TweetFollow Us on Twitter

Precise timing
Volume Number:6
Issue Number:6
Column Tag:Assembly Lab

Related Info: Time Manager

Mac II Timing

By Oliver Maquelin, Stephan Murer, Zurich, Switzerland

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

Precise timing on the Macintosh II

[Olivier Maquelin and Stephan Murer are both researchers and teaching assistants at the Swiss Federal Institute of Technology in Zurich, Switzerland. Currently they are involved with dataflow multiprocessor project and working towards their Ph.D. thesis. The working environment at the institute consists of about 80 networked Mac IIs including five Appleshare fileservers, some Laserprinters, a Scanner, two MicroVAXes and some communication hardware. We are programming in Pascal and Modula-2 under MPW and make use of many other Mac applications.]

The Problem

Determining time or measuring the duration of some process from within a program is a task most programmers have had to face at least once in their careers. For that reason, most operating systems, including the Mac OS, offer services to determine the current time and date. Unfortunately, in some cases the resolution or the accuracy of the system clock is not sufficient to solve the task at hand. We had that problem lately, as we wanted to develop a profiler to test programs written in P1-Modula-2 under MPW. The Time Manager provides only delays with 1 ms accuracy, which is much too long to measure the execution time of small procedures. The timer we want to describe here is accurate to a couple of microseconds, depending on how it is used.

The Idea

A straightforward way to measure time on a Mac is to use the global variable Ticks, which is incremented during each Vertical Blanking interrupt, that is every 16.63 ms. A more complicated, but much more precise way to do it is to use one of the hardware timers, which are decremented every 1.2766 µs. The Mac Plus and SE have two such timers, which are used by the Sound Manager and the Disk Driver. The Mac II has four of them, two being used by the Sound Manager and the Disk Driver as in the older machines, one being used to generate the Vertical Blanking signal, and the last one being currently unused by the Mac OS.

We could have used the fourth timer, but that would have meant installing an interrupt routine in the VIA dispatch table and setting up the VIA, and there was the risk of someone else using that timer. We decided instead to use the already set up Vertical Blanking timer in conjunction with the global variable Ticks. Because we don’t need to modify the configuration of that counter, multiple applications can use our Timer module at the same time without interfering with another. A minor complication in doing so is that the timer does not directly generate an interrupt. Instead, each time it reaches zero, bit 7 of VIA2 buffer B is inverted. This bit is used as an output and drives the CA1-pin of VIA1, an interrupt being generated at each transition from 0 to 1. For that reason, the state of VIA2 buffer B has also to be taken into account.

Determining Time

To determine the current time, four different values must be read: the low and high bytes of the Vertical Blanking timer, that must be read separately from the VIA (vT1C and vT1CH), the state of the Vertical Blanking signal (vBufB bit 7) and the global variable Ticks. The Vertical Blanking timer is set up to count repeatedly downwards from hex $196E (= 6510) to zero. In fact, due to a peculiarity of the 6522 VIA, zero is first followed by hex $FFFF (= -1), and then only by hex $196E, adding a supplementary step in the counting process. Each timing period lasts thus for 6512 cycles, which leads to the following formula to calculate the time in microseconds since startup:

{1}

viaVal = (vBufB bit 7) * 6512 - vT1CH * 256 - vT1C
time  = (2 * 6512 * (Ticks + 1) - viaVal) * 1.2766µs

Unfortunately, because all these values are constantly changing, it is not sufficient to simply read these values and apply the formula. Consider the following two examples, where the high byte of the counter is read first, then after about two microseconds the low byte:

counter value (hex): $0228value read from vT1CH (hex):   $02
counter value (hex): $0226value read from vT1C (hex):    $26

counter value (hex): $0200value read from vT1CH (hex):   $02
counter value (hex): $01FEvalue read from vT1C (hex):    $FE

In the first example everything went well. The resulting hexadecimal value is $0226, which corresponds to the last counter value. In the second example however, the resulting hexadecimal value is $02FE, which is much different from either $0200 or $01FE. Such errors always occur when the high byte of the counter changes between the two reads.

Different solutions to that problem exist. Our solution, shown as Pascal code below, relies on the fact that the time between two changes of the counter is relatively long. The values needed for the future computations are read once and a test is done to check if the high byte of the counter changed during that time. If it did, all the values are read a second time and should be valid. The variable hib also has to be read once more, in case the first read was from the special timer value hex $FFFF. Interrupts are disabled to make sure that all these operations are done without interruption. The variable Ticks can be read safely as long as interrupts are disabled, because it is incremented by the Vertical Blanking interrupt handler.

