TweetFollow Us on Twitter

Precise timing
Volume Number:6
Issue Number:6
Column Tag:Assembly Lab

Related Info: Time Manager

Mac II Timing

By Oliver Maquelin, Stephan Murer, Zurich, Switzerland

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

Precise timing on the Macintosh II

[Olivier Maquelin and Stephan Murer are both researchers and teaching assistants at the Swiss Federal Institute of Technology in Zurich, Switzerland. Currently they are involved with dataflow multiprocessor project and working towards their Ph.D. thesis. The working environment at the institute consists of about 80 networked Mac IIs including five Appleshare fileservers, some Laserprinters, a Scanner, two MicroVAXes and some communication hardware. We are programming in Pascal and Modula-2 under MPW and make use of many other Mac applications.]

The Problem

Determining time or measuring the duration of some process from within a program is a task most programmers have had to face at least once in their careers. For that reason, most operating systems, including the Mac OS, offer services to determine the current time and date. Unfortunately, in some cases the resolution or the accuracy of the system clock is not sufficient to solve the task at hand. We had that problem lately, as we wanted to develop a profiler to test programs written in P1-Modula-2 under MPW. The Time Manager provides only delays with 1 ms accuracy, which is much too long to measure the execution time of small procedures. The timer we want to describe here is accurate to a couple of microseconds, depending on how it is used.

The Idea

A straightforward way to measure time on a Mac is to use the global variable Ticks, which is incremented during each Vertical Blanking interrupt, that is every 16.63 ms. A more complicated, but much more precise way to do it is to use one of the hardware timers, which are decremented every 1.2766 µs. The Mac Plus and SE have two such timers, which are used by the Sound Manager and the Disk Driver. The Mac II has four of them, two being used by the Sound Manager and the Disk Driver as in the older machines, one being used to generate the Vertical Blanking signal, and the last one being currently unused by the Mac OS.

We could have used the fourth timer, but that would have meant installing an interrupt routine in the VIA dispatch table and setting up the VIA, and there was the risk of someone else using that timer. We decided instead to use the already set up Vertical Blanking timer in conjunction with the global variable Ticks. Because we don’t need to modify the configuration of that counter, multiple applications can use our Timer module at the same time without interfering with another. A minor complication in doing so is that the timer does not directly generate an interrupt. Instead, each time it reaches zero, bit 7 of VIA2 buffer B is inverted. This bit is used as an output and drives the CA1-pin of VIA1, an interrupt being generated at each transition from 0 to 1. For that reason, the state of VIA2 buffer B has also to be taken into account.

Determining Time

To determine the current time, four different values must be read: the low and high bytes of the Vertical Blanking timer, that must be read separately from the VIA (vT1C and vT1CH), the state of the Vertical Blanking signal (vBufB bit 7) and the global variable Ticks. The Vertical Blanking timer is set up to count repeatedly downwards from hex $196E (= 6510) to zero. In fact, due to a peculiarity of the 6522 VIA, zero is first followed by hex $FFFF (= -1), and then only by hex $196E, adding a supplementary step in the counting process. Each timing period lasts thus for 6512 cycles, which leads to the following formula to calculate the time in microseconds since startup:

{1}

viaVal = (vBufB bit 7) * 6512 - vT1CH * 256 - vT1C
time  = (2 * 6512 * (Ticks + 1) - viaVal) * 1.2766µs

Unfortunately, because all these values are constantly changing, it is not sufficient to simply read these values and apply the formula. Consider the following two examples, where the high byte of the counter is read first, then after about two microseconds the low byte:

counter value (hex): $0228value read from vT1CH (hex):   $02
counter value (hex): $0226value read from vT1C (hex):    $26

counter value (hex): $0200value read from vT1CH (hex):   $02
counter value (hex): $01FEvalue read from vT1C (hex):    $FE

In the first example everything went well. The resulting hexadecimal value is $0226, which corresponds to the last counter value. In the second example however, the resulting hexadecimal value is $02FE, which is much different from either $0200 or $01FE. Such errors always occur when the high byte of the counter changes between the two reads.

Different solutions to that problem exist. Our solution, shown as Pascal code below, relies on the fact that the time between two changes of the counter is relatively long. The values needed for the future computations are read once and a test is done to check if the high byte of the counter changed during that time. If it did, all the values are read a second time and should be valid. The variable hib also has to be read once more, in case the first read was from the special timer value hex $FFFF. Interrupts are disabled to make sure that all these operations are done without interruption. The variable Ticks can be read safely as long as interrupts are disabled, because it is incremented by the Vertical Blanking interrupt handler.

