame options for your    
 entire project from the Edit/Options/Debugging dialog.
 
 1b) Or, if you prefer, add the following line to your files:
 #pragma options( profile, force_frame )
 Place it within a function to profile just that function,
 within a file for just that file, or in a header file.

 2)Call LogInit at program initialization. For example:
 LogInit( NULL, true, false, true );
 
 3)Call LogDInit at program de-initialization. For example:
 LogDInit();

 4)You can call SetLogState( true ) or SetLogState( false )
 to turn logging on and off dynamically.
*/

#include <string.h>
#include <files.h>
#include <errors.h>
#include <memory.h>
#include <pascal.h>

#include “LogToFile.h”

#define kMaxLogDepth 100  // maximum 100 calls deep

 // create Think C text files as output
#define kThinkCreatorID   ‘KAHL’
#define kTextFileType‘TEXT’

 // strings written to output file
#define kTabString ((void*) “\t” )
#define kReturnString((void*) “\r” )
#define kOpenBraceString  ((void*) “{“)
#define kCloseBraceString ((void*) “}”)
// exiting a function that called nobody
#define kSimpleExitString “ {}”  

 // write this string the top of every log file
#define kStringForNewFile ((void*) “” )

 // write this string between program runs when appending to
 // the log file
#define kStringForReusedFile((void*)
 “\r\r*****************************\r”)

 // the largest buffer we’ll need (+ a little extra)
#define kMaxStringLength  ( kMaxLogDepth + 100 )

 // the default output file is on the root of the boot disk
#define kBootVol -1
#define kRootDir 2L
#define kDefaultPName“\PLog File.txt”

 // don’t profile our profile handler
#pragma options( !profile )

/*
 Permanent storage for this file
*/
static short   gLogFileID = 0;
// vRefNum of log file’s disk
static shortgLogFileVol = -1; 
// true = call FlushVol after every write
static Boolean   gAlwaysFlush = false; 
// true = logging is active
static Boolean   gLogActive = false; 
static FSSpec  gDefaultFileLoc = { kBootVol, kRootDir,
 kDefaultPName };

/*
 Info on the calling chain
*/
// how many calls deep are we?
static long gDepth = 0;   
// the return addresses
static void *gStack[ kMaxLogDepth ]; 
// are braces needed for this function?
static Boolean   gNeedBraces[ kMaxLogDepth ];

/*
 Internal routine prototypes
*/
void    _profile_( void *pFuncName );
void    StringPtoC( void *source, void *target );
OSErr   WriteOpenBrace( short howDeep );
OSErr   WriteFunctionEntry( void *pString );
OSErr   WriteFunctionExit( void );
OSErr   WriteOpenBrace( short howDeep );

/**********************************
 LogInit - Call at program start
 fileLoc- set to NULL or a valid FSSpec for the                
 output file
 deleteOld- true => truncate old log file
 alwaysFlush- true => call FlushVol a lot (better log          
  file if you crash)
 startLogging  - true => turn logging on, false => don’t       
  log yet
**********************************/
OSErr LogInit( FSSpec *fileLoc, Boolean deleteOld,
 Boolean alwaysFlush, Boolean startLogging )
{
 OSErr  err = noErr;
 BooleancreatedFile = false;
 
 if ( !fileLoc )
 // use default if user doesn’t specify one
 fileLoc = &gDefaultFileLoc;

 // in case user calls init twice
 if ( !gLogFileID )
 {
 /*
 Create the file & open the data fork for writing.
 */
 err = FSpCreate( fileLoc, kThinkCreatorID,
 kTextFileType, 0 );
 if ( !err )
 createdFile = true;
 
 err = FSpOpenDF( fileLoc, fsRdWrPerm, &gLogFileID );
 if ( err ) goto DONE;
 }

 /*
 Clear out the file if the user requests it.
 */
 if ( deleteOld )
 {
 err = SetEOF( gLogFileID, 0L );
 if ( err ) goto DONE;
 }

 /*
 Append to the file
 */
 err = SetFPos( gLogFileID, fsFromLEOF, 0 );
 if ( err ) goto DONE;

