TweetFollow Us on Twitter

Configure Window
Volume Number:7
Issue Number:1
Column Tag:Pascal Procedures

Related Info: Window Manager

Project X: Configurable Window

By Rod Magnuson, Lincoln, NE

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

[Rod Magnuson: Has been programming the Macintosh for 2 1/2 years. Founded MindVision software with Steve Kiene in early 1988. Co-author of Elaborate!, a HyperCard XCMD that adds extensive reporting abilities to HyperCard. Worked on the development team of Chroma-32, a scanning application that allows color scans to be scanned on a grey-scale scanner. Currently working with Steve Kiene on Power Pack Vol. #1, a forth coming INIT package.]

WHAT IS IT?

Project X is a small, quick and dirty application that illustrates an idea for Macintosh windows. The window in the application is user configurable; that is: the user can move the go-away box, title bar, zoom box, content area, scrollbars, and grow box by holding down the command key and dragging it where the user wants. The window part will then move when the window is dragged in the same corresponding position to the rest of the window parts. The idea belongs to Scott Boyd; I am not sure that he imagined what I have come up with, but he did originally think of a customizable window definition. Sorry Scott, it is not a WDEF, but it does illustrate the idea.

The code is not important and most-likely has bugs, it was written as quickly as my mind could think and my fingers could type; it was one of those applications that you really could not justify spending large amounts of time on because you couldn’t get anything out of it, and, therefore, you wrote it as quickly as possible. What is important about this application is the idea!

Original window

Customized window

UTOPIA?

I will not say that this idea is perfect. It is not. It needs to be worked on and possibly trashed altogether. It is, however, a new idea that could make the Macintosh user interface more customizable.

MindVision Software

1721 Benton Street.

Lincoln, NE 68512

(402)477-3269

{--------------------------------------------------------------}

Program ProjectX;

USES
 Types, { Nothing }
 Errors,{ Nothing }
 
 Memory,{ Types }
 OSUtils, { Types }
 QuickDraw, { Types }
 Resources, { Types }
 SegLoad, { Types }
 
 Controls,{ QuickDraw }
 Events,{ QuickDraw }
 Fonts, { QuickDraw }
 Menus, { QuickDraw }
 TextEdit,{ QuickDraw }
 ToolUtils, { QuickDraw }
 
 OSEvents,{ Types, Events, OSUtils }
 Desk,  { Types, QuickDraw, Events }
 
 Windows, { Events, Controls }
 Dialogs, { Windows, TextEdit }
 Devices, { OSUtils, Files, QuickDraw }
 Lists, { Controls }
 Packages,{ Dialogs, Files }
 Script;{ Packages }

(*
The following lines will rez, compile, link, and execute ProjectX

Rez Types.r SysTypes.r Pict.r ProjectX.rsrc -rd -a -o ProjectX

Pascal ProjectX.p
Link ProjectX.p.o {PLibraries}PasLib.o {Libraries}Interface.o {Libraries}Runtime.o 
-o ProjectX
ProjectX
*)

CONST
 TitleBarHeight  = 19;
 ScrollBarWidth  = 16;
 
 Lastmenu = 4;
 
 appleMenu= 1;
 AboutItem= 1;
 
 fileMenu = 2;
 QuitItem = 1;
 
 editMenu = 3;
 
 windowMenu =  4;
 ReAdjustItem  = 1;
 
 projXwindowKind = 2000;
 
 MainWindowType  = 10;
 TitleWindowType = 11;
 GoAwayWindowType= 12;
 ZoomBoxWindowType = 13;
 GrowBoxWindowType = 14;
 VScrollWindowType = 15;
 HScrollWindowType = 16;
 
VAR
 theEvent : EventRecord;
 theChar: Char;
 tempWindow :  WindowPtr;
 Doneflag : Boolean;
 theScreen: Rect;
 
 theItem: Integer;
 theMenu: Integer;
 
 ItemHit: Integer;
 myMenus: Array[1..Lastmenu] of MenuHandle;
 itype  : Integer;
 item   : Handle;
 box    : Rect;
 
 GrowReturn :  Longint;
 
 WNEExists: Boolean;
 
 { * Window vars * }
 theMainWindow   : WindowPtr;
 theTitleWindow  : WindowPtr;
 theGoAwayWindow : WindowPtr;
 theZoomWindow   : WindowPtr;
 theGrowWindow   : WindowPtr;
 theVScrollWindow: WindowPtr;
 theHScrollWindow: WindowPtr;
 
 MainWindowRect  : Rect;
 
 GoAwayBoxWidth  : Integer;
 ZoomBoxWidth    : Integer;
 
 
function MyGetNextEvent(evtMask:Integer):Boolean; forward;

