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DialogHandler
Volume Number:6
Issue Number:1
Column Tag:Kelly's Corner

DialogHandler™ Helps Dialogs

By Dave Kelly, MacTutor Editorial Board

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

DialogHandler™ Handles Your Dialogs!

If you’d like to cut your programming time Extender DialogHandler™ will come to the rescue. I’m busy and my time is worth something so why should I reinvent the wheel? DialogHandler™ is different from the other programming tools that I’ve mentioned before such as Prototyper™ which generates code for you. Instead you get a set of already programmed routines which you use to write your code. DialogHandler does not create the “shell” for you so you can use your own and take advantage of over 160 routines which are very well documented. Because you are writing the code which accesses the routines, you are able to understand and organize your program in the way you want.

This month I’ve been working with DialogHandler and I can see there are some definite advantages to using it. The major advantage is that DialogHandler takes care of the nitty-gritty details of handling the items in your dialog. Both Pascal and C versions are available which conveniently provide dialog control for check boxes, push buttons, radio buttons (with multiple sets), pop-up menus, icons (including animation), pictures, all types of edit fields and more. DialogHandler comes with 100% source code so you can study the routines to learn more about programming the Macintosh. Although you have the source code, you won’t need to figure out how to modify the source code since nearly every routine has hooks to user defined procedures so you can extend the routines without having to figure out what or how to modify the source code.

The place to start is with the documentation. At first glance DialogHandler looks like another volume of Inside Macintosh. Don’t “judge a book by its cover” though because the entire manual was carefully organized to help you get the most out of it. The manual is divided into three or four major sections (in two 3-ring binders):

• Concepts and Examples: This section gives an overview of all of the routines included in DialogHandler with demo examples. I strongly recommend starting with the Concepts and Examples section first. Even if you think you already know it all, a brief skim through of this section will probably answer whatever questions you might ask when you get stuck on something. The demo examples cover any and everything you might do with the routines. There is a demo for each set of routines and one big one appropriately named “The Kitchen Sink” which implements everything all in one dialog.

Figure 1. The Kitchen Sink

As you can see from just looking at the “Kitchen Sink” dialog, push buttons, multiple sets of Radio buttons, check boxes, counters, pictures, icons, pop-up menus, multiple user defined pull down menu bars, edit string, edit integer, edit LongInt, edit real, static string, static integer, static LongInt, static real and lists. In addition, note that key equivalents may be assigned to any of the items. A few utility routines are included too for convenience.

• Reference: This section is organized alphabetically by procedure/function names with syntax and all parameters explained.

• Advanced Topics and Appendix: Hints and essential information for setting up DialogHandler with your specific compiler. One appendix gives a summary of all DialogHandler routines.

• A very extensive index to help you find whatever, every which way you can.

Since the manual is in a three ring binder you can take out the pages you use most (I like to pull out the summary section when I’m working with DialogHandler). Neil Ticktin has done a great job of making sure that the DialogHandler™ manual has the answers.

The following example is one of the simplest (useful) functions of a dialog box. The user is required to enter an integer that falls in the -100 to 100 range. If the user hits the OK button, the value entered is saved in a variable, but if he hits the Cancel button, the value is not saved. Built into this simple example is on-the-fly character filtering to maintain integer integrity; range checking with alert boxes; default item bold outline; as well as cut, copy, and paste support with context checking -- all with 6 lines of code.

I’ve set up a demo program of my own(this one is not just a demo, but usable also) which will show you a little of how the programming scheme is set up when using DialogHandler™. Since I’m using only one dialog, I don’t use an event loop, although you could have one very easily. To start off with, the dialog resource must be created. I used Prototyper™ to get the dialog to look the way I wanted it and then created the resource only. Next, the source code includes a loop similar to the following loop for each dialog:

{1}

procedure DoThatDialog
var
 dhp: DialogHandlerRecordPtr;
begin
 DHNewRecord(dhp, DialogIDNumber, UpdateUserItemNum, CancelButtonNum, 
NoSelectedItem);
 •
 •
 {Front End Calls to Describe the Dialog}
 •
 •
 if DHDialogHandler (dhp) then
 begin  {user hit the OK button instead of Cancel}
 •
 •
 {Front End Calls to Retrieve { Information from dhp }
 •
 •
 end;
 DHDeallocateRecord(dhp);
end.  {procedure DoThatDialog }

