TweetFollow Us on Twitter

ScreenPicker
Volume Number:8
Issue Number:6
Column Tag:TCL Workshop

Related Info: Picture Utilities Resource Manager

Object Support for Resources and cdev's

How to integrate Toolbox calls with Object Programming

By Joeseph Simpkins, MacTutor Regular Contributing Author

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

About the author

Joe is a programmer with over 18 years real time programming. He has used a variety of minis while working on several automation, seismic and telephony systems. He is completing a Geology degree while looking for his next job.

What is ScreenPicker?

ScreenPicker is an INIT/cdev that selects a PICT resource from the file StartupScreen at random by swapping the ID with the PICT resource ID = 0. This selects a random screen for the next startup. It performs the same function on the file DeskPicture, used by the extension DeskPict. The associated control panel enables or disables the randomization of each file and display of an Icon on startup. ScreenPicker does not patch any traps. This is a very simple example of an init with a control panel.

Why ScreenPicker?

As a diversion, I have created several startup screens and would like to see them without manual manipulations. This trait is called laziness, the key attribute of any effective programmer. I tried out two public domain randomizers, one manipulated a set of startup screens as files. It was painfully slow. The other operated on one file with multiple PICT resources. It ran fast enough but had the habit of crashing.

I disassembled the INIT that used the multiple PICT approach with the latest ResEdit and used it as a starting point. How should I implement the new routine? I considered assembly, normal Pascal and then Object Oriented Pascal and selected Object Oriented Pascal using TCL. When I examined TCL, I found little support for munging resources. This starts sounding like fun.

Project Organization

This project was developed in Think Pascal 4.0 and used a library generated by Think C 5.0. There were three major parts to this project, the ShowIconFamily library, the ScreenPickerINIT code resource, and the ScreenPicker control panel code resource. The ScreenPickerINIT project outputs the resource file for the ScreenPicker project. The resource file for the ScreenPickerINIT project was built using ResEdit. Here is a picture of my development folder:

ShowIconFamily Library

This library has only one entry point, the procedure ShowINIT. This is an implementation in C written by Patrick C. Beard and modified by James W. Walker. They were inspired by the oft used “Thank You Paul” routine. I was far too lazy (aka wise) to do more than compile and use the code as suggested by those authors.

ScreenPicker INIT

The critical functions of ScreenPicker are accomplished by manipulating the ID’s of resources. Resources pose some interesting problems when treated as objects. These are not naive objects with everything implemented as data. Many methods cannot obtain the needed information from instance variables but must query the system. In an object oriented environment, the users of the object are shielded from such gruesome details. Where possible, the methods’ connection to the toolbox calls is obvious. I implemented three objects to support the resource operations defined in Inside Macintosh Volumes 1 and 4. These sections of IM must be mastered to understand the code for this module. The class cFlags defines the flags used to communicate between the INIT and control panel. Here is the class hierarchy for the INIT:

Class CAllRes

The class CAllRes implements the toolbox resource calls that pertain to all the resources active in the system. Some of the methods for this class include the functions CurResFile and Unique1ID as well as the procedure SetResLoad. CurResFile returns the reference number for the current resource file. Unique1ID returns an unused ID in the current resource file for the specified resource type. SetResLoad enables or disables loading the data for resources.

The inspiration for this module would crash on startup with memory problems. I prevented this by calling SetResLoad to load only the resource information header, without loading the PICT resource data.

There is one coding trick used in all toolbox calls presented as methods in this and the next two classes. The actual toolbox call is implemented in a locally defined inline procedure or function. This avoids name conflicts since I used the toolbox name for the function wherever possible. One interesting thing about this class is that it has no instance variables. This class is intended for general use and is defined in the file TCLResources.p.

Class CRes

The class CRes implements the toolbox resource calls that pertain to individual resources. Some of the methods for this class include the functions GetType and GetResAttrs as well as the procedure ChangedResource. GetType returns the resource type defined in the instance variable for the specified resource. GetResAttrs returns the resource attributes from the system. ChangedResource sets the specified resource to be updated at the next appropriate time.

The instance variables for this class include the resource handle, type, ID number and name. There is no function to query which fields of that data are current. That sounds like a possible extension. If one needed to support the 7.0 feature of partial resources, one could derive a class from CRes with the needed instance variables and methods. I did not want to clutter up the normal case with unneeded instance variables nor did I need such methods in this module. The largest ScreenPicker resource manipulated is three bytes long.

Class CResFile

The class CResFile implements the toolbox resource calls that pertain to resource files. Some of the methods for this class include the functions GetRefNum and GetResFileAttrs as well as the procedure UpdateResFile. GetRefNum returns the file reference number defined in the instance variable for the specified resource file. GetResFileAttrs returns the resource file attributes from the system. UpdateResFile updates the disk copy of a resource file without closing it.

