TweetFollow Us on Twitter

Charting Resource Map
Volume Number:6
Issue Number:9
Column Tag:XCMD Corner

Related Info: Resource Manager

Charting The Resource Map

By Donald Koscheka, Ernst & Young, MacTutor Contributing Editor

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

Fourth Party Developers

If you read this column regularly, you may be a charter member of a new class of programmers that Apple has recently labelled as “Fourth party developers”. This term is used to denote those programmers who add or modify an existing package for a customer. By this token, XCMDs are 4th party programs since you are adding code to an off-the-shelf product (Hypercard) to enhance its capabilities.

4th Party Programming seems to be an interesting way to make a living. First off, the assignments are manageable since most 4th party work tends to be minor additions to existing work. Second, the 4th party developer needs to be a master of all trades. Gone are the days when a programmer could specialize in data base design, or system software or report generation.

If 4th party programming becomes commercially viable, the practitioner will need to be well-versed in many areas but it’s a safe bet that you can focus your expertise on the following: I/O, communications, searching, sorting, report generation, file translators and graphics. The problem is, most programmers don’t have a repertoire that spans this wide a spectrum. If you feel equally comfortable talking LAP as you do discussing the TIFF format, then maybe you should try your hand at becoming a 4th party programmer.

Personally, I think this area can turn out to be very interesting. I remain skeptical as to whether anyone can make a living at it, but I’m willing to consider anything. After all, the most far-fetched ideas are often the ones that lead to innovation.

End of Sermon.

Charting The Resource Map

Although I’ve read just about every page of Inside Macintosh at least twice, there are certain pages that I still find myself glossing over. I don’t skip these pages out of lack of interest, every manager in the Toolbox has some interesting nuance that is just begging to be exploited. I gloss over certain sections of IM solely because I know that reading that section will lead me down a long path that I just never seem to have time for.

One such path for me is decoding the format of the resource fork. I have always looked on pages I-128 through 1-131 as a sort of black hole; the resource forks just seemed too convoluted to ever have to try to understand. Besides, anything one needs to do with the resource fork can be done via the high level resource manager calls. Or so it would seem. But here’s a simple request that cannot be resolved by the resource manager -- give me a list of the type and id of all resources in a particular resource file.

One needs to understand the spirit of the resource manager in order to understand why this seemingly simple problem doesn’t have a simple solution. The resource manager was intended to act as what I call “soft virtual EPROM”. In essence, resources should only be created during the construction of an application. Once the product ships, the resource fork should remain stable. This is exactly how Engineers use EPROM in computer designs. The “soft” nature of resources alludes to the fact that resources are easy to change as one might need to do to internationalize a certain package. This does not mean that the resource fork should be used for storing dynamically altering data. The resource manager is NOT a data base. A lot of early Mac programmers abused the resource fork by using it as a simple sort of data base. The RM doesn’t respond well to constantly changing data -- it is relatively slow for writing and it lacks any inherent compaction scheme. Neither of these are a shortcoming, the resource fork was never meant to be used as a random access data base. Any programmer who uses the resource fork in this way is asking for trouble and is building an inherently unstable program -- if you have data base needs, either buy or develop a data base, but please, keep your paws out of the resource fork.

The next attribute of the resource fork that is significant is its “virtual” nature. The resource manager has a built-in mechanism for searching all open resource files for a given resource. This is good -- it frees the programmer from needing to know how to access the system resources, they just magically appear along with your resources at load time. Of course there is nothing magical about the resource manager develops this virtual behaviour, each file contains a resource map that is loaded into memory when the resource fork is opened. Each resource map stores a handle to the next resource map in the search order. Thus searching all open resource forks becomes straightforward. But herein lies the crux of our problem. The resource manager itself wants to search all open resource files. If we want to get a list of all resources stored in a particular file, then we would first have to close down all open resource files so that they are excluded from the search path. This would be bad and not even worth trying because shutting down your system resource fork and application resource fork would almost certainly be fatal to the application.

Thus, to read all resources from one particular resource file, we are forced to scan the resource map for that file. Listing 1 (GetRsrcList.c) returns a list of all resources by type and id (names will be added in the future, you can use the resource manager to get the name for now). Notice that in order to do this, I needed to reconstruct the structures used in the resource file. I couldn’t find these structures in my libraries so I create my own.

