TweetFollow Us on Twitter

Pin-up Menu
Volume Number:6
Issue Number:6
Column Tag:Pascal Procedures

"PinUpMenu" XCMD

By Steven Fuchs, Coram, NY

Interface the Music

The Problem with the Finder

Excessive Folderfication. How many readers suffer from this graphically oriented computer malady? As our hard drives grow larger we are faced with a delicate balance between maintaining enough folders to satisfy our need for organization, and so many levels of folders that finding a document requires the opening and closing of eight windows. Let’s not even mention a trip to the handy but discouraging “Find File” DA. Don’t get me wrong, I love folders as much as the next guy, but I believe many users would like to have the ability to reach through the folders to ‘grab’ a specific document.

Hypercard “Open Command”

Within the Hypertalk programming environment there exists the “Open ” command . The Open command when used with an application name as its parameter in the form “Open AppName” will launch that application in a manner similar to the Finder. In addition it can be passed a document name as a parameter in the form “Open DocName with AppName” which will cause the application to open to the specified document. This performance parallels the Finder and offers no distinct advantages. The Hypercard advantage lies in its knack for remembering the full pathnames of all documents and applications launched from within it in a “pathname memory”. When launching an application or document from Hypercard only it’s name must be given. Hypercard will search through its “pathname memory” until the correct path is found. If the document is not found Hypercard displays a modal dialog requesting the user’s aid in locating the file. If that search is successful then that pathname is added to the “pathname memory”. This “pathname memory” can be examined by looking at pages 2 through 4 of your Home stack. Here is stored the pathnames of stacks, applications, and documents respectively. If you recognize any folder names that have been changed or deleted, these can be safely removed to save time and disk space.

Introduce Pin-Up Menus

The XCMD to be described this month allows for quick selection from a set of pre-chosen commands, and is accessible from anywhere within Hypercard. The name of the XFCN is “PinUpMenu”, which can be altered by the Hypercard user for his or her own utility. The instance I will use as an example I have dubbed “The Pop-Up Finder”. Which is just what the doctor ordered for quickly launching applications and their documents from within Hypercard.

Figure 1.

Cards-Eye View

Call it Up

Upon invocation, PinUpMenu displays a small window, and waits patiently for a mousedown event (See Figure 1). If this mousedown occurs outside of the window , the window disappears and PinUpMenu has run its course. If this mousedown occurs within the window a pop-up menu (hierarchical if desired) appears and allows for the selection of any desired item. The returned value can then be processed by the script that called it. In the case of “The Pop-Up Finder” the selected application and document will be launched using Hypercards “Open” command.

Necessary Scripts, Options

The PinUpMenu XFCN must be called with at least 2 parameters (See Figure 2). The first parameter is a string which is drawn within the window. Use this parameter to differentiate between your particular implementations of PinUpMenu. Parameters 2 through 16 are used to build the menus, they accomplish this by following a few simple rules. Each parameter should be a Hypercard container which holds one or more items. An Hypercard item being a string delineated by commas. The first item in the list will be the name of that line in the parent menu, while any remaining items will be listed in order as the submenus of that line. If there is only one item in the parameter then that item will be listed alone.

The Returns

PinUpMenu is an XFCN, therefore it must be used within an assignment and will return a value to Hypercard. This value will consist of one or two items. If the original click is made outside of the window or the mouse is released outside of the menu, then “Cancel” is returned. If the mouse is released in the parent menu inside of an item with no submenus then the selection name is returned in a one item string. If the mouse is released in a submenu choice, the answer consists of a two item string, the parent item followed by the submenu item separated by a comma so that your script can process the return with little modification. Be warned, this type of construction will not allow for the use of commas in a menu, as Hypercard will interpret this as two different items.

Figure 2.

Amongst the Gears

Hierarchical Menus

Submenus and Pop-Up Menus themselves are very easy to create and call up. They are created just as are other menus are, with a call to NewMenu. Although GetNewMenu and a resource could have been used, I have decided to create all windows and menus “on the fly”. I believe that XCMD’s should function this way whenever possible, simplifying the resource fork of the users Home stack as well as avoiding numbering conflicts between other external commands. To invoke a parent menu and the associated set of submenus , all you must do is call up the parent menu. The Mac toolbox handles the correct hiliting and displaying of the submenus. In order to alert the toolbox as to what you consider to be the correct hilighting and display two things must be done. First the command key field of the item you wish to give a submenu to should be set to $1B. This is a character which Apple has reserved to represent Hierarchical menus, it consists of the now familiar triangle pointing to the right. Secondly, set the item mark field of that same item to the menu id of the submenu and that’s it. The final step is to call InsertMenu(TheMenu,-1) for each of the submenus, and for the main menu in our case since it is a pop-up menu. By specifying -1 as the second parameter you tell the Mac not to put this menu in the Menubar, but to add it to the menu list anyway. Then call PopUpMenuSelect or MenuSelect and it will take care of the details from there. A very important consideration is that the menu id of a submenu may not be greater than 255, since that value must be a character placed into the item field. Passing a number larger will at the very least not work, and in the worst case cause some major problems.

Stealing Events

While PinUpMenus (or any other external code) is in control, Hypercard is in a semiconscious state so we will have to process events in its stead. This is no problem while running under the Finder, since the Menu Manager refreshes the screen beneath menus. However, if running under MultiFinder update events being generated through application switching will not be handled. This results in white blotches in the Hypercard window. The solution is very simple. By sending Hypercard the message ‘Go to this card’ we can force Hypercard to update itself, without interrupting our goings on (Thanks to Joe Zuffoletto and his article in Feb and March 1989 MacTutor for that handy tip). This however does not update the message box or the tool/pattern windoids. If this causes a problem the windoids can be restored by simply hiding and showing them again once PinUpMenu has run its course. Since the PinUpMenu XFCN serves no real purpose running in the background I plead guilty with explanation to not devising a more graceful alternative.

Saying Goodbye

Cleaning up the stack before returning to Hypercard is very important for any external code. I make sure all menuhandles not used are set to nil. This helps to determine which items have submenus, allowing us to avoid the unpleasant symptoms of deleting a menu which is not there or not deleting a menu that is. When writing external code it is important to dispose of all handles and pointers before returning. The leaving of unneeded blocks of memory lying around the heap for Hypercard to skirt is a very unMac-Like way of programming. In addition the window must be disposed of, and last but certainly not least the GrafPort must be reset to its state before the XFCN ran. If all of these have been done correctly then Hypercard should return without difficulty.

Getting Fancy

Simplicity equals Power

The structure of the XFCN, while remaining simple may be confusing to some developers not familiar with nesting procedures and functions. Under ordinary circumstances this is not necessary, and not often used. When writing a XFCN (or any other code resource) global variables are not allowed. By declaring the important variables in MAIN and then nesting all of the other routines, these variables can be treated as globals by the nested routines.

To sum up the actions of PinUpMenu in a nutshell besides creating a window it merely deciphers Hypercard item lists and calls AppendMenu for each of these. Simplicity yes but where is the power in that? Well, for those of you familiar with AppendMenu’s inherent power the answer is one simple word. Metacharacters. By passing these Metacharacters through Hypercard to PinUpMenus, all of the effects which can be used to make menus more clear can be used.

Staying in Metacharacter

Within the structure of the Mac OS menus may have some different characteristics. Each menu item may be drawn in a different style, may have an icon, may be enabled or disabled, and can have a command key associated with it. These can be added by a developer with little problem, by being specified in a resource file, or added through the AppendMenu call with Metacharacters. A metacharacter is a character which is not part of the actual text. Instead it allows for special distinctions to be made for a menu item. To add an icon to a menu item use the “^” character followed by the icons number less 256. To mark an item with a check mark or some such character, place an exclamation point (!) followed by the character before your item. The less than symbol (<) followed by either B,I,U,O,S sets the style of that item to the corresponding standard style. A slash (/) will associate a command key with that item, and a left parentheses (() will disable the item. If you don’t quite understand this you should get Inside Macintosh Volume 1 (which you should have anyway) and read page 352, where it is all explained very well.


The most important aspect of menus is to add simplicity to your programs, or in this case stacks, menus should serve, not confuse. This means keeping styles, icons, item marks, and command keys to a minimum. By the way any command key equivalents used in PinUpMenus won’t work from Hypercard, since they only exist while the XFCN is running (i.e. while you are holding the mouse button down). If you must use command key equivalents you will have to trap for them yourself from within the scripts.

In Summation

Advantages and Other Uses

The Pop-Up Finder represents a speedy way to launch any desired application and/or document. But this is not the only use for our versatile little XFCN. Since PinUpMenu accepts its parameters as Hypercard item lists, scripts can use it to process and display whatever information they desire. I have written a script which determines the names of all objects in the present card and presents them in menu format. The object which is selected then opens its script for editing. I have also used it as a Pop-Up home stack, presenting the user with a variety of stack categories and names, going to whichever one is selected. For those of you who have taken the time to type this all in, or sent away for the source code, I believe the PinUpMenu represents a very useful XFCN, it makes no great departure from the mandated user interface standard yet allows for a customizable method of processing and choosing your Hypercard data. Hope you like it.

Listing:  XCMDUtil.PUM

unit XCMDUtils;

 Str31 = string[31];

 function PasToZero (paramPtr: XCmdPtr;
  str: Str255): Handle;

 procedure ZeroToPas (paramPtr: XCmdPtr;
 zeroStr: Ptr; var pasStr: Str255);

 procedure SendCardMessage (paramPtr: XCmdPtr; 
 msg: Str255);


 procedure DoJsr (addr: ProcPtr);
 $205F, $4E90;

 procedure SendCardMessage;
 with paramPtr^ do
 inArgs[1] := ORD(@msg);
 request := xreqSendCardMessage;

 function PasToZero;
 with paramPtr^ do
 inArgs[1] := ORD(@str);
 request := xreqPasToZero;
 PasToZero := Handle(outArgs[1]);

 procedure ZeroToPas;
 with paramPtr^ do
 inArgs[1] := ORD(zeroStr);
 inArgs[2] := ORD(@pasStr);
 request := xreqZeroToPas;

Listing:  PinUpMenu.p

unit PinUpMain;
{--This is the source code of the PinUpMenu XFCN--}
{--Written by Steven Fuchs--}
{--PO Box 129, Coram, NY 11727--}

 procedure MAIN (ParamPtr: XCMDPtr);
 MenuArray = array[0..15] of MenuHandle;
 StrArray = array[0..15] of str255;

 procedure MAIN (ParamPtr: XCMDPtr);
 TheMenus: MenuArray;
 TheParams: StrArray;
 PinUpWindow: WindowPtr;
 OldPort: GrafPtr;
 EndRect: rect;
 Name, TheAnswer: str255;
 item: longint;

{--HandleDrawing is a simple routine to draw our windows string--}
 procedure HandleDrawing;
 MoveTo(PinUpWindow^.portrect.left + 2, PinUpWindow^.portrect.bottom 
- 4);

{--HandleThisUpdate determines the correct action to take in  response--}
{--to an Update Event,  if the window is ours it calls HandleDrawing, 
{--it is the Hypercard main window, it calls SendCardMessage, otherwise--}
{--(most likely one of the tool pallettes) it removes the message--}
 procedure HandleThisUpdate (LilWindow: WindowPtr);
 if WindowPtr(LilWindow) = OldPort then
 SendCardMessage(ParamPtr, ‘Go to this card’)
 else if WindowPtr(LilWindow) = PinUpWindow then

{--GetParams is responsible for transferring parameters--}
{--sent to MAIN into our variables: Name, and TheParams arrray}
 function GetParams: boolean;
 NumOfMenus, z: integer;
 NumOfMenus := ParamPtr^.ParamCount - 1;
 GetParams := NumOfMenus >= 1;
 ZeroToPas(ParamPtr, ParamPtr^.params[1]^, Name);
 for z := 1 to 15 do
 if z <= NumOfMenus then
 ZeroToPas(ParamPtr, ParamPtr^.params[z + 1]^, TheParams[z]);
 TheParams[z] := Include(‘,’, TheParams[z], length(TheParams[z]) + 1);
 TheParams[z] := ‘’;

{--ReturnWindowRect must determine length of string “Name”--}
{--Size the rectangle so the string fits nicely inside, and locate it 
so that--}
{--it appears in the same spot regardless of screen size--}
 procedure ComputeWindowRect;
 DummyPt: point;
 SetPt(DummyPt, 150, 100);
 SetRect(EndRect, 0, 0, stringwidth(Name) + 20, 17);
 OffsetRect(EndRect, DummyPt.h, DummyPt.v);

{--CreateWindow does just that, creating the window for us and setting 
up the default drawing characteristics--}
 procedure CreateWindow;
 LongOne: LongInt;
 PinUpWindow := NewWindow(nil, EndRect, ‘The Course’, false, 3, nil, 
false, LongOne);

{--HitCameInWindow holds our event loop, where it waits for a mousedown--}
{--if this mousedown is within the window we return true, otherwise false.--}
 function HitCameInWindow: boolean;
 Event: EventRecord;
 HitCameInWindow := false;
 if GetNextEvent(EveryEvent, Event) then
 case Event.What of
 if PtInRect(Event.Where, EndRect) then
 HitCameInWindow := true;
 until Event.What = Mousedown;

{--ReturnAndMaul is our parsing function, it reads the first item from--}
{--the string indicated by Index and returns it. It then deletes that 
 function ReturnAndMaul (Index: integer): str255;
 ThePlace: integer;
 ThePlace := Pos(‘,’, TheParams[Index]);
 if ThePlace = 0 then
 ReturnAndMaul := ‘’
 ReturnAndMaul := str255(copy(TheParams[Index], 1, ThePlace - 1));
 delete(TheParams[Index], 1, ThePlace);

{--CreateSubMenu does just that, creating the menu with NewMenu and sets 
the correct fields in the main menu to indicate the submenu exists--}
 procedure CreateSubMenu (Index: integer);
 swf, saf: char;
 swf := chr($1B);
 saf := chr(240 + Index);
 TheMenus[Index] := NewMenu(240 + Index, ‘ASubMenu’);
{--Tell Mac OS we have a submenu--}
 SetItemCmd(TheMenus[0], Index, swf);
{--Tell Mac OS which Menu it is--}
 SetItemMark(TheMenus[0], Index, saf);

{--AddAllItems calls ReturnAndMaul repeatedly until there is nothing--}
{--left of string indicated by Index.  Each of items up until--}
{--that point is appended to the end of the submenu.--}
 procedure AddAllItems (TIndex: integer);
 stripe: str255;
 x: integer;
 stripe := ReturnAndMaul(TIndex);
 if stripe <> ‘’ then
 AppendMenu(TheMenus[TIndex], Stripe);
 until stripe = ‘’;
{--Insert our menu into hierarchical portion of MenuList--}
 InsertMenu(TheMenus[TIndex], -1);

{--BuildThoseMenus is the top layer, it creates the main menu and adds 
the items, decides if that item needs submenus and if so calls the procedures 
to add them--}
 procedure BuildThoseMenus;
 Increment: integer;
 ScaredStr: str255;
 TheMenus[0] := NewMenu(240, ‘MainMenu’);
 for increment := 1 to 15 do
 TheMenus[increment] := nil;
 ScaredStr := ReturnAndMaul(increment);
 if ScaredStr <> ‘’ then
 AppendMenu(TheMenus[0], ScaredStr);
 if Pos(‘,’, TheParams[increment]) <> 0 then
{--Insert main menu into PopUp portion of Menu List--}
{--Same call as for hierarchical menus--}
 InsertMenu(TheMenus[0], -1);

{--ConvertAnswer takes the longint returned from PopUpMenuSelect and 
Converts it to the proper string for return to Hypercard--}
 function ConvertAnswer (TheL: longInt): str255;
 ThePrimary, TheSecondary: str255;
 if TheL = 0 then
 ConvertAnswer := ‘Cancel’
 else if HiWord(TheL) = 240 then
 GetItem(TheMenus[HiWord(TheL) - 240], LoWord(TheL), TheSecondary);
 ConvertAnswer := TheSecondary;
 GetItem(TheMenus[0], HiWord(TheL) - 240, ThePrimary);
 GetItem(TheMenus[HiWord(TheL) - 240], LoWord(TheL), TheSecondary);
 ConvertAnswer := Str255(concat(ThePrimary, ‘,’, TheSecondary))

{--CleanUpMess takes care of the very important work of cleaning up the--}
{--heap before handing the reins back to Hypercard--}
 procedure CleanUpMess;
 x: integer;
 for x := 0 to 15 do
 if TheMenus[x] <> nil then
 DeleteMenu(240 + x);

{--Here is the code for the procedure MAIN, it acts at the highest level 
farming out almost all of the tasks to its other procedures and functions--}
 TheAnswer := ‘Cancel’;
 if GetParams then
 if HitCameInWindow then
 Item := PopUpMenuSelect(TheMenus[0], EndRect.bottom + 4, EndRect.left, 
 TheAnswer := ConvertAnswer(Item);
 ParamPtr^.returnvalue := PastoZero(ParamPtr, TheAnswer);


Community Search:
MacTech Search:

Software Updates via MacUpdate

Time Out 2.4 - Break reminder tool with...
Time Out helps remind you to take work breaks throughout the day. It has two kinds of breaks: a "Normal" break, typically for 10 minutes after 50 minutes of work, so you can move about and relax,... Read more
Smultron 10.1.3 - Easy-to-use, powerful...
Smultron 10 is an elegant and powerful text editor that is easy to use. You can use Smultron 10 to create or edit any text document. Everything from a web page, a note or a script to any single piece... Read more
Tor Browser Bundle 7.5.2 - Anonymize Web...
The Tor Browser Bundle is an easy-to-use portable package of Tor, Vidalia, Torbutton, and a Firefox fork preconfigured to work together out of the box. It contains a modified copy of Firefox that... Read more
Yummy FTP Pro 2.0.3 - $29.99
Yummy FTP Pro is an advanced Mac file transfer app which provides a full-featured professional toolkit combined with blazing speeds and impeccable reliability, so whether you want to transfer a few... Read more
BetterTouchTool 2.412 - Customize multi-...
BetterTouchTool adds many new, fully customizable gestures to the Magic Mouse, Multi-Touch MacBook trackpad, and Magic Trackpad. These gestures are customizable: Magic Mouse: Pinch in / out (zoom... Read more
Monosnap 3.4.11 - Versatile screenshot u...
Monosnap lets you capture screenshots, share files, and record video and .gifs! Features Capture Capture full screen, just part of the screen, or a selected window Make your crop area pixel... Read more
BetterTouchTool 2.412 - Customize multi-...
BetterTouchTool adds many new, fully customizable gestures to the Magic Mouse, Multi-Touch MacBook trackpad, and Magic Trackpad. These gestures are customizable: Magic Mouse: Pinch in / out (zoom... Read more
Tor Browser Bundle 7.5.2 - Anonymize Web...
The Tor Browser Bundle is an easy-to-use portable package of Tor, Vidalia, Torbutton, and a Firefox fork preconfigured to work together out of the box. It contains a modified copy of Firefox that... Read more
Monosnap 3.4.11 - Versatile screenshot u...
Monosnap lets you capture screenshots, share files, and record video and .gifs! Features Capture Capture full screen, just part of the screen, or a selected window Make your crop area pixel... Read more
Yummy FTP Pro 2.0.3 - $29.99
Yummy FTP Pro is an advanced Mac file transfer app which provides a full-featured professional toolkit combined with blazing speeds and impeccable reliability, so whether you want to transfer a few... Read more

Latest Forum Discussions

See All

How PUBG, Fortnite, and the battle royal...
The history of the battle royale genre isn't a long one. While the nascent parts of the experience have existed ever since players first started killing one another online, it's really only in the past six years that the genre has coalesced into... | Read more »
Around the Empire: What have you missed...
Oh hi nice reader, and thanks for popping in to check out our weekly round-up of all the stuff that you might have missed across the Steel Media network. Yeah, that's right, it's a big ol' network. Obviously 148Apps is the best, but there are some... | Read more »
All the best games on sale for iPhone an...
It might not have been the greatest week for new releases on the App Store, but don't let that get you down, because there are some truly incredible games on sale for iPhone and iPad right now. Seriously, you could buy anything on this list and I... | Read more »
Everything You Need to Know About The Fo...
In just over a week, Epic Games has made a flurry of announcements. First, they revealed that Fortnite—their ultra-popular PUBG competitor—is coming to mobile. This was followed by brief sign-up period for interested beta testers before sending out... | Read more »
The best games that came out for iPhone...
It's not been the best week for games on the App Store. There are a few decent ones here and there, but nothing that's really going to make you throw down what you're doing and run to the nearest WiFi hotspot in order to download it. That's not to... | Read more »
Death Coming (Games)
Death Coming Device: iOS Universal Category: Games Price: $1.99, Version: (iTunes) Description: --- Background Story ---You Died. Pure and simple, but death was not the end. You have become an agent of Death: a... | Read more »
Hints, tips, and tricks for Empires and...
Empires and Puzzles is a slick match-stuff RPG that mixes in a bunch of city-building aspects to keep things fresh. And it's currently the Game of the Day over on the App Store. So, if you're picking it up for the first time today, we thought it'd... | Read more »
What You Need to Know About Sam Barlow’s...
Sam Barlow’s follow up to Her Story is #WarGames, an interactive video series that reimagines the 1983 film WarGames in a more present day context. It’s not exactly a game, but it’s definitely still interesting. Here are the top things you should... | Read more »
Pixel Plex Guide - How to Build Better T...
Pixel Plex is the latest city builder that has come to the App Store, and it takes a pretty different tact than the ones that came before it. Instead of being in charge of your own city by yourself, you have to work together with other players to... | Read more »
Fortnite Will Be Better Than PUBG on Mob...
Before last week, if you asked me which game I prefer between Fortnite Battle Royale and PlayerUnknown’s Battlegrounds (PUBG), I’d choose the latter just about 100% of the time. Now that we know that both games are primed to hit our mobile screens... | Read more »

Price Scanner via

MacBook Pro sale! B&H drops prices on new...
B&H Photo has dropped prices on new 2017 13″ MacBook Pros, with models now on sale for up to $200 off MSRP. Shipping is free, and B&H charges sales tax for NY & NJ residents only. Their... Read more
13″ MacBook Airs on sale for $100-$150 off MS...
B&H Photo has 13″ MacBook Airs on sale for $100-$150 off MSRP. Shipping is free, and B&H charges sales tax for NY & NJ residents only: – 13″ 1.8GHz/128GB MacBook Air (MQD32LL/A): $899, $... Read more
Huge iMac sale! Apple reseller now offering 2...
B&H Photo has new 2017 21″ & 27″ iMacs on sale today for up to $300 off MSRP. Shipping is free, and B&H charges sales tax for NY & NJ residents only: – 27″ 3.8GHz iMac (MNED2LL/A): $... Read more
Sale! 1.4GHz Mac mini for $399, $100 off MSRP
B&H Photo has the 1.4GHz Mac mini on sale for $399 for a limited time. Their price is $100 off MSRP, and it’s the lowest price available for a mini from any Apple reseller: – 1.4GHz Mac mini (... Read more
Sale of the year continues as Apple resellers...
Adorama has new 2017 15″ MacBook Pros on sale for $250-$300 off MSRP. Shipping is free, and Adorama charges sales tax in NJ and NY only: – 15″ 2.8GHz Touch Bar MacBook Pro Space Gray (MPTR2LL/A): $... Read more
iPad sale continues! 9″ WiFi iPads for $50-$8...
Walmart has 9.7″ Apple iPads on sale for $50-$80 off MSRP for a limited time. Sale prices are for online orders only, in-store prices may vary: – 9″ 32GB iPad: $249.99 $80 off – 9″ 128GB iPad: $379 $... Read more
Apple resellers offer 27″ 3.4GHz 5K iMac for...
B&H Photo has new 2017 27″ 3.4GHz iMacs on sale for $200 off MSRP. Shipping is free, and B&H charges sales tax for NY & NJ residents only: – 27″ 3.4GHz iMac (MNE92LL/A): $1599.99 $200 off... Read more
Certified Refurbished 21″ & 27″ iMacs ava...
Apple has a full line of Certified Refurbished iMacs available for up to $350 off original MSRP. Apple’s one-year warranty is standard, and shipping is free. The following models are available: – 27... Read more
Sunday Sales: $200 off 13″ Touch Bar MacBook...
Amazon has new 2017 13″ 3.1GHz Touch Bar MacBook Pros on sale this weekend for $200 off MSRP, each including free shipping: – 13″ 3.1GHz/256GB Space Gray MacBook Pro (MPXV2LL/A): $1599.99 $200 off... Read more
B&H drops prices on 15″ MacBook Pros up t...
B&H Photo has dropped prices on new 2017 15″ MacBook Pros, now up to $300 off MSRP and matching Adorama’s price drop yesterday. Shipping is free, and B&H charges sales tax for NY & NJ... Read more

Jobs Board

*Apple* Solutions Consultant - Apple (United...
# Apple Solutions Consultant Job Number: 113587340 Hialeah, Florida, United States Posted: 12-Mar-2018 Weekly Hours: 40.00 **Job Summary** Are you passionate about Read more
*Apple* Watch HW Engineering Program Special...
# Apple Watch HW Engineering Program Specialist Job Number: 113466877 Santa Clara Valley, California, United States Posted: 12-Mar-2018 Weekly Hours: 40.00 **Job Read more
*Apple* Technical Specialist - Apple, Inc. (...
…customers purchase our products, you're the one who helps them get more out of their new Apple technology. Your day in the Apple Store is filled with a range of Read more
*Apple* Information Security Project Manager...
# Apple Information Security Project Manager Job Number: 113440724 Santa Clara Valley, California, United States Posted: 15-Mar-2018 Weekly Hours: 40.00 **Job Read more
Senior Linus Systems Engineer, *Apple* Pay...
# Senior Linus Systems Engineer, Apple Pay Job Number: 113584532 Santa Clara Valley, California, United States Posted: 13-Mar-2018 Weekly Hours: 40.00 **Job Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.