 /*
 Setup the globals and write ‘****’ to the file.
 */
 gAlwaysFlush = alwaysFlush;
 gLogActive = startLogging;
 gLogFileVol = fileLoc->vRefNum;
 
 // write a header to the file
 if ( deleteOld || createdFile )
 err = WriteLogString( kStringForNewFile );
 else
 err = WriteLogString( kStringForReusedFile );
 
 DONE:
 if ( err )
 LogDInit();

 return( err );
}

/**********************************
 LogDInit - Call at program exit
**********************************/
OSErr LogDInit( void )
{
 OSErr  err;

 if ( !gLogFileID )
 return( openErr );
 
 /*
 Close the file and flush the data to the disk.
 */
 err = FSClose( gLogFileID );
 if ( !err )
 err = FlushVol( NULL, gLogFileVol );
 
 /*
 Clear out the globals so we know we’re not active.
 */
 gLogFileID = 0;
 gLogActive = false;

 return( err );
}

/**********************************
 SetLogState - Call to start or restart logging. 
 Returns previous state.
**********************************/
Boolean SetLogState( Boolean startLogging )
{
 Booleanresult;
 
 result = gLogActive;
 gLogActive = startLogging;

 return( result );
}

/**********************************
 SetLogFlush - Call to start or restart flushing. 
 Returns previous state.
**********************************/
Boolean SetLogFlush( Boolean startFlushing )
{
 Booleanresult;
 
 result = gAlwaysFlush;
 gAlwaysFlush = startFlushing;

 return( result );
}

/**********************************
 ClearLogFile - Call to zero out the log file
**********************************/
OSErr ClearLogFile( void )
{
 OSErr  err = noErr;
 OSErr  err2;
 
 if ( !gLogFileID )
 return( openErr );
 
 err = SetEOF( gLogFileID, 0L );

 if ( gAlwaysFlush )
 {
 err2 = FlushVol( NULL, gLogFileVol );
 if ( !err )
 err = err2;// return the first error to occur
 }

 return( err );
}

/**********************************
 WriteLogString - Write a C string to the log file
**********************************/
OSErr WriteLogString( void *cString )
{
 OSErr  err = noErr;
 OSErr  err2;
 long   numBytes;
 
 if ( !gLogFileID )
 return( openErr );

 /*
 Write the data to the file
 */
 numBytes = strlen( cString );
 err = FSWrite( gLogFileID, &numBytes, cString );
 
 /*
 Flush the volume if we always flush
 */
 if ( gAlwaysFlush )
 {
 err2 = FlushVol( NULL, gLogFileVol );
 if ( !err )
 err = err2;
 }

 return( err );
}

/**********************************
 StringPtoC - Convert a pascal string to a c string
**********************************/
static void StringPtoC( void *source, void *target )
{
 BlockMove( source, target, 1 + *( (unsigned char*)source ));
 PtoCstr( target );
}

/**********************************
 WriteFunctionEntry - called by _profile_ whenever a function  is entered

 The following string is written to the output:
 <CR> + <TABS> + FunctionName
 Where <CR> is a carriage return and <TABS> indicates 1        
 tab per depth.
**********************************/
static OSErr WriteFunctionEntry( void *pString )
{
 Str255 cString;
 unsigned char   theString[ kMaxStringLength ];
 long   count;
 OSErr  err;

 // convert func name to c string
 StringPtoC( pString, cString );   

 // start with a carriage return
 strcpy( (void*)theString, kReturnString );  
 
 // 1 tab for each level
 for ( count=0; count<gDepth; count++ )
 strcat( (void*)theString, kTabString );
 
 // the function name
 strcat( (void*)theString, (void*)cString );

 // write the string
 err = WriteLogString( theString );
 return( err );
}

/**********************************
 WriteFunctionExit - called whenever a function is exited
 by our exit handler

