TweetFollow Us on Twitter

Icon Capture
Volume Number:5
Issue Number:12
Column Tag:Color Workshop

Related Info: Color Quickdraw

Capture Color Icons

By Steve and Patricia Sheets, Herdon, VA

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

Color Icons: Editor and cicnCapture

This month’s Color Quickdraw column consists of less talk and more code. In the last column, the building block data structures needed in order to use and understand color icons were discussed. A new Rez/Derez resource source template was given that allowed easier creation of ‘cicn’ resource (Color Icon template resource). While the template is helpful in learning and understanding color icons, and is an excellent way to present color icons on the written page, most users would prefer to use some graphic base tool to create a color icon. This column contains a quick review of the two color icon editors freely available to the development community. Then, the column will present this months source code, ‘cicnCapture’, a FKEY utility designed to capture an image on the screen and convert it to a color icon resource.

Public Domain Color Icon Editors

There are two different color icon editors available in Public Domain. The very first editor released was the application ‘CIcon Edit’ by Ben Haller of AppleSauce Designs. ‘CIcon Edit’ allows the users to edit color icons of 32 by 32 pixels size that have up to 16 separate colors. The editor can import a ‘cicn’ resource, a ‘ICON’ resource or a ‘ICN#’ resource. This feature makes the tool exceptionally good at coloring existing icon art work. ‘CIcon Edit’ itself is the easiest to use, with a good command set to manipulate the image (move, roll, flip, rotate). This tool has been around the longest (latest version I’ve seen is 1.1) and is virtually bug proof. Unfortunately, the application is lacking in certain areas. This editor is unable to edit a color icon that is any other size than 32 by 32 pixels and 16 colors. There is no method of adjusting any other settings of the resource. ‘CIcon Edit’ does not have a palette of tools (ala MacPaint); the user draws the image a pixel at a time. Also, the load command does not give a list of all the ‘cicn’ resources of the target file. Thus, the user has to keep track of all ‘cicn’ and their ID numbers himself. To be really productive with this tool, the user needs to work ResEdit.

The other PD color icon editor solves this problem by being a ResEdit extension. ‘ResWare’ by Frédéric Miserey of None Corp in Paris consists of certain resources that the user copies into his ResEdit application (replacing some existing ones). Then the user can use ResEdit directly to observe, create and edit ‘cicn’ resources. This utility is a more powerful editor then ‘CIcon Edit’. ‘ResWare’ has a complete tool palette that includes pen, eraser, fill bucket, lasso, and other rectangle commands. The editor can use single color patterns when drawing. There is no practical limit to the size of the color icon, nor the number of colors. Also the editor allows the user to change other portions of the ‘cicn’ resource including horizontal and vertical size, component count, component size and pixmap method (Chunky, Chunky/Planar or Planar). However the editor is still in beta form (latest version I’ve seen is 1.0b4) and has caused numerous crashes. ‘ResWare’ has no import feature, and the editor, while more powerful, is not as easy to use for beginners as ‘CIcon Edit’.

Importing Images into Color Icons

While both editors are useful in creating color icons, they both suffer from a common fault. They do not allow easy import of an image on the screen into a ‘cicn’ resource. At first, it may not seem as if this is a problem. Of course, the editor will only be used to create a ‘cicn’ resource. However, this is not always the case. Look at what happened with original Quickdraw and the creation of ‘ICON’ and ‘ICN#’ resources. Even though there were a few icon editors, many non-technical users created their images with the more powerful Paint and Draw programs. Then they handed the complete art work to a programmer, expecting him to be able to use it directly. The programmer had no way to directly transfer an art document into a ‘ICON’ or ‘ICN#’ resource. In many cases, the programmer had to reenter the image into the icon editor one pixel at a time. To solve this problem, many programmers created various Icon-Grapper types of utilities. These utilities, usually Desk Accessories or FKEYs, allowed the programmer to capture any portion of the screen and convert it into an icon resource. Since it captured an image on the screen and did not need to directly convert any type of document, these utilities would work with any Paint or Draw application.