Front End calls are DialogHandler routines which set up the dialog before it is actually drawn on the screen. Other Front End calls are used to retrieve information from the dialog. The code fairly easy to follow:

Should I buy it or not? May I remind you once again that “time is money”. After investing about 2-3 hours skimming over the documentation, I was ready to build a simple dialog based application from start to finish in just a few hours. Maybe some of you can already do that, if so maybe you should write your own code. Since my time is limited I can’t take the hours and days (or even weeks) before I see my finished product. DialogHandler will certainly help you get to the finished product sooner. DialogHandler starts where Prototyper and AppMaker end; DialogHandler allows you to deal with dialog details not offered anywhere (unless you wrote your own routines). It doesn’t write the program for you, but it helps you get close to the end product quickly. Add these routines to your own shell and you’re ready to go.

Professional Extender DialogHandler requires System 6.02 or later and 1 MB of memory. Certain features (such as pop-up and pull down menus) are not supported unless your Macintosh has at least 128K ROMs. A hard disk is recommended.

Available from:

Invention Software

P. O. Box 3168

Ann Arbor, MI. 48106

313/996-8108

Price: 189.95

NOT COPY PROTECTED!!

Listing:  CapitalsMain.p

program DialogDemo;

 uses
 Memtypes, Quickdraw, OSIntf, ToolIntf, PackIntf, SANE, DialogHandlerHeader;

 const
 DLog_ID = 10000;
 DLogGotIt = 1;
 DLogDone = 2;
 DLogQUESTION = 3;
 DLogANSWER = 4;
 DLogPickUserItem = 5;
 DLogUpdateUserItem = 6;
 DLogComment = 7;

 CapitalListStrings = 1570;
 CapitalStrings = 9042;
 StateStrings = 2460;
 numberofallstates = 50;

 var
 stateindex, capitalindex: integer;
 Capital: array[1..50] of integer;
 Radiobuttonstatus: integer;
 set1: RadioButtonSetPtr;
 stcap, cities: str255;
 currentstate: str255;

 function rand (limit: integer): integer;  {returns a random number between 
1 and limit}
 var
 secs, x: longint;
 begin
 GetDateTime(secs);
 randseed := secs;
 x := abs(random);
 while x >= limit do
 begin
 x := x div 10;
 end;
 x := x + 1;
 rand := x;
 end;

 procedure Mystartproc (dp: DialogPtr; itemHit: Integer; doubleclick: 
boolean; PickHandle: Listhandle; dhp: DialogHandlerRecordPtr);
 var
 i: integer;
 Selectresult: boolean;
 itemtype, ans: integer;
 itemHandle: Handle;
 itemRect: rect;
 begin
 Stateindex := rand(numberofallstates);
 GetIndString(currentstate, StateStrings, Stateindex);
 PickHandle := DHGetPickListHandle(dhp, DLogPickUserItem);
 DHEmptyPickList(PickHandle);
 DHAddPickListStringList(PickHandle, CapitalListStrings);
 DHAddStaticString(dhp, DLogQuestion, currentState);
 GetDItem(dp, DLogQuestion, itemType, itemHandle, itemRect);
 SetIText(itemHandle, currentState);
 end;

 procedure GotIt (dp: DialogPtr; itemHit: Integer; dhp: DialogHandlerRecordPtr);
 var
 PickHandle: Listhandle;
 Selectresult: boolean;
 itemtype, ans: integer;
 itemHandle: Handle;
 itemRect: rect;
 begin
 PickHandle := DHGetPickListHandle(dhp, DLogPickUserItem);
 Selectresult := DHIsPickListItemSelected(PickHandle, capital[stateindex] 
- 1);
 if Selectresult then
 begin  {correct answer!}
 GetDItem(dp, DLogComment, itemType, itemHandle, itemRect);
 SetIText(itemHandle, ‘Last Selection was correct!’);
 MyStartProc(dp, itemHit, false, PickHandle, dhp);
 end
 else
 begin  {wrong answer}
 GetDItem(dp, DLogComment, itemType, itemHandle, itemRect);
 SetIText(itemHandle, ‘Last Selection was wrong!’);
 end;

 end;

