TweetFollow Us on Twitter

External Windows 2
Volume Number:7
Issue Number:4
Column Tag:XCMD Corner

Related Info: Window Manager Event Manager

More on External Windows

Donald Koscheka, Contributing Editor

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

Let’s see, the last time we left off, we were busy examining the external window system in HyperCard 2.0. Over the past few months, I’ve had an opportunity to explore the innards of HyperCard 2.0 in great detail. On balance, I ‘m not altogether disappointed although I do find that the windowing system can get a little awkward for very sophisticated applications. For example, I found that it would be nice to have one xcmd create an external window and have yet another xcmd manage that window. HyperCard 2.0 does not allow this; the xcmd must be created in the xcmd that will “own” that window. This is important to note when programming xcmds for external windows. When an event occurs in your window, the event will be dispatched to the xcmd that created the window. HyperCard must keep some sort of internal list of which xcmds own which windows.

In my last column, I presented an event loop for handling external windows. As I mentioned, external window events fall into two categories: “toolbox” level events such as update, activate and the like and “HyperCard” events that are created and dispatched by HyperCard. This month, we will look at some of the more arcane window management functions in HyperCard 2.0 and try to cast them in a light that makes them more useful than esoteric.

Window XCMDs

For the most part, xcmds that manage windows look like standard Macintosh event loops without the loop. The xcmd does not call getnextevent or waitnextevent directly. Rather, it gets an event from HyperCard. Each activation of the xcmd responds to exactly one event and then passes control back to HyperCard. This means that you don’t need to loop back to the beginning of the event loop. You process the current event and then return.

The significance of this last paragraph cannot be overstated. If you are an experienced xcmd programmer, you know that Hypercard unloads your xcmd resource after each activation. Much of the slownesss of xcmds can be attributed to the loading in of the resource on each activation.

This is not acceptable for windowing systems that need to flash a cursor on null events or do some reasonably fast processing of events. In these cases, you might do well to try your luck with a new Hypercard callback: XWHasInterrupt():

in Pascal:

{1}

Procedure XWHasInterruptCode( paramPtr : XCmdPtr; window :WindowPtr; 
HaveCode: Boolean);

in “C”:

/* 2 */

pascal void XWHasInterruptCode( XCmdPtr paramPtr, WindowPtr window, boolean 
HaveCode );

This routine will permanently lock the owning xcmd into memory. Apple advises that the routine should be used with extreme prudence as it can seriously tax HyperCard’s heap. By keeping the routine locked in memory, the code should theoretically perform faster although I haven’t noticed any dramatic improvements. By the way, the affected window must have been created using a call to NewXwindow. Don’t mix toolbox windows with HyperCard external windows -- your system will behave unpredicably if it behaves at all. HyperCard uses this window pointer to determine which xcmd is being affected by the callback. Get in the habit of always declaring your windows in the xcmd layer. If you have any old code lying around that creates windows directly, either fix it to work with the HyperCard windowing scheme or throw the code out. I rewrote all my window management code and found that the stuff works a lot better that way. It’s not a big deal: you first create the window with newxwindow and then wait for the xopenevt to be passed to the xcmd that owns the window. For further details, refer to the March, 91 issue of this column.

Now back to the fragmentation problem: XWHasInterruptCode locks your resource into memory making it a non-relocatable object for the duration (this implies that you can store pointers to routines et al in the source code but this is better avoided as a point of practice). Locked objects can seriously impact memory management in HyperCard which massages the heap rigorously. You can mitigate fragmentation by moving your code high in the heap where it will do the least amount of harm. Of course, you can’t move the code from inside itself, (not that this is impossible, you should consider this as an interesting problem in its own right). You can’t move your xcmd directly because HyperCard has locked it down so that it can invoke the callback libraries as subroutines. To move the xcmd height in memory, you call yet another callback:

{3}

Procedure XWAlwaysMoveHigh( paramPtr : XCmdPtr; window: WindowPtr; moveHigh 
: Boolean );

or

/* 4 */

pascal void XWAlwaysMoveHigh( XCmdPtr paramPtr, WindowPtr window, boolean 
movehigh );

If you set the movehigh flag to true, your xcmd will be moved high when it is loaded. Now this will ordinarily slow the xcmd down because first it must be loaded into memory and then moved up to the top of the heap. It seems to me that if you’re going to call this routine, you should lock the xcmd in memory also so that this process does not get repeated on every invocation of the xcmd (remember that xcmds get unloaded after each invocation as rule).

