TweetFollow Us on Twitter

Oct 91 Mousehole
Volume Number:7
Issue Number:10
Column Tag:Mousehole Report

A/UX and Monitors

By Larry Nedry, Mousehole BBS

From: Grinch

Re: Help Manager Resources

Hello, I have a question...

I’ve read IM6’s chapters on using the Help Manager to add Balloon Help to my application icon and menus. It gives examples of the resources to compile but, silly me, I haven’t figured out how to make SARez do this.

SARez retches when I give it these examples. Is there a header of some sort I have to add to define the new resource formats? Is it in IM6? I also note that there doesn’t seem to be any coverage of the correct resource type for movable modal dialogs either.

I’d appreciate a few words of direction on how to get this done.

From: Atom

Re: Help Manager Resources

Yes, there is a header file for balloon resources. In MPW 3.2 it’s called “BalloonTypes.r” (naturally enough!) If you’re using Think C or Pascal as I’m surmising, you might want to ask Symantec tech support about getting the latest headers. There are many new header files for System 7, and (at least in MPW) a few minor changes in some of the old ones. Also, movable modal dialogs don’t have a special resource type; they’re just an ordinary window with a new window definition ID (like plainDBox, documentProc, etc.) I don’t recall the value or exact name of this constant right off, but it’s in IM V6, I think in the Compatibility Guidelines chapter. In any case it’s in the latest headers. Hope this helps.

From: Craigb

Re: Detecting A/UX?

I am writing a program, that when A/UX is present, will (hopefully) communicate will a deamon running in A/UX. So, my two questions are : 1) How do you detect A/UX is running? I know that can be done, but how? 2) How does one communicate to and from A/UX to Mac OS? I am writing my program in Think C.... for what it’s worth...

From: Mrteague

Re: Detecting A/UX?

You can detect that you are running under A/UX by using Gestalt with the selector ‘a/ux’ - if it isn’t running, you will get a gestaltUnknownErr (otherwise you will get the A/UX version # in the lower word of the response parameter). If you really must muck about in low memory globals and don’t have Gestalt, then you need to look at the Hardware Configuration Flags at $0B22 - I don’t know which bit is set offhand, but one of the bits set means A/UX is running. By the way, with MPW 3.2 and later, Gestalt glue is provided that allows you to use Gestalt on any machine with any version of the System (otherwise Gestalt is only available in System 6.0.4 or later, or in ROM on the Mac IIci and later).

Anyway, given that, how do you mean “communicate” with a dameon? If you are running a Macintosh application under A/UX, then you are running in a virtual machine, which is basically MultiFinder (System 6.0.5 for A/UX 2.0, and System 6.0.7 for A/UX 2.01), and it is just another UN*X process, in it’s own protected memory space, so you can’t do any dirty tricks by poking around in memory, because you will get a privilege violation. If you write a standard UN*X program (COFF format), you will be able to use all the standard UN*X libraries etc - but then it won’t be a Mac application. It is possible to sort of “merge” the 2 worlds, but I don’t know enough about that to tell you.

I suggest if you are serious about writing applications for A/UX, that you get all the necessary tools and documentation - you won’t be able to do it without it. I assume if you have A/UX, you have all the documentation that comes with A/UX for programming under A/UX. From the Mac side, you should get Inside Mac Volume VI (the latest for System 7.0), and of course all the earlier ones. Specific to THINK C - you will want to make sure you have the latest version of THINK C (4.05?), as earlier versions are not 32 bit clean (the latest isn’t entirely either, but it will do), and you certainly might have problems creating code that will run under A/UX, and you certainly couldn’t actually run THINK C itself under A/UX, unless you are willing to live with the limitations of the 24-bit memory model under A/UX.

I have written a number of Macintosh applications that run fine under A/UX, and adapt to A/UX specific features (such as filenames use "/" as the delimiter, not ":" as on the Mac OS etc). If you can tell us more about what you are trying to achieve, we may be able to help you further, or tell you that it will be a waste of time.

Hope this helps.

From: Mikel

Re: Detecting A/UX?

