TweetFollow Us on Twitter

Fancy Dialogs
Volume Number:7
Issue Number:6
Column Tag:MacOOPs!

Related Info: Dialog Manager Standard File

Fancy Modal Dialogs

By Thomas Engel, Loma Linda, CA

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

[Thomas Engel is a practicing anesthesiologist. He has been writing computer simulations in physics, biology and physiology since 1975 and programming the Macintosh since 1986.]

Introduction

Most Macintosh programs use modal dialogs to convey information and get user input. Whenever you pick an About , Open , Save As , Page Setup or Print menu item you see a modal dialog. Error alerts and status messages are also forms of modal dialogs. The Dialog Manager handles events for each dialog separately from the application’s main event loop. Because the events are handled separately, the programmer must duplicate event loop code or rely on the Dialog Manager’s default behavior. Dialogs also have several unique features that require special consideration.

The Dialog Manager’s default behavior is not complete and does not provide many standard Macintosh user interface features or subtle nuances. Many applications do not provide these either. Although printer drivers and Standard File take care of most details for their dialogs, you are on your own for any others. Object-oriented programming can provide these features in a consistent way, with a minimum of programming effort.

This article discusses some fine points of programming modal dialogs for the Macintosh and presents a complete modal dialog class, subclasses and resources for six useful dialogs and a short program to demonstrate each dialog. The dialog class is written in Object Pascal with THINK Pascal 3.0, and should be portable to other environments.

Dialog Basics

A dialog is a specialized window managed by the Dialog Manager. A dialog is accessed by a DialogPtr like a window is accessed with a WindowPtr. The corresponding DialogPeek is a pointer to a DialogRecord. To access the DialogRecord fields, typecast the DialogPtr variable to a DialogPeek like this:

{1}

var
 toolboxDialog: DialogPtr;
 editItem: Integer;

editItem := DialogPeek(toolboxDialog)^.editField
 + 1;

The dialog record contains a WindowRecord and additional fields, including a handle to the dialog’s item list. A dialog is usually created from a “DLOG” resource; its items are created from a “DITL” resource. These resources contain templates for the dialog and its items and are created with a resource editing program like ResEdit.

The item list handle contains data for the dialog items. Dialog items include controls like buttons, check boxes, and radio buttons; static and editable text fields; icons; QuickDraw pictures and user items. The item list keeps an Integer item type, item Rect and a Handle for each item. The contents of the handle depends on the item’s type. Control items have a ControlHandle, text items have a handle to the text characters, an icon item has a handle to its icon, a picture item has a PicHandle, and each user item has a ProcPtr stored in place of its item handle.

To use a modal dialog, first create it with the toolbox routine GetNewDialog and set up its user items and fill in default values for text fields if necessary. Then repeat calls to ModalDialog to handle update, activate and user generated events until ModalDialog returns with an acceptable item hit. Then call DisposDialog. Here is an example:

{2}

var
 toolboxDialog: DialogPtr;
 itemHit: Integer;

toolboxDialog:= GetNewDialog(DialogID, nil, WindowPtr(-1));
{ Set user items and fill in text items. }
ShowWindow(toolboxDialog);
InitCursor;
repeat
 ModalDialog(@Filter, itemHit);
until (itemHit = OK) or (itemHit = Cancel);
DisposDialog(toolboxDialog);

The dialog manager provides two ways to modify the behavior of Modal Dialogs: an event filter procedure can intercept events for special handling and a user item procedure can draw a special dialog item.

A filter procedure gets each event from the Dialog Manager along with the item hit. The filter procedure returns true if it handles the event or false for the Dialog Manager to handle it. The filter procedure can change the event or item hit before returning to the Dialog Manager. An event filter procedure looks like this:

{3}

function Filter( toolboxDialog: DialogPtr;
 var theEvent: EventRecord;
 var itemHit: Integer): Boolean;

A user item procedure draws the item. The dialog manager calls it automatically for update events. If you want something to happen when the user clicks in a user item, you must handle that with the event filter procedure. (See Tech Note 34, User Items in Dialogs.) A user item procedure looks like this:

{4}

procedure User(toolboxDialog: DialogPtr;
 var itemHit: Integer);

Use GetDItem, SetDItem and a typecast to store a pointer to the user procedure in the item list before calling ModalDialog.

{5}

var
 itemType: Integer;
 itemRect: Rect;
 itemHandle: Handle;

GetDItem(toolboxDialog, theItem, itemType,
 itemRect, itemHandle);
SetDItem(toolboxDialog, theItem, itemType,
 itemRect, Handle(@User));

Standard File uses special user items and an event filter procedure for its scrolling file list and folder hierarchy pop-up menu in Open (SFGetFile) and Save As (SFPutFile) dialogs.

Aesthetics

The Dialog Manager’s default behavior includes drawing the dialog items in response to update events, hit testing items, highlighting buttons and selecting the first item if the user presses the return key. Apple recommends additional standard behavior that the Dialog Manager doesn’t handle.

A dialog should be centered near the top of the main screen (the one with the menu bar). Because the Macintosh supports a variety of screens with different sizes, this feature requires calculation of the dialog’s position at run time.

The dialog should draw an outline 3 pixels wide around the default button to indicate which button is the default. Apple recommends making a user item to do this, but this makes changing the default button awkward. Alternatively, a filter procedure can take over update events to draw the outline and any other embellishments along with the dialog items.

When the user presses the return key or enter key the default button should be selected; when the user presses command-period the cancel button should be selected. The dialog should highlight the button for a fraction of a second to give the user feedback about the keyboard selection instead of just disappearing with no other indication of the action. Turn the button’s highlight off before dismissing the dialog. This is similar to the blinking of menu items with mouse selection.

Radio buttons are grouped in sets; when the user selects one, the others in the set should be deselected. This may be done in a filter procedure or the repeat until loop that calls ModalDialog.

The dialog should select all the text of the default edit text field when the dialog is first shown. This tells the user where any typing will go and lets the user quickly replace the entire item’s text by only typing. The dialog should support Cut, Copy, Paste and Clear command key equivalents for edit text. The dialog should select all of the text in the next edit text field when the user presses the tab key and all of the text in the previous field when the user presses shift-tab. The dialog should also show the I-beam cursor when the cursor is over the current edit text item.

Because each dialog has different items, each usually requires its own special event filter and user items. These procedures are usually specific to the dialog and cannot be reused easily. Object-oriented programming provides a way to organize these general dialog features in one place and create specialized dialogs without rewriting all the code.

Dialog Class

An object has a type called its class. Each object is allocated with the built-in procedure New and is referred to by a reference variable. Classes are similar to records and are declared as types with the keyword object. The class defines instance variables (data) and methods (procedures and functions). Instance variables are like fields in a record.

A class may be declared as a subclass of a previously defined class; the previously defined class is its superclass. A subclass inherits all the instance variables and methods of its superclass and can add more instance fields and methods. The subclass can also modify the action of a method by overriding it. The new subclass method can call the superclass method with the keyword inherited. This article presents a general modal dialog class called TDialog and subclasses for several specific dialogs.

The TDialog class handles almost all of the features common to modal dialogs. To use TDialog, write a subclass for a specific dialog. The subclass will inherit basic and fancy dialog behavior from TDialog.