Our strategy for scanning the resource file goes like this (refer to page I-131 for a good picture of this strategy). First, we read in the resource header (256 bytes). The resource header contains, among other things, the offset and length of the resource map. I find it noteworthy that the resource map always follows the resource data in the file. This seems reasonable enough. Since we know how big the resource map is, allocate a pointer that contains enough space to read the map into, then move the file mark to the start of the map and read it in. Once the map is read in, we need to move through two levels: the type list and the reference list. The type list immediately follows the map header and tells us how many types of resources the fork contains as well as the resource type (4 bytes), the number of resources of that type and where the reference list starts for that type. Type lists and reference lists are constant-sized structures so we can increment a pointer to sashay nicely through the lists.

Each resource type contains a reference list. This list holds information about each individual resource. There are as many entries as there are resources of a given type (counting from 0 not 1). If your file contains 4 XCMDs then your XCMD reference list will contain 4 contiguous entries, one for each XCMD. Pascal programmers take note -- the count is stored as 1 less than the actual number of items. We walk the reference list thusly:

/* 1 */

 for( i = 0; i <= rTL->r_count; i++ ){
 rRef = (resRefPtr)((long)rTL + (long)rTyp->r_ref );
 for( j = 0; j <= rTyp->r_count; j++ )
 rRef++;

 rTyp++; 
 }

The outer loop (i) walks through the type list (again these are stored contiguously immediately following the the resource map header). If rTyp is a pointer to a type list entry (an 8-byte struct), then all we need to do to move to the next type is increment the pointer. “C” is a natural for this type of work but the equivalent Pascal code looks like this:

/* 2 */

 rTyp = ResTypPtr( ORD4( rTyp ) + LongInt( sizeof( ResTyp) );
       { rTyp++ }

Each type entry contains the offset to the start of the reference list for this type. This offset is relative to the start of the type list itself. Adding this offset to the start of the type list (rTL in the example above) yields the physical location of the reference list. Each resource in the file has a reference list entry. To scan all resources of a given type (eg ‘XCMD’) we can increment the pointer to the reference list entries (rRef).

You may never need to know how to scan a resource map but it does serve two pedantic purposes -- it shows how resource files are created and it absolutely convinces the serious programmer that the resource fork is not intended to be a data base. The 16-bit offsets used throughout the fork should provide some clue as to the limitations on the fork’s capacity. For example, what is the maximum number of resource types that you can have? What is the total number of resources that can be stored safely in the resource fork? Listing 1 provides clues to the answers (hint: study the structures). Understanding limits is an important part of programming. See what you can do with this information.

The resource manager is fun to poke around in and I will visit this theme in the future. In the meantime, if you have an interesting problem that needs solving in an XCMD, drop me a line. I’ll see what I can do.

Listing 1:  GetRsrcList.c

/********************************/
/* File: GetRsrcList.c    */
/* */
/* Given the name of a file,  */
/* return a list of all the */
/* resources in that file.  The */
/* list contains 1 line per */
/* resource with the following  */
/* format:*/
/* */
/* item1 == Resource Type */
/* item2 == Resource ID   */
/* item3 == Resource name */
/* */
/* If the resource fork is empty*/
/* or non-existent, return empty*/
/* */
/* ----------------------------  */
/* ©1990 Donald Koscheka  */
/* All Rights Reserved    */
/********************************/

#define UsingHypercard

#include<MacTypes.h>
#include<OSUtil.h>
#include<MemoryMgr.h>
#include<FileMgr.h>
#include<ResourceMgr.h>
#include<pascal.h>
#include<string.h>
#include<hfs.h>
#include  “HyperXCmd.h”
#include“HyperUtils.h”

#define nil 0L

/*** definition of resource header ***/
typedef struct {
 long r_data_offset;
 long r_map_offset;
 long r_data_size;
 long r_map_size;
 char r_reserved[112];
 char r_application[128];
} resHdr, *resHdrPtr, **resHdrHand;

/*** definition of resource map ***/
typedef struct {
 long   r_header[4];/* duplicates first 16 bytes in header*/
 long   next_map;
 short  f_ref;
 short  attributes;
 short  r_type_list;
 short  r_name_list;
} resMap, *resMapPtr, **resMapHand;