Now that the xcmd is high in the heap and is locked into memory, we can really start having some fun. The next callback we will look at allows us to make our xcmd reentrant:

{5}

Procedure XWAllowReentrancy( paramPtr; XCmdPtr; window: windowPtr; allowSysEvts: 
Boolean; allowHCEvts: Boolean );

or

/* 6 */

pascal void XWAllowReentrancy( XCmdPtr paramPtr, windowPtr window, boolean 
allowSysEvts, boolean allowHCEvts);

Use this callback to tell HyperCard that the xcmd can accept re-entrant events. Apple provided the xcmd mainly to handle the case where an xcmd executes a script and, during the script execution, may receive an event for one of its windows. This is actually more common than you might expect -- the user may switch out of HyperCard using Multifinder in which case your xcmd needs to be called back to handle the suspend/resume events. Another case for reentrancy is when your xcmd creates a window that needs to be updated while the xcmd is still running. You reach this state by implementing a modaldialog loop in your xcmd or by executing a script from within the xcmd. While the script is executing, the user may change the window ordering causing the your window to receive an update event (if it’s invalRgn changes of course).

In the documentation I received with Hypercard 2.0, Apple warns us that writing re-entrant code is difficult and that some development systems may not support re-entrancy. Apple refers the programmer to tech note #256 for further details (Stand Alone Code ad nauseum). Whether you ever plan to support re-entrancy or not, I suggest you read this tech note. It’s chock full of really good information -- the kind of tech note that I like to leave on my coffee table for guests to browse through when they come visiting.

An Example

Listing 1 depicts a window management xcmd that uses these callbacks and more. This xcmd allows us to specify three pieces of information for each window: the name, the rectangle and the type. Notice that the rectangle is converted to a QuickDraw rectangle from a HyperCard rectangle using the callback STRTORECT. This is a new callback that accepts a single string of the form below and converts it to a qd rect (in HyperCard, rects are specified as left, top, right, bottom: in QuickDraw they are specified as top,left,bottom, right). It’s important to allow the user to specify the rect in the most common vernacular, in this case, HyperTalk.

The xwindoids xcmd is invoked thusly:

--7

 xwindoids “Name of the new window”, “left,top,right,bottom”, style

where style can be any of the window styles specified in Inside Macintosh plus the floating HyperCard window type: “Palette”. To create a standard window, do this:

--8

 xwindoids “Hello World”, “0,0,300,200”, “documentProc”

Notice that the window is set to the upper left portion of the screen. The xcmd automatically centers the window so you need not worry about the actual screen coordinates. If this is not acceptable, comment out the center window code or write a move window xcmd, whichever you’re more comfortable with.

Dialogs present a different problem to window management in HyperCard. When we create a new window in the document layer of HyperCard, it shares the event loop with HyperCard (if effect, document windows in HyperCard are modeless dialogs). To make a modal dialog, we need to “take over” the event loop. This cannot be done easily once the window is in the HyperCard document layer. The solution is to bypass the layer from the outset. In listing 1, we first check to see if the window is a dBoxProc type (modal dialog). If not, we add it to the appropriate window layer with a call to NewXWindow (notice that Palettes automatically float).

If the window is to be a modal dialog, we first move the xcmd high and then lock it down. Reentrancy is not needed since we won’t return control to HyperCard until the user dismisses the dialog. Notice also that dialog windows need a fourth parameter:

--9

 xwindoids “DialogWindow”, “0,0,300,200”, “dBoxProc”, DITL_ID

where DITL_ID is the resource id of the ditl to be used by this dialog. If you are using a dialog window, you must specify the DITL or the xcmd will fail.

Once the xcmd is moved and locked, we can load in the DITL and detach it from the resource fork (this must be done or the window will crash on its next invocation -- DisposDialog disposes the DITL). From this point out, we run the dialog using modal dialog. The modalFilter proc checks to see if return or enter was pressed and also hilites item 1 which I ALWAYS specify as the default action button.

Once the dialog is dismissed, we close it down and return to HyperCard.