Here’s a code snippet from one of Apple’s sample programs:

{1}

  dummy:=SysEnvirons(1,theWorld);
  WNEIsImplemented:=((theWorld.machineType>=0) AND
    (NGetTrapAddress(_WaitNextEvent,ToolTrap)<>
     NGetTrapAddress(_Unimplemented,ToolTrap)));
  flagPtr := PtrToWord(kHWCfgFlags);
  haveAUX := BAnd(flagPtr^,$0200) <> 0;

Hope this helps.

From: Rodman

Re: Blocking switch under MultiFinder

Another way would be to set the high bit in the spareflag of the window record when you wish the window to become modal. You’ll find this a little easier.

From: Salmon

Re: Blocking switch under MultiFinder

You can stop MultiFinder from switching by changing the windowKind field of the window record to 2 before calling WaitNextEvent. This will prevent switching. I have on occasion managed to kill the Finder but I’m still not sure how. (You can’t get it back, but you can keep working).

From: Aikidoka

Re: Blocking switch under MultiFinder

Thanks to everyone for their help on my MultiFinder switch problem. We were working on some interactive multi-media displays using MacroMind’s Director. While running under MultiFinder, a person could click in the upper right corner, and the thing would switch to the Finder, or whatever other program we might have had running in the background. Not what we wanted. Changing the windowKind field caused Director to bomb. What we wound up doing is running Director under System 7.0. It doesn’t switch under System 7.0.

From: Cxer

Re: MaxAppleZoom Patch

The following patches can be made with ResEdit to bypass the time bomb:

For MAZ 1.3:

in INIT 1, change 65AE at offset 578 to 4E71

in INIT 1, change 65AE at offset 5D4 t 4E71

in cdev -4064, change 6AE at offset C4E to 4E71

in cdev -4064, change 65B0at offset CD6 to 4E71

For MAZ 1.31:

in INIT 1, change 65AE at offset 576 to 4E71

in INIT 1, change 6AE at offset 5D2 to 4E71

in cdev -4064, chage 65AE at offset C4C to 4E71

in cdev -4064, change 6B0 at offset CD4 to 4E71

These patches were developed by Bob Boonstra (jrb@mbunix.mitre.org) who comments that he has numerous comments that they work and none to the contrary. Matthew Russotto (russotto@eng.umd.edu) has since discovered why the patch works: the code being bypassed is an obfuscated way of accessing the low-memory global Time ($20C). The code also contains deliberate attempts to prevent use of a debugger during the time bomb check.

From: Walrus

Re: Think Reference 1.0

I just wanted to plug a product I just got today, Symantec’s Think Reference.

Many of you probably got the mailer sent out by Symantec. It is not just an Inside Mac DA, it’s an application (run in 256K) that has a pretty good hypertext Mac Toolbox reference. Obviously, if you are a Mac wizard, you probably don’t need it, for all you others....

From: Walrus

Re: Think Reference 1.0

Think Reference does some explaining about the trap calls, their inputs and outputs as well as providing a ‘Copy Template’ (you can specify a C or Pascal template). Since this is not an Addison-Wesley product, they were not really able to put IM directly into the database, they basically paraphrase it -- which is great, that’s why I bought Macintosh Revealed. And for that reason I haven’t yet gotten rid of IM DA.

If I remember correctly, the Programmer’s Online Companion was basically just the call and did no explanation of what it was for. The Think Reference does that and it has a lot of information about Mac structures and the other details that I always have to dig into Inside Mac for.

One point should be noted. It does not include IM VI (except for Gestalt information). That’s okay, I need to build my biceps.

From: Salmon

Re: Error in Vital Signs MT 7/91

On page 28 of the July issue of MacTutor, the author of the Vital Signs DA states that the definition of StringPtr in the Think C headers is wrong. This is WRONG. The definition of StringPtr in the headers is correct. His definition is most definitly WRONG. He states

   typedef Str255 *StringPtr

However, Str255 in ThinkC is defined as

/* 2 */

  typedef unsigned char Str255[256]

This declares Str255 to be a pointer to an array of char.

Therefore the suggested typedef would declare StringPtr to be a pointer to a pointer to an array of char, which is wrong.

A more serious issue. The code given on p. 36 has a bug. The declaration of diskname as

StringPtr diskname; should be Str255 diskname.

Then when diskname is passed to PBHGVInfo, there will be storage declared. As it is now, an uninitialized pointer is passed to PBHGetVInfo. If the pointer happens to be NULL, nothing happens. If the pointer happens to contain an address where data or code resides...

