TweetFollow Us on Twitter

Playing sound
Volume Number:7
Issue Number:1
Column Tag:XCMD Corner

Playing With Sound

By Donald Koscheka, Contributing Editor

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

The Importance of XCMDs

One of the questions that is raised by Hypercard 2.0’s new XCMD interface is, “How important are XCMDs to the vitality of the Macintosh?”. One cannot imagine that XCMDs would be very important at all so it would be useful to the xcmd programmer to ponder the future of xcmds in the Macintosh programming world.

After studying Hypercard 2.0 in great detail, I’ve concluded that XCMDs are very important to the success of this product and that Apple Computer, Inc. is acknowledging this by providing more services to the XCMD programmer such as windoids and script manipulation capability. But another event in the small computer world lends even more credence to XCMD as programming art. That event is quietly taking over the MS-DOS world as Microsoft successfully evangelizes the concept of Dynamic Link Libraries, or DLLs.

If you’re not a PC programmer (and who can afford not to be), then you may not know that DLLs are code modules that are written in such a way as to be loadable and thus callable at any time. DLLs are code segments that have a standard programming interface associated with them. In effect, DLLs allow you to build re-usable code modules that in theory can be used in any application. Well, if every application had such an interface on the Mac, let’s call it XCmdPtr, then xcmds would serve the same purpose -- the ability to call xcmds from any program that runs on the mac. Without a lot of induction, one can come to the conclusion that if xcmds can give you this type of capability on the Mac, then they are indeed important, at least at the conceptual level.

If xcmds become callable from any application then they become an integral part of the future of the Macintosh. It is not unimaginable to believe that someday you will flesh-out your application with some sort of screen generator and then build a set of xcmds to implement the application-specific code. I find it impossible to believe that this effective approach to programming won’t become the norm for all programmers in the future. In fact, Michael Swain suggests exactly this approach for PC programmers using ToolBook ( “Dr. Dobbs Journal”, November, 1990). When I read this column, my eyes popped out of my head. Mr. Swain’s concept of marrying rapid prototyping with rapid code development via DLL’s is exactly what we’ve been doing with Hypercard for the last three years. Any Windows developer that takes his advice will wonder what all the fuss was about; Windows will appear to be an easy and natural development environment.

So now I can rest easy. I am convinced that the XCMD approach to programming will prevail over time. It’s working for me. By forcing me to avoid globals and to think modularly, XCMDs have allowed me to write code that is re-usable in a wide-variety of applications. Each time I write an XCMD, I create a piece of code that I not only know I will use again but that I can comfortably extract from Hypercard without worrying about breaking it. That is the programmer’s holy grail and that is why XCMDs not only have a future, they are the future.

Playsound

Several months ago, I got a call from Bill Leitman, a fellow Mac developer in the New York area. He was working with a small film company in Brooklyn that needed an xcmd that played a portion of a sound resource. Bill’s approach was quite reasonable, he took a piece of code that he knew to be working from another application and dropped it into an xcmd. Lo and behold, it didn’t work. He called me in desperation to see if there was anything that I knew about xcmds that was causing his problem. To no avail, I also tried to get the sound manager to work from within an xcmd but after hours of head scratching and staring at TMON windows, I came to the conclusion that Hypercard just wasn’t going to let me use the sound manager.

This was unfortunate and unbelievable, but I’ve never been able to find a way to get the sampled synth playing in an xcmd. Imagine my surprise when I first encountered the following callbacks in Hypercard 2.0: BEGINXSOUND and ENDXSOUND. Is it possible that it wasn’t me? Did Hypercard actually work the way I thought it did by taking over the sound driver and not making it available to anyone else. I don’t know the answer to this question, ‘tho I’d like to so please write if you have some input. I do know that this must have been a problem since Apple went to the motions of adding these callbacks, which work quite perfectly for me.

