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Sample App in C++
Volume Number:5
Issue Number:12
Column Tag:Jörg's Folder

C++ Sample Application

By Jörg Langowski, MacTutor Editorial Board

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

“C++ Sample Application”

As I am writing this, MPW C++ is shipping; version 3.1b1 is available through APDA as of October 11. The following message could be found on Applelink:

“On Tuesday, October 3, 1989 Apple Computer, Inc announced MPW C++ v.3.1B1 and said MPW C++ was available for ordering immediately and would be shipping later in October. ‘Later’ is here NOW! MPW C++ v.3.1B1 started shipping on Wednesday, October 11, 1989!

To get your copy, call APDA at

1-800-282-2732 (U.S.)

1-800-637-0029 (Canada)

1-408-562-3910 (International)

ask for part number M0346LL/A. The price is $175 and the package includes one Apple C++ Manual, three AT&T C++ manual (Product Reference, Library Manual, and Selected Readings), MacApp 2.0B9 preliminary C++ interfaces (so you can use MacApp from C++),and three 3.5" disks.

Tim Swihart

C++ Product Manager “

Thus, all people interested in C++ can now get their copies - and follow this tutorial.

The example that I prepared for you this month is derived from one of the samples on the Apple C++ disks. Apple’s samples include a rudimentary application framework, some sort of a mini-MacApp, defined in the classes TApplication and TDocument. After last month’s introduction to some essential features of C++, I’ll show you this time how to use this framework to build a small application that opens and closes a window in which some text is displayed and handles one custom menu in addition to the Apple, File, and Edit menus.

Since the base classes, TApplication and TDocument, provide for MultiFinder support, our application will also be fully MultiFinder compatible. I am not reprinting the full TApplication and TDocument framework here, “for copyright reasons” - the real reason being, of course, that it would make this article about ten pages longer, and those of you who use C++ have those files, anyway. However, we’ll take a short look at the main features of those two classes.

TApplication implements the basic behavior of a Macintosh application. This class provides, among other methods, the constructor for instantiating a new application object, and the public EventLoop routine:

{2}

class TApplication : HandleObject {
public:
TApplication(void);
void EventLoop(void);
 etc.  
}

Note here that this class is derived from the superclass HandleObject; this is a special class particular to MPW C++, where space for the object is allocated through a handle, not a pointer, to prevent memory fragmentation. Another ‘special’ superclass is PascalObject, which is used to access class definitions in Object Pascal from C++, necessary for MacApp support. We’ll discuss these classes in a later column.

Most methods in TApplication are protected so that they can only be accessed by derived classes. They include basic event handlers and initializers which are called before and after the main event loop. Those methods are declared virtual which means they don’t have to be defined within the class TApplication itself, and run-time binding will be supported where necessary.

The behavior of our application will be completely determined by the way we re-define TApplication’s methods. Of the base class, we only need the header file TApplication.h to make its definitions available to our particular implementation; the code for TApplication can be kept in a separate object file or a library.

A simple program would define its own application class, say TMacTutorApp, and override some of the event handlers in TApplication. The main program then just consist of calls to two methods, the constructor and the event loop:

{2}

int main (void)
{
gTheApplication = new TMacTutorApp;
if (gTheApplication == nil) return 0;
gTheApplication->EventLoop();
return 0;
}

A complete Macintosh application in five lines of C++ code! (I don’t count the braces). Of course, this simplicity is deceptive; all the work is done in the methods that determine the behavior of the event loop. Our application class, its associated document class, and the methods are implemented in listing 1; the header file that contains the definitions is shown in listing 2.

Our Application

Our application class re-defines TApplication’s constructor and six private methods. Listing 1 contains the actual code. Let’s explain the methods as they are called when the program is executed.

When the application object is constructed, first the constructor of the base class, TApplication, is called. By default, this method initializes all the toolbox managers, determines whether there is enough memory and the system environment is OK to run the program, and does some other initializations. Then, TMacTutorApp’s constructor is called (listing 1); this method sets up the menu bar and creates one new document (DoNew()).