{2}

DisableInterrupts;

hib0 := vT1CH; (* read the high byte a first time at *)

buf := vBufB;  (* read all the values needed *)
lob := vT1C;
hib := vT1CH;  (* read the high byte a second time *)

(* if the high byte changed in between... *)
IF hib <> hib0 THEN
BEGIN 
 (* read all the values once more *)
 buf := vBufB; lob := vT1C;
 (* in case first read of hib was $FF *)
 hib := vT1CH;
END;

(* the Ticks can be read safely here *)
myTicks := Ticks;
EnableInterrupts;

A last problem occurs when the Vertical Blanking signal becomes high after interrupts have been disabled and before the timer has been read. In that case, the state of the VIA reflects the beginning of the new timing interval, while the Ticks variable still contains the old tick value. This can be handled by testing if the value read from the VIA is within a small number (i.e. 10) of cycles from the beginning of the interval, and incrementing the number read from the Ticks variable by one if this is the case. Such small numbers can not be read after the Vertical Blanking interrupt, because of the execution time of the interrupt handler.

The Unit Timer

The unit Timer exports procedures to initialize, start and stop software timers and allows any number of them to be active (i.e. started but not yet stopped) at the same time. When stopped, they contain the measured time as a 64 bit wide number of cycles (32 bits allow only measurements up to 1.5 hours). They can be started and stopped repeatedly and will then contain the total time they have been running. A constant to convert the 64 bit format into an extended real value in milliseconds is provided for convenience.

Because we want to use these timing routines in a profiler, they should not only be accurate, they also should not disturb the temporal behavior of the code they are timing, even if many measurements are being done at the same time. Because the execution time of a procedure can be very short, this is only possible if the routines execute very fast (a few microseconds) or through some kind of compensation. In our case, the execution time of the routines is about 35µs and a compensation is needed. For that purpose, a counter tracking the total time spent in the routines StartTimer and StopTimer is maintained. In addition, the processor cache is disabled during these routines in order to keep the execution time as constant as possible and to reduce the influence on other parts of the code.

It is interesting to note that a single number is sufficient to contain the state of a timer during its whole existence. To implement the compensation, a single global counter is needed, that contains a running total of the time spent in the routines to be compensated for. The algorithm used here is in fact very simple. As can be seen below, StartTimer subtracts the current time from the timer value and adds the current compensation value, while StopTimer adds the current time to the timer value and subtracts the compensation value. Before doing that, both procedures add their expected execution time to the compensation value. After calls to InitTimer, StartTimer and StopTimer in sequence, timer contains thus the value: 0 - Time1 + 35µs + Time2 - (35µs + 35µs) = Time2 - Time1 - 35µs, which is the time difference between the two calls minus the compensation.

{3}

InitTimer (timer):
 timer := 0;

StartTimer (timer):
 totalComp := totalComp + 35µs;
 timer := timer - ActualTime + totalComp;

StopTimer (timer):
 totalComp := totalComp + 35µs;
 timer := timer + ActualTime - totalComp;

Using the unit Timer

Consider the following example that shows the usage of the Timer unit. The main program contains two FOR-loops that are both executed 100 times. The first loop does nothing and the second calls repeatedly the empty procedure Dummy. Three timers are used in that example. Timer t1 measures the execution time of the first loop, timer t2 does the same for the second loop and timer t3 measures the total execution time.

{4}

 PROCEDURE Dummy; BEGIN END;

 ...
 (* Initialize the three timers *)
 InitTimer (t1); InitTimer (t2);
 InitTimer (t3);

 StartTimer (t3);

 StartTimer (t1);
 (* First loop *)
 FOR i := 1 TO 100 DO END;StopTimer (t1);

 StartTimer (t2);
 (* Second loop *)
 FOR i := 1 TO 100 DO Dummy END; StopTimer (t2);

 StopTimer (t3);
 ...

The following table shows the resulting timer values with and without compensation and with the processor cache enabled or disabled. In the compensated case the value of timer t3 is roughly equal to the sum of t1 and t2, as would be expected from an ideal timer. In the uncompensated case the execution time of StartTimer and StopTimer is added once to the value of t1 and t2 and five times to t3 (about 175µs). This example also shows that in this case using the processor cache leads to a speed improvement of 30 - 40% and that the execution time of the procedure Dummy is about 1.5µs. This seems reasonable, since the compiler generates only a RTS instruction for such a procedure.