{2}

DisableInterrupts;

hib0 := vT1CH; (* read the high byte a first time at *)

buf := vBufB;  (* read all the values needed *)
lob := vT1C;
hib := vT1CH;  (* read the high byte a second time *)

(* if the high byte changed in between... *)
IF hib <> hib0 THEN
BEGIN 
 (* read all the values once more *)
 buf := vBufB; lob := vT1C;
 (* in case first read of hib was $FF *)
 hib := vT1CH;
END;

(* the Ticks can be read safely here *)
myTicks := Ticks;
EnableInterrupts;

A last problem occurs when the Vertical Blanking signal becomes high after interrupts have been disabled and before the timer has been read. In that case, the state of the VIA reflects the beginning of the new timing interval, while the Ticks variable still contains the old tick value. This can be handled by testing if the value read from the VIA is within a small number (i.e. 10) of cycles from the beginning of the interval, and incrementing the number read from the Ticks variable by one if this is the case. Such small numbers can not be read after the Vertical Blanking interrupt, because of the execution time of the interrupt handler.

The Unit Timer

The unit Timer exports procedures to initialize, start and stop software timers and allows any number of them to be active (i.e. started but not yet stopped) at the same time. When stopped, they contain the measured time as a 64 bit wide number of cycles (32 bits allow only measurements up to 1.5 hours). They can be started and stopped repeatedly and will then contain the total time they have been running. A constant to convert the 64 bit format into an extended real value in milliseconds is provided for convenience.

Because we want to use these timing routines in a profiler, they should not only be accurate, they also should not disturb the temporal behavior of the code they are timing, even if many measurements are being done at the same time. Because the execution time of a procedure can be very short, this is only possible if the routines execute very fast (a few microseconds) or through some kind of compensation. In our case, the execution time of the routines is about 35µs and a compensation is needed. For that purpose, a counter tracking the total time spent in the routines StartTimer and StopTimer is maintained. In addition, the processor cache is disabled during these routines in order to keep the execution time as constant as possible and to reduce the influence on other parts of the code.

It is interesting to note that a single number is sufficient to contain the state of a timer during its whole existence. To implement the compensation, a single global counter is needed, that contains a running total of the time spent in the routines to be compensated for. The algorithm used here is in fact very simple. As can be seen below, StartTimer subtracts the current time from the timer value and adds the current compensation value, while StopTimer adds the current time to the timer value and subtracts the compensation value. Before doing that, both procedures add their expected execution time to the compensation value. After calls to InitTimer, StartTimer and StopTimer in sequence, timer contains thus the value: 0 - Time1 + 35µs + Time2 - (35µs + 35µs) = Time2 - Time1 - 35µs, which is the time difference between the two calls minus the compensation.

{3}

InitTimer (timer):
 timer := 0;

StartTimer (timer):
 totalComp := totalComp + 35µs;
 timer := timer - ActualTime + totalComp;

StopTimer (timer):
 totalComp := totalComp + 35µs;
 timer := timer + ActualTime - totalComp;

Using the unit Timer

Consider the following example that shows the usage of the Timer unit. The main program contains two FOR-loops that are both executed 100 times. The first loop does nothing and the second calls repeatedly the empty procedure Dummy. Three timers are used in that example. Timer t1 measures the execution time of the first loop, timer t2 does the same for the second loop and timer t3 measures the total execution time.

{4}

 PROCEDURE Dummy; BEGIN END;

 ...
 (* Initialize the three timers *)
 InitTimer (t1); InitTimer (t2);
 InitTimer (t3);

 StartTimer (t3);

 StartTimer (t1);
 (* First loop *)
 FOR i := 1 TO 100 DO END;StopTimer (t1);

 StartTimer (t2);
 (* Second loop *)
 FOR i := 1 TO 100 DO Dummy END; StopTimer (t2);

 StopTimer (t3);
 ...

The following table shows the resulting timer values with and without compensation and with the processor cache enabled or disabled. In the compensated case the value of timer t3 is roughly equal to the sum of t1 and t2, as would be expected from an ideal timer. In the uncompensated case the execution time of StartTimer and StopTimer is added once to the value of t1 and t2 and five times to t3 (about 175µs). This example also shows that in this case using the processor cache leads to a speed improvement of 30 - 40% and that the execution time of the procedure Dummy is about 1.5µs. This seems reasonable, since the compiler generates only a RTS instruction for such a procedure.

