TweetFollow Us on Twitter

Configure Window
Volume Number:7
Issue Number:1
Column Tag:Pascal Procedures

Related Info: Window Manager

Project X: Configurable Window

By Rod Magnuson, Lincoln, NE

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

[Rod Magnuson: Has been programming the Macintosh for 2 1/2 years. Founded MindVision software with Steve Kiene in early 1988. Co-author of Elaborate!, a HyperCard XCMD that adds extensive reporting abilities to HyperCard. Worked on the development team of Chroma-32, a scanning application that allows color scans to be scanned on a grey-scale scanner. Currently working with Steve Kiene on Power Pack Vol. #1, a forth coming INIT package.]

WHAT IS IT?

Project X is a small, quick and dirty application that illustrates an idea for Macintosh windows. The window in the application is user configurable; that is: the user can move the go-away box, title bar, zoom box, content area, scrollbars, and grow box by holding down the command key and dragging it where the user wants. The window part will then move when the window is dragged in the same corresponding position to the rest of the window parts. The idea belongs to Scott Boyd; I am not sure that he imagined what I have come up with, but he did originally think of a customizable window definition. Sorry Scott, it is not a WDEF, but it does illustrate the idea.

The code is not important and most-likely has bugs, it was written as quickly as my mind could think and my fingers could type; it was one of those applications that you really could not justify spending large amounts of time on because you couldn’t get anything out of it, and, therefore, you wrote it as quickly as possible. What is important about this application is the idea!

Original window

Customized window

UTOPIA?

I will not say that this idea is perfect. It is not. It needs to be worked on and possibly trashed altogether. It is, however, a new idea that could make the Macintosh user interface more customizable.

MindVision Software

1721 Benton Street.

Lincoln, NE 68512

(402)477-3269

{--------------------------------------------------------------}

Program ProjectX;

USES
 Types, { Nothing }
 Errors,{ Nothing }
 
 Memory,{ Types }
 OSUtils, { Types }
 QuickDraw, { Types }
 Resources, { Types }
 SegLoad, { Types }
 
 Controls,{ QuickDraw }
 Events,{ QuickDraw }
 Fonts, { QuickDraw }
 Menus, { QuickDraw }
 TextEdit,{ QuickDraw }
 ToolUtils, { QuickDraw }
 
 OSEvents,{ Types, Events, OSUtils }
 Desk,  { Types, QuickDraw, Events }
 
 Windows, { Events, Controls }
 Dialogs, { Windows, TextEdit }
 Devices, { OSUtils, Files, QuickDraw }
 Lists, { Controls }
 Packages,{ Dialogs, Files }
 Script;{ Packages }

(*
The following lines will rez, compile, link, and execute ProjectX

Rez Types.r SysTypes.r Pict.r ProjectX.rsrc -rd -a -o ProjectX

Pascal ProjectX.p
Link ProjectX.p.o {PLibraries}PasLib.o {Libraries}Interface.o {Libraries}Runtime.o 
-o ProjectX
ProjectX
*)

CONST
 TitleBarHeight  = 19;
 ScrollBarWidth  = 16;
 
 Lastmenu = 4;
 
 appleMenu= 1;
 AboutItem= 1;
 
 fileMenu = 2;
 QuitItem = 1;
 
 editMenu = 3;
 
 windowMenu =  4;
 ReAdjustItem  = 1;
 
 projXwindowKind = 2000;
 
 MainWindowType  = 10;
 TitleWindowType = 11;
 GoAwayWindowType= 12;
 ZoomBoxWindowType = 13;
 GrowBoxWindowType = 14;
 VScrollWindowType = 15;
 HScrollWindowType = 16;
 
VAR
 theEvent : EventRecord;
 theChar: Char;
 tempWindow :  WindowPtr;
 Doneflag : Boolean;
 theScreen: Rect;
 
 theItem: Integer;
 theMenu: Integer;
 
 ItemHit: Integer;
 myMenus: Array[1..Lastmenu] of MenuHandle;
 itype  : Integer;
 item   : Handle;
 box    : Rect;
 
 GrowReturn :  Longint;
 
 WNEExists: Boolean;
 
 { * Window vars * }
 theMainWindow   : WindowPtr;
 theTitleWindow  : WindowPtr;
 theGoAwayWindow : WindowPtr;
 theZoomWindow   : WindowPtr;
 theGrowWindow   : WindowPtr;
 theVScrollWindow: WindowPtr;
 theHScrollWindow: WindowPtr;
 
 MainWindowRect  : Rect;
 
 GoAwayBoxWidth  : Integer;
 ZoomBoxWidth    : Integer;
 
 
function MyGetNextEvent(evtMask:Integer):Boolean; forward;