/*** definition of type list entry ***/
typedef struct {
 char   r_type[4]; /*** this resource type   ***/
 short  r_count; /*** # of resources of this type ***/
 short  r_ref;   
 /*** offset from start of type list to***/
 /*** reference list for resources of  ***/
 /*** this type (not used here)    ***/
} resTyp, *resTypPtr, **resTypHand;

/*** definition of resource type list ***/
typedef struct {
 short  r_count; /* 0..n */
 resTyp r_typ[]; /* array of type entries */
} resTypeList, *resTypeListPtr, **resTypeListHand;

/*** definition of resource reference list ***/
typedef struct {
 short  r_id;    
 short  r_name;  
 /* offset from start of name list to this name */
 long r_offset;  /* offset to date (hi byte == attributes */
 Handle r_handle;/* handle when resource is in memory */
} resRef, *resRefPtr, **resRefHand;

pascal void main( paramPtr )
 XCmdBlockPtr  paramPtr;
{
 resMapPtrrMap = NIL;
 resTypeListPtr  rTL;
 resTypPtrrTyp;
 resRefPtrrRef;
 Handle rsrcList = NIL; /* the output*/
 resHdr rHdr;
 Str31  fName;   /* name of the file */
 short  ref;
 OSErr  err;
 long   temp;
 short  i,j;/* loop counters*/
 Str255 str;
 
 paramPtr->returnValue = NIL; /* prepare for the worst */
 /* (but plan for the best) */
 
 if( paramPtr->params[0] ){

 HLock( paramPtr->params[0] );
 ZeroToPas( paramPtr, *(paramPtr->params[0]), &fName );
 HUnlock( paramPtr->params[0] );

 err  = (short)OpenRF( &fName, -1, &ref );

 if( !err ) /*** Move to  start of  file & read header ***/
 err = SetFPos( ref, fsFromStart, 0L );
 else
 return;
 
 if( !err ){/*** read in the resource header ***/
 temp = (long)sizeof( resHdr );
 err = FSRead( ref, &temp, &rHdr );
 }
 
 if( !err ) /*** Move to start of map & read it in ***/
 err = SetFPos( ref, fsFromStart, rHdr.r_map_offset );
 
 if( !err ){
 rMap = (resMapPtr)NewPtr( rHdr.r_map_size );
 err = FSRead( ref, &rHdr.r_map_size, rMap);
 }
 
 if( !err ){
 /*** this calculation doesn’t seem correct ***/
 rTL = (resTypeListPtr)((long)rMap + (long)(rMap->r_type_list));

 /*** move to the start of the reference list ***/
 rTyp = (resTypPtr)((long)rTL + (long)sizeof( short )); 
 
 /* Allocate handle for the output list*/
 if( rsrcList = NewHandle( 0L ) ){
 for( i = 0; i <= rTL->r_count; i++ ){
 rRef = (resRefPtr)((long)rTL + (long)rTyp->r_ref );
 for( j = 0; j <= rTyp->r_count; j++ ){
 /*** read the reference list entry int ***/
 
 /*** add this type & id to the output list ***/
 AppendCharToHandle( rsrcList, (char)rTyp->r_type[0]);
 AppendCharToHandle( rsrcList, (char)rTyp->r_type[1]);
 AppendCharToHandle( rsrcList, (char)rTyp->r_type[2]);
 AppendCharToHandle( rsrcList, (char)rTyp->r_type[3]);
 AppendCharToHandle( rsrcList, ‘,’);
 
 /*** convert id to a string & add to list ***/
 NumToStr( paramPtr, (long)rRef->r_id, &str );
 pStrToField( (char *)str, ‘\r’,  rsrcList );
 rRef++;
 }/* for j = 0 to # of resources of this type */
 rTyp++; 
 }/* for i = 0 to the number of resource types */
 