Any application created using the TApplication framework contains a list of documents, whose maximum number is determined by the constant kMaxOpenDocuments in our application’s class definition (Listing 2). The actual handling of this document list is implemented in TApplication itself and need not concern us here. As long as the number of open documents is less than kMaxOpenDocuments, the New, and possibly Open, items in the File menu are enabled; if the maximum number is reached, they will be disabled. This behavior is laid out in the AdjustMenus method. That method is called once on every pass through the event loop (also defined in the base class).

Mouse downs (and other events) are automatically passed on to their respective handlers by TApplication. The routine that we need to override in our class definition to handle menu selections is DoMenuCommand (Listing 1). Here, the basic apple, File and Edit menu selection are treated in a more or less standard way; the fourth menu is our own addition and contains four items to choose from. When one is selected, that item will be checked while the others are unchecked (checking/ unchecking is done by AdjustMenus). Furthermore, the number of the selected item, as well as a corresponding string, are passed on to the open document. The document then knows which message to display in its window.

Our Document

The basic methods that are defined in the TDocument class deal with document display (i.e. window updating, growing/zooming, activate/deactivate), editing (cut/paste, mouse down in content, key down), and file and print handling. All these methods do nothing by default; they need to be overridden in our document’s class definition.

Our document is called - what else - a TMacTutorDocument, and the methods we redefine are the constructor, destructor, window draw (private) and update methods. The constructor creates a new window and assigns an initial message to be displayed. When you look at its code (Listing 1), you’ll notice that the first line looks somewhat funny:

TMacTutorDocument::TMacTutorDocument
 (short resID, StringPtr s) : (resID) { etc  }

This form of a function call is particular to C++ constructors. When a constructor is called, it will call the constructor of the base class first; this constructor might need another set of parameters. This parameter list is therefore given after the colon. In our case, we pass our window’s resource ID to the base class constructor, which then creates a new window according to the resource information. Thereafter our own constructor code is called, which initializes the message string and makes the window visible.

The destructor will only hide our window; the actual deletion of the object (DisposeWindow) is done in the base class, TDocument.

DoUpdate will call our definition of DrawWindow, embedded in calls to BeginUpdate and EndUpdate. DrawWindow itself, which displays the message string in the window, is private; all window re-drawing is handled through calls to DoUpdate.

Methods inside TMacTutorApp set and retrieve the selected menu item number in our document, and set the message string. We therefore need access to these variables, which are private to TMacTutorDocument. Such access is provided through the methods SetDisplayString, GetItemSelected, and SetItemSelected, which are defined inline in the header file (listing 3).

Taking all these definitions together, you have an object-oriented framework for a very simple application. You see how easy it is to expand this framework to your own needs, and how well-separated the different parts of an application are in an object-oriented environment like C++. Application setup, menu handling (proper to the application), and window handling (proper to the document), are clearly distinct, as are the basic behavior (laid down in the application framework) and the user-defined behavior (by overriding the basic methods).

I’ll leave it at that for this month; next time we’ll define our own family of objects that can be displayed and manipulated in a document window. If you have questions or comments regarding this column, interesting pieces of C++ code, or suggestions for improvement, feel free to contact me via MacTutor or through the network: LANGOWSKI@FREMBL51.BITNET.

Listing 1: MacTutorApp.cp - our application-specific class implementations

/*--------------------------------------------------------
#MacTutorApp
#
#A rudimentary application skeleton
#based on an example given by Apple MacDTS
#© J. Langowski / MacTutor 1989
#
#This example uses the TApplication and TDocument 
#classes defined in the Apple C++ examples
#
#--------------------------------------------------------*/
#include <Types.h>
#include <QuickDraw.h>
#include <Fonts.h>
#include <Events.h>
#include <OSEvents.h>
#include <Controls.h>
#include <Windows.h>
#include <Menus.h>
#include <TextEdit.h>
#include <Dialogs.h>
#include <Desk.h>
#include <Scrap.h>
#include <ToolUtils.h>
#include <Memory.h>
#include <SegLoad.h>
#include <Files.h>
#include <OSUtils.h>
#include <Traps.h>
#include <StdLib.h>

// Constants, resource definitions, etc.
 
#define kMinSize 48  // min heap needed in K

#define rMenuBar 128 /* application’s menu bar */
#define rAboutAlert128    /* about alert */
#define rDocWindow 128    /* application’s window */

#define mApple   128 /* Apple menu */
#define iAbout   1

#define mFile    129 /* File menu */
#define iNew1
#define iClose   4
#define iQuit    12

#define mEdit    130 /* Edit menu */
#define iUndo    1
#define iCut3
#define iCopy    4
#define iPaste   5
#define iClear   6

#define myMenu   131 /* Sample menu */
#define item1    1
#define item2    2
#define item3    3
#define item5    5

#include “TDocument.h”
#include “TApplication.h”
#include “MacTutorApp.h”

// create and delete document windows
// call  initializer of base class TDocument
// with our window resource ID
TMacTutorDocument::TMacTutorDocument
 (short resID, StringPtr s) : (resID)
{
 SetDisplayString(s);
 ShowWindow(fDocWindow);// Make sure the window is visible
}

TMacTutorDocument::~TMacTutorDocument(void)
{
 HideWindow(fDocWindow);
}

void TMacTutorDocument::DoUpdate(void)
{
 BeginUpdate(fDocWindow); // this sets up the visRgn 
 if ( ! EmptyRgn(fDocWindow->visRgn) )
 // draw if updating needs to be done 
   {
 DrawWindow();
   }
 EndUpdate(fDocWindow);
}

// Draw the contents of an application window. 
void TMacTutorDocument::DrawWindow(void)
{
 SetPort(fDocWindow);
 EraseRect(&fDocWindow->portRect);
 
 MoveTo(100,100);
 TextSize(18); TextFont(monaco);
 DrawString(fDisplayString);
 
} // DrawWindow

// Methods for our application class
TMacTutorApp::TMacTutorApp(void)
{
 Handle menuBar;

 // read menus into menu bar
 menuBar = GetNewMBar(rMenuBar);
 // install menus
 SetMenuBar(menuBar);
 DisposHandle(menuBar);
 // add DA names to Apple menu
 AddResMenu(GetMHandle(mApple), ‘DRVR’);
 DrawMenuBar();

 // create empty mouse region for MouseMoved events
 fMouseRgn = NewRgn();
 // create a single empty document
 DoNew();
}

// Tell TApplication class how much heap we need
long TMacTutorApp::HeapNeeded(void)
{
 return (kMinSize * 1024);
}

// Calculate a sleep value for WaitNextEvent.
// method proposed in the Apple example

unsigned long TMacTutorApp::SleepVal(void)
{
 unsigned long sleep;
 const long kSleepTime = 0x7fffffff;
 sleep = kSleepTime; // default value for sleep
 if ((!fInBackground))
 {
 sleep = GetCaretTime();
 // A reasonable time interval for MenuClocks, etc.
 }
 return sleep;
}

void TMacTutorApp::AdjustMenus(void)
{
 WindowPtrfrontmost;
 MenuHandle menu;
 Boolean undo,cutCopyClear,paste;

 TMacTutorDocument* fMacTutorCurDoc =
 (TMacTutorDocument*) fCurDoc;
 frontmost = FrontWindow();

 menu = GetMHandle(mFile);
 if ( fDocList->NumDocs() < kMaxOpenDocuments )
   EnableItem(menu, iNew);// New is enabled when we can open more documents 

 else DisableItem(menu, iNew);
 if ( frontmost != (WindowPtr) nil ) 
 // is there a window to close?
   EnableItem(menu, iClose);
 else DisableItem(menu, iClose);

 undo = false; cutCopyClear = false; paste = false;
 
 if ( fMacTutorCurDoc == nil )
   {
 undo = true;  // all editing is enabled for DA windows 
 cutCopyClear = true;
 paste = true;
   }
   
 menu = GetMHandle(mEdit);
 if ( undo )EnableItem(menu, iUndo);
 else   DisableItem(menu, iUndo);
 
 if ( cutCopyClear )
   {  EnableItem(menu, iCut);
 EnableItem(menu, iCopy);
 EnableItem(menu, iClear);
   } 
 else
   {  DisableItem(menu, iCut);
 DisableItem(menu, iCopy);
 DisableItem(menu, iClear);
   }
   
 if ( paste )  EnableItem(menu, iPaste);
 else   DisableItem(menu, iPaste);
 
 menu = GetMHandle(myMenu);
 EnableItem(menu, item1);
 EnableItem(menu, item2);
 EnableItem(menu, item3);
 EnableItem(menu, item5);

 CheckItem(menu, item1, false); 
 CheckItem(menu, item2, false);
 CheckItem(menu, item3, false);
 CheckItem(menu, item5, false);
 CheckItem
 (menu, fMacTutorCurDoc->GetItemSelected(), true);
} // AdjustMenus

void TMacTutorApp::DoMenuCommand
 (short menuID, short menuItem)
{
 short  itemHit;
 Str255 daName;
 short  daRefNum;
 WindowPtrwindow;
 TMacTutorDocument* fMacTutorCurDoc =
 (TMacTutorDocument*) fCurDoc;
 window = FrontWindow();
 switch ( menuID )
   {
 case mApple:
 switch ( menuItem )
   {
 case iAbout:  // About box
 itemHit = Alert(rAboutAlert, nil); break;
 default: // DAs etc.
 GetItem(GetMHandle(mApple), menuItem, daName);
 daRefNum = OpenDeskAcc(daName); break;
   }
 break;
 case mFile:
 switch ( menuItem )
   {
 case iNew: DoNew(); break;
 case iClose:
 if (fMacTutorCurDoc != nil)
   {
 fDocList->RemoveDoc(fMacTutorCurDoc);
 delete fMacTutorCurDoc;
   }
 else CloseDeskAcc
 (((WindowPeek) fWhichWindow)->windowKind);
 break;
 case iQuit: Terminate(); break;
   }
 break;
 case mEdit: // call SystemEdit for DA editing & MultiFinder 
 if ( !SystemEdit(menuItem-1) )
   {
 switch ( menuItem )
   {
 case iCut: break;
 case iCopy: break;
 case iPaste: break;
 case iClear: break;
    }
   }
 break;
 case myMenu:
 if (fMacTutorCurDoc != nil) 
 {
 switch ( menuItem )
   {
 case item1:
 fMacTutorCurDoc->SetDisplayString(“\pC++”);
 break;
 case item2:
 fMacTutorCurDoc->SetDisplayString(“\pSample”);
 break;
 case item3:
 fMacTutorCurDoc->SetDisplayString(“\pApplication”);
 break;
 case item5:
 fMacTutorCurDoc->SetDisplayString(“\pHave Fun”);
 break;
    }
 fMacTutorCurDoc->SetItemSelected(menuItem);
 InvalRect(&window->portRect);
 fMacTutorCurDoc->DoUpdate();
 }
 break;
   }
 HiliteMenu(0);
} // DoMenuCommand

// Create a new document and window. 
void TMacTutorApp::DoNew(void)
{
 TMacTutorDocument* tMacTutorDoc;
 tMacTutorDoc = new TMacTutorDocument 
 (rDocWindow,”\pNothing selected yet.”);
 // if we didn’t get an allocation error, add it to list
 if (tMacTutorDoc != nil)
   fDocList->AddDoc(tMacTutorDoc);
} // DoNew

void TMacTutorApp::Terminate(void)
{
 ExitLoop(); // exits the main event loop
} 

// Our application object, initialized in main(). 
TMacTutorApp *gTheApplication;

// main is the entrypoint to the program
int main(void)
{
 // Create our application object. 
 // This  also initializes the Toolbox --
 gTheApplication = new TMacTutorApp;
 if (gTheApplication == nil)// if we couldn’t allocate object (impossible!?)
   return 0;// go back to Finder
 
 // Start main event loop
 gTheApplication->EventLoop();

 // return some value
 return 0;
}
Listing 2: MacTutorApp.h - class definitions

// Class definitions.

// Our document class. 
// Only displays some text in a window
//
class TMacTutorDocument : public TDocument {
 
  private:
 short fItemSelected;
 // string corresponding to menu item selected
 StringPtr fDisplayString;

 void DrawWindow(void);

  public:
 TMacTutorDocument(short resID, StringPtr s);
 ~TMacTutorDocument(void);
 // routine to access private variables
 void SetDisplayString (StringPtr s) 
 {fDisplayString = s;}
 short GetItemSelected(void) {return fItemSelected;}
 void SetItemSelected(short item) 
 {fItemSelected = item;}
 // methods from TDocument we override
 void DoUpdate(void);
};

// TMacTutorApp: our application class
class TMacTutorApp : public TApplication {
public:
 TMacTutorApp(void);  // Our constructor

private:
 // routines from TApplication we are overriding
 long HeapNeeded(void);
 unsigned long SleepVal(void);
 void AdjustMenus(void);
 void DoMenuCommand (short menuID, short menuItem);
 // routines for our own purposes
 void DoNew(void);
 void Terminate(void);
};

const short kMaxOpenDocuments = 1;
Listing 3: MacTutorApp.r - 
Rez input for our program

#include “SysTypes.r”
#include “Types.r”

#define kPrefSize60
#define kMinSize 48
 
#define kMinHeap (34 * 1024)
#define kMinSpace(20 * 1024)

/* id of our STR# for specific error strings */
#define kMacTutorAppErrStrings  129

/* Indices into STR# resources. */
#define eNoMemory1
#define eNoWindow2

#define rMenuBar 128 /* application’s menu bar */
#define rAboutAlert128    /* about alert */
#define rDocWindow 128    /* application’s window */

#define mApple   128 /* Apple menu */
#define iAbout   1

#define mFile    129 /* File menu */
#define iNew1
#define iClose   4
#define iQuit    12

#define mEdit    130 /* Edit menu */
#define iUndo    1
#define iCut3
#define iCopy    4
#define iPaste   5
#define iClear   6

#define myMenu   131 /* Sample menu */
#define item1    1
#define item2    2
#define item3    3
#define item5    5

resource ‘vers’ (1) {
 0x01, 0x00, release, 0x00,
 verUS,
 “1.00”,
 “1.00, Copyright © 1989 J. Langowski / MacTutor”
};

resource ‘MBAR’ (rMenuBar, preload) {
 { mApple, mFile, mEdit, myMenu };
};

resource ‘MENU’ (mApple, preload) {
 mApple, textMenuProc,
 0b1111111111111111111111111111101,/* disable dashed line, enable About 
and DAs */
 enabled, apple,
 {
 “About CPlusMacTutorApp ”,
 noicon, nokey, nomark, plain;
 “-”, noicon, nokey, nomark, plain
 }
};

resource ‘MENU’ (mFile, preload) {
 mFile, textMenuProc,
 0b0000000000000000000100000000000,/* program enables others */
 enabled, “File”,
 {
 “New”, noicon, “N”, nomark, plain;
 “Open”, noicon, “O”, nomark, plain;
 “-”, noicon, nokey, nomark, plain;
 “Close”, noicon, “W”, nomark, plain;
 “Save”, noicon, “S”, nomark, plain;
 “Save As ”, noicon, nokey, nomark, plain;
 “Revert”, noicon, nokey, nomark, plain;
 “-”, noicon, nokey, nomark, plain;
 “Page Setup ”, noicon, nokey, nomark, plain;
 “Print ”, noicon, nokey, nomark, plain;
 “-”, noicon, nokey, nomark, plain;
 “Quit”, noicon, “Q”, nomark, plain
 }
};

resource ‘MENU’ (mEdit, preload) {
 mEdit, textMenuProc,
 0b0000000000000000000000000000000,/* program does the enabling */
 enabled, “Edit”,
  {
 “Undo”, noicon, “Z”, nomark, plain;
 “-”, noicon, nokey, nomark, plain;
 “Cut”, noicon, “X”, nomark, plain;
 “Copy”, noicon, “C”, nomark, plain;
 “Paste”, noicon, “V”, nomark, plain;
 “Clear”, noicon, nokey, nomark, plain
 }
};

resource ‘MENU’ (myMenu, preload) {
 myMenu, textMenuProc,
 0b0000000000000000000000000000000,
 enabled, “Strings”,
 { 
 “C++”, noIcon, nokey, noMark, plain,
 “Sample”, noIcon, nokey, noMark, plain,
 “Application”, noIcon, nokey, noMark, plain,
 “-”, noIcon, noKey, noMark, plain,
 “Have Fun”, noIcon, nokey, noMark, plain
 }
};

/* the About screen */
resource ‘ALRT’ (rAboutAlert, purgeable) {
 {40, 20, 190, 360 }, rAboutAlert, {
 OK, visible, silent;
 OK, visible, silent;
 OK, visible, silent;
 OK, visible, silent
 };
};

resource ‘DITL’ (rAboutAlert, purgeable) {
 {
 {120, 240, 140, 320},
 Button { enabled, “OK” },
 
 {8, 8, 24, 320 },
 StaticText { disabled,
 “MacTutorApp: C++ mini-application skeleton” },
 
 {32, 8, 48, 320},
 StaticText { disabled,
 “Copyright © 1989 J. Langowski / MacTutor” },
 
 {56, 8, 72, 320},
 StaticText { disabled,
 “[Based on examples by Apple MacDTS]” },
 
 {80, 8, 112, 320},
 StaticText { disabled,
 “Expand this application to your own taste” }
 }
};

resource ‘WIND’ (rDocWindow, preload, purgeable) {
 {64, 60, 314, 460},
 noGrowDocProc, invisible, goAway, 0x0, 
 “MacTutor C++ demo”
};

resource ‘STR#’ (kMacTutorAppErrStrings, purgeable) {
 {
 “Not enough memory to run MacTutorApp”;
 “Cannot create window”;
 }
};

resource ‘SIZE’ (-1) {
 dontSaveScreen, acceptSuspendResumeEvents,
 enableOptionSwitch, canBackground,
 multiFinderAware, backgroundAndForeground,
 dontGetFrontClicks, ignoreChildDiedEvents,
 is32BitCompatible,
 reserved, reserved, reserved, reserved,
 reserved, reserved, reserved,
 kPrefSize * 1024, kMinSize * 1024
};

type ‘JLMT’ as ‘STR ‘;
resource ‘JLMT’ (0) {
 “MacTutor C++ Sample Application”
};

resource ‘BNDL’ (128) {
 ‘JLMT’, 0,
 {
 ‘ICN#’, { 0, 128 },
 ‘FREF’, { 0, 128 }
 }
};

resource ‘FREF’ (128) {
 ‘APPL’, 0, “”
};

resource ‘ICN#’ (128) {
 { /* MacTutor - JL ICN# */
 /* [1] */
 $”00 01 80 00 00 07 E0 00 00 1F F8 00 00 7F FE 00"
 $”01 FF FF 80 07 FF FF E0 0F FF 0F F8 07 FF 33 FC”
 $”03 FF FC 38 06 FF FF C8 0C 3F FF FE 08 0F FF D6"
 $”08 03 FF 96 08 F0 FF 19 09 F8 3E 16 09 88 0C 19"
 $”08 00 00 16 08 00 00 10 0B 1E 78 D0 0B FF FF D0"
 $”09 FF FF 90 FC 7E 7E 3E 96 00 00 6A D3 FF FF CA”
 $”52 00 00 4A 53 FF FF CB A6 38 70 69 DC 44 88 3F”
 $”1F 38 73 98 38 87 04 4C 67 08 83 86 7F FF FF FE”,
 /* [2] */
 $”00 07 E0 00 00 1F F8 00 00 7F FE 00 01 FF FF 80"
 $”07 FF FF E0 1F FF FF F8 1F FF FF FC 0F FF FF FE”
 $”07 FF FF FC 07 FF FF F8 0F FF FF FE 0F FF FF FE”
 $”0F FF FF FE 0F FF FF FF 0F FF FF FE 0F FF FF FF”
 $”0F FF FF F6 0F FF FF F0 0F FF FF F0 0F FF FF F0"
 $”0F FF FF F0 FF FF FF FE F7 FF FF EE F3 FF FF CE”
 $”73 FF FF CE 73 FF FF CF E7 FF FF EF DF FF FF FF”
 $”1F FF FF F8 7F FF FF FE FF FF FF FF FF FF FF FF”
 }
};
Listing 4: MacTutorApp.make - the make file

#   File:       MacTutorApp.make
#   Target:     MacTutorApp
#   Sources:    MacTutorApp.cp
#               MacTutorApp.h
#               MacTutorApp.r
#               TApplication.cp
#               TApplication.h
#               TDocument.cp
#               TDocument.h
#               TApplication.r
#   Created:    Wednesday, October 18, 1989 8:15:31

