TweetFollow Us on Twitter

MultiFinder Icon Fix
Volume Number:6
Issue Number:3
Column Tag:Programmer's Workshop

Related Info: Menu Manager OS Utilities Quickdraw Resource Manager

Æeshete--a fix for MultiFinder

By David Dunham, Bellevue, WA

Introduction

I’ve enjoyed multitasking on my Macintosh since I discovered in 1984 that the Key Caps DA kept running in a background window. So I should be happy with MultiFinder, right? Well, almost. Besides multitasking, I like my Macintosh because it’s, well, pretty. From the cute startup icon to the zooming Open command in the Finder, there’s an attention to artistic detail. Except in MultiFinder. I had to keep staring at that ugly shrunken representation of an icon at the right of the menu bar.

It was pretty obvious why it was ugly -- QuickDraw was just scaling down a 32*32 icon to 16*16 pixels. Why couldn’t MultiFinder plot small icons (SICN resources) instead of shrinking icons? (I don’t know -- I did suggest this in my bug reports. Apparently, this will happen in System 7.0.)

Checking for Traps

Obviously I had to do something to make my Macintosh aesthetic again. But what? Presumably MultiFinder was drawing the ugly menu bar icon, or at least patching the Menu Manager to do its dirty work. But patching MultiFinder didn’t seem like a good approach. First of all, it would be a lot of work -- I’d probably have to disassemble it, and I neither own a disassembler nor enjoy reading undocumented code. Second, there are several versions of MultiFinder. Each time a new one came out, I’d have to figure out how to patch it. Perhaps the Menu Manager (as embodied in the MBDF and MDEF defprocs) was responsible for the ugly icons, but these resources also get revised with each System release, and weren’t good candidates for patching.

My next thought was to patch the _PlotIcon trap, which must be responsible for drawing the shrunken icons. I used a low-level debugger to determine that _PlotIcon was never in fact getting called. Oops. But that was OK, because _CopyBits was called. This wasn’t a great surprise, since _PlotIcon would have called _CopyBits in any case. Unfortunately, _CopyBits wasn’t a good trap to patch. It’s used all over the place to blit (bit block transfer) to the screen, so any overhead I added to it would slow down frequent operations such as drawing scroll bars and radio buttons. Further, its argument is a bitmap, rather than a handle to an icon, which would make it difficult to determine whether or not the bitmap was an application icon. Worse, there might be legitimate cases for plotting ugly shrunken icons -- I wanted my patch to fix MultiFinder, not break other programs.

Finally, it dawned on me. I could plot aesthetic icons by patching _DetachResource. _DetachResource? Yes, because the application’s resource file may not be accessible when the menu’s drawn. If you need resource data, but can’t guarantee that the resource will be available, the simplest thing would be to do

/* 1 */

 handle = GetResource(type, id);
 DetachResource(handle);

and then use the handle some time later (of course, you’d have to make sure your resource wasn’t purgeable, or call _HNoPurge on the handle). I hauled out the debugger again, and sure enough, MultiFinder was calling _DetachResource on ICN# resources.

This would be just the right trap to patch -- it’s not called too frequently, and probably never in time-critical loops. And its argument is a handle, which I could easily call _GetResInfo on to determine if it was an ICN#.

The Patch

So now that I knew how to identify where MultiFinder got the icons for the menu, I had to replace them with SICNs. I could have replaced them with different ICN#s, but ResEdit has a graphical SICN editor which I like using. And SICNs are just bitmap data, the 16*16 equivalent of the 32*32 ICN#s.

The patch is simple (see listing 1): whenever someone calls _DetachResource on an ICN#, replace the data with a doubled SICN; when it’s plotted, it’ll be shrunk down to 50% and look like a SICN again. Just which SICN I determine by getting the current application’s signature (I find its name with _PBGetFCBInfo, then the signature with _PBHGetFInfo), then looking it up in a list (the CRE# resource, discussed below). If I find the signature, and the ICN# is for the application, I replace the ICN# data. Note that I replace only the icon data. I don’t touch the mask, because it’s not used in drawing menu icons.