{--------------------------------------------------------------}
Function Str(i:longInt):str255;
var
 myStr  : Str255;
begin
 NumToString(i,myStr);
 Str:=myStr;
end;
{--------------------------------------------------------------}
Function Val(s:str255):Longint;
var
 myVal  : Longint;
begin
 StringToNum(s,myVal);
 Val:=myVal;
end;
{--------------------------------------------------------------}
function GetScreenBits:Rect;
type
 IntPtr = ^Integer;
var
 WMGRPort : GrafPtr;
begin
 If IntPtr($28E)^=$3FFF then
 GetScreenBits:=GetGDevice^^.gdRect
 else
 begin
 GetWMGRPort(WMGRPort);
 GetScreenBits:=WMGRPort^.portRect;
 end;
end;
{--------------------------------------------------------------}
Procedure SetUpMenus;
var
 i :  Integer;
begin
 InitMenus;
 
 { * Get and insert menus * }
 for i:=1 to Lastmenu do
 begin
 MyMenus[i]:=GetMenu(i);
 InsertMenu(myMenus[i],0);
 end;
 AddResMenu(MyMenus[appleMenu],’DRVR’);
 
 DrawMenuBar;
end;
{--------------------------------------------------------------}
Procedure DoMyUpdate;
var
 TitleOffSet:  Integer;
 savePort : GrafPtr;
 thePICT: PicHandle;
 eRect  : Rect;
begin
 tempWindow:=WindowPtr(theEvent.message);
 GetPort(savePort);
 SetPort(tempWindow);
 BeginUpdate(tempWindow);
 with windowPeek(tempWindow)^ do
 If windowKind=projXwindowKind then
 begin
 EraseRect(port.portRect);
 
 If dataHandle=handle(TitleWindowType) then
 begin
 with port.portRect do
 begin
 MoveTo(left,top+3);
 LineTo(right,top+3);
 
 MoveTo(left,top+5);
 LineTo(right,top+5);
 
 MoveTo(left,top+7);
 LineTo(right,top+7);
 
 MoveTo(left,top+9);
 LineTo(right,top+9);
 
 MoveTo(left,top+11);
 LineTo(right,top+11);
 
 MoveTo(left,top+13);
 LineTo(right,top+13);
 
 TitleOffSet:=Right Div 2-TitleWidth Div 2;
 
 SetRect(eRect,left+TitleOffSet-3,top,left+TitleOffSet+titleWidth+3,bottom);
 EraseRect(eRect);
 
 MoveTo(left+TitleOffSet,13);
 HLock(handle(titleHandle));
 DrawString(titleHandle^^);
 HunLock(handle(titleHandle));
 end;
 end
 else if (dataHandle=handle(VScrollWindowType)) OR (dataHandle=handle(HScrollWindowType)) 
then
 DrawControls(tempWindow);
 end;
 EndUpdate(tempWindow);
 SetPort(savePort);
end;
{--------------------------------------------------------------}
Procedure DoAbout;
var
 SavePort : GrafPtr;
 Dialog : DialogPtr;
begin
 GetPort(SavePort);
 
 Dialog:=GetNewDialog(1,Nil,Pointer(-1));
 DrawDialog(Dialog);
 
 Repeat Until MyGetNextEvent(mDownMask+keyDownMask+autoKeyMask);
 
 SetPort(SavePort);
 DisposDialog(Dialog);
end;
{--------------------------------------------------------------}
procedure SizeTheWindow;
begin
 MainWindowRect:=windowPeek(theMainWindow)^.strucRgn^^.RgnBBox;
 
 with MainWindowRect do
 begin
 MoveWindow(theGoAwayWindow,left+1,top-TitleBarHeight+2,false);
 MoveWindow(theTitleWindow,left+GoAwayBoxWidth+1,top-TitleBarHeight+2,false);
 MoveWindow(theZoomWindow,right+ScrollBarWidth-2-ZoomBoxWidth,top-TitleBarHeight+2,false);
 MoveWindow(theVScrollWindow,right,top+1,false);
 MoveWindow(theGrowWindow,right,bottom,false);
 MoveWindow(theHScrollWindow,left+1,bottom,false);
 end;
end;
{--------------------------------------------------------------}
procedure CreateNewWindow;
var
 savePort : GrafPtr;
 thePict: PicHandle;
 bounds : Rect;
 theCTRL: ControlHandle;
begin
 GetPort(savePort);
 
 { * Set up main window * }
 with theScreen do
 SetRect(bounds,left+40,top+50,right-40,bottom-40);
 theMainWindow:=NewWindow(Nil,bounds,’’,true,plainDBox,pointer(-1),false,0);
 with windowPeek(theMainWindow)^ do
 begin
 windowKind:=projXwindowKind;
 dataHandle:=handle(MainWindowType);
 end;
 
 { * Make global copy * }
 MainWindowRect:=windowPeek(theMainWindow)^.strucRgn^^.RgnBBox;
 
 { * Set up go away box * }
 thePict:=PicHandle(GetResource(‘PICT’,1002));
 with thePict^^.picFrame do
 SetRect(bounds,0,0,right-left,bottom-top);
 theGoAwayWindow:=NewWindow(Nil,bounds,’’,true,plainDBox,pointer(-1),false,0);
 SetWindowPic(theGoAwayWindow,thePict);
 with windowPeek(theGoAwayWindow)^ do
 begin
 windowKind:=projXwindowKind;
 dataHandle:=handle(GoAwayWindowType);
 end;
 with theGoAwayWindow^.portRect do
 GoAwayBoxWidth:=(right-left);
 
