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DialogHandler
Volume Number:6
Issue Number:1
Column Tag:Kelly's Corner

DialogHandler™ Helps Dialogs

By Dave Kelly, MacTutor Editorial Board

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

DialogHandler™ Handles Your Dialogs!

If you’d like to cut your programming time Extender DialogHandler™ will come to the rescue. I’m busy and my time is worth something so why should I reinvent the wheel? DialogHandler™ is different from the other programming tools that I’ve mentioned before such as Prototyper™ which generates code for you. Instead you get a set of already programmed routines which you use to write your code. DialogHandler does not create the “shell” for you so you can use your own and take advantage of over 160 routines which are very well documented. Because you are writing the code which accesses the routines, you are able to understand and organize your program in the way you want.

This month I’ve been working with DialogHandler and I can see there are some definite advantages to using it. The major advantage is that DialogHandler takes care of the nitty-gritty details of handling the items in your dialog. Both Pascal and C versions are available which conveniently provide dialog control for check boxes, push buttons, radio buttons (with multiple sets), pop-up menus, icons (including animation), pictures, all types of edit fields and more. DialogHandler comes with 100% source code so you can study the routines to learn more about programming the Macintosh. Although you have the source code, you won’t need to figure out how to modify the source code since nearly every routine has hooks to user defined procedures so you can extend the routines without having to figure out what or how to modify the source code.

The place to start is with the documentation. At first glance DialogHandler looks like another volume of Inside Macintosh. Don’t “judge a book by its cover” though because the entire manual was carefully organized to help you get the most out of it. The manual is divided into three or four major sections (in two 3-ring binders):

• Concepts and Examples: This section gives an overview of all of the routines included in DialogHandler with demo examples. I strongly recommend starting with the Concepts and Examples section first. Even if you think you already know it all, a brief skim through of this section will probably answer whatever questions you might ask when you get stuck on something. The demo examples cover any and everything you might do with the routines. There is a demo for each set of routines and one big one appropriately named “The Kitchen Sink” which implements everything all in one dialog.

Figure 1. The Kitchen Sink

As you can see from just looking at the “Kitchen Sink” dialog, push buttons, multiple sets of Radio buttons, check boxes, counters, pictures, icons, pop-up menus, multiple user defined pull down menu bars, edit string, edit integer, edit LongInt, edit real, static string, static integer, static LongInt, static real and lists. In addition, note that key equivalents may be assigned to any of the items. A few utility routines are included too for convenience.

• Reference: This section is organized alphabetically by procedure/function names with syntax and all parameters explained.

• Advanced Topics and Appendix: Hints and essential information for setting up DialogHandler with your specific compiler. One appendix gives a summary of all DialogHandler routines.

• A very extensive index to help you find whatever, every which way you can.

Since the manual is in a three ring binder you can take out the pages you use most (I like to pull out the summary section when I’m working with DialogHandler). Neil Ticktin has done a great job of making sure that the DialogHandler™ manual has the answers.

The following example is one of the simplest (useful) functions of a dialog box. The user is required to enter an integer that falls in the -100 to 100 range. If the user hits the OK button, the value entered is saved in a variable, but if he hits the Cancel button, the value is not saved. Built into this simple example is on-the-fly character filtering to maintain integer integrity; range checking with alert boxes; default item bold outline; as well as cut, copy, and paste support with context checking -- all with 6 lines of code.

I’ve set up a demo program of my own(this one is not just a demo, but usable also) which will show you a little of how the programming scheme is set up when using DialogHandler™. Since I’m using only one dialog, I don’t use an event loop, although you could have one very easily. To start off with, the dialog resource must be created. I used Prototyper™ to get the dialog to look the way I wanted it and then created the resource only. Next, the source code includes a loop similar to the following loop for each dialog:

{1}

procedure DoThatDialog
var
 dhp: DialogHandlerRecordPtr;
begin
 DHNewRecord(dhp, DialogIDNumber, UpdateUserItemNum, CancelButtonNum, 
NoSelectedItem);
 •
 •
 {Front End Calls to Describe the Dialog}
 •
 •
 if DHDialogHandler (dhp) then
 begin  {user hit the OK button instead of Cancel}
 •
 •
 {Front End Calls to Retrieve { Information from dhp }
 •
 •
 end;
 DHDeallocateRecord(dhp);
end.  {procedure DoThatDialog }

Front End calls are DialogHandler routines which set up the dialog before it is actually drawn on the screen. Other Front End calls are used to retrieve information from the dialog. The code fairly easy to follow:

Should I buy it or not? May I remind you once again that “time is money”. After investing about 2-3 hours skimming over the documentation, I was ready to build a simple dialog based application from start to finish in just a few hours. Maybe some of you can already do that, if so maybe you should write your own code. Since my time is limited I can’t take the hours and days (or even weeks) before I see my finished product. DialogHandler will certainly help you get to the finished product sooner. DialogHandler starts where Prototyper and AppMaker end; DialogHandler allows you to deal with dialog details not offered anywhere (unless you wrote your own routines). It doesn’t write the program for you, but it helps you get close to the end product quickly. Add these routines to your own shell and you’re ready to go.

Professional Extender DialogHandler requires System 6.02 or later and 1 MB of memory. Certain features (such as pop-up and pull down menus) are not supported unless your Macintosh has at least 128K ROMs. A hard disk is recommended.

Available from:

Invention Software

P. O. Box 3168

Ann Arbor, MI. 48106

313/996-8108

Price: 189.95

NOT COPY PROTECTED!!

Listing:  CapitalsMain.p

program DialogDemo;

 uses
 Memtypes, Quickdraw, OSIntf, ToolIntf, PackIntf, SANE, DialogHandlerHeader;

 const
 DLog_ID = 10000;
 DLogGotIt = 1;
 DLogDone = 2;
 DLogQUESTION = 3;
 DLogANSWER = 4;
 DLogPickUserItem = 5;
 DLogUpdateUserItem = 6;
 DLogComment = 7;

 CapitalListStrings = 1570;
 CapitalStrings = 9042;
 StateStrings = 2460;
 numberofallstates = 50;

 var
 stateindex, capitalindex: integer;
 Capital: array[1..50] of integer;
 Radiobuttonstatus: integer;
 set1: RadioButtonSetPtr;
 stcap, cities: str255;
 currentstate: str255;

 function rand (limit: integer): integer;  {returns a random number between 
1 and limit}
 var
 secs, x: longint;
 begin
 GetDateTime(secs);
 randseed := secs;
 x := abs(random);
 while x >= limit do
 begin
 x := x div 10;
 end;
 x := x + 1;
 rand := x;
 end;

 procedure Mystartproc (dp: DialogPtr; itemHit: Integer; doubleclick: 
boolean; PickHandle: Listhandle; dhp: DialogHandlerRecordPtr);
 var
 i: integer;
 Selectresult: boolean;
 itemtype, ans: integer;
 itemHandle: Handle;
 itemRect: rect;
 begin
 Stateindex := rand(numberofallstates);
 GetIndString(currentstate, StateStrings, Stateindex);
 PickHandle := DHGetPickListHandle(dhp, DLogPickUserItem);
 DHEmptyPickList(PickHandle);
 DHAddPickListStringList(PickHandle, CapitalListStrings);
 DHAddStaticString(dhp, DLogQuestion, currentState);
 GetDItem(dp, DLogQuestion, itemType, itemHandle, itemRect);
 SetIText(itemHandle, currentState);
 end;

