TweetFollow Us on Twitter

Password
Volume Number:7
Issue Number:7
Column Tag:C Workshop
Related Info: Dialog Manager

Password Dialogs

By Bill Schilit, New York, NY

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

Making a Password Dialog

Bill Schilit has been programming the Macintosh since the days of the 128K. He co-authored Macintosh Kermit, and the CAP Appletalk-Unix File Server. Bill is currently a graduate student at Columbia University’s Computer Science department.

This article describes how to program a dialog with a non-displaying “password” field. In this type of dialog, when the user types in his or her password all they see are bullet characters (“•”) -- because you never know who may be looking over your shoulder.

The password field of the dialog must handle delete, backspace, and replacement of the text selection. Basically, even though you can’t see the characters being entered you want it to act like a normal Text Edit field. One nice solution to the problem is to create an offscreen TE field to hold the plain text password while the dialog TE field holds the bullets.

The Login Dialog

In the program below, LoginDialog() is called to display the dialog box, it returns the user name and password entered by the user. The filter procedure, LoginFilter() does the real work here: it checks the name and password lengths, keeps the offscreen TE record up to date, and exchanges the password character with a bullet.

LoginDialog() first loads the dialog from the resource file and then calls SetPort() to set the GrafPort to the dialog window. SetPort is required for TENew() a few lines below, since TextEdit remembers the GrafPort for you. The destination and view rectangles we supply to TENew() are outside of the dialog window, so we never actually see this TE field. After creating the invisible text edit field, a pointer to it is stored in the dialog window via SetWRefCon() so that the filter procedure has access to it.

The rest of LoginDialog() is fairly standard. The procedure loops until the user types the OK button at which point the user name and password fields are copied for the caller. Within the dialog loop the OK button is enabled or disabled -- if the password and username have some type in then OK is enabled, otherwise it is disabled.

Figure 1. Password Dialog Box

The Login Filter

LoginFilter() is the standard filter procedure called by our modal dialog. If you remember your Inside Mac then you know that returning TRUE from the filter proc means we have handled the event, and the item number is in itemHit. Returning FALSE lets ModalDialog process the event. Our filter proc is only concerned with keyboard events, so the first line in procedure LoginFilter causes a return on all other types of events.

The next task in LoginFilter() is to handle the characters tab and return (tab moves to the next field and return is the same as the default button). The filter returns here if either of these characters was typed.

The filter procedure now does the work of checking field lengths and setting those bullets. The dialog’s text edit handle and the editField tell us which field is getting type in and how large the current edit record is. We first check that adding the character will not push us past the password or user name size limit, if so the filter gives a beep and ignores the character. Notice that the auxiliary routine we call to check the length of the text edit field given the new character is smart about checking for deletes, backspace, and selection replacements.

When the character is destined for the password item we do our final manipulations. The handle to our invisible text edit record is fetched from the dialog refCon, and the selection (and insertion point) are set to be exactly the same as in the password field. TEKey() is called to insert the character into our invisible text edit. Now, unless the character is a delete or backspace, the character in the event record is replaced by a bullet. We return to ModalDialog telling it to handle the event with the now obscured character for the password field. When the dialog is complete, the password is available from the invisible text edit field.

LOGIN DIALOG.C

/*
 * Login Dialog.c - Dialog for User Login.
 *
 * Copyright (c) 1988 by Bill Schilit.
 *
 * Edit History:
 *
 *  April 23, 1988      Schilit    Created
 *  May 9, 1988         Schilit    Clean up
 *
 */

/* Includes MacHeaders */

#include “Login Dialog.h”

/* Prototypes */

static int 
TELengthCheck(TEPtr te,char c,int maxLen);

static void
TECpyText(TEHandle teH,Ptr p);

pascal Byte 
LoginFilter(DialogPtr dPtr,
        EventRecord *ePtr,short *iHit);

/*
 * LDialogStg contains the global vars used 
 * by the filter proc and user item procs in
 * our login dialog. A pointer to the 
 * LDialogStg is stored in the window refcon
 * of the dialog window.
 */

typedef struct {
    TEHandle passTeH;
} LDialogStg, *LDialogStgPtr;

/*
 * static Byte 
 *  LoginFilter(DialogPtr theDialog,
 *              EventRecord *theEvent,
 *              int *itemHit);
 *
 * Modal dialog filter to echo bullet 
 * (‘\245’) instead of the user’s password
 * and to limit the number of characters in
 * both the user name and password edit
 * records.
 */

static pascal Byte
LoginFilter(theDialog,theEvent,itemHit)
DialogPtr theDialog;
EventRecord *theEvent;
short *itemHit;
{
    register char c;
    int field,tooBig;
    TEPtr tePtr;
    LDialogStg *ldStg;
    
