TweetFollow Us on Twitter

Mar 91 Mousehole
Volume Number:7
Issue Number:3
Column Tag:Mousehole Report

RAM Cache and THINK C

By Larry Nedry, Mousehole BBS

From: Dave

Re: THINK C Compilation and RAM cache

Anyone know why my compiles get slower as my RAM cache gets bigger? There are multi-second pauses as THINK C reads header files when my cache is at 1024K, and this is without VIRTUAL!

From: Istewart

Re: THINK C Compilation and RAM cache

Well, if you’re running under finder, it could be that you’re reducing the available heap space by about a megabyte! Just a guess, but that may make the compiler work harder paging things to and from disk?

Unless you have no other use for a megabyte of memory, it seems a bit extreme to assign it to a cache!? Try 64 or 128K ...

From: Dave

Re: THINK C Compilation and RAM cache

Well, I have 5 meg on my machine, and I leave plenty of space for System, Finder, and THINK C to operate even when I have a 1 Meg cache. With all the header files I’m including, I thought it would be a really good idea to cache them so they don’t have to be read each time I compile a new file. Am I just being thick or is there something screwy here?

From: Istewart

Re: THINK C Compilation and RAM cache

I’m assuming that you’re referring to the cache that you set from the control panel ... (please correct me if I’m wrong on that point!)

Here’s my THEORY (for what it’s worth, someone out there please set me straight if I’ve got it wrong):

The RAM cache saves a copy of the most recently accessed disk sectors. If it’s still there when the next request to read the same sector is processed, the OS can just use the copy in RAM instead of having to wait to read it from disk.

The RAM cache is smaller than the disk; once it’s full, it’ll purge out the least recently accessed sector to make room for the next one that has to be physically read from disk.

Several things will affect the efficiency of this process:

1) The type of access you’re doing. If you read each sector once, and don’t re-read it before it gets purged out, the buffer hasn’t helped you at all. In fact, the overhead of maintaining it is your loss. If, however, you’re repeatedly accessing a few sectors, they can all be kept in memory, and the saving should be substantial.

2) The size of the cache. If it’s too small, then blocks will be purged out too often without them being used. If it’s too large, then the system may spend more time searching for the sector in the buffer than it would have if it had just requested it from disk. Compounded with that, you may incur this overhead just to find that the sector ISN’T in the cache, and then have to read it from disk anyway! This is most likely on long sequential accesses.

3) The relationship between the speed of the cache search and the length of time it would take to just read the sector directly from the disk. The cache search speed is affected by CPU speed and the efficiency of the search algorithm. If you have a slow search time and a fast HD, the point of diminishing (and subsequently negative) returns would be reached earlier than it would if you had a faster CPU or/and a slower disk.

In your case, I think the cache size is so big that it’s counter- productive. You’ve got 1Mb of cache, enough for about 2000 512K sectors. If it’s doing a linear search of this, then it’s possible that it’s spending more time searching the cache than it’s saving you on disk accesses!

That’s my theory, for what it’s worth! I’d suggest experimenting to find the optimum size for your setup. My own SE (4MB, slowish HD) has it set at 128K, and I’m happy enough with that setting. I think my MacII at work (5MB, faster HD) is set to 128K also, though I use that mostly for WP and running a terminal emulator

(If anyone out there really KNOWS what’s going on inside there, please let us know!! If I had to design it, I’d keep a doubly linked list, with the most recently used sector on one end, and the least recently on the other. When it searched for a sector, it would start with the most recently used, progressing towards the least. To discard a sector to make room for a new one, it would simply drop off the one at the other end of the chain! Anyone have any better ideas?)

From: Dave

Re: THINK C Compilation and RAM cache

I have a better idea, I think. I would keep a fixed-size hash table for all blocks in the cache, reducing search time to a constant. Especially for compilation, where header files have a certain order of precedence, a least recently used cache replacement algorithm will just waste time if the cache is too small. I think I want an init that tries to do some special kind of caching for compilation.