 procedure GotIt (dp: DialogPtr; itemHit: Integer; dhp: DialogHandlerRecordPtr);
 var
 PickHandle: Listhandle;
 Selectresult: boolean;
 itemtype, ans: integer;
 itemHandle: Handle;
 itemRect: rect;
 begin
 PickHandle := DHGetPickListHandle(dhp, DLogPickUserItem);
 Selectresult := DHIsPickListItemSelected(PickHandle, capital[stateindex] 
- 1);
 if Selectresult then
 begin  {correct answer!}
 GetDItem(dp, DLogComment, itemType, itemHandle, itemRect);
 SetIText(itemHandle, ‘Last Selection was correct!’);
 MyStartProc(dp, itemHit, false, PickHandle, dhp);
 end
 else
 begin  {wrong answer}
 GetDItem(dp, DLogComment, itemType, itemHandle, itemRect);
 SetIText(itemHandle, ‘Last Selection was wrong!’);
 end;

 end;

 procedure DoThatDialog;
 var
 dhp: DialogHandlerRecordPtr;
 i, offset: integer;
 begin
 DHNewRecord(dhp, DLog_ID, DefaultItem, DLogUpdateUserItem, NoCancelItem, 
NoSelectedItem);
 DHShowArrowCursor;
 DHAddPushButton(dhp, DLogDone, Exit);
 DHAdvAddPushButton(dhp, DLogGotIt, NoExit, DHNoKeyEquiv, @GotIt);
 DHAddPickList(dhp, DLogPickUserItem, @MyStartProc);
 for i := 1 to 50 do
 begin
 GetIndString(stcap, CapitalStrings, i);
 offset := 0;
 repeat
 begin
 offset := offset + 1;
 GetIndString(cities, CapitalListStrings, offset);
 end;
 until stcap = cities;
 capital[i] := offset;
 end;
 Stateindex := rand(numberofallstates);
 GetIndString(currentstate, StateStrings, Stateindex);
 DHAddStaticString(dhp, DLogQuestion, currentState);
 DHSetCentering(dhp, True, True, SaveCenteringOff);
 if DHDialogHandler(dhp) then
 begin {user hit the OK}
                  {End the program}
 end;
 DHDeallocateRecord(dhp);
 end;

begin
 DoThatDialog;
end.
Listing:  Capitals.r

resource ‘DLOG’ (10000, “Professor Mac’s Capital Game”) {
 {42, 2, 300, 370},
 documentProc,
 invisible,
 noGoAway,
 0x1,
 10000,
 “Professor Mac’s Capital Game”
};

resource ‘DITL’ (10000, “Professor Mac’s Capital Game”) {
 { /* array DITLarray: 8 elements */
 /* [1] */
 {123, 203, 143, 283},
 Button {
 enabled,
 “I got it! “
 },
 /* [2] */
 {161, 203, 181, 283},
 Button {
 enabled,
 “I’m Done”
 },
 /* [3] */
 {31, 162, 53, 322},
 StaticText {
 disabled,
 “”
 },
 /* [4] */
 {31, 31, 52, 163},
 StaticText {
 disabled,
 “Find the Capital of:”
 },
 /* [5] */
 {55, 31, 201, 183},
 UserItem {
 enabled
 },
 /* [6] */
 {0, 0, 0, 0},
 UserItem {
 enabled
 },
 /* [7] */
 {210, 32, 233, 344},
 StaticText {
 enabled,
 “”
 },
 /* [8] */
 {76, 224, 108, 256},
 Icon {
 enabled,
 257
 }
 }
};