This month’s playsound xcmd (listing 1) was inspired by Mr. Leitman and I am grateful to him that he gave me an excuse to explore the sound manager. It’s more daunting than the Sunday Times crossword puzzle and just as much fun!

Playsound takes up to four parameters: the first is the name of the file to retrieve the sound resource from. The second parameter is the name of the sound resource to retrieve. The third parameter is the index to the sample to start playing from (0 means play from the beginning of the sound). The fourth parameter is the last sample to play to. These last two parameters are optional, if they are left out, the entire sound resource will be played.

For simplicity, this code makes two assumptions that you can modify to meet your own needs: (1) you want to play the sound using the sampled synthesizer and (2) the sound is a format 2 ‘snd ‘ resource. I chose not to support format 1 ‘snd ‘ resources because Inside Macintosh indicates that format 2 snd resources should be adopted by developers as a standard. Should you decide that you want to support format 1 resources, refer to page 491 of Inside Macintosh Volume V for details on that format.

The xcmd parses out the parameters, opens the appropriate resource file and loads the ‘snd ‘ resource which it then detaches from the resource map. This is important because we are going to modify the resource and we don’t want the changes to be written back out by mistake. We call BEGINXSOUND to advise hypercard that we want to take over the sound drive for a while. Next we call PlayRunSound to play the sound, or sound fragment, and then we call ENDXSOUND to give the sound driver back to Hypercard.

PlayRunSound() is the heart and soul of this xcmd. The first thing that it does is check to see if the appropriate synthesizer is available. If so, it then allocates a new channel via the SndNewChannel call. This call returns a pointer to our new channel, initialized for the sampled synthesizer in theChan. We will pass this pointer to SndDoCommand to play this sound on that channel.

Once the channel is initialized and we know that we can use it, we set the start and stop time of the sound and play it. The first thing we need to do is check to see if we have the correct resource format which we do by testing to make sure that the first word in the resource (sndHdl) is set to 2. If it is, then we can access the fields in the snd resource by referring to the documentation on page 494 of IM vol V.

Figure 1. A typical format 2 ‘snd ‘ resource.

Here is how the sound fragment scheme works: The snd resource contains some header information (6 bytes) followed by a number of 8 byte sound commands (the sample sound resource in figure 1 contains only one sound command). The sound data immediately follows the sound commands. If there is only one sound command, then the sampled data table will begin at offset 14 (0x0E) in the record.

The first two long words in the sound data table tell us where the samples start and how many of them there are. The where is usually set to 0 and the how much is usually set to the number of samples to play back. We can modify these fields to change the starting point and the number of samples to play. Or, we can set just the new starting point and play back to the end of the sound. Playsound doesn’t use the sound command (in this case, ‘soundCmd’) but rather uses the ‘bufferCmd’ instead.

So, we modify the sound table by stuffing new values for the pointer and length and then call the sound manager via the bufferCmd. Once the sound is done playing, we call SndDisposeChannel to remove our allocated channel, in effect freeing up the sampled synthesizer in preparing to give it back to Hypercard. That’s all there is to it. You might want to use this xcmd to continue to explore the sound manager. It appears to have rich and intriguing repertoire. In fact, I hope to present more on the sound manager in the future. In the meantime, I will continue to illuminate Hypercard 2.0. Happy Hacking.

Listing 1:  PlaySndFrag.c
/********************************/
/* File: PlaySndFrag.c    */
/********************************/
#define UsingHypercard

#include  <SoundMgr.h>
#include<SetupA4.h>
#include  <HyperXCmd.h>
/* usage: playSndFrag fileName, soundName, start ,stop
 project requires the following files or libraries:
 ANSI-A4-- the A4 based standard “C” libraries
 HyperXLib-- the xcmd callback glue
 MacTraps -- what it is
 PlaySnd.c-- this file */
 
void    putResult( XCmdPtr pp, char *msg);
void  PlayRunSound( Handle sndHdl, long start, long stop );
long  paramtoNum( XCmdPtr pp, short i );
void  paramtoPString( XCmdPtr pp, short i, char *str );
Handle  strToParam( char  *str );

