TweetFollow Us on Twitter

Print Dialogs
Volume Number:8
Issue Number:2
Column Tag:C Workshop

Related Info: Printing Manager Adding Items to the Print Dialogs

Modifying Print Dialogs

Tech Note #95 and beyond

By Greg Wilson, Etobicoke, Ontario, Canada

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

About the author

Greg Wilson is a Toronto area Macintosh consultant. He has been programming the Macintosh since 1985. His first article for MacTutor shows how to add Filter Routines and disable items in Print Dialogs.

The Problem

I programmed myself into a hole the other day. I was (am, seem to forever be) writing a game which can be played by several people over the network. Every time I passed through my main event loop I checked to see if there were any network messages to be processed. Unfortunately, there was a problem if the user selected a menu command which brought up a modal dialog, for example, when selecting the “About ” menu item. I had used the Alert function to handle the modal dialog like this:

/* 1*/

void ShowAboutMeDialog(void)
{
 short  itemHit;
 itemHit = Alert(rAboutAlert, nil);
 } /* ShowAboutMeDialog */

The program would sit on the line

/* 2 */

itemHit = Alert(rAboutAlert, nil);

This handles the window until the user hit an item, and so my main event loop network message check wouldn’t get executed and messages could be missed. I had to ensure that network messages weren’t missed (or timed out) while the user was sitting in a modal dialog.

The solution was to use a “Filter Proc” when calling ModalDialog directly, or indirectly through Alert, SFGetFile, etc which pass the FilterProc to ModalDialog. This Filter Proc would get called every time ModalDialog detected an event. My filter simply checked to see if there were any messages, processed them and then let ModalDialog handle the event in the usual way. Similar code has been seen in MacTutor numerous times in the past, my version (Net_filter) is shown in the sample code which follows the article. It gets invoked by changing the troublesome line to:

/* 3 */

itemHit = Alert(rAboutAlert, &Net_filter);

Pride Goeth

Before I got injured patting myself on the back, it became obvious that this would not work for Print Dialogs. There are two routines to conduct the modal print dialogs. The PrJobDialog and PrStlDialog functions conduct modal dialogs for defining the characteristics of the Print Job (quality, copies, page range, etc ) and the Page Setup (paper orientation, paper size etc) respectively. Neither of these accept a Filter Proc function. I could see no easy way around this, so I did the logical thing. I decided to leave it for later and hope the problem went away.

Of course things went from bad to worse. The BitMaps that I painstaking added to the display and printing didn’t print on an ImageWriter when the user selected Draft Mode. This was because Draft Mode is designed to just print the characters in the native character set of the device. BitMaps aren’t supported. PrGeneral was supposed to allow for printing of draft mode BitMaps under certain restrictions, but it seemed like it wouldn’t allow me to do what I needed. I wanted to disable the Draft Mode radio button; that way the user could never select Draft Mode printing, and so my BitMaps would always print. I knew from my experience, being unable to get a Filter Proc into these dialogs, that there was no way to patch a hook into these routines. Yet there must be some way to get at the dialogs since several commercial applications were disabling the button, and others were adding items to the dialogs. I now had two problems, so some action was required.

Salvation came in the form of Tech Note #95. This little beauty was built to explain how to add items to the Printing Manager’s dialogs. But more importantly for me, it showed the format of the data structures and described the procedures and functions required by PrStlDialog and PrJobDialog used to create and display the dialog information.

Inside PrJobDialog

When the PrJobDialog is called, it really only calls another function like this:

/* 4 */

ok = PrDlgMain(PrDlgStrctHndl,&PrJobinit);

(PrStlDialog operates similarly, except PrStlInit is used in the call to PrDlgMain. From now on I’ll just refer to PrJobDialog since that’s where Draft mode is used.)

PrDlgMain actually does all the work, and the first thing it does is call the PrJobInit routine. PrJobInit sets up a dialog record and puts it into a data structure. The data structure is defined in Printing.h like this:

/* 5 */

struct TPrDlg {
DialogRecord Dlg;
ModalFilterProcPtr pFltrProc;
PItemProcPtr pItemProc; 
THPrint hPrintUsr;
Boolean fDoIt;
Boolean fDone;
long lUser1;
long lUser2;
long lUser3;
long lUser4;
/*Plus more stuff needed by the particular printing dialog.*/
};

typedef struct TPrDlg TPrDlg;
typedef TPrDlg *TPPrDlg;

typedef pascal TPPrDlg (*PDlgInitProcPtr)(THPrint hPrint);

Then the PrJobInit function returns a pointer of type TPPrDlg which points to this structure. PrDlgMain then calls ShowWindow, passing the DialogRecord window (Dlg), and finally calls ModalDialog (passing, luckily enough, the ModalFilterProcPtr).

So, if I could get at this TPrDlg record, I could change the ModalFilterProcPtr and disable the Draft mode item in the DialogRecord window. Two bugs fixed for the price of one!

Today, On “How To Do It ”

As luck would have it, Tech Note #95 even showed how to get access to this TPrDlg record. Instead of using the PrJobDialog routine, I call PrDlgMain myself, substituting my own init routine in the call so it looks like this:

/* 6 */

if (!PrDlgMain(hPrintRec,&MyJobDlgInit))
 /* there was an error */

My init routine, MyJobDlgInit, calls the original init routine, PrJobInit, lets it set everything up, then modifies what we need.

/* 7 */

/* call PrJobInit to get pointer to the invisible job dialog */
PrtJobDialog = PrJobInit(hPrintRec);
if (PrError() != noErr)
 return nil;

/* set up the filter function */
PrtJobDialog->pFltrProc = (ModalFilterProcPtr)&Net_filter;
 
/* disable the draft mode now */
DisableDraftMode(PrtJobDialog);

The routine DisableDraftMode is responsible for disabling the Draft Mode radio button of the print dialog record pointed to by PrtJobDialog. DisableDraftMode determines how many items in the list via ItemList, then loops for this number so each item can be checked. GetDitem is used to determine what type of item it is.

Type Checking

Types can have the high bit set if they are disabled, so I dropped this bit by ANDing the type with 7F (0111111). Radio buttons are controls, so the type check is made for ctrlItem + radCtrl (Control item and Radio Button Control).

The title is then found via the lowercase version of getctitle. I did it like this so that a C string is returned as opposed to Pascal format. By looping and checking for “Draft” as the title of the control, we aren’t relying on the Draft item being a certain item number in the Dialog. After all, Tech Note #95 has warned that “If you depend on the Draft button being a particular number and we change the Draft button’s item number, your program may not work”. When coding this for a real application, I would put the “Draft” string in the resource file to make localization easier.

Once the draft item is found, it is unselected by SetCtlValue and finally disabled by passing a value of 255 to HiliteControl.

Having disabled and possibly unselected the Draft item, the dialog is cleaned up by making sure that at least one of the buttons is selected. The item numbers of the Best and Faster modes are saved, so we try and turn one of these on.

SoapBox Derby

I should point out that there is a difference between a disabled item and an inactive control. If the item is disabled (and we could disable it by SetDItem) it cannot be selected. However, it is not drawn in dimmed text. The item looks like it can be clicked on, and if the user clicks on it, the radio button turns on then off right away. This means they might try again and again and start to think something is wrong with the mouse etc . When a control is set to inactive via HiLiteControl, it cannot be selected and IS dimmed. This gives feedback to the user and says “You can’t pick this, it isn’t a valid option right now”. Furthermore, the consistency of the Mac interface is preserved and the world is saved for peace, democracy and future generations. End of soapbox.

Adding Items to the ItemList

In fact, my code is a lot simpler to write than Tech Note #95’s. The Tech Note shows how to add items to the Dialog. The field Items in the Dialog Record contains a handle to a list of items. This list is documented briefly in Inside Macintosh, but the sample code in Tech Note #95 gives a more complete picture. The ItemList itself contains an item, dlgmaxindex, which tells the number of Items in the list (minus 1). Following dlgmaxindex is each of the DITLs. Each of these DITLs contains a Handle to the item, it’s rect, type and datalength followed by datalength bytes of variable data. There is no Trap to add a DITL to a DialogRecord’s ItemList and since each DITL is a variable length field within the Item List, the AppendDITL routine must do some fancy pointer manipulation. We will only look at and change the existing DITL’s so we can use the existing Dialog and Control Manager routines, but we will use the ItemList definition to get the variable. I’ve kept the ItemList structure and other definitions as in Tech Note #95 in case you wish to expand the sample to include a C version of the AppendDITL routine.

Example Source

The C source code which follows is composed of two main modules. The NoDraft.c source is the part of the basic boilerplate shell that I use. It originated on some developer CD somewhere and has been stripped down to the basics to conserve trees. It really just sets up a window and menubar then waits for the user to select “Print ”. The important stuff all happens in the Dialogs.c module. This module contains the DisableDraftMode, and MyJobDlgInit, as well as the routines needed to setup the print dialogs, the filter function, etc.

Summary

The example which follows shows how to include a filter function and how to disable the Draft Mode button on a print dialog. If you need to add items to a dialog, Tech Note #95 shows you how.

Listing NoDraft.h
/*-----------------
#MultiFinder-Aware Simple NoDraft Application
#
#NoDraft
#
#NoDraft.h- noDraft header manifest
#
#NoDraft is an example application that 
#demonstrates how to modify Print Dialogs.
#
----------------*/

#define kMinSize 128 /* min size (K) */

#define kPrefSize128 /* pref’d size (K) */

/* Indicies into STR# resources */
#define eWrongMachine1
#define eSmallSize 2
#define eNoMemory3
#define eNoWindow4
#define eUnknown 1

#define rMenuBar 128 /* app’s menu bar */
#define rAboutAlert128  /* about alert */
#define rUserAlert 129  /* error alert */
#define rWindow  128 /* A window */
#define kErrStrings128  /* error strings */

#define kSysEnvironsVersion 1

#define kOSEvent app4Evt  /* used by MF */
#define kSuspendResumeMessage 1  
#define kResumeMask1 
#define kMouseMovedMessage0xFA
#define kNoEvents0

#define mApple   128 /* Apple menu */
#define iAbout   1

#define mFile    129 /* File menu */
#define iNew1
#define iClose   4
#define iPSetUp  9
#define iPrint   10

#define iQuit    12

#define mEdit    130 /* Edit menu */
#define iUndo    1
#define iCut3
#define iCopy    4
#define iPaste   5
#define iClear   6

#define abs(x)   ( (x) < 0 ? -(x) : (x))
#define MAX(x, y)( (x) > (y) ? (x) : (y) )

#define kMinHeap 21 * 1024
#define kMinSpace8 * 1024

/* used to set enable/disable flags of a menu */

#define AllItems 0b1111111111111111111111111111111
/* 31 flags worth*/
#define NoItems  0b0000000000000000000000000000000
#define MenuItem10b0000000000000000000000000000001
#define MenuItem20b0000000000000000000000000000010
#define MenuItem30b0000000000000000000000000000100
#define MenuItem40b0000000000000000000000000001000
#define MenuItem50b0000000000000000000000000010000
#define MenuItem60b0000000000000000000000000100000
#define MenuItem70b0000000000000000000000001000000
#define MenuItem80b0000000000000000000000010000000
#define MenuItem90b0000000000000000000000100000000
#define MenuItem10 0b0000000000000000000001000000000
#define MenuItem11 0b0000000000000000000010000000000
#define MenuItem12 0b0000000000000000000100000000000

#define cr0x0d
#define enter  0x03

#define delay_length 1024
Listing NoDraft_types.h
/*-----------------
#MultiFinder-Aware Simple NoDraft Application
#
#NoDraft_types.h - C type defs for NoDraft
#
---------------*/

struct DITLItem {
 Handle itmHndl;
 Rect   itmRect;
 SignedByte itmType;
 SignedByte itmData;
 };

typedef struct DITLItem DITLItem;
typedef DITLItem *pDITLItem, **hDITLItem;

struct ItemList {
 short  dlgMaxIndex;
 DITLItem DITLItems;
 };

typedef struct ItemList ItemList;
typedef ItemList *pItemList, **hItemList;

static TPPrDlg PrtJobDialog;
Listing Dialogs.c
/*----------------------
#MultiFinder-Aware Simple NoDraft Application
#
#Dialogs.c -Dialog handling code
#
---------------------- */

#include <Values.h>
#include <Types.h>
#include <Resources.h>
#include <QuickDraw.h>
#include <Fonts.h>
#include <Events.h>
#include <Windows.h>
#include <Menus.h> 
#include <TextEdit.h>
#include <Dialogs.h>
#include <Desk.h>
#include <ToolUtils.h>
#include <Memory.h>
#include <SegLoad.h>
#include <OSUtils.h>
#include <OSEvents.h>
#include <DiskInit.h>
#include <Packages.h>
#include <Controls.h>
#include <Printing.h>
#include <Traps.h>
#include <NoDraft.h>
#include <Nodraft_types.h>

pascal TPPrDlg MyJobDlgInit();

THPrint hPrintRec; 

/*---------------------- */

void FlashDialogItem(the_dialog, theItem)

DialogPtr the_dialog;
short   theItem;

 {
 short  itemType;
 Rect   itemRect;
 Handle itemHdl;
 long   longdelay, longticks;
 
 GetDItem(the_dialog, theItem, &itemType, &itemHdl, &itemRect); 
 
  if ( itemHdl != nil) {
 HiliteControl( (ControlHandle) itemHdl, 1);
 longdelay = longticks = 6;
 Delay(longdelay, &longticks);
 } 
 } 

/*---------------------- */

void checknetwork()

 {
 static int count = 0;  
 /*I use this routine to check for AppleTalk™
 messages rather than include all that code,
 I just beep every once in a while to let 
 you know it is working, you can change
 delay_length to increase/decrease
 freq of Beeps */
 
 if ( count++ > delay_length ) {
 SysBeep(3);
 count = 0;
 }
 } /* end of checking the network */
 
/*---------------------- */

pascal Boolean  Net_filter(theDialog, theEvent, itemHit)

DialogPtr theDialog;
EventRecord *theEvent;
short   *itemHit;
 
 {
 
 int    key;
 Booleanhandled_event;

 handled_event = false; /* did we handle event */
 
/* do whatever you have to for event */
 
 switch ( theEvent->what) {
 
 case nullEvent:
 checknetwork();
 break;
 
 case keyDown:
 key = theEvent->message & charCodeMask;
 if (( key == cr) || ( key == enter ))
 {
 FlashDialogItem(theDialog, ok); 
 *itemHit = ok;
 handled_event = true;
 }
 break;
 
 case updateEvt:
 /*we get all kinds of update events here
 some for our modal dialog and even some
 for the different windows ( in some cases) 
 rather than try and process these so that
 we do get real null events when
 we can check the network, just check the
 network and let the update events get
 processed later */

 checknetwork();
 break;
 
 case activateEvt:
 break;
 
 default:
 /* Don’t know what we got here, but */
 /* but check the network in case we */
 /* get stuck on this event like we */
 /* did with updates */
 
 checknetwork();
 break;
 }
 
/* return boolean to tell modal dialog to */
/* handle the event or not */
 
 return (handled_event);
 }

/*---------------------- */

void ShowAboutMeDialog(void)
/* my about  dialog */
 
 {
 short  itemHit;

 itemHit = Alert(rAboutAlert, &Net_filter);

 } /* ShowAboutMeDialog */

/*---------------------- */

void DisableDraftMode(thePrintDialog)

TPPrDlg thePrintDialog;

/* disable the ability to print out draft */
/* mode since we can’t print our bitmaps */
 
 {
 DialogPeek theDialogPtr;
 short  i;
 short  num_items; /* how many in list */
 
 hItemListhItems;/* Handle to DLOG’s list */

 short  item_no;
 short  draft_item_no;
 short  better_item_no;
 short  best_item_no;
 short  the_type;/* vars from GetDitem */
 Handle the_item;
 Rect   the_box;
 
 char   *the_title = “            “;
 
 short  the_and_type;
 
 char   *draft_title, *better_title;
 char   *best_title;
 
 Booleandraft_selected;
 short  draft_value;
 
 /* we are given a DialogPtr which is a ptr */
 /* to the print dialog */
 /* scan through all the items, and if you */
 /* get one called draft, disable it */
 
 /* how many items are there to scan */
 
 theDialogPtr = (DialogPeek)thePrintDialog;

 hItems = (hItemList) (theDialogPtr->items);
 num_items = (*hItems)->dlgMaxIndex + 1;

 draft_title = “Draft”;
 better_title = “Faster”;
 best_title = “Best”;
 draft_selected = false;
 
 for (i = 1; i <= num_items; i++ )
 {
 /* get the item */
 
 item_no = i;
 
 GetDItem( (DialogPtr) theDialogPtr, item_no, &the_type, &the_item, &the_box);
 
 /* used to bit and with 7F */
 the_and_type = the_type & 0X7F;
 switch ( the_and_type )  { 
 /* is it a radio button */
 case ctrlItem + radCtrl:
 getctitle( (ControlHandle) the_item, the_title);
 if ((*the_title) == (*draft_title))
 {
 draft_value = GetCtlValue((ControlHandle) the_item);
 if ( draft_value > 0 ) 
 {
 draft_selected = true;
 draft_value = 0;
 SetCtlValue((ControlHandle) the_item, draft_value);
 }
 HiliteControl( (ControlHandle) the_item, 255);
 /*comment the previous line and uncomment */
 /*the next two lines of code to see the */
 /*difference between disabling item */
 /*and inactivating control */

 /* the_and_type = the_type | 0X80; */
 /* SetDItem( (DialogPtr) theDialogPtr, item_no, the_and_type, the_item, 
&the_box); */
   draft_item_no = item_no;
  }
 else
 if ((*the_title) == (*better_title) ) 
   better_item_no = item_no;
 else
 if ((*the_title) == (*best_title) ) 
  best_item_no = item_no;
 
 break;
 } /* end of switch */
 
 } /* of for loop */
 
 } /* of disabling the printing in draft mode */
 
/*---------------------- */

pascal TPPrDlg MyJobDlgInit(hPrint)
 
THPrint hPrint;
 
 {
 /* call PrJobInit to get pointer to the */
 /* invisible job dialog */
 PrtJobDialog = PrJobInit(hPrintRec);
 if (PrError() != noErr)
 return nil;

 /* set up the filter function */
 PrtJobDialog->pFltrProc = (ModalFilterProcPtr)&Net_filter;
 
 /* disable the draft mod now */
 
 DisableDraftMode(PrtJobDialog);

 /* PrDlgMain expects pointer to modified */
 /* dialog to be returned.... */
 
 return ( PrtJobDialog );
 
 } /* myJobDlgInit */

/*----------------------*/

OSErr DoPrintDialog()

 {
 hPrintRec = (THPrint) NewHandle(sizeof(TPrint));
 PrintDefault(hPrintRec);
 PrValidate(hPrintRec);
 if (PrError() != noErr)
 return PrError();

 /* Here’s the line that does it all! */
 if (!PrDlgMain(hPrintRec,&MyJobDlgInit))
 return 2;

 if (PrError() != noErr)
 return PrError();

 /* that’s all for now */
}
 
AAPL
$567.00
Apple Inc.
+42.25
MSFT
$39.53
Microsoft Corpora
-0.16
GOOG
$525.07
Google Inc.
-1.87

MacTech Search:
Community Search:

Software Updates via MacUpdate

Ember 1.5.1 - Versatile digital scrapboo...
Ember (formerly LittleSnapper) is your digital scrapbook of things that inspire you: websites, photos, apps or other things. Just drag in images that you want to keep, organize them into relevant... Read more
Cyberduck 4.4.4 - FTP and SFTP browser....
Cyberduck is a robust FTP/FTP-TLS/SFTP browser for the Mac whose lack of visual clutter and cleverly intuitive features make it easy to use. Support for external editors and system technologies such... Read more
TechTool Pro 7.0.3 - Hard drive and syst...
TechTool Pro is now 7, and this is the most advanced version of the acclaimed Macintosh troubleshooting utility created in its 20-year history. Micromat has redeveloped TechTool Pro 7 to be fully 64... Read more
MacFamilyTree 7.1.6 - Create and explore...
MacFamilyTree gives genealogy a facelift: it's modern, interactive, incredibly fast, and easy to use. We're convinced that generations of chroniclers would have loved to trade in their genealogy... Read more
EtreCheck 1.9.9 - For troubleshooting yo...
EtreCheck is a simple little app to display the important details of your system configuration and allow you to copy that information to the Clipboard. It is meant to be used with Apple Support... Read more
TeamViewer 9.0.28116 - Establish remote...
TeamViewer gives you remote control of any computer or Mac over the Internet within seconds, or can be used for online meetings. Find out why more than 200 million users trust TeamViewer! Free for... Read more
Viber 4.1.0 - Send messages and make cal...
Viber lets you send free messages and make free calls to other Viber users, on any device and network, in any country! Viber syncs your contacts, messages and call history with your mobile device,... Read more
Apple iOS 7.1.1 - The latest version of...
The latest version of iOS can be downloaded through iTunes. Apple iOS 7 brings an all-new design and all-new features. Simplicity Simplicity is often equated with minimalism. Yet true simplicity is... Read more
1Password 4.3 - Powerful password manage...
1Password is a password manager that uniquely brings you both security and convenience. It is the only program that provides anti-phishing protection and goes beyond password management by adding Web... Read more
Lens Blur 1.3.0 - True out-of-focus boke...
Let Lens Blur transform your existing photo into true SLR-quality out-of-focus bokeh effect! Everyone needs a gorgeous personalized background for a social profile, blog, Web/UI design, presentation... Read more

Latest Forum Discussions

See All

Soccer Rally 2 Review
Soccer Rally 2 Review By Carter Dotson on April 24th, 2014 Our Rating: :: GOALKEEPINGUniversal App - Designed for iPhone and iPad Soccer Rally 2 is the most serious vehicular soccer game ever created.   | Read more »
Galaxy Conquerors Review
Galaxy Conquerors Review By Jennifer Allen on April 24th, 2014 Our Rating: :: RETRO SHOOTINGUniversal App - Designed for iPhone and iPad Old school shooting is fun but inaccurate in Galaxy Conquerors.   | Read more »
Yomi Review
Yomi Review By Rob Thomas on April 24th, 2014 Our Rating: :: C-C-C-COMBO BREAKERiPad Only App - Designed for the iPad Round One – Fight! No quarters required for this iOS adaptation of a tabletop adaptation of the arcade fighting... | Read more »
Injustice: Gods Among Us Updated with Ne...
Injustice: Gods Among Us Updated with New Characters, Leaderboards, Gear, and Online Multiplayer Posted by Rob Rich on April 24th, 2014 [ | Read more »
Spin It Review
Spin It Review By Jordan Minor on April 24th, 2014 Our Rating: :: SPIN ME RIGHT ROUNDUniversal App - Designed for iPhone and iPad Spin It has a fine puzzle game model, but its execution lacks energy.   | Read more »
Productivity App NoteSuite is Having its...
Productivity App NoteSuite is Having its Biggest Sale Ever, Just for One Week Posted by Rob Rich on April 24th, 2014 [ permalink ] | Read more »
Wayward Souls Review
Wayward Souls Review By Carter Dotson on April 24th, 2014 Our Rating: :: CARRY ON, WAYWARD SONUniversal App - Designed for iPhone and iPad Wayward Souls is a roguelike-inspired action-RPG that sets a high bar for other games to... | Read more »
The Sandbox Gets Update, Receives New Ca...
The Sandbox Gets Update, Receives New Campaign and New Elements Posted by Tre Lawrence on April 24th, 2014 [ permalink ] Universal App - Designed for iPhone and iPad | Read more »
Football Management Simulator One For El...
Football Management Simulator One For Eleven Released Worldwide Today for iOS Posted by Simon Reed on April 24th, 2014 [ permalink ] Free-To-Play football management title One For E | Read more »
Leo’s Fortune Review
Leo’s Fortune Review By Jordan Minor on April 24th, 2014 Our Rating: :: FORTUNATE SONUniversal App - Designed for iPhone and iPad Leo’s Fortune delivers a platforming experience as creative and refined as any console game.   | Read more »