Listing 1 works for all styles of windows although its approach is rather unconventional. I haven’t found a way to put modal windows in the HyperCard document layer yet so you may want to play around with the code to see what you can discover. If you do move the modal dialog code into the HyperCard event processor, you MUST specify that the xcmd has interrupt code since modaldialog relies on a pointer to modalFilter. Time and energy prevent me from exploring this avenue any further but I’d love to hear from anyone who is successful in makeing this happen (no cheating -- you can’t rewrite ModalDialog which is the easy solution).

Have fun, see what you can discover on your own and let me know what you’d like to see in the future.

One last thing. You will notice that my callbacks are specified in Uppercase. This is because I converted the MPW HyperXLib to a Think Library without knowing about the option in the converter that would have permitted me to use the actual entry point names. I haven’t bothered to change this yet because Symantec just sent me their version of the Library. I will be using that in the future and my callbacks will have the correct case sensitivity.

Listing 1

/************************************/
/* A sample XCMD for Hypercard*/
/* 2.0 that displays and handles */
/* external windows and dialogs. */
/* */
/* Well-behaved XCMDs for HC2.0  */
/* will respond to the ! and ?*/
/* requests by returning version*/
/* and usage information  */
/* respectively. */
/* */
/* ----------------------------  */
/* ©1991, Donald Koscheka */
/* All Rights Reserved    */
/************************************/

/*
 Project:

 MacTraps
 HyperXLib-- Hypercard 2.0 callback library available from 
 Apple Computer, Inc.
 
 xwindoid.c (contents of listing 1)

 Set Project Type:
 Type == XCMD | XFCN
 Name == xwindoid
 id == -32768..32767
 
 Usage
 
 xwindoid “?”    -- XCMD 
 xwindoid “!”
 put the result
 
 OR     -- XFCN
 
 Put xwindoid( “?” )
 Put xwindoid( “!” )
 
  Parameters:
 
 xwindoid “name”, rect, style, dlgID
 
 name == the name of the window
 rect == the rect of the window
 style== dBoxProc, documentProc, palette,  
 dlgID== dialog id( modal dialogs only).
*/

#include<SetUpA4.h>
#include<string.h>
#include<HyperXCMD.h>
 
#ifndef NIL
 #define NIL(void *)0L
#endif

#define ETX 0x03 
#define BS0x08   
#define TAB 0x09
#define LF0x0A
#define NEWLINE  0x0D
#define CR0x0D
#define LEFT_ARROW 0x1C
#define RIGHT_ARROW0x1D
#define UP_ARROW 0x1E
#define DOWN_ARROW 0x1F

/* Multifinder events and masks  */
#ifndef MouseMovedEvt
 #defineMouseMovedEvt0xFA 
#endif

#ifndef SuspendResumeEvt
 #defineSuspendResumeEvt  0x01
#endif

#ifndef ResumeEvtMask
 #defineResumeEvtMask0x01
#endif

#ifndef ConvertScrapMask
 #defineConvertScrapMask  0x02
#endif

#define palette  0x80

pascal void HandleHCEvent( XCmdPtr pp );
pascal Boolean modalFilter( DialogPtr dlg, EventRecord *evt, short *itemhit 
);

void  CenterWindow( WindowPtr wptr, short isFront )
/***************************
* Center a window in the current
* screen port.  Note: Does not
* attempt to work with multi-screen
* systems.
*
* This code is courtesy of Steve
* Maller of Apple Computer Inc.
* Thanks Steve.
***************************/
{
 short  hWindSize = wptr->portRect.right - wptr->portRect.left;
 short  vWindSize = wptr->portRect.bottom - wptr->portRect.top;
 short  hSize = wptr->portBits.bounds.right - wptr->portBits.bounds.left;
 short  vSize = wptr->portBits.bounds.bottom - wptr->portBits.bounds.top;
 