In an attempt to prevent replacing ICN#s which are being drawn by programs other than their owner, the test in the beginning makes sure the ICN# belongs to the current application. The ICN# used by Finder comes from the System file, so it doesn’t belong to any application. It is, however, identifiable as ICN# 3.

In the original version of the patch, I got the SICN and doubled it by _CopyBitsing it right into the ICN#.

/* 2 */

typedef struct {
 OSType creator;
 word   rsrcID;
} SIGNATURE;

/*
AESTHETIZE -- Change an ICN# resource (so it’s aesthetic when shrunken)
*/
void aesthetize(handle, sicn, creators)
Handle handle, sicn; SIGNATURE **creators;
{
 word   sicnNum = -1;
 word   id;
 OSType type;
 Str255 name;
 FCBPBRec fcb;
 HParamBlockRec  pb;
 OSErr  error;
 register word i;

 GetResInfo(handle, &id, &type, &name);
 if (type == ‘ICN#’) {
 /* Be sure ICN# is owned by this application (or may be System) */
 if (HomeResFile(handle) != CurApRefNum && id != 3) return;
 
 /* Get application’s name and directory */
 fcb.ioNamePtr = name;
 fcb.ioRefNum = CurApRefNum;
 fcb.ioFCBIndx = 0;/* Look up by ioRefNum */
 error = PBGetFCBInfo(&fcb, FALSE);
 
 /* Get application’s signature */
 pb.fileParam.ioNamePtr = fcb.ioNamePtr;
 pb.fileParam.ioVRefNum = fcb.ioFCBVRefNum;
 pb.fileParam.ioDirID = fcb.ioFCBParID;
 pb.fileParam.ioFVersNum = 0;
 pb.fileParam.ioFDirIndex = 0;
 error = PBHGetFInfo(&pb, FALSE);
 
 /* Scan our creator list */
 if (error == noErr) {
 for (i = 0; i < (GetHandleSize(creators)/6); i++) {
 if (pb.fileParam.ioFlFndrInfo.fdCreator ==
 (*creators)[i].creator) {
 if (id == (*creators)[i].rsrcID) sicnNum = i;
 break;
 }
 }
 }
 if (sicnNum == -1) return;
 /* Replace the original ICN# */
 BlockMove(*sicn + (sicnNum << 7), *handle, 128L);
 }
}

«listing 1»

Gotchas

There’s a very important appendix in Inside Macintosh, which lists the traps that may move memory. Traps not listed here are guaranteed not to move memory -- you can pass them dereferenced handles, call them at interrupt time, or whatever. Unfortunately, I neglected to notice that _DetachResource was not on the list, but that _CopyBits was (or more truthfully, I forgot to check the list). Actually, _CopyBits doesn’t usually move memory -- except when the source and destination bitmaps are a different size.

Only one program broke because I’d inadvertently made _DetachResource move memory, but even one was too many -- I rely too much on certain traps not moving memory to give anyone else grief for doing the same. So I moved the doubling to startup time.

There was one small problem with calling a QuickDraw trap like _CopyBits at startup time -- QuickDraw isn’t fully initialized. So my doubleSICN (see listing 2) routine opens a new GrafPort and does the _CopyBitsing in it.

/* 3 */

/*
Get and double the size of the SICNs
*/
Handle double_SICN() {
 register Handle sicn, bigSicn;
 register word sicnNum;
 Size   size, bigSize;
 BitMap sicnBits, icnBits;
 GrafPtrsavePort;
 GrafPort port;

 sicn = GetResource(‘SICN’, 0);
 /* Get enough space */
 size = GetHandleSize(sicn);
 bigSize = size * 4;
asm {
 move.l bigSize,D0
 _NewHandle SYS  ; put it in system heap
 move.l A0,bigSicn
}
 GetPort(&savePort);
 OpenPort(&port);/* Give a valid QuickDraw environment */
 SetPort(&port);
 HLock(sicn);
 HLock(bigSicn);
 for (sicnNum = (size >> 5) - 1; sicnNum >= 0; sicnNum--) {
 /* Set up the bit map */
 sicnBits.rowBytes = 2;
 SetRect(&sicnBits.bounds, 0, 0, 16, 16);
 sicnBits.baseAddr = *sicn + (sicnNum << 5);
 icnBits.rowBytes = 4;
 SetRect(&icnBits.bounds,0,0,32,32);
 icnBits.baseAddr = *bigSicn + (sicnNum << 7);
 CopyBits(&sicnBits, &icnBits, &sicnBits.bounds,
 &icnBits.bounds, srcCopy, NIL);
 }
 HUnlock(sicn);
 HUnlock(bigSicn);
 ClosePort(&port);
 SetPort(savePort);
 return(bigSicn);
}

«listing 2»

Testing

The problem with writing INITs is that you have to keep rebooting to test them. However, most of this INIT is a patch to _DetachResource, and patches can be tested within an application. TestAesthete is such an application; it installs the patch when it starts, and restores the original trap address when it quits. Its About dialog plots an ICN# before and after _DetachResourceing it. It’s a straightforward Mac application (see listing 3), so I won’t discuss it.

The only problem with testing patches is that you really don’t want them to be around when you leave your test program, even if you had to _ExitToShell with a debugger. Since the trap table still points to the patch code in your heap, you’ll crash sooner or later. There is however a low memory global, IAZGlobal, which contains the address of a routine to call before initializing a heap zone; _ExitToShell calls it. With a cleanup routine stuffed in the global, the patch never lasts longer than the program.

Is using a low memory global dangerous for future compatibility? Probably; IAZNotify was stricken from Tech Note 64. It really doesn’t matter here, since it’s only in the test bed, not the final INIT.

/* 4 */

/*
Test the DetachResource patch
*/
#define global
#include “aesthete.h”

#define IAZGlobal((long *)0x33C)

#define appleMenu1
#define fileMenu 2
#define editMenu 3
#define LAST_MENU3

CursHandlewatch;
MenuHandlemenus[LAST_MENU];
word    myRef;   /* refNum of my resource file */
long    oldTrap;
long    oldIAZ;  /* Save old IAZNotify */
/*
MAIN
*/
void main() {
 WindowPtrwhichWindow;
 word   code;
 char   c;
 Point  pt;
 EventRecordevent;

 oldIAZ = *IAZGlobal;
 *IAZGlobal = (long)notify; /* Install our routine */
 initialize();
 InitCursor();   /* Back to arrow */ 
 while (TRUE) {  /* Main event loop */
 SystemTask();
 if (GetNextEvent(everyEvent,&event))
 switch(event.what) {
   case mouseDown:
 code = FindWindow(event.where, &whichWindow);
 switch (code) {
   case inMenuBar:
 do_command(MenuSelect(event.where));
 break;
   case inSysWindow: /* Cursor in system window */
 SystemClick(&event,whichWindow);
 break;
 } /* end switch code */
 break;
   case keyDown:
   case autoKey:
 c = event.message & 255;
 if (event.modifiers & 256)
 do_command(MenuKey(c));
   break;
 } /* end switch */
 } /* end while */
}

/*
ABOUT - Show info about this program
*/
void about() {
 register WindowPtrwindow;
 WindowRecord    wbuf;
 EventRecordevent;
 Rect   bounds;
 RGBColor colour;
 Handle icon;
 
 window = GetNewWindow(128, &wbuf, -1L);
 SetPort(window);
 colour.red = 39321;
 colour.green = 26214;
 colour.blue = 0;
 RGBForeColor(&colour);
 TextFace(0);
 TextFont(newYork);
 TextSize(12);
 show_string(140,85,3);
 icon = GetResource(‘ICN#’, 128);
 SetRect(&bounds, 10, 10, 42, 42);
 PlotIcon(&bounds, icon);
 DetachResource(icon);
 SetRect(&bounds, 110, 10, 142, 42);
 PlotIcon(&bounds, icon);
 SetRect(&bounds, 210, 10, 226, 26);
 PlotIcon(&bounds, icon);
 while (TRUE) {
 SystemTask();   /* Keep clock ticking */
 if (GetNextEvent(mDownMask | keyDownMask, &event)) break;
 }
 CloseWindow(window);
}