 procedure DoThatDialog;
 var
 dhp: DialogHandlerRecordPtr;
 i, offset: integer;
 begin
 DHNewRecord(dhp, DLog_ID, DefaultItem, DLogUpdateUserItem, NoCancelItem, 
NoSelectedItem);
 DHShowArrowCursor;
 DHAddPushButton(dhp, DLogDone, Exit);
 DHAdvAddPushButton(dhp, DLogGotIt, NoExit, DHNoKeyEquiv, @GotIt);
 DHAddPickList(dhp, DLogPickUserItem, @MyStartProc);
 for i := 1 to 50 do
 begin
 GetIndString(stcap, CapitalStrings, i);
 offset := 0;
 repeat
 begin
 offset := offset + 1;
 GetIndString(cities, CapitalListStrings, offset);
 end;
 until stcap = cities;
 capital[i] := offset;
 end;
 Stateindex := rand(numberofallstates);
 GetIndString(currentstate, StateStrings, Stateindex);
 DHAddStaticString(dhp, DLogQuestion, currentState);
 DHSetCentering(dhp, True, True, SaveCenteringOff);
 if DHDialogHandler(dhp) then
 begin {user hit the OK}
                  {End the program}
 end;
 DHDeallocateRecord(dhp);
 end;

begin
 DoThatDialog;
end.
Listing:  Capitals.r

resource ‘DLOG’ (10000, “Professor Mac’s Capital Game”) {
 {42, 2, 300, 370},
 documentProc,
 invisible,
 noGoAway,
 0x1,
 10000,
 “Professor Mac’s Capital Game”
};

resource ‘DITL’ (10000, “Professor Mac’s Capital Game”) {
 { /* array DITLarray: 8 elements */
 /* [1] */
 {123, 203, 143, 283},
 Button {
 enabled,
 “I got it! “
 },
 /* [2] */
 {161, 203, 181, 283},
 Button {
 enabled,
 “I’m Done”
 },
 /* [3] */
 {31, 162, 53, 322},
 StaticText {
 disabled,
 “”
 },
 /* [4] */
 {31, 31, 52, 163},
 StaticText {
 disabled,
 “Find the Capital of:”
 },
 /* [5] */
 {55, 31, 201, 183},
 UserItem {
 enabled
 },
 /* [6] */
 {0, 0, 0, 0},
 UserItem {
 enabled
 },
 /* [7] */
 {210, 32, 233, 344},
 StaticText {
 enabled,
 “”
 },
 /* [8] */
 {76, 224, 108, 256},
 Icon {
 enabled,
 257
 }
 }
};

resource ‘STR#’ (2460, “States”) {
 { /* array StringArray: 50 elements */
 /* [1] */
 “Alabama”,
 /* [2] */
 “Alaska”,
 /* [3] */
 “Arizona”,
 /* [4] */
 “Arkansas”,
 /* [5] */
 “California”,
 /* [6] */
 “Colorado”,
 /* [7] */
 “Connecticut”,
 /* [8] */
 “Delaware”,
 /* [9] */
 “Florida”,
 /* [10] */
 “Georgia”,
 /* [11] */
 “Hawaii”,
 /* [12] */
 “Idaho”,
 /* [13] */
 “Ilinois”,
 /* [14] */
 “Indiana”,
 /* [15] */
 “Iowa”,
 /* [16] */
 “Kansas”,
 /* [17] */
 “Kentucky”,
 /* [18] */
 “Louisiana”,
 /* [19] */
 “Maine”,
 /* [20] */
 “Maryland”,
 /* [21] */
 “Massachusetts”,
 /* [22] */
 “Michigan”,
 /* [23] */
 “Minnesota”,
 /* [24] */
 “Mississippi”,
 /* [25] */
 “Missouri”,
 /* [26] */
 “Montana”,
 /* [27] */
 “Nebraska”,
 /* [28] */
 “Nevada”,
 /* [29] */
 “New Hampshire”,
 /* [30] */
 “New Jersey”,
 /* [31] */
 “New Mexico”,
 /* [32] */
 “New York”,
 /* [33] */
 “North Carolina”,
 /* [34] */
 “North Dakota”,
 /* [35] */
 “Ohio”,
 /* [36] */
 “Oklahoma”,
 /* [37] */
 “Oregon”,
 /* [38] */
 “Pennsylvania”,
 /* [39] */
 “Rhode Island”,
 /* [40] */
 “South Carolina”,
 /* [41] */
 “South Dakota”,
 /* [42] */
 “Tennessee”,
 /* [43] */
 “Texas”,
 /* [44] */
 “Utah”,
 /* [45] */
 “Vermont”,
 /* [46] */
 “Virginia”,
 /* [47] */
 “Washington”,
 /* [48] */
 “West Virginia”,
 /* [49] */
 “Wisconsin”,
 /* [50] */
 “Wyoming”
 }
};