From: Istewart

Re: THINK C Compilation and RAM cache

I thought of hashing, it would be great for finding a sector already in the cache. However, I had a problem figuring out how to determine the least recently used sector quickly.

Remember that the cache is general purpose - it’s not necessarily designed to optimize one specific type of task!

I wonder if anyone’s created an INIT that does anything more specific for compilation? I think I saw one on AOL that claimed to speed up something to do with Think C, but I never got further than the title, so I don’t know how it works

From: Dave

Re: THINK C Compilation and RAM cache

Remember, LRU is not necessarily a good thing unless your cache is very large. Header Files have an implicit ordering on them (especially in object-oriented programs), because they often must include each other. If the cache is smaller than the total size of all headers, you will often replace the lowest files in the ordering at the end of compiling one C file, only to proceed to the next C file and replace the files you will need later. This leads to a vicious “MISS-EVERY-TIME” cycle. Think about it. You really want something like “Most often used”. That’s an easier criterion to meet.

From: Btoback

Re: THINK C Compilation and RAM cache

But “most-often-used” is the keep criterion, which means “least-often used” is the discard strategy. That is the same as “least-recently used” unless cache miss statistics are kept on the sectors that aren’t in the cache. For that to be useful, the cache has to be resettable, or cache statistics have to be kept on every sector on the disc. In practice, if LRU isn’t good enough, the cache isn’t going to help anyway.

From: Istewart

Re: THINK C Compilation and RAM cache

I remember that in my last post I pointed out that the cache is general-purpose, and not specifically designed for the type of access made by compilers.

I agree with you, this general-purpose scheme is not helpful when processing header files.

If I was devising a scheme specifically for this situation, it would probably be based on good old fashioned double buffering, if the hardware/OS will support asynchronous disk access, though I guess there must be plenty of approaches that can be applied in specific situations.

However, this is all speculation, and I’m not about to write a compiler to check out my theory! Any volunteers out there???!

From: Dave

Re: THINK C Compilation and RAM cache

Sorry to flame, but I disagree. LRU is not at all the same as most-often-used, when long repeating sequences of sectors are loaded, that tend to have variations in the ends of the sequences. You could do much better than LRU if you cache by file, rather than sector, and you have a well-defined (small) set of eligible files (as for C Compilation).

From: Btoback

Re: THINK C Compilation and RAM cache

Hmmm... If you’re referring to caching schemes that don’t “know” about disc structure, we can try an experiment. We can write an INIT that’ll record the location and size of all disc transfers, then do a compile and analyze the resulting data. If you’re referring to caching schemes that know about the file system, that will be harder to do. Actually, though, a RAM disc, which is in effect a manually loaded file cache, might be the best solution.

From: Dave

Re: THINK C Compilation and RAM cache

I like your idea in general, but what do you mean by “know” about disc structure? The problem with a RAM disc is that programs under development often cause crashes => bye bye changes to your .h files!

But basically a RAM disk shadowed by non-volatile storage with SOME smarts is exactly what we want. I don’t want to have to do an analysis and load the RAM disk by hand. The init might be a good first step toward the real thing, though.

From: Sonnyb

Re: Problems with C++

I have recently started to learn C++ and as a starting point keyed in the program that comes with the MPW C++ documentation. This program implements a class called BigInt. I noticed that every thing works well when keyed in exactly as written. However, if you declare a BigInt variable (eg BigInt c = a + b [a and b are previously declared BigInts]) every thing works fine. But if you place c = a + b on the next line, the program bombs with a message in Macsbugs about an attempt to deallocate a corrupt or unallocated structure. Looking at this with the debugger reveals that a dummy variable seems to be allocated when we use a previously defined BigInt the second time around. Is this a bug in C++ or am I missing something? Any help would be appreciated.