/*
CLOSE_ALL - Close all desk accessories
*/
void close_all() {
 register WindowPeek w, v;

 w = (WindowPeek)FrontWindow();
 while (w != NIL) {/* Look at each window */
 v = w->nextWindow;/* Remember next */
 InitCursor();   /* Normal cursor for MockWrite */
 CloseDeskAcc(w->windowKind);
 SetCursor(*watch);
 w = v; /* Look at next one */
 }
}

/*
DO_COMMAND - Do something from the menu bar
*/
void do_command(result) unsigned long result; {
 register word menu, item, i;
 char   name[64];

 menu = result >> 16;
 item = result;
 switch (menu) {
   case appleMenu:
 if (item == 1) {/* About  */
 about();
 break;
 }
 GetItem(menus[appleMenu - 1], item, name);
 OpenDeskAcc(name);
 break;
   case fileMenu:
 switch (item) {
   case 4:/* Quit */
 SetCursor(*watch);
 close_all();
 ExitToShell();  /* IAZNotify restores */
 /*  original _DetachResource */
 }
 break;
   case editMenu:
 SystemEdit(item - 1);
 break;
 }
 HiliteMenu(0);  /* Make sure menu bar isn’t highlighted*/
}

/*
INITIALIZE
*/
void initialize() {
 InitGraf(&thePort);
 watch = GetCursor(4);    /* Get watch from resource */
 SetCursor(*watch);
 FlushEvents(everyEvent, 0);
 InitFonts();
 InitWindows();
 InitDialogs(0L);/* No disaster function */
 TEInit();
 MaxApplZone();  /* Pre-grow */
 setup_menus();
 install_patch();
}

/*
INSTALL_PATCH -- Install patch (in Application Heap for now)
*/
void install_patch() {
register word  saveRef, first, numTypes;
Handle  sicn, creators;
OSErr   error;

asm {
 bra    @around
 dc.l 0 ; for oldTrap
 dc.l 0 ; for creators handle
 dc.l 0 ; for sicn handle
#define oCreators-8
#define oSicn    -4
myPatch:
 lea    @myPatch,A0
 move.l oCreators(A0),-(SP)
 move.l oSicn(A0),-(SP)
 move.l 12(SP),A0; original parameter to _DetachResource
 move.l A0,-(SP)
 jsr    aesthetize ; aesthetize(rsrc,sicn,creators)
 add.l  #12,SP
 move.l oldTrap,A0
 jmp    (A0); pass call to original _DetachResource
 _Debugger; should never get here!
around:
 move.w #0xA992,D0
 _GetTrapAddress
 move.l A0,oldTrap ; save original trap address
 lea    @myPatch,A0
 move.w #0xA992,D0
 _SetTrapAddress ; install our patch
}
 sicn = double_SICN();
 creators = GetResource(‘SIG#’,0);
 DetachResource(creators);
asm {
 lea    @myPatch,A0
 move.l sicn,oSicn(A0)    ; stash it
 move.l creators,oCreators(A0); stash it
}
}

/*
KILL_PATCH -- Unpatch our mods to _DetachResource
*/
void kill_patch () {
asm {
 move.l oldTrap,A0 ; global holds old address
 move.w #0xA992,D0
 _SetTrapAddress ; everything’s back to original state
}
}

/*
NOTIFY - Clean things up if we _ExitToShell from debugger
 This routine gets called from our own _ExitToShell too
*/
void notify() {
 long trap;
 Handle h;
 