Compensation Cache Timer t1 Timer t2 Timer t3

27 (= 35µs) On 0.167ms 0.314ms 0.480ms

27 (= 35µs) Off 0.271ms 0.465ms 0.738ms

0 (Off) On 0.202ms 0.349ms 0.651ms

0 (Off) Off 0.306ms 0.499ms 0.910ms

Concluding remarks

As the previous example shows, our timer routines can give very accurate results. Also, because no interrupt routines are used and because the configuration of the hardware timers is not modified, there are no compatibility problems and no unwanted interactions with system routines. A few things have to be kept in mind however. First, our timer works only on the Macintosh II (probably also on the Macintosh IIx and on the SE/30, but we could not test this). Second, measurements of small execution times must be done several times in order to detect slowdowns due to interrupt routines, which have execution times ranging between 60µs and 1ms or more. And third, the compensation value depends not only on the routines themselves but also on the calling sequence generated by the compiler. For example, using timers stored in an array will be slower than using timers stored as variables, because of the additional array indexing operations. When the processor cache is enabled it further depends on how much of the calling sequence is contained in the cache.

*--------------------------------------------
*
*IMPLEMENTATION of UNIT Timing
*
*Version 1.0 / O. Maquelin / 22-May-89
*
**** Runs only on Macintosh II ***
*
* --------------------------------------------
 
 CASE ON
 MACHINEMC68020  ; needs 68020 instructions

HWNonPortable EQU1 ; needs Mac II hardware
onMac EQU 0
onNuMac EQU 1

 INCLUDE‘HardwareEqu.a’
 INCLUDE‘SysEqu.a’

 EXPORT (unitComp, totComp): DATA
 EXPORT (INITTIMER,STARTTIMER,STOPTIMER)           : CODE

ClkPerTickEQU  13024 ; cycles per tick
 ;(16.663 ms)

Timer RECORD0  ; local definition of
 ; Timer
hi DS.L 1 ; high longword
lo DS.L 1 ; low longword
 ENDR

* --------------------------------------------
*
*Declaration of the exported variables
*
* --------------------------------------------

unitCompRECORD EXPORT; 27 cycles 
 DC.L 27; compensation (35µs)
 ENDR

totComp RECORD EXPORT; totComp initially
hi DC.L 0 ; zero
lo DC.L 0
 ENDR

* --------------------------------------------
*
*PROCEDURE InitTimer(VAR t:TimeRec)
*
*Initializes a timer (t := 0)
*
* --------------------------------------------

INITTIMER PROC EXPORT
 MOVE.L (SP)+,A0 ; get return address
 MOVE.L (SP)+,A1 ; get address of t
 CLR.L  (A1)+  ; clear two longwords
 CLR.L  (A1)
 JMP  (A0); back to caller
 ENDPROC

* --------------------------------------------
*
*PROCEDURE GetTime (hi: D0.L; lo: D1.L)
*
*GetTime returns the actual time in 
*clock cycles (1.2766 µs per
*cycle) in the registers D0 and D1. Time 
*is determined from the
*global variable Ticks and from the 
*state of VIA 2.
*
* --------------------------------------------

GetTime PROCENTRY

 MOVE.L #VBase2,A1; get base address of 
 ; VIA2
 MOVE SR,-(SP) ; disable interrupts
 ORI  #$0700,SR
 MOVE.B vT1CH(A1),D1; read high byte of
 ; timer 1
 MOVE.B vBufB(A1),D0; read state of
 ; pseudo-VBL
 MOVE.B vT1CH(A1),D2; read low byte of
 ; timer 1
 ROR.W  #8,D2
 MOVE.B vT1CH(A1),D2; read high byte 
 ; second time
 CMP.B  D1,D2  ; if both are equal we 
 ; are done,
 BEQ.S  @1; else read everything 
 ; once more
 MOVE.B vBufB(A1),D0; read state of
 ; pseudo-VBL
 MOVE.B vT1C(A1),D2; read low byte of 
 ; timer 1
 ROR.W  #8,D2
 MOVE.B vT1CH(A1),D2; read high byte of
 ; timer 1
 
@1 ROR.W#8,D2  ; exchange low and high 
 ; byte
 MOVEQ  #7,D1  ; first phase of the 
 ; tick?
 BTST.L D1,D0
 BNE.S  @2ADD.W  #ClkPerTick/2,D2; no, correct 
 ; number of cycles