 MoveWindow( wptr, 
 ( hSize - hWindSize ) / 2, 
 ( vSize - vWindSize + 20) / 2,
 isFront
 );
}

void Concat( char*str1, char*str2 )
/*****************************
* Append string 2 to the end of
* string 1.  Both strings are 
* pascal-format strings.
*
* str1 must be large enough to hold
* the new string and is assumed to 
* be of Type Str255 (a pascal string)
*****************************/
{
 BlockMove( str2 + 1, str1 + str1[0] + 1, (long)str2[0]);
 str1[0] += str2[0];
}

pascal void main( XCmdPtr pp )
/**************************************
* MAIN ENTRYP POINT FOR THIS XCMD
* 
* params[0] = the name of the window
* params[1] = the rect of the window (left,top,right,bottom)
* params[2] = the window style (dBoxProc, documentProc, palette)
**************************************/
{
 Handle answer = NIL;
 char   *str;
 long   len;
 WindowPtrwind;
 TEHandle hTE;
 Rect   bounds;
 short  style    = documentProc;
 char   title[32];
 char   temp[64];/* no need to hog the stack here */
 long   dlgID    = 0;
 
 pp->returnValue = NIL;

 if( pp->paramCount < 0 ){/* Have an event for one of our windows */
 HandleHCEvent( pp );
 return;
 }
 
 if (pp->paramCount == 1){
 if ( **(pp->params[0]) == ‘!’ ){
 pp->returnValue = PASTOZERO(pp,”\pxwindoid XCMD, version 1.1, ©1991, 
Donald Koscheka”);
 return;
 }
 
 if ( **(pp->params[0]) == ‘?’ ){
 pp->returnValue = PASTOZERO(pp,”\pxwindoid name,rect,style”);
 return;
 }
 }
 
 /* if we get this far, the caller must be creating a new window */
 title[0] = 0; /* the default name */
 Concat( title, “\pUntitled”);
 if( pp->params[0] ){
 HLock( pp->params[0] );
 ZEROTOPAS( pp, *(pp->params[0]), &title );
 HUnlock( pp->params[0] );
 }
 
 /* the default rectangle if one not specified */
 bounds.top = bounds.left = 0;
 bounds.bottom = 200;
 bounds.right = 300;
 if( pp->params[1] ){
 HLock( pp->params[1] );
 ZEROTOPAS( pp, *(pp->params[1]), &temp );
 STRTORECT( pp, temp, &bounds );
 HUnlock( pp->params[1] );
 }
 
 if( pp->params[2] ){
 HLock( pp->params[2] );
 ZEROTOPAS( pp, *(pp->params[2]), &temp );
 
 /* the poor man’s parser */
 if( STRINGEQUAL( pp, temp, “\pDOCUMENTPROC” )) style = documentProc;
 if( STRINGEQUAL( pp, temp, “\pDBOXPROC” )) style = dBoxProc;
 if( STRINGEQUAL( pp, temp, “\pPALETTE” )) style = palette;
 HUnlock( pp->params[2] );
 }
 
 /* these callback will bomb if window is not valid */
 XWALWAYSMOVEHIGH( pp, wind, TRUE ); 
 XWHASINTERRUPTCODE( pp, wind, TRUE );

 if( style == dBoxProc ){
 GrafPtroldPort;
 short  itemHit;
 Handle items;
 
 if( pp->params[3] ){
 HLock( pp->params[3] );
 ZEROTOPAS( pp, *(pp->params[3]), &temp );
 dlgID = STRTONUM( pp, temp );
 HUnlock( pp->params[3] );
 }
 
 items = GetResource( ‘DITL’, dlgID );
 DetachResource( items ); 
 wind = NewDialog( NIL, &bounds, title, FALSE, dBoxProc,-1L,FALSE,0L, 
items );
 CenterWindow( wind, TRUE );
 GetPort( &oldPort );
 SetPort( wind );
 ShowWindow( wind );
 
 do{
 ModalDialog( modalFilter, &itemHit );
 }while( itemHit != OK );
 
 HideWindow( wind );
 DisposDialog( wind );
 SetPort( oldPort );
 }
 else{
 wind = NEWXWINDOW( pp, &bounds, title, FALSE, style, 
 FALSE, style==palette);
 CenterWindow( wind, TRUE );
 }
}

pascal Boolean modalFilter( DialogPtr dlg, EventRecord *evt, short *itemhit 
)
/************************************
* general filter proc, accepts return and
* enter as ok and hilites the ok button.
*
* the ok button is always item 1.
*
* Notice that ModalDialog always accesses
* this routine via a pointer.  If your
* code implemented modalDialog in HandleHCEvent
* then you will need to make sure that
* XWHasInterrupt is set to true.
************************************/
{
 int    thenum;
 Handle theitem;
 Rect   thebox;
 char   cc;
 