 { * Set up zoom box * }
 thePict:=PicHandle(GetResource(‘PICT’,1000));
 with thePict^^.picFrame do
 SetRect(bounds,0,0,right-left,bottom-top);
 theZoomWindow:=NewWindow(Nil,bounds,’’,true,plainDBox,pointer(-1),false,0);
 SetWindowPic(theZoomWindow,thePict);
 with windowPeek(theZoomWindow)^ do
 begin
 windowKind:=projXwindowKind;
 dataHandle:=handle(ZoomBoxWindowType);
 end;
 with theZoomWindow^.portRect do
 ZoomBoxWidth:=(right-left);
 
 { * Set up the title window * }
 with MainWindowRect do
 SetRect(bounds,left+GoAwayBoxWidth+1,top-TitleBarHeight+1,right-ZoomBoxWidth+ScrollBarWidth-1,top-1);
 theTitleWindow:=NewWindow(Nil,bounds,’Untitled’,true,plainDBox,pointer(-1),false,0);
 with windowPeek(theTitleWindow)^ do
 begin
 windowKind:=projXwindowKind;
 dataHandle:=handle(TitleWindowType);
 end;
 SetPort(theTitleWindow);
 TextFont(SystemFont);
 
 { * Set up grow box * }
 thePict:=PicHandle(GetResource(‘PICT’,1001));
 with thePict^^.picFrame do
 SetRect(bounds,0,0,right-left,bottom-top);
 theGrowWindow:=NewWindow(Nil,bounds,’’,true,plainDBox,pointer(-1),false,0);
 SetWindowPic(theGrowWindow,thePict);
 with windowPeek(theGrowWindow)^ do
 begin
 windowKind:=projXwindowKind;
 dataHandle:=handle(GrowBoxWindowType);
 end;
 
 { * Set up the vertical scrollbar window * }
 with MainWindowRect do
 SetRect(bounds,right,top+1,right+ScrollBarWidth-2,bottom-1);
 theVScrollWindow:=NewWindow(Nil,bounds,’’,true,plainDBox,pointer(-1),false,0);
 with windowPeek(theVScrollWindow)^ do
 begin
 windowKind:=projXwindowKind;
 dataHandle:=handle(VScrollWindowType);
 end;
 SetPort(theVScrollWindow);
 ValidRect(theVScrollWindow^.portRect);
 
 bounds:=theVScrollWindow^.portRect;
 InsetRect(bounds,-1,-1);
 theCTRL:=NewControl(theVScrollWindow,bounds,’’,true,1,1,255,scrollBarProc,0);
 
 { * Set up the horizontal scrollbar window * }
 with MainWindowRect do
 SetRect(bounds,left+1,bottom,right-1,bottom+ScrollBarWidth-2);
 theHScrollWindow:=NewWindow(Nil,bounds,’’,true,plainDBox,pointer(-1),false,0);
 with windowPeek(theHScrollWindow)^ do
 begin
 windowKind:=projXwindowKind;
 dataHandle:=handle(HScrollWindowType);
 end;
 SetPort(theHScrollWindow);
 ValidRect(theHScrollWindow^.portRect);
 
 bounds:=theHScrollWindow^.portRect;
 InsetRect(bounds,-1,-1);
 theCTRL:=NewControl(theHScrollWindow,bounds,’’,true,1,1,255,scrollBarProc,0);
 
 { * Hilite the title window * }
 HiliteWindow(theTitleWindow,true);
 
 SizeTheWindow;
 
 SetPort(savePort);
end;
{--------------------------------------------------------------}
Procedure DoCommand(mResult:longint);
var
 DArefNum : Integer;
 DAname : Str255;
begin
 theMenu:=HiWrd(mResult);
 theItem:=LoWrd(mResult);
 
 case theMenu of
 appleMenu:
 If theItem=AboutItem then
 DoAbout
 else
 begin
 GetItem(myMenus[appleMenu],theItem,DAname);
 DArefNum:=OpenDeskAcc(DAname);
 end;
 fileMenu:
 If theItem=QuitItem then
 DoneFlag:=true;
 windowMenu:
 Case theItem of
 ReAdjustItem:
 SizeTheWindow;
 end;
 end;{case}
 
 HiliteMenu(0);
end;
{--------------------------------------------------------------}
procedure DragMyWindow(startingPt:Point);
var
 AllWindowsRgn : RgnHandle;
 moveMent : Longint;
 dx,dy  : Integer;
begin
 AllWindowsRgn:=NewRgn;
 
 OpenRgn;
 
 FrameRgn(windowPeek(theMainWindow)^.strucRGN);
 FrameRgn(windowPeek(theTitleWindow)^.strucRGN);
 FrameRgn(windowPeek(theGoAwayWindow)^.strucRGN);
 FrameRgn(windowPeek(theZoomWindow)^.strucRGN);
 FrameRgn(windowPeek(theGrowWindow)^.strucRGN);
 FrameRgn(windowPeek(theVScrollWindow)^.strucRGN);
 FrameRgn(windowPeek(theHScrollWindow)^.strucRGN);
 