resource ‘STR#’ (2460, “States”) {
 { /* array StringArray: 50 elements */
 /* [1] */
 “Alabama”,
 /* [2] */
 “Alaska”,
 /* [3] */
 “Arizona”,
 /* [4] */
 “Arkansas”,
 /* [5] */
 “California”,
 /* [6] */
 “Colorado”,
 /* [7] */
 “Connecticut”,
 /* [8] */
 “Delaware”,
 /* [9] */
 “Florida”,
 /* [10] */
 “Georgia”,
 /* [11] */
 “Hawaii”,
 /* [12] */
 “Idaho”,
 /* [13] */
 “Ilinois”,
 /* [14] */
 “Indiana”,
 /* [15] */
 “Iowa”,
 /* [16] */
 “Kansas”,
 /* [17] */
 “Kentucky”,
 /* [18] */
 “Louisiana”,
 /* [19] */
 “Maine”,
 /* [20] */
 “Maryland”,
 /* [21] */
 “Massachusetts”,
 /* [22] */
 “Michigan”,
 /* [23] */
 “Minnesota”,
 /* [24] */
 “Mississippi”,
 /* [25] */
 “Missouri”,
 /* [26] */
 “Montana”,
 /* [27] */
 “Nebraska”,
 /* [28] */
 “Nevada”,
 /* [29] */
 “New Hampshire”,
 /* [30] */
 “New Jersey”,
 /* [31] */
 “New Mexico”,
 /* [32] */
 “New York”,
 /* [33] */
 “North Carolina”,
 /* [34] */
 “North Dakota”,
 /* [35] */
 “Ohio”,
 /* [36] */
 “Oklahoma”,
 /* [37] */
 “Oregon”,
 /* [38] */
 “Pennsylvania”,
 /* [39] */
 “Rhode Island”,
 /* [40] */
 “South Carolina”,
 /* [41] */
 “South Dakota”,
 /* [42] */
 “Tennessee”,
 /* [43] */
 “Texas”,
 /* [44] */
 “Utah”,
 /* [45] */
 “Vermont”,
 /* [46] */
 “Virginia”,
 /* [47] */
 “Washington”,
 /* [48] */
 “West Virginia”,
 /* [49] */
 “Wisconsin”,
 /* [50] */
 “Wyoming”
 }
};

resource ‘STR#’ (9042, “Capitals”) {
 { /* array StringArray: 50 elements */
 /* [1] */
 “Montgomery”,
 /* [2] */
 “Juneau”,
 /* [3] */
 “Phoenix”,
 /* [4] */
 “Little Rock”,
 /* [5] */
 “Sacramento”,
 /* [6] */
 “Denver”,
 /* [7] */
 “Hartford”,
 /* [8] */
 “Dover”,
 /* [9] */
 “Tallahassee”,
 /* [10] */
 “Atlanta”,
 /* [11] */
 “Honolulu”,
 /* [12] */
 “Boise”,
 /* [13] */
 “Springfield”,
 /* [14] */
 “Indianapolis”,
 /* [15] */
 “Des Moines”,
 /* [16] */
 “Topeka”,
 /* [17] */
 “Frankfort”,
 /* [18] */
 “Baton Rouge”,
 /* [19] */
 “Augusta”,
 /* [20] */
 “Annapolis”,
 /* [21] */
 “Boston”,
 /* [22] */
 “Lansing”,
 /* [23] */
 “St. Paul”,
 /* [24] */
 “Jackson”,
 /* [25] */
 “Jefferson City”,
 /* [26] */
 “Helena”,
 /* [27] */
 “Lincoln”,
 /* [28] */
 “Carson City”,
 /* [29] */
 “Concord”,
 /* [30] */
 “Trenton”,
 /* [31] */
 “Santa Fe”,
 /* [32] */
 “Albany”,
 /* [33] */
 “Raleigh”,
 /* [34] */
 “Bismarck”,
 /* [35] */
 “Columbus”,
 /* [36] */
 “Oklahoma City”,
 /* [37] */
 “Salem”,
 /* [38] */
 “Harrisburg”,
 /* [39] */
 “Providence”,
 /* [40] */
 “Columbia”,
 /* [41] */
 “Pierre”,
 /* [42] */
 “Nashville”,
 /* [43] */
 “Austin”,
 /* [44] */
 “Salt Lake City”,
 /* [45] */
 “Montpelier”,
 /* [46] */
 “Richmond”,
 /* [47] */
 “Olympia”,
 /* [48] */
 “Charleston”,
 /* [49] */
 “Madison”,
 /* [50] */
 “Cheyenne”
 }
};

