TweetFollow Us on Twitter

Icon Capture
Volume Number:5
Issue Number:12
Column Tag:Color Workshop

Related Info: Color Quickdraw

Capture Color Icons

By Steve and Patricia Sheets, Herdon, VA

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

Color Icons: Editor and cicnCapture

This month’s Color Quickdraw column consists of less talk and more code. In the last column, the building block data structures needed in order to use and understand color icons were discussed. A new Rez/Derez resource source template was given that allowed easier creation of ‘cicn’ resource (Color Icon template resource). While the template is helpful in learning and understanding color icons, and is an excellent way to present color icons on the written page, most users would prefer to use some graphic base tool to create a color icon. This column contains a quick review of the two color icon editors freely available to the development community. Then, the column will present this months source code, ‘cicnCapture’, a FKEY utility designed to capture an image on the screen and convert it to a color icon resource.

Public Domain Color Icon Editors

There are two different color icon editors available in Public Domain. The very first editor released was the application ‘CIcon Edit’ by Ben Haller of AppleSauce Designs. ‘CIcon Edit’ allows the users to edit color icons of 32 by 32 pixels size that have up to 16 separate colors. The editor can import a ‘cicn’ resource, a ‘ICON’ resource or a ‘ICN#’ resource. This feature makes the tool exceptionally good at coloring existing icon art work. ‘CIcon Edit’ itself is the easiest to use, with a good command set to manipulate the image (move, roll, flip, rotate). This tool has been around the longest (latest version I’ve seen is 1.1) and is virtually bug proof. Unfortunately, the application is lacking in certain areas. This editor is unable to edit a color icon that is any other size than 32 by 32 pixels and 16 colors. There is no method of adjusting any other settings of the resource. ‘CIcon Edit’ does not have a palette of tools (ala MacPaint); the user draws the image a pixel at a time. Also, the load command does not give a list of all the ‘cicn’ resources of the target file. Thus, the user has to keep track of all ‘cicn’ and their ID numbers himself. To be really productive with this tool, the user needs to work ResEdit.

The other PD color icon editor solves this problem by being a ResEdit extension. ‘ResWare’ by Frédéric Miserey of None Corp in Paris consists of certain resources that the user copies into his ResEdit application (replacing some existing ones). Then the user can use ResEdit directly to observe, create and edit ‘cicn’ resources. This utility is a more powerful editor then ‘CIcon Edit’. ‘ResWare’ has a complete tool palette that includes pen, eraser, fill bucket, lasso, and other rectangle commands. The editor can use single color patterns when drawing. There is no practical limit to the size of the color icon, nor the number of colors. Also the editor allows the user to change other portions of the ‘cicn’ resource including horizontal and vertical size, component count, component size and pixmap method (Chunky, Chunky/Planar or Planar). However the editor is still in beta form (latest version I’ve seen is 1.0b4) and has caused numerous crashes. ‘ResWare’ has no import feature, and the editor, while more powerful, is not as easy to use for beginners as ‘CIcon Edit’.

Importing Images into Color Icons

While both editors are useful in creating color icons, they both suffer from a common fault. They do not allow easy import of an image on the screen into a ‘cicn’ resource. At first, it may not seem as if this is a problem. Of course, the editor will only be used to create a ‘cicn’ resource. However, this is not always the case. Look at what happened with original Quickdraw and the creation of ‘ICON’ and ‘ICN#’ resources. Even though there were a few icon editors, many non-technical users created their images with the more powerful Paint and Draw programs. Then they handed the complete art work to a programmer, expecting him to be able to use it directly. The programmer had no way to directly transfer an art document into a ‘ICON’ or ‘ICN#’ resource. In many cases, the programmer had to reenter the image into the icon editor one pixel at a time. To solve this problem, many programmers created various Icon-Grapper types of utilities. These utilities, usually Desk Accessories or FKEYs, allowed the programmer to capture any portion of the screen and convert it into an icon resource. Since it captured an image on the screen and did not need to directly convert any type of document, these utilities would work with any Paint or Draw application.