#ifndef NIL
 #defineNIL (void *)0L
#endif

pascal void main( XCmdPtr pp )
/******************************************
* The main entry point 
******************************************/
{
 short resFile;  /*** resource file holding ‘snd ‘ ***/
 short saveResFile; /*** previous resource file id ***/
 Handle sndHdl; /*** handle to the sound resource ***/
 long start; /*** start sample in sound ***/
 long stop; /*** end sample in sound ***/
 char  *temp[256]; 
 /*** for converting to pascal strings ***/
   
 pp->returnValue = NIL;  /* empty return means OK */
 if (pp->paramCount == 1){
 if ( **(pp->params[0]) == ‘!’ ){
 pp->returnValue = strToParam(“Play Sound XCMD, version 1.0, ©Donald 
Koscheka, 1990”);
 return;
 }
 
 if ( **(pp->params[0]) == ‘?’ ){
 pp->returnValue = strToParam(“PlaySound FILE, ‘snd ‘ rsrc id [,start][,stop]”);
 return;
 }
 }

 paramtoPString( pp, 0, (char *)&temp );           
 start  = paramtoNum( pp, 2 );
 stop   = paramtoNum( pp, 3 );
  
 saveResFile = CurResFile(); /* save current res file id */
 resFile = OpenResFile( temp );
  
 if (resFile == -1) {
 putResult( pp, “can’t open resource file” );
 return;
 }
 
 UseResFile( resFile );  /* in case it was already open */
 paramtoPString( pp, 1, (char *)&temp );
 sndHdl = Get1NamedResource( ‘snd ‘, &temp );
 /* getting the resource ok */
 
 if(!sndHdl){
   putResult( pp, “no such snd” );
 UseResFile( saveResFile ); 
   return;
 }
 
   BEGINXSOUND( pp, NIL );
 DetachResource( sndHdl );
    PlayRunSound( sndHdl, start, stop );
 DisposHandle( sndHdl );
    ENDXSOUND( pp );
    
 UseResFile( saveResFile ); 
}
 
void  PlayRunSound( sndHdl, start, stop )
 Handle sndHdl;
 long   start;
 long stop;
/**********************************
* st[0] determines whether we have a
* format 2 or a format 1 ‘snd ‘ resource.    
* currently use the 44K sampler. Refer to Inside Macintosh Vol V p.494 
for the format of a format 2 ‘snd ‘ resource
**********************************/
{
    short *st;
    long  *lt;
    SndCommand   sndCmd;
   long idx;
 SndChannelPtr theChan  = NIL;
 OSErr    err;
   
 sndCmd.cmd = availableCmd;
 
 if( err = SndControl( sampledSynth, &sndCmd ) ) return;
 if( err = SndNewChannel( &theChan, sampledSynth, initSRate44k, NIL ) 
) return; 
  
 HLock( sndHdl );
   st = (short *)*sndHdl;
 sndCmd.cmd = bufferCmd;
   sndCmd.param1 = 0L;
 if( *st == 2){
 idx  = 6L + ((long)st[2] << 3);
 /* offset to start of commands    */
 lt     = *sndHdl + idx;
   sndCmd.param2 = (long)lt;
   
   if( start )
   lt[0]= (long)*sndHdl + idx + start; 
   
   if( stop )
        lt[1]  = stop  - start;  
        
 err = SndDoCommand( theChan, &sndCmd, FALSE );
   err = SndDisposeChannel( theChan, FALSE );
 }
 HUnlock( sndHdl );
}
 
void putResult( XCmdPtr pp , char *msg )
{
   if (pp->returnValue)   
 DisposHandle(pp->returnValue);  
 
   pp->returnValue = (Handle)NewHandle(1 + strlen(msg) );
   strcpy( *(pp->returnValue), msg);
}
 