resource ‘STR#’ (1570, “CapitalAnswers”) {
 { /* array StringArray: 107 elements */
 /* [1] */
 “Albany”,
 /* [2] */
 “Albuquerque”,
 /* [3] */
 “Anchorage”,
 /* [4] */
 “Annapolis”,
 /* [5] */
 “Atlanta”,
 /* [6] */
 “Augusta”,
 /* [7] */
 “Austin”,
 /* [8] */
 “Baltimore”,
 /* [9] */
 “Baton Rouge”,
 /* [10] */
 “Billings”,
 /* [11] */
 “Bismarck”,
 /* [12] */
 “Boise”,
 /* [13] */
 “Boulder”,
 /* [14] */
 “Boston”,
 /* [15] */
 “Bowling Green”,
 /* [16] */
 “Buffalo”,
 /* [17] */
 “Burlington”,
 /* [18] */
 “Carson City”,
 /* [19] */
 “Cedar City”,
 /* [20] */
 “Charleston”,
 /* [21] */
 “Chattanooga”,
 /* [22] */
 “Cheyenne”,
 /* [23] */
 “Chicago”,
 /* [24] */
 “Cleveland”,
 /* [25] */
 “Colorado Springs”,
 /* [26] */
 “Columbia”,
 /* [27] */
 “Columbus”,
 /* [28] */
 “Concord”,
 /* [29] */
 “Dallas”,
 /* [30] */
 “Denver”,
 /* [31] */
 “Des Moines”,
 /* [32] */
 “Detroit”,
 /* [33] */
 “Dover”,
 /* [34] */
 “Frankfort”,
 /* [35] */
 “Harrisburg”,
 /* [36] */
 “Hartford”,
 /* [37] */
 “Helena”,
 /* [38] */
 “Honolulu”,
 /* [39] */
 “Houston”,
 /* [40] */
 “Huntington”,
 /* [41] */
 “Indianapolis”,
 /* [42] */
 “Jackson”,
 /* [43] */
 “Jefferson City”,
 /* [44] */
 “Juneau”,
 /* [45] */
 “Kansas City”,
 /* [46] */
 “Lansing”,
 /* [47] */
 “Las Vegas”,
 /* [48] */
 “Lexington”,
 /* [49] */
 “Lincoln”,
 /* [50] */
 “Little Rock”,
 /* [51] */
 “Louisville”,
 /* [52] */
 “Los Angeles”,
 /* [53] */
 “Madison”,
 /* [54] */
 “Manchester”,
 /* [55] */
 “Memphis”,
 /* [56] */
 “Miami”,
 /* [57] */
 “Milwaukee”,
 /* [58] */
 “Minneapolis”,
 /* [59] */
 “Montgomery”,
 /* [60] */
 “Montpelier”,
 /* [61] */
 “Nashville”,
 /* [62] */
 “Nauvoo”,
 /* [63] */
 “New Orleans”,
 /* [64] */
 “New York City”,
 /* [65] */
 “Newark”,
 /* [66] */
 “Norfolk”,
 /* [67] */
 “Oakland”,
 /* [68] */
 “Ogden”,
 /* [69] */
 “Oklahoma City”,
 /* [70] */
 “Olympia”,
 /* [71] */
 “Omaha”,
 /* [72] */
 “Orlando”,
 /* [73] */
 “Philadelphia”,
 /* [74] */
 “Phoenix”,
 /* [75] */
 “Pierre”,
 /* [76] */
 “Pittsburgh”,
 /* [77] */
 “Phoenix”,
 /* [78] */
 “Pocatello”,
 /* [79] */
 “Portland”,
 /* [80] */
 “Providence”,
 /* [81] */
 “Raleigh”,
 /* [82] */
 “Rapid City”,
 /* [83] */
 “Richmond”,
 /* [84] */
 “Rochester”,
 /* [85] */
 “Sacramento”,
 /* [86] */
 “Salem”,
 /* [87] */
 “Salt Lake City”,
 /* [88] */
 “San Antonio”,
 /* [89] */
 “San Diego”,
 /* [90] */
 “San Francisco”,
 /* [91] */
 “Santa Barbara”,
 /* [92] */
 “Santa Fe”,
 /* [93] */
 “Seattle”,
 /* [94] */
 “Shreveport”,
 /* [95] */
 “Springfield”,
 /* [96] */
 “Souix Falls”,
 /* [97] */
 “St. Louis”,
 /* [98] */
 “St. Paul”,
 /* [99] */
 “Tallahassee”,
 /* [100] */
 “Topeka”,
 /* [101] */
 “Trenton”,
 /* [102] */
 “Tucson”,
 /* [103] */
 “Vancouver”,
 /* [104] */
 “Washington”,
 /* [105] */
 “Wichita”,
 /* [106] */
 “Wilmington”,
 /* [107] */
 “Yuma”
 }
};