From: Btoback

Re: Problems with C++

The problem is that the way the class BigInt is built, you need to overload the assignment operator to have things work properly. Here’s what’s happening:

You have the class BigInt defined as

//1

   class BigInt{
         int fNumDigits;
         char *fDigits;  // Pointer to free store
         }

You also have a constructor which allocates space for the digits in BigInt and saves a pointer to the storage in fDigits. Now, when you first declare BigInt c = a + b, where a and b are BigInts, the compiler allocates space for c, calls the constructor which allocates space for fDigits, and all is well. But next, you say

//2
 
 c = a + 2;    // a is a BigInt

Here, the compiler creates a temp to hold the “BigInt”ified integer 2, adds a to it by calling the overloaded + operator, and then copies the temp to c. It then DELETES THE TEMP! The destructor deletes the storage pointed to by the temp’s fDigits field, and now c’s fDigits field points to deleted storage. The next time C is used (in your sample, it’s when c’s destructor is called at the end of the program), kaBOOM!

The solution is to overload the assignment operator:

//3
 
BigInt& BigInt::operator=(const BigInt& from)
{
   int i;
   char *p, *q;
 
   fNumDigits = from.fNumDigits;  // Copy the number of digits
   delete fDigits;   // Delete the old storage for the digits
   fDigits = new char[fNumDigits];  // Allocate new storage for
   p = fDigits; q = from.fDigits; // the digits and then copy 
 // them.
   i = fNumDigits;
   while (i--)*p++ = *q++;
   return *this;   // Return a pointer for the compiler.
   }

The assignment operator properly allocates new private storage for the digits array, rather than having the compiler just copy the old pointer.

By the way, the declarations you uploaded didn’t include a declaration for the print function, although you had the definition.

From: Sonnyb

Re: Problems with C++

Thanks a lot Bruce. This really makes what is happening quite clear. I will try and see how this works.

Again, thanks for all your help.

From: Atom

Re: C++ loads and MacApp

Does anyone know for sure why MABuildTool claims that C++ loads are inconsistent with NeedsFPU? If this is true it is bad news for me, as reading in the MacApp headers in text form adds over a minute onto each compile, and I need to use the FPU directly.

From: Btoback

Re: C++ loads and MacApp

The problem has been fixed in MacApp 2.0.1, according to the documentation I just received with E.T.O. disc #2. You should be getting yours very soon if you have it on order. Otherwise, I guess you need to call APDA.

From: Atom

Re: C++ loads and MacApp

Thanks much for answering. I’m afraid I can’t afford the E.T.O. subscription, especially not after digging deep to get the MPW Pascal compiler just so I could fix problems like this myself. Trouble is, I don’t see the reason for the problem here. None of the options set by -NeedsFPU is incompatible with C++ dump/load as far as I can tell. Am I missing something, or is it OK to just comment out lines 1761-1766 of

MABuildTool.p:

     IF fCPlusLoad & fNeedsFPU THEN
        BEGIN
          Echo(‘’’###’’ MABuild: Warning: CPlusLoad and NeedsFPU are
incompatible.  Using  NoCPlusLoad.’);
          fCPlusLoad := FALSE;
        END;

From: Btoback

Re: C++ loads and MacApp

They took out the lines you mentioned in 2.0.1, so I suspect it has something to do with the restriction that static initializers can’t be included in the load/dump file. If you remove the lines, check for things in the MacApp C++ interfaces that are conditioned on qNeedsFPU. If you find some, and they contain static initializers, you might take the initializations out and place them in executable code (in InitUMacApp, for example).

MABuildTool was modified to prevent selection of CPlusLoad and NeedsFPU simultaneously because something downstream couldn’t tolerate it. If you remove the restriction, do so with caution. I’ll look through the MacApp 2.0 stuff later and see if I can find exactly what the problem may have been.

By the way, the upgrade to 2.0.1 is worth something if only for the new Mouser which displays documentation as well as code. It beats the heck out of the Class and Method Reference Stack -- it’s faster and more informative, and doesn’t take up 750k like HyperCard does. It’s now called MacBrowse, and the cute feline icon has been replaced with a generic icon. Stupid lawyers.