The instance variables for this class include the file name and file reference number. There is no function to query which fields of that data are current. That sounds like a possible extension. The largest ScreenPicker resource manipulated is three bytes long.

Class cScreenSet

The class cScreenSet is an application specific class that illustrates a derived object. It is descended from CResFile and defines the method RandomizeScreenSet. This is the method that does the major functions of the INIT. Look at the code for the details.

Class cFlags

The class cFlags is an application specific class that communicates between the INIT and cdev code resources. The flags are written by the cdev and read by the INIT. The Free method overrides the method from TObject.

Unit UScreenPickerINIT

The mainline for the INIT is this unit. It interfaces between the nonobject oriented startup environment and the object oriented rest of the module. The major interesting point is the manipulation of A4. Read and understand the ReadMe file that comes with Think Pascal 4.0. That is the only documentation for linking requirements. They define the requirements for using object oriented techniques in code resources such as INITs and cdevs. Here is segment view of this project:

ScreenPicker Control Panel

The ScreenPicker control panel is a very simple example of a control panel. It supports three check boxes and a display. However, it is implemented using object oriented techniques. The resource classes and the flag class are also used in the control panel. There are three modules dedicated to the cdev code resource. These are detailed below. Here is the class hierarchy for the cdev:

Class cControlPanel

UControlPanel defines a control panel class. That class provides default methods for all control panel messages. Even the cursor message that is described only in the Tech Notes is supported. The methods support command key equivalents for cut, copy and paste. All the arguments are copied to instance variables so that all arguments are available for all messages.

Class cCPScreenPicker

UCPScreenPicker overrides the specific methods and defines the instance variables used by ScreenPicker. This class overrides three methods Init, Deactivate and Hit. This is intended to be a very simple control panel. The method DoControlPanel is the common point for all messages.

There is one very important design decision in this module. I discovered that the graphics support in TCL was unusable in a Control Panel. TCL assumes that an application is present and contains the window. In a control panel, the window resides in the system. This made the TCL graphics support unusable. I decided there was too much work involved with complete object support, so I used conventional toolbox calls in the methods of this class.

General Comments

UScreenPicker is the interface between the conventional world and the object oriented environment of ScreenPicker. It handles the A4 manipulation and declares the ScreenPicker object. It passes every message to the ScreenPicker object.

To modify this routine for a different control panel, just replace the string ‘ScreenPicker’ with the name of the new control panel. The comments might need some updating before reuse.

Resources for ScreenPicker

Each code resource, ScreenPicker has the cdev and the INIT, requires a resource dedicated the object support. These resources are named in the Segment Type field in the dialog from the Set Project Type item from the Project menu. The default resource name is CCOD. The names must be unique to each code resource. I used CCIN and CCCP for my two resources.

General Comments

This was an educational exercise. I hope there is better object support for code resources in the future. TCL should be extended to support object oriented graphics for control panels. Symantec should update the User Manual for Think Pascal and should add the information from the ReadMe file. I leave porting these classes to C or MacApp as an exercise to any interested reader.

Listing:  UScreenSet
{ UScreenSet©1991, Joseph R. L. Simkins }

{ DESCRIPTION:  Provides the data type UScreenSet, }
{ which is an object class.  UScreenSet inherits }
{ its variables from CResFile. }

{ USE:  Add this file to your THINK Pascal project }
{ below ObjIntf.p and above your main program file }
{ or unit which uses this unit.  In your using code, }
{ include a 'uses' clause listing UScreenSet. }

unit UScreenSet;     { File is UScreenSet.p }

interface

 uses
  ObjIntf, TCLResources;

{ Here we declare the CRcScreenSetFile class; its method }
{  bodies are postponed until the implementation }
{  part below. This class does not support }
{  manipulations on partial resources. (IM6) }

 type
  cScreenSet = object(CResFile)

{ No New Instance variables }

{ Methods }
    procedure cScreenSet.IScreenSet (n: Str255);
{ Initializes a cScreenSet object with a Name }
    procedure cScreenSet.RandomizeScreenSet;
{ Selects random PICT, ID = 0, for a ScreenSet object }

{ Note:  These method names include the optional class }
{ name prefix, }
{ as in 'procedure cScreenSet.IScreenSet;' }