Boom.

From: Jimm

Re: Multiple monitors/move window

I have a multiple monitor setup with a 2 page monochrome (1 bit) and a 13" 8 bit monitor. When a window is created with GetNewWindow from a resource on the 1 bit monitor and then moved to the 8 bit monitor, CopyBits’ed images (from 8 bit offscreen grafports) are displayed in full color. Direct drawing calls, however, are all in Olive green and white. Examination of the pixmap record of the cGrafPort associated with the window shows the pixelsize to be 1. What’s the deal? If it is a one bit deep map, why do the pixmaps transfer in full color? Do I have to destroy the CGrafPort associated with my window and recreate it when the window changes screens? When the window is created on the 8 bit screen (when I move the menu bar there with the monitors CDEV) everything works flawlessly. Any ideas?

From: Jimm

Re: Multiple monitors/move window

Adding to the previous question, when I create the window on the 8 bit screen using NewCWindow, the pixmap^^pixsize is still 1. It doesn’t matter where I create the screen or where I move it to, the pixmap always claims to be 1 bit deep. When a window is created on an 8 bit screen, why does the window manager create a one bit deep pixmap?

From: Rodman

Re: Multiple monitors/move window

Do you have a window color table associated with the window? If not, I would suggest starting there.

From: Jimm

Re: Multiple monitors/move window

Well it appears that when you open a window, it always sticks you with the pixmap of the main screen. When you draw out of the pixmap, it looks around and says ‘hey maybe there’s another screen out there and I should draw on it instead.’ Consequently, you cannot get the screen depth from the pixmap associated with your CGrafPort. I was banging my head against the wall forever because I was trying to activate the palette of my window while the control panel (used to change screen depth) was still the front window. Once I waited until my window was frontmost, my problems disappeared.

From: Rguerra

Re: Monitor Depths

Thanks for the reply. I’m actually interested in what depth modes a particular monitor is CAPABLE of displaying. This info should be available from the Slot Manager. The CURRENT depth is, as you point out, readily available. Has anyone figured out exactly how to get that info from the Slot manager in order to deal with systems that don’t have HasDepth implemented?

From: Arlen

Re: Monitor Depths

Why is the Slot Manager necessary? I’ve always used the GetGDevice call from Color Quickdraw. This returns a handle to a graphic device (GDHandle). The Graphic Device data structure (IM V-129) contains a PixMapHandle called gdPMap. This handle refers to a pixel map data structure (IM V-52) which contains an integer pixelSize, which holds the current depth of the monitor. Am I missing something?

From: Mikel

Re: MPW C Profilers

Has anyone heard of any profilers for MPW C? I know THINK C has a header, but I am an MPW kind of guy. I thought I read about such a beast once, but I’m blanking now. Something similar to Jon Bentley’s “More Programming Pearls” profiler would be pretty nice.

As an aside, anyone know what Apple’s Advanced Development folks are using the gcc compiler for? Portable operating systems? Hmmm.

From: Mrteague

Re: MPW C Profilers

I guess the closest thing to what you want, is the Performance Tools for MPW - consists of a library, interface files for Pascal and C, sample files, a MPW Tool called PerformReport, and the ROM Map files required for performance reporting. I have used it a little bit with Pascal, but not with C, so I can’t help you there. Basically, you need to add some code to your application to turn on profiling etc - you specify such things as the sampling size etc. Then you build your application with the library linked in, and create a LinkMap. Then run your application and exercise it appropriately, and quit. Then you concatenate the LinkMap and the appropriate ROMMap and run the PerformReport tool. It has been helpful to me in some situations. Hope this helps.

From: Mikel

Re: MPW C Profilers

Thanks for your reply. I did find the PerfTools and built the sample programs that were included. I never did get the PerfDisplay working correctly though, as the main segment procedures were mapped to segment 127, and the linker never generated a segment #127. Anyway, it’s pretty much what I was looking for.

From: Macneil

Re: New User

I too am curious as to the “rules”, usually they are shouted out at one. Here we are left to depend on our own consciences?

From: Sysop

Re: New User

I like to keep it simple. No upload/download ratios. If you have something you want to share please upload it. If you see something you want then download it (except for the MacTutor sources. $5.00 each). This is a BBS where Mac programmers can exchange ideas.