 *IAZGlobal = oldIAZ;
 kill_patch();   /* Restore original _DetachResource */
}

/*
SETUP_MENUS - Set up menus
*/
void setup_menus() {
 register word i;
 register Handle handle;
 long   type;
 word   code;
 char   string[256];

 InitMenus();
 for (i = 0; i < LAST_MENU; ) menus[i] = GetMenu(++i);
 AddResMenu(menus[appleMenu - 1], ‘DRVR’);
 for (i = 0; i < LAST_MENU; i++) {
 InsertMenu(menus[i], 0);
 }
 DrawMenuBar();
}

/*
SHOW_STRING
*/
void show_string(h, v, rsrc) word h, v, rsrc; {
 register StringHandle  s;

 MoveTo(h, v);
 s = GetString(rsrc);
 HLock(s);
 DrawString(*s);
 HUnlock(s);
}

«listing 3»

The INIT

Once the patch worked, it was simple to write an INIT that installed it (see listing 4). I follow the convention that the user can disable the INIT by holding the [Shift] key at startup time, and show an icon using Paul Mercer’s routines (here encapsulated into the code resource SHOW 0). I then blow my SICNs up to the size of ICN#s, detach my list of creators from the resource map (before installing my _DetachResource patch, you’ll notice), then install my patch into the trap table.

I find the resource I’m in by doing GetResource(‘INIT’,0) which works, but means the INIT can’t be renumbered. It would have been better to use RecoverHandle(main). It’s too late for that now, and I want to point out that not all INITs can be renumbered (if, for example, you wanted to combine several into one file).

When you compile the INIT, be sure that it’s nonpurgeable, and loaded into the system heap.

/* 5 */

/*
Install the DetachResource patch
*/
void main() {
 Handle handle;
 Handle sicn, creators;

asm {
 btst   #0,0x17B ; check KeyMap+7 -- is [Shift] key down?
 bne    @noInstall ; yes -- don’t install patch
}
 handle = GetResource(‘INIT’, 0);
 DetachResource(handle);  /* Detach ourselves */
 handle = GetResource(‘SHOW’, 0);  /* Get a handle to PROC */
 if (handle != 0L) { /* Loaded OK */
 HLock(handle);  /* Hold down the PROC */
 CallPascal(128, -1, *handle);/* ShowICON() */
 HUnlock(handle);/* Let it float in the heap again */
 }
asm {
 bra    @around
 dc.l 0 ; for oldTrap
 dc.l 0 ; for creators handle
 dc.l 0 ; for sicn handle
#define oldTrap  -12
#define oCreators-8
#define oSicn    -4
myPatch:
 lea    @myPatch,A0
 move.l oCreators(A0),-(SP)
 move.l oSicn(A0),-(SP)
 move.l 12(SP),A0; original parameter to _DetachResource
 move.l A0,-(SP)
 jsr    aesthetize ; aesthetize(rsrc,sicn,creators)
 add.l  #12,SP
 lea    @myPatch,A0
 move.l oldTrap(A0),A0
 jmp    (A0); pass call to original _DetachResource
 _Debugger; should never get here!
}

/* 6 */

asm {
around:
}
 sicn = double_SICN();    /* Get double-size sicns */
 creators = GetResource(‘SIG#’, 0);
 DetachResource(creators);

/* 7 */

asm {
 move.w #0xA992,D0
 _GetTrapAddress
 lea    @myPatch,A1
 move.l A0,oldTrap(A1)    ; save original trap address
 lea    @myPatch,A0
 move.w #0xA992,D0
 _SetTrapAddress ; install our patch
 lea    @myPatch,A0
 move.l sicn,oSicn(A0)    ; stash it
 move.l creators,oCreators(A0)
noInstall:
}
}

«listing 4»

Wrapping things up

I’ve included an edited listing of the important resources (see listing 5). Personally, I create them all with ResEdit. Note that any file, not just applications, can have a unique icon by including the various bundle resources; just make sure the Bundle bit’s set.