{ Note:  The class also inherits all of }
{ class CResFile's methods }
   end; { Class cScreenSet }

implementation

{ Here we implement cScreenSet's method bodies. }

 procedure cScreenSet.IScreenSet (n: Str255);
 { Assign parameters to instance variables }
 { Note the name IScreenSet instead of Init }
 begin
  self.IResFile(n);
 end; { cScreenSet.IScreenSet }

 procedure cScreenSet.RandomizeScreenSet;
  var
   oldPict, newPict: CRes;{ ScreenSet's resources }
   pictCount: Integer;    { ScreenSet's number of }
 { pictures }
   pictIndex: Integer;    { ScreenSet's number of }
 { pictures }
   resources: CAllRes;    { Global Resources Object }
 begin
  if self.OpenResFile <> -1 then begin
    { set up for resource information }
    new(resources);
    resources.IAllRes;
    { get number of PICT resources in file }
    pictCount := resources.Count1Resources('PICT');
    if pictCount > 1 then begin
      { get information on active (ID = 0) PICT }
      resources.SetResLoad(False);
      new(oldPict);
      oldPict.SetType('PICT');
      oldPict.SetIDNum(0);
      oldPict.Get1Resource;
      { continue only on no error }
      if oldPict.ResError = 0 then begin
        { work on next active PICT }
        new(newPict);
        newPict.SetType('PICT');
        { compute random index from tick count }
        pictIndex := abs(TickCount mod pictCount) + 1;
        newPict.Get1IndResource(pictIndex);
        { continue only on no error }
        if newPict.ResError = 0 then begin
          newPict.GetResInfo;
          { only update if different resource chosen }

          if newPict.GetIDNum <> 0 then begin
            { set old ID = 0 to ID from new }
            oldPict.SetIDNum(newPict.GetIDNum);
            oldPict.SetResInfoRetainName;
            oldPict.ChangedResource;
            { set new ID to 0 }
            newPict.SetIDNum(0);
            newPict.SetResInfoRetainName;
            newPict.ChangedResource;
          end;
        end;
        newPict.Free;
      end;
      oldPict.Free;
      resources.SetResLoad(True);
    end;
    resources.Free;
    self.CloseResFile;
  end;
 end; { cScreenSet.RandomizeScreenSet }

end.  { Unit UScreenSet }

Listing:  UFlags
{ UFlags©1991, Joseph R. L. Simkins }

{ DESCRIPTION:  Provides the data type UFlags, }
{ which is an object class.  UFlags has instance  }
{ variables of the show icon flag, startup flag }
{ and the desk flag. }

{ USE:  Add this file to your THINK Pascal project }
{ below TCLResources.p and above your main program file }
{ or unit which uses this unit.  In your using code, }
{ include a 'uses' clause listing UFlags. }

unit UFlags;     { File is UFlags.p }

interface

 uses
  ObjIntf, TCLResources;

{ Here we declare the CResFile class; its method }
{  bodies are postponed until the implementation }
{  part below. This class does not support }
{  manipulations on partial resources. (IM6) }

 type
  cFlags = object(TObject)

 { Instance variables }
    fFlagRes: CRes;{ cFlags's resources }
    fFlagResFile: CResFile; { cFlags's resources }

 { Methods }
    procedure cFlags.IFlags;
   { Initializes a cFlags object }
    procedure cFlags.TSetShowFlag (f: Boolean);
   { Sets the display icon on startup flag }
    procedure cFlags.TSetStartupFlag (f: Boolean);
   { Sets the randomize StartupScreen flag }
    procedure cFlags.TSetDeskFlag (f: Boolean);
   { Sets the randomize DeskPicture flag }
    function cFlags.TShowFlag: Boolean;
   { Returns the display icon on startup flag }
    function cFlags.TStartupFlag: Boolean;
   { Returns the randomize StartupScreen flag }
    function cFlags.TDeskFlag: Boolean;
   { Returns the randomize DeskPicture flag }

    procedure cFlags.Free;
    Override;
 { dispose of handles }

     { Note:  These method names include the optional }
   { class name prefix, }
     { as in 'procedure cFlags.IFlags;' }

   end; { Class cFlags }

implementation

 type
  flagsIndex = (ShowIndex, StartupIndex, DeskIndex);
  flagsString = packed array[flagsIndex] of byte;
  flagsStringPtr = ^flagsString;
  flagsStringHdl = ^flagsStringPtr;

{ Here we implement cFlags's method bodies. }

 procedure cFlags.IFlags;
 { Get the flags from the resource }
 { Note the name IFlags instead of Init }
 begin
  { set up resource with control flags, one per byte }
  new(self.fFlagRes);
  self.fFlagRes.SetType('JRS0');
  self.fFlagRes.SetIDNum(-4033);
  self.fFlagRes.GetResource;
  { set up for update of ScreenPicker Resources }
  new(fFlagResFile);
  self.fFlagResFile.IResFile('');
  self.fFlagResFile.SetRefNum(self.fFlagRes.HomeResFile);
 end; { cFlags.IFlags }

 procedure cFlags.TSetShowFlag (f: Boolean);
 { Sets the display icon on startup flag }
 begin
  { update both copies of the flags in memory }
  flagsStringHdl(self.fFlagRes.GetHandle)^^[ShowIndex] :=
    ord(f);
  self.fFlagRes.ChangedResource;
  self.fFlagResFile.UpdateResFile;
 end; { cFlags.TSetShowFlag }