A user who wanted to convert a Pixel Paint or MacDraw // image into a ‘cicn’ resource would have the identical problem. The problem is further complicated, since the user would have to worry not only about the 32 by 32 pixel image, but would have to import a color list, a mask and a black and white icon. I had this problem. The graphic designer of my latest project presented the technical team with a group of Pixel Paint files, each one having a dozen or so images on it. It would have taken hours of work to reenter the images using one of the color icon editors. That estimate was assuming that the artwork was the finished product, and not going to be revised. This started looking like a potential nightmare.

cicnCapture

The solution to this problem is being provided as the sample source code. ‘cicnCapture’ is an FKEY utility that can capture a 32 by 32 pixel image of the screen, containing up to 256 different colors, and create a ‘cicn’ resource that contains this image. The code uses the Quickdraw call, GetCPixel, to determine the color of each pixel in the image. Since the code uses this call instead of reading the screen PixMap directly, it will work on any depth or type of screen or monitor as long as Color Quickdraw is installed. Once the image has been captured, the information is saved out to a specified resource file.

Using this utility on our software project, it took a few minutes to import all of the color images into ‘cicn’ resource. ‘CIcon Edit’ and ‘ResEdit’ were used afterward, but mainly to make sure the images had the correct ID number, and that they were centered on the 32 by 32 pixel icon.

Next Column

Anyone remember the game, ‘Daleks’? This application was one of the first, and best, Public Domain games around. Next issue’s sample code will be ‘Color Daleks’. The program will show how to directly draw and manipulate color icons. Various color drawing modes will be explained, as well as some animation speed up tricks.

{cicnCapture-  Color Icon Capture FKEY }
{by Steve Sheets for MacTutor 9/3/89 }
{FKEY is normal saved to resource type ‘FKEY’, ID = 7 }
{This FKEY captures a 32 by 32 Pixel section of the screen and converts 
it into a ‘cicn’ resource (Color Icon }
{template).   When the user activates the Function Key and click somewhere 
on the screen, that portion of the }
{screen is recorded (colors and pixels) and a cicn handle is created. 
 Remember a cicn handle is different than }
{an actual Color Icon handle. The cicn handle/resoure is a template for 
a Color Icon.  The Color Quickdraw }
{command, GetCIcon, uses the cicn resource to determine how to make a 
Color Icon. }
{FKEY is written in Think’s Lightspeed Pascal 2.0. }

unit cicnCapture;

interface

 uses
 Quickdraw, ToolIntf;

{FKEY (function key) code resources must have be an unit with a single 
externally reference procedure called }
{‘Main’.}

 procedure Main;

implementation

 procedure Main;

{The ‘cicn’ resource consists of three variable length parts.  The first 
part contains the Pixmap info, the Black }
{& White Icon and the Mask.   The second part contains the Color Lookup 
table (ie. list of colors used in the }
{cicn).  The size of this part is dependent on the number of different 
colors in the cicn.  The last part of the }
{resource is the pixel data.  The size of this is dependent on the number 
of different colors in the cicn.  If }
{there are 2 to 16 colors, the pixel info can be stored in a 4 bit pixel 
maip, if the number of colors is 17 to }
{256, then the info must be stored in a 8 bit pixel map.  Given the fact 
this FKEY only captures 32 by 32 cicn, }
{the size of the first part is fixed, while the size of the third part 
is one of two possible fixed sizes. }

 type
 IconData = packed array[0..31] of LongInt;

{First part of cicn resource for a 32 by 32 pixel cicn.}

 cicnData = record
 baseAddr: LongInt;
 rowbytes: INTEGER;
 bounds: Rect;
 pmVersion: INTEGER;
 packType: INTEGER;
 packSize: LongInt;
 hRes: LongInt;
 vRes: LongInt;
 pixelType: INTEGER;
 pixelSize: INTEGER;
 cmpCount: INTEGER;
 cmpSize: INTEGER;
 planeBytes: LongInt;
 pmTable: LongInt;
 pmReserved: LongInt;

 MaskBaseAddr: LongInt;
 MaskRowBytes: INTEGER;
 MaskBounds: Rect;

 BMapBaseAddr: LongInt;
 BMapRowBytes: INTEGER;
 BMapBounds: Rect;

 IconData: LongInt;

 theMask: IconData;

 theBMap: IconData;

 ctSeed: LongInt;
 ctFlags: INTEGER;
 ctSize: INTEGER;
 end;
 cicnPtr = ^cicnData;

{2nd part (CLUT) of cicn resource for 32 by 32 pixel cicn. }

 CTableData = packed array[0..255] of ColorSpec;
 CTablePtr = ^CTableData;

{3rd part of cicn resource for 8 bit, 32 by 32 pixel cicn. }

 pixel8Data = packed array[0..31, 0..31] of 0..255;
 pixel8Ptr = ^pixel8Data;

{3rd part of cicn resource for 4 bit, 32 by 32 pixel cicn. }

 pixel4Data = packed array[0..31, 0..15] of 0..255;
 pixel4Ptr = ^pixel4Data;

 var
 thePos: Point;
 thePixel8: pixel8Data;
 theNumColors: INTEGER;
 theIcon: IconData;
 theColorList: packed array[0..255] of RGBColor;
 theCICN: Handle;

{Tell us if Color Quickdraw is installed on machine. }

 function IsColorQuickdraw: BOOLEAN;
 const
 ROM85Loc = $28E;
 TwoHighMask = $C000;
 type
 WordPtr = ^INTEGER;
 var
 Wd: WordPtr;
 begin
 Wd := POINTER(ROM85Loc);
 IsColorQuickdraw := (BitAnd(Wd^, TwoHighMask) = 0);
 end;

{Sets cursor to show an upper left portion of a square.}

 procedure InitSquare;
 var
 count: INTEGER;
 Square: Cursor;
 begin
 with Square do
 begin
 data[0] := $FFFF;
 mask[0] := 0;
 for count := 1 to 15 do
 begin
 data[count] := $8000;
 mask[count] := 0;
 end;
 hotSpot.v := 0;
 hotspot.h := 0;
 end;
 SetCursor(Square);
 end;

{Wait until the user presses the mouse, making sure the mouse was not 
pressed to begin with.  Then stores}
{the postion of the mouse and flushes the mouse events. }

 procedure GetPos;
 begin
 while button do
 ;
 while not button do
 ;
 GetMouse(thePos);
 FlushEvents(mDownMask + mUpMask, 0);
 end;

{Given the position of the mouse, captures a 32 by 32 array of pixels 
and a list of the colors.  The}
{pixel information is not stored as RGB values, but as a number (zero 
count) that represents that }
{RGB value in the Color List (ie. value of 2 equals third color in list). 
 Thus every time a pixel on }
{the screen is looked at with the GetCPixel command, that RGB value is 
looked for in the Color List. }
{If the color is found, that number is stored in the 2 dimensional pixel 
array.  If the pixel uses a }
{new RGB color (not found in the list), that color is added to the list. 
 The number that represents }
{that new color is stored in the pixel array.  This way, at the end, 
the program knows exactly what}
{colors are used.  The code does not care about the depth of the screen 
(1, 2, 4, 8, 16 or 24 bits}
{per pixels).  However this cicn resource uses the Chunky model, thus 
only 256 colors can be used }
{(fairly safe limit).  The list will always contain black and white as 
the first two colors in the list.  }
{This procedure also creates a black and white 32 by 32 bit icon for 
the mask and the Black and}
{White icon portion of the cicn.  Any color other than white indicates 
a black bit.}

 procedure GetPixels;
 var
 h, v, theNum, count: INTEGER;
 theColor: RGBColor;
 begin
 theNumColors := 1;
 with theColorList[0] do
 begin
 red := $FFFF;
 green := $FFFF;
 blue := $FFFF;
 end;
 with theColorList[1] do
 begin
 red := 0;
 green := 0;
 blue := 0;
 end;
 for v := 0 to 31 do
 begin
 theIcon[V] := 0;
 for h := 0 to 31 do
 begin
 GetCPixel(thePos.h + h, thePos.v + v, theColor);
 theNum := -1;
 for count := 0 to theNumColors do
 if (theColor.red = theColorList[count].red) then
 if (theColor.green = theColorList[count].green) then
 if (theColor.blue = theColorList[count].blue) then
 theNum := count;
 if (theNum = -1) and (theNumColors < 255) then
 begin
 theNumColors := theNumColors + 1;
 theNum := theNumColors;
 theColorList[theNum] := theColor;
 end;
 thePixel8[v, h] := (theNum mod 256);
 if (theColor.red <> -1) or (theColor.green <> -1) or (theColor.blue 
<> -1) then
 BitSet(@theIcon[V], h);
 end;
 end;
 end;

{Having pixel infor, allocates memmory for cicn handle.}

 procedure MakeCICN;
 var
 theCICNptr: cicnPtr;
 theCTablePtr: CTablePtr;
 thePixel8Ptr: Pixel8Ptr;
 the4PixelPtr: Pixel4Ptr;
 theRect: Rect;
 count, v, h, theTableSize, theImageRowBytes, theBitsPixel, thePixelDataSize: 
INTEGER;
 begin
 SetRect(theRect, 0, 0, 32, 32);