    /* we’re only interested in keyboard 
     * events. If not a key, let modal 
     * process as usual
     */
     
    if (theEvent->what != keyDown && 
        theEvent->what != autoKey)
            return(false);
    
    /* fetch the character from the
     * event message 
     */    

    c = theEvent->message & charCodeMask;
    
    /* Check for CR and convert to OK button.
     * Check for TAB and let it pass.
     */
     
    if (c == CR) {
        *itemHit = OK;
        return(true);
    }
    
    if (c == ‘\t’)
        return(false);

    /* make sure the edit text item is one
     * we are interested in and check to see
     * if the length is not too large.
     */
     
    field = 
      ((DialogPeek) theDialog)->editField+1;
    
    tePtr = 
      *(((DialogPeek) theDialog)->textH);

    /* User is typing in the nameItem -- 
     * our only interest is the size 
     */
    
    if (field == nameItem) {
        tooBig = 
          TELengthCheck(tePtr,c,MAXNAME);

     /* give a beep if too big, and return
      * TRUE to ignore the event.
      */
      
        if (tooBig)
            SysBeep(1);   
        return(tooBig);   
    }
    
    /* If typing into the password, check the
     * size, then diddle the character so 
     * bullet (\245) shows up instead of what
     * the user typed.
     */
     
    if (field == passwdItem) {
        if (TELengthCheck(tePtr,c,MAXPWD)) {
            SysBeep(1);
            return(true);
        }
        
   /* Insert the char into our private
     * password text edit record. First
     * set the text selection so action
     * mimicks exactly what user is 
     * selecting and typing in passwdItem
     * text edit field.
     */
    
        ldStg = (LDialogStg *) 
          GetWRefCon(theDialog);
          
        if (ldStg == 0)
            return(false);
            
        TESetSelect(tePtr->selStart,
                    tePtr->selEnd,
                    ldStg->passTeH);
                    
        TEKey(c,ldStg->passTeH);
    
        /* unless BS or DEL, replace the
         * password character with bullet 
         */

        if (c != DEL && c != BS)
            theEvent->message = ‘\245’ | 
            (theEvent->message & 
              ~charCodeMask);
        return(false);       /* return ok */
    }
    
    return(false);           /* all other items */
    
}    

/*
 * static int 
 * TELengthCheck(tePtr te,char c,int maxLen)
 *
 * Check that adding character c to the text
 * edit te does not cause more than maxLen
 * chars in the text edit item:
 *
 * 1) If delete or backspace then length will
 *    decrease so ok.
 * 2) If a selection range of 1 or more chars 
 *    then same as above.
 * 3) Finally just check the length of the 
 *    edit item. 
 *
 *
 * Returns: FALSE if OK, TRUE if too large.
 *
 */
 
static int
TELengthCheck(te,c,maxLen)
TEPtr te;
char c;
int maxLen;
{

   /* this char a del or bs */
   /*  if so, does not increase */
 
    if (c == DEL || c == BS)
        return(false);       

    /* selected a region? */
    /* if so, then does not increase */
    
    if (te->selStart < 
        te->selEnd)           
        return(false);      
   
   /* else will insert, check length */
      
    if (te->teLength < maxLen) 
        return(false);
    
    return(true);
}

/*
 * static void TECpyText(TEHandle teH,Ptr p)
 *
 * Fetch the text from the text edit handle
 * and store as a pascal string in Ptr p.
 *
 * NB: This only works if the TE text is less
 * than 255 characters (a pascal string 
 * limit) so be careful.
 *
 */
 
static void
TECpyText(teH,p)
TEHandle teH;
Ptr p;
{
    p[0] = (unsigned char) (*teH)->teLength;
    BlockMove(*(*teH)->hText,&p[1],p[0]);
}

/*
 * LoginDialog(char *uName,*uPassword)
 *
 * Perform a login dialog and return the user
 * name and password in uName and uPassword.
 *
 * The dialog has a special filter procedure
 * which echos bullet characters in the
 * password field.
 * 
 * The length of the username and password
 *  are limited to MAXNAME and MAXPWD.
 * 
 * Note: we do not issue ParamText() since 
 * this affects other dialogs on the screen.
 * 
 */
 
LoginDialog(uName,uPasswd)
char *uName,*uPasswd;
{
    DialogPtr d;
    short itemHit;
    Rect aRect;
    int theKind;
    Handle nameHdl,okHdl;
    Boolean okOK = false;
    LDialogStg LDStg;
    

    d = GetNewDialog(LOGIN_DLOG,
                     (Ptr) 0,(Ptr) -1);
                     
    if (d == 0)
        return;
  