OBJECTS = 
 MacTutorApp.cp.o TApplication.cp.o TDocument.cp.o

MacTutorApp.cp.o ƒ 
 MacTutorApp.make MacTutorApp.cp MacTutorApp.h
  CPlus  MacTutorApp.cp
TApplication.cp.o ƒ 
 MacTutorApp.make TApplication.cp TApplication.h
  CPlus  TApplication.cp
TDocument.cp.o ƒ 
 MacTutorApp.make TDocument.cp TDocument.h
  CPlus  TDocument.cp

MacTutorApp ƒƒ MacTutorApp.make {OBJECTS}
 Link -w -t APPL -c JLMT 
 “{CLibraries}”CRuntime.o 
 {OBJECTS} 
 “{Libraries}”Interface.o 
 “{CLibraries}”StdCLib.o 
 “{CLibraries}”CSANELib.o 
 “{CLibraries}”Math.o 
 “{CLibraries}”CInterface.o 
 “{CLibraries}”CPlusLib.o 
 #”{CLibraries}”Complex.o 
 -o MacTutorApp

MacTutorApp ƒƒ MacTutorApp.make MacTutorApp.r
 Rez MacTutorApp.r -append -o MacTutorApp
MacTutorApp ƒƒ MacTutorApp.make TApplication.r
 Rez TApplication.r -append -o MacTutorApp

 
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Voila 3.8.1 - Capture, annotate, organiz...
Voila is a screen-capture, recording, and annotation tool that is a full-featured replacement for Mac's screen-capture and screen-recording capabilities. It has a large and robust set of editing,... Read more
SyncTwoFolders 2.0.6 - Syncs two user-sp...
SyncTwoFolders simply synchronizes two folders. It supports synchronization across mounted network drives and it is a possibility to run a simulation showing in a log what will be done. Please visit... Read more
Duplicate Annihilator 5.1.1 - Find and d...
Duplicate Annihilator takes on the time-consuming task of comparing the images in your iPhoto library using effective algorithms to make sure that no duplicate escapes. Duplicate Annihilator detects... Read more
HandBrake 0.10.0 - Versatile video encod...
HandBrake is a tool for converting video from nearly any format to a selection of modern, widely supported codecs. Supported Sources: VIDEO_TS folder, DVD image or real DVD (unencrypted -- CSS is... Read more

Latest Forum Discussions

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Tilt to Live Bundle Set to Arrive This T...
Tilt to Live Bundle Set to Arrive This Thanksgiving Posted by Ellis Spice on November 25th, 2014 [ permalink ] One Man Left has unveiled an upcoming Tilt to Live bundle, allowing players to get the series for a di | Read more »
BattleLore: Command (Entertainment)
BattleLore: Command 1.0 Device: iOS Universal Category: Entertainment Price: $9.99, Version: 1.0 (iTunes) Description: ***NOTE: Compatible with iPad 2/iPad mini, iPod touch 5 and up and iPhone 4S and up – WILL NOT RUN ON EARLIER... | Read more »
Weather Or Not Review
Weather Or Not Review By Jennifer Allen on November 25th, 2014 Our Rating: :: STYLISH WEATHER REPORTINGiPhone App - Designed for the iPhone, compatible with the iPad Check the weather quickly and conveniently with Weather or Not... | Read more »
The All-New Football Manager Handheld 20...
The All-New Football Manager Handheld 2015 is Available Now Posted by Jessica Fisher on November 25th, 2014 [ permalink ] Universal App - Designed for iPhone and iPad | Read more »
Six iOS Games to Get You Ready for Thank...
Image Source: Friends Wiki At this point in the month, you or at least a few people you know are probably getting ready to scramble around (or are already scrambling around) for Thanksgiving Dinner. It’s a hectic day of precise oven utilization, but... | Read more »
Call of Duty: Heroes: Tips, Tricks, and...
Hello Heroes: What’d we think of Call of Duty‘s take on Clash of Clans? Check out our Call of Duty: Heroes review to find out! Just downloaded Call of Duty: Heroes and need some handy tips and tricks on how to get ahead of the rest? As we often do,... | Read more »
Call of Duty: Heroes Review
Call of Duty: Heroes Review By Jennifer Allen on November 25th, 2014 Our Rating: :: CLASH OF FRANCHISESUniversal App - Designed for iPhone and iPad Mix Clash of Clans with Call of Duty, and this is what you get.   | Read more »
Slider Review
Slider Review By Jordan Minor on November 25th, 2014 Our Rating: :: SLIDE TO PLAYUniversal App - Designed for iPhone and iPad Slider has all the excitement of unlocking your phone screen.   | Read more »
oh my giraffe (Games)
oh my giraffe 1.0.0 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0.0 (iTunes) Description: Eat fruits while being chased by lions. Cut the vines to send fruit plummeting onto the lions. Don't worry, your flexible... | Read more »
One of 2000’s Most Loves Adventure Games...
One of 2000’s Most Loves Adventure Games, The Longest Journey, has Come to iOS Posted by Jessica Fisher on November 25th, 2014 [ permalink ] | Read more »