{--------------------------------------------------------------}
Function Str(i:longInt):str255;
var
 myStr  : Str255;
begin
 NumToString(i,myStr);
 Str:=myStr;
end;
{--------------------------------------------------------------}
Function Val(s:str255):Longint;
var
 myVal  : Longint;
begin
 StringToNum(s,myVal);
 Val:=myVal;
end;
{--------------------------------------------------------------}
function GetScreenBits:Rect;
type
 IntPtr = ^Integer;
var
 WMGRPort : GrafPtr;
begin
 If IntPtr($28E)^=$3FFF then
 GetScreenBits:=GetGDevice^^.gdRect
 else
 begin
 GetWMGRPort(WMGRPort);
 GetScreenBits:=WMGRPort^.portRect;
 end;
end;
{--------------------------------------------------------------}
Procedure SetUpMenus;
var
 i :  Integer;
begin
 InitMenus;
 
 { * Get and insert menus * }
 for i:=1 to Lastmenu do
 begin
 MyMenus[i]:=GetMenu(i);
 InsertMenu(myMenus[i],0);
 end;
 AddResMenu(MyMenus[appleMenu],’DRVR’);
 
 DrawMenuBar;
end;
{--------------------------------------------------------------}
Procedure DoMyUpdate;
var
 TitleOffSet:  Integer;
 savePort : GrafPtr;
 thePICT: PicHandle;
 eRect  : Rect;
begin
 tempWindow:=WindowPtr(theEvent.message);
 GetPort(savePort);
 SetPort(tempWindow);
 BeginUpdate(tempWindow);
 with windowPeek(tempWindow)^ do
 If windowKind=projXwindowKind then
 begin
 EraseRect(port.portRect);
 
 If dataHandle=handle(TitleWindowType) then
 begin
 with port.portRect do
 begin
 MoveTo(left,top+3);
 LineTo(right,top+3);
 
 MoveTo(left,top+5);
 LineTo(right,top+5);
 
 MoveTo(left,top+7);
 LineTo(right,top+7);
 
 MoveTo(left,top+9);
 LineTo(right,top+9);
 
 MoveTo(left,top+11);
 LineTo(right,top+11);
 
 MoveTo(left,top+13);
 LineTo(right,top+13);
 
 TitleOffSet:=Right Div 2-TitleWidth Div 2;
 
 SetRect(eRect,left+TitleOffSet-3,top,left+TitleOffSet+titleWidth+3,bottom);
 EraseRect(eRect);
 
 MoveTo(left+TitleOffSet,13);
 HLock(handle(titleHandle));
 DrawString(titleHandle^^);
 HunLock(handle(titleHandle));
 end;
 end
 else if (dataHandle=handle(VScrollWindowType)) OR (dataHandle=handle(HScrollWindowType)) 
then
 DrawControls(tempWindow);
 end;
 EndUpdate(tempWindow);
 SetPort(savePort);
end;
{--------------------------------------------------------------}
Procedure DoAbout;
var
 SavePort : GrafPtr;
 Dialog : DialogPtr;
begin
 GetPort(SavePort);
 
 Dialog:=GetNewDialog(1,Nil,Pointer(-1));
 DrawDialog(Dialog);
 
 Repeat Until MyGetNextEvent(mDownMask+keyDownMask+autoKeyMask);
 
 SetPort(SavePort);
 DisposDialog(Dialog);
end;
{--------------------------------------------------------------}
procedure SizeTheWindow;
begin
 MainWindowRect:=windowPeek(theMainWindow)^.strucRgn^^.RgnBBox;
 
 with MainWindowRect do
 begin
 MoveWindow(theGoAwayWindow,left+1,top-TitleBarHeight+2,false);
 MoveWindow(theTitleWindow,left+GoAwayBoxWidth+1,top-TitleBarHeight+2,false);
 MoveWindow(theZoomWindow,right+ScrollBarWidth-2-ZoomBoxWidth,top-TitleBarHeight+2,false);
 MoveWindow(theVScrollWindow,right,top+1,false);
 MoveWindow(theGrowWindow,right,bottom,false);
 MoveWindow(theHScrollWindow,left+1,bottom,false);
 end;
end;
{--------------------------------------------------------------}
procedure CreateNewWindow;
var
 savePort : GrafPtr;
 thePict: PicHandle;
 bounds : Rect;
 theCTRL: ControlHandle;
begin
 GetPort(savePort);
 
 { * Set up main window * }
 with theScreen do
 SetRect(bounds,left+40,top+50,right-40,bottom-40);
 theMainWindow:=NewWindow(Nil,bounds,’’,true,plainDBox,pointer(-1),false,0);
 with windowPeek(theMainWindow)^ do
 begin
 windowKind:=projXwindowKind;
 dataHandle:=handle(MainWindowType);
 end;
 
 { * Make global copy * }
 MainWindowRect:=windowPeek(theMainWindow)^.strucRgn^^.RgnBBox;
 
 { * Set up go away box * }
 thePict:=PicHandle(GetResource(‘PICT’,1002));
 with thePict^^.picFrame do
 SetRect(bounds,0,0,right-left,bottom-top);
 theGoAwayWindow:=NewWindow(Nil,bounds,’’,true,plainDBox,pointer(-1),false,0);
 SetWindowPic(theGoAwayWindow,thePict);
 with windowPeek(theGoAwayWindow)^ do
 begin
 windowKind:=projXwindowKind;
 dataHandle:=handle(GoAwayWindowType);
 end;
 with theGoAwayWindow^.portRect do
 GoAwayBoxWidth:=(right-left);
 