Compensation Cache Timer t1 Timer t2 Timer t3

27 (= 35µs) On 0.167ms 0.314ms 0.480ms

27 (= 35µs) Off 0.271ms 0.465ms 0.738ms

0 (Off) On 0.202ms 0.349ms 0.651ms

0 (Off) Off 0.306ms 0.499ms 0.910ms

Concluding remarks

As the previous example shows, our timer routines can give very accurate results. Also, because no interrupt routines are used and because the configuration of the hardware timers is not modified, there are no compatibility problems and no unwanted interactions with system routines. A few things have to be kept in mind however. First, our timer works only on the Macintosh II (probably also on the Macintosh IIx and on the SE/30, but we could not test this). Second, measurements of small execution times must be done several times in order to detect slowdowns due to interrupt routines, which have execution times ranging between 60µs and 1ms or more. And third, the compensation value depends not only on the routines themselves but also on the calling sequence generated by the compiler. For example, using timers stored in an array will be slower than using timers stored as variables, because of the additional array indexing operations. When the processor cache is enabled it further depends on how much of the calling sequence is contained in the cache.

*--------------------------------------------
*
*IMPLEMENTATION of UNIT Timing
*
*Version 1.0 / O. Maquelin / 22-May-89
*
**** Runs only on Macintosh II ***
*
* --------------------------------------------
 
 CASE ON
 MACHINEMC68020  ; needs 68020 instructions

HWNonPortable EQU1 ; needs Mac II hardware
onMac EQU 0
onNuMac EQU 1

 INCLUDE‘HardwareEqu.a’
 INCLUDE‘SysEqu.a’

 EXPORT (unitComp, totComp): DATA
 EXPORT (INITTIMER,STARTTIMER,STOPTIMER)           : CODE

ClkPerTickEQU  13024 ; cycles per tick
 ;(16.663 ms)

Timer RECORD0  ; local definition of
 ; Timer
hi DS.L 1 ; high longword
lo DS.L 1 ; low longword
 ENDR

* --------------------------------------------
*
*Declaration of the exported variables
*
* --------------------------------------------

unitCompRECORD EXPORT; 27 cycles 
 DC.L 27; compensation (35µs)
 ENDR

totComp RECORD EXPORT; totComp initially
hi DC.L 0 ; zero
lo DC.L 0
 ENDR

* --------------------------------------------
*
*PROCEDURE InitTimer(VAR t:TimeRec)
*
*Initializes a timer (t := 0)
*
* --------------------------------------------

INITTIMER PROC EXPORT
 MOVE.L (SP)+,A0 ; get return address
 MOVE.L (SP)+,A1 ; get address of t
 CLR.L  (A1)+  ; clear two longwords
 CLR.L  (A1)
 JMP  (A0); back to caller
 ENDPROC

* --------------------------------------------
*
*PROCEDURE GetTime (hi: D0.L; lo: D1.L)
*
*GetTime returns the actual time in 
*clock cycles (1.2766 µs per
*cycle) in the registers D0 and D1. Time 
*is determined from the
*global variable Ticks and from the 
*state of VIA 2.
*
* --------------------------------------------

GetTime PROCENTRY

 MOVE.L #VBase2,A1; get base address of 
 ; VIA2
 MOVE SR,-(SP) ; disable interrupts
 ORI  #$0700,SR
 MOVE.B vT1CH(A1),D1; read high byte of
 ; timer 1
 MOVE.B vBufB(A1),D0; read state of
 ; pseudo-VBL
 MOVE.B vT1CH(A1),D2; read low byte of
 ; timer 1
 ROR.W  #8,D2
 MOVE.B vT1CH(A1),D2; read high byte 
 ; second time
 CMP.B  D1,D2  ; if both are equal we 
 ; are done,
 BEQ.S  @1; else read everything 
 ; once more
 MOVE.B vBufB(A1),D0; read state of
 ; pseudo-VBL
 MOVE.B vT1C(A1),D2; read low byte of 
 ; timer 1
 ROR.W  #8,D2
 MOVE.B vT1CH(A1),D2; read high byte of
 ; timer 1
 
@1 ROR.W#8,D2  ; exchange low and high 
 ; byte
 MOVEQ  #7,D1  ; first phase of the 
 ; tick?
 BTST.L D1,D0
 BNE.S  @2ADD.W  #ClkPerTick/2,D2; no, correct 
 ; number of cycles