 procedure cFlags.TSetStartupFlag (f: Boolean);
   { Sets the randomize StartupScreen flag }
 begin
  flagsStringHdl(self.fFlagRes.GetHandle)^^[StartupIndex] :=
    ord(f);
  self.fFlagRes.ChangedResource;
  self.fFlagResFile.UpdateResFile;
 end; { cFlags.TSetStartupFlag }

 procedure cFlags.TSetDeskFlag (f: Boolean);
 { Sets the randomize DeskPicture flag }
 begin
  flagsStringHdl(self.fFlagRes.GetHandle)^^[DeskIndex] :=
    ord(f);
  self.fFlagRes.ChangedResource;
  self.fFlagResFile.UpdateResFile;
 end; { cFlags.TSetDeskFlag }

 function cFlags.TShowFlag: Boolean;
   { Returns the display icon on startup flag }
 begin
  TShowFlag := Boolean
    (flagsStringHdl(self.fFlagRes.GetHandle)^^[ShowIndex]);

 end; { cFlags.TShowFlag }

 function cFlags.TStartupFlag: Boolean;
 { Returns the randomize StartupScreen flag }
 begin
  TStartupFlag := Boolean
  (flagsStringHdl(self.fFlagRes.GetHandle)^^[StartupIndex]);

 end; { cFlags.TStartupFlag }
 function cFlags.TDeskFlag: Boolean;
   { Returns the randomize DeskPicture flag }
 begin
  TDeskFlag := Boolean
    (flagsStringHdl(self.fFlagRes.GetHandle)^^[DeskIndex]);

 end; { cFlags.TDeskFlag }

 procedure cFlags.Free;
  Override;
 begin
  fFlagRes.Free; { dispose of the handle to the }
 { flags resource }
  fFlagResFile.Free; { dispose of the ScreenPicker }
 { file reference number }
  inherited Free;{ dispose flags data }
 end;

end.  { Unit UFlags }

Listing:  ScreenPicker
{ ScreenPicker   ©1991, Joseph R. L. Simkins }

{ DESCRIPTION:  This program consists of the main }
{ program, in this file. }

{ USE:  Create a THINK Pascal project that builds }
{  a code resource. Include UScreenSet.p and }
{ ShowIconFamily library. Then insert their }
{  dependancies. }

unit UScreenPickerINIT;   { File is UScreenPickerINIT.p }

interface

 uses
  UScreenSet, UFlags;

 procedure Main;
implementation

 procedure Main;

  var
   rs1: cScreenSet;{ defined in unit UScreenSet }
   flags: cFlags;{ Control Panel Flags }

  procedure ShowIconFamily (iconNumber: Integer);
 { show icon at Start up }
  external;

    {$S %_MethTables}
    {$Push}
    {$N-}
  procedure LoadMethTables;
  begin

  end;
    {$Pop}
    {$S}

 begin { Main }
 { point to globals }
  RememberA4;
  SetUpA4;
  LoadMethTables;

 { get old control panal flags }
  New(flags);
  flags.IFlags;

 { display startup }
  if flags.TShowFlag then
   ShowIconFamily(-4064);

 { Randomize StartupScreen }
  if flags.TStartupFlag then begin
    New(rs1);
    rs1.IScreenSet('StartupScreen');
    rs1.RandomizeScreenSet;
    rs1.Free;
   end;

 { Randomize DeskPicture }
  if flags.TDeskFlag then begin
    New(rs1);
    rs1.IScreenSet('DeskPicture');
    rs1.RandomizeScreenSet;
    rs1.Free;
   end;

 { prepare for exit }
  flags.Free;
  UnloadA4Seg(nil);
  RestoreA4;
 end; { Main }

end.  { Unit ScreenPicker }

Listing:  UControlPanel
{ UControlPanel  ©1991, Joseph R. L. Simkins }

{ DESCRIPTION:  Provides the data type UControlPanel, }
{ which is an object class.  UControlPanel inherits }
{ its variables from CCollaborator. }

{ USE:  Add this file to your THINK Pascal project }
{ below CCollaborator.p and above your main program file }
{ or unit which uses this unit.  In your using code, }
{ include a 'uses' clause listing UScreenSet. }

unit UControlPanel;       { File is UControlPanel.p }

interface

 uses
  ObjIntf;

{ Here we declare the cControlPanel class; its method }
{  bodies are postponed until the implementation }
{  part below. }

 type
  cControlPanel = object(TObject)
  { Note heritage of this class }

    { Instance variables }
    fItem: Integer;
    { local copy of Item for this call }
    fNumItems: Integer;
    { local copy of number of cdev items }
    fCPid: Integer;
    { local copy of Base resource of Control Panel driver }
    fEventptr: ^EventRecord;
    { local pointer to event record }
    fDlg: DialogPtr;
    { local copy of Control Panal Dialog pointer }