@2 MOVE.L Ticks,D1 ; read Ticks
 MOVE (SP)+,SR ; enable interrupts
 CMP.W  #ClkPerTick-10,D2; was the value 
 ; of Ticks valid?
 BLE.S  @3
 ADDQ #1,D1 ; no, correct the value 
 ; read
 
@3 MULU.L #ClkPerTick,D0:D1; convert ticks 
 ; to cycles and
 EXT.L  D2; subtract VIA value
 SUB.L  D2,D1
 MOVEQ  #0,D2
 SUBX.L D2,D0
 
 RTS
 ENDPROC

* --------------------------------------------
*
*PROCEDURE StartTimer (VAR t: Timer)
*
*Starts a timer (t := t - Time+totComp;
*totComp := totComp+unitComp)
*
* --------------------------------------------

STARTTIMERPROC EXPORT
 
 MOVEC  CACR,D0  ; disable cache, save
 ; old state
 MOVE.L D0,A0
 AND.B  #$FE,D0
 MOVEC  D0,CACR
 MOVE.L unitComp,D0; increment total 
 ; compensation
 ADD.L  D0,totComp.lo
 BCC.S  @1; is there a carry to 
 ; add
 ADDQ #1,totComp.hi; yes, increment 
 ; high word
 
@1 JSR  GetTime  ; determine actual time
 MOVE.L 4(SP),A1 ; get address of t
 MOVE.L totComp.hi,D2; subtract 
 ; compensation
 SUB.L  totComp.lo,D1
 SUBX.L D2,D0
 
 MOVE.L Timer.hi(A1),D2; subtract result
 ; from timer
 SUB.L  D1,Timer.lo(A1)
 SUBX.L D0,D2
 MOVE.L D2,Timer.hi(A1)
 MOVEC  A0,CACR  ; restore cache state
 MOVE.L (SP)+,A0 ; return to caller
 ADDQ #4,SP
 JMP  (A0)
 ENDPROC

* --------------------------------------------
*
*PROCEDURE StopTimer(VAR t: Timer)
*
*Stops a timer (t := t + Time - totComp;
*totComp := totComp + unitComp)
*
* --------------------------------------------

STOPTIMER PROC EXPORT

 MOVEC  CACR,D0  ; disable cache, save
 ; old state
 MOVE.L D0,A0
 AND.B  #$FE,D0
 MOVEC  D0,CACR
 
 MOVE.L unitComp,D0; increment total 
 ; compensation
 ADD.L  D0,totComp.lo
 BCC.S  @1; is there a carry to 
 ; add
 ADDQ #1,totComp.hi; yes, increment 
 ; high word
 
@1 JSR  GetTime  ; determine actual time
 MOVE.L 4(SP),A1 ; get address of t
 MOVE.L totComp.hi,D2; subtract 
 ; compensation
 SUB.L  totComp.lo,D1
 SUBX.L D2,D0
 
 MOVE.L Timer.hi(A1),D2; add result to 
 ; timer
 ADD.L  D1,Timer.lo(A1)
 ADDX.L D0,D2
 MOVE.L D2,Timer.hi(A1)
 
 MOVEC  A0,CACR  ; restore cache state
 
 MOVE.L (SP)+,A0 ; return to caller
 ADDQ #4,SP
 JMP  (A0)
 ENDPROC

 END

UNIT Timing;

INTERFACE

{$PUSH} {$J+}

{ The actual variables and code are contained in a
  separate assembly language file. The assembled  
  output must be linked with programs using this   
  unit }

TYPE
 Timer = COMP;

CONST
 MsPerClock = 1.2766E-3;

VAR
 unitComp: LONGINT;{ Compensation for one call }
 
 totComp: COMP;  { Accumulated compensation }

{$POP}

PROCEDURE InitTimer (VAR t: Timer);
{ Initializes a timer (t := 0) }

PROCEDURE StartTimer (VAR t: Timer);
{ Starts a timer (t := t - Time + totComp;
  totComp := totComp + unitComp) }

PROCEDURE StopTimer (VAR t: Timer);
{ Stops a timer (t := t + Time - totComp;
  totComp := totComp + unitComp) }

END.