resource ‘STR#’ (9042, “Capitals”) {
 { /* array StringArray: 50 elements */
 /* [1] */
 “Montgomery”,
 /* [2] */
 “Juneau”,
 /* [3] */
 “Phoenix”,
 /* [4] */
 “Little Rock”,
 /* [5] */
 “Sacramento”,
 /* [6] */
 “Denver”,
 /* [7] */
 “Hartford”,
 /* [8] */
 “Dover”,
 /* [9] */
 “Tallahassee”,
 /* [10] */
 “Atlanta”,
 /* [11] */
 “Honolulu”,
 /* [12] */
 “Boise”,
 /* [13] */
 “Springfield”,
 /* [14] */
 “Indianapolis”,
 /* [15] */
 “Des Moines”,
 /* [16] */
 “Topeka”,
 /* [17] */
 “Frankfort”,
 /* [18] */
 “Baton Rouge”,
 /* [19] */
 “Augusta”,
 /* [20] */
 “Annapolis”,
 /* [21] */
 “Boston”,
 /* [22] */
 “Lansing”,
 /* [23] */
 “St. Paul”,
 /* [24] */
 “Jackson”,
 /* [25] */
 “Jefferson City”,
 /* [26] */
 “Helena”,
 /* [27] */
 “Lincoln”,
 /* [28] */
 “Carson City”,
 /* [29] */
 “Concord”,
 /* [30] */
 “Trenton”,
 /* [31] */
 “Santa Fe”,
 /* [32] */
 “Albany”,
 /* [33] */
 “Raleigh”,
 /* [34] */
 “Bismarck”,
 /* [35] */
 “Columbus”,
 /* [36] */
 “Oklahoma City”,
 /* [37] */
 “Salem”,
 /* [38] */
 “Harrisburg”,
 /* [39] */
 “Providence”,
 /* [40] */
 “Columbia”,
 /* [41] */
 “Pierre”,
 /* [42] */
 “Nashville”,
 /* [43] */
 “Austin”,
 /* [44] */
 “Salt Lake City”,
 /* [45] */
 “Montpelier”,
 /* [46] */
 “Richmond”,
 /* [47] */
 “Olympia”,
 /* [48] */
 “Charleston”,
 /* [49] */
 “Madison”,
 /* [50] */
 “Cheyenne”
 }
};