@2 MOVE.L Ticks,D1 ; read Ticks
 MOVE (SP)+,SR ; enable interrupts
 CMP.W  #ClkPerTick-10,D2; was the value 
 ; of Ticks valid?
 BLE.S  @3
 ADDQ #1,D1 ; no, correct the value 
 ; read
 
@3 MULU.L #ClkPerTick,D0:D1; convert ticks 
 ; to cycles and
 EXT.L  D2; subtract VIA value
 SUB.L  D2,D1
 MOVEQ  #0,D2
 SUBX.L D2,D0
 
 RTS
 ENDPROC

* --------------------------------------------
*
*PROCEDURE StartTimer (VAR t: Timer)
*
*Starts a timer (t := t - Time+totComp;
*totComp := totComp+unitComp)
*
* --------------------------------------------

STARTTIMERPROC EXPORT
 
 MOVEC  CACR,D0  ; disable cache, save
 ; old state
 MOVE.L D0,A0
 AND.B  #$FE,D0
 MOVEC  D0,CACR
 MOVE.L unitComp,D0; increment total 
 ; compensation
 ADD.L  D0,totComp.lo
 BCC.S  @1; is there a carry to 
 ; add
 ADDQ #1,totComp.hi; yes, increment 
 ; high word
 
@1 JSR  GetTime  ; determine actual time
 MOVE.L 4(SP),A1 ; get address of t
 MOVE.L totComp.hi,D2; subtract 
 ; compensation
 SUB.L  totComp.lo,D1
 SUBX.L D2,D0
 
 MOVE.L Timer.hi(A1),D2; subtract result
 ; from timer
 SUB.L  D1,Timer.lo(A1)
 SUBX.L D0,D2
 MOVE.L D2,Timer.hi(A1)
 MOVEC  A0,CACR  ; restore cache state
 MOVE.L (SP)+,A0 ; return to caller
 ADDQ #4,SP
 JMP  (A0)
 ENDPROC

* --------------------------------------------
*
*PROCEDURE StopTimer(VAR t: Timer)
*
*Stops a timer (t := t + Time - totComp;
*totComp := totComp + unitComp)
*
* --------------------------------------------

STOPTIMER PROC EXPORT

 MOVEC  CACR,D0  ; disable cache, save
 ; old state
 MOVE.L D0,A0
 AND.B  #$FE,D0
 MOVEC  D0,CACR
 
 MOVE.L unitComp,D0; increment total 
 ; compensation
 ADD.L  D0,totComp.lo
 BCC.S  @1; is there a carry to 
 ; add
 ADDQ #1,totComp.hi; yes, increment 
 ; high word
 
@1 JSR  GetTime  ; determine actual time
 MOVE.L 4(SP),A1 ; get address of t
 MOVE.L totComp.hi,D2; subtract 
 ; compensation
 SUB.L  totComp.lo,D1
 SUBX.L D2,D0
 
 MOVE.L Timer.hi(A1),D2; add result to 
 ; timer
 ADD.L  D1,Timer.lo(A1)
 ADDX.L D0,D2
 MOVE.L D2,Timer.hi(A1)
 
 MOVEC  A0,CACR  ; restore cache state
 
 MOVE.L (SP)+,A0 ; return to caller
 ADDQ #4,SP
 JMP  (A0)
 ENDPROC

 END

UNIT Timing;

INTERFACE

{$PUSH} {$J+}

{ The actual variables and code are contained in a
  separate assembly language file. The assembled  
  output must be linked with programs using this   
  unit }

TYPE
 Timer = COMP;

CONST
 MsPerClock = 1.2766E-3;

VAR
 unitComp: LONGINT;{ Compensation for one call }
 
 totComp: COMP;  { Accumulated compensation }

{$POP}

PROCEDURE InitTimer (VAR t: Timer);
{ Initializes a timer (t := 0) }

PROCEDURE StartTimer (VAR t: Timer);
{ Starts a timer (t := t - Time + totComp;
  totComp := totComp + unitComp) }

PROCEDURE StopTimer (VAR t: Timer);
{ Stops a timer (t := t + Time - totComp;
  totComp := totComp + unitComp) }

END.