 CloseRgn(AllWindowsRgn);
 
 moveMent:=DragGrayRgn(AllWindowsRgn,startingPt,theScreen,theScreen,noConstraint,NIL);
 
 If Point(moveMent).h=$8000 then
 dx:=0
 else
 dx:=Point(moveMent).h;
 
 If Point(moveMent).v=$8000 then
 dy:=0
 else
 dy:=Point(moveMent).v;
 
 If (dx<>0) OR (dy<>0) then
 begin
 with windowPeek(theMainWindow)^.strucRGN^^.RgnBBox do
 MoveWindow(theMainWindow,left+dx,top+dy,false);
 
 with windowPeek(theGoAwayWindow)^.strucRGN^^.RgnBBox do
 MoveWindow(theGoAwayWindow,left+dx,top+dy,false);
 
 with windowPeek(theTitleWindow)^.strucRGN^^.RgnBBox do
 MoveWindow(theTitleWindow,left+dx,top+dy,false);
 
 with windowPeek(theZoomWindow)^.strucRGN^^.RgnBBox do
 MoveWindow(theZoomWindow,left+dx,top+dy,false);
 
 with windowPeek(theVScrollWindow)^.strucRGN^^.RgnBBox do
 MoveWindow(theVScrollWindow,left+dx,top+dy,false);
 
 with windowPeek(theGrowWindow)^.strucRGN^^.RgnBBox do
 MoveWindow(theGrowWindow,left+dx,top+dy,false);
 
 with windowPeek(theHScrollWindow)^.strucRGN^^.RgnBBox do
 MoveWindow(theHScrollWindow,left+dx,top+dy,false);
 end;
 
 DisposeRgn(AllWindowsRgn);
end;
{--------------------------------------------------------------}
function CurrentWindowHit(theWindow:WindowPtr):Boolean;
begin
 CurrentWindowHit:=((theWindow<>theMainWindow) | (theWindow<>theTitleWindow)
 | (theWindow<>theGoAwayWindow) | (theWindow<>theZoomWindow)
 | (theWindow<>theGrowWindow) | (theWindow<>theVScrollWindow)
 | (theWindow<>theHScrollWindow));
end;
{--------------------------------------------------------------}
Procedure InitGlob;
const
 UnImplTrapNum   = $9F;   { * Unimplemented trap * }
 WaitNextEventTrapWord    = $60;
var
 theWorld : SysEnvRec;
begin
 { * Get the world, so to speak * }
 If SysEnvirons(1,theWorld)<>envNotPresent then
 WNEExists:=(theWorld.machineType>=0) & (NGetTrapAddress( WaitNextEventTrapWord,ToolTrap)<>NGetTrapAddress(UnImplTrapNum,ToolTrap))
 else
 WNEExists:=false;
 
 theScreen:=GetScreenBits;
 
 CreateNewWindow;
end;
{--------------------------------------------------------------}
function MyGetNextEvent(evtMask:Integer):Boolean;
begin
 If WNEExists then
 MyGetNextEvent:=WaitNextEvent(evtMask,theEvent,6,Nil)
 else
 begin
 SystemTask;
 MyGetNextEvent:=GetNextEvent(evtMask,theEvent);
 end;
end;
{--------------------------------------------------------------}
procedure _DataInit;EXTERNAL;
begin
 { * Get rid of MPW’s init code * }
 UnloadSeg(@_DataInit);
 
 FlushEvents(EveryEvent,0);
 InitGraf(@thePort);
 InitFonts;
 TEInit;
 InitWindows;
 InitDialogs(Nil);
 SetUpMenus;
 InitGlob;
 
 Repeat
 InitCursor;
 If MyGetNextEvent(everyEvent) then
 with theEvent do
 case what of
 mouseDown:
 case FindWindow(where,tempWindow) of
 inMenuBar:
 DoCommand(MenuSelect(where));
 InSysWindow:
 SystemClick(theEvent,tempWindow);
 inContent:
 If NOT CurrentWindowHit(tempWindow) then
 SelectWindow(tempWindow)
 else if BAnd(modifiers,cmdKey)<>0 then
 DragWindow(tempWindow,where,GetGrayRGN^^.RGNBBox)
 else if tempWindow=theTitleWindow then
 DragMyWindow(where)
 else if tempWindow=theGrowWindow then
 begin
 GrowReturn:=GrowWindow(theMainWindow,where,GetGrayRGN^^.RGNBBox);
 SizeWindow(theMainWindow,LoWrd(GrowReturn),HiWrd(GrowReturn),true);
 end
 else if tempWindow=theGoAwayWindow then
 begin
 
 end
 else if tempWindow=theZoomWindow then
 begin
 
 end;
 inDrag:
 If NOT CurrentWindowHit(tempWindow) then
 SelectWindow(tempWindow)
 else If BAnd(modifiers,cmdKey)<>0 then
 DragWindow(tempWindow,where,GetGrayRGN^^.RGNBBox);
 end;{case}
 keyDown,autoKey:
 begin
 theChar:=chr(BitAnd(message,255));
 If BitAnd(modifiers,CmdKey)<>0 then
 DoCommand(MenuKey(theChar))
 end;
 updateEvt:
 DoMyUpdate;
 end;
 Until Doneflag;
 
