TweetFollow Us on Twitter

Cursor Control 1
Volume Number:6
Issue Number:6
Column Tag:abC

Related Info: TextEdit Quickdraw

Cursor Control

By Bob Gordon, Minneapolis, MN

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

Managing Cursors

I know how to curse

Shakespeare, The Tempest (Act 1, Scene 2)

If you remember from last time, I had introduced the idea of adding some additional data structures at the end of the window record to aid in keeping track of the data that hangs around with a window. At the end of that article I said we would illustrate the use of the added data in managing the cursor. We will cover that, but first I would like to comment on a nice piece of work by John Nairn in the April issue.

John has presented a full-blown Scrolling Manager to handle all the issues involved with creating and maintaining scrolling windows. While there are a number of differences between what he has done and what I am describing in this column, a couple common points are worth mentioning. First, the approach is to isolate the user interface control from the actual application. That is, as much as possible, develop generic code to handle the basic operation of the windows (or menus or dialogs, for that matter). Second, this generic code will probably require some place to keep the information it uses; develop a data structure to hold this, and attach it in some way to the window (or menu or dialog). There is actually a bit more commonality (I have the advantage of being able to see the parts I have written but not yet published), and we will explore one of those in this article.

One point of difference. John uses the window’s refCon to hold his additional data structure. His new data structure includes its own refCon for the window’s contents. I added the data on to the end of the window’s structure itself. I feel this simplifies things somewhat, and at least for now it does not seem to violate any rules. If you liked John’s article as I did, you certainly have my permission to use the technique I’ve outlined in implementing it. While I haven’t met John, I’m reasonably sure he won’t mind.

Cursors

The cursor attached to the mouse changes its shape as you move the mouse around the screen. In addition, the user can often affect its shape directly by selecting a tool from a toolbox (usually found in graphics or page layout applications). The problem we deal with this month is how to manage the cursor so it is handled as automatically as possible.

The first issue is getting cursors. There are five built in to the Mac: arrow, crosshairs, plus, clock, i-beam. You can also make your own with ResEdit or some other resource tool. Once we have decided the cursors to use (and made their resources), we need to control the appearance on the screen. What I will describe this month is one way to manage the change of cursor shape as the user moves the mouse around the screen. I am not covering the setting of the cursor’s via tool box or menus.

In June I suggested the use of window margins. The window margin is that area between the window’s frame, which is handled by the Macintosh toolbox routines, and the window’s actual contents, which is what your application is about. The objects that might be in a window margin include scroll bars, rulers, and tool boxes. These are such common components of windows that they can be handled by generic code apart from your application. The other property of the window margin is that the cursor typically changes into the arrow as it is moved into the scroll bar, ruler, etc.

Cursorhelp

Cursorhelp consists of three functions and an include file to aid in the setting and automatic changing of cursors. These functions assume the window structure described in June. The window margins (mtop,mbottom, mright, mleft) are stored with the window. More importantly, the rectangle that surrounds the actual window contents (cursrt) is also stored (I assume rectangular windows). This rectangle is the area in which the cursor is the shape the user selected (i beam, cross, etc.). I put it in the window structure simply to avoid having to calculate it each time. The final piece is the cursor itself (mouser). That is, the cursor’s shape as selected by the user is a property of the window. With a multi-window application the user can have one window editing text, another editing a graphic, and a third editing a spreadsheet (I am not suggesting anyone actually write something like this), and the appropriate cursor will be displayed automatically as the user selects each window. The main loop need know nothing of the cursors.

The main loop does need to set the cursor. There are two places where this can occur: the users specifies a cursor in some way or, the application displays the watch (or other indicator) to indicate the passage of time. The program calls CursorToUse passing the window and the number of the desired cursor.

The program also needs to set the cursor rectangle. This must be done every time the window’s size is changed or the window margins are changed (for example, choosing to show rulers or not).A call to CursorRect() does that. Note that the window margins must have been previously set.

To actually control the cursor, the program calls CursorMaintain() as it runs through the event loop.

Include Files
/*windowhelp.h */
#include “TextEdit.h”
 
#ifndef WINDOWHELP_H
#define WINDOWHELP_H
#include“abc.h”    /* window add-on structure */

#define WindowStruct struct w_struct
WindowStruct
 {
 WindowRecord  wr;  /* the original window record */
 uchar  mtop;    /* margin indents */
 uchar  mleft;
 uchar  mbottom;
 uchar  mright;
 Rect   cursrt;    /* used for cursor control */
 char   mouser;  /* mouse pointer id  */
 char   changed; /* if contents were changed */
 long   ckind;   /* kind of contents */
 short  fileref; /* associated file, if any */
 TEHandle curtext; /* handle to current text */
 };
 
WindowStruct*WindowNew();

#define Woffset  18
#define SBarWidth 15

/* these definitions allow easy generation of the four square cornered 
titled windows. The basic (simplest) window is the WDOC (NoGrowDocProc). 
To this optionally add WGROW to add a grow box and/or WZOOM to add a 
zoom box.
 */
#define WDOC4
#define WGROW    -4
#define WZOOM    8
#define WVBAR    16
#define WHBAR    32