From: Btoback

Re: C++ loads and MacApp

1) TN#280 says that the problem is internal to CFront 3.1b3 and earlier. If you have a later version of CFront, go ahead and remove the safety check.

2) According to information in the MADA journal, the upgrade from MacApp 2.0 to 2.0.1 is free for purchasers of 2.0 Final. I haven’t verified that myself, but call APDA.

From: Atom

Re: C++ loads and MacApp

Thanks for checking on this one; now I can rest a little easier. I’ll check out the free update rumor with APDA on Monday. Somehow a free update from Apple sounds out of character, but who knows...

From: Walrus

Re: MacApp and LSP

Anyone out there use THINK Pascal and MacApp together? I’ve been working with it a little and I’ve found it a little tweaky (it crashes sometimes). I just found this behavior and as soon as I can reliably reproduce this bug, I’ll tell Symantec. Until then, I’m just wondering if, perhaps this is more or less ‘normal’. I’ve been doing this on an fx but I haven’t tried to reproduce this on another CPU. What seems to happen is that when it crashes and you restart the same project, every time you do a ‘Go’, it crashes. If you then do a ‘Remove Objects’ and rebuild, it works okay until next time. Hmmmmm.

And that reminds me, why doesn’t Symantec have a Customer Service section of their board so THEY can answer this stuff.

From: Atom

Re: MacApp and LSP

I’ve had the same problem with THINK/MacApp (running on a II). It’s a major nuisance, so much so that I stopped running inside the THINK environment long ago, building instead for the MacApp debugger. (Even unchecking the “Smart Link” box, this is still not much faster than MPW, and at least there you can switch away during long compiles.) Maybe it’s worth calling THINK tech support on this one just to make sure they’re aware of the problem. It could just be that project files are sometimes not completely updated before running inside THINK, or something of that sort. If you do call, I’d be interested to hear what they have to say about it. For the time being, I’m sticking with MPW.

From: Gremlin

Re: THINK Pascal Future...

I have a feature I’d want THINK Pascal to have. Couldn’t a procedure be attached to the RESET command. So that you could easily do any kind of disposal actions ?

The problem I have is signing off the MIDI Manager. If I don’t do it before resetting the program, I get a crash the next time I open PatchBay (I suppose Patchbay tries to access my icon or something...)

So a little procedure that would be executed just before the actual reset action from THINK would be appreciable. I don’ know if there’s a way to avoid the problem. I would appreciate any suggestions from the Mac, MIDI, Pascal gurus out there.

From: Photo

Re: Comm Toolbox info

I am writing a SCADA application and I have to fight with serial comm. I will need to to know where I can reach the function prototypes to use the comm toolbox as a library for my C code.

From: Btoback

Re: MacApp TEditText object

Does someone know how to predict exactly when a TEditText item will be refreshed? It sometimes is rewritten when I call SetText with Redraw set to true, but never is when I call SetSelection(0,32767,true). In fact, if I call the latter often enough, the text on the screen gets corrupted. I’m calling Focus() before calling either of the two routines.

From: Bdkyle

Re: floating modeless dialogs

I went and used Brendan Murphy’s tool window manager from the November 90 MacTutor source disk. It is really neat. And I appreciate his contribution. He mentions that it is difficult to get a modeless dialog box to float. I must now agree.

Does anyone have any suggestions on how I can do it? I’d like to enter some data into an edit box or use the mouse to move a graphical object around in a window underneath this floating edit box? Surely it’s been done. Any help. My appreciation.

From: Earthman

Re: real-time animation

I am interested in any information that comes to you concerning real-time animation update taking 3 frames. the way I understand it Apple 8-24GC would accelerate and QuickDraw calls including AnimatePalettes. I do not have an 8-24GC as of yet so I can’t confirm.