 }/* if( rsrcList allocated */
 
 AppendCharToHandle( rsrcList, ‘\0’ );
 } 
 
 if( rMap )
 DisposPtr( (Ptr)rMap );
 /*** Only reach here if file was opened     ***/
 err = FSClose( ref );
 }
 
 paramPtr->returnValue = rsrcList;
}

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Mellel 3.5.5 - The word processor for sc...
Mellel is the leading word processor for OS X and has been widely considered the industry standard since its inception. Mellel focuses on writers and scholars for technical writing and multilingual... Read more
Bookends 12.8.3 - Reference management a...
Bookends is a full-featured bibliography/reference and information-management system for students and professionals. Bookends uses the cloud to sync reference libraries on all the Macs you use.... Read more
Carbon Copy Cloner 4.1.18 - Easy-to-use...
Carbon Copy Cloner backups are better than ordinary backups. Suppose the unthinkable happens while you're under deadline to finish a project: your Mac is unresponsive and all you hear is an ominous,... Read more
Hopper Disassembler 4.2.14- - Binary dis...
Hopper Disassembler is a binary disassembler, decompiler, and debugger for 32- and 64-bit executables. It will let you disassemble any binary you want, and provide you all the information about its... Read more
BetterTouchTool 2.291 - Customize Multi-...
BetterTouchTool adds many new, fully customizable gestures to the Magic Mouse, Multi-Touch MacBook trackpad, and Magic Trackpad. These gestures are customizable: Magic Mouse: Pinch in / out (zoom... Read more
Sound Studio 4.8.11 - Robust audio recor...
Sound Studio lets you easily record and professionally edit audio on your Mac. Easily rip vinyls and digitize cassette tapes, or record lectures and voice memos. Prepare for live shows with live... Read more
Sound Studio 4.8.11 - Robust audio recor...
Sound Studio lets you easily record and professionally edit audio on your Mac. Easily rip vinyls and digitize cassette tapes, or record lectures and voice memos. Prepare for live shows with live... Read more
BetterTouchTool 2.291 - Customize Multi-...
BetterTouchTool adds many new, fully customizable gestures to the Magic Mouse, Multi-Touch MacBook trackpad, and Magic Trackpad. These gestures are customizable: Magic Mouse: Pinch in / out (zoom... Read more
Carbon Copy Cloner 4.1.18 - Easy-to-use...
Carbon Copy Cloner backups are better than ordinary backups. Suppose the unthinkable happens while you're under deadline to finish a project: your Mac is unresponsive and all you hear is an ominous,... Read more
Hopper Disassembler 4.2.14- - Binary dis...
Hopper Disassembler is a binary disassembler, decompiler, and debugger for 32- and 64-bit executables. It will let you disassemble any binary you want, and provide you all the information about its... Read more

The best 2v2 card combos in Clash Royale
2v2 is making it's grand return toClash Royalequite soon. 2v2 has quickly become one of the game's most popular gameplay modes, though they still have yet to make it a permanent fixture in the game. 2v2 is exciting and adds some new flavor to... | Read more »
The best games we played this week - Aug...
Another busy week has come to a close. We played a lot of excellent games this week and now it's time to look back and reflect on some our favorites. Here are our picks for the week of August 18. [Read more] | Read more »
War Wings beginner's guide - how to...
War Wings is the newest project from well-established game maker Miniclip. It's a World War II aerial dogfighting game with loads of different airplane models to unlock and battle. The game offers plenty of single player and multiplayer action. We... | Read more »
How to win every 2v2 battle in Clash Roy...
2v2 is coming back to Clash Royale in a big way. Although it's only been available for temporary periods of time, 2v2 has seen a hugely positive fan response, with players clamoring for more team-based gameplay. Soon we'll get yet another taste of... | Read more »
Roll to Win with Game of Dice’s new upda...
Joycity’s hit Game of Dice gets a big new update this week, introducing new maps, mechanics, and even costumes. The update sets players loose on an exciting new map, The Cursed Tower, that allows folks to use special Runes mid-match. If you feel... | Read more »
Bottom of the 9th (Games)
Bottom of the 9th 1.0.1 Device: iOS iPhone Category: Games Price: $4.99, Version: 1.0.1 (iTunes) Description: Play the most exciting moment of baseball in this fast-paced dice and card game! | Read more »
The best apps for viewing the solar ecli...
If you somehow missed the news, many parts of the United States will be witness to a total solar eclipse on August 21 for the first time in over 90 years. It'll be possible to see the eclipse in at least some capacity throughout the continental U... | Read more »
The 5 best mobile survival games
Games like ARK: Survival Evolved and Conan Exiles have taken the world of gaming by storm. The market is now flooded with hardcore survival games that send players off into the game's world with nothing but maybe the clothes on their back. Never... | Read more »
Portal Walk (Games)
Portal Walk 1.0 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0 (iTunes) Description: Portal Walk is adventure and relaxing platform game about Eugene. Eugene stuck between worlds and trying to find way back home.... | Read more »
Technobabylon (Games)
Technobabylon 1.0 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0 (iTunes) Description: City of Newton, 2087. Genetic engineering is the norm, the addictive Trance has replaced almost any need for human interaction,... | Read more »