 { * Set up zoom box * }
 thePict:=PicHandle(GetResource(‘PICT’,1000));
 with thePict^^.picFrame do
 SetRect(bounds,0,0,right-left,bottom-top);
 theZoomWindow:=NewWindow(Nil,bounds,’’,true,plainDBox,pointer(-1),false,0);
 SetWindowPic(theZoomWindow,thePict);
 with windowPeek(theZoomWindow)^ do
 begin
 windowKind:=projXwindowKind;
 dataHandle:=handle(ZoomBoxWindowType);
 end;
 with theZoomWindow^.portRect do
 ZoomBoxWidth:=(right-left);
 
 { * Set up the title window * }
 with MainWindowRect do
 SetRect(bounds,left+GoAwayBoxWidth+1,top-TitleBarHeight+1,right-ZoomBoxWidth+ScrollBarWidth-1,top-1);
 theTitleWindow:=NewWindow(Nil,bounds,’Untitled’,true,plainDBox,pointer(-1),false,0);
 with windowPeek(theTitleWindow)^ do
 begin
 windowKind:=projXwindowKind;
 dataHandle:=handle(TitleWindowType);
 end;
 SetPort(theTitleWindow);
 TextFont(SystemFont);
 
 { * Set up grow box * }
 thePict:=PicHandle(GetResource(‘PICT’,1001));
 with thePict^^.picFrame do
 SetRect(bounds,0,0,right-left,bottom-top);
 theGrowWindow:=NewWindow(Nil,bounds,’’,true,plainDBox,pointer(-1),false,0);
 SetWindowPic(theGrowWindow,thePict);
 with windowPeek(theGrowWindow)^ do
 begin
 windowKind:=projXwindowKind;
 dataHandle:=handle(GrowBoxWindowType);
 end;
 
 { * Set up the vertical scrollbar window * }
 with MainWindowRect do
 SetRect(bounds,right,top+1,right+ScrollBarWidth-2,bottom-1);
 theVScrollWindow:=NewWindow(Nil,bounds,’’,true,plainDBox,pointer(-1),false,0);
 with windowPeek(theVScrollWindow)^ do
 begin
 windowKind:=projXwindowKind;
 dataHandle:=handle(VScrollWindowType);
 end;
 SetPort(theVScrollWindow);
 ValidRect(theVScrollWindow^.portRect);
 
 bounds:=theVScrollWindow^.portRect;
 InsetRect(bounds,-1,-1);
 theCTRL:=NewControl(theVScrollWindow,bounds,’’,true,1,1,255,scrollBarProc,0);
 
 { * Set up the horizontal scrollbar window * }
 with MainWindowRect do
 SetRect(bounds,left+1,bottom,right-1,bottom+ScrollBarWidth-2);
 theHScrollWindow:=NewWindow(Nil,bounds,’’,true,plainDBox,pointer(-1),false,0);
 with windowPeek(theHScrollWindow)^ do
 begin
 windowKind:=projXwindowKind;
 dataHandle:=handle(HScrollWindowType);
 end;
 SetPort(theHScrollWindow);
 ValidRect(theHScrollWindow^.portRect);
 
 bounds:=theHScrollWindow^.portRect;
 InsetRect(bounds,-1,-1);
 theCTRL:=NewControl(theHScrollWindow,bounds,’’,true,1,1,255,scrollBarProc,0);
 
 { * Hilite the title window * }
 HiliteWindow(theTitleWindow,true);
 
 SizeTheWindow;
 
 SetPort(savePort);
end;
{--------------------------------------------------------------}
Procedure DoCommand(mResult:longint);
var
 DArefNum : Integer;
 DAname : Str255;
begin
 theMenu:=HiWrd(mResult);
 theItem:=LoWrd(mResult);
 
 case theMenu of
 appleMenu:
 If theItem=AboutItem then
 DoAbout
 else
 begin
 GetItem(myMenus[appleMenu],theItem,DAname);
 DArefNum:=OpenDeskAcc(DAname);
 end;
 fileMenu:
 If theItem=QuitItem then
 DoneFlag:=true;
 windowMenu:
 Case theItem of
 ReAdjustItem:
 SizeTheWindow;
 end;
 end;{case}
 
 HiliteMenu(0);
end;
{--------------------------------------------------------------}
procedure DragMyWindow(startingPt:Point);
var
 AllWindowsRgn : RgnHandle;
 moveMent : Longint;
 dx,dy  : Integer;
begin
 AllWindowsRgn:=NewRgn;
 
 OpenRgn;
 
 FrameRgn(windowPeek(theMainWindow)^.strucRGN);
 FrameRgn(windowPeek(theTitleWindow)^.strucRGN);
 FrameRgn(windowPeek(theGoAwayWindow)^.strucRGN);
 FrameRgn(windowPeek(theZoomWindow)^.strucRGN);
 FrameRgn(windowPeek(theGrowWindow)^.strucRGN);
 FrameRgn(windowPeek(theVScrollWindow)^.strucRGN);
 FrameRgn(windowPeek(theHScrollWindow)^.strucRGN);
 
 CloseRgn(AllWindowsRgn);
 
 moveMent:=DragGrayRgn(AllWindowsRgn,startingPt,theScreen,theScreen,noConstraint,NIL);
 
 If Point(moveMent).h=$8000 then
 dx:=0
 else
 dx:=Point(moveMent).h;
 
 If Point(moveMent).v=$8000 then
 dy:=0
 else
 dy:=Point(moveMent).v;
 
 If (dx<>0) OR (dy<>0) then
 begin
 with windowPeek(theMainWindow)^.strucRGN^^.RgnBBox do
 MoveWindow(theMainWindow,left+dx,top+dy,false);
 
 with windowPeek(theGoAwayWindow)^.strucRGN^^.RgnBBox do
 MoveWindow(theGoAwayWindow,left+dx,top+dy,false);
 
 with windowPeek(theTitleWindow)^.strucRGN^^.RgnBBox do
 MoveWindow(theTitleWindow,left+dx,top+dy,false);
 
 with windowPeek(theZoomWindow)^.strucRGN^^.RgnBBox do
 MoveWindow(theZoomWindow,left+dx,top+dy,false);
 
 with windowPeek(theVScrollWindow)^.strucRGN^^.RgnBBox do
 MoveWindow(theVScrollWindow,left+dx,top+dy,false);
 
 with windowPeek(theGrowWindow)^.strucRGN^^.RgnBBox do
 MoveWindow(theGrowWindow,left+dx,top+dy,false);
 
 with windowPeek(theHScrollWindow)^.strucRGN^^.RgnBBox do
 MoveWindow(theHScrollWindow,left+dx,top+dy,false);
 end;
 
 DisposeRgn(AllWindowsRgn);
end;
{--------------------------------------------------------------}
function CurrentWindowHit(theWindow:WindowPtr):Boolean;
begin
 CurrentWindowHit:=((theWindow<>theMainWindow) | (theWindow<>theTitleWindow)
 | (theWindow<>theGoAwayWindow) | (theWindow<>theZoomWindow)
 | (theWindow<>theGrowWindow) | (theWindow<>theVScrollWindow)
 | (theWindow<>theHScrollWindow));
end;
{--------------------------------------------------------------}
Procedure InitGlob;
const
 UnImplTrapNum   = $9F;   { * Unimplemented trap * }
 WaitNextEventTrapWord    = $60;
var
 theWorld : SysEnvRec;
begin
 { * Get the world, so to speak * }
 If SysEnvirons(1,theWorld)<>envNotPresent then
 WNEExists:=(theWorld.machineType>=0) & (NGetTrapAddress( WaitNextEventTrapWord,ToolTrap)<>NGetTrapAddress(UnImplTrapNum,ToolTrap))
 else
 WNEExists:=false;
 
 theScreen:=GetScreenBits;
 
 CreateNewWindow;
end;
{--------------------------------------------------------------}
function MyGetNextEvent(evtMask:Integer):Boolean;
begin
 If WNEExists then
 MyGetNextEvent:=WaitNextEvent(evtMask,theEvent,6,Nil)
 else
 begin
 SystemTask;
 MyGetNextEvent:=GetNextEvent(evtMask,theEvent);
 end;
end;
{--------------------------------------------------------------}
procedure _DataInit;EXTERNAL;
begin
 { * Get rid of MPW’s init code * }
 UnloadSeg(@_DataInit);
 
 FlushEvents(EveryEvent,0);
 InitGraf(@thePort);
 InitFonts;
 TEInit;
 InitWindows;
 InitDialogs(Nil);
 SetUpMenus;
 InitGlob;
 
 Repeat
 InitCursor;
 If MyGetNextEvent(everyEvent) then
 with theEvent do
 case what of
 mouseDown:
 case FindWindow(where,tempWindow) of
 inMenuBar:
 DoCommand(MenuSelect(where));
 InSysWindow:
 SystemClick(theEvent,tempWindow);
 inContent:
 If NOT CurrentWindowHit(tempWindow) then
 SelectWindow(tempWindow)
 else if BAnd(modifiers,cmdKey)<>0 then
 DragWindow(tempWindow,where,GetGrayRGN^^.RGNBBox)
 else if tempWindow=theTitleWindow then
 DragMyWindow(where)
 else if tempWindow=theGrowWindow then
 begin
 GrowReturn:=GrowWindow(theMainWindow,where,GetGrayRGN^^.RGNBBox);
 SizeWindow(theMainWindow,LoWrd(GrowReturn),HiWrd(GrowReturn),true);
 end
 else if tempWindow=theGoAwayWindow then
 begin
 
 end
 else if tempWindow=theZoomWindow then
 begin
 
 end;
 inDrag:
 If NOT CurrentWindowHit(tempWindow) then
 SelectWindow(tempWindow)
 else If BAnd(modifiers,cmdKey)<>0 then
 DragWindow(tempWindow,where,GetGrayRGN^^.RGNBBox);
 end;{case}
 keyDown,autoKey:
 begin
 theChar:=chr(BitAnd(message,255));
 If BitAnd(modifiers,CmdKey)<>0 then
 DoCommand(MenuKey(theChar))
 end;
 updateEvt:
 DoMyUpdate;
 end;
 Until Doneflag;
 