    { Methods }
    function cControlPanel.DoControlPanel (message, item, 
       numItems, CPid: integer;
       var event: EventRecord;
       dlg: DialogPtr): Longint;
    { master entry point }
    function cControlPanel.DoInitDev: Longint;
    { initialition of cdev }
    function cControlPanel.DoHitDev: Longint;
    { user clicked dialog item }
    function cControlPanel.DoCloseDev: Longint;
    { user did something to deactivate control panel }
    function cControlPanel.DoNulDev: Longint;
    { desk accessory run }
    function cControlPanel.DoUpdateDev: Longint;
    { update event }
    function cControlPanel.DoActivateDev: Longint;
    { activate event }
    function cControlPanel.DoDeactivateDev: Longint;
    { deactivate event }
    function cControlPanel.DoKeyEvtDev: Longint;
    { key-down or auto-key event, automaticly }
    { decodes undo, cut, copy, paste }
    function cControlPanel.DoMacDev: Longint;
    { check machine charistics }
    function cControlPanel.DoUndoDev: Longint;
    { standard menu undo }
    function cControlPanel.DoCutDev: Longint;
    { standard menu cut }
    function cControlPanel.DoCopyDev: Longint;
    { standard menu copy }
    function cControlPanel.DoPasteDev: Longint;
    { standard menu paste }
    function cControlPanel.DoClearDev: Longint;
    { standard menu clear }
    function cControlPanel.DoCursorDev: Longint;
    { custom cursor processing per TN 215 }

   end; { Class cControlPanel }

implementation

 function cControlPanel.DoInitDev: Longint;
 begin
  DoInitDev := Longint(self);
 end;

 function cControlPanel.DoHitDev: Longint;
 begin
  DoHitDev := Longint(self);
 end;

 function cControlPanel.DoCloseDev: Longint;
 begin
  self.Free;
  { minimal Control Panel has no additional data }
  DoCloseDev := Longint(nil);
 end;

 function cControlPanel.DoNulDev: Longint;
 begin
  DoNulDev := Longint(self);
 end;

 function cControlPanel.DoUpdateDev: Longint;
 begin
  DoUpdateDev := Longint(self);
 end;

 function cControlPanel.DoActivateDev: Longint;
 begin
  DoActivateDev := Longint(self);
 end;

 function cControlPanel.DoDeactivateDev: Longint;
 begin
  DoDeactivateDev := Longint(self);
 end;

 function cControlPanel.DoKeyEvtDev: Longint;
 begin
  sysBeep(1);
  { Minimal Control Panal does not support text processing }
  DoKeyEvtDev := Longint(self);
 end;

 function cControlPanel.DoMacDev: Longint;
 begin
  DoMacDev := Longint(true);
  { Minimal Control Panal runs on all machines }
 end;

 function cControlPanel.DoUndoDev: Longint;
 begin
  sysBeep(1);
  { Minimal Control Panal does not support text processing }
  DoUndoDev := Longint(self);
 end;

 function cControlPanel.DoCutDev: Longint;
 begin
  sysBeep(1);
  { Minimal Control Panal does not support text processing }
  DoCutDev := Longint(self);
 end;

 function cControlPanel.DoCopyDev: Longint;
 begin
  sysBeep(1);
  { Minimal Control Panal does not support text processing }
  DoCopyDev := Longint(self);
 end;

 function cControlPanel.DoPasteDev: Longint;
 begin
  sysBeep(1);
  { Minimal Control Panal does not support text processing }
  DoPasteDev := Longint(self);
 end;

 function cControlPanel.DoClearDev: Longint;
 begin
  sysBeep(1);
  { Minimal Control Panal does not support text processing }
  DoClearDev := Longint(self);
 end;

 function cControlPanel.DoCursorDev: Longint;
 begin
  DoCursorDev := Longint(self);
 end;

 function cControlPanel.DoControlPanel (message, item,
       numItems, CPid: integer;
       var event: EventRecord;
       dlg: DialogPtr): Longint;

  var
   ch: char;{To get the character pressed}

 begin
  { save arguments for this call }
  fItem := item;
  fNumItems := numItems;
  fCPid := CPid;
  fEventptr := @event;
  fDlg := dlg;

  case message of{Check the message sent}
   initDev: 
    DoControlPanel := self.DoInitDev;
   hitDev: 
    DoControlPanel := self.DoHitDev;
   closeDev: 
    DoControlPanel := self.DoCloseDev;
   nulDev: 
    DoControlPanel := self.DoNulDev;
   updateDev: 
    DoControlPanel := self.DoUpdateDev;
   activDev: 
    DoControlPanel := self.DoActivateDev;
   deactivDev: 
    DoControlPanel := self.DoDeactivateDev;
   keyEvtDev:  begin
     if event.what <> autoKey then
     {If its not an autoKey event}
      begin
       if BitAnd(event.modifiers, CmdKey) <> 0 then
       {Is the Command Key down?}
         ch := chr(BitAnd(fEventptr^.message,charCodeMask));
         {Convert to char}
       if ch in 
         ['z', 'Z', 'x', 'X', 'c', 'C', 'v', 'V'] then
         fEventptr^.what := nullEvent; { per TN 215 }
       case ch of{Translate the standard Edit Cmd Keys}
       'z', 'Z': 
      