data ‘PROF’ (0) {
 $”1C A9 31 39 38 39 20 4D 61 63 54 75 74 6F 72 0D”    /* .©1989 MacTutor¬ 
*/
 $”62 79 20 44 61 76 65 20 4B 65 6C 6C 79 00"          /* by Dave Kelly. 
*/
};

resource ‘ICON’ (257, “Professor Mac”) {
 $”00 00 00 00 00 1C 00 00 00 3E 00 00 00 7F 80 00"
 $”00 FF E0 00 01 FF F8 00 03 FF FC 00 07 FB FC 00"
 $”07 FE F8 00 03 FF B0 00 01 7F F8 00 02 1F F4 00"
 $”02 E7 92 00 02 D1 17 00 02 00 12 00 02 00 17 00"
 $”02 80 92 00 02 FF 90 00 02 77 17 6C 01 00 22 54"
 $”00 80 42 54 00 7F 80 00 00 40 80 00 00 7F 80 00"
 $”01 80 60 00 06 00 18 00 08 61 84 00 13 0C 32 00"
 $”10 00 02 00 1F FF FE”
};

resource ‘ICN#’ (128) {
 { /* array: 2 elements */
 /* [1] */
 $”00 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00"
 $”00 0F 80 00 00 1F E0 00 00 3F F8 00 00 7F FE 00"
 $”00 FF FF 00 01 FE FF 00 01 FF BE 00 00 FF EC 00"
 $”00 5F FE 00 00 87 FD 00 00 B9 E4 80 00 B4 45 C0"
 $”00 80 04 80 00 80 05 C0 00 A0 24 80 00 BF E4 00"
 $”00 9D C5 DB 00 40 08 95 00 20 10 95 00 1F E0 00"
 $”00 10 20 00 00 1F E0 00 00 60 18 00 01 80 06 00"
 $”02 18 61 00 04 C3 0C 80 04 00 00 80 07 FF FF 80",
 /* [2] */
 $”00 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00"
 $”00 0F 80 00 00 1F E0 00 00 3F F8 00 00 7F FE 00"
 $”00 FF FF 00 01 FF FF 00 01 FF FE 00 00 FF FC 00"
 $”00 7F FE 00 00 FF FD 00 00 FF FC 80 00 FF FD C0"
 $”00 FF FC 80 00 FF FD C0 00 FF FC 80 00 FF FC 00"
 $”00 FF FD DB 00 7F F8 95 00 3F F0 95 00 1F E0 00"
 $”00 1F E0 00 00 1F E0 00 00 7F F8 00 01 FF FE 00"
 $”03 FF FF 00 07 FF FF 80 07 FF FF 80 07 FF FF 80"
 }
};