 If this function called another function, write the
 following string:
 <CR> + <TABS> + }
 Otherwise, write:
 {}
 Where <CR> is a carriage return and <TABS> indicates 1
 tab per depth.
**********************************/
static OSErr WriteFunctionExit( void )
{
 OSErr  err = noErr;
 long   count;
 unsigned char   theString[ kMaxStringLength ];
 
 if ( gNeedBraces[ gDepth ] )
 {
 // start with a carriage return
 strcpy( (void*)theString, kReturnString );
 // indent 1 tab for each level
 for ( count=0; count<gDepth; count++ )
 strcat( (void*)theString, kTabString );
 // then a close-brace
 strcat( (void*)theString, kCloseBraceString );
 }
 else
 {
 // just write “exit”
 strcpy( (void*)theString, kSimpleExitString );
 }

// write the string
 err = WriteLogString( theString );
 return( err );
}

/**********************************
 WriteOpenBrace - adds some tabs and an open brace to the
 output

 The following string is written to the output:
 <CR> + <TABS> + {
 Where <CR> is a carriage return and <TABS> indicates 1
 tab per depth.
**********************************/
static OSErr WriteOpenBrace( short howDeep )
{
 OSErr  err;
 unsigned char   theString[ kMaxStringLength ];
 
 // start with a return
 strcpy( (void*)theString, kReturnString );  
 // 1 tab per level deep
 while( howDeep- > 0 )
 strcat( (void*)theString, kTabString );
 // add an open-brace
 strcat( (void*)theString, kOpenBraceString );

 err = WriteLogString( theString );
 return( err );
}

/**********************************
 _profile_ - Called every time a function is entered
 
 This more complicated version does the following:
 1) Prints the function name to the file in
    an indented list
 2) Saves the return address of the caller’s
    caller into gStack[]
 3) Modifies the stack so that the caller returns
    to our code and not to its caller.
 4) Prints exit info when the function is exited and
    then jumps to the correct return address.
**********************************/
void _profile_( void *pFuncName )
{
 OSErr  err;

 if ( !gLogFileID ) return; // output file not opened
 if ( !gLogActive ) return; // logging is off
 if ( gDepth >= kMaxLogDepth ) return; // we’re too deep

 /*
 We have to put an open brace in the output if the parent      
 function hasn’t called any other functions until now.
 */
 if ( gDepth > 0 )
 if ( !gNeedBraces[gDepth-1] )
 {
 gNeedBraces[gDepth-1] = true;
 err = WriteOpenBrace( gDepth-1 );
 if ( err ) return;
 }

 // write the function name
 err = WriteFunctionEntry( pFuncName );
 if ( err ) return;

 gNeedBraces[ gDepth ] = false;
 

 /*
 Save the return address that the caller will return to.
 Modify the stack so that the caller will return to us         
 instead.
 */
 asm
 {
 ; gStack[ gDepth ] = return address where caller
 ; will return to

 ; A1 = &gStack[ gDepth ]
 lea.l  gStack, A1
 move.l gDepth, D0
 lsl.l  #2, D0
 adda.l D0, A1
 
 move.l (A6), A0 ; A0 = A6 from previous call
 move.l 4(A0), (A1); gStack[ gDepth ] = ret Addr
 
 ; Change the return address on the stack to
 ; point to our code
 lea    @FuncExit, A1
 move.l A1, 4(A0)

 addq.l #1, gDepth ; we’re one level deeper now
 
 ; return to caller
 unlk   A6
 rts
 }

 /*
 This code is executed when a profiled function exits
 */
 FuncExit:
 asm
 {
 move.l D0, -(SP); save return value onto stack
 subq.l #1, gDepth ; we’re one level more shallow

 ; write exit info to the file
 jsr    WriteFunctionExit

 ; get the real return address from our array
 ; and jump to it
 
 ; A0 = &gStack[ gDepth ]
 lea.l  gStack, A0
 move.l gDepth, D0
 lsl.l  #2, D0
 adda.l D0, A0
 
 move.l (SP)+, D0; restore return value
 move.l (A0), A0 ; A0=real return address
 jmp    (A0); jump to real return address
 }
}
 

Community Search:
MacTech Search:

Software Updates via MacUpdate

HoudahSpot 4.3.5 - Advanced file-search...
HoudahSpot is a versatile desktop search tool. Use HoudahSpot to locate hard-to-find files and keep frequently used files within reach. HoudahSpot will immediately feel familiar. It works just the... Read more
EtreCheck 4.0.4 - For troubleshooting yo...
EtreCheck is an app that displays the important details of your system configuration and allow you to copy that information to the Clipboard. It is meant to be used with Apple Support Communities to... Read more
WhatsApp 0.2.8361 - Desktop client for W...
WhatsApp is the desktop client for WhatsApp Messenger, a cross-platform mobile messaging app which allows you to exchange messages without having to pay for SMS. WhatsApp Messenger is available for... Read more
iClock 4.2 - Customize your menubar cloc...
iClock is a menu-bar replacement for Apple's default clock but with 100x features. Have your Apple or Google calendar in the menubar. Have the day, date, and time in different fonts and colors in the... Read more
Dashlane 5.7.0 - Password manager and se...
Dashlane is an award-winning service that revolutionizes the online experience by replacing the drudgery of everyday transactional processes with convenient, automated simplicity - in other words,... Read more
Garmin Express 6.1.2.0 - Manage your Gar...
Garmin Express is your essential tool for managing your Garmin devices. Update maps, golf courses and device software. You can even register your device. Update maps Update software Register your... Read more
Things 3.4 - Elegant personal task manag...
Things is a task management solution that helps to organize your tasks in an elegant and intuitive way. Things combines powerful features with simplicity through the use of tags and its intelligent... Read more
SoftRAID 5.6.5 - High-quality RAID manag...
SoftRAID allows you to create and manage disk arrays to increase performance and reliability. SoftRAID allows the user to create and manage RAID 4 and 5 volumes, RAID 1+0, and RAID 1 (Mirror) and... Read more
Airfoil 5.7.0 - Send audio from any app...
Airfoil allows you to send any audio to AirPort Express units, Apple TVs, and even other Macs and PCs, all in sync! It's your audio - everywhere. With Airfoil you can take audio from any... Read more
SoftRAID 5.6.5 - High-quality RAID manag...
SoftRAID allows you to create and manage disk arrays to increase performance and reliability. SoftRAID allows the user to create and manage RAID 4 and 5 volumes, RAID 1+0, and RAID 1 (Mirror) and... Read more

Latest Forum Discussions

See All

Here's everything you need to know...
Alto's Odyssey is a really, really good game. If you don't believe me, you should definitely check out our review by clicking this link right here. It takes the ideas from the original Alto's Adventure, then subtly builds on them, creating... | Read more »
Alto's Odyssey (Games)
Alto's Odyssey 1.0.1 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0.1 (iTunes) Description: Just beyond the horizon sits a majestic desert, vast and unexplored. Join Alto and his friends and set off on an endless... | Read more »
Vainglory 5v5: Everything you need to kn...
Vainglory just got bigger. [Read more] | Read more »
Check out these 5 games that are a lot l...
So you're in love with Minecraft, but you're looking for something else to play as well? You've come to the right place then, because this list is all about games that are a bit like Minecraft. Some of them, more than others. [Read more] | Read more »
Our top 5 characters from casual RPG Cre...
Creature Quest definitely lives up to its name with a host of collectible creatures based on fantasy tales and world mythologies. To celebrate Creature Quest’s first birthday, we’re going to lay out what we think are the five best characters in the... | Read more »
Around the Empire: What have you missed...
Did you know that Steel Media has a whole swathe of other sites dedicated to all aspects of mobile gaming? Sure you'll get the very best iPhone news, reviews, and opinions right here at 148Apps, but we don't want you missing out on a single piece... | Read more »
All the best games on sale for iPhone an...
Oh hi there, and welcome to our round-up of the best games that are currently on sale for iPhone and iPad. You thought I didn't see you there, did you, skulking behind the bushes? Trust me though, the bushes aren't where the best deals are. The... | Read more »
The Battle of Polytopia Guide - How to H...
A new update just released for The Battle of Polytopia (formerly Super Tribes), which introduces online multiplayer. For all the fans of Midjiwan’s lite take on Civilization, this is certainly welcome news, but playing online isn’t as easy and... | Read more »
Here are the very best mobile games to p...
It's Valentine's Day! Did you get loads of cards and chocolates and other tacky, simple expressions of human affection? Did you send out tat because you find it almost impossible to express emotion unless there's a section dedicated to it at your... | Read more »
Florence (Games)
Florence 1.0 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0 (iTunes) Description: Florence is an interactive storybook from the award-winning lead designer of Monument Valley about the heart-racing highs and... | Read more »