Why the name? If someone who’s athletic is an athlete, someone aesthetic must be an aesthete

/* 8 */

/* Aesthete resources */
resource ‘SICN’ (0, sysheap) {
 { /* array: 29 elements */
 }
};
resource ‘ICN#’ (128, purgeable) {
 /* Our Finder icon (also used at startup) */
};
resource ‘FREF’ (128) {
 ‘INIT’,
 0,
 “”
};

resource ‘BNDL’ (128) {
 ‘æsth’,
 0,
 { /* array TypeArray: 2 elements */
 ‘ICN#’,
 {
 0, 128
 },
 ‘FREF’,
 {
 0, 128
 }
 }
};
data ‘æsth’ (0, purgeable) {/* Signature resource */
 $”2D A9 31 39 38 39 20 44 61 76 69 64 20 44 75 6E”
 $”68 61 6D 0D 43 6F 72 72 65 63 74 73 20 4D 75 6C”
 $”74 69 46 69 6E 64 65 72 20 69 63 6F 6E 73"
};
data ‘sysz’ (0, purgeable) {/* Reserve system heap */
 $”00 00 0C 90"
};
resource ‘cicn’ (128) {
 /* The color icon displayed at startup */
};
data ‘TMPL’ (6001, “SIG#”, purgeable) {
 $”05 2A 2A 2A 2A 2A 4C 53 54 42 07 43 72 65 61 74"
 $”6F 72 54 4E 41 4D 07 49 43 4E 23 20 69 64 44 57"
 $”52 44 05 2A 2A 2A 2A 2A 4C 53 54 45"
};
data ‘SIG#’ (0, sysheap) {/* Application signature list */
 $”4D 41 43 53 00 03 41 43 54 41 00 80 41 43 54 41"
 $”01 02 57 49 4C 44 00 80 52 53 45 44 00 80 54 57"
 $”4B 53 00 80 47 45 4F 4C 00 80 6D 61 63 73 00 80"
 $”52 65 64 78 00 80 53 49 54 21 00 80 70 72 6D 74"
 $”00 80 54 52 50 5A 00 80 44 46 42 4F 00 80 53 70"
 $”69 6E 00 80 4D 57 49 49 03 E8 41 4C 50 45 00 80"
 $”58 43 45 4C 00 80 53 4F 4C 49 00 80 50 45 52 4C”
 $”00 80 51 45 44 31 00 80 44 5A 54 34 00 80 44 4D”
 $”4F 56 00 80 46 45 44 2B 00 80 74 74 78 74 00 80"
 $”41 52 54 5A 00 80 53 50 4E 54 00 80 43 52 50 52"
 $”00 80 4D 50 4E 54 00 80 4D 53 57 44 00 80"
};

«listing 5»

Appendix: Extending Aesthete

If you’d like to add your own SICNs to Aesthete, you’ll need to add the small icon to SICN 0. Open it in ResEdit, choose a small icon near the end, and choose New (or Duplicate). You can Paste a picture from the clipboard, if you’ve drawn it in another program.

You’ll also have to add an entry in the SIG# 0 resource. Aesthete as distributed contains a ResEdit TMPL, so you can easily edit this. Find the place you added your icon, select the “*****,” and choose New. The entries are the application’s signature, and the id of its ICN# (usually 128).

Note that it’s possible for two versions of an application to use two different ICN#s.

If you make a lot of additions, you may want to increase the amount of space Aesthete reserves at boot time by editing sysz 0.

David Dunham

10635 NE 29th #119

Bellevue, WA 98004-2007

 
AAPL
$501.11
Apple Inc.
+2.43
MSFT
$34.64
Microsoft Corpora
+0.15
GOOG
$898.03
Google Inc.
+16.02

MacTech Search:
Community Search:

Software Updates via MacUpdate

Paperless 2.3.1 - Digital documents mana...
Paperless is a digital documents manager. Remember when everyone talked about how we would soon be a paperless society? Now it seems like we use paper more than ever. Let's face it - we need and we... Read more
Apple HP Printer Drivers 2.16.1 - For OS...
Apple HP Printer Drivers includes the latest HP printing and scanning software for Mac OS X 10.6, 10.7 and 10.8. For information about supported printer models, see this page.Version 2.16.1: This... Read more
Yep 3.5.1 - Organize and manage all your...
Yep is a document organization and management tool. Like iTunes for music or iPhoto for photos, Yep lets you search and view your documents in a comfortable interface, while offering the ability to... Read more
Apple Canon Laser Printer Drivers 2.11 -...
Apple Canon Laser Printer Drivers is the latest Canon Laser printing and scanning software for Mac OS X 10.6, 10.7 and 10.8. For information about supported printer models, see this page.Version 2.11... Read more
Apple Java for Mac OS X 10.6 Update 17 -...
Apple Java for Mac OS X 10.6 delivers improved security, reliability, and compatibility by updating Java SE 6.Version Update 17: Java for Mac OS X 10.6 Update 17 delivers improved security,... Read more
Arq 3.3 - Online backup (requires Amazon...
Arq is online backup for the Mac using Amazon S3 and Amazon Glacier. It backs-up and faithfully restores all the special metadata of Mac files that other products don't, including resource forks,... Read more
Apple Java 2013-005 - For OS X 10.7 and...
Apple Java for OS X 2013-005 delivers improved security, reliability, and compatibility by updating Java SE 6 to 1.6.0_65. On systems that have not already installed Java for OS X 2012-006, this... Read more
DEVONthink Pro 2.7 - Knowledge base, inf...
Save 10% with our exclusive coupon code: MACUPDATE10 DEVONthink Pro is your essential assistant for today's world, where almost everything is digital. From shopping receipts to important research... Read more
VirtualBox 4.3.0 - x86 virtualization so...
VirtualBox is a family of powerful x86 virtualization products for enterprise as well as home use. Not only is VirtualBox an extremely feature rich, high performance product for enterprise customers... Read more
Merlin 2.9.2 - Project management softwa...
Merlin is the only native network-based collaborative Project Management solution for Mac OS X. This version offers many features propelling Merlin to the top of Mac OS X professional project... Read more

Briquid Gets Updated with New Undo Butto...
Briquid Gets Updated with New Undo Button, Achievements, and Leaderboards, on Sale for $0.99 Posted by Andrew Stevens on October 16th, 2013 [ | Read more »
Halloween – iLovecraft Brings Frightenin...
Halloween – iLovecraft Brings Frightening Stories From Author H.P. | Read more »
The Blockheads Creator David Frampton Gi...
The Blockheads Creator David Frampton Gives a Postmortem on the Creation Process of the Game Posted by Andrew Stevens on October 16th, 2013 [ permalink ] Hey, a | Read more »
Sorcery! Enhances the Gameplay in Latest...
Sorcery! | Read more »
It Came From Australia: Tiny Death Star
NimbleBit and Disney have teamed up to make Star Wars: Tiny Death Star, a Star Wars take on Tiny Tower. Right now, the game is in testing in Australia (you will never find a more wretched hive of scum and villainy) but we were able to sneak past... | Read more »
FIST OF AWESOME Review
FIST OF AWESOME Review By Rob Rich on October 16th, 2013 Our Rating: :: TALK TO THE FISTUniversal App - Designed for iPhone and iPad A totalitarian society of bears is only the tip of the iceberg in this throwback brawler.   | Read more »
PROVERBidioms Paints English Sayings in...
PROVERBidioms Paints English Sayings in a Picture for Users to Find Posted by Andrew Stevens on October 16th, 2013 [ permalink ] | Read more »
OmniFocus 2 for iPhone Review
OmniFocus 2 for iPhone Review By Carter Dotson on October 16th, 2013 Our Rating: :: OMNIPOTENTiPhone App - Designed for the iPhone, compatible with the iPad OmniFocus 2 for iPhone is a task management app for people who absolutely... | Read more »
Ingress – Google’s Augmented-Reality Gam...
Ingress – Google’s Augmented-Reality Game to Make its Way to iOS Next Year Posted by Andrew Stevens on October 16th, 2013 [ permalink ] | Read more »
CSR Classics is Full of Ridiculously Pre...
CSR Classics is Full of Ridiculously Pretty Classic Automobiles Posted by Rob Rich on October 16th, 2013 [ permalink ] | Read more »