PROGRAM TimingTest;

USES Timing;

VARi: INTEGER;
 t1, t2, t3: Timer;

PROCEDURE Dummy; BEGIN END;

BEGIN
 unitComp := 0;
 InitTimer (t1);
 InitTimer (t2);
 InitTimer (t3);
 StartTimer (t3);
 StartTimer (t1);
 FOR i := 1 TO 100 DO { empty loop };
 StopTimer (t1);
 StartTimer (t2);
 FOR i := 1 TO 100 DO Dummy;
 StopTimer (t2);
 StopTimer (t3);
 Write (t1 * MsPerClock: 16: 3);
 Write (t2 * MsPerClock: 16: 3);
 Write (t3 * MsPerClock: 16: 3);
 WriteLn;
END.

 
AAPL
$101.70
Apple Inc.
+0.84
MSFT
$46.56
Microsoft Corpora
-0.20
GOOG
$586.04
Google Inc.
+6.09

MacTech Search:
Community Search:

Software Updates via MacUpdate

Apple Digital Camera RAW Compatibility 5...
Apple Digital Camera RAW Compatibility update adds RAW image compatibility to Aperture 3 and iPhoto '11. For more information on supported RAW formats, see here.Version 5.07: Adds RAW camera... Read more
Transmit 4.4.7 - Excellent FTP/SFTP clie...
Transmit is an excellent FTP (file transfer protocol), SFTP, S3 (Amazon.com file hosting) and iDisk/WebDAV client that allows you to upload, download, and delete files over the internet. With the... Read more
Macgo Blu-ray Player 2.10.8.1715 - Blu-r...
Macgo Mac Blu-ray Player can bring you the most unforgettable Blu-ray experience on your Mac. Overview Macgo Mac Blu-ray Player can satisfy just about every need you could possibly have in a Blu-ray... Read more
Capture One Pro 8.0.0.433 - RAW workflow...
Capture One Pro 8 is a professional RAW converter offering you ultimate image quality with accurate colors and incredible detail from more than 300 high-end cameras -- straight out of the box. It... Read more
Adobe Acrobat Pro 11.0.09 - Powerful PDF...
Adobe Acrobat allows users to communicate and collaborate more effectively and securely. Unify a wide range of content in a single organized PDF Portfolio. Collaborate through electronic document... Read more
Adobe Reader 11.0.09 - View PDF document...
Adobe Reader allows users to view PDF documents. You may not know what a PDF file is, but you've probably come across one at some point. PDF files are used by companies and even the IRS to... Read more
iFFmpeg 4.6.1 - Convert multimedia files...
iFFmpeg is a graphical front-end for FFmpeg, a command-line tool used to convert multimedia files between formats. The command line instructions can be very hard to master/understand, so iFFmpeg does... Read more
NTFS 11.3.62 - Provides full read and wr...
Paragon NTFS breaks down the barriers between Windows and OS X. Paragon NTFS effectively solves the communication problems between the Mac system and NTFS, providing full read and write access to... Read more
OS X Yosemite 10.10 DP8 - Developer Prev...
Note: This is a Developer Preview. You must be a registered Apple Mac Developer to download this update. You can also sign up for the free OS X Beta Program to download and preview public beta... Read more
FotoMagico 4.5 - Powerful slideshow crea...
FotoMagico lets you create professional slideshows from your photos and music with just a few, simple mouse clicks. It sports a very clean and intuitive yet powerful user interface. High image... Read more