resource ‘STR#’ (1570, “CapitalAnswers”) {
 { /* array StringArray: 107 elements */
 /* [1] */
 “Albany”,
 /* [2] */
 “Albuquerque”,
 /* [3] */
 “Anchorage”,
 /* [4] */
 “Annapolis”,
 /* [5] */
 “Atlanta”,
 /* [6] */
 “Augusta”,
 /* [7] */
 “Austin”,
 /* [8] */
 “Baltimore”,
 /* [9] */
 “Baton Rouge”,
 /* [10] */
 “Billings”,
 /* [11] */
 “Bismarck”,
 /* [12] */
 “Boise”,
 /* [13] */
 “Boulder”,
 /* [14] */
 “Boston”,
 /* [15] */
 “Bowling Green”,
 /* [16] */
 “Buffalo”,
 /* [17] */
 “Burlington”,
 /* [18] */
 “Carson City”,
 /* [19] */
 “Cedar City”,
 /* [20] */
 “Charleston”,
 /* [21] */
 “Chattanooga”,
 /* [22] */
 “Cheyenne”,
 /* [23] */
 “Chicago”,
 /* [24] */
 “Cleveland”,
 /* [25] */
 “Colorado Springs”,
 /* [26] */
 “Columbia”,
 /* [27] */
 “Columbus”,
 /* [28] */
 “Concord”,
 /* [29] */
 “Dallas”,
 /* [30] */
 “Denver”,
 /* [31] */
 “Des Moines”,
 /* [32] */
 “Detroit”,
 /* [33] */
 “Dover”,
 /* [34] */
 “Frankfort”,
 /* [35] */
 “Harrisburg”,
 /* [36] */
 “Hartford”,
 /* [37] */
 “Helena”,
 /* [38] */
 “Honolulu”,
 /* [39] */
 “Houston”,
 /* [40] */
 “Huntington”,
 /* [41] */
 “Indianapolis”,
 /* [42] */
 “Jackson”,
 /* [43] */
 “Jefferson City”,
 /* [44] */
 “Juneau”,
 /* [45] */
 “Kansas City”,
 /* [46] */
 “Lansing”,
 /* [47] */
 “Las Vegas”,
 /* [48] */
 “Lexington”,
 /* [49] */
 “Lincoln”,
 /* [50] */
 “Little Rock”,
 /* [51] */
 “Louisville”,
 /* [52] */
 “Los Angeles”,
 /* [53] */
 “Madison”,
 /* [54] */
 “Manchester”,
 /* [55] */
 “Memphis”,
 /* [56] */
 “Miami”,
 /* [57] */
 “Milwaukee”,
 /* [58] */
 “Minneapolis”,
 /* [59] */
 “Montgomery”,
 /* [60] */
 “Montpelier”,
 /* [61] */
 “Nashville”,
 /* [62] */
 “Nauvoo”,
 /* [63] */
 “New Orleans”,
 /* [64] */
 “New York City”,
 /* [65] */
 “Newark”,
 /* [66] */
 “Norfolk”,
 /* [67] */
 “Oakland”,
 /* [68] */
 “Ogden”,
 /* [69] */
 “Oklahoma City”,
 /* [70] */
 “Olympia”,
 /* [71] */
 “Omaha”,
 /* [72] */
 “Orlando”,
 /* [73] */
 “Philadelphia”,
 /* [74] */
 “Phoenix”,
 /* [75] */
 “Pierre”,
 /* [76] */
 “Pittsburgh”,
 /* [77] */
 “Phoenix”,
 /* [78] */
 “Pocatello”,
 /* [79] */
 “Portland”,
 /* [80] */
 “Providence”,
 /* [81] */
 “Raleigh”,
 /* [82] */
 “Rapid City”,
 /* [83] */
 “Richmond”,
 /* [84] */
 “Rochester”,
 /* [85] */
 “Sacramento”,
 /* [86] */
 “Salem”,
 /* [87] */
 “Salt Lake City”,
 /* [88] */
 “San Antonio”,
 /* [89] */
 “San Diego”,
 /* [90] */
 “San Francisco”,
 /* [91] */
 “Santa Barbara”,
 /* [92] */
 “Santa Fe”,
 /* [93] */
 “Seattle”,
 /* [94] */
 “Shreveport”,
 /* [95] */
 “Springfield”,
 /* [96] */
 “Souix Falls”,
 /* [97] */
 “St. Louis”,
 /* [98] */
 “St. Paul”,
 /* [99] */
 “Tallahassee”,
 /* [100] */
 “Topeka”,
 /* [101] */
 “Trenton”,
 /* [102] */
 “Tucson”,
 /* [103] */
 “Vancouver”,
 /* [104] */
 “Washington”,
 /* [105] */
 “Wichita”,
 /* [106] */
 “Wilmington”,
 /* [107] */
 “Yuma”
 }
};

data ‘PROF’ (0) {
 $”1C A9 31 39 38 39 20 4D 61 63 54 75 74 6F 72 0D”    /* .©1989 MacTutor¬ 
*/
 $”62 79 20 44 61 76 65 20 4B 65 6C 6C 79 00"          /* by Dave Kelly. 
*/
};

resource ‘ICON’ (257, “Professor Mac”) {
 $”00 00 00 00 00 1C 00 00 00 3E 00 00 00 7F 80 00"
 $”00 FF E0 00 01 FF F8 00 03 FF FC 00 07 FB FC 00"
 $”07 FE F8 00 03 FF B0 00 01 7F F8 00 02 1F F4 00"
 $”02 E7 92 00 02 D1 17 00 02 00 12 00 02 00 17 00"
 $”02 80 92 00 02 FF 90 00 02 77 17 6C 01 00 22 54"
 $”00 80 42 54 00 7F 80 00 00 40 80 00 00 7F 80 00"
 $”01 80 60 00 06 00 18 00 08 61 84 00 13 0C 32 00"
 $”10 00 02 00 1F FF FE”
};