Price Scanner via MacPrices.net

Apple Store Canada offers refurbished 11-inch...
 The Apple Store Canada has Apple Certified Refurbished 2013 11″ MacBook Airs available starting at CDN$ 849. Save up to $180 off the cost of new models. An Apple one-year warranty is included with... Read more
Updated MacBook Price Trackers
We’ve updated our MacBook Price Trackers with the latest information on prices, bundles, and availability on MacBook Airs, MacBook Pros, and the MacBook Pros with Retina Displays from Apple’s... Read more
13-inch Retina MacBook Pros on sale for up to...
B&H Photo has the 13″ 2.5GHz Retina MacBook Pro on sale for $1399 including free shipping. Their price is $100 off MSRP. They have the 13″ 2.6GHz Retina MacBook Pro on sale for $1580 which is $... Read more
AppleCare Protection Plans on sale for up to...
B&H Photo has 3-Year AppleCare Warranties on sale for up to $105 off MSRP including free shipping plus NY sales tax only: - Mac Laptops 15″ and Above: $244 $105 off MSRP - Mac Laptops 13″ and... Read more
Apple’s 64-bit A7 Processor: One Step Closer...
PC Pro’s Darien Graham-Smith reported that Canonical founder and Ubuntu Linux creator Mark Shuttleworth believes Apple intends to follow Ubuntu’s lead and merge its desktop and mobile operating... Read more
MacBook Pro First, Followed By iPad At The En...
French site Info MacG’s Florian Innocente says he has received availability dates and order of arrival for the next MacBook Pro and the iPad from the same contact who had warned hom of the arrival of... Read more
Chart: iPad Value Decline From NextWorth
With every announcement of a new Apple device, serial upgraders begin selling off their previous models – driving down the resale value. So, with the Oct. 22 Apple announcement date approaching,... Read more
SOASTA Survey: What App Do You Check First in...
SOASTA Inc., the leader in cloud and mobile testing announced the results of its recent survey showing which mobile apps are popular with smartphone owners in major American markets. SOASTA’s survey... Read more
Apple, Samsung Reportedly Both Developing 12-...
Digitimes’ Aaron Lee and Joseph Tsai report that Apple and Samsung Electronics are said to both be planning to release 12-inch tablets, and that Apple is currently cooperating with Quanta Computer on... Read more
Apple’s 2011 MacBook Pro Lineup Suffering Fro...
Appleinsider’s Shane Cole says that owners of early-2011 15-inch and 17-inch MacBook Pros are reporting issues with those models’ discrete AMD graphics processors, which in some cases results in the... Read more

Jobs Board

*Apple* Retail - Manager - Apple (United Sta...
Job SummaryKeeping an Apple Store thriving requires a diverse set of leadership skills, and as a Manager, youre a master of them all. In the stores fast-paced, dynamic Read more
*Apple* Support / *Apple* Technician / Mac...
Apple Support / Apple Technician / Mac Support / Mac Set up / Mac TechnicianMac Set up and Apple Support technicianThe person we are looking for will have worked Read more
Senior Mac / *Apple* Systems Engineer - 318...
318 Inc, a top provider of Apple solutions is seeking a new Senior Apple Systems Engineer to be based out of our Santa Monica, California location. We are a Read more
*Apple* Retail - Manager - Apple Inc. (Unite...
Job Summary Keeping an Apple Store thriving requires a diverse set of leadership skills, and as a Manager, you’re a master of them all. In the store’s fast-paced, Read more
*Apple* Solutions Consultant - Apple (United...
**Job Summary** Apple Solutions Consultant (ASC) - Retail Representatives Apple Solutions Consultants are trained by Apple on selling Apple -branded products Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.