Price Scanner via MacPrices.net

15-inch 2.2GHz Retina MacBook Pro, Apple refu...
Apple has Certified Refurbished 2015 15″ 2.2GHz Retina MacBook Pros available for $1699. That’s $300 off MSRP, and it’s the lowest price available for a 15″ MacBook Pro. An Apple one-year warranty is... Read more
Apple refurbished Mac minis available startin...
Apple has Certified Refurbished Mac minis available starting at $419. Apple’s one-year warranty is included with each mini, and shipping is free: – 1.4GHz Mac mini: $419 $80 off MSRP – 2.6GHz Mac... Read more
Apple refurbished iPad Pros available startin...
Apple has Certified Refurbished 2016 12″ WiFi iPad Pros available starting at $589. An Apple one-year warranty is included with each model, and shipping is free: – 32GB 12″ iPad Pro WiFi: $589... Read more
Weekend sale: 13-inch MacBook Pros for up to...
Amazon has new 2017 13″ MacBook Pros on sale today for up to $200 off MSRP, each including free shipping: – 13″ 3.1GHz/256GB Space Gray MacBook Pro (MPXV2LL/A): $1599.99 $200 off MSRP – 13″ 3.1GHz/... Read more
Back To School With The Edge Desk All-in-one...
Back to school is just around the corner, and the ergonomically correct Edge Desk all-in-one portable kneeling desk is ideal for students living in dorms and small apartments, Edge Desk features:... Read more
Norton Core Secure Wi-Fi Router Now Available...
First introduced at the 2017 Consumer Electronics Show (CES), Norton Core, a secure, high-performance Wi-Fi router, fundamentally changed the concept of Wi-Fi routers by making security the primary... Read more
ViewSonic Adds New 27-inch 4K UHD Monitor to...
ViewSonic Corp. has introduced the VP2785-4K, a 27-inch 4K UHD (3840×2160) monitor that delivers precise and consistent color representation and performance to ensure incredible image quality. Built... Read more
Apple now offering Certified Refurbished 2017...
Apple is now offering Certified Refurbished 2017 27″ iMacs for up to $350 off original MSRP. Apple’s one-year warranty is standard, and shipping is free. The following models are available: – 27″ 3.... Read more
13-inch 2.3GHz MacBook Pros on sale for $100...
Amazon has the new 2017 13″ 2.3GHz MacBook Pros on sale today for $100 off MSRP, each including free shipping: – 13″ 2.3GHz/128GB Space Gray MacBook Pro (MPXQ2LL/A): $1199.99 $100 off MSRP – 13″ 2.... Read more
Clearance 2016 13-inch MacBook Airs available...
B&H Photo has clearance 2016 13″ MacBook Airs available for up to $200 off original MSRP. Shipping is free, and B&H charges NY & NJ sales tax only: – 13″ 1.6GHz/128GB MacBook Air (MMGF2LL... Read more

Jobs Board

Development Operations and Site Reliability E...
Development Operations and Site Reliability Engineer, Apple Payment Gateway Job Number: 57572631 Santa Clara Valley, California, United States Posted: Jul. 27, 2017 Read more
Frameworks Engineering Manager, *Apple* Wat...
Frameworks Engineering Manager, Apple Watch Job Number: 41632321 Santa Clara Valley, California, United States Posted: Jun. 15, 2017 Weekly Hours: 40.00 Job Summary Read more
Map Quality Analyst Lead, *Apple* Maps Eval...
…a team of subject matter experts measuring the quality of a range of Apple Maps algorithms, such as Map search, recommendations, and routing. Our group works with Read more
Business Development Manager, *Apple* Pay -...
Job Summary Apple Pay is seeking an experienced Business Development professional to join the Apple Pay team to develop partnerships and strategic alliances with Read more
Information Systems Engineer, *Apple* Retai...
Job Summary Do you have a passion for the technology and systems that make Apple amazing? Are you interested in joining IS&T Retail on what they do best? This is an Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.