 short  iTyp;
 Handle iHdl;
 Rect   iBox;
 ControlHandle okbutn;
 
 switch( evt->what ){
 case keyDown:
 cc = (char)evt->message & charCodeMask;
 GetDItem( dlg, OK, &iTyp, &okbutn, &iBox);
 if( (*okbutn)->contrlHilite != 255 ){
 SetCtlValue( okbutn, 1 );
 if(cc == CR || cc == ETX ){
 *itemhit = OK;
 return TRUE;
 }
 }
 break;
 
 case updateEvt:
 GetDItem( dlg, OK, &iTyp, &okbutn, &iBox);
 if( (*okbutn)->contrlHilite != 255 ){
 PenSize(3,3);
 InsetRect(&iBox,-4,-4);
 FrameRoundRect(&iBox,16,16);
 PenNormal();
 } 
 break;
 }/* event switch */

 return FALSE;
}

pascal void HandleHCEvent( XCmdPtr pp )
/**********************************
* Handle events in our xWindows  
* returns true if the event was handled ok
*
**********************************/
{
 XWEventInfoPtr  ip= pp->params[0];
 WindowPtrwhichWindow;
 short  windoPart;
 TEHandle hTE;
 Rect   bounds;
 Point  hit;
 char   theKey;
 GrafPtroldPort;
 short  extend;
 
 pp->passFlag = TRUE;/* seems to be more often the case */
 
 switch( ip->event.what ){
 case mouseDown:
 windoPart = FindWindow( ip->event.where, &whichWindow );
 
 if( whichWindow )
 switch ( windoPart ){
 case inGoAway:
 if (TrackGoAway( whichWindow, ip->event.where) ){
 CLOSEXWINDOW( pp,whichWindow );
 pp->passFlag = FALSE;
 }
 break;

 case inDrag:
 /* handled by hypercard */
 break;
 
 case inGrow:
 break;
 
 case inContent:
 if (whichWindow == FrontWindow() ){
 GetPort( &oldPort );
 SetPort( ip->eventWindow );
 
 SetPort( oldPort );
 }else
 SelectWindow( whichWindow );

 pp->passFlag = FALSE;
 break;
 
 default: 
 break;
 }/* window part */
 break;
 
 case mouseUp:
 break;
 
 case keyDown:
 case autoKey: 
 /* the command key will be handled by hypercard */
 GetPort( &oldPort );
 SetPort( ip->eventWindow );
 theKey  = ip->event.message & 0xFF;
 
 SetPort( oldPort );
 pp->passFlag = FALSE;
 break;
 
 case activateEvt:
 if ( ip->event.modifiers & activeFlag )
 BEGINXWEDIT( pp, ip->eventWindow );
 else
 ENDXWEDIT( pp, ip->eventWindow );
 break;
 
 case updateEvt:
 /* hypercard converts dialogs to 0x14 kind? */
 if(((WindowPeek)(ip->eventWindow))->windowKind != 0x14) {
 BeginUpdate( ip->eventWindow );
 EndUpdate( ip->eventWindow );
 }
 break;
 
 case app4Evt:
 {
 unsigned char *evtType = &(ip->event.message);
 
 switch( *evtType ){
 case MouseMovedEvt:
 break;
 
 case SuspendResumeEvt:
 break;
 }
 }
 break;

 /****************************************/
 /*     THE HYPERCARD EVENTS*/
 /****************************************/
 case xOpenEvt:
 SetPort( ip->eventWindow );
 ShowWindow( ip->eventWindow );
 break;
 
 case xCloseEvt:
 HideWindow( ip->eventWindow );
 break;
 
 case xGiveUpEditEvt:
 break;

 case xEditUndo:
 break;
 
 case xEditCut:
 break;
 
 case xEditCopy:
 break;
 
 case xEditPaste:
 break;
 
 case xEditClear:
 break;
 
 default:
 GetPort( &oldPort );
 SetPort( ip->eventWindow );
 GetMouse( &hit );
 