/* Value placed in windowKind field of WindowRecord by WindowNew if the 
window has a grow box. This is used by routines that redraw the window 
to decide whether to draw the grow box or not 
 */
#define HASGROW  9

#endif

/* cursorhelp.h
 * header file for cursorhelp
 */
 
 #defineARROW  0
 #defineIBEAM  1
 #defineCROSS  2
 #definePLUS3
 #defineWATCH  4
CursorHelp Functions
#include“abc.h”
#include“Quickdraw.h”
#include“windowMgr.h”
#include“windowhelp.h”
#include“cursorhelp.h”

/* CursorMaintain
 * Adjusts the cursor according to the value
 * set in the window and the rectangle currect.
 * If the mouse is in the rectangle, the cursor 
 * set to the current cursor, otherwise it is
 * set to the arrow.
 * The if statement checks to see if there is a 
 * valid window and if the window belongs to the
 * application. If it does not belong to the application
 * it is a DA. If the DA is controlling the cursor, there
 * will be a conflict as both programs attempt to control
 * it.
 */
CursorMaintain(ws)
 WindowStruct  *ws;
{
 Point  pt;
 CursHandle curs;
 short  curcursor; /* current cursor */
 
 if (ws && (((WindowRecord *)ws)->windowKind > 7) )
 {
 GetMouse(&pt);
 curcursor = ws->mouser;  /* cursor kind is stored in the window struct 
*/
 if ((PtInRect(pt, &(ws->cursrt))) && (curcursor))
 {
 curs = (Cursor **)GetCursor(curcursor);     
 SetCursor(*curs); 
 }
 else if (curcursor != WATCH)
 {
 InitCursor();
 }
 }
 if (ws == NIL)
 InitCursor();
}

/* CursorRect
 * Uses the portRect of the window passed in
 * to set the current rectangle.  Adjusts the size
 * of the rectangle to account for window margins.
 * By keeping the rectangle around, we eliminate doing
 * this each time through the event loop.
 */
 
CursorRect(ws)
 WindowStruct    *ws;
{
 ws->cursrt = ((GrafPort *)ws)->portRect;
 AdjustRect(&(ws->cursrt),ws->mtop,ws->mleft,ws->mbottom,ws->mright);
}

/* CursorToUse
 * Sets the cursor to be displayed in the
 * rectangle of the current window.
 * Either pass a pointer to the window struct
 * or a NULL pointer. If a NULL pointer is passed,
 * CursorToUse() will use the front window. 
 * Note: At least one window must exist for this
 * to work, but if no windows exist, it
 * will not hurt.
 */
CursorToUse(ws,c)
 WindowStruct  *ws;/* window struct to set cursor for */
 short  c;/* cursor code to use */
{
 if (!ws)
 ws = (WindowStruct *)FrontWindow();
 if (ws)
 ws->mouser = c;
}

Using CursorMaintain()

The following fragment shows the call to CursorMaintain() in the main event loop.

EventLoop()
{
 EventRecordtheEvent;
 char   c;
 short  windowcode;
 WindowPtrwp;
 WindowStruct  *ws;
 
 while(True)
 {
 wp = FrontWindow();
 SystemTask();
 CursorMaintain(wp); 
 if (wp)
 {
 AppTask(wp);
 } 
 if (GetNextEvent(everyEvent,&theEvent))
 switch(theEvent.what)

Other Comments

Check John Nairn’s article for other things to do to automate cursor control. You will note he checks for certain keys being pressed to change the cursor to allow window scrolling (e.g. with a hand).

Last Time

I have a minor error in June’s column. I included some space in the window structure to handle window zooming. These are not needed as zooming is fully supported by the Mac Toolbox. I hadn’t used them for anything yet.

Next Time

Next time I am going to show a quick and very dirty way to help deal with menus.

P.S. Comments are welcome. Send your notes to MacTutor, and please include a phone number.