 SetCursor(GetCursor(WatchCursor)^^);
end.
{--------------------------------------------------------------}

resource ‘MENU’ (1, preload) {
 1,
 textMenuProc,
 0x7FFFFFFD,
 enabled,
 apple,
 { /* array: 2 elements */
 /* [1] */
 “About projectX ”, noIcon, noKey, noMark, plain,
 /* [2] */
 “-”, noIcon, noKey, noMark, plain
 }
};

resource ‘MENU’ (2, preload) {
 2,
 textMenuProc,
 0x7FFFFFFB,
 enabled,
 “File”,
 { /* array: 1 elements */
 /* [1] */
 “Quit”, noIcon, “Q”, noMark, plain
 }
};

resource ‘MENU’ (3, preload) {
 3,
 textMenuProc,
 0x7FFFFFBC,
 enabled,
 “Edit”,
 { /* array: 8 elements */
 /* [1] */
 “Undo”, noIcon, “Z”, noMark, plain,
 /* [2] */
 “-”, noIcon, noKey, noMark, plain,
 /* [3] */
 “Cut”, noIcon, “X”, noMark, plain,
 /* [4] */
 “Copy”, noIcon, “C”, noMark, plain,
 /* [5] */
 “Paste”, noIcon, “V”, noMark, plain,
 /* [6] */
 “Clear”, noIcon, noKey, noMark, plain,
 /* [7] */
 “-”, noIcon, noKey, noMark, plain,
 /* [8] */
 “Select All”, noIcon, “A”, noMark, plain
 }
};

resource ‘MENU’ (4, preload) {
 4,
 textMenuProc,
 allEnabled,
 enabled,
 “Window”,
 { /* array: 1 elements */
 /* [1] */
 “ReAdjust Window”, noIcon, “1”, noMark, plain
 }
};

resource ‘SIZE’ (-1) {
 dontSaveScreen,
 acceptSuspendResumeEvents,
 enableOptionSwitch,
 cannotBackground,
 multiFinderAware,
 backgroundAndForeground,
 dontGetFrontClicks,
 ignoreChildDiedEvents,
 not32BitCompatible,
 reserved,
 reserved,
 reserved,
 reserved,
 reserved,
 reserved,
 reserved,
 307200,
 307200
};

resource ‘SIZE’ (0) {
 dontSaveScreen,
 acceptSuspendResumeEvents,
 enableOptionSwitch,
 cannotBackground,
 multiFinderAware,
 backgroundAndForeground,
 dontGetFrontClicks,
 ignoreChildDiedEvents,
 not32BitCompatible,
 reserved,
 reserved,
 reserved,
 reserved,
 reserved,
 reserved,
 reserved,
 307200,
 307200
};

resource ‘vers’ (1, purgeable) {
 0x1,
 0x3,
 release,
 0x0,
 verUs,
 “projectX”,
 “projectX”
};

resource ‘vers’ (2, purgeable) {
 0x1,
 0x3,
 release,
 0x0,
 verUs,
 “projectX”,
 “projectX”
};

resource ‘PICT’ (1001) {
 {0, 0, 14, 14},
 VersionOne {
 { /* array OpCodes: 6 elements */
 /* [1] */
 shortComment {
 130
 },
 /* [2] */
 shortComment {
 142
 },
 /* [3] */
 clipRgn {
 {0, 0, 752, 576},
 $””
 },
 /* [4] */
 bitsRect {
 2,
 {0, 0, 14, 16},
 {0, 0, 14, 14},
 {0, 0, 14, 14},
 srcOr,
 $”00 00 00 00 3F 80 20 80 20 F8 20 88 20 88 20 88"
 $”3F 88 08 08 08 08 08 08 0F F8 00 00"
 },
 /* [5] */
 shortComment {
 143
 },
 /* [6] */
 shortComment {
 131
 }
 }
 }
};

resource ‘PICT’ (1000) {
 {0, 0, 17, 29},
 VersionOne {
 { /* array OpCodes: 6 elements */
 /* [1] */
 shortComment {
 130
 },
 /* [2] */
 shortComment {
 142
 },
 /* [3] */
 clipRgn {
 {0, 0, 752, 576},
 $””
 },
 /* [4] */
 bitsRect {
 4,
 {0, 0, 17, 32},
 {0, 0, 17, 29},
 {0, 0, 17, 29},
 srcOr,
 $”00 00 00 00 00 00 00 00 00 00 00 00 FF BF FB F0"
 $”00 20 88 00 FF A0 8B F0 00 20 88 00 FF A0 8B F0"
 $”00 20 88 00 FF BF 8B F0 00 20 08 00 FF A0 0B F0"
 $”00 20 08 00 FF BF FB F0 00 00 00 00 00 00 00 00"
 $”00 00 00 00"
 },
 /* [5] */
 shortComment {
 143
 },
 /* [6] */
 shortComment {
 131
 }
 }
 }
};

resource ‘PICT’ (1002) {
 {0, 0, 17, 31},
 VersionOne {
 { /* array OpCodes: 6 elements */
 /* [1] */
 shortComment {
 130
 },
 /* [2] */
 shortComment {
 142
 },
 /* [3] */
 clipRgn {
 {0, 0, 752, 576},
 $””
 },
 /* [4] */
 bitsRect {
 4,
 {0, 0, 17, 32},
 {0, 0, 17, 31},
 {0, 0, 17, 31},
 srcOr,
 $”00 00 00 00 00 00 00 00 00 00 00 00 7E FF EF FE”
 $”00 80 20 00 7E 80 2F FE 00 80 20 00 7E 80 2F FE”
 $”00 80 20 00 7E 80 2F FE 00 80 20 00 7E 80 2F FE”
 $”00 80 20 00 7E FF EF FE 00 00 00 00 00 00 00 00"
 $”00 00 00 00"
 },
 /* [5] */
 shortComment {
 143
 },
 /* [6] */
 shortComment {
 131
 }
 }
 }
};

resource ‘PICT’ (100) {
 {0, 4, 52, 209},
 VersionOne {
 { /* array OpCodes: 7 elements */
 /* [1] */
 shortComment {
 130
 },
 /* [2] */
 shortComment {
 12345
 },
 /* [3] */
 shortComment {
 142
 },
 /* [4] */
 clipRgn {
 {0, 0, 752, 576},
 $””
 },
 /* [5] */
 packBitsRect {
 28,
 {0, 0, 52, 216},
 {0, 4, 52, 209},
 {0, 4, 52, 209},
 srcOr,
 $”0B ED 00 01 3F C0 FE 00 02 FF 00 00 0B ED 00 07"
 $”1F E0 00 00 01 FE 00 00 0B ED 00 07 0F F0 00 00"
 $”03 FC 00 00 0B ED 00 07 07 F0 00 00 03 F8 00 00"
 $”0B ED 00 07 07 F8 00 00 07 F8 00 00 0B ED 00 07"
 $”03 FC 00 00 0F F0 00 00 0B ED 00 07 01 FE 00 00"
 $”1F E0 00 00 0A EC 00 06 FE 00 00 1F C0 00 00 0A”
 $”EC 00 06 FF 00 00 3F C0 00 00 0A EC 00 06 7F 80"
 $”00 7F 80 00 00 09 EC 00 03 3F C0 00 FF FE 00 09"
 $”EC 00 03 1F C0 00 FE FE 00 09 EC 00 03 1F E0 01"
 $”FE FE 00 09 EC 00 03 0F F0 03 FC FE 00 09 EC 00"
 $”03 07 F8 07 F8 FE 00 1C 18 0F FF C0 1F FF E0 00"
 $”1F E0 00 00 70 3F FF F0 00 FF 80 FF FF F8 03 F8"
 $”07 F0 FE 00 1C 18 0F FF F0 1F FF F8 00 7F F8 00"
 $”00 70 3F FF F0 03 FF E0 FF FF F8 03 FC 0F F0 FE”
 $”00 1C 18 0F FF F8 1F FF FC 01 FF FE 00 00 70 3F”
 $”FF F0 0F FF F0 FF FF F8 01 FE 1F E0 FE 00 1C 18"
 $”0E 00 7C 1C 00 7C 03 F0 3F 00 00 70 38 00 00 1F”
 $”80 F8 00 70 00 00 FF 3F C0 FE 00 1C 18 0E 00 1C”
 $”1C 00 1E 07 C0 0F 80 00 70 38 00 00 3E 00 3C 00"
 $”70 00 00 7F 3F 80 FE 00 1C 18 0E 00 1E 1C 00 1E”
 $”07 80 07 80 00 70 38 00 00 3C 00 1C 00 70 00 00"
 $”7F FF 80 FE 00 1B 17 0E 00 0E 1C 00 0E 0F 00 03"
 $”C0 00 70 38 00 00 78 00 1E 00 70 00 00 3F FF FD”
 $”00 1B 17 0E 00 0E 1C 00 0E 0E 00 01 C0 00 70 38"
 $”00 00 70 00 0E 00 70 00 00 1F FE FD 00 1B 17 0E”
 $”00 0E 1C 00 0E 0E 00 01 C0 00 70 38 00 00 70 00"
 $”0E 00 70 00 00 0F FC FD 00 1B 0F 0E 00 1E 1C 00"
 $”1E 1E 00 01 E0 00 70 38 00 00 F0 FE 00 04 70 00"
 $”00 07 F8 FD 00 1B 0F 0E 00 1C 1C 00 1C 1C 00 00"
 $”E0 00 70 38 00 00 E0 FE 00 04 70 00 00 07 F8 FD”
 $”00 1B 0F 0E 00 7C 1C 00 7C 1C 00 00 E0 00 70 3F”
 $”FF C0 E0 FE 00 04 70 00 00 0F FC FD 00 1B 0F 0F”
 $”FF F8 1F FF F8 1C 00 00 E0 00 70 3F FF C0 E0 FE”
 $”00 04 70 00 00 1F FE FD 00 1B 0F 0F FF F0 1F FF”
 $”E0 1C 00 00 E0 00 70 3F FF C0 E0 FE 00 04 70 00"
 $”00 1F FE FD 00 1B 0F 0F FF C0 1F FF F8 1C 00 00"
 $”E0 00 70 38 00 00 E0 FE 00 04 70 00 00 3F FF FD”
 $”00 1C 0F 0E 00 00 1C 00 3C 1C 00 00 E0 00 70 38"
 $”00 00 E0 FE 00 05 70 00 00 7F FF 80 FE 00 1C 0F”
 $”0E 00 00 1C 00 1C 1E 00 01 E0 00 70 38 00 00 F0"
 $”FE 00 05 70 00 00 FF 3F C0 FE 00 1C 18 0E 00 00"
 $”1C 00 1E 0E 00 01 C0 00 70 38 00 00 70 00 0E 00"
 $”70 00 00 FF 3F C0 FE 00 1C 18 0E 00 00 1C 00 0E”
 $”0E 00 01 C3 80 70 38 00 00 70 00 0E 00 70 00 01"
 $”FE 1F E0 FE 00 1C 18 0E 00 00 1C 00 0E 0F 00 03"
 $”C3 80 70 38 00 00 78 00 1E 00 70 00 03 FC 0F F0"
 $”FE 00 1C 18 0E 00 00 1C 00 0E 07 80 07 83 80 F0"
 $”38 00 00 3C 00 1C 00 70 00 07 F8 07 F8 FE 00 1C”
 $”18 0E 00 00 1C 00 0E 07 C0 0F 83 C0 F0 38 00 00"
 $”3E 00 7C 00 70 00 07 F8 07 F8 FE 00 1C 18 0E 00"
 $”00 1C 00 0E 03 F0 3F 01 E1 E0 38 00 00 1F 81 F8"
 $”00 70 00 0F F0 03 FC FE 00 1C 18 0E 00 00 1C 00"
 $”0E 01 FF FE 01 FF E0 3F FF F0 0F FF F0 00 70 00"
 $”1F E0 01 FE FE 00 1C 18 0E 00 00 1C 00 0F 00 7F”
 $”F8 00 FF C0 3F FF F0 03 FF C0 00 70 00 3F C0 00"
 $”FF FE 00 1C 18 0E 00 00 1C 00 07 00 1F E0 00 3F”
 $”00 3F FF F0 00 FF 00 00 70 00 3F C0 00 FF FE 00"
 $”0A EC 00 06 7F 80 00 7F 80 00 00 0A EC 00 04 FF”
 $”00 00 3F C0 FF 00 0B ED 00 05 01 FE 00 00 1F E0"
 $”FF 00 0B ED 00 05 01 FE 00 00 1F E0 FF 00 0B ED”
 $”00 07 03 FC 00 00 0F F0 00 00 0B ED 00 07 07 F8"
 $”00 00 07 F8 00 00 0B ED 00 07 0F F0 00 00 03 FC”
 $”00 00 0B ED 00 07 0F F0 00 00 03 FC 00 00 0B ED”
 $”00 07 1F E0 00 00 01 FE 00 00 0B ED 00 01 3F C0"
 $”FE 00 00 FF FF 00 0B ED 00 01 7F 80 FE 00 02 7F”
 $”80 00"
 },
 /* [6] */
 shortComment {
 143
 },
 /* [7] */
 shortComment {
 131
 }
 }
 }
};

resource ‘DLOG’ (1) {
 {104, 166, 228, 392},
 dBoxProc,
 visible,
 noGoAway,
 0x0,
 1,
 “”
};

resource ‘DITL’ (1) {
 { /* array DITLarray: 2 elements */
 /* [1] */
 {6, 9, 58, 214},
 Picture {
 enabled,
 100
 },
 /* [2] */
 {63, 26, 116, 217},
 StaticText {
 disabled,
 “By Rod Magnuson\nFor MacTutor Magazine\nBa”
 “sed on idea of Scott Boyd”
 }
 }
};

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

The beginner's guide to Warbits
Warbits is a turn-based strategy that's clearly inspired by Nintendo's Advance Wars series. Since turn-based strategy games can be kind of tricky to dive into, see below for a few tips to help you in the beginning. Positioning is crucial [Read... | Read more »
How to upgrade your character in Spellsp...
So you’ve mastered the basics of Spellspire. By which I mean you’ve realised it’s all about spelling things in a spire. What next? Well you’re going to need to figure out how to toughen up your character. It’s all well and good being able to spell... | Read more »
5 slither.io mash-ups we'd love to...
If there's one thing that slither.io has proved, it's that the addictive gameplay of Agar.io can be transplanted onto basically anything and it will still be good fun. It wouldn't be surprising if we saw other developers jumping on the bandwagon,... | Read more »
How to navigate the terrain in Sky Charm...
Sky Charms is a whimsical match-'em up adventure that uses creative level design to really ramp up the difficulty. [Read more] | Read more »
Victorious Knight (Games)
Victorious Knight 1.3 Device: iOS Universal Category: Games Price: $1.99, Version: 1.3 (iTunes) Description: New challenges awaits you! Experience fresh RPG experience with a unique combat mechanic, packed with high quality 3D... | Read more »
Agent Gumball - Roguelike Spy Game (Gam...
Agent Gumball - Roguelike Spy Game 1.0 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0 (iTunes) Description: Someone’s been spying on Gumball. What the what?! Two can play at that game! GO UNDERCOVERSneak past enemy... | Read more »
Runaway Toad (Games)
Runaway Toad 1.0 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0 (iTunes) Description: It ain’t easy bein’ green! Tap, hold, and swipe to help Toad hop to safety in this gorgeous new action game from the creators of... | Read more »
PsyCard (Games)
PsyCard 1.0 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0 (iTunes) Description: From the makers och Card City Nights, Progress To 100 and Ittle Dew PSYCARD is a minesweeper-like game set in a cozy cyberpunk... | Read more »
Sago Mini Robot Party (Education)
Sago Mini Robot Party 1.0 Device: iOS Universal Category: Education Price: $2.99, Version: 1.0 (iTunes) Description: -- Children's Technology Review Editor's Choice -- | Read more »
Egz – The Origin of the Universe (Games...
Egz – The Origin of the Universe 1.0.2 Device: iOS Universal Category: Games Price: $3.99, Version: 1.0.2 (iTunes) Description: ►►► Special offer until 2nd may : get the game at 2.99€ instead of 3.99€ ! ◄◄◄ Egz is a mesmerizing mix... | Read more »

Price Scanner via MacPrices.net

Mac minis on sale for up to $100 off MSRP
B&H Photo has Mac minis on sale for up to $100 off MSRP including free shipping plus NY sales tax only: - 1.4GHz Mac mini: $449 $50 off MSRP - 2.6GHz Mac mini: $649 $50 off MSRP - 2.8GHz Mac mini... Read more
13-inch Retina MacBook Pros on sale for up to...
B&H Photo has 13″ Retina MacBook Pros on sale for $130-$200 off MSRP. Shipping is free, and B&H charges NY tax only: - 13″ 2.7GHz/128GB Retina MacBook Pro: $1169 $130 off MSRP - 13″ 2.7GHz/... Read more
Apple price trackers, updated continuously
Scan our Apple Price Trackers for the latest information on sales, bundles, and availability on systems from Apple’s authorized internet/catalog resellers. We update the trackers continuously: - 15″... Read more
SanDisk Half-Terabyte SSD Optimized for Every...
SanDisk Corporation has announced the SanDisk Z410 SSD, a cost-competitive, half-terabyte solid state drive (SSD) that enables manufacturers to design for a broad range of desktop PCs and laptops.... Read more
Churchill Downs Racetrack Selects VenueNext t...
Churchill Downs Racetrack has announced an agreement with VenueNext to implement its technology platform for the start of Churchill Downs 2016 Spring Meet, which includes the 142nd running of the... Read more
Record 700 Million Pounds of CE Recycled in 2...
The Consumer Technology Association (CTA) reports that a record-setting 700 million pounds of consumer electronics (CE) have been recycled under the eCycling Leadership Initiative (ELI). According to... Read more
Price drops on clearance 12-inch Retina MacBo...
B&H Photo has dropped prices on leftover 2015 12″ Retina MacBooks with models now available starting at $999. Shipping is free, and B&H charges NY tax only: - 12″ 1.1GHz Gray Retina MacBook... Read more
15-inch Retina MacBook Pros available for $20...
B&H Photo has 15″ Retina MacBook Pros on sale for up to $210 off MSRP. Shipping is free, and B&H charges NY tax only: - 15″ 2.2GHz Retina MacBook Pro: $1799 $200 off MSRP - 15″ 2.5GHz Retina... Read more
Target offers Apple Watch Sport for $50 off M...
Target has Apple Watch Sports on sale for $50 off MSRP for a limited time. Choose free shipping or free local store pickup (if available). Sale prices for online orders only, in-store prices may vary... Read more
Apple restocks Certified Refurbished Mac mini...
Apple has restocked Certified Refurbished 2014 Mac minis, with models available starting at $419. Apple’s one-year warranty is included with each mini, and shipping is free: - 1.4GHz Mac mini: $419 $... Read more

Jobs Board

*Apple* Retail - Multiple Positions - Apple,...
Job Description: Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
Restaurant Manager (Neighborhood Captain) - A...
…in every aspect of daily operation. WHY YOU'LL LIKE IT: You'll be the Big Apple . You'll solve problems. You'll get to show your ability to handle the stress and Read more
Restaurant Manager (Neighborhood Captain) - A...
…in every aspect of daily operation. WHY YOU'LL LIKE IT: You'll be the Big Apple . You'll solve problems. You'll get to show your ability to handle the stress and Read more
Simply Mac *Apple* Specialist- Service Repa...
Simply Mac is the largest premier retailer of Apple products in the nation. In order to support our growing customer base, we are currently looking for a driven Read more
*Apple* Retail - Multiple Positions - Apple,...
Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, you're also the Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.