A user who wanted to convert a Pixel Paint or MacDraw // image into a ‘cicn’ resource would have the identical problem. The problem is further complicated, since the user would have to worry not only about the 32 by 32 pixel image, but would have to import a color list, a mask and a black and white icon. I had this problem. The graphic designer of my latest project presented the technical team with a group of Pixel Paint files, each one having a dozen or so images on it. It would have taken hours of work to reenter the images using one of the color icon editors. That estimate was assuming that the artwork was the finished product, and not going to be revised. This started looking like a potential nightmare.

cicnCapture

The solution to this problem is being provided as the sample source code. ‘cicnCapture’ is an FKEY utility that can capture a 32 by 32 pixel image of the screen, containing up to 256 different colors, and create a ‘cicn’ resource that contains this image. The code uses the Quickdraw call, GetCPixel, to determine the color of each pixel in the image. Since the code uses this call instead of reading the screen PixMap directly, it will work on any depth or type of screen or monitor as long as Color Quickdraw is installed. Once the image has been captured, the information is saved out to a specified resource file.

Using this utility on our software project, it took a few minutes to import all of the color images into ‘cicn’ resource. ‘CIcon Edit’ and ‘ResEdit’ were used afterward, but mainly to make sure the images had the correct ID number, and that they were centered on the 32 by 32 pixel icon.

Next Column

Anyone remember the game, ‘Daleks’? This application was one of the first, and best, Public Domain games around. Next issue’s sample code will be ‘Color Daleks’. The program will show how to directly draw and manipulate color icons. Various color drawing modes will be explained, as well as some animation speed up tricks.

{cicnCapture-  Color Icon Capture FKEY }
{by Steve Sheets for MacTutor 9/3/89 }
{FKEY is normal saved to resource type ‘FKEY’, ID = 7 }
{This FKEY captures a 32 by 32 Pixel section of the screen and converts 
it into a ‘cicn’ resource (Color Icon }
{template).   When the user activates the Function Key and click somewhere 
on the screen, that portion of the }
{screen is recorded (colors and pixels) and a cicn handle is created. 
 Remember a cicn handle is different than }
{an actual Color Icon handle. The cicn handle/resoure is a template for 
a Color Icon.  The Color Quickdraw }
{command, GetCIcon, uses the cicn resource to determine how to make a 
Color Icon. }
{FKEY is written in Think’s Lightspeed Pascal 2.0. }

unit cicnCapture;

interface

 uses
 Quickdraw, ToolIntf;

{FKEY (function key) code resources must have be an unit with a single 
externally reference procedure called }
{‘Main’.}

 procedure Main;

implementation

 procedure Main;

{The ‘cicn’ resource consists of three variable length parts.  The first 
part contains the Pixmap info, the Black }
{& White Icon and the Mask.   The second part contains the Color Lookup 
table (ie. list of colors used in the }
{cicn).  The size of this part is dependent on the number of different 
colors in the cicn.  The last part of the }
{resource is the pixel data.  The size of this is dependent on the number 
of different colors in the cicn.  If }
{there are 2 to 16 colors, the pixel info can be stored in a 4 bit pixel 
maip, if the number of colors is 17 to }
{256, then the info must be stored in a 8 bit pixel map.  Given the fact 
this FKEY only captures 32 by 32 cicn, }
{the size of the first part is fixed, while the size of the third part 
is one of two possible fixed sizes. }

 type
 IconData = packed array[0..31] of LongInt;

{First part of cicn resource for a 32 by 32 pixel cicn.}

 cicnData = record
 baseAddr: LongInt;
 rowbytes: INTEGER;
 bounds: Rect;
 pmVersion: INTEGER;
 packType: INTEGER;
 packSize: LongInt;
 hRes: LongInt;
 vRes: LongInt;
 pixelType: INTEGER;
 pixelSize: INTEGER;
 cmpCount: INTEGER;
 cmpSize: INTEGER;
 planeBytes: LongInt;
 pmTable: LongInt;
 pmReserved: LongInt;