From: Johnbaro

Re: real-time animation

I recently got some info directly from Apple DTS which should be useful to you (By the way, kids, don’t try this at home if you’re not a certified developer - it took several months and many, many phone calls.) According to DTS, SetEntries is called by AnimatePalette after it does all its palette things. SetEntries is the call responsible for actually changing the colors and, since it is not a QD call, an accelerator will not help. SetEntries does however wait for a vertical blanking period before doing anything, so sync tear should not be a problem. Also, according to DTS, AnimatePalette should take about 15 ms to execute, so they think I may have other things going on in my system (??). Actually, 30 ms is closer to what I’m getting now (that’s 2 retrace periods). One other thing they suggested, if speed is critical - call SetEntries directly - it’s much faster. I’ve discovered however that dealing directly with CLUTs is not the same as dealing with palettes. With palettes I was “drawing” my image in the palette (it’s a 1-dimensional image) and then swapping palettes. If you do the same thing with a CLUT, strange things happen when you change CLUT entries. To get the speed I needed, I had to come up with a different scheme for drawing my images - each color can appear only once in a given CLUT. Other suggestions for increasing speed even more: instead of calling the trap, get the address first and then just jump to it (negligible improvement). Even lower level: call the driver itself (which is what SetEntries does). Refer to Designing Cards and Drivers for the Macintosh Family for info on the control call To SetEntries. See IM V (Color Manager) for info on SetEntries. Hope this helps. Let me know if you need additional info.

From: Xander

Re: Mac Classic

I have a strange problem with a Mac Classic. The Classic is on a small AppleTalk net with a Plus and a Laserwriter Plus. The Classic will crash when attempting to print (rarely) or crash when a new floppy (800k) is inserted, a folder on the floppy is opened. All the operations connected with the floppy that cause it to crash have something to do with reading/using the desktop file. If a floppy causes a crash, it will be fairly consistent that that floppy will cause a crash until the desktop on it is rebuilt. This is actually the second Classic (the first was replaced) that has done this. Both were using 6.0.7. I installed 6.0.4 on the second one and it crashed on the next disk inserted. Any suggestions on what I should check next?

From: Atom

Re: Mac Classic

Have you checked the floppy causing the crashes for the WDEF virus?

This sucker masquerades as a WDEF ID=0 resource in the Desktop file, and caused symptoms on my Mac II very much like the ones you describe. If you haven’t ruled out this possibility already, please let us know what you find.

From: Xander

Re: Mac Classic

Well, yes, it is the WDEF virus. The virus checkers we use don’t appear to catch that one. It would seem that I need to get something a little newer. Thank you for the assist!

From: Atom

Re: Mac Classic

You might try GateKeeper Aid, a freeware INIT by Chris Johnson. Version 1.02 will detect and eradicate the WDEF virus when an infected floppy is mounted. I assume later versions will as well. I believe a recent version is available at this BBS.

From: Jlenski

Re: AppMaker

Thanks for your reply. I ordered a demo of AppMaker and have played with it for the last month. It should help me out a lot. I have been working with THINK Pascal and the THINK class library trying to absorb object programming. I think I am getting the hang of this but the whole class library is a bunch to try to remember to build an application. I like being able to concentrate on what the program is supposed to do and not mess with all the interface details. I do some work on IBM PC’s and the thought of using one development environment for both machines is very appealing. Anyway, I am planning to buy AppMaker. It does seem worth what they are asking.