TDialog defines instance variables for its DialogPtr, DialogPeek and item count; its default item, cancel item and default text item; and the set of items that dismiss the dialog. This is its declaration:

{6}

type
 DialogItemSet = set of 1..255;

 TDialog = object
 toolboxDialog: DialogPtr;
 toolboxDPeek: DialogPeek;
 itemCount: Integer;
 defaultItem, cancelItem, defaultText: Integer;
 dismissSet: DialogItemSet;
 procedure IDialog(dialogID: Integer;
 default, cancel, text: Integer;
 dismiss: DialogItemSet; centered: Boolean);
 procedure Free;
 procedure Center;
 function Show: Integer;
 procedure Hide;
 function EventFilter( var theEvent: EventRecord;
 var itemHit: Integer): Boolean;
 procedure FixCursor;
 procedure Command(ch: Char; var itemHit: Integer);
 procedure Hit(var itemHit: Integer);
 procedure Draw;
 procedure DrawDefault;
 procedure DrawBox(itemSet: DialogItemSet;
 margin, thickness: Integer);
 procedure DrawTitleBox( itemSet: DialogItemSet;
 margin, thickness: Integer; title: Str255);
 procedure FlashItem(item: Integer);
 function GetText(item: Integer): Str255;
 procedure SetText(item: Integer; text: Str255);
 function GetInteger(item: Integer): Longint;
 procedure SetInteger(item: Integer; value: Longint);
 function GetReal(item: Integer): Extended;
 procedure SetReal(item: Integer;
 value: Extended; places: Integer);
 function GetControlValue( item: Integer): Integer;
 procedure SetControlValue(item: Integer; value: Integer);
 function GetControlTitle( item: Integer): Str255;
 procedure SetControlTitle(item: Integer; title: Str255);
 function GetRadioItem(
 radioSet: DialogItemSet): Integer;
 procedure SetRadioItem( radioSet: DialogItemSet;
 itemSelected: Integer);
 procedure SetIcon(item: Integer; iconID: Integer);
 procedure SetPicture(item: Integer; pictureID: Integer);
 procedure SetUserItem(item: Integer; userProc: ProcPtr);
 end;

Methods

The methods for TDialog do almost all of the work of managing modal dialogs.

TDialog.IDialog initializes the dialog. It accepts parameters for the DLOG template ID, default item (enter key, return key), cancel item (command-period), default text item, and the set of items that dismiss the dialog. If centered is true, the dialog will be centered on the main screen, otherwise it will remain in the position specified in the DLOG template. Each subclass of TDialog should know all of these parameters and pass them to IDialog.

TDialog.Free calls DisposDialog to release the dialog resources and then DisposHandle(Handle(self)).

TDialog.Center centers the dialog on the main screen.

TDialog.Show shows the dialog on the screen and calls ModalDialog to get dialog events. TDialog.Show calls TDialog.Hit for each item hit; when the user hits an item in the dismiss set, TDialog.Show returns with the item number.

Override TDialog.Hit to handle special items. TDialog.Hit can call TDialog.SetRadioItem to select the appropriate radio button. The default TDialog.Hit does nothing.

TDialog.EventFilter handles events for the dialog. It is called by DialogFilter. DialogFilter is a global procedure passed to ModalDialog because methods may not be passed as parameters. TDialog.EventFilter handles default, cancel and tab keys and update events. It calls TDialog.FixCursor to change the cursor, TDialog.Command for keyboard commands and TDialog.Draw to draw the dialog. TDialog.EventFilter returns true if it handled the event, and false to let the dialog manager handle it.

TDialog.FixCursor changes the shape of the cursor based on its location. The default method checks to see if the cursor is over the current edit text item; if it is, the method changes the cursor to the I-beam, otherwise it calls InitCursor.

TDialog.GetText and TDialog.SetText get and set the item text by calling the toolbox routines GetIText and SetIText. TDialog.SetText will select all the text if it changes the current edit text item. TDialog.GetInteger, TDialog.SetInteger, TDialog.GetReal and TDialog.SetReal are based on these calls.

Override TDialog.Draw to draw anything not drawn by the Dialog Manager. The default version calls TDialog.DrawDefault to draw a three pixel wide outline around the default button. You can also call TDialog.DrawBox to draw a box around any set of items. TDialog.DrawTitleBox draws the box with a title. These methods work correctly even if you later change the position or size of the dialog items. TDialog.Draw is called for every update event the dialog receives.

TDialog.Command handles keyboard commands. The default version calls the toolbox routines DlgCut, DlgCopy, DlgPaste and DlgClear. Override this method to add other keyboard commands.

TDialog.GetControlTitle, TDialog.SetControlTitle, TDialog.GetControlValue and TDialog.SetControlValue manage control items. Use these methods to change button titles and values.

Radio groups are handled by item number in sets. TDialog.SetRadioItem highlights the selected radio button and sets the highlight of the other buttons in the set to off. TDialog.GetRadioItem gets the item number of the highlighted radio button. These methods call TDialog.GetControlValue and TDialog.SetControlValue.

TDialog.FlashItem highlights a button for a few ticks to provide user feedback on the item selected with the keyboard.

TDialog.SetIcon and TDialog.SetPicture set dialog icon and picture items from resources. Neither of these methods release the memory used by a replaced icon or picture.

The Specifics

The THINK Pascal project document is “Dialog Project” and resources are in “Dialogs.rsrc.” A SADerez version of the resources is in the file “Dialogs.r”. The dialog project consists of three source code files: global declarations and variables are in the file “DialogGlobals.p”, the methods for TDialog and its subclasses are in “TDialog.p” and a short main program to display each dialog is in the file “Test Dialogs.p”.See figure 1.

Figure 1

DialogGlobals.p defines six subclasses of TDialog. Each of them inherits most of its features from TDialog. These subclasses serve as examples of customizing TDialog and are useful by themselves. The six subclasses are TAboutDialog, TMessageDialog, TStringDialog, TYesNoDialog, TYesNoCancelDialog, TFontSizeDialog and TMarginsDialog.

TAboutDialog shows an About box with the free memory in K bytes. TMessageDialog shows a message string to the user. TYesNoDialog and TYesNoCancelDialog ask the user a question, and TStringDialog gets a string from the user. TFontSizeDialog lets the user enter a font size, and TMarginsDialog gets page margins from the user. TStringDialog, TFontSizeDialog and TMarginsDialog each have GetData and SetData methods to handle all the user data at one time.

TMarginsDialog is the most complicated class. It contains edit text fields for the top, bottom, left and right margins expressed as real numbers and a radio button set for the unit of measure. TMarginsDialog.Draw calls TDialog.DrawTitleBox to frame the radio button set. See figure 2.

Figure 2

Create a dialog object with the built-in procedure New, call its initialization method and then its Show method. When you are done with the dialog dispose of it by calling its Free method. Here is an example:

{7}

var
 theDialog: TMessageDialog;
 itemHit: Integer;

New(theDialog);
theDialog.IMessageDialog(‘Hi there!’, NoteIcon);
itemHit := theDialog.Show;
theDialog.Free;

Improvements

Make your own dialogs by defining subclasses to TDialog or one of its subclasses. Your subclass will use a different dialog template resource ID and may have new specialized methods.

You may improve your dialog class by adding routines to manage scrolling lists or pop-up menus (pop-up menus may be easier when Apple releases a standard Pop-up CDEF). Override TDialog.Filter to handle mouse down events for these items. The event filter method may be improved to handle cancel commands on international keyboards. (See Tech Note 263, International Canceling.)

You may add methods for entry validation. You may also override TDialog.Filter or TDialog.FixCursor to do animation in the dialog. These methods are called each time the dialog gets an event.

If you are already using a class hierarchy, you can make TDialog a subclass of a basic class like TObject. Change TDialog.Free to call inherited Free instead of DisposHandle(Handle(self)).

Further Reading

Apple Computer. Inside Macintosh, Volumes 1-5. Reading, Massachusetts, Addison-Wesley Publishing Company, Inc., 1986. The primary reference for Macintosh programming.

Apple Computer. ResEdit Reference. Reading, Massachusetts, Addison-Wesley Publishing Company, Inc., 1990. Information on editing DLOG and DITL resources.

Chernicoff, S. Macintosh Revealed, Volumes 1-4. Carmel, Indiana, Hayden Books, 1990. An excellent introduction to programming the Macintosh with Pascal.

Knaster, S. Macintosh Programming Secrets. Reading, Massachusetts, Addison-Wesley Publishing Company, Inc., 1988. Contains a discussion on customizing dialogs.