         DoControlPanel := self.DoUndoDev;
       'x', 'X': 
         DoControlPanel := self.DoCutDev;
       'c', 'C': 
         DoControlPanel := self.DoCopyDev;
       'v', 'V': 
         DoControlPanel := self.DoPasteDev;
       otherwise
         DoControlPanel := self.DoKeyEvtDev;
       end;
      end
     else
      DoControlPanel := self.DoKeyEvtDev;
    end;
   macDev: 
    DoControlPanel := self.DoMacDev;
   undoDev: 
    DoControlPanel := self.DoUndoDev;
   cutDev: 
    DoControlPanel := self.DoCutDev;
   copyDev: 
    DoControlPanel := self.DoCopyDev;
   pasteDev: 
    DoControlPanel := self.DoPasteDev;
   clearDev: 
    DoControlPanel := self.DoClearDev;
   cursorDev: 
    DoControlPanel := self.DoCursorDev;
  end;
 end;

end.

Listing:  UCPScreenPicker
{ UCPScreenPicker©1991, Joseph R. L. Simkins }

{ DESCRIPTION:  Overrides the genegic procedures }
{ defined in UControlPanel inherits }
{ its variables from UControlPanel. }

{ USE:  Add this file to your THINK Pascal project }
{ below UControlPanel.p and above your main program file }
{ or unit which uses this unit.  In your using code, }
{ include a 'uses' clause listing UScreenSet. }

unit UCPScreenPicker;     { File is UCPScreenPicker.p }

interface

 uses
  UControlPanel, UFlags;

{ Here we declare the CControlPanel class; its method }
{  bodies are postponed until the implementation }
{  part below. }

 type
  cCPScreenPicker = object(CControlPanel)
  { Note heritage of this class }

    fFlags: cFlags;{ Control Panel Flags }

    function cCPScreenPicker.DoInitDev: Longint;
    Override;
    { initialition of cdev }

    function cCPScreenPicker.DoHitDev: Longint;
    Override;
    { user clicked dialog item }

    procedure cCPScreenPicker.Free;
    Override;
    { dispose of flags as well as control panel }

   end; { Class cCPScreenPicker }

  controlIndex = (skip, ShowIndex, StartupIndex, DeskIndex);

implementation
 function cCPScreenPicker.DoInitDev: Longint;
  Override;
  var
   itemType: Integer;
   itemHandle: Handle;
   itemBox: Rect;
 begin
  { get old control panal flags }
  New(fFlags);
  fFlags.IFlags;
  { copy flags from resource to dialog }
  GetDItem(fDlg, fNumItems + ord(ShowIndex), itemType,
    itemHandle, itemBox);
  SetCtlValue(ControlHandle(itemHandle),
    ord(fFlags.TShowFlag));
  GetDItem(fDlg, fNumItems + ord(StartupIndex), itemType,
    itemHandle, itemBox);
  SetCtlValue(ControlHandle(itemHandle),
    ord(fFlags.TStartupFlag));
  GetDItem(fDlg, fNumItems + ord(DeskIndex), itemType,
    itemHandle, itemBox);
  SetCtlValue(ControlHandle(itemHandle),
    ord(fFlags.TDeskFlag));
  DoInitDev := inherited DoInitDev;
 end;

 function cCPScreenPicker.DoHitDev: Longint;
  Override;
  var
   itemType: Integer;
   itemHandle: Handle;
   itemBox: Rect;
   boxValue: Boolean;
 begin
  GetDItem(fDlg, fItem, itemType, itemHandle, itemBox);
  boxValue := not
    odd(GetCtlValue(ControlHandle(itemHandle)));
  SetCtlValue(ControlHandle(itemHandle), ord(boxValue));
  case controlIndex(fItem - fNumItems) of
   ShowIndex: 
    fFlags.TSetShowFlag(boxValue);
   StartupIndex: 
    fFlags.TSetStartupFlag(boxValue);
   DeskIndex: 
    fFlags.TSetDeskFlag(boxValue);
  end;
  DoHitDev := inherited DoHitDev;
 end;

 procedure cCPScreenPicker.Free;
  Override;
 begin
  fFlags.Free;
  inherited Free;{ dispose Control Panel data }
 end;

end.