 SetCursor(GetCursor(WatchCursor)^^);
end.
{--------------------------------------------------------------}

resource ‘MENU’ (1, preload) {
 1,
 textMenuProc,
 0x7FFFFFFD,
 enabled,
 apple,
 { /* array: 2 elements */
 /* [1] */
 “About projectX ”, noIcon, noKey, noMark, plain,
 /* [2] */
 “-”, noIcon, noKey, noMark, plain
 }
};

resource ‘MENU’ (2, preload) {
 2,
 textMenuProc,
 0x7FFFFFFB,
 enabled,
 “File”,
 { /* array: 1 elements */
 /* [1] */
 “Quit”, noIcon, “Q”, noMark, plain
 }
};

resource ‘MENU’ (3, preload) {
 3,
 textMenuProc,
 0x7FFFFFBC,
 enabled,
 “Edit”,
 { /* array: 8 elements */
 /* [1] */
 “Undo”, noIcon, “Z”, noMark, plain,
 /* [2] */
 “-”, noIcon, noKey, noMark, plain,
 /* [3] */
 “Cut”, noIcon, “X”, noMark, plain,
 /* [4] */
 “Copy”, noIcon, “C”, noMark, plain,
 /* [5] */
 “Paste”, noIcon, “V”, noMark, plain,
 /* [6] */
 “Clear”, noIcon, noKey, noMark, plain,
 /* [7] */
 “-”, noIcon, noKey, noMark, plain,
 /* [8] */
 “Select All”, noIcon, “A”, noMark, plain
 }
};

resource ‘MENU’ (4, preload) {
 4,
 textMenuProc,
 allEnabled,
 enabled,
 “Window”,
 { /* array: 1 elements */
 /* [1] */
 “ReAdjust Window”, noIcon, “1”, noMark, plain
 }
};

resource ‘SIZE’ (-1) {
 dontSaveScreen,
 acceptSuspendResumeEvents,
 enableOptionSwitch,
 cannotBackground,
 multiFinderAware,
 backgroundAndForeground,
 dontGetFrontClicks,
 ignoreChildDiedEvents,
 not32BitCompatible,
 reserved,
 reserved,
 reserved,
 reserved,
 reserved,
 reserved,
 reserved,
 307200,
 307200
};

resource ‘SIZE’ (0) {
 dontSaveScreen,
 acceptSuspendResumeEvents,
 enableOptionSwitch,
 cannotBackground,
 multiFinderAware,
 backgroundAndForeground,
 dontGetFrontClicks,
 ignoreChildDiedEvents,
 not32BitCompatible,
 reserved,
 reserved,
 reserved,
 reserved,
 reserved,
 reserved,
 reserved,
 307200,
 307200
};

resource ‘vers’ (1, purgeable) {
 0x1,
 0x3,
 release,
 0x0,
 verUs,
 “projectX”,
 “projectX”
};

resource ‘vers’ (2, purgeable) {
 0x1,
 0x3,
 release,
 0x0,
 verUs,
 “projectX”,
 “projectX”
};

resource ‘PICT’ (1001) {
 {0, 0, 14, 14},
 VersionOne {
 { /* array OpCodes: 6 elements */
 /* [1] */
 shortComment {
 130
 },
 /* [2] */
 shortComment {
 142
 },
 /* [3] */
 clipRgn {
 {0, 0, 752, 576},
 $””
 },
 /* [4] */
 bitsRect {
 2,
 {0, 0, 14, 16},
 {0, 0, 14, 14},
 {0, 0, 14, 14},
 srcOr,
 $”00 00 00 00 3F 80 20 80 20 F8 20 88 20 88 20 88"
 $”3F 88 08 08 08 08 08 08 0F F8 00 00"
 },
 /* [5] */
 shortComment {
 143
 },
 /* [6] */
 shortComment {
 131
 }
 }
 }
};

resource ‘PICT’ (1000) {
 {0, 0, 17, 29},
 VersionOne {
 { /* array OpCodes: 6 elements */
 /* [1] */
 shortComment {
 130
 },
 /* [2] */
 shortComment {
 142
 },
 /* [3] */
 clipRgn {
 {0, 0, 752, 576},
 $””
 },
 /* [4] */
 bitsRect {
 4,
 {0, 0, 17, 32},
 {0, 0, 17, 29},
 {0, 0, 17, 29},
 srcOr,
 $”00 00 00 00 00 00 00 00 00 00 00 00 FF BF FB F0"
 $”00 20 88 00 FF A0 8B F0 00 20 88 00 FF A0 8B F0"
 $”00 20 88 00 FF BF 8B F0 00 20 08 00 FF A0 0B F0"
 $”00 20 08 00 FF BF FB F0 00 00 00 00 00 00 00 00"
 $”00 00 00 00"
 },
 /* [5] */
 shortComment {
 143
 },
 /* [6] */
 shortComment {
 131
 }
 }
 }
};