Price Scanner via MacPrices.net

Award-Winning NoteSuite Productivity App is $...
Minneapolis based Theory.io has announced an 80-Percent Markdown NoteSuite for iPad. NoteSuite helps users stay organized by capturing their notes, to-dos and documents in one organized place.... Read more
16GB 1st generation iPad mini available for $...
Radio Shack has a select number of refurbished 1st generation 16GB WiFi iPad minis available for $199.99 on their online store. Choose free shipping or free ship-to-store. We expect these to sell out... Read more
13-inch 2.5GHz MacBook Pro on sale for $100 o...
B&H Photo has the 13″ 2.5GHz MacBook Pro on sale for $1099 including free shipping plus NY sales tax only. Their price is $100 off MSRP. Read more
iPad Sales “Lull” A Reality Correction Of Unm...
I have lots of time for Jean-Louis Gassée, the former Apple Computer executive (1981 to 1990) who succeeded Steve Jobs as head of Macintosh development when the latter was dismissed in 1985. Mr.... Read more
Apple Makes OS X Betas Available To All – Wit...
Apple’s OS X Beta Seed Program, which lets you install the latest pre-release builds, try it out, and submit your feedback, is now open to anyone who wants to sign on rather than to developers and... Read more
Apple Releases iOS 7.1.1 Update
The latest iOS 7.1.1 update contains improvements, bug fixes and security updates, including: • Further improvements to Touch ID fingerprint recognition • Fixes a bug that could impact keyboard... Read more
Logitech Announces Thinner, Lighter, More Fle...
Logitech has announced an update to its Ultrathin for iPad Air, iPad mini and iPad mini with Retina display, improving the flexibility and design of its award-winning predecessor with an even thinner... Read more
Logitech Introduces Hinge, Big Bang and Turna...
Logitech has announced expansion of its tablet product line with three new cases – the Logitech Hinge, the Logitech Big Bang and the Logitech Turnaround – each for the iPad Air, iPad mini and iPad... Read more
WaterField’s Rough Rider Leather Messenger Ba...
WaterField Designs have announced the new 15-inch size of their popular Rough Rider leather messenger bag, a vintage-looking bag that combines Old West charm and ruggedness with distinctly modern... Read more
New Mac Pro on sale, save $100 on the 4-Core...
J&R has the new 4-Core Mac Pro in stock today and on sale for $2899 including free shipping plus NY sales tax only. Their price is $100 off MSRP, and it’s the lowest price available for this... Read more

Jobs Board

*Apple* Solutions Consultant (ASC) - Apple (...
**Job Summary** The ASC is an Apple employee who serves as an Apple brand ambassador and influencer in a Reseller's store. The ASC's role is to grow Apple Read more
*Apple* Solutions Consultant (ASC) - Apple (...
**Job Summary** The ASC is an Apple employee who serves as an Apple brand ambassador and influencer in a Reseller's store. The ASC's role is to grow Apple Read more
Position Opening at *Apple* - Apple (United...
…customers purchase our products, you're the one who helps them get more out of their new Apple technology. Your day in the Apple Store is filled with a range of Read more
*Apple* Solutions Consultant (ASC) - Apple (...
**Job Summary** The ASC is an Apple employee who serves as an Apple brand ambassador and influencer in a Reseller's store. The ASC's role is to grow Apple Read more
*Apple* Inc. Research Data Specialist - Appl...
…of Worldwide Market Research & Intelligence. The team is responsible for conducting Apple branded consumer market research. It is also responsible for analyzing data Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.