Listing:  ScreenPicker
{ ScreenPicker   ©1991, Joseph R. L. Simkins }

{ DESCRIPTION:  This program consists of the main }
{ program, in this file. }

{ USE:  Create a THINK Pascal project that builds }
{  a code resource. Include UScreenSet.p and }
{ ShowIconFamily library. Then insert their }
{  dependancies. }

unit UScreenPicker;{ File is UScreenPicker.p }

interface

 uses
  UCPScreenPicker;

 function Main (message, item, numItems, cPanelID: Integer;
       var theEvent: EventRecord;
       cdevValue: LongInt;
       CPDialog: DialogPtr): LongInt;

implementation

    {$S %_MethTables}
    {$Push}
    {$N-}
 procedure LoadMethTables;
 begin

 end;
    {$Pop}
    {$S}

 function Main (message, item, numItems, cPanelID: Integer;
       var theEvent: EventRecord;
       cdevValue: LongInt;
       CPDialog: DialogPtr): LongInt;

  var
   controlPanel: cCPScreenPicker;

 begin { Main }
  { point to globals }
  RememberA4;
  SetUpA4;
  LoadMethTables;

  { allocate ScreenPicker control panel object on init }
  if message = initDev then
   new(controlPanel)
  else
   controlPanel := cCPScreenPicker(cdevValue);
  if controlPanel <> nil then
   Main := controlPanel.DoControlPanel(message, item,
     numItems, cPanelID, theEvent, CPDialog)
  else
   Main := 0;

  { prepare for exit }
  UnloadA4Seg(nil);
  RestoreA4;
 end; { Main }

end.  { Unit ScreenPicker }

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

jAlbum Pro 12.6.4 - Organize your digita...
jAlbum Pro has all the features you love in jAlbum, but comes with a commercial license. With jAlbum, you can create gorgeous custom photo galleries for the Web without writing a line of code!... Read more
jAlbum 12.6.4 - Create custom photo gall...
With jAlbum, you can create gorgeous custom photo galleries for the Web without writing a line of code! Beginner-friendly, with pro results Simply drag and drop photos into groups, choose a design... Read more
Microsoft Remote Desktop 8.0.16 - Connec...
With Microsoft Remote Desktop, you can connect to a remote PC and your work resources from almost anywhere. Experience the power of Windows with RemoteFX in a Remote Desktop client designed to help... Read more
Spotify 1.0.4.90. - Stream music, create...
Spotify is a streaming music service that gives you on-demand access to millions of songs. Whether you like driving rock, silky R&B, or grandiose classical music, Spotify's massive catalogue puts... Read more
djay Pro 1.1 - Transform your Mac into a...
djay Pro provides a complete toolkit for performing DJs. Its unique modern interface is built around a sophisticated integration with iTunes and Spotify, giving you instant access to millions of... Read more
Vivaldi 1.0.118.19 - Lightweight browser...
Vivaldi browser. In 1994, two programmers started working on a web browser. Our idea was to make a really fast browser, capable of running on limited hardware, keeping in mind that users are... Read more
Stacks 2.6.11 - New way to create pages...
Stacks is a new way to create pages in RapidWeaver. It's a plugin designed to combine drag-and-drop simplicity with the power of fluid layout. Features: Fluid Layout: Stacks lets you build pages... Read more
xScope 4.1.3 - Onscreen graphic measurem...
xScope is powerful set of tools that are ideal for measuring, inspecting, and testing on-screen graphics and layouts. Its tools float above your desktop windows and can be accessed via a toolbar,... Read more
Cyberduck 4.7 - FTP and SFTP browser. (F...
Cyberduck is a robust FTP/FTP-TLS/SFTP browser for the Mac whose lack of visual clutter and cleverly intuitive features make it easy to use. Support for external editors and system technologies such... Read more
Labels & Addresses 1.7 - Powerful la...
Labels & Addresses is a home and office tool for printing all sorts of labels, envelopes, inventory labels, and price tags. Merge-printing capability makes the program a great tool for holiday... Read more