resource ‘PICT’ (1002) {
 {0, 0, 17, 31},
 VersionOne {
 { /* array OpCodes: 6 elements */
 /* [1] */
 shortComment {
 130
 },
 /* [2] */
 shortComment {
 142
 },
 /* [3] */
 clipRgn {
 {0, 0, 752, 576},
 $””
 },
 /* [4] */
 bitsRect {
 4,
 {0, 0, 17, 32},
 {0, 0, 17, 31},
 {0, 0, 17, 31},
 srcOr,
 $”00 00 00 00 00 00 00 00 00 00 00 00 7E FF EF FE”
 $”00 80 20 00 7E 80 2F FE 00 80 20 00 7E 80 2F FE”
 $”00 80 20 00 7E 80 2F FE 00 80 20 00 7E 80 2F FE”
 $”00 80 20 00 7E FF EF FE 00 00 00 00 00 00 00 00"
 $”00 00 00 00"
 },
 /* [5] */
 shortComment {
 143
 },
 /* [6] */
 shortComment {
 131
 }
 }
 }
};

resource ‘PICT’ (100) {
 {0, 4, 52, 209},
 VersionOne {
 { /* array OpCodes: 7 elements */
 /* [1] */
 shortComment {
 130
 },
 /* [2] */
 shortComment {
 12345
 },
 /* [3] */
 shortComment {
 142
 },
 /* [4] */
 clipRgn {
 {0, 0, 752, 576},
 $””
 },
 /* [5] */
 packBitsRect {
 28,
 {0, 0, 52, 216},
 {0, 4, 52, 209},
 {0, 4, 52, 209},
 srcOr,
 $”0B ED 00 01 3F C0 FE 00 02 FF 00 00 0B ED 00 07"
 $”1F E0 00 00 01 FE 00 00 0B ED 00 07 0F F0 00 00"
 $”03 FC 00 00 0B ED 00 07 07 F0 00 00 03 F8 00 00"
 $”0B ED 00 07 07 F8 00 00 07 F8 00 00 0B ED 00 07"
 $”03 FC 00 00 0F F0 00 00 0B ED 00 07 01 FE 00 00"
 $”1F E0 00 00 0A EC 00 06 FE 00 00 1F C0 00 00 0A”
 $”EC 00 06 FF 00 00 3F C0 00 00 0A EC 00 06 7F 80"
 $”00 7F 80 00 00 09 EC 00 03 3F C0 00 FF FE 00 09"
 $”EC 00 03 1F C0 00 FE FE 00 09 EC 00 03 1F E0 01"
 $”FE FE 00 09 EC 00 03 0F F0 03 FC FE 00 09 EC 00"
 $”03 07 F8 07 F8 FE 00 1C 18 0F FF C0 1F FF E0 00"
 $”1F E0 00 00 70 3F FF F0 00 FF 80 FF FF F8 03 F8"
 $”07 F0 FE 00 1C 18 0F FF F0 1F FF F8 00 7F F8 00"
 $”00 70 3F FF F0 03 FF E0 FF FF F8 03 FC 0F F0 FE”
 $”00 1C 18 0F FF F8 1F FF FC 01 FF FE 00 00 70 3F”
 $”FF F0 0F FF F0 FF FF F8 01 FE 1F E0 FE 00 1C 18"
 $”0E 00 7C 1C 00 7C 03 F0 3F 00 00 70 38 00 00 1F”
 $”80 F8 00 70 00 00 FF 3F C0 FE 00 1C 18 0E 00 1C”
 $”1C 00 1E 07 C0 0F 80 00 70 38 00 00 3E 00 3C 00"
 $”70 00 00 7F 3F 80 FE 00 1C 18 0E 00 1E 1C 00 1E”
 $”07 80 07 80 00 70 38 00 00 3C 00 1C 00 70 00 00"
 $”7F FF 80 FE 00 1B 17 0E 00 0E 1C 00 0E 0F 00 03"
 $”C0 00 70 38 00 00 78 00 1E 00 70 00 00 3F FF FD”
 $”00 1B 17 0E 00 0E 1C 00 0E 0E 00 01 C0 00 70 38"