Handle  strToParam( char  *str )
/***************************
* Given a pointer to a string, copy that string into a handle
* and return the handle.
* The input and output strings are both null-terminated
***************************/
{
 Handle outH = NIL;
 long len = 0;
 
 len = strlen( str );
 if( len )
 if( outH = NewHandle( len ) )
 BlockMove( str, *outH, len + 1 );
 return( outH );
}

void  paramtoPString( XCmdPtr pp, short i, char *str )
/************************
* Given an index into the parameter list, convert the data
* in the Block into a pstring
*
* This sequence is so common in XCMDs that it makes sense to make it 
a subr. This is a generic routine that you can use in any xcmd.
************************/
{
 if( pp->params[i] ){
 HLock( pp->params[i] );
 ZEROTOPAS( pp, (Ptr)*(pp->params[i]), (StringPtr)str );
 HUnlock( pp->params[i] );
 }
 else
 *str = ‘\0’;
}

long  paramtoNum( XCmdPtr pp, short i )
/************************
* Given a Block to an input argument in the paramBlk
* return an integer representation of the data.
************************/
{
 char   theStr[32];
 
 theStr[0] = ‘\0’;
 if( pp->params[i] ){
 HLock( pp->params[ i ] );
 ZEROTOPAS( pp, (char *)*(pp->params[ i ]), theStr );
 HUnlock( pp->params[ i ] );
 return STRTOLONG( pp, theStr );
 }
 return 0L;
}

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Is there cross-platform play in slither....
So you've sunken plenty of hours into crawling around in slither.io on your iPhone or iPad. You've got your stories of tragedy and triumph, the times you coiled four snakes at one time balanced out by the others when you had a length of more than... | Read more »
Rodeo Stampede guide to running a better...
In Rodeo Stampede, honing your skills so you can jump from animal to animal and outrun the herd as long as possible is only half the fun. Once you've tamed a few animals, you can bring them home with you. [Read more] | Read more »
VoxSyn (Music)
VoxSyn 1.0 Device: iOS Universal Category: Music Price: $6.99, Version: 1.0 (iTunes) Description: VoxSyn turns your voice into the most flexible vocal sound generator ever. Instantly following even subtle modulations of pitch and... | Read more »
Catch Battleplans on Google Play from Ju...
Real-time strategy title Battleplans is due for release on Google Play on June 30th, following its release for iOS systems last month. With its simple interface and pretty graphics, the crowd-pleaser brings a formerly overlooked genre out for the... | Read more »
iDoyle: The interactive Adventures of Sh...
iDoyle: The interactive Adventures of Sherlock Holmes - A Scandal in Bohemia 1.0 Device: iOS Universal Category: Books Price: $1.99, Version: 1.0 (iTunes) Description: Special Release Price $1.99 (Normally $3.99) | Read more »
Five popular free apps to help you slim...
Thanks to retail and advertising, we're used to thinking one season ahead. Here we are just a week into the summer and we're conditioned to start thinking about the fall. [Read more] | Read more »
How to ride longer and tame more animals...
It's hard to accurately describe Rodeo Stampede to people who haven't seen it yet. It's like if someone took Crossy Roadand Disco Zoo and put them in a blender, yet with a unique game mechanic that's still simple and fun for anyone. [Read more] | Read more »
Teeny Titans - A Teen Titans Go! Figure...
Teeny Titans - A Teen Titans Go! Figure Battling Game 1.0.0 Device: iOS Universal Category: Games Price: $3.99, Version: 1.0.0 (iTunes) Description: Teeny Titans, GO! Join Robin for a figure battling RPG of epic proportions! TEENY... | Read more »
NinjAwesome: Tips and tricks to be a mor...
Sorry about that headline, but I'm going to go ahead and assume that GameResort would not have named its game NinjAwesome without expecting some of that. It is, in fact, pretty awesome the way it combines an endless runner and old school arcade... | Read more »
Into Mirror (Games)
Into Mirror 1.0 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0 (iTunes) Description: "Is all that we see or seem, but a dream within a dream?"- Edgar Allan Poe New game by Lemon Jam Studio, the team behind Pursuit... | Read more »