Price Scanner via MacPrices.net

Lowest price of the year: 15″ 2.8GHz Apple Ma...
Amazon has the 2017 Space Gray 15″ 2.8GHz MacBook Pro on sale today for $251 off MSRP. Shipping is free: – 15″ 2.8GHz Touch Bar MacBook Pro Space Gray (MPTR2LL/A): $2148, $251 off MSRP Their price is... Read more
Apple restocks full line of Certified Refurbi...
Apple has restocked a full line of Apple Certified Refurbished 2017 13″ MacBook Pros for $200-$300 off MSRP. A standard Apple one-year warranty is included with each MacBook, and shipping is free.... Read more
Lowest sale price available for 13″ 1.8GHz Ma...
Focus Camera has the 2017 13″ 1.8GHz/128GB Apple MacBook Air on sale today for $829 including free shipping. Their price is $170 off MSRP, and it’s the lowest price available for a current 13″... Read more
21-inch 2.3GHz iMac on sale for $999, $100 of...
B&H Photo has the 2017 21″ 2.3GHz iMac (MMQA2LL/A) in stock and on sale for $999 including free shipping plus NY & NJ tax only. Their price is $100 off MSRP. Read more
Apple refurbished Mac minis in stock again st...
Apple has restocked Certified Refurbished Mac minis starting at $419. Apple’s one-year warranty is included with each mini, and shipping is free: – 1.4GHz Mac mini: $419 $80 off MSRP – 2.6GHz Mac... Read more
Tuesday MacBook Deals: $250 off 15″ 2.9GHz Ma...
Adorama has the Silver 15″ 2.9GHz Apple MacBook Pro on sale today for $250 off MSRP. Shipping is free, and Adorama charges sales tax for residents in NY & NJ only: – 15″ 2.9GHz Silver MacBook Pro... Read more
Save up to $350 with these Apple Certified Re...
Apple has a full line of Certified Refurbished iMacs available for up to $350 off original MSRP. Apple’s one-year warranty is standard, and shipping is free. The following models are available: – 27... Read more
B&H offers $200 discount on Silver 15″ Ma...
B&H Photo has Silver 15″ Apple MacBook Pros on sale for $200 off MSRP. Shipping is free, and B&H charges sales tax for NY & NJ residents only: – 15″ 2.8GHz Touch Bar MacBook Pro Silver (... Read more
12″ Apple iPad Pro Sale of the Year! Models u...
B&H Photo has 12″ #iPad Pros on sale for up to $150 off MSRP. Shipping is free, and B&H charges sales tax in NY & NJ only: – 12″ 64GB WiFi iPad Pro: $719 $80 off MSRP – 12″ 256GB WiFi... Read more
Deals on 32GB 9″ iPads: Up to $50 off MSRP, s...
B&H Photo has 2017 9.7″ 32GB iPads on sale for $299 including free shipping plus NY & NJ sales tax only. Their price is $30 off MSRP, and it’s currently the lowest price available for these... Read more

Jobs Board

*Apple* Retail - Multiple Positions - Apple,...
Job Description:SalesSpecialist - Retail Customer Service and SalesTransform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
Sr. Experience Designer, Today at *Apple* -...
# Sr. Experience Designer, Today at Apple Job Number: 56495251 Santa Clara Valley, California, United States Posted: 18-Jan-2018 Weekly Hours: 40.00 **Job Summary** Read more
*Apple* Technical Specialist - Apple, Inc. (...
…customers purchase our products, you're the one who helps them get more out of their new Apple technology. Your day in the Apple Store is filled with a range of Read more
*Apple* Retail - Multiple Positions - Apple,...
Job Description: Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
Strategist, *Apple* Media Products, Content...
# Strategist, Apple Media Products, Content and Marketing Job Number: 113399632 Santa Clara Valley, California, United States Posted: 20-Feb-2018 Weekly Hours: 40.00 Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.