 pp->passFlag = FALSE;
 SetPort( oldPort );
 }/* switch theEvent->what */
}

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Yasu 3.0.3 - System maintenance app; per...
Yasu was created with System Administrators who service large groups of workstations in mind, Yasu (Yet Another System Utility) was made to do a specific group of maintenance tasks quickly within a... Read more
MYStuff Pro 2.0.26 - $39.99
MYStuff Pro is the most flexible way to create detail-rich inventories for your home or small business. Add items to MYStuff by dragging and dropping existing information, uploading new images, or... Read more
MarsEdit 3.7.8 - Quick and convenient bl...
MarsEdit is a blog editor for OS X that makes editing your blog like writing email, with spell-checking, drafts, multiple windows, and even AppleScript support. It works with with most blog services... Read more
Apple iBooks Author 2.5 - Create and pub...
Apple iBooks Author helps you create and publish amazing Multi-Touch books for iPad. Now anyone can create stunning iBooks textbooks, cookbooks, history books, picture books, and more for iPad. All... Read more
TunnelBear 3.0.1 - Subscription-based pr...
TunnelBear is a subscription-based virtual private network (VPN) service and companion app, enabling you to browse the internet privately and securely. Features Browse privately - Secure your data... Read more
ExpanDrive 5.4.0 - Access cloud storage...
ExpanDrive builds cloud storage in every application, acts just like a USB drive plugged into your Mac. With ExpanDrive, you can securely access any remote file server directly from the Finder or... Read more
Opera 40.0.2308.62 - High-performance We...
Opera is a fast and secure browser trusted by millions of users. With the intuitive interface, Speed Dial and visual bookmarks for organizing favorite sites, news feature with fresh, relevant content... Read more
Apple iOS 10.0.2 - The latest version of...
iOS 10 is the biggest release of iOS ever. A massive update to Messages brings the power of the App Store to your conversations and makes messaging more personal than ever. Find your route with... Read more
Herald 7.0 - Notification plugin for Mai...
Note: Versions 2.1.3 (for OS X 10.7), 3.0.6 (for OS X 10.8), 4.0.8 (for OS X 10.9), 5.0.2 (for OS X 10.10), and 6.0.3 (for OS X 10.11) are no longer supported by the developer. Herald is a... Read more
Postbox 5.0.2 - Powerful and flexible em...
Postbox is a new email application that helps you organize your work life and get stuff done. It has all the elegance and simplicity of Apple Mail, but with more power and flexibility to manage even... Read more

How to build and care for your team in D...
Before you hit the trail and become a dog sledding legend, there’s actually a fair bit of prep work to be done. In Dog Sled Saga, you’re not only racing, you’re also building and caring for a team of furry friends. There’s a lot to consider—... | Read more »
How to win every race in Dog Sled Saga
If I had to guess, I’d say Dog Sled Saga is the most adorable racing game on the App Store right now. It’s a dog sled racing sim full of adorable, loyal puppies. Just look at those fluffy little tails wagging. Behind that cute, pixelated facade is... | Read more »
Let the war games commence in Gunship Ba...
Buzz Lightyear famously said, “This isn’t flying, this is falling – with style!” In the case of Gunship Battle: Second War, though, this really is flying - with style! The flight simulator app from Joycity puts you in control of 20 faithfully... | Read more »
How to get a high score in Fired Up
Fired Up is Noodlecake Games’ high score chasing, firefighting adventure. You take control of a wayward firefighter who propels himself up the side of a highrise with blasts of water. Sound silly? It is. It’s also pretty difficult. You can’t... | Read more »
NBA 2K17 (Games)
NBA 2K17 1.0 Device: iOS iPhone Category: Games Price: $7.99, Version: 1.0 (iTunes) Description: Following the record-breaking launch of NBA 2K16, the NBA 2K franchise continues to stake its claim as the most authentic sports video... | Read more »
Dog Sled Saga (Games)
Dog Sled Saga 1.0.1 Device: iOS Universal Category: Games Price: $3.99, Version: 1.0.1 (iTunes) Description: A game by Dan + Lisa As a rookie musher, foster a dogsledding team whose skills will grow if they're treated right. Week by... | Read more »
60 Seconds! Atomic Adventure (Games)
60 Seconds! Atomic Adventure 1.2 Device: iOS Universal Category: Games Price: $2.99, Version: 1.2 (iTunes) Description: 60 Seconds! is a dark comedy atomic adventure of scavenge and survival. Collect supplies and rescue your family... | Read more »
Tons of Bullets! (Games)
Tons of Bullets! 1.0 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0 (iTunes) Description: Tons of BulletsA retro 2D pixel platformer infused with tons of bullets and tons of features!Fight as Kenji the Ninja and... | Read more »
Sorcery! 4 (Games)
Sorcery! 4 1.0 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0 (iTunes) Description: *** PLEASE NOTE: Sorcery! 4 requires a minimum of iPad 3 or iPhone 4 *** An epic adventure through a cursed citadel of monsters,... | Read more »
Building the perfect Animation Throwdown...
Animation Throwdown is a casual card game full of plenty of inside jokes from some of your favorite cartoons. It’s accessible as far as card games go, but that’s not to say that it hands your victories to you easily. There’s quite a bit that goes... | Read more »