resource ‘ICN#’ (129) {
 { /* array: 2 elements */
 /* [1] */
 $”00 00 00 00 7F FF FF 80 40 3F FD 40 40 7F FD 20"
 $”40 FF FD 10 41 FF FD 08 43 FF FD FC 47 FF FC 04"
 $”4F FE FF FC 5F FD 01 F4 4F FE FE 64 47 FF FF C4"
 $”41 FF FF A4 42 3F FF 94 44 0F FE 94 44 63 FC BC”
 $”44 F0 F8 94 44 C8 30 AC 44 00 00 94 45 18 C4 AC”
 $”45 7D F4 94 45 FF FC AC 44 FD F8 94 44 38 E0 AC”
 $”44 00 00 84 43 FF FF 04 47 FF FF 84 4C 00 00 C4"
 $”51 8C CC 24 60 00 00 14 7F FF FF FC 7F FF FF FC”,
 /* [2] */
 $”00 00 00 00 7F FF FF 80 7F FF FF C0 7F FF FF E0"
 $”7F FF FF F0 7F FF FF F8 7F FF FF FC 7F FF FF FC”
 $”7F FF FF FC 7F FF FF FC 7F FF FF FC 7F FF FF FC”
 $”7F FF FF FC 7F FF FF FC 7F FF FF FC 7F FF FF FC”
 $”7F FF FF FC 7F FF FF FC 7F FF FF FC 7F FF FF FC”
 $”7F FF FF FC 7F FF FF FC 7F FF FF FC 7F FF FF FC”
 $”7F FF FF FC 7F FF FF FC 7F FF FF FC 7F FF FF FC”
 $”7F FF FF FC 7F FF FF FC 7F FF FF FC 7F FF FF FC”
 }
};

resource ‘FREF’ (128) {
 ‘APPL’,
 0,
 “”
};

resource ‘FREF’ (129) {
 ‘TEXT’,
 1,
 “”
};

resource ‘BNDL’ (128) {
 ‘PROF’,
 0,
 { /* array TypeArray: 2 elements */
 /* [1] */
 ‘ICN#’,
 { /* array IDArray: 2 elements */
 /* [1] */
 0, 128,
 /* [2] */
 1, 129
 },
 /* [2] */
 ‘FREF’,
 { /* array IDArray: 2 elements */
 /* [1] */
 0, 128,
 /* [2] */
 1, 129
 }
 }
};
 

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We've made it, folks. Another weekend is upon us. It's time to sit back and relax with the best new releases of the week. Puzzles, strategy RPGs, and arcade games abound this week. There's a lot of quality stuff to unpack this week, so let's hop... | Read more »
Wheels of Aurelia (Games)
Wheels of Aurelia 1.0.1 Device: iOS Universal Category: Games Price: $3.99, Version: 1.0.1 (iTunes) Description: | Read more »
Halcyon 6: Starbase Commander guide - ti...
Halcyon 6 is a well-loved indie RPG with stellar tactical combat and some pretty good writing, too. It's now landed on the App Store, so mobile fans, if you're itching for a good intergalactic adventure, here's your game. Being a strategy RPG, the... | Read more »
Game of Thrones: Conquest guide - how to...
Fans of base building games might be excited to know that yet another entry in the genre has materialized - Game of Thrones: Conquest. Yes, you can now join the many kingdoms of the famed book series, or create your own, as you try to conquer... | Read more »
Halcyon 6: Starbase Commander (Games)
Halcyon 6: Starbase Commander 1.4.2.0 Device: iOS Universal Category: Games Price: $6.99, Version: 1.4.2.0 (iTunes) Description: An epic space strategy RPG with base building, deep tactical combat, crew management, alien diplomacy,... | Read more »
Legacy of Discord celebrates its 1 year...
It’s been a thrilling first year for fans of Legacy of Discord, the stunning PvP dungeon-crawling ARPG from YOOZOO Games, and now it’s time to celebrate the game’s first anniversary. The developers are amping up the festivities with some exciting... | Read more »
3 reasons to play Thunder Armada - the n...
The bygone days of the Battleship board game might have past, but naval combat simulators still find an audience on mobile. Thunder Armada is Chinese developer Chyogames latest entry into the genre, drawing inspiration from the explosive exchanges... | Read more »
Experience a full 3D fantasy MMORPG, as...
Those hoping to sink their teeth into a meaty hack and slash RPG that encourages you to fight with others might want to check out EZFun’s new Eternity Guardians. Available to download for iOS and Android, Eternity Guardians is an MMORPG that lets... | Read more »
Warhammer Quest 2 (Games)
Warhammer Quest 2 1.0 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0 (iTunes) Description: Dungeon adventures in the Warhammer World are back! | Read more »