 
AAPL
$101.63
Apple Inc.
+0.00
MSFT
$46.24
Microsoft Corpora
+0.00
GOOG
$573.10
Google Inc.
+0.00

MacTech Search:
Community Search:

Software Updates via MacUpdate

Adobe Acrobat Pro 11.0.09 - Powerful PDF...
Adobe Acrobat allows users to communicate and collaborate more effectively and securely. Unify a wide range of content in a single organized PDF Portfolio. Collaborate through electronic document... Read more
Adobe Reader 11.0.09 - View PDF document...
Adobe Reader allows users to view PDF documents. You may not know what a PDF file is, but you've probably come across one at some point. PDF files are used by companies and even the IRS to... Read more
iFFmpeg 4.6.1 - Convert multimedia files...
iFFmpeg is a graphical front-end for FFmpeg, a command-line tool used to convert multimedia files between formats. The command line instructions can be very hard to master/understand, so iFFmpeg does... Read more
NTFS 11.3.62 - Provides full read and wr...
Paragon NTFS breaks down the barriers between Windows and OS X. Paragon NTFS effectively solves the communication problems between the Mac system and NTFS, providing full read and write access to... Read more
OS X Yosemite 10.10 DP8 - Developer Prev...
Note: This is a Developer Preview. You must be a registered Apple Mac Developer to download this update. You can also sign up for the free OS X Beta Program to download and preview public beta... Read more
FotoMagico 4.5 - Powerful slideshow crea...
FotoMagico lets you create professional slideshows from your photos and music with just a few, simple mouse clicks. It sports a very clean and intuitive yet powerful user interface. High image... Read more
Screenshot Path 1.2.1 - Change the defau...
Screenshot Path lets you change the folder where OS X saves screenshots. Screenshots are saved by default to the user’s desktop. This is handy for the occasional screenshot but those looking to take... Read more
Fantastical 1.3.16 - Create calendar eve...
Fantastical is the Mac calendar you'll actually enjoy using. Creating an event with Fantastical is quick, easy, and fun: Open Fantastical with a single click or keystroke Type in your event details... Read more
GIMP 2.8.14 - Powerful, free image editi...
GIMP is a multi-platform photo manipulation tool. GIMP is an acronym for GNU Image Manipulation Program. The GIMP is suitable for a variety of image manipulation tasks, including photo retouching,... Read more
HoudahSpot 3.9.3 - Advanced front-end fo...
HoudahSpot is an advanced file search tool built upon MacOS X Spotlight. Spotlight unleashed Create detailed queries to locate the exact file you need Narrow down searches. Zero in on files Save... Read more

Latest Forum Discussions

See All

Vizzywig 4K (Photography)
Vizzywig 4K 1.0 Device: iOS iPhone Category: Photography Price: $999.99, Version: 1.0 (iTunes) Description: REQUIRES: iOS 7 on iPhone 5S with 32GB or 64GB. (Do not use iOS 8)The world's FIRST mobile 4K video capture, editing and... | Read more »
The Sleeping Prince Review
The Sleeping Prince Review By Jennifer Allen on September 15th, 2014 Our Rating: :: RESTRICTIVE KINGDOM SAVINGUniversal App - Designed for iPhone and iPad The Sleeping Prince looks and feels great to play, but its lack of peril and... | Read more »
It Came From Canada: Terra Battle
In some way or another, most Japanese RPGs owe something to Final Fantasy. But with Terra Battle, the now-common mix of Western medieval fantasy with Eastern anime aesthetic feels earned. After all, its developer, Mistwalker, was founded by the... | Read more »
Five Nights at Freddy’s Review
Five Nights at Freddy’s Review By Rob Thomas on September 15th, 2014 Our Rating: :: FIVE FRIGHTS AT FREDDY'SUniversal App - Designed for iPhone and iPad Can you survive five nights as the new night watchman of Freddy Fazbear’s... | Read more »
Phantom Rift Review
Phantom Rift Review By Nadia Oxford on September 15th, 2014 Our Rating: :: FRIENDLY PHANTOMUniversal App - Designed for iPhone and iPad Despite a snag here and there, Phantom Rift is a well-crafted and imaginative adventure RPG.   | Read more »
Phantom Rift – Tips, Tricks, Strategies,...
Hello, Wanderers: | Read more »
Meet the Newest Character for Temple Run...
Meet the Newest Character for Temple Run 2, from National Geographic Kids’ Action-Adventure Book Posted by Jessica Fisher on September 15th, 2014 [ | Read more »
Battle Riders Review
Battle Riders Review By Jordan Minor on September 15th, 2014 Our Rating: :: UNTWISTED METALUniversal App - Designed for iPhone and iPad BattleRiders has cool car combat, but it could be crazier.   | Read more »
Rapture - World Conquest (Games)
Rapture - World Conquest 1.0.0 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0.0 (iTunes) Description: The End is coming! Bombard the globe with devastating miracles and decimate the enemy civilizations. Guide your... | Read more »
TRANSFORMERS: Age of Extinction Update A...
TRANSFORMERS: Age of Extinction Update Adds New Levels, a New Boss, and Special Events Posted by Jessica Fisher on September 15th, 2014 [ p | Read more »