Price Scanner via MacPrices.net

Duplicate Sweeper Free On Mac App Store For O...
To celebrate the launch of Apple’s latest macOS Sierra, Stafford, United Kingdom based Wide Angle Software has announced that its duplicate file finder software, Duplicate Sweeper, is now available... Read more
13-inch Retina MacBook Pros on sale for up to...
B&H Photo has 13″ Retina Apple MacBook Pros on sale for up to $150 off MSRP. Shipping is free, and B&H charges NY tax only: - 13″ 2.7GHz/128GB Retina MacBook Pro: $1174.99 $125 off MSRP - 13... Read more
Evidence Surfaces Pointing To New A10X Chip F...
Citing a job description for a Project Lead position at Apple’s Austin, Texas engineering labs, Motley Fool’s Ashraf Eassa deduces that development is progressing well on Apple’s next-generation in-... Read more
Check Print’R for macOS Allows Anyone to Easi...
Delaware-based Match Software has announced the release and immediate availability of Check Print’R 3.21, an important update to their easy-to-use check printing application for macOS. Check Print’R... Read more
Apple refurbished 11-inch MacBook Airs availa...
Apple has Certified Refurbished 11″ MacBook Airs (the latest models), available for up to $170 off the cost of new models. An Apple one-year warranty is included with each MacBook, and shipping is... Read more
Apple refurbished 15-inch Retina MacBook Pros...
Apple has Certified Refurbished 2015 15″ Retina MacBook Pros available for up to $380 off the cost of new models. An Apple one-year warranty is included with each model, and shipping is free: - 15″ 2... Read more
Major Version 5 Release Of Free myTuner Radio...
AppGeneration Software has announced the release of myTuner Radio 5.0.1, an important update to their live radio app for iOS and Android platforms. With myTuner Radio, you can listen to more than 30,... Read more
TheAppStore Searches And Filters iOS And macO...
Boston based InchWest has announced the official launch of TheAppStore, a free web based service that lets users search iOS and Mac apps on the web without iTunes or the App store. TheAppStore... Read more
2TB Time Capsule on sale for $199, save $100
Amazon has 2TB Apple Time Capsules on sale for $199 including free shipping. Their price is $100 off MSRP. Choose Amazon as the seller when making your purchase, rather than a third party seller. Read more
12-inch 1.2GHz Rose Gold Retina MacBook on sa...
Amazon.com has the 2016 12″ 1.2GHz Rose Gold Retina MacBook on sale for $1254.02 including free shipping. Their price is $345 off MSRP, and it’s the lowest price available for this model from any... Read more

Jobs Board

*Apple* Retail - Multiple Positions- Manhatt...
Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, you're also the Read more
Sr. *Apple* Mac Engineer - Net2Source Inc....
…staffing, training and technology. We have following position open with our client. Sr. Apple Mac Engineer6+ Months CTH Start date : 19th Sept Travelling Job If Read more
*Apple* Retail - Multiple Positions - Apple,...
Job Description: Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
Restaurant Manager (Neighborhood Captain) - A...
…in every aspect of daily operation. WHY YOU'LL LIKE IT: You'll be the Big Apple . You'll solve problems. You'll get to show your ability to handle the stress and Read more
US- *Apple* Store Leader Program - Apple (Un...
…Summary Learn and grow as you explore the art of leadership at the Apple Store. You'll master our retail business inside and out through training, hands-on Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.