Price Scanner via MacPrices.net

Haven App Launches New Age Of Wirless 911 Eme...
Haven from RapidSOS represents a transformation in access to emergency services from a phone call solely dependent on voice to a robust data connection for voice, text, medical/demographic data.... Read more
Cu Parachute 1.1 Retirement Success PLanning...
Tucson, Arizona based Indie developer Bradley McCarthy has announce the release of Cu (Copper) Parachute 1.1 for iPhone, iPad, and iPod touch devices — a tool with which users can continuously... Read more
Research and Markets Releases iPhone 6s Plus...
A new analysis report from Dublin-based Research and Markets observes that with the iPhone 6s Plus, Apple introduced a new rear camera module. The new device has similar structure and technology than... Read more
Apple refurbished Retina MacBook Pros availab...
Apple has Certified Refurbished 2015 13″ and 15″ Retina MacBook Pros available for up to $380 off the cost of new models. An Apple one-year warranty is included with each model, and shipping is free... Read more
Apple refurbished 11-inch MacBook Airs availa...
Apple has Certified Refurbished 11″ MacBook Airs (the latest models), available for up to $170 off the cost of new models. An Apple one-year warranty is included with each MacBook, and shipping is... Read more
Apple price trackers, updated continuously
Scan our Apple Price Trackers for the latest information on sales, bundles, and availability on systems from Apple’s authorized internet/catalog resellers. We update the trackers continuously: - 15″... Read more
12-inch 32GB and 128GB WiFi iPad Pros on sale...
B&H Photo has 12″ 32GB & 128GB WiFi iPad Pros on sale for up to $80 off MSRP, each including free shipping. B&H charges sales tax in NY only: - 12″ Space Gray 32GB WiFi iPad Pro: $749 $50... Read more
6-core Mac Pro available for $3799, save $200
B&H Photo has the 6-core 3.5GHz Mac Pro on sale for $200 off MSRP. Shipping is free, and B&H charges sales tax in NY only: - 3.5GHz 6-core Mac Pro (sku MD878LL/A): $3799.99, $200 off MSRP Read more
Apple refurbished Apple TVs available for up...
Apple has Certified Refurbished 32GB and 64GB Apple TVs available for up to $30 off the cost of new models. Apple’s standard one-year warranty is included with each model, and shipping is free: -... Read more
13-inch Retina MacBook Pros on sale for up to...
B&H Photo has 13″ Retina MacBook Pros on sale for up to $150 off MSRP. Shipping is free, and B&H charges NY tax only: - 13″ 2.7GHz/128GB Retina MacBook Pro: $1179 $120 off MSRP - 13″ 2.7GHz/... Read more

Jobs Board

*Apple* iPhone 6s and New Products Tester Ne...
…we therefore look forward to put out products to quality test for durability. Apple leads the digital music revolution with its iPods and iTunes online store, Read more
*Apple* Retail - Multiple Positions, Towson...
Job Description: Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
*Apple* iPhone 6s and New Products Tester Ne...
…we therefore look forward to put out products to quality test for durability. Apple leads the digital music revolution with its iPods and iTunes online store, Read more
Music Marketing Lead, iTunes & *Apple*...
…Music Marketing Lead is responsible for developing robust marketing campaigns and programs for Apple Music and iTunes across the whole of Apple ecosystem. This Read more
*Apple* Valley Medical Clinic is Hiring - AP...
Apple Valley Medical Clinic is Hiring! Apple Valley Medical Clinic is an independently owned practice operating a Family Medicine Clinic, a 24/7 Urgent Care, Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.