Price Scanner via MacPrices.net

Free GIMP Professional Grade Graphics App Ver...
The latest 2.8.14 version of the oddly-named GIMP (acronym for: GNU Image Manipulation Program) open source, high-end image editing and creation alternative to Adobe’s Photoshop and refuge from... Read more
10% off iPhone 6 and 6 Plus Otterbox cases
Get 10% off on popular Otterbox iPhone 6 and iPhone 6 Plus cases at MacMall through September 19th. Use code OTTERBOX10 to see the discount. Read more
15-inch MacBook Pros on sale for up to $125 o...
Amazon has the new 2014 15″ Retina MacBook Pros on sale for up to $125 off MSRP including free shipping: - 15″ 2.2GHz Retina MacBook Pro: $1899.99 save $100 - 15″ 2.5GHz Retina MacBook Pro: $2374... Read more
27-inch 3.2GHz iMac on sale for $1698, $101 o...
Abt has the 27″ 3.2GHz iMac on sale for $1698 including free shipping. Their price is $101 off MSRP. Read more
More To Making A Larger iPad Than Expanded Sc...
CNET’s Ross Rubin has posted a thoughtful analysis of prospects for a larger display iPad Pro, noting that Microsoft and Samsung currently have the large-display touchscreen tablet category to... Read more
SwiftKey Keyboard Finally Coming To iPhone An...
At the TechCrunch Disrupt event in San Francisco, Swiftkey unveiled the first details about SwiftKey Keyboard for iPhone, iPad & iPod touch. SwiftKey’s philosophy is that you should be able to... Read more
Save $75 on the 16GB iPad mini with Retina Di...
Best Buy has the 16GB iPad mini with Retina Display on sale for $324.99 on their online store for a limited time. Their price is $75 off MSRP, and it’s the lowest price available for this mini.... Read more
21-inch 1.4GHz iMac on sale for $979, $120 of...
B&H Photo has the new 21″ 1.4GHz iMac on sale for $979.99 including free shipping plus NY sales tax only. Their price is $120 off MSRP. B&H will also include free copies of Parallels Desktop... Read more
Apple restocks refurbished 21-inch 1.4GHz iMa...
The Apple Store has restocked Apple Certified Refurbished 21″ 1.4GHz iMacs for $929 including free shipping plus Apple’s standard one-year warranty. Their price is $170 off the cost of new models,... Read more
13-inch 2.6GHz/256GB Retina MacBook Pro on sa...
Adorama has the 13″ 2.6GHz/256GB Retina MacBook Pro on sale for $1379 including free shipping plus NY & NJ sales tax only. Their price is $120 off MSRP, and it’s the lowest price available for... Read more

Jobs Board

*Apple* Retail - Multiple Positions (US) - A...
Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, you're also the Read more
*Apple* Retail - Multiple Positions (US) - A...
Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, you're also the Read more
*Apple* Retail - Multiple Positions (US) - A...
Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, you're also the Read more
*Apple* Retail - Multiple Positions (US) - A...
Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, you're also the Read more
*Apple* Retail - Multiple Positions (US) - A...
Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, you're also the Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.