PROGRAM TimingTest;

USES Timing;

VARi: INTEGER;
 t1, t2, t3: Timer;

PROCEDURE Dummy; BEGIN END;

BEGIN
 unitComp := 0;
 InitTimer (t1);
 InitTimer (t2);
 InitTimer (t3);
 StartTimer (t3);
 StartTimer (t1);
 FOR i := 1 TO 100 DO { empty loop };
 StopTimer (t1);
 StartTimer (t2);
 FOR i := 1 TO 100 DO Dummy;
 StopTimer (t2);
 StopTimer (t3);
 Write (t1 * MsPerClock: 16: 3);
 Write (t2 * MsPerClock: 16: 3);
 Write (t3 * MsPerClock: 16: 3);
 WriteLn;
END.

 
AAPL
$501.11
Apple Inc.
+2.43
MSFT
$34.64
Microsoft Corpora
+0.15
GOOG
$898.03
Google Inc.
+16.02

MacTech Search:
Community Search:

Software Updates via MacUpdate

Paperless 2.3.1 - Digital documents mana...
Paperless is a digital documents manager. Remember when everyone talked about how we would soon be a paperless society? Now it seems like we use paper more than ever. Let's face it - we need and we... Read more
Apple HP Printer Drivers 2.16.1 - For OS...
Apple HP Printer Drivers includes the latest HP printing and scanning software for Mac OS X 10.6, 10.7 and 10.8. For information about supported printer models, see this page.Version 2.16.1: This... Read more
Yep 3.5.1 - Organize and manage all your...
Yep is a document organization and management tool. Like iTunes for music or iPhoto for photos, Yep lets you search and view your documents in a comfortable interface, while offering the ability to... Read more
Apple Canon Laser Printer Drivers 2.11 -...
Apple Canon Laser Printer Drivers is the latest Canon Laser printing and scanning software for Mac OS X 10.6, 10.7 and 10.8. For information about supported printer models, see this page.Version 2.11... Read more
Apple Java for Mac OS X 10.6 Update 17 -...
Apple Java for Mac OS X 10.6 delivers improved security, reliability, and compatibility by updating Java SE 6.Version Update 17: Java for Mac OS X 10.6 Update 17 delivers improved security,... Read more
Arq 3.3 - Online backup (requires Amazon...
Arq is online backup for the Mac using Amazon S3 and Amazon Glacier. It backs-up and faithfully restores all the special metadata of Mac files that other products don't, including resource forks,... Read more
Apple Java 2013-005 - For OS X 10.7 and...
Apple Java for OS X 2013-005 delivers improved security, reliability, and compatibility by updating Java SE 6 to 1.6.0_65. On systems that have not already installed Java for OS X 2012-006, this... Read more
DEVONthink Pro 2.7 - Knowledge base, inf...
Save 10% with our exclusive coupon code: MACUPDATE10 DEVONthink Pro is your essential assistant for today's world, where almost everything is digital. From shopping receipts to important research... Read more
VirtualBox 4.3.0 - x86 virtualization so...
VirtualBox is a family of powerful x86 virtualization products for enterprise as well as home use. Not only is VirtualBox an extremely feature rich, high performance product for enterprise customers... Read more
Merlin 2.9.2 - Project management softwa...
Merlin is the only native network-based collaborative Project Management solution for Mac OS X. This version offers many features propelling Merlin to the top of Mac OS X professional project... Read more

Briquid Gets Updated with New Undo Butto...
Briquid Gets Updated with New Undo Button, Achievements, and Leaderboards, on Sale for $0.99 Posted by Andrew Stevens on October 16th, 2013 [ | Read more »
Halloween – iLovecraft Brings Frightenin...
Halloween – iLovecraft Brings Frightening Stories From Author H.P. | Read more »
The Blockheads Creator David Frampton Gi...
The Blockheads Creator David Frampton Gives a Postmortem on the Creation Process of the Game Posted by Andrew Stevens on October 16th, 2013 [ permalink ] Hey, a | Read more »
Sorcery! Enhances the Gameplay in Latest...
Sorcery! | Read more »
It Came From Australia: Tiny Death Star
NimbleBit and Disney have teamed up to make Star Wars: Tiny Death Star, a Star Wars take on Tiny Tower. Right now, the game is in testing in Australia (you will never find a more wretched hive of scum and villainy) but we were able to sneak past... | Read more »
FIST OF AWESOME Review
FIST OF AWESOME Review By Rob Rich on October 16th, 2013 Our Rating: :: TALK TO THE FISTUniversal App - Designed for iPhone and iPad A totalitarian society of bears is only the tip of the iceberg in this throwback brawler.   | Read more »
PROVERBidioms Paints English Sayings in...
PROVERBidioms Paints English Sayings in a Picture for Users to Find Posted by Andrew Stevens on October 16th, 2013 [ permalink ] | Read more »
OmniFocus 2 for iPhone Review
OmniFocus 2 for iPhone Review By Carter Dotson on October 16th, 2013 Our Rating: :: OMNIPOTENTiPhone App - Designed for the iPhone, compatible with the iPad OmniFocus 2 for iPhone is a task management app for people who absolutely... | Read more »
Ingress – Google’s Augmented-Reality Gam...
Ingress – Google’s Augmented-Reality Game to Make its Way to iOS Next Year Posted by Andrew Stevens on October 16th, 2013 [ permalink ] | Read more »
CSR Classics is Full of Ridiculously Pre...
CSR Classics is Full of Ridiculously Pretty Classic Automobiles Posted by Rob Rich on October 16th, 2013 [ permalink ] | Read more »