Symantec Corporation. THINK Pascal Object-oriented Programming Manual. Cupertino, California, Symantec Corporation, 1990. Contains an excellent explanation of object-oriented programming with Object Pascal.

Listing: DialogGlobals.p

{ Written by Thomas Engel, M.D. }
{ Copyright © 1991 MacTutor. }

unit Globals;

interface

const

 { Special Characters. }

 EnterCh = Chr(3);
 BackSpaceCh = Chr(8);
 TabCh = Chr(9);
 ReturnCh = Chr(13);

 { Dialog resource IDs. }

 AboutID = 128;
 MessageID = 129;
 StringID = 130;
 YesNoID = 131;
 YesNoCancelID = 132;
 FontSizeID = 133;
 PageMarginsID = 134;

 { Dialog item numbers. }

 OKButton = 1;
 CancelButton = 2;
 YesButton = 1;
 NoButton = 3;

 { Miscellaneous. }

 ControlOn = 1;
 ControlOff = 0;
 ControlActive = 0;
 ControlInactive = 255;
 FlashTicks = 10;
 AfterTicks = 2;
 IBeamID = 1;
 WatchID = 4;

type
 IntegerPtr = ^Integer;
 IntegerHandle = ^IntegerPtr;
 LongintPtr = ^Longint;
 LongintHandle = ^LongintPtr;

 MeasureOption = (inches, cm, points);

 MarginRecord = record
 left, top, right, bottom: Single;
 measure: MeasureOption;
 end;

 DialogItemSet = set of 0..255;

 TDialog = object
 toolboxDialog: DialogPtr;
 toolboxDPeek: DialogPeek;
 itemCount: Integer;
 defaultItem, cancelItem,
 defaultText: Integer;
 dismissSet: DialogItemSet;
 procedure IDialog(dialogID: Integer;
 default, cancel, text: Integer;
 dismiss: DialogItemSet; centered: Boolean);
 procedure Free;
 procedure Center;
 function Show: Integer;
 procedure Hide;
 function EventFilter(
 var theEvent: EventRecord;
 var itemHit: Integer): Boolean;
 procedure FixCursor;
 procedure Command(ch: Char;
 var itemHit: Integer);
 procedure Hit(var itemHit: Integer);
 procedure Draw;
 procedure DrawDefault;
 procedure DrawBox(itemSet: DialogItemSet;
 margin, thickness: Integer);
 procedure DrawTitleBox(
 itemSet: DialogItemSet;
 margin, thickness: Integer; title: Str255);
 procedure FlashItem(item: Integer);
 function GetText(item: Integer): Str255;
 procedure SetText(item: Integer;
 text: Str255);
 function GetInteger(item: Integer): Longint;
 procedure SetInteger(item: Integer;
 value: Longint);
 function GetReal(item: Integer): Extended;
 procedure SetReal(item: Integer;
 value: Extended; places: Integer);
 function GetControlValue(
 item: Integer): Integer;
 procedure SetControlValue(item: Integer;
 value: Integer);
 function GetControlTitle(
 item: Integer): Str255;
 procedure SetControlTitle(
 item: Integer; title: Str255);
 function GetRadioItem(
 radioSet: DialogItemSet): Integer;
 procedure SetRadioItem(
 radioSet: DialogItemSet;
 itemSelected: Integer);
 procedure SetIcon(item: Integer;
 iconID: Integer);
 procedure SetPicture(item: Integer;
 pictureID: Integer);
 procedure SetUserItem(item: Integer;
 userProc: ProcPtr);
 end;

 TAboutDialog = object(TDialog)
 procedure IAboutDialog;
 function Show: Integer;
 override;
 end;

 TMessageDialog = object(TDialog)
 procedure IMessageDialog(message: Str255;
 iconID: Integer);
 procedure SetMessage(message: Str255);
 end;

 TStringDialog = object(TDialog)
 procedure IStringDialog(
 prompt, default: Str255);
 procedure SetData(prompt, default: Str255);
 procedure GetData(var response: Str255);
 end;

 TYesNoDialog = object(TDialog)
 procedure IYesNoDialog(
 prompt: Str255; default: Integer);
 procedure SetPrompt(prompt: Str255);
 end;

 TYesNoCancelDialog = object(TDialog)
 procedure IYesNoCancelDialog(prompt: Str255;
 default: Integer);
 procedure SetPrompt(prompt: Str255);
 end;

 TMarginsDialog = object(TDialog)
 measureSet: DialogItemSet;
 procedure IMarginsDialog(
 defaultMargins: MarginRecord);
 procedure Draw;
 override;
 procedure Hit(var itemHit: Integer);
 override;
 procedure SetData(newMargins: MarginRecord);
 procedure GetData(
 var theMargins: MarginRecord);
 end;

 TFontSizeDialog = object(TDialog)
 procedure IFontSizeDialog(
 defaultSize: Integer);
 procedure SetData(fontSize: Integer);
 procedure GetData(var fontSize: Integer);
 end;

var
 IBeam, Watch: CursHandle;

procedure ShowAbout;
procedure ShowMessage(message: Str255);
function YesNoDialog(prompt: Str255;
 defaultButton: Integer): Integer;
function YesNoCancelDialog(prompt: Str255;
 defaultButton: Integer): Integer;
function StringDialog(prompt: Str255;
 var response: Str255): Boolean;
function FontSizeDialog(
 var fontSize: Integer): Boolean;
function MarginsDialog(
 var margins: MarginRecord): Boolean;

implementation

procedure ShowAbout;

{ Show the application About  dialog. }

 var
 theDialog: TAboutDialog;
 theItem: Integer;

begin
 New(theDialog);
 if theDialog <> nil then
 begin
 theDialog.IAboutDialog;
 theItem := theDialog.Show;
 theDialog.Free
 end
end;

 procedure ShowMessage(message: Str255);

{ Show the message dialog. }

 var
 theDialog: TMessageDialog;
 theItem: Integer;

begin
 New(theDialog);
 if theDialog <> nil then
 begin
 theDialog.IMessageDialog(message, 1);
 theItem := theDialog.Show;
 theDialog.Free
 end
end;

function YesNoDialog(prompt: Str255; defaultButton: Integer): Integer;

{ Ask a yes or no question. }

 var
 theDialog: TYesNoDialog;

begin
 New(theDialog);
 if theDialog <> nil then
 begin
 theDialog.IYesNoDialog(prompt,
 defaultButton);
 YesNoDialog := theDialog.Show;
 theDialog.Free
 end
end;

function YesNoCancelDialog(prompt: Str255; defaultButton: Integer): Integer;

{ Ask a yes, no or cancel question. }

 var
 theDialog: TYesNoCancelDialog;

begin
 New(theDialog);
 if theDialog <> nil then
 begin
 theDialog.IYesNoCancelDialog(prompt,
 defaultButton);
 YesNoCancelDialog := theDialog.Show;
 theDialog.Free
 end
end;

function StringDialog(prompt: Str255; var response: Str255): Boolean;

{ Get a string from the user. }

 var
 theDialog: TStringDialog;
 theItem: Integer;

begin
 StringDialog := false;
 New(theDialog);
 if theDialog <> nil then
 begin
 theDialog.IStringDialog(prompt, response);
 theItem := theDialog.Show;
 if theItem = OKButton then
 begin
 theDialog.GetData(response);
 StringDialog := true
 end;
 theDialog.Free
 end
end;

function FontSizeDialog(var fontSize: Integer): Boolean;

{ Get new font size. }

 var
 theDialog: TFontSizeDialog;
 theItem: Integer;

begin
 FontSizeDialog := false;
 New(theDialog);
 if theDialog <> nil then
 begin
 theDialog.IFontSizeDialog(fontSize);
 theItem := theDialog.Show;
 if theItem = OKButton then
 begin
 theDialog.GetData(fontSize);
 FontSizeDialog := true
 end;
 theDialog.Free
 end
end;

function MarginsDialog(var margins: MarginRecord): Boolean;