resource ‘ICN#’ (128) {
 { /* array: 2 elements */
 /* [1] */
 $”00 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00"
 $”00 0F 80 00 00 1F E0 00 00 3F F8 00 00 7F FE 00"
 $”00 FF FF 00 01 FE FF 00 01 FF BE 00 00 FF EC 00"
 $”00 5F FE 00 00 87 FD 00 00 B9 E4 80 00 B4 45 C0"
 $”00 80 04 80 00 80 05 C0 00 A0 24 80 00 BF E4 00"
 $”00 9D C5 DB 00 40 08 95 00 20 10 95 00 1F E0 00"
 $”00 10 20 00 00 1F E0 00 00 60 18 00 01 80 06 00"
 $”02 18 61 00 04 C3 0C 80 04 00 00 80 07 FF FF 80",
 /* [2] */
 $”00 00 00 00 00 00 00 00 00 00 00 00 00 07 00 00"
 $”00 0F 80 00 00 1F E0 00 00 3F F8 00 00 7F FE 00"
 $”00 FF FF 00 01 FF FF 00 01 FF FE 00 00 FF FC 00"
 $”00 7F FE 00 00 FF FD 00 00 FF FC 80 00 FF FD C0"
 $”00 FF FC 80 00 FF FD C0 00 FF FC 80 00 FF FC 00"
 $”00 FF FD DB 00 7F F8 95 00 3F F0 95 00 1F E0 00"
 $”00 1F E0 00 00 1F E0 00 00 7F F8 00 01 FF FE 00"
 $”03 FF FF 00 07 FF FF 80 07 FF FF 80 07 FF FF 80"
 }
};

resource ‘ICN#’ (129) {
 { /* array: 2 elements */
 /* [1] */
 $”00 00 00 00 7F FF FF 80 40 3F FD 40 40 7F FD 20"
 $”40 FF FD 10 41 FF FD 08 43 FF FD FC 47 FF FC 04"
 $”4F FE FF FC 5F FD 01 F4 4F FE FE 64 47 FF FF C4"
 $”41 FF FF A4 42 3F FF 94 44 0F FE 94 44 63 FC BC”
 $”44 F0 F8 94 44 C8 30 AC 44 00 00 94 45 18 C4 AC”
 $”45 7D F4 94 45 FF FC AC 44 FD F8 94 44 38 E0 AC”
 $”44 00 00 84 43 FF FF 04 47 FF FF 84 4C 00 00 C4"
 $”51 8C CC 24 60 00 00 14 7F FF FF FC 7F FF FF FC”,
 /* [2] */
 $”00 00 00 00 7F FF FF 80 7F FF FF C0 7F FF FF E0"
 $”7F FF FF F0 7F FF FF F8 7F FF FF FC 7F FF FF FC”
 $”7F FF FF FC 7F FF FF FC 7F FF FF FC 7F FF FF FC”
 $”7F FF FF FC 7F FF FF FC 7F FF FF FC 7F FF FF FC”
 $”7F FF FF FC 7F FF FF FC 7F FF FF FC 7F FF FF FC”
 $”7F FF FF FC 7F FF FF FC 7F FF FF FC 7F FF FF FC”
 $”7F FF FF FC 7F FF FF FC 7F FF FF FC 7F FF FF FC”
 $”7F FF FF FC 7F FF FF FC 7F FF FF FC 7F FF FF FC”
 }
};

resource ‘FREF’ (128) {
 ‘APPL’,
 0,
 “”
};

resource ‘FREF’ (129) {
 ‘TEXT’,
 1,
 “”
};

resource ‘BNDL’ (128) {
 ‘PROF’,
 0,
 { /* array TypeArray: 2 elements */
 /* [1] */
 ‘ICN#’,
 { /* array IDArray: 2 elements */
 /* [1] */
 0, 128,
 /* [2] */
 1, 129
 },
 /* [2] */
 ‘FREF’,
 { /* array IDArray: 2 elements */
 /* [1] */
 0, 128,
 /* [2] */
 1, 129
 }
 }
};
 