Latest Forum Discussions

See All

Little World Escape Review
Little World Escape Review By Jordan Minor on September 17th, 2014 Our Rating: :: EARTHBOUNDUniversal App - Designed for iPhone and iPad Little World Escape draws players in with captivating concepts before pushing them away with... | Read more »
Light in the Dark Review
Light in the Dark Review By Nadia Oxford on September 17th, 2014 Our Rating: :: LIGHT 'EM UP UP UPUniversal App - Designed for iPhone and iPad Light in the Dark is an interesting and challenging puzzle game with some amusing bits... | Read more »
ShareFile for iPad is iOS 8-Ready with N...
ShareFile for iPad is iOS 8-Ready with New File-Editi​ng Feature Posted by Jessica Fisher on September 17th, 2014 [ permalink ] | Read more »
Pizo Animals
Pizo Animals By Amy Solomon on September 17th, 2014 Our Rating: :: DELIGHTFUL PUZZLESUniversal App - Designed for iPhone and iPad Pizo Animals is a puzzle app that includes many options adults can choose to customize the experience... | Read more »
ETA for iOS 8 Introduces Today View Exte...
ETA for iOS 8 Introduces Today View Extension and is Having a 50% Off Sale Posted by Jessica Fisher on September 17th, 2014 [ permalink ] | Read more »
Get Ready to Hit the Ice – NHL 2K is Com...
Get Ready to Hit the Ice – NHL 2K is Coming to the App Store Soon Posted by Jessica Fisher on September 17th, 2014 [ permalink ] 2K announced today that they are bringing NHL 2K< | Read more »
Readdle Adds Tons of iOS 8 Updates for A...
Readdle Adds Tons of iOS 8 Updates for All Readdle Apps Posted by Jessica Fisher on September 17th, 2014 [ permalink ] With the iOS 8 dropping today, Readdle has dramatically | Read more »
Let it Rainbow Review
Let it Rainbow Review By Jennifer Allen on September 17th, 2014 Our Rating: :: SIMPLE COLORSiPhone App - Designed for the iPhone, compatible with the iPad A little too simple for extended sessions, Let It Rainbow is still a cute... | Read more »
Goat Simulator (Games)
Goat Simulator 1.0.1 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0.1 (iTunes) Description: Goat Simulator is the latest in goat simulation technology, bringing next-gen goat simulation to YOU. You no longer have to... | Read more »
Almightree: The Last Dreamer Review
Almightree: The Last Dreamer Review By Blake Grundman on September 17th, 2014 Our Rating: :: CLIMBING HIGHERUniversal App - Designed for iPhone and iPad Can this Zelda-inspired platformer reach new heights of success?   | Read more »

Price Scanner via MacPrices.net

Logitech Bluetooth Multi-Device Cross-Platfor...
Logitech has an enviable track record of making some of the best computer keyboards and mice. At least in my estimation, the best freestanding keyboards I’ve ever used have been Logitech units,... Read more
Roundup of Apple refurbished iPad Airs and iP...
Apple is offering Certified Refurbished iPad Airs for up to $140 off MSRP. Apple’s one-year warranty is included with each model, and shipping is free. Stock tends to come and go with some of these... Read more
Sprint offers 16GB iPad mini for $199.99 with...
Sprint is offering 1st generation 16GB iPad minis for $199.99 with a 2-year service agreement. Standard MSRP for this iPad is $429. Their price is the lowest available for this model. Read more
2.5GHz Mac mini remains on sale for $549, sav...
B&H Photo has the 2.5GHz Mac mini on sale for $549.99 including free shipping. That’s $50 off MSRP, and B&H will also include a free copy of Parallels Desktop software. NY sales tax only. Read more
Apple refurbished iMacs available for up to $...
The Apple Store has Apple Certified Refurbished iMacs available for up to $300 off the cost of new models. Apple’s one-year warranty is standard, and shipping is free. These are the best prices on... Read more
13″ 2.5GHz MacBook Pro offered for $100 off M...
B&H Photo has the 13″ 2.5GHz MacBook Pro on sale for $999.99 including free shipping plus NY sales tax only. Their price is $100 off MSRP. Read more
Free GIMP Professional Grade Graphics App Ver...
The latest 2.8.14 version of the oddly-named GIMP (acronym for: GNU Image Manipulation Program) open source, high-end image editing and creation alternative to Adobe’s Photoshop and refuge from... Read more
Apple Announces Record Pre-orders for iPhone...
Apple has released metrics showing a record number of first day pre-orders of iPhone 6 and iPhone 6 Plus, with over four million sold in the first 24 hours. Demand for the new iPhones exceeds the... Read more
10% off iPhone 6 and 6 Plus Otterbox cases
Get 10% off on popular Otterbox iPhone 6 and iPhone 6 Plus cases at MacMall through September 19th. Use code OTTERBOX10 to see the discount. Read more
15-inch MacBook Pros on sale for up to $125 o...
Amazon has the new 2014 15″ Retina MacBook Pros on sale for up to $125 off MSRP including free shipping: - 15″ 2.2GHz Retina MacBook Pro: $1899.99 save $100 - 15″ 2.5GHz Retina MacBook Pro: $2374... Read more

Jobs Board

*Apple* Retail - Multiple Positions (US) - A...
Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, you're also the Read more
*Apple* Retail - Multiple Positions (US) - A...
Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, you're also the Read more
*Apple* Retail - Multiple Positions (US) - A...
Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, you're also the Read more
*Apple* Retail - Multiple Positions (US) - A...
Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, you're also the Read more
*Apple* Retail - Multiple Positions (US) - A...
Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, you're also the Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.