Price Scanner via MacPrices.net

12″ iPad Pros on sale for $50 off MSRP, no ta...
Adorama has 12″ iPad Pros on sale today for $50 off MSRP. Shipping is free, and Adorama charges sales tax in NY & NJ only: – 12″ 64GB iPad Pro: $749, save $50 – 12″ 256GB iPad Pro: $899, save $50... Read more
9″ iPads on sale for $30 off, starting at $29...
MacMall has 9″ iPads on sale for $30 off including free shipping: – 9″ 32GB iPad: $299 – 9″ 128GB iPad: $399 Read more
Apple restocks full line of refurbished 13″ M...
Apple has restocked a full line of Apple Certified Refurbished 2017 13″ MacBook Pros for $200-$300 off MSRP. A standard Apple one-year warranty is included with each MacBook, and shipping is free.... Read more
13″ 3.1GHz/256GB MacBook Pro on sale for $167...
Amazon has the 2017 13″ 3.1GHz/256GB Space Gray MacBook Pro on sale today for $121 off MSRP including free shipping: – 13″ 3.1GHz/256GB Space Gray MacBook Pro (MPXV2LL/A): $1678 $121 off MSRP Keep an... Read more
13″ MacBook Pros on sale for up to $120 off M...
B&H Photo has 2017 13″ MacBook Pros in stock today and on sale for up to $120 off MSRP, each including free shipping plus NY & NJ sales tax only: – 13-inch 2.3GHz/128GB Space Gray MacBook... Read more
15″ MacBook Pros on sale for up to $200 off M...
B&H Photo has 15″ MacBook Pros on sale for up to $200 off MSRP. Shipping is free, and B&H charges sales tax in NY & NJ only: – 15″ 2.8GHz MacBook Pro Space Gray (MPTR2LL/A): $2249, $150... Read more
Roundup of Apple Certified Refurbished iMacs,...
Apple has a full line of Certified Refurbished 2017 21″ and 27″ iMacs available starting at $1019 and ranging up to $350 off original MSRP. Apple’s one-year warranty is standard, and shipping is free... Read more
Sale! 27″ 3.8GHz 5K iMac for $2098, save $201...
Amazon has the 27″ 3.8GHz 5K iMac (MNED2LL/A) on sale today for $2098 including free shipping. Their price is $201 off MSRP, and it’s the lowest price available for this model (Apple’s $1949... Read more
Sale! 10″ Apple WiFi iPad Pros for up to $100...
B&H Photo has 10.5″ WiFi iPad Pros in stock today and on sale for $50-$100 off MSRP. Each iPad includes free shipping, and B&H charges sales tax in NY & NJ only: – 10.5″ 64GB iPad Pro: $... Read more
Apple iMacs on sale for up to $130 off MSRP w...
B&H Photo has 21-inch and 27-inch iMacs in stock and on sale for up to $130 off MSRP including free shipping. B&H charges sales tax in NY & NJ only: – 27″ 3.8GHz iMac (MNED2LL/A): $2179 $... Read more

Jobs Board

Engineering Manager, *Apple* Retail Enginee...
# Engineering Manager, Apple Retail Engineering Job Number: 58139948 Santa Clara Valley, California, United States Posted: 20-Oct-2017 Weekly Hours: 40.00 **Job Read more
*Apple* Retail - Multiple Positions - Apple,...
Job Description: Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
Commerce Engineer, *Apple* Media Products -...
Commerce Engineer, Apple Media Products (New York City) Job Number: 113028813New York City, New York, United StatesPosted: Sep. 20, 2017Weekly Hours: 40.00 Job Read more
US- *Apple* Store Leader Program - Apple (Un...
US- Apple Store Leader Program Job Number: VariousUnited StatesPosted: Oct. 19, 2017Retail Store Job Summary Learn and grow as you explore the art of leadership at Read more
Product Manager - *Apple* Pay on the *Appl...
Job Summary Apple is looking for a talented product manager to drive the expansion of Apple Pay on the Apple Online Store. This position includes a unique Read more
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