    /* make it the current port */          
  
    SetPort(d);         
    
    /* Make an offscreen rect for the text
     * edit to hold the plain text of the
     * entered password.
     * 
     * The dialog edit text for the password
     * will get “•” for each character typed.
     */
     
    SetRect(&aRect,0,0,1,1);
    OffsetRect(&aRect,
                d->portRect.right,
                d->portRect.bottom);
    
    LDStg.passTeH = TENew(&aRect,&aRect);
    
    /* Set the window data to be a pointer
     * to storage needed by filter procedure.
     */
     
    SetWRefCon(d,(long) &LDStg);
  /* Get handles for Name field and 
     * OK Button 
     */
        
    GetDItem(d,nameItem,&theKind,
             &nameHdl,&aRect);
    GetDItem(d,okItem,&theKind,
             &okHdl,&aRect);
    
    ShowWindow(d);
    
    while (!(okOK && itemHit == okItem)) {
        
        /* Set okOK to true if password and
         * name fields both have more than
         * one character. Enable/Disable the
         * OK button accordingly.
         */
         
        GetIText(nameHdl,uName);
        okOK = 
          (*LDStg.passTeH)->teLength > 0 &&
           uName[0] > 0;
                
        HiliteControl((ControlHandle) okHdl,
                      okOK ? 0 : 255);
        
        ModalDialog(LoginFilter,&itemHit);
    }
    
    /* Store the password and username
     *  for the caller then clean up.
     */
    
    TECpyText(LDStg.passTeH,uPasswd);
    GetIText(nameHdl,uName);

    DisposDialog(d);    
    TEDispose(LDStg.passTeH);
}

LOGIN MAIN.C

/*
 * Login Main.c - Main for Login Example.
 * This program built under LSC 3.0
 * Copyright (c) 1988 by Bill Schilit.
 * Edit History:
 *  April 23, 1988     Schilit    Created
 *  May 9, 1988        Schilit    Clean up
 */

/* MacHeaders included */

#include “Login Dialog.h”

#define ALERTID 128

main()
{    
    char User[255];
    char Password[255];
    
    InitGraf(&thePort);
    InitFonts();
    InitWindows();
    InitMenus();
    TEInit();
    InitDialogs(0);
    FlushEvents(everyEvent,0);
    InitCursor();
            
    /* Show the login dialog box and
     * repeat until the user types
     * the matching password.
     */
     
    for (;;) {
    
        /* Call LoginDialog to get user name 
         * and password.
         */
        
        LoginDialog(User,Password);
        
        /* Compare the entered password with
         * “swordfish” -- case doesn’t matter
         *  -- and exit if a match.
         */
         
        if (EqualString(Password,
                        “\pSwordFish”,
                        false,false))
            ExitToShell();
            
        /* No match, show our alert box with
         * a hint, and repeat the process.
         */
         
        ParamText(User,0,0,0);
        Alert(ALERTID,(ProcPtr) 0);
    }
}
LOGIN DIALOG.H

/*
 * Login Dialog.h - Definitions for 
 *                   Login Dialog.
 * This program built under LSC 3.0
 * Copyright (c) 1988 by Bill Schilit.
 * Edit History:
 *    April 23, 1988     Schilit   Created
 *    May 9, 1988        Schilit   Clean up
 */


#define LOGIN_DLOG 256

enum {           /* DITL for LOGIN_DLOG */
    okItem=1,    /* OK button */
    nameItem,    /* edit text name */
    passwdItem,  /* edit text password */
    myIconItem   /* the icon */
};

enum {           /* ASCII definitions */
    CR = 0x0d,
    DEL = 0x7f,
    BS = 0x08
};


  /* max chars in a password */
  
#define MAXPWD 10    

  /* max chars in a user name */
  
#define MAXNAME 12   

/* PROTOTYPES */

LoginDialog(char *uName,char *uPasswd);

 
AAPL
$570.56
Apple Inc.
+13.59
MSFT
$29.11
Microsoft Corpora
-0.65
GOOG
$609.46
Google Inc.
+8.66
MacTech Search:
Community Search:

Fruit Ninja Gets New Update With Powerup...
Fruit Ninja is about to get its biggest update yet to celebrate its second anniversary on Thursday, May 24th. The key new element in the game appears to be that players will now be able to earn an in-game currency, called starfruit, that can be used... | Read more »
Fotor – CameraBag Review
Fotor – CameraBag Review By Jennifer Allen on May 23rd, 2012 Our Rating: :: PLENTIFULiPhone App - Designed for the iPhone, compatible with the iPad A photography app that wants to be able to do everything that could ever be asked... | Read more »
playGO AP1 is the Next Generation of Aud...
With all of Apple’s relatively recent success in the smartphone and tablet market, we can forget sometimes that what kicked off their modern dominance was a device that simply played music. BICOM, Inc. has been recognizing how important music is to... | Read more »
Monkey Pong Review
Monkey Pong Review By Angela LaFollette on May 23rd, 2012 Our Rating: :: BALL BUSTING ACTIONiPhone App - Designed for the iPhone, compatible with the iPad Help the hungry monkey reach all the fruit by bouncing a ball in this family... | Read more »
Heroes & Generals Enters Closed Beta
Creators of Hitman, Roto-Moto, has launched a closed beta of their game, Heroes & Generals. The game is a massively multiplayer first-person shooter involving online fighting between the Axis and Allied forces in Europe. | Read more »
FeedFriendly Review
FeedFriendly Review By Angela LaFollette on May 23rd, 2012 Our Rating: :: EASY TO USEUniversal App - Designed for iPhone and iPad Combine the top three social network newsfeed updates into one location with the help of FeedFriendly... | Read more »
Favorite 4: Euro 2012 Apps
In a matter of weeks, one of the biggest soccer tournaments out there begins: Euro 2012. Qualification is over and 16 European teams are all lined up to prove which one is the best of the bunch. As a Brit, I’m ever hopeful that England will achieve... | Read more »

Price Scanner via MacPrices.net

Are You Sure You Really Want A Retina Display MacB...
Apple didn’t invent the laptop computer, but over the past 21 years they’ve continuously set and reset the bar for laptop innovation and engineering advances, with PC competitors mostly playing catch... Read more
Two PC Pundits Weigh In On PC To Mac Switching (Or...
ZNet’s Stephen Chapman and Forbes’ Brian Caulfield have posted recent blogs on the topic of their personally switching from Windows PCs to Macs. From PC to Mac 10-Months Later ZNet blogger Stephen... Read more
Apple Maintains Top Mobile PC Share in Q112 on Str...
Apple shipped nearly 17.2 million mobile PCs in Q112, accounting for 118% year-over-year shipment growth, according to preliminary results from the latest NPD DisplaySearch Quarterly Mobile PC... Read more
Apple offering refurbished 17″ MacBook Pros for $3...
 The Apple Store has Apple Certified Refurbished 17″ 2.4GHz MacBook Pros available for $2119 including free shipping. That’s $380 off the price of new models. Apple’s one-year warranty is standard. Read more
Week’s Best MacBook Deals
We’ve posted the Week’s Best Deals on MacBook Airs and MacBook Pros for Wednesday, the 23rd of May. Find the lowest price or the best set of bundles from Apple’s Authorized Resellers with these deals... Read more
MacBook Airs on sale for up to $101 off MSRP, free...
 Adorama has MacBook Airs on sale today for up to $101 off MSRP including free shipping. NY and NJ sales tax only. Their prices are among the lowest available for these models from any Apple... Read more
Open-box special: 2.3GHz Mac mini for $493
MacMall has open-box return 2.3GHz Mac minis available for $493 including free shipping. That’s $106 off MSRP. Apple’s one-year warranty and all materials are included. Act now if you’re interested,... Read more
Apple iPhone Charger’s Secrets And Engineering Sup...
Blogger Ken Shirriff’s has posted a thoroughgoing Apple iPhone charger teardown and analysis, the one-line takeaway being: “quality in a tiny expensive package.” Shirriff says that disassembling... Read more

Jobs Board

*Apple* Solutions Consultant-Retail Sal...
Requisition Number 15545402 Job title Apple Solutions Consultant-Retail Sales Location Mobile Country United States City Mobile State Alabama Job type Job description Read more
iPhone Developer at Mastech (Los Angeles...
We are currently seeking an Android/ iPhone Developer for our client in the Insurance domain. We value our professionals, providing comprehensive benefits, exciting challenges, and the opportunity... Read more
24 funny 2d Charaters for iPhone game. a...
We are developing an iPhone game and desire to have 24 characters drawn to our specification. Attached is the detailed spec. Desired Skills: Cartoon, Illustration Read more
*Apple* Solutions Consultant-Retail Sal...
Requisition Number 15545261 Job title Apple Solutions Consultant-Retail Sales Location Spanish Fort Country United States City Spanish Fort State Alabama Job type Job Read more
Android and Iphone Application at Elance...
I need an interval timer application to be created for iphone and android platforms... I am on a tight budget but this ... & IPHONES) not just one so if you can only do one don't waste your time... Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.