Have fun,

sysop

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

LibreOffice 4.4.5.2 - Free, open-source...
LibreOffice is an office suite (word processor, spreadsheet, presentations, drawing tool) compatible with other major office suites. The Document Foundation is coordinating development and... Read more
Adobe Lightroom 6.1.1 - Import, develop,...
Adobe Lightroom is available as part of Adobe Creative Cloud for as little as $9.99/month bundled with Photoshop CC as part of the photography package. Lightroom 6 is also available for purchase as a... Read more
File Juicer 4.41 - Extract images, video...
File Juicer is a drag-and-drop can opener and data archaeologist. Its specialty is to find and extract images, video, audio, or text from files which are hard to open in other ways. It finds and... Read more
A Better Finder Rename 9.52 - File, phot...
A Better Finder Rename is the most complete renaming solution available on the market today. That's why, since 1996, tens of thousands of hobbyists, professionals and businesses depend on A Better... Read more
OmniFocus 2.2.3 - GTD task manager with...
OmniFocus helps you manage your tasks the way that you want, freeing you to focus your attention on the things that matter to you most. Capturing tasks and ideas is always a keyboard shortcut away in... Read more
TinkerTool 5.4 - Expanded preference set...
TinkerTool is an application that gives you access to additional preference settings Apple has built into Mac OS X. This allows to activate hidden features in the operating system and in some of the... Read more
Tinderbox 6.3.1 - Store and organize you...
Tinderbox is a personal content management assistant. It stores your notes, ideas, and plans. It can help you organize and understand them. And Tinderbox helps you share ideas through Web journals... Read more
Parallels Desktop 10.2.2 - Run Windows a...
Parallels Desktop is simply the world's bestselling, top-rated, and most trusted solution for running Windows applications on your Mac. With Parallels Desktop for Mac, you can seamlessly run both... Read more
Adobe Premiere Pro CC 2015 9.0.1 - Digit...
Premiere Pro CC 2015 is available as part of Adobe Creative Cloud for as little as $19.99/month (or $9.99/month if you're a previous Premiere Pro customer). Premiere Pro CS6 is still available for... Read more
Adobe After Effects CC 2015 13.5.1 - Cre...
After Effects CC 2015 is available as part of Adobe Creative Cloud for as little as $19.99/month (or $9.99/month if you're a previous After Effects customer). After Effects CS6 is still available... Read more

Domino Drop (Games)
Domino Drop 1.0 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0 (iTunes) Description: Domino Drop is a delightful new puzzle game with dominos and gravity!Learn how to play it in a minute, master it day by day.Your... | Read more »
OPERATION DRACULA (Games)
OPERATION DRACULA 1.0.1 Device: iOS Universal Category: Games Price: $5.99, Version: 1.0.1 (iTunes) Description: 25% off launch sale!!! 'Could prove to be one of the most accurate representations of the Japanese bullet hell shmup... | Read more »
Race The Sun (Games)
Race The Sun 1.01 Device: iOS iPhone Category: Games Price: $4.99, Version: 1.01 (iTunes) Description: You are a solar craft. The sun is your death timer. Hurtle towards the sunset at breakneck speed in a futile race against time.... | Read more »
Tap Delay (Music)
Tap Delay 1.0.0 Device: iOS Universal Category: Music Price: $4.99, Version: 1.0.0 (iTunes) Description: Back in the “old days”, producers and engineers created delay and echo effects using tape machines. Tap Delay combines the warm... | Read more »
This Week at 148Apps: July 20-24, 2015
July is Heating Up With 148Apps How do you know what apps are worth your time and money? Just look to the review team at 148Apps. We sort through the chaos and find the apps you're looking for. The ones we love become Editor’s Choice, standing out... | Read more »
Red Game Without A Great Name (Games)
Red Game Without A Great Name 1.0.3 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0.3 (iTunes) Description: The mechanical bird is flying through an unfriendly, Steampunk world. Help it avoid obstacles and deadly... | Read more »
Warhammer: Arcane Magic (Games)
Warhammer: Arcane Magic 1.0.2 Device: iOS Universal Category: Games Price: $9.99, Version: 1.0.2 (iTunes) Description: Engage in epic battles and tactical gameplay that challenge both novice and veteran in Warhammer: Arcane Magic, a... | Read more »
Mazes of Karradash (Games)
Mazes of Karradash 1.0 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0 (iTunes) Description: The city of Karradash is under attack: the monsters of the Shadow Realms are emerging from the depths.No adventurer is... | Read more »
Battle Golf is the Newest Game from the...
Wrassling was a pretty weird - and equally great - little wressling game. Now the developers, Folmer Kelly and Colin Lane, have turned their attention to a different sport: golfing. This is gonna be weird. [Read more] | Read more »
Qbert Rebooted has the App Store Going...
The weird little orange... whatever... is back, mostly thanks to that movie which shall remain nameless (you know the one). But anyway it's been "rebooted" and now you can play the fancy-looking Qbert Rebooted on iOS devices. [Read more] | Read more »