Price Scanner via MacPrices.net

Apple Store Canada offers refurbished 11-inch...
 The Apple Store Canada has Apple Certified Refurbished 2013 11″ MacBook Airs available starting at CDN$ 849. Save up to $180 off the cost of new models. An Apple one-year warranty is included with... Read more
Updated MacBook Price Trackers
We’ve updated our MacBook Price Trackers with the latest information on prices, bundles, and availability on MacBook Airs, MacBook Pros, and the MacBook Pros with Retina Displays from Apple’s... Read more
13-inch Retina MacBook Pros on sale for up to...
B&H Photo has the 13″ 2.5GHz Retina MacBook Pro on sale for $1399 including free shipping. Their price is $100 off MSRP. They have the 13″ 2.6GHz Retina MacBook Pro on sale for $1580 which is $... Read more
AppleCare Protection Plans on sale for up to...
B&H Photo has 3-Year AppleCare Warranties on sale for up to $105 off MSRP including free shipping plus NY sales tax only: - Mac Laptops 15″ and Above: $244 $105 off MSRP - Mac Laptops 13″ and... Read more
Apple’s 64-bit A7 Processor: One Step Closer...
PC Pro’s Darien Graham-Smith reported that Canonical founder and Ubuntu Linux creator Mark Shuttleworth believes Apple intends to follow Ubuntu’s lead and merge its desktop and mobile operating... Read more
MacBook Pro First, Followed By iPad At The En...
French site Info MacG’s Florian Innocente says he has received availability dates and order of arrival for the next MacBook Pro and the iPad from the same contact who had warned hom of the arrival of... Read more
Chart: iPad Value Decline From NextWorth
With every announcement of a new Apple device, serial upgraders begin selling off their previous models – driving down the resale value. So, with the Oct. 22 Apple announcement date approaching,... Read more
SOASTA Survey: What App Do You Check First in...
SOASTA Inc., the leader in cloud and mobile testing announced the results of its recent survey showing which mobile apps are popular with smartphone owners in major American markets. SOASTA’s survey... Read more
Apple, Samsung Reportedly Both Developing 12-...
Digitimes’ Aaron Lee and Joseph Tsai report that Apple and Samsung Electronics are said to both be planning to release 12-inch tablets, and that Apple is currently cooperating with Quanta Computer on... Read more
Apple’s 2011 MacBook Pro Lineup Suffering Fro...
Appleinsider’s Shane Cole says that owners of early-2011 15-inch and 17-inch MacBook Pros are reporting issues with those models’ discrete AMD graphics processors, which in some cases results in the... Read more

Jobs Board

*Apple* Retail - Manager - Apple (United Sta...
Job SummaryKeeping an Apple Store thriving requires a diverse set of leadership skills, and as a Manager, youre a master of them all. In the stores fast-paced, dynamic Read more
*Apple* Support / *Apple* Technician / Mac...
Apple Support / Apple Technician / Mac Support / Mac Set up / Mac TechnicianMac Set up and Apple Support technicianThe person we are looking for will have worked Read more
Senior Mac / *Apple* Systems Engineer - 318...
318 Inc, a top provider of Apple solutions is seeking a new Senior Apple Systems Engineer to be based out of our Santa Monica, California location. We are a Read more
*Apple* Retail - Manager - Apple Inc. (Unite...
Job Summary Keeping an Apple Store thriving requires a diverse set of leadership skills, and as a Manager, you’re a master of them all. In the store’s fast-paced, Read more
*Apple* Solutions Consultant - Apple (United...
**Job Summary** Apple Solutions Consultant (ASC) - Retail Representatives Apple Solutions Consultants are trained by Apple on selling Apple -branded products Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.