Price Scanner via MacPrices.net

Early Black Friday MacBook Pro sale: 15-inch...
 Best Buy has posted early Black Friday prices on 15″ Retina MacBook Pros, with models on sale for $300 off MSRP on their online store for a limited time. Choose free local store pickup (if available... Read more
A9 Chips Already?
It’s barely more than a couple of months since Apple got the first A8 systems-on-chip into consumer hands, but rumor and news focus is already turning to the next-generation A9 SoC. Apple Daily... Read more
NewerTech Announces NuGuard KXs Impact X-Orbi...
NewerTech has announced updates to its family of Impact X-Orbing Screen Armor bringing military grade, triple layer protection to Apple’s new iPhone 6 and 6 Plus. Like all models in the NuGuard KXs... Read more
13-inch 1.4GHz MacBook Air on sale for $889,...
 B&H Photo has the 13″ 1.4GHz/128GB MacBook Air on sale for $889 including free shipping plus NY tax only. Their price is $110 off MSRP. B&H will also include free copies of Parallels Desktop... Read more
Save up to $300 on Macs and iPads with your A...
Purchase a new Mac or iPad at The Apple Store for Education and take up to $300 off MSRP. All teachers, students, and staff of any educational institution qualify for the discount. Shipping is free,... Read more
Apple refurbished Mac Pros available for up t...
The Apple Store is offering Apple Certified Refurbished Mac Pros for up to $600 off the cost of new models. An Apple one-year warranty is included with each Mac Pro, and shipping is free. The... Read more
Jumptuit Launches One-Tap Windows 8.1 iTunes...
Jumptuit has launched Windows 8.1 support for One-Tap iTunes Sync. with which Windows 8.1 users can now easily sync their iTunes libraries with Microsoft OneDrive. Jumptuit provides easy access from... Read more
Apple restocks refurbished 13-inch 2014 Retin...
The Apple Store has restocked Apple Certified Refurbished 2014 13″ 2.6GHz Retina MacBook Pros for up to $230 off the cost of new models. An Apple one-year warranty is included with each model, and... Read more
CEA Study Finds More People Recycling Electro...
A new study by the Consumer Electronics Association (CEA) finds that electronics recycling receives the continued and growing support of consumers. According to the CEA,s Recycling and Reuse Study,... Read more
15″ 2.2GHz Retina MacBook Pro on sale for $17...
 B&H Photo has the 2014 15″ 2.2GHz Retina MacBook Pro on sale today for $1749. Shipping is free, and B&H charges NY sales tax only. B&H will also include free copies of Parallels Desktop... Read more

Jobs Board

*Apple* Retail - Multiple Positions (US) - A...
Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, you're also the Read more
*Apple* Solutions Consultant (ASC) - Apple (...
**Job Summary** The ASC is an Apple employee who serves as an Apple brand ambassador and influencer in a Reseller's store. The ASC's role is to grow Apple Read more
*Apple* Solutions Consultant (ASC) - Apple (...
**Job Summary** The ASC is an Apple employee who serves as an Apple brand ambassador and influencer in a Reseller's store. The ASC's role is to grow Apple Read more
*Apple* Solutions Consultant (ASC)- Retail S...
**Job Summary** The ASC is an Apple employee who serves as an Apple brand ambassador and influencer in a Reseller's store. The ASC's role is to grow Apple Read more
Project Manager, *Apple* Financial Services...
**Job Summary** Apple Financial Services (AFS) offers consumers, businesses and educational institutions ways to finance Apple purchases. We work with national and Read more
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