 $”00 00 70 00 0E 00 70 00 00 1F FE FD 00 1B 17 0E”
 $”00 0E 1C 00 0E 0E 00 01 C0 00 70 38 00 00 70 00"
 $”0E 00 70 00 00 0F FC FD 00 1B 0F 0E 00 1E 1C 00"
 $”1E 1E 00 01 E0 00 70 38 00 00 F0 FE 00 04 70 00"
 $”00 07 F8 FD 00 1B 0F 0E 00 1C 1C 00 1C 1C 00 00"
 $”E0 00 70 38 00 00 E0 FE 00 04 70 00 00 07 F8 FD”
 $”00 1B 0F 0E 00 7C 1C 00 7C 1C 00 00 E0 00 70 3F”
 $”FF C0 E0 FE 00 04 70 00 00 0F FC FD 00 1B 0F 0F”
 $”FF F8 1F FF F8 1C 00 00 E0 00 70 3F FF C0 E0 FE”
 $”00 04 70 00 00 1F FE FD 00 1B 0F 0F FF F0 1F FF”
 $”E0 1C 00 00 E0 00 70 3F FF C0 E0 FE 00 04 70 00"
 $”00 1F FE FD 00 1B 0F 0F FF C0 1F FF F8 1C 00 00"
 $”E0 00 70 38 00 00 E0 FE 00 04 70 00 00 3F FF FD”
 $”00 1C 0F 0E 00 00 1C 00 3C 1C 00 00 E0 00 70 38"
 $”00 00 E0 FE 00 05 70 00 00 7F FF 80 FE 00 1C 0F”
 $”0E 00 00 1C 00 1C 1E 00 01 E0 00 70 38 00 00 F0"
 $”FE 00 05 70 00 00 FF 3F C0 FE 00 1C 18 0E 00 00"
 $”1C 00 1E 0E 00 01 C0 00 70 38 00 00 70 00 0E 00"
 $”70 00 00 FF 3F C0 FE 00 1C 18 0E 00 00 1C 00 0E”
 $”0E 00 01 C3 80 70 38 00 00 70 00 0E 00 70 00 01"
 $”FE 1F E0 FE 00 1C 18 0E 00 00 1C 00 0E 0F 00 03"
 $”C3 80 70 38 00 00 78 00 1E 00 70 00 03 FC 0F F0"
 $”FE 00 1C 18 0E 00 00 1C 00 0E 07 80 07 83 80 F0"
 $”38 00 00 3C 00 1C 00 70 00 07 F8 07 F8 FE 00 1C”
 $”18 0E 00 00 1C 00 0E 07 C0 0F 83 C0 F0 38 00 00"
 $”3E 00 7C 00 70 00 07 F8 07 F8 FE 00 1C 18 0E 00"
 $”00 1C 00 0E 03 F0 3F 01 E1 E0 38 00 00 1F 81 F8"
 $”00 70 00 0F F0 03 FC FE 00 1C 18 0E 00 00 1C 00"
 $”0E 01 FF FE 01 FF E0 3F FF F0 0F FF F0 00 70 00"
 $”1F E0 01 FE FE 00 1C 18 0E 00 00 1C 00 0F 00 7F”
 $”F8 00 FF C0 3F FF F0 03 FF C0 00 70 00 3F C0 00"
 $”FF FE 00 1C 18 0E 00 00 1C 00 07 00 1F E0 00 3F”
 $”00 3F FF F0 00 FF 00 00 70 00 3F C0 00 FF FE 00"
 $”0A EC 00 06 7F 80 00 7F 80 00 00 0A EC 00 04 FF”
 $”00 00 3F C0 FF 00 0B ED 00 05 01 FE 00 00 1F E0"
 $”FF 00 0B ED 00 05 01 FE 00 00 1F E0 FF 00 0B ED”
 $”00 07 03 FC 00 00 0F F0 00 00 0B ED 00 07 07 F8"
 $”00 00 07 F8 00 00 0B ED 00 07 0F F0 00 00 03 FC”
 $”00 00 0B ED 00 07 0F F0 00 00 03 FC 00 00 0B ED”
 $”00 07 1F E0 00 00 01 FE 00 00 0B ED 00 01 3F C0"
 $”FE 00 00 FF FF 00 0B ED 00 01 7F 80 FE 00 02 7F”
 $”80 00"
 },
 /* [6] */
 shortComment {
 143
 },
 /* [7] */
 shortComment {
 131
 }
 }
 }
};