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Mage the Ascension: Refuge 1.0 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0 (iTunes) Description: The groundbreaking roleplaying game Mage: The Ascension manifests in our turbulent present with Refuge, an... | Read more »
Vampire: Prelude (Games)
Vampire: Prelude 1.0 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0 (iTunes) Description: The classic roleplaying game Vampire: The Masquerade returns to digital games with a Prelude of things to come. Experience a... | Read more »
Digby Forever Guide: How to dig to the d...
Digby Forever is a sparkling homage to arcade classics, and while you may be tiring of the number of arcade games being thrown at you, this endless digger finds many ways to stand out from the rest of the pack. The game manages to be challenging... | Read more »
The best sales on the App Store this wee...
It's been quite the week in mobile games, but if the latest releases(there were some pretty darn good ones, in case you missed out) aren't really doing the trick, perhaps some of these discounted games will. Many of these premium games had their... | Read more »
Why the new Fire Emblem Heroes update sh...
It’s exciting to see Nintendo delving into the mobile sphere, regardless of whether it’s to give fans another platform to enjoy their fans or simply a sound business venture. Two of the company's announced mobile games have finally come to... | Read more »
New Fire Emblem Heroes update adds new h...
Fire Emblem Heroes received a sizeable update first thing this morning. The update features a batch of fresh content along with a few updates to the game's systems. [Read more] | Read more »
The Deep Paths (Games)
The Deep Paths 1.0 Device: iOS iPhone Category: Games Price: $3.99, Version: 1.0 (iTunes) Description: 25% off launch sale!!! The Deep Paths: Labyrinth Of Andokost is a first-person, dungeon crawling RPG, with traditional grid-based... | Read more »

Price Scanner via MacPrices.net

15-inch Touch Bar MacBook Pros on sale for up...
Amazon has 15″ Touch Bar MacBook Pros in stock today and on sale for up to $150 off MSRP including free shipping: - 15″ 2.7GHz Touch Bar MacBook Pro Space Gray: $2720.38 $79 off MSRP - 15″ 2.7GHz... Read more
Apple’s Education discount saves up to $300 o...
Purchase a new Mac or iPad using Apple’s Education Store and take up to $300 off MSRP. All teachers, students, and staff of any educational institution qualify for the discount. Shipping is free: -... Read more
13-inch 1.6GHz/256GB MacBook Air on sale for...
Newegg has the 13″ 1.6GHz/256GB MacBook Air (MMGG2LL/A) on sale for $1029.99 including free shipping. Their price is $170 off MSRP, and it’s the lowest price available for this model. Choose Newegg... Read more
Save up to $600 with Apple refurbished Mac Pr...
Apple has Certified Refurbished Mac Pros available for up to $600 off the cost of new models. An Apple one-year warranty is included with each Mac Pro, and shipping is free. The following... Read more
12-inch 1.1GHz Retina MacBooks on sale for $1...
B&H has 12″ 1.1GHz Retina MacBooks on sale for $150 off MSRP. Shipping is free, and B&H charges NY sales tax only: - 12″ 1.1GHz Space Gray Retina MacBook: $1149 $150 off MSRP - 12″ 1.1GHz... Read more
InTouch Health Expands iOS And Windows Produc...
Specialty telehealth enterprise provider InTouch Health has announced an expanded range of FDA Class I listed medical devices and software solutions for ambulatory, non-acute and non-emergent... Read more
iMobie Airs World’s 1st iCloud Manager with M...
iMobie Inc., an Apple-related software company, announced their newly-updated iPhone manager AnyTrans with exclusive feature to sync and manage contents across multiple iCloud accounts. With it,... Read more
New Proactive Apple Support Professional Cert...
Watchman Monitoring has announced Proactive Support Professional Certification at MacTech Pro. Watchman Monitoring is a premier Proactive Support Software as a Service (SaaS) tool for IT... Read more
13-inch 2.7GHz Retina MacBook Pro on sale for...
B&H Photo has the 2015 13″ 2.7GHz/128GB Retina Apple MacBook Pro on sale for $100 off MSRP. Shipping is free, and B&H charges NY tax only: - 13″ 2.7GHz/128GB Retina MacBook Pro (MF839LL/A): $... Read more
Back in stock: Apple refurbished 13-inch Reti...
Apple has Certified Refurbished 2015 13″ Retina MacBook Pros available for up to $360 off original MSRP, starting at $1099. An Apple one-year warranty is included with each model, and shipping is... Read more

Jobs Board

*Apple* Retail - Multiple Positions - Apple,...
Job Description: Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
Manager *Apple* Systems Administration - Pu...
Req ID 3315BR Position Title Manager, Apple Systems Administration Job Description The Manager of Apple Systems Administration oversees the administration and Read more
*Apple* Retail - Multiple Positions - Apple,...
SalesSpecialist - Retail Customer Service and SalesTransform Apple Store visitors into loyal Apple customers. When customers enter the store, you're also the Read more
*Apple* macOS Systems Integration Administra...
…most exceptional support available in the industry. SCI is seeking an Junior Apple macOS systems integration administrator that will be responsible for providing Read more
*Apple* Retail - Multiple Positions - Apple,...
Job Description: Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
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