{If number of colors is more than 16, then use 8 bit pixel map, else 
use 4 bit pixelmap (Rowbytes of pixmap is }
{diffent, bit depth is different, size of pixel data is different).  
Notice that Rowbytes must have the high bit }
{set.}

 if (theNumColors > 16) then
 begin
 theBitsPixel := 8;
 theImageRowBytes := $8020;
 thePixelDataSize := SizeOf(pixel8Data);
 end
 else
 begin
 theBitsPixel := 4;
 theImageRowBytes := $8010;
 thePixelDataSize := SizeOf(pixel8Data) div 2;
 end;
 theTableSize := (theNumColors + 1) * SizeOf(ColorSpec);

{Allocate size of handle (dependent on number of colors & 4 or 8 bit 
pixelmap. }

 theCICN := NewHandle(SizeOf(cicnData) + theTableSize + thePixelDataSize);
 HLock(theCICN);
 theCICNptr := POINTER(theCICN^);

{Stuff first part of cicn handle.  }

 with theCICNptr^ do
 begin
 baseAddr := 0;
 rowbytes := theImageRowBytes;
 bounds := theRect;
 pmVersion := 0;
 packType := 0;
 packSize := 0;
 hRes := $00480000;
 vRes := $00480000;
 pixelType := 0;
 pixelSize := theBitsPixel;
 cmpCount := 1;
 cmpSize := theBitsPixel;
 planeBytes := 0;
 pmTable := 0;
 pmReserved := 0;

 MaskBaseAddr := 0;
 MaskRowBytes := 4;
 MaskBounds := theRect;

 BMapBaseAddr := 0;
 BMapRowBytes := 4;
 BMapBounds := theRect;

 IconData := 0;

 theMask := theIcon;

 theBMap := theIcon;

 ctSeed := 0;
 ctFlags := 0;
 ctSize := theNumColors;
 end;

{Stuff second part, the Color Look Up table (color list).}

theCTablePtr := POINTER(ORD4(theCICNptr) + SizeOf(CICNData));

 for count := 0 to theNumColors do
 with theCTablePtr^[count] do
 begin
 value := count;
 rgb := theColorList[count];
 end;

{Stuff the third part of the cicn handle, the actual pixmap data.  If 
an 8 bit pixmap is used, the format of }
{the data is identical to the array used to store the pixel information 
so the data is simply moved into the }
{handle.  If the pixmap is a 4 bit one, the pixel info is moved into
 another array that has the format of a 4 }
{bit pixmap data, then that data moved into the handle. }

 if (theNumColors > 15) then
 begin
 thePixel8Ptr := POINTER(ORD4(theCTablePtr) + theTableSize);
 thePixel8Ptr^ := thePixel8;
 end
 else
 begin
 the4PixelPtr := POINTER(ORD4(theCTablePtr) + theTableSize);
 for v := 0 to 31 do
 for h := 0 to 15 do
 the4PixelPtr^[v, h] := ((thePixel8[v, (h * 2)] * 16) + thePixel8[v, 
(h * 2) + 1]) mod 256;
 end;

 HUnLock(theCICN);
 end;

{Given a cicn handle, store it into a resource file (new or existing 
one) as a ‘cicn’ resource.}

 procedure SaveCICN;
 var
 theWhere: Point;
 theRef, theVol: INTEGER;
 theE: OSErr;
 theReply: SFReply;
 begin
 theWhere.h := 40;
 theWhere.v := 40;
 SFPutFile(theWhere, ‘Save Color Icon to File:’, ‘cicn File’, nil, theReply);
 if theReply.good then
 begin
 theE := GetVol(nil, theVol);
 theE := SetVol(nil, theReply.vRefNum);
 theRef := OpenResFile(theReply.fName);
 if theRef = -1 then
 begin
 CreateResFile(theReply.fname);
 theRef := OpenResFile(theReply.fname);
 end;

 if theRef <> -1 then
 begin
 AddResource(theCICN, ‘cicn’, UniqueID(‘cicn’), ‘’);
 WriteResource(theCICN);
 ReleaseResource(theCICN);
 theCICN := nil;

 CloseResFile(theRef);
 end;
 theE := SetVol(nil, theVol);
 end;
 if theCICN <> nil then
 begin
 DisposHandle(theCICN);
 SysBeep(1);
 end;
 end;

{Main Procedure.  If there is Color Quickdraw, init the cursor to a square, 
get the position of the mouse when the }
{user clicks, the pixels at that position, convert pixels into a cicn 
handle, save the cicn handle to a resource and }
{finally reset the cursor back to an arrow.  If there is not Color Quickdraw 
on the machine, complain! }
 begin
 if IsColorQuickdraw then
 begin
 InitSquare;
 GetPos;
 GetPixels;
 MakeCICN;
 SaveCICN;
 InitCursor;
 end
 else
 SysBeep(1);
 end;
end.