resource ‘DLOG’ (1) {
 {104, 166, 228, 392},
 dBoxProc,
 visible,
 noGoAway,
 0x0,
 1,
 “”
};

resource ‘DITL’ (1) {
 { /* array DITLarray: 2 elements */
 /* [1] */
 {6, 9, 58, 214},
 Picture {
 enabled,
 100
 },
 /* [2] */
 {63, 26, 116, 217},
 StaticText {
 disabled,
 “By Rod Magnuson\nFor MacTutor Magazine\nBa”
 “sed on idea of Scott Boyd”
 }
 }
};

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Ys Chronicles II (Games)
Ys Chronicles II 1.0.0 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0.0 (iTunes) Description: After a hard fight to recover the six sacred books in Ys Chronicles I, Adol is back for a sequel! | Read more »
FINAL FANTASY Ⅸ (Games)
FINAL FANTASY Ⅸ 1.0.4 Device: iOS Universal Category: Games Price: $16.99, Version: 1.0.4 (iTunes) Description: ==========●Special sale price for the FINAL FANTASY IX release! ●20% off from February 10 to February 21, 2016... | Read more »
Tennis Club Story (Games)
Tennis Club Story 1.03 Device: iOS Universal Category: Games Price: $4.99, Version: 1.03 (iTunes) Description: Aim for the ace position of tennis club prestige in this simulation! Your leadership decides if players make it to the big... | Read more »
Juggernaut Wars guide - How to use skill...
Juggernaut Warsis a brand new auto-RPG on iOS and Android that challenges you to build a team of heroes, send them out into various different missions to defeat waves of heroes, and level them up to increase their power. The actual combat itself... | Read more »
Check out the new Pirate Attack update i...
Love pirates and board games? Well, you'll love the new Pirate Attack themed update that just launched in Game of Dice. It adds a bunch of new content themed around pirates, like an all new event map based on a pirate ship which revamps the toll... | Read more »
Splash Cars guide - How to paint the tow...
Splash Cars is an arcade driving game that feels like a hybrid between Dawn of the Plow and Splatoon. In it, you'll need to drive a car around to repaint areas of a town that have lost all of their color. Check out these tips to help you perform... | Read more »
The best video player on mobile
We all know the stock video player on iOS is not particularly convenient, primarily because it asks us to hook a device up to iTunes to sync video in a world that has things like Netflix. [Read more] | Read more »
Four apps to help improve your Super Bow...
Super Bowl Sunday is upon us, and whether you’re a Panthers or a Broncos fan you’re no doubt gearing up for it. [Read more] | Read more »
LooperSonic (Music)
LooperSonic 1.0 Device: iOS Universal Category: Music Price: $4.99, Version: 1.0 (iTunes) Description: LooperSonic is a multi-track audio looper and recorder that will take your loops to the next level. Use it like a loop pedal to... | Read more »
Space Grunts guide - How to survive
Space Grunts is a fast-paced roguelike from popular iOS developer, Orange Pixel. While it taps into many of the typical roguelike sensibilities, you might still find yourself caught out by a few things. We delved further to find you some helpful... | Read more »

Price Scanner via MacPrices.net

Apple restocks Certified Refurbished Mac mini...
Apple has restocked Certified Refurbished 2014 Mac minis, with models available starting at $419. Apple’s one-year warranty is included with each mini, and shipping is free: - 1.4GHz Mac mini: $419 $... Read more
What iPad Pro Still Needs To Make It Truly Pr...
I love my iPad Air 2. So much that I’m grudgingly willing to put up with its compromises and limitations as a production tool in order to take advantage of its virtues. However, since a computer for... Read more
21-inch 3.1GHz 4K on sale for $1399, $100 off...
B&H Photo has the 21″ 3.1GHz 4K iMac on sale $1399 for a limited time. Shipping is free, and B&H charges NY sales tax only. Their price is $100 off MSRP: - 21″ 3.1GHz 4K iMac (MK452LL/A): $... Read more
Apple price trackers, updated continuously
Scan our Apple Price Trackers for the latest information on sales, bundles, and availability on systems from Apple’s authorized internet/catalog resellers. We update the trackers continuously: - 15″... Read more
Save up to $240 with Apple Certified Refurbis...
Apple is now offering Certified Refurbished 12″ Retina MacBooks for up to $240 off the cost of new models. Apple will include a standard one-year warranty with each MacBook, and shipping is free. The... Read more
Apple refurbished 13-inch Retina MacBook Pros...
Apple has Certified Refurbished 13″ Retina MacBook Pros available for up to $270 off the cost of new models. An Apple one-year warranty is included with each model, and shipping is free: - 13″ 2.7GHz... Read more
Apple refurbished Time Capsules available for...
Apple has certified refurbished Time Capsules available for $120 off MSRP. Apple’s one-year warranty is included with each Time Capsule, and shipping is free: - 2TB Time Capsule: $179, $120 off - 3TB... Read more
13-inch 2.5GHz MacBook Pro (refurbished) avai...
Apple has Certified Refurbished 13″ 2.5GHz MacBook Pros available for $829, or $270 off the cost of new models. Apple’s one-year warranty is standard, and shipping is free: - 13″ 2.5GHz MacBook Pros... Read more
Apple refurbished 15-inch Retina MacBook Pros...
Apple has Certified Refurbished 2015 15″ Retina MacBook Pros available for up to $380 off the cost of new models. An Apple one-year warranty is included with each model, and shipping is free: - 15″ 2... Read more
New Liquid Crystal Technology Prevents Automo...
Researchers at the University of Central Florida have developed three new liquid crystal mixtures which will allow automobile displays to operate at unprecedented high and low temperatures In... Read more

Jobs Board

Lead Engineer - *Apple* OSX & Hardware...
Lead Engineer - Apple OSX & Hardware **Job ID:** 3125919 **Full/Part\-Time:** Full\-time **Regular/Temporary:** Regular **Listed:** 2016\-02\-10 **Location:** Cary, Read more
*Apple* System Analyst - ATOS IT Services...
Apple System AnalystReference no.198783CountryUSARegionUS - CALIFORNIACityUS - CALIFORNIA - BURBANKPosition TypeProfessionalJob AreaIT SupportJob TypeFull Read more
*Apple* Retail - Multiple Positions (US) - A...
Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, you're also the Read more
*Apple* Retail - Multiple Positions (US) - A...
Job Description: Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
*Apple* Subject Matter Expert - Experis (Uni...
This position is for an Apple Subject Matter Expert to assist in developing the architecture, support and services for integration of Apple devices into the domain. Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.