This Week at 148Apps: April 20-24, 2015
The Apps of April How do you know what apps are worth your time and money? Just look to the review team at 148Apps. We sort through the chaos and find the apps you're looking for. The ones we love become Editor’s Choice, standing out above the many... | Read more »
Discover Your Reflexes With Minimalist G...
Discover O, BYOF Studios, may look simple at first with its' color matching premise and swipe controls, but as you speed up the task becomes more daunting. [Read more] | Read more »
Here's Another Roundup of Notable A...
Now that the Apple Watch is publically available (kind of), even more apps and games have been popping up for it. Some of them are updates to existing software, others are brand new. The main thing is that they're all for the Apple Watch, and if you... | Read more »
Use Batting Average and the Apple Watch...
Batting Average, by Pixolini, is designed to help you manage your statistics. Every time you go to bat, you can use your Apple Watch to track  your swings, strikes, and hits. [Read more] | Read more »
Celebrate Studio Pango's 3rd Annive...
It is time to party, Pangoland pals! Studio Pango is celebrating their 3rd birthday and their gift to you is a new update to Pangoland. [Read more] | Read more »
Become the World's Most Important D...
Must Deliver, by cherrypick games, is a top-down endless-runner witha healthy dose of the living dead. [Read more] | Read more »
SoundHound + LiveLyrics is Making its De...
SoundHound Inc. has announced that SoundHound + LiveLyrics, will be one of the first third-party apps to hit the Apple Watch. With  SoundHound you'll be able to tap on your watch and have the app recognize the music you are listening to, then have... | Read more »
Adobe Joins the Apple Watch Lineup With...
A whole tidal wave of apps are headed for the Apple Watch, and Adobe has joined in with 3 new ways to enhance your creativity and collaborate with others. The watch apps pair with iPad/iPhone apps to give you total control over your Adobe projects... | Read more »
Z Steel Soldiers, Sequel to Kavcom'...
Kavcom has released Z Steel Soldiers, which continues the story of the comedic RTS originally created by the Bitmap Brothers. [Read more] | Read more »
Seene Lets You Create 3D Images With You...
Seene, by Obvious Engineering, is a 3D capture app that's meant to allow you to create visually stunning 3D images with a tap of your finger, and then share them as a 3D photo, video or gif. [Read more] | Read more »

Price Scanner via MacPrices.net

Final day for Best Buy’s 4 Day Sale: Up to $3...
Best Buy has the new 2015 13″ 1.6GHz/128GB MacBook Air on sale for $799.99 through April 27th. That’s $200 off MSRP, and it’s the lowest price available for this new model from any reseller. Choose... Read more
College Student Deals: Additional $50 off Mac...
Take an additional $50 off all MacBooks and iMacs at Best Buy Online with their College Students Deals Savings, valid through May 9, 2015. Anyone with a valid .EDU email address can take advantage of... Read more
Save up to $300 on a new Mac, $30 on an iPad,...
Purchase a new Mac or iPad at The Apple Store for Education and take up to $300 off MSRP. All teachers, students, and staff of any educational institution qualify for the discount. Shipping is free,... Read more
Zoho Business Apps for Apple Watch Put Select...
Pleasanton, California based Zoho has launched Zoho Business Apps for Apple Watch, a line of apps that extends Zoho business applications to let users perform select functions from an Apple Watch.... Read more
Universal Stylus Initiative Launched to Creat...
OEMs, stylus and touch controller manufacturers have announced the launch of Universal Stylus Initiative (USI), a new organization formed to develop and promote an industry specification for an... Read more
Amazon Shopping App for Apple Watch
With the new Amazon shopping app for Apple Watch, Amazon customers with one of the wearable devices can simply tap the app on the watch to purchase items in seconds, or save an idea for later. The... Read more
Mac Pros on sale for up to $260 off MSRP
B&H Photo has Mac Pros on sale for up to $260 off MSRP. Shipping is free, and B&H charges sales tax in NY only: - 3.7GHz 4-core Mac Pro: $2799, $200 off MSRP - 3.5GHz 6-core Mac Pro: $3719.99... Read more
Apple refurbished Time Capsules available for...
The Apple Store has certified refurbished Time Capsules available for $100 off MSRP. Apple’s one-year warranty is included with each Time Capsule, and shipping is free: - 2TB Time Capsule: $199, $100... Read more
Intel Compute Stick: A New Mini-Computing For...
The Intel Compute Stick, a new pocket-sized computer based on a quad-core Intel Atom processor running Windows 8.1 with Bing, is available now through Intel Authorized Dealers across much of the... Read more
Heal to Launch First One-Touch House Call Doc...
Santa Monica, California based Heal, a pioneer in on-demand personal health care services — will offer the first one-touch, on-demand house call doctor app for the Apple Watch. Heal’s Watch app,... Read more

Jobs Board

*Apple* iOS Specialist - TCML (United States...
AppleiOS Specialist Senior Apple /iOS Administrator/Engineer responsible for configuration and distribution of desktop, laptop and mobile devices to State Employees Read more
*Apple* Client Systems Solution Specialist -...
…drive revenue and profit in assigned sales segment and/or region specific to the Apple brand and product sets. This person will work directly with CDW Account Managers Read more
*Apple* Retail - Multiple Positions (US) - A...
Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, you're also the Read more
*Apple* Support Technician IV - Jack Henry a...
Job Description Jack Henry & Associates is seeking an Apple Support Technician. This position while acting independently, ensures the proper day-to-day control of Read more
*Apple* Client Systems Solution Specialist -...
…drive revenue and profit in assigned sales segment and/or region specific to the Apple brand and product sets. This person will work directly with CDW Account Managers Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.