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Go from lowly lizard to wicked Wyvern in...
Do you like questing, and do you like dragons? If not then boy is this not the announcement for you, as Loongcheer Game has unveiled Quest Dragon: Idle Mobile Game. Yes, it is amazing Square Enix hasn’t sued them for copyright infringement, but... | Read more »
Aether Gazer unveils Chapter 16 of its m...
After a bit of maintenance, Aether Gazer has released Chapter 16 of its main storyline, titled Night Parade of the Beasts. This big update brings a new character, a special outfit, some special limited-time events, and, of course, an engaging... | Read more »
Challenge those pesky wyverns to a dance...
After recently having you do battle against your foes by wildly flailing Hello Kitty and friends at them, GungHo Online has whipped out another surprising collaboration for Puzzle & Dragons. It is now time to beat your opponents by cha-cha... | Read more »
Pack a magnifying glass and practice you...
Somehow it has already been a year since Torchlight: Infinite launched, and XD Games is celebrating by blending in what sounds like a truly fantastic new update. Fans of Cthulhu rejoice, as Whispering Mist brings some horror elements, and tests... | Read more »
Summon your guild and prepare for war in...
Netmarble is making some pretty big moves with their latest update for Seven Knights Idle Adventure, with a bunch of interesting additions. Two new heroes enter the battle, there are events and bosses abound, and perhaps most interesting, a huge... | Read more »
Make the passage of time your plaything...
While some of us are still waiting for a chance to get our hands on Ash Prime - yes, don’t remind me I could currently buy him this month I’m barely hanging on - Digital Extremes has announced its next anticipated Prime Form for Warframe. Starting... | Read more »
If you can find it and fit through the d...
The holy trinity of amazing company names have come together, to release their equally amazing and adorable mobile game, Hamster Inn. Published by HyperBeard Games, and co-developed by Mum Not Proud and Little Sasquatch Studios, it's time to... | Read more »
Amikin Survival opens for pre-orders on...
Join me on the wonderful trip down the inspiration rabbit hole; much as Palworld seemingly “borrowed” many aspects from the hit Pokemon franchise, it is time for the heavily armed animal survival to also spawn some illegitimate children as Helio... | Read more »
PUBG Mobile teams up with global phenome...
Since launching in 2019, SpyxFamily has exploded to damn near catastrophic popularity, so it was only a matter of time before a mobile game snapped up a collaboration. Enter PUBG Mobile. Until May 12th, players will be able to collect a host of... | Read more »
Embark into the frozen tundra of certain...
Chucklefish, developers of hit action-adventure sandbox game Starbound and owner of one of the cutest logos in gaming, has released their roguelike deck-builder Wildfrost. Created alongside developers Gaziter and Deadpan Games, Wildfrost will... | Read more »

Price Scanner via MacPrices.net

13-inch M2 MacBook Airs in stock today at App...
Apple has 13″ M2 MacBook Airs available for only $849 today in their Certified Refurbished store. These are the cheapest M2-powered MacBooks for sale at Apple. Apple’s one-year warranty is included,... Read more
New today at Apple: Series 9 Watches availabl...
Apple is now offering Certified Refurbished Apple Watch Series 9 models on their online store for up to $80 off MSRP, starting at $339. Each Watch includes Apple’s standard one-year warranty, a new... Read more
The latest Apple iPhone deals from wireless c...
We’ve updated our iPhone Price Tracker with the latest carrier deals on Apple’s iPhone 15 family of smartphones as well as previous models including the iPhone 14, 13, 12, 11, and SE. Use our price... Read more
Boost Mobile will sell you an iPhone 11 for $...
Boost Mobile, an MVNO using AT&T and T-Mobile’s networks, is offering an iPhone 11 for $149.99 when purchased with their $40 Unlimited service plan (12GB of premium data). No trade-in is required... Read more
Free iPhone 15 plus Unlimited service for $60...
Boost Infinite, part of MVNO Boost Mobile using AT&T and T-Mobile’s networks, is offering a free 128GB iPhone 15 for $60 per month including their Unlimited service plan (30GB of premium data).... Read more
$300 off any new iPhone with service at Red P...
Red Pocket Mobile has new Apple iPhones on sale for $300 off MSRP when you switch and open up a new line of service. Red Pocket Mobile is a nationwide MVNO using all the major wireless carrier... Read more
Clearance 13-inch M1 MacBook Airs available a...
Apple has clearance 13″ M1 MacBook Airs, Certified Refurbished, available for $759 for 8-Core CPU/7-Core GPU/256GB models and $929 for 8-Core CPU/8-Core GPU/512GB models. Apple’s one-year warranty is... Read more
Updated Apple MacBook Price Trackers
Our Apple award-winning MacBook Price Trackers are continually updated with the latest information on prices, bundles, and availability for 16″ and 14″ MacBook Pros along with 13″ and 15″ MacBook... Read more
Every model of Apple’s 13-inch M3 MacBook Air...
Best Buy has Apple 13″ MacBook Airs with M3 CPUs in stock and on sale today for $100 off MSRP. Prices start at $999. Their prices are the lowest currently available for new 13″ M3 MacBook Airs among... Read more
Sunday Sale: Apple iPad Magic Keyboards for 1...
Walmart has Apple Magic Keyboards for 12.9″ iPad Pros, in Black, on sale for $150 off MSRP on their online store. Sale price for online orders only, in-store price may vary. Order online and choose... Read more

Jobs Board

DMR Technician - *Apple* /iOS Systems - Haml...
…relevant point-of-need technology self-help aids are available as appropriate. ** Apple Systems Administration** **:** Develops solutions for supporting, deploying, Read more
Omnichannel Associate - *Apple* Blossom Mal...
Omnichannel Associate - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Read more
Operations Associate - *Apple* Blossom Mall...
Operations Associate - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Read more
Cashier - *Apple* Blossom Mall - JCPenney (...
Cashier - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Blossom Mall Read more
IT Systems Engineer ( *Apple* Platforms) - S...
IT Systems Engineer ( Apple Platforms) at SpaceX Hawthorne, CA SpaceX was founded under the belief that a future where humanity is out exploring the stars is Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.