{ Get new page margins. }

 var
 theDialog: TMarginsDialog;
 theItem: Integer;

begin
 MarginsDialog := false;
 New(theDialog);
 if theDialog <> nil then
 begin
 theDialog.IMarginsDialog(margins);
 theItem := theDialog.Show;
 if theItem = OKButton then
 begin
 theDialog.GetData(margins);
 MarginsDialog := true
 end;
 theDialog.Free
 end;
end;

end.
Listing: TDialog.p

{ Written by Thomas Engel, M.D. }
{ Copyright © 1991 MacTutor. }

unit TDialog;

interface

uses
 SANE, Globals;

function DialogFilter(toolboxDialog: DialogPtr; var theEvent: EventRecord; 
var itemHit: Integer): Boolean;

implementation

function DialogFilter(toolboxDialog: DialogPtr; var theEvent: EventRecord; 
var itemHit: Integer): Boolean;

{ Dialog filter function. }

 var
 theDialog: TDialog;

begin
 theDialog := TDialog(
 DialogPeek(toolboxDialog)^.window.refCon);
 DialogFilter := theDialog.EventFilter(theEvent,
 itemHit)
end;

procedure TDialog.IDialog(dialogID: Integer;
 default, cancel, text: Integer;
 dismiss: DialogItemSet; centered: Boolean);

{ Initialize dialog. }

begin
 defaultItem := default;
 cancelItem := cancel;
 defaultText := text;
 dismissSet := dismiss;
 itemCount := 0;
 toolboxDialog := GetNewDialog(dialogID, nil,
 pointer(-1));
 toolboxDPeek := DialogPeek(toolboxDialog);
 if toolboxDialog <> nil then
 begin
 toolboxDPeek^.window.refCon :=
 Longint(self);
 itemCount :=
 IntegerHandle(toolboxDPeek^.items)^^ + 1
 end;
 if centered then
 Center
end;

procedure TDialog.Free;

{ Free memory used by this object. }

begin
 if toolboxDialog <> nil then
 DisposDialog(toolboxDialog);
 HUnlock(Handle(self));
 DisposHandle(Handle(self))
end;

procedure TDialog.Center;

{ Center the dialog on the main screen. }

 var
 width, height: Integer;

begin
 if toolboxDialog <> nil then
 begin
 with toolboxDialog^.portRect do
 begin
 width := right - left;
 height := bottom - top
 end;
 with ScreenBits.bounds do
 MoveWindow(toolboxDialog,
 left + (right - left - width) div 2,
 top + (bottom - top - height) div 3,
 false)
 end
end;

function TDialog.Show: Integer;

{ Show the dialog. }

 var
 itemHit: Integer;

begin
 Show := 0;
 if toolboxDialog <> nil then
 begin
 if defaultText > 0 then
 SelIText(toolboxDialog, defaultText, 0,
 32767);
 ShowWindow(toolboxDialog);
 InitCursor;
 repeat
 ModalDialog(@DialogFilter, itemHit);
 if itemHit > 0 then
 Hit(itemHit);
 until (itemHit > 0) and
 (itemHit in dismissSet);
 Show := itemHit
 end
end;

procedure TDialog.Hide;

{ Hide the dialog. }

begin
 if toolboxDialog <> nil then
 HideWindow(toolboxDialog);
end;

function TDialog.EventFilter(var theEvent: EventRecord; var itemHit: 
Integer): Boolean;

{ Dialog event filter. }

 var
 savePort: GrafPtr;
 ch: Char;
 itemType: Integer;
 itemHandle: Handle;
 itemRect: Rect;
 editItem: Integer;

begin

 { Save current port. }

 GetPort(savePort);
 SetPort(toolboxDialog);

 { Fix cursor. }

 FixCursor;

 { Check the event. }

 case theEvent.what of

 keyDown, autoKey: 
 begin
 ch := Chr(BitAnd(theEvent.message,
 CharCodeMask));

   { Handle default item. }

 if (ch in [ReturnCh, EnterCh]) and
 (defaultItem > 0) then
 begin
 FlashItem(defaultItem);
 itemHit := defaultItem;
 EventFilter := true
 end

 { Handle cancel item. }

 else if (BitAnd(theEvent.modifiers,
 CmdKey) <> 0) and (ch in ['.']) and
 (cancelItem > 0) then
 begin
 FlashItem(cancelItem);
 itemHit := cancelItem;
 EventFilter := true
 end

 { Handle tab key. }

 else if (ch in [TabCh]) and
 (toolboxDPeek^.editField <> -1) then
 begin
 if BitAnd(theEvent.modifiers,
 ShiftKey) <> 0 then
 begin

 { Find previous edit item. }

 editItem := toolboxDPeek^.editField
 + 1;
 repeat
 if editItem = 1 then
 editItem := itemCount
 else
 editItem := editItem - 1;
 GetDItem(toolboxDialog, editItem,
 itemType, itemHandle,
 itemRect);
 until itemType = editText;
 end
 else
 begin

 { Find next edit item. }

 editItem := toolboxDPeek^.editField
 + 1;
 repeat
 if editItem = itemCount then
 editItem := 1
 else
 editItem := editItem + 1;
 GetDItem(toolboxDialog, editItem,
 itemType, itemHandle,
 itemRect);
 until itemType = editText
 end;

 { Select the edit field. }

 SelIText(toolboxDialog, editItem, 0,
 32767);
 itemHit := editItem;
 EventFilter := true
 end

 { Handle keyboard commands. }

 else if BitAnd(theEvent.modifiers,
 CmdKey) <> 0 then
 begin
 Command(ch, itemHit);
 EventFilter := true
 end

 { Handle other typing. }

 else
 EventFilter := false
 end;

 updateEvt: 
 begin
 BeginUpdate(toolboxDialog);
 UpdtDialog(toolboxDialog,
 toolboxDialog^.visRgn);
 Draw;
 EndUpdate(toolboxDialog);
 EventFilter := true
 end;

 otherwise
 EventFilter := false
 end;

 { Restore port. }

 SetPort(savePort)
end;

procedure TDialog.FixCursor;

{ Fix the cursor. }

 var
 localMouse: Point;
 itemType: Integer;
 itemHandle: Handle;
 itemRect: Rect;

begin
 if toolboxDPeek^.editField <> -1 then
 begin
 GetMouse(localMouse);
 GetDItem(toolboxDialog,
 toolboxDPeek^.editField + 1, itemType,
 itemHandle, itemRect);
 if PtInRect(localMouse, itemRect) then
 SetCursor(IBeam^^)
 else
 InitCursor
 end
end;

procedure TDialog.Command(ch: Char;
 var itemHit: Integer);

{ Handle keyboard command. }

begin
 if toolboxDPeek^.editField <> -1 then
 begin
 if ch in ['X', 'x'] then
 begin
 DlgCut(toolboxDialog);
 itemHit := toolboxDPeek^.editField + 1
 end
 else if ch in ['C', 'c'] then
 begin
 DlgCopy(toolboxDialog);
 itemHit := toolboxDPeek^.editField + 1
 end
 else if ch in ['V', 'v'] then
 begin
 DlgPaste(toolboxDialog);
 itemHit := toolboxDPeek^.editField + 1
 end
 else if ch in ['B', 'b'] then
 begin
 DlgDelete(toolboxDialog);
 itemHit := toolboxDPeek^.editField + 1
 end
 end
end;

procedure TDialog.Hit(var itemHit: Integer);

{ Special handling for item hit. }

begin
end;

procedure TDialog.Draw;

{ Draw extra dialog embellishments. }

begin
 DrawDefault;
end;

procedure TDialog.DrawDefault;

{ Outline the default button. }

 var
 itemType: Integer;
 itemHandle: Handle;
 itemRect, outlineRect: Rect;

begin
 if defaultItem > 0 then
 begin
 GetDItem(toolboxDialog, defaultItem,
 itemType, itemHandle, itemRect);
 outlineRect := itemRect;
 InsetRect(outlineRect, -4, -4);
 PenSize(3, 3);
 FrameRoundRect(outlineRect, 16, 16);
 PenNormal
 end
end;

procedure TDialog.DrawBox(itemSet: DialogItemSet; margin, thickness: 
Integer);

{ Draw a box around a set of dialog items. }

 var
 itemType: Integer;
 itemHandle: Handle;
 itemRect, boxRect: Rect;
 item: Integer;

begin

 { Get the enclosing rectangle. }

 SetRect(boxRect, 0, 0, 0, 0);
 for item := 1 to itemCount do
 if item in itemSet then
 begin
 GetDItem(toolboxDialog, item, itemType,
 itemHandle, itemRect);
 if EmptyRect(boxRect) then
 boxRect := itemRect
 else
 UnionRect(boxRect, ItemRect, boxRect)
 end;

 { Draw the box. }

 if not EmptyRect(boxRect) then
 begin
 InsetRect(boxRect, -(margin + thickness),
 -(margin + thickness));
 PenSize(thickness, thickness);
 FrameRect(boxRect);
 PenNormal
 end
end;

procedure TDialog.DrawTitleBox(
 itemSet: DialogItemSet;
 margin, thickness: Integer; title: Str255);

{ Draws a box around a set of dialog items. }

 var
 itemType: Integer;
 itemHandle: Handle;
 itemRect, boxRect: Rect;
 item: Integer;
 theInfo: FontInfo;

begin

 { Get the enclosing rectangle. }

 SetRect(boxRect, 0, 0, 0, 0);
 for item := 1 to itemCount do
 if item in itemSet then
 begin
 GetDItem(toolboxDialog, item, itemType,
 itemHandle, itemRect);
 if EmptyRect(boxRect) then
 boxRect := itemRect
 else
 UnionRect(boxRect, ItemRect, boxRect)
 end;

 { Draw the box and the title. }

 if not EmptyRect(boxRect) then
 begin
 GetFontInfo(theInfo);
 with boxRect, theInfo do
 begin
 left := left - margin - thickness;
 top := top - descent - margin -
 thickness;
 right := right + margin;
 bottom := bottom + margin;
 PenSize(thickness, thickness);
 MoveTo(left, top);
 Line(margin + 2, 0);
 Move(thickness + 1,
 (ascent + descent) div 2 - descent);
 DrawString(title);
 Move(1, -((ascent + descent) div 2 -
 descent));
 LineTo(right, top);
 LineTo(right, top);
 LineTo(right, bottom);
 LineTo(left, bottom);
 LineTo(left, top);
 PenNormal
 end
 end
end;

TDialog.FlashItem(item: Integer);

{ Hilight the dialog item for a few ticks. }

 var
 itemType: Integer;
 itemHandle: Handle;
 itemRect: Rect;
 finalTicks: Longint;

begin
 GetDItem(toolboxDialog, item, itemType,
 itemHandle, itemRect);
 if BitAnd(itemType, ctrlItem) <> 0 then
 begin
 HiliteControl(ControlHandle(itemHandle),
 ControlOn);
 Delay(FlashTicks, finalTicks);
 HiliteControl(ControlHandle(itemHandle),
 ControlOff);
 Delay(AfterTicks, finalTicks)
 end
end;

function TDialog.GetText(
 item: Integer): Str255;

{ Get the dialog item text string. }

 var
 itemType: Integer;
 itemHandle: Handle;
 itemRect: Rect;
 text: Str255;

begin
 GetDItem(toolboxDialog, item, itemType,
 itemHandle, itemRect);
 if BitAnd(itemType, statText + editText) <> 0
 then
 GetIText(itemHandle, text)
 else
 text := '';
 GetText := text
end;

procedure TDialog.SetText(item: Integer;
 text: Str255);

{ Set the dialog item text string. }

 var
 itemType: Integer;
 itemHandle: Handle;
 itemRect: Rect;

begin
 GetDItem(toolboxDialog, item, itemType,
 itemHandle, itemRect);
 if BitAnd(itemType, statText + editText) <> 0
 then
 begin
 SetIText(itemHandle, text);
 if toolboxDPeek^.editField + 1 = item then
 SelIText(toolboxDialog, item, 0, 32767);
 end
end;

function TDialog.GetInteger(
 item: Integer): Longint;

{ Get an integer value from the item text. }

 var
 text: Str255;
 value: Longint;

begin
 text := GetText(item);
 StringToNum(text, value);
 GetInteger := value
end;

procedure TDialog.SetInteger(item: Integer;
 value: Longint);

{ Set the item text string to represent an integer. }

 var
 text: Str255;

begin
 NumToString(value, text);
 SetText(item, text)
end;

function TDialog.GetReal(
 item: Integer): Extended;

{ Get a real value from the item text. }

 var
 text: Str255;
 value: Extended;

begin
 text := GetText(item);
 value := Str2Num(text);
 GetReal := value
end;

procedure TDialog.SetReal(item: Integer;
 value: Extended; places: Integer);

{ Set the item text string to represent a real number. }

 var
 format: DecForm;
 text: DecStr;

begin
 SetRound(ToNearest);
 format.style := FixedDecimal;
 format.digits := places;
 Num2Str(format, value, text);
 SetText(item, text)
end;

function TDialog.GetControlValue(
 item: Integer): Integer;

{ Get the control value. }

 var
 itemType: Integer;
 itemHandle: Handle;
 itemRect: Rect;
 value: Integer;

begin
 GetDItem(toolboxDialog, item, itemType,
 itemHandle, itemRect);
 if BitAnd(itemType, ctrlItem) <> 0 then
 value := GetCtlValue(
 ControlHandle(itemHandle))
 else
 value := 0;
 GetControlValue := value
end;

procedure TDialog.SetControlValue(
 item: Integer; value: Integer);

{ Set the control value. }

 var
 itemType: Integer;
 itemHandle: Handle;
 itemRect: Rect;

begin
 GetDItem(toolboxDialog, item, itemType,
 itemHandle, itemRect);
 if BitAnd(itemType, ctrlItem) <> 0 then
 SetCtlValue(ControlHandle(itemHandle), value)
end;

function TDialog.GetControlTitle(
 item: Integer): Str255;

{ Get the control title. }

 var
 itemType: Integer;
 itemHandle: Handle;
 itemRect: Rect;
 title: Str255;

begin
 GetDItem(toolboxDialog, item, itemType,
 itemHandle, itemRect);
 if BitAnd(itemType, ctrlItem) <> 0 then
 GetCTitle(ControlHandle(itemHandle), title)
 else
 title := '';
 GetControlTitle := title
end;

procedure TDialog.SetControlTitle(
 item: Integer; title: Str255);

{ Set the control title. }

 var
 itemType: Integer;
 itemHandle: Handle;
 itemRect: Rect;

begin
 GetDItem(toolboxDialog, item, itemType,
 itemHandle, itemRect);
 if BitAnd(itemType, ctrlItem) <> 0 then
 SetCTitle(ControlHandle(itemHandle), title)
end;

function TDialog.GetRadioItem(
 radioSet: DialogItemSet): Integer;

{ Get the selected radio button. }

 var
 item, value: Integer;
 itemSelected: Integer;

begin
 itemSelected := 0;
 item := 1;
 while (itemSelected = 0) and
 (item <= itemCount) do
 begin
 if item in radioSet then
 if GetControlValue(item) = ControlOn then
 itemSelected := item;
 item := item + 1
 end;
 GetRadioItem := itemSelected
end;

procedure TDialog.SetRadioItem(
 radioSet: DialogItemSet;
 itemSelected: Integer);

{ Set the selected radio button. }

 var
 item: Integer;

begin
 if itemSelected in radioSet then
 for item := 1 to itemCount do
 if item in radioSet then
 if item = itemSelected then
 SetControlValue(item, ControlOn)
 else
 SetControlValue(item, ControlOff)
end;

procedure TDialog.SetIcon(item: Integer;
 iconID: Integer);

{ Set icon item. }

 var
 theIcon: Handle;
 itemType: Integer;
 itemHandle: Handle;
 itemRect: Rect;

begin
 theIcon := GetIcon(iconID);
 GetDItem(toolboxDialog, item, itemType,
 itemHandle, itemRect);
 if (BitAnd(itemType, iconItem) <> 0) and
 (theIcon <> nil) then
 SetDItem(toolboxDialog, item, itemType,
 Handle(theIcon), itemRect)
end;

procedure TDialog.SetPicture(item: Integer;
 pictureID: Integer);

{ Set picture item. }

 var
 thePicture: PicHandle;
 itemType: Integer;
 itemHandle: Handle;
 itemRect: Rect;

begin
 thePicture := GetPicture(pictureID);
 GetDItem(toolboxDialog, item, itemType,
 itemHandle, itemRect);
 if (BitAnd(itemType, picItem) <> 0) and
 (thePicture <> nil) then
 SetDItem(toolboxDialog, item, itemType,
 Handle(thePicture), itemRect)
end;

procedure TDialog.SetUserItem(item: Integer;
 userProc: ProcPtr);

{ Set the dialog user item procedure. }

 var
 itemType: Integer;
 itemHandle: Handle;
 itemRect: Rect;

begin
 GetDItem(toolboxDialog, item, itemType,
 itemHandle, itemRect);
 if BitAnd(itemType, userItem) <> 0 then
 SetDItem(toolboxDialog, item, itemType,
 Handle(userProc), itemRect)
end;

procedure TAboutDialog.IAboutDialog;

{ Initialize about dialog. }

begin
 IDialog(AboutID, OKButton, 0, 0, [OKButton], true)
end;

function TAboutDialog.Show: Integer;

{ Show about dialog. }

 var
 s: Str255;

begin
 NumToString(MaxBlock div 1024, s);
 s := Concat(s, 'K ', GetText(3));
 SetText(3, s);
 Show := inherited Show
end;

procedure TMessageDialog.IMessageDialog(
 message: Str255; iconID: Integer);

{ Initialize message dialog. }

begin
 IDialog(MessageID, OKButton, 0, 0, [OKButton],true);
 SetIcon(2, iconID);
 SetMessage(message)
end;

procedure TMessageDialog.SetMessage(message: Str255);
{Set message text string. }
begin
 SetText(3, message)
end;

procedure TStringDialog.IStringDialog(
 prompt, default: Str255);
{ Initialize string dialog. }
begin
 IDialog(StringID, OKButton, CancelButton, 4,
 [OKButton, CancelButton], true);
 SetData(prompt, default)
end;

procedure TStringDialog.SetData(prompt,default: Str255);
{ Set prompt and default text strings. }
begin
 SetText(3, prompt);
 SetText(4, default)
end;

procedure TStringDialog.GetData(
 var response: Str255);
{ Get string. }
begin
 response := GetText(4)
end;

procedure TYesNoDialog.IYesNoDialog(
 prompt: Str255; default: Integer);

{ Initialize Yes/No dialog. }

begin
 IDialog(YesNoID, default, 0, 0,
 [YesButton, NoButton], true);
 SetPrompt(prompt)
end;

procedure TYesNoDialog.SetPrompt(
 prompt: Str255);

{ Set prompt text string. }

begin
 SetText(2, prompt)
end;

procedure TYesNoCancelDialog.IYesNoCancelDialog(
 prompt: Str255; default: Integer);

{ Initialize Yes/No/Cancel dialog. }

begin
 IDialog(YesNoCancelID, default, CancelButton,
 0, [YesButton, NoButton, CancelButton],
 true);
 SetPrompt(prompt)
end;

procedure TYesNoCancelDialog.SetPrompt(
 prompt: Str255);

{ Set prompt text string. }

begin
 SetText(4, prompt)
end;

procedure TMarginsDialog.IMarginsDialog(
 defaultMargins: MarginRecord);
{ Initialize page margins dialog. }
begin
 IDialog(PageMarginsID, OKButton, CancelButton,
 5, [OKButton, CancelButton], true);
 measureSet := [12, 13, 14];
 SetData(defaultMargins)
end;

procedure TMarginsDialog.Draw;
{ Draw. }
begin
 DrawTitleBox(measureSet, 3, 1, 'Measure');
 DrawDefault
end;

procedure TMarginsDialog.Hit(var itemHit: Integer);
{ Item hit. }
 var
 oldItem: Integer;
 factor: Extended;
 places: Integer;

begin
 if itemHit in measureSet then
 begin

 { Convert margin values to new units. }

 oldItem := GetRadioItem(measureSet);
 if oldItem <> itemHit then
 begin
 if (oldItem = 12) and
 (itemHit = 13) then
 begin

 { Inches to cm. }

 factor := 2.54;
 places := 2
 end
 else if (oldItem = 12) and
 (itemHit = 14) then
 begin

 { Inches to points. }

 factor := 72.0;
 places := 0
 end
 else if (oldItem = 13) and
 (itemHit = 12) then
 begin

 { Cm to inches. }

 factor := 1.0 / 2.54;
 places := 2
 end
 else if (oldItem = 13) and
 (itemHit = 14) then
 begin

 { cm to points. }

 factor := 1.0 / 2.54 * 72.0;
 places := 0
 end
 else if (oldItem = 14) and
 (itemHit = 12) then
 begin

 { Points to inches. }

 factor := 1.0 / 72.0;
 places := 2
 end
 else if (oldItem = 14) and
 (itemHit = 13) then
 begin

 { Points to cm. }
 factor := 1.0 / 72.0 * 2.54;
 places := 2
 end;

 SetReal(5, GetReal(5) * factor, places);
 SetReal(7, GetReal(7) * factor, places);
 SetReal(9, GetReal(9) * factor, places);
 SetReal(11, GetReal(11) * factor,
 places);
 end;
 SetRadioItem(measureSet, itemHit)
 end
end;

procedure TMarginsDialog.SetData(newMargins: MarginRecord);
{ Set the page margin values. }
 var
 places: Integer;

begin
 case newMargins.measure of

 inches: 
 begin
 SetRadioItem(measureSet, 12);
 places := 2
 end;

 cm: 
 begin
 SetRadioItem(measureSet, 13);
 places := 2
 end;

 points: 
 begin
 SetRadioItem(measureSet, 14);
 places := 0
 end;

 end;
 SetReal(5, newMargins.top, places);
 SetReal(7, newMargins.bottom, places);
 SetReal(9, newMargins.left, places);
 SetReal(11, newMargins.right, places)
end;

procedure TMarginsDialog.GetData(var theMargins: MarginRecord);
{ Get the page margin values. }
begin
 case GetRadioItem(measureSet) of
 12: 
 theMargins.measure := inches;
 13: 
 theMargins.measure := cm;
 14: 
 theMargins.measure := points;
 end;
 theMargins.top := GetReal(5);
 theMargins.bottom := GetReal(7);
 theMargins.left := GetReal(9);
 theMargins.right := GetReal(11)
end;

procedure TFontSizeDialog.IFontSizeDialog(defaultSize: Integer);
{ Initialize font size dialog. }
begin
 IDialog(FontSizeID, OKButton, CancelButton, 4,
 [OKButton, CancelButton], true);
 SetData(defaultSize)
end;

procedure TFontSizeDialog.SetData(fontSize: Integer);
{ Set the font size. }
begin
 SetInteger(4, fontSize)
end;

procedure TFontSizeDialog.GetData(var fontSize: Integer);
{ Get the font size. }
begin
 fontSize := GetInteger(4)
end;

end.
Listing: Test Dialogs.p

{ Written by Thomas Engel, M.D. }
{ Copyright © 1991 MacTutor. }
{$I-}
program TestDialogs;
uses
 Globals, TDialog;
var
 theButton: Integer;
 response: Str255;
 fontSize: Integer;
 margins: MarginRecord;
 confirmed: Boolean;

begin
 { Initialize system. }
 MaxApplZone;
 MoreMasters;
 InitGraf(@thePort);
 InitFonts;
 InitWindows;
 InitMenus;
 TEInit;
 InitDialogs(nil);
 InitCursor;
 FlushEvents(EveryEvent, 0);
 IBeam := GetCursor(IBeamID);
 Watch := GetCursor(WatchID);

 { Test each dialog. }
 ShowAbout;
 ShowMessage('This is a message.');

 theButton := YesNoDialog(
 'This is the prompt. (Yes)', YesButton);
 theButton := YesNoCancelDialog(
 'This is the prompt. (Cancel)',
 CancelButton);

 response := 'This is the default text.';
 confirmed := StringDialog('This is the prompt.', response);

 fontSize := 12;
 confirmed := FontSizeDialog(fontSize);

 margins.measure := inches;
 margins.top := 1.0;
 margins.bottom := 1.5;
 margins.left := 1.25;
 margins.right := 1.25;
 confirmed := MarginsDialog(margins);
end.
Listing: Dialogs.r

resource 'DITL' (128, "About", purgeable, preload) {
 { /* array DITLarray: 4 elements */
 /* [1] */
 {111, 201, 130, 266},
 Button {
 enabled,
 "OK"
 },
 /* [2] */
 {15, 15, 47, 265},
 StaticText {
 disabled,
 "Dialog Test Application\nVersion 1.0\n"
 },
 /* [3] */
 {113, 15, 129, 182},
 StaticText {
 disabled,
 "bytes free."
 },
 /* [4] */
 {52, 15, 97, 265},
 StaticText {
 disabled,
 "Copyright © 1991 MacTutor.\nAll rights re"
 "served."
 }
 }
};

resource 'DITL' (129, "Message", purgeable, preload) {
 { /* array DITLarray: 3 elements */
 /* [1] */
 {98, 311, 117, 376},
 Button {
 enabled,
 "OK"
 },
 /* [2] */
 {10, 10, 42, 42},
 Icon {
 disabled,
 1
 },
 /* [3] */
 {20, 52, 84, 375},
 StaticText {
 disabled,
 "^0\n^1\n^2\n^3"
 }
 }
};

resource 'DITL' (130, "Get String", purgeable, preload) {
 { /* array DITLarray: 4 elements */
 /* [1] */
 {74, 206, 93, 271},
 Button {
 enabled,
 "OK"
 },
 /* [2] */
 {74, 281, 93, 346},
 Button {
 enabled,
 "Cancel"
 },
 /* [3] */
 {15, 15, 31, 345},
 StaticText {
 disabled,
 "Prompt?"
 },
 /* [4] */
 {38, 18, 54, 342},
 EditText {
 enabled,
 "Default"
 }
 }
};

resource 'DITL' (131, "Yes/No", purgeable, preload) {
 { /* array DITLarray: 3 elements */
 /* [1] */
 {77, 206, 96, 271},
 Button {
 enabled,
 "Yes"
 },
 /* [2] */
 {15, 15, 63, 345},
 StaticText {
 disabled,
 "^0"
 },
 /* [3] */
 {77, 281, 96, 346},
 Button {
 enabled,
 "No"
 }
 }
};

resource 'DITL' (132, "Yes/No/Cancel", purgeable, preload) {
 { /* array DITLarray: 4 elements */
 /* [1] */
 {77, 131, 96, 196},
 Button {
 enabled,
 "Yes"
 },
 /* [2] */
 {77, 281, 96, 346},
 Button {
 enabled,
 "Cancel"
 },
 /* [3] */
 {77, 206, 96, 271},
 Button {
 enabled,
 "No"
 },
 /* [4] */
 {15, 15, 63, 345},
 StaticText {
 disabled,
 "^0"
 }
 }
};

resource 'DITL' (133, "Font Size", purgeable, preload) {
 { /* array DITLarray: 4 elements */
 /* [1] */
 {74, 66, 93, 131},
 Button {
 enabled,
 "OK"
 },
 /* [2] */
 {74, 141, 93, 206},
 Button {
 enabled,
 "Cancel"
 },
 /* [3] */
 {35, 21, 51, 121},
 StaticText {
 disabled,
 "New font size:"
 },
 /* [4] */
 {35, 138, 51, 173},
 EditText {
 enabled,
 "12"
 }
 }
};

resource 'DITL' (134, "Page Margins", purgeable, preload) {
 { /* array DITLarray: 14 elements */
 /* [1] */
 {171, 186, 190, 251},
 Button {
 enabled,
 "OK"
 },
 /* [2] */
 {171, 261, 190, 326},
 Button {
 enabled,
 "Cancel"
 },
 /* [3] */
 {15, 15, 31, 325},
 StaticText {
 disabled,
 "New page margins:"
 },
 /* [4] */
 {40, 16, 56, 72},
 StaticText {
 disabled,
 "Top"
 },
 /* [5] */
 {40, 80, 56, 120},
 EditText {
 enabled,
 "1.25"
 },
 /* [6] */
 {64, 16, 80, 72},
 StaticText {
 disabled,
 "Bottom"
 },
 /* [7] */
 {64, 80, 80, 120},
 EditText {
 enabled,
 "1.25"
 },
 /* [8] */
 {40, 168, 56, 224},
 StaticText {
 disabled,
 "Left"
 },
 /* [9] */
 {40, 232, 56, 272},
 EditText {
 enabled,
 "1.25"
 },
 /* [10] */
 {64, 168, 80, 224},
 StaticText {
 disabled,
 "Right"
 },
 /* [11] */
 {64, 232, 80, 272},
 EditText {
 enabled,
 "1.25"
 },
 /* [12] */
 {104, 56, 120, 184},
 RadioButton {
 enabled,
 "inches"
 },
 /* [13] */
 {120, 56, 136, 184},
 RadioButton {
 enabled,
 "centimeters"
 },
 /* [14] */
 {136, 56, 152, 184},
 RadioButton {
 enabled,
 "points"
 }
 }
};

resource 'DLOG' (128, "About", purgeable, preload) {
 {83, 116, 227, 396},
 dBoxProc,
 invisible,
 noGoAway,
 0x0,
 128,
 "About Dialog"
};

resource 'DLOG' (129, "Message", purgeable, preload) {
 {88, 61, 219, 451},
 dBoxProc,
 invisible,
 noGoAway,
 0x0,
 129,
 "Show Message"
};

resource 'DLOG' (130, "Get String", purgeable, preload) {
 {98, 76, 205, 436},
 dBoxProc,
 invisible,
 noGoAway,
 0x0,
 130,
 "Ask String"
};

resource 'DLOG' (131, "Yes/No", purgeable, preload) {
 {96, 76, 206, 436},
 dBoxProc,
 invisible,
 noGoAway,
 0x0,
 131,
 "Ask Yes/No"
};

resource 'DLOG' (132, "Yes/No/Cancel", purgeable, preload) {
 {96, 76, 206, 436},
 dBoxProc,
 invisible,
 noGoAway,
 0x0,
 132,
 "Ask Yes/No/Cancel"
};

resource 'DLOG' (133, "Font Size", purgeable, preload) {
 {98, 146, 205, 366},
 dBoxProc,
 invisible,
 noGoAway,
 0x0,
 133,
 "Ask Font Size"
};

resource 'DLOG' (134, "Page Margins", purgeable, preload) {
 {52, 86, 254, 426},
 dBoxProc,
 invisible,
 noGoAway,
 0x0,
 134,
 "Page Margin Dialog"
};

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Paragraphs 1.0.1 - Writing tool just for...
Paragraphs is an app just for writers. It was built for one thing and one thing only: writing. It gives you everything you need to create brilliant prose and does away with the rest. Everything in... Read more
BlueStacks App Player 0.9.21 - Run Andro...
BlueStacks App Player lets you run your Android apps fast and fullscreen on your Mac. Version 0.9.21: Note: Now requires OS X 10.8 or later running on a 64-bit Intel processor. Initial stable... Read more
Apple iTunes 12.2 - Play Apple Music...
Apple iTunes lets you organize and stream Apple Music, download and watch video and listen to Podcasts. It can automatically download new music, app, and book purchases across all your devices and... Read more
Apple Security Update 2015-005 - For OS...
Apple Security Update 2015-005 is recommended for all users and improves the security of OS X. For detailed information about the security content of this update, please visit: http://support.apple.... Read more
Apple HP Printer Drivers 3.1 - For OS X...
Apple HP Printer Drivers includes the latest HP printing and scanning software for OS X Lion or later. For information about supported printer models, see this page. Version 3.1: The latest printing... Read more
Epson Printer Drivers 3.1 - For OS X 10....
Epson Printer Drivers installs the latest software for your EPSON printer or scanner for OS X Yosemite, OS X Mavericks, OS X Mountain Lion, and OS X Lion. For more information about printing and... Read more
Xcode 6.4 - Integrated development envir...
Xcode provides everything developers need to create great applications for Mac, iPhone, and iPad. Xcode brings user interface design, coding, testing, and debugging into a united workflow. The Xcode... Read more
OS X Yosemite 10.10.4 - Apple's lat...
OS X Yosemite is Apple's newest operating system for Mac. An elegant design that feels entirely fresh, yet inherently familiar. The apps you use every day, enhanced with new features. And a... Read more
Dash 3.0.2 - Instant search and offline...
Dash is an API Documentation Browser and Code Snippet Manager. Dash helps you store snippets of code, as well as instantly search and browse documentation for almost any API you might use (for a full... Read more
FontExplorer X Pro 5.0 - Font management...
FontExplorer X Pro is optimized for professional use; it's the solution that gives you the power you need to manage all your fonts. Now you can more easily manage, activate and organize your... Read more

Heroki (Games)
Heroki 1.0 Device: iOS Universal Category: Games Price: $7.99, Version: 1.0 (iTunes) Description: CLEAR THE SKIES FOR A NEW HERO!The peaceful sky village of Levantia is in danger! The dastardly Dr. N. Forchin and his accomplice,... | Read more »
Hands-On With Raceline CC
Set for release soon, Rebellion’s motorbike racing game, Raceline CC certainly looks stylish. But how does it play? I got my hands on a preview build to answer exactly that. | Read more »
Siegefall - Tips, Tricks, and Strategies...
So, you fancy establishing a base and ruling the world again. Siegefall is a convenient place to do that, but how about some great tips and tricks on how best to go about it? Here are a few ideas on how to get ahead as a beginner to this medieval... | Read more »
The WWE Comes to Racing Rivals - Because...
Racing Rivals is a racing game that's all about, well, rivalry. And who knows rivalry better than WWE superstars (shhhh, that was rhetorical)? [Read more] | Read more »
Hey, Who Put Apple Music in My SoundHoun...
One of the App Store's popular music discovery sources - SoundHound - has already been updated to include Apple's own music discovery source - Apple Music. That was fast! [Read more] | Read more »
Arcane Legends has a New Expansion Calle...
Arcane Legends has been going strong since it debuted at the tail end of 2012. So well, in fact, that it's already up to its sixth expansion. [Read more] | Read more »
Vector 2 is Officially a Thing and it...
Vector is a pretty cool parkour-driven runner that's gotten a pretty decent following since it first came out - although personally I think more people could stand to show it some love. Anyway, Nekki has announced that a sequel isofficially on its... | Read more »
Get Ready to Trucksform and Roll Out (an...
It looks like NuOxygen is bringing the truck-transforming racer Trucksform (get it?) to iOS in a couple of weeks. Although really it's more of an auto-driver than a racer. But still, transforming trucks! [Read more] | Read more »
This Week at 148Apps:June 22-26, 2015
June's Summer Journey Continues With 148Apps How do you know what apps are worth your time and money? Just look to the review team at 148Apps. We sort through the chaos and find the apps you're looking for. The ones we love become Editor’s Choice,... | Read more »
LEGO® Minifigures Online (Games)
LEGO® Minifigures Online 1.0.1 Device: iOS iPhone Category: Games Price: $4.99, Version: 1.0.1 (iTunes) Description: | Read more »

Price Scanner via MacPrices.net

Logo Pop Free Vector Logo Design App For OS X...
128bit Technologies has released of Logo Pop Free 1.2 for Mac OS X, a vector based, full-fledged, logo design app available exclusively on the Mac App Store for the agreeable price of absolutely free... Read more
21-inch 1.4GHz iMac on sale for $999, save $1...
B&H Photo has new 21″ 1.4GHz iMac on sale for $999 including free shipping plus NY sales tax only. Their price is $100 off MSRP. Best Buy has the 21″ 1.4GHz iMac on sale for $999.99 on their... Read more
16GB iPad mini 3 on sale for $339, save $60
B&H Photo has the 16GB iPad mini 3 WiFi on sale for $339 including free shipping plus NY tax only. Their price is $60 off MSRP. Read more
Save up to $40 on iPad Air 2, NY tax only, fr...
B&H Photo has iPad Air 2s on sale for up to $40 off MSRP including free shipping plus NY sales tax only: - 16GB iPad Air 2 WiFi: $489 $10 off - 64GB iPad Air 2 WiFi: $559 $40 off - 128GB iPad Air... Read more
Apple Releases OS X 10.10.4 With WIFi Fix, iO...
On Tuesday, Apple released final versions of OS X 10.10.4 and iOS 8.4, as well as updates for the Safari browser for OS X Yosemite, Mavericks, and Mountain Lion. The OS X 10.10.4 update focuses on... Read more
Dual-Band High-Gain Antennas for Home Wi-Fi N...
Linksys has announced what it claims are the first dual-band, omni-directional high-gain antennas for the consumer market. The new Linksys high-gain antennas available in a 2- and 4-pack (WRT004ANT... Read more
Apple refurbished 2014 15-inch Retina MacBook...
The Apple Store has Apple Certified Refurbished 2014 15″ 2.2GHz Retina MacBook Pros available for $1609, $390 off original MSRP. Apple’s one-year warranty is included, and shipping is free. They have... Read more
Clearance 2014 MacBook Airs available for up...
Adorama has 2014 MacBook Airs on sale for up to $301 off original MSRP including NY + NJ sales tax and free shipping: - 11″ 256GB MacBook Air: $798 $301 off original MSRP - 13″ 128GB MacBook Air: $... Read more
5K iMacs on sale for $100 off MSRP, free ship...
B&H Photo has the new 27″ 3.3GHz 5K iMac on sale for $1899.99 including free shipping plus NY tax only. Their price is $100 off MSRP. They have the 27″ 3.5GHz 5K iMac on sale for $2199, also $100... Read more
27-inch 3.2GHz iMac on sale for $1679, save $...
B&H Photo has the 27″ 3.2GHz iMac on sale for $1679.99 including free shipping plus NY sales tax only. Their price is $120 off MSRP. Read more

Jobs Board

*Apple* TV Live Streaming Frameworks Test En...
**Job Summary** Work and contribute towards the engineering of Apple 's state-of-the-art products involving video, audio, and graphics in Interactive Media Group (IMG) at Read more
Project Manager, WW *Apple* Fulfillment Ope...
…a senior project manager / business analyst to work within our Worldwide Apple Fulfillment Operations and the Business Process Re-engineering team. This role will work Read more
Senior Data Scientist, *Apple* Retail - Onl...
**Job Summary** Apple Retail - Online sells Apple products to customers around the world. In addition to selling Apple products with unique services such as iPad Read more
*Apple* Music Producer - Apple (United State...
**Job Summary** Apple Music seeks a Producer to help shepherd some of the most important content and editorial initiatives within the music app, with a particular focus Read more
Sr. Technical Services Consultant, *Apple*...
**Job Summary** Apple Professional Services (APS) has an opening for a senior technical position that contributes to Apple 's efforts for strategic and transactional Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.