 
AAPL
$501.11
Apple Inc.
+2.43
MSFT
$34.64
Microsoft Corpora
+0.15
GOOG
$898.03
Google Inc.
+16.02

MacTech Search:
Community Search:

Software Updates via MacUpdate

Paperless 2.3.1 - Digital documents mana...
Paperless is a digital documents manager. Remember when everyone talked about how we would soon be a paperless society? Now it seems like we use paper more than ever. Let's face it - we need and we... Read more
Apple HP Printer Drivers 2.16.1 - For OS...
Apple HP Printer Drivers includes the latest HP printing and scanning software for Mac OS X 10.6, 10.7 and 10.8. For information about supported printer models, see this page.Version 2.16.1: This... Read more
Yep 3.5.1 - Organize and manage all your...
Yep is a document organization and management tool. Like iTunes for music or iPhoto for photos, Yep lets you search and view your documents in a comfortable interface, while offering the ability to... Read more
Apple Canon Laser Printer Drivers 2.11 -...
Apple Canon Laser Printer Drivers is the latest Canon Laser printing and scanning software for Mac OS X 10.6, 10.7 and 10.8. For information about supported printer models, see this page.Version 2.11... Read more
Apple Java for Mac OS X 10.6 Update 17 -...
Apple Java for Mac OS X 10.6 delivers improved security, reliability, and compatibility by updating Java SE 6.Version Update 17: Java for Mac OS X 10.6 Update 17 delivers improved security,... Read more
Arq 3.3 - Online backup (requires Amazon...
Arq is online backup for the Mac using Amazon S3 and Amazon Glacier. It backs-up and faithfully restores all the special metadata of Mac files that other products don't, including resource forks,... Read more
Apple Java 2013-005 - For OS X 10.7 and...
Apple Java for OS X 2013-005 delivers improved security, reliability, and compatibility by updating Java SE 6 to 1.6.0_65. On systems that have not already installed Java for OS X 2012-006, this... Read more
DEVONthink Pro 2.7 - Knowledge base, inf...
Save 10% with our exclusive coupon code: MACUPDATE10 DEVONthink Pro is your essential assistant for today's world, where almost everything is digital. From shopping receipts to important research... Read more
VirtualBox 4.3.0 - x86 virtualization so...
VirtualBox is a family of powerful x86 virtualization products for enterprise as well as home use. Not only is VirtualBox an extremely feature rich, high performance product for enterprise customers... Read more
Merlin 2.9.2 - Project management softwa...
Merlin is the only native network-based collaborative Project Management solution for Mac OS X. This version offers many features propelling Merlin to the top of Mac OS X professional project... Read more

Halloween – iLovecraft Brings Frightenin...
Halloween – iLovecraft Brings Frightening Stories From Author H.P. | Read more »
The Blockheads Creator David Frampton Gi...
The Blockheads Creator David Frampton Gives a Postmortem on the Creation Process of the Game Posted by Andrew Stevens on October 16th, 2013 [ permalink ] Hey, a | Read more »
Sorcery! Enhances the Gameplay in Latest...
Sorcery! | Read more »
It Came From Australia: Tiny Death Star
NimbleBit and Disney have teamed up to make Star Wars: Tiny Death Star, a Star Wars take on Tiny Tower. Right now, the game is in testing in Australia (you will never find a more wretched hive of scum and villainy) but we were able to sneak past... | Read more »
FIST OF AWESOME Review
FIST OF AWESOME Review By Rob Rich on October 16th, 2013 Our Rating: :: TALK TO THE FISTUniversal App - Designed for iPhone and iPad A totalitarian society of bears is only the tip of the iceberg in this throwback brawler.   | Read more »
PROVERBidioms Paints English Sayings in...
PROVERBidioms Paints English Sayings in a Picture for Users to Find Posted by Andrew Stevens on October 16th, 2013 [ permalink ] | Read more »
OmniFocus 2 for iPhone Review
OmniFocus 2 for iPhone Review By Carter Dotson on October 16th, 2013 Our Rating: :: OMNIPOTENTiPhone App - Designed for the iPhone, compatible with the iPad OmniFocus 2 for iPhone is a task management app for people who absolutely... | Read more »
Ingress – Google’s Augmented-Reality Gam...
Ingress – Google’s Augmented-Reality Game to Make its Way to iOS Next Year Posted by Andrew Stevens on October 16th, 2013 [ permalink ] | Read more »
CSR Classics is Full of Ridiculously Pre...
CSR Classics is Full of Ridiculously Pretty Classic Automobiles Posted by Rob Rich on October 16th, 2013 [ permalink ] | Read more »
Costume Quest Review
Costume Quest Review By Blake Grundman on October 16th, 2013 Our Rating: :: SLIGHTLY SOURUniversal App - Designed for iPhone and iPad This bite sized snack lacks the staying power to appeal beyond the haunting season.   | Read more »