 MaskBaseAddr: LongInt;
 MaskRowBytes: INTEGER;
 MaskBounds: Rect;

 BMapBaseAddr: LongInt;
 BMapRowBytes: INTEGER;
 BMapBounds: Rect;

 IconData: LongInt;

 theMask: IconData;

 theBMap: IconData;

 ctSeed: LongInt;
 ctFlags: INTEGER;
 ctSize: INTEGER;
 end;
 cicnPtr = ^cicnData;

{2nd part (CLUT) of cicn resource for 32 by 32 pixel cicn. }

 CTableData = packed array[0..255] of ColorSpec;
 CTablePtr = ^CTableData;

{3rd part of cicn resource for 8 bit, 32 by 32 pixel cicn. }

 pixel8Data = packed array[0..31, 0..31] of 0..255;
 pixel8Ptr = ^pixel8Data;

{3rd part of cicn resource for 4 bit, 32 by 32 pixel cicn. }

 pixel4Data = packed array[0..31, 0..15] of 0..255;
 pixel4Ptr = ^pixel4Data;

 var
 thePos: Point;
 thePixel8: pixel8Data;
 theNumColors: INTEGER;
 theIcon: IconData;
 theColorList: packed array[0..255] of RGBColor;
 theCICN: Handle;

{Tell us if Color Quickdraw is installed on machine. }

 function IsColorQuickdraw: BOOLEAN;
 const
 ROM85Loc = $28E;
 TwoHighMask = $C000;
 type
 WordPtr = ^INTEGER;
 var
 Wd: WordPtr;
 begin
 Wd := POINTER(ROM85Loc);
 IsColorQuickdraw := (BitAnd(Wd^, TwoHighMask) = 0);
 end;

{Sets cursor to show an upper left portion of a square.}

 procedure InitSquare;
 var
 count: INTEGER;
 Square: Cursor;
 begin
 with Square do
 begin
 data[0] := $FFFF;
 mask[0] := 0;
 for count := 1 to 15 do
 begin
 data[count] := $8000;
 mask[count] := 0;
 end;
 hotSpot.v := 0;
 hotspot.h := 0;
 end;
 SetCursor(Square);
 end;

{Wait until the user presses the mouse, making sure the mouse was not 
pressed to begin with.  Then stores}
{the postion of the mouse and flushes the mouse events. }

 procedure GetPos;
 begin
 while button do
 ;
 while not button do
 ;
 GetMouse(thePos);
 FlushEvents(mDownMask + mUpMask, 0);
 end;

{Given the position of the mouse, captures a 32 by 32 array of pixels 
and a list of the colors.  The}
{pixel information is not stored as RGB values, but as a number (zero 
count) that represents that }
{RGB value in the Color List (ie. value of 2 equals third color in list). 
 Thus every time a pixel on }
{the screen is looked at with the GetCPixel command, that RGB value is 
looked for in the Color List. }
{If the color is found, that number is stored in the 2 dimensional pixel 
array.  If the pixel uses a }
{new RGB color (not found in the list), that color is added to the list. 
 The number that represents }
{that new color is stored in the pixel array.  This way, at the end, 
the program knows exactly what}
{colors are used.  The code does not care about the depth of the screen 
(1, 2, 4, 8, 16 or 24 bits}
{per pixels).  However this cicn resource uses the Chunky model, thus 
only 256 colors can be used }
{(fairly safe limit).  The list will always contain black and white as 
the first two colors in the list.  }
{This procedure also creates a black and white 32 by 32 bit icon for 
the mask and the Black and}
{White icon portion of the cicn.  Any color other than white indicates 
a black bit.}

 procedure GetPixels;
 var
 h, v, theNum, count: