TweetFollow Us on Twitter

Pin-up Menu
Volume Number:6
Issue Number:6
Column Tag:Pascal Procedures

"PinUpMenu" XCMD

By Steven Fuchs, Coram, NY

Interface the Music

The Problem with the Finder

Excessive Folderfication. How many readers suffer from this graphically oriented computer malady? As our hard drives grow larger we are faced with a delicate balance between maintaining enough folders to satisfy our need for organization, and so many levels of folders that finding a document requires the opening and closing of eight windows. Let’s not even mention a trip to the handy but discouraging “Find File” DA. Don’t get me wrong, I love folders as much as the next guy, but I believe many users would like to have the ability to reach through the folders to ‘grab’ a specific document.

Hypercard “Open Command”

Within the Hypertalk programming environment there exists the “Open ” command . The Open command when used with an application name as its parameter in the form “Open AppName” will launch that application in a manner similar to the Finder. In addition it can be passed a document name as a parameter in the form “Open DocName with AppName” which will cause the application to open to the specified document. This performance parallels the Finder and offers no distinct advantages. The Hypercard advantage lies in its knack for remembering the full pathnames of all documents and applications launched from within it in a “pathname memory”. When launching an application or document from Hypercard only it’s name must be given. Hypercard will search through its “pathname memory” until the correct path is found. If the document is not found Hypercard displays a modal dialog requesting the user’s aid in locating the file. If that search is successful then that pathname is added to the “pathname memory”. This “pathname memory” can be examined by looking at pages 2 through 4 of your Home stack. Here is stored the pathnames of stacks, applications, and documents respectively. If you recognize any folder names that have been changed or deleted, these can be safely removed to save time and disk space.

Introduce Pin-Up Menus

The XCMD to be described this month allows for quick selection from a set of pre-chosen commands, and is accessible from anywhere within Hypercard. The name of the XFCN is “PinUpMenu”, which can be altered by the Hypercard user for his or her own utility. The instance I will use as an example I have dubbed “The Pop-Up Finder”. Which is just what the doctor ordered for quickly launching applications and their documents from within Hypercard.

Figure 1.

Cards-Eye View

Call it Up

Upon invocation, PinUpMenu displays a small window, and waits patiently for a mousedown event (See Figure 1). If this mousedown occurs outside of the window , the window disappears and PinUpMenu has run its course. If this mousedown occurs within the window a pop-up menu (hierarchical if desired) appears and allows for the selection of any desired item. The returned value can then be processed by the script that called it. In the case of “The Pop-Up Finder” the selected application and document will be launched using Hypercards “Open” command.

Necessary Scripts, Options

The PinUpMenu XFCN must be called with at least 2 parameters (See Figure 2). The first parameter is a string which is drawn within the window. Use this parameter to differentiate between your particular implementations of PinUpMenu. Parameters 2 through 16 are used to build the menus, they accomplish this by following a few simple rules. Each parameter should be a Hypercard container which holds one or more items. An Hypercard item being a string delineated by commas. The first item in the list will be the name of that line in the parent menu, while any remaining items will be listed in order as the submenus of that line. If there is only one item in the parameter then that item will be listed alone.

The Returns

PinUpMenu is an XFCN, therefore it must be used within an assignment and will return a value to Hypercard. This value will consist of one or two items. If the original click is made outside of the window or the mouse is released outside of the menu, then “Cancel” is returned. If the mouse is released in the parent menu inside of an item with no submenus then the selection name is returned in a one item string. If the mouse is released in a submenu choice, the answer consists of a two item string, the parent item followed by the submenu item separated by a comma so that your script can process the return with little modification. Be warned, this type of construction will not allow for the use of commas in a menu, as Hypercard will interpret this as two different items.

Figure 2.

Amongst the Gears

Hierarchical Menus

Submenus and Pop-Up Menus themselves are very easy to create and call up. They are created just as are other menus are, with a call to NewMenu. Although GetNewMenu and a resource could have been used, I have decided to create all windows and menus “on the fly”. I believe that XCMD’s should function this way whenever possible, simplifying the resource fork of the users Home stack as well as avoiding numbering conflicts between other external commands. To invoke a parent menu and the associated set of submenus , all you must do is call up the parent menu. The Mac toolbox handles the correct hiliting and displaying of the submenus. In order to alert the toolbox as to what you consider to be the correct hilighting and display two things must be done. First the command key field of the item you wish to give a submenu to should be set to $1B. This is a character which Apple has reserved to represent Hierarchical menus, it consists of the now familiar triangle pointing to the right. Secondly, set the item mark field of that same item to the menu id of the submenu and that’s it. The final step is to call InsertMenu(TheMenu,-1) for each of the submenus, and for the main menu in our case since it is a pop-up menu. By specifying -1 as the second parameter you tell the Mac not to put this menu in the Menubar, but to add it to the menu list anyway. Then call PopUpMenuSelect or MenuSelect and it will take care of the details from there. A very important consideration is that the menu id of a submenu may not be greater than 255, since that value must be a character placed into the item field. Passing a number larger will at the very least not work, and in the worst case cause some major problems.

Stealing Events

While PinUpMenus (or any other external code) is in control, Hypercard is in a semiconscious state so we will have to process events in its stead. This is no problem while running under the Finder, since the Menu Manager refreshes the screen beneath menus. However, if running under MultiFinder update events being generated through application switching will not be handled. This results in white blotches in the Hypercard window. The solution is very simple. By sending Hypercard the message ‘Go to this card’ we can force Hypercard to update itself, without interrupting our goings on (Thanks to Joe Zuffoletto and his article in Feb and March 1989 MacTutor for that handy tip). This however does not update the message box or the tool/pattern windoids. If this causes a problem the windoids can be restored by simply hiding and showing them again once PinUpMenu has run its course. Since the PinUpMenu XFCN serves no real purpose running in the background I plead guilty with explanation to not devising a more graceful alternative.

Saying Goodbye

Cleaning up the stack before returning to Hypercard is very important for any external code. I make sure all menuhandles not used are set to nil. This helps to determine which items have submenus, allowing us to avoid the unpleasant symptoms of deleting a menu which is not there or not deleting a menu that is. When writing external code it is important to dispose of all handles and pointers before returning. The leaving of unneeded blocks of memory lying around the heap for Hypercard to skirt is a very unMac-Like way of programming. In addition the window must be disposed of, and last but certainly not least the GrafPort must be reset to its state before the XFCN ran. If all of these have been done correctly then Hypercard should return without difficulty.

Getting Fancy

Simplicity equals Power

The structure of the XFCN, while remaining simple may be confusing to some developers not familiar with nesting procedures and functions. Under ordinary circumstances this is not necessary, and not often used. When writing a XFCN (or any other code resource) global variables are not allowed. By declaring the important variables in MAIN and then nesting all of the other routines, these variables can be treated as globals by the nested routines.

To sum up the actions of PinUpMenu in a nutshell besides creating a window it merely deciphers Hypercard item lists and calls AppendMenu for each of these. Simplicity yes but where is the power in that? Well, for those of you familiar with AppendMenu’s inherent power the answer is one simple word. Metacharacters. By passing these Metacharacters through Hypercard to PinUpMenus, all of the effects which can be used to make menus more clear can be used.

Staying in Metacharacter

Within the structure of the Mac OS menus may have some different characteristics. Each menu item may be drawn in a different style, may have an icon, may be enabled or disabled, and can have a command key associated with it. These can be added by a developer with little problem, by being specified in a resource file, or added through the AppendMenu call with Metacharacters. A metacharacter is a character which is not part of the actual text. Instead it allows for special distinctions to be made for a menu item. To add an icon to a menu item use the “^” character followed by the icons number less 256. To mark an item with a check mark or some such character, place an exclamation point (!) followed by the character before your item. The less than symbol (<) followed by either B,I,U,O,S sets the style of that item to the corresponding standard style. A slash (/) will associate a command key with that item, and a left parentheses (() will disable the item. If you don’t quite understand this you should get Inside Macintosh Volume 1 (which you should have anyway) and read page 352, where it is all explained very well.


The most important aspect of menus is to add simplicity to your programs, or in this case stacks, menus should serve, not confuse. This means keeping styles, icons, item marks, and command keys to a minimum. By the way any command key equivalents used in PinUpMenus won’t work from Hypercard, since they only exist while the XFCN is running (i.e. while you are holding the mouse button down). If you must use command key equivalents you will have to trap for them yourself from within the scripts.

In Summation

Advantages and Other Uses

The Pop-Up Finder represents a speedy way to launch any desired application and/or document. But this is not the only use for our versatile little XFCN. Since PinUpMenu accepts its parameters as Hypercard item lists, scripts can use it to process and display whatever information they desire. I have written a script which determines the names of all objects in the present card and presents them in menu format. The object which is selected then opens its script for editing. I have also used it as a Pop-Up home stack, presenting the user with a variety of stack categories and names, going to whichever one is selected. For those of you who have taken the time to type this all in, or sent away for the source code, I believe the PinUpMenu represents a very useful XFCN, it makes no great departure from the mandated user interface standard yet allows for a customizable method of processing and choosing your Hypercard data. Hope you like it.

Listing:  XCMDUtil.PUM

unit XCMDUtils;

 Str31 = string[31];

 function PasToZero (paramPtr: XCmdPtr;
  str: Str255): Handle;

 procedure ZeroToPas (paramPtr: XCmdPtr;
 zeroStr: Ptr; var pasStr: Str255);

 procedure SendCardMessage (paramPtr: XCmdPtr; 
 msg: Str255);


 procedure DoJsr (addr: ProcPtr);
 $205F, $4E90;

 procedure SendCardMessage;
 with paramPtr^ do
 inArgs[1] := ORD(@msg);
 request := xreqSendCardMessage;

 function PasToZero;
 with paramPtr^ do
 inArgs[1] := ORD(@str);
 request := xreqPasToZero;
 PasToZero := Handle(outArgs[1]);

 procedure ZeroToPas;
 with paramPtr^ do
 inArgs[1] := ORD(zeroStr);
 inArgs[2] := ORD(@pasStr);
 request := xreqZeroToPas;

Listing:  PinUpMenu.p

unit PinUpMain;
{--This is the source code of the PinUpMenu XFCN--}
{--Written by Steven Fuchs--}
{--PO Box 129, Coram, NY 11727--}

 procedure MAIN (ParamPtr: XCMDPtr);
 MenuArray = array[0..15] of MenuHandle;
 StrArray = array[0..15] of str255;

 procedure MAIN (ParamPtr: XCMDPtr);
 TheMenus: MenuArray;
 TheParams: StrArray;
 PinUpWindow: WindowPtr;
 OldPort: GrafPtr;
 EndRect: rect;
 Name, TheAnswer: str255;
 item: longint;

{--HandleDrawing is a simple routine to draw our windows string--}
 procedure HandleDrawing;
 MoveTo(PinUpWindow^.portrect.left + 2, PinUpWindow^.portrect.bottom 
- 4);

{--HandleThisUpdate determines the correct action to take in  response--}
{--to an Update Event,  if the window is ours it calls HandleDrawing, 
{--it is the Hypercard main window, it calls SendCardMessage, otherwise--}
{--(most likely one of the tool pallettes) it removes the message--}
 procedure HandleThisUpdate (LilWindow: WindowPtr);
 if WindowPtr(LilWindow) = OldPort then
 SendCardMessage(ParamPtr, ‘Go to this card’)
 else if WindowPtr(LilWindow) = PinUpWindow then

{--GetParams is responsible for transferring parameters--}
{--sent to MAIN into our variables: Name, and TheParams arrray}
 function GetParams: boolean;
 NumOfMenus, z: integer;
 NumOfMenus := ParamPtr^.ParamCount - 1;
 GetParams := NumOfMenus >= 1;
 ZeroToPas(ParamPtr, ParamPtr^.params[1]^, Name);
 for z := 1 to 15 do
 if z <= NumOfMenus then
 ZeroToPas(ParamPtr, ParamPtr^.params[z + 1]^, TheParams[z]);
 TheParams[z] := Include(‘,’, TheParams[z], length(TheParams[z]) + 1);
 TheParams[z] := ‘’;

{--ReturnWindowRect must determine length of string “Name”--}
{--Size the rectangle so the string fits nicely inside, and locate it 
so that--}
{--it appears in the same spot regardless of screen size--}
 procedure ComputeWindowRect;
 DummyPt: point;
 SetPt(DummyPt, 150, 100);
 SetRect(EndRect, 0, 0, stringwidth(Name) + 20, 17);
 OffsetRect(EndRect, DummyPt.h, DummyPt.v);

{--CreateWindow does just that, creating the window for us and setting 
up the default drawing characteristics--}
 procedure CreateWindow;
 LongOne: LongInt;
 PinUpWindow := NewWindow(nil, EndRect, ‘The Course’, false, 3, nil, 
false, LongOne);

{--HitCameInWindow holds our event loop, where it waits for a mousedown--}
{--if this mousedown is within the window we return true, otherwise false.--}
 function HitCameInWindow: boolean;
 Event: EventRecord;
 HitCameInWindow := false;
 if GetNextEvent(EveryEvent, Event) then
 case Event.What of
 if PtInRect(Event.Where, EndRect) then
 HitCameInWindow := true;
 until Event.What = Mousedown;

{--ReturnAndMaul is our parsing function, it reads the first item from--}
{--the string indicated by Index and returns it. It then deletes that 
 function ReturnAndMaul (Index: integer): str255;
 ThePlace: integer;
 ThePlace := Pos(‘,’, TheParams[Index]);
 if ThePlace = 0 then
 ReturnAndMaul := ‘’
 ReturnAndMaul := str255(copy(TheParams[Index], 1, ThePlace - 1));
 delete(TheParams[Index], 1, ThePlace);

{--CreateSubMenu does just that, creating the menu with NewMenu and sets 
the correct fields in the main menu to indicate the submenu exists--}
 procedure CreateSubMenu (Index: integer);
 swf, saf: char;
 swf := chr($1B);
 saf := chr(240 + Index);
 TheMenus[Index] := NewMenu(240 + Index, ‘ASubMenu’);
{--Tell Mac OS we have a submenu--}
 SetItemCmd(TheMenus[0], Index, swf);
{--Tell Mac OS which Menu it is--}
 SetItemMark(TheMenus[0], Index, saf);

{--AddAllItems calls ReturnAndMaul repeatedly until there is nothing--}
{--left of string indicated by Index.  Each of items up until--}
{--that point is appended to the end of the submenu.--}
 procedure AddAllItems (TIndex: integer);
 stripe: str255;
 x: integer;
 stripe := ReturnAndMaul(TIndex);
 if stripe <> ‘’ then
 AppendMenu(TheMenus[TIndex], Stripe);
 until stripe = ‘’;
{--Insert our menu into hierarchical portion of MenuList--}
 InsertMenu(TheMenus[TIndex], -1);

{--BuildThoseMenus is the top layer, it creates the main menu and adds 
the items, decides if that item needs submenus and if so calls the procedures 
to add them--}
 procedure BuildThoseMenus;
 Increment: integer;
 ScaredStr: str255;
 TheMenus[0] := NewMenu(240, ‘MainMenu’);
 for increment := 1 to 15 do
 TheMenus[increment] := nil;
 ScaredStr := ReturnAndMaul(increment);
 if ScaredStr <> ‘’ then
 AppendMenu(TheMenus[0], ScaredStr);
 if Pos(‘,’, TheParams[increment]) <> 0 then
{--Insert main menu into PopUp portion of Menu List--}
{--Same call as for hierarchical menus--}
 InsertMenu(TheMenus[0], -1);

{--ConvertAnswer takes the longint returned from PopUpMenuSelect and 
Converts it to the proper string for return to Hypercard--}
 function ConvertAnswer (TheL: longInt): str255;
 ThePrimary, TheSecondary: str255;
 if TheL = 0 then
 ConvertAnswer := ‘Cancel’
 else if HiWord(TheL) = 240 then
 GetItem(TheMenus[HiWord(TheL) - 240], LoWord(TheL), TheSecondary);
 ConvertAnswer := TheSecondary;
 GetItem(TheMenus[0], HiWord(TheL) - 240, ThePrimary);
 GetItem(TheMenus[HiWord(TheL) - 240], LoWord(TheL), TheSecondary);
 ConvertAnswer := Str255(concat(ThePrimary, ‘,’, TheSecondary))

{--CleanUpMess takes care of the very important work of cleaning up the--}
{--heap before handing the reins back to Hypercard--}
 procedure CleanUpMess;
 x: integer;
 for x := 0 to 15 do
 if TheMenus[x] <> nil then
 DeleteMenu(240 + x);

{--Here is the code for the procedure MAIN, it acts at the highest level 
farming out almost all of the tasks to its other procedures and functions--}
 TheAnswer := ‘Cancel’;
 if GetParams then
 if HitCameInWindow then
 Item := PopUpMenuSelect(TheMenus[0], EndRect.bottom + 4, EndRect.left, 
 TheAnswer := ConvertAnswer(Item);
 ParamPtr^.returnvalue := PastoZero(ParamPtr, TheAnswer);


Community Search:
MacTech Search:

Software Updates via MacUpdate

Google Earth - View and contr...
Google Earth gives you a wealth of imagery and geographic information. Explore destinations like Maui and Paris, or browse content from Wikipedia, National Geographic, and more. Google Earth combines... Read more
ClamXav 2.10 - Virus checker based on Cl...
ClamXav is a popular virus checker for OS X. I have been working on ClamXav for more than 10 years now, and over those years, I have invested a huge amount of my own time and energy into bringing... Read more
Tweetbot 2.4.4 - Popular Twitter client.
Tweetbot is a full-featured OS X Twitter client with a lot of personality. Whether it's the meticulously-crafted interface, sounds and animation, or features like multiple timelines and column views... Read more
Sierra Cache Cleaner 11.0.1 - Clear cach...
Sierra Cache Cleaner is an award-winning general purpose tool for macOS X. SCC makes system maintenance simple with an easy point-and-click interface to many macOS X functions. Novice and expert... Read more
Things 2.8.8 - Elegant personal task man...
Things is a task management solution that helps to organize your tasks in an elegant and intuitive way. Things combines powerful features with simplicity through the use of tags and its intelligent... Read more
Remotix 4.1 - Access all your computers...
Remotix is a fast and powerful application to easily access multiple Macs (and PCs) from your own Mac. Features Complete Apple Screen Sharing support - including Mac OS X login, clipboard... Read more
Airfoil 5.1.2 - Send audio from any app...
Airfoil allows you to send any audio to AirPort Express units, Apple TVs, and even other Macs and PCs, all in sync! It's your audio - everywhere. With Airfoil you can take audio from any... Read more
Firefox 49.0.1 - Fast, safe Web browser.
Firefox offers a fast, safe Web browsing experience. Browse quickly, securely, and effortlessly. With its industry-leading features, Firefox is the choice of Web development professionals and casual... Read more
Default Folder X 5.0.7 - Enhances Open a...
Default Folder X attaches a toolbar to the right side of the Open and Save dialogs in any OS X-native application. The toolbar gives you fast access to various folders and commands. You just click on... Read more
Safari Technology Preview 10.1 - The new...
Safari Technology Preview contains the most recent additions and improvements to WebKit and the latest advances in Safari web technologies. And once installed, you will receive notifications of... Read more

4 games like Burly Men at Sea to inspire...
Burly Men at Sea is out today and it looks a treat. It tells the tale of three Scandinavian fishermen who leave the humdrum of their daily lives to go exploring. It’s a beautiful folksy story that unfurls as you interact with the environment... | Read more »
3 reasons you need to play Kingdom: New...
Developed by a tag team of indie developers - Thomas "Noio" van den Berg and Marco "Licorice" Bancale - Kingdom is a vibrant medieval fantasy adventure that casts players as a king or queen who must expand their empire by exploring the vasts lands... | Read more »
JoyCity have launched a brand new King o...
Great news for all of you Game of Dice fans out there - JoyCity have just released a brand new limited edition pack with a really cool twist. The premise of Game of Dice is fairly straightforward, asking you to roll dice to navigate your way around... | Read more »
Burly Men at Sea (Games)
Burly Men at Sea 1.0 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0 (iTunes) Description: Burly Men at Sea is a folktale about a trio of large, bearded fishermen who step away from the ordinary to seek adventure. | Read more »
3 tips for catching the gnarliest waves...
Like a wave breaking on the shore, Tidal Rider swept its way onto the App Store charts this week settling firmly in the top 10. It’s a one-touch high score-chaser in which you pull surfing stunts while dodging seagulls and collecting coins. The... | Read more »
The beginner's guide to destroying...
Age of Heroes: Conquest is 5th Planet Games’ all new turn-based multiplayer RPG, full of fantasy exploration, guild building, and treasure hunting. It’s pretty user-friendly as far as these games go, but when you really get down to it, you’ll find... | Read more »
Infinite Tanks (Games)
Infinite Tanks 1.0.0 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0.0 (iTunes) Description: | Read more »
Agatha Christie - The ABC Murders (FULL)...
Agatha Christie - The ABC Murders (FULL) 1.0 Device: iOS Universal Category: Games Price: $6.99, Version: 1.0 (iTunes) Description: Agatha Christie: The ABC Murders Your weapon is your knowledge. Your wits will be put to the ultimate... | Read more »
HeadlessD (Games)
HeadlessD 1.0 Device: iOS Universal Category: Games Price: $.99, Version: 1.0 (iTunes) Description: HeadlessD is hand-painted dungeon crawler with intuitive touch controls and NO in-app purchases. | Read more »
Leaf for Twitter (Social Networking)
Leaf for Twitter 1.0.1 Device: iOS iPhone Category: Social Networking Price: $4.99, Version: 1.0.1 (iTunes) Description: | Read more »

Price Scanner via

Apple refurbished 2015 13-inch MacBook Airs a...
Apple has Certified Refurbished 2015 13″ MacBook Airs available starting at $759. An Apple one-year warranty is included with each MacBook, and shipping is free: - 2015 13″ 1.6GHz/4GB/128GB MacBook... Read more
MacBook Airs on sale for up to $100 off MSRP
B&H Photo has 13″ and 11″ MacBook Airs on sale for up to $100 off MSRP. Shipping is free, and B&H charges NY sales tax only: - 11″ 1.6GHz/128GB MacBook Air: $799 $100 MSRP - 11″ 1.6GHz/256GB... Read more
Apple refurbished 12-inch 128GB iPad Pros ava...
Apple has Certified Refurbished 12″ Apple iPad Pros available for up to $160 off the cost of new iPads. An Apple one-year warranty is included with each model, and shipping is free: - 32GB 12″ iPad... Read more
Phone2Action Unveils New Voter Turnout Techno...
Phone2Action, a leading digital advocacy platform, today launched its Tech to Vote Civic Action Center digital advocacy and communications platform on National Voter Registration Day September 27.... Read more
Apple & Deloitte Team Up to Help Business...
Apple and international professional services firm Deloitte have announced a partnership to help companies quickly and easily transform their workflow dynamics by maximizing the power, ease-of-use,... Read more
Chop Commute – See Traffic and Drive Times on...
Shrewsbury, Massachusetts based Indie developer, InchWest has released Chop Commute 1.61, a Mac app that takes the guesswork out of daily commute by showing real-time traffic and drive times right on... Read more
12-inch 32GB WiFi iPad Pros on sale for $50 o...
B&H Photo has 12″ 32GB WiFi Apple iPad Pros on sale for $50 off MSRP, each including free shipping. B&H charges sales tax in NY only: - 12″ Space Gray 32GB WiFi iPad Pro: $749 $50 off MSRP -... Read more
Recent price drops on refurbished iPad minis...
Apple recently dropped prices on several Certified Refurbished iPad mini 4s and 2s as well as iPad Air 2s. An Apple one-year warranty is included with each model, and shipping is free: - 16GB iPad... Read more
Apple refurbished Mac minis available startin...
Apple has Certified Refurbished Mac minis available starting at $419. Apple’s one-year warranty is included with each mini, and shipping is free: - 1.4GHz Mac mini: $419 $80 off MSRP - 2.6GHz Mac... Read more
13-inch 2.5GHz MacBook Pro available for $928...
Overstock has the 13″ 2.5GHz MacBook Pro available for $927.99 including free shipping. Their price is $171 off MSRP. Read more

Jobs Board

*Apple* Retail - Multiple Positions (US) - A...
Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, you're also the Read more
Restaurant Manager (Neighborhood Captain) - A...
…in every aspect of daily operation. WHY YOU'LL LIKE IT: You'll be the Big Apple . You'll solve problems. You'll get to show your ability to handle the stress and Read more
*Apple* Wireless Lead - T-ROC - The Retail O...
…wealth of knowledge in wireless sales and activations to the Beautiful and NEW APPLE Experience store within MACYS.. THIS role, APPLE Wireless Lead, isbrandnewas Read more
Lead *Apple* Advocate - T-ROC - The Retail...
…Company, is proud of its unprecedented relationship with our partner and client, APPLE ,in bringing amazing" APPLE ADVOCATES"to "non" Apple store locations. Read more
*Apple* Advocate - T-ROC - The Retail Outsou...
…Company, is proud of its unprecedented relationship with our partner and client, APPLE ,in bringing amazing" APPLE ADVOCATES"to "non" Apple store locations. Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.