Price Scanner via MacPrices.net

Apple Store Canada offers refurbished 11-inch...
 The Apple Store Canada has Apple Certified Refurbished 2013 11″ MacBook Airs available starting at CDN$ 849. Save up to $180 off the cost of new models. An Apple one-year warranty is included with... Read more
Updated MacBook Price Trackers
We’ve updated our MacBook Price Trackers with the latest information on prices, bundles, and availability on MacBook Airs, MacBook Pros, and the MacBook Pros with Retina Displays from Apple’s... Read more
13-inch Retina MacBook Pros on sale for up to...
B&H Photo has the 13″ 2.5GHz Retina MacBook Pro on sale for $1399 including free shipping. Their price is $100 off MSRP. They have the 13″ 2.6GHz Retina MacBook Pro on sale for $1580 which is $... Read more
AppleCare Protection Plans on sale for up to...
B&H Photo has 3-Year AppleCare Warranties on sale for up to $105 off MSRP including free shipping plus NY sales tax only: - Mac Laptops 15″ and Above: $244 $105 off MSRP - Mac Laptops 13″ and... Read more
Apple’s 64-bit A7 Processor: One Step Closer...
PC Pro’s Darien Graham-Smith reported that Canonical founder and Ubuntu Linux creator Mark Shuttleworth believes Apple intends to follow Ubuntu’s lead and merge its desktop and mobile operating... Read more
MacBook Pro First, Followed By iPad At The En...
French site Info MacG’s Florian Innocente says he has received availability dates and order of arrival for the next MacBook Pro and the iPad from the same contact who had warned hom of the arrival of... Read more
Chart: iPad Value Decline From NextWorth
With every announcement of a new Apple device, serial upgraders begin selling off their previous models – driving down the resale value. So, with the Oct. 22 Apple announcement date approaching,... Read more
SOASTA Survey: What App Do You Check First in...
SOASTA Inc., the leader in cloud and mobile testing announced the results of its recent survey showing which mobile apps are popular with smartphone owners in major American markets. SOASTA’s survey... Read more
Apple, Samsung Reportedly Both Developing 12-...
Digitimes’ Aaron Lee and Joseph Tsai report that Apple and Samsung Electronics are said to both be planning to release 12-inch tablets, and that Apple is currently cooperating with Quanta Computer on... Read more
Apple’s 2011 MacBook Pro Lineup Suffering Fro...
Appleinsider’s Shane Cole says that owners of early-2011 15-inch and 17-inch MacBook Pros are reporting issues with those models’ discrete AMD graphics processors, which in some cases results in the... Read more

Jobs Board

Senior Mac / *Apple* Systems Engineer - 318...
318 Inc, a top provider of Apple solutions is seeking a new Senior Apple Systems Engineer to be based out of our Santa Monica, California location. We are a Read more
*Apple* Retail - Manager - Apple Inc. (Unite...
Job Summary Keeping an Apple Store thriving requires a diverse set of leadership skills, and as a Manager, you’re a master of them all. In the store’s fast-paced, Read more
*Apple* Solutions Consultant - Apple (United...
**Job Summary** Apple Solutions Consultant (ASC) - Retail Representatives Apple Solutions Consultants are trained by Apple on selling Apple -branded products Read more
Associate *Apple* Solutions Consultant - Ap...
**Job Summary** The Associate ASC is an Apple employee who serves as an Apple brand ambassador and influencer in a Reseller's store. The Associate ASC's role is to Read more
*Apple* Solutions Consultant (ASC) - Apple (...
**Job Summary** The ASC is an Apple employee who serves as an Apple brand ambassador and influencer in a Reseller's store. The ASC's role is to grow Apple Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.