Price Scanner via MacPrices.net

12-inch MacBooks in stock for $20 off, save o...
Adorama has 12″ Retina MacBooks in stock for $20 off MSRP including free shipping plus NY & NJ sales tax only. For a limited time, Adorama will include a free Apple USB-C to USB Adapter, free 4-... Read more
College Student Deals: Additional $100 off Ma...
Take an additional $100 off all MacBooks and iMacs at Best Buy Online with their College Students Deals Savings, valid through August 8, 2015. Anyone with a valid .EDU email address can take... Read more
2015 13-inch 2.7GHz Retina MacBook Pro on sal...
B&H Photo has the new 2015 13″ 2.7GHz/128GB Retina MacBook Pro on sale today for $1199 including free shipping plus NY sales tax only. Their price is $100 off MSRP. Read more
2.8GHz Mac mini available for $988, includes...
Adorama has the 2.8GHz Mac mini available for $988, $11 off MSRP, including a free copy of Apple’s 3-Year AppleCare Protection Plan. Shipping is free, and Adorama charges sales tax in NY & NJ... Read more
Updated Mac Price Trackers
We’ve updated our Mac Price Trackers with the latest information on prices, bundles, and availability on systems from Apple’s authorized internet/catalog resellers: - 15″ MacBook Pros - 13″ MacBook... Read more
High-Precision Battery Fuel Gauge IC Extends...
Renesas Electronics Corporation has announced its new lithium-ion (Li-ion) battery fuel gauge IC, the RAJ240500, designed to extend battery life for connected mobile devices such as tablets, notebook... Read more
27-inch 3.3GHz 5K iMac on sale for $1799, $20...
B&H Photo has the 27″ 3.3GHz 5K iMac on sale for $1799 including free shipping plus NY tax only. Their price is $200 off MSRP, and it’s the lowest price available for this model from any Apple... Read more
Twelve South Free Dual Screen Backgrounds Co...
Twelve South has posted a second collection of travel Desktop photos, noting: For the Twelve South team, a vacation is never just a vacation. It’s a time to try out new prototypes on the road, visit... Read more
Apple Refurbished iMacs available for up to $...
The Apple Store has Apple Certified Refurbished iMacs available for up to $380 off the cost of new models. Apple’s one-year warranty is standard, and shipping is free: - 27″ 3.5GHz 5K iMac – $1949 $... Read more
Tablets: Why Microsoft’s Surface Is Soaring W...
In contrast to Apple’s record fiscal third quarter reported this week, Microsoft had a miserable latest quarter with its revenues falling by 5.1 percent, hammered by ongoing weak PC demand, and... Read more

Jobs Board

*Apple* Retail - Multiple Positions (US) - A...
Job Description: Sales. Specialist - Retail Customer Service and Sales. Transform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
*Apple* Retail - Multiple Positions (US) - A...
Job Description: Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
*Apple* Retail - Multiple Positions (US) - A...
Job Description: Sales. Specialist - Retail Customer Service and Sales. Transform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
*Apple* Customer Experience (ACE) Leader - A...
…management to deliver on business objectives Training partner store staff on Apple products, services, and merchandising guidelines Coaching partner store staff on Read more
Project Manager - *Apple* Pay Security - Ap...
**Job Summary** The Apple Pay Security team is seeking a highly organized, results-driven Project Manager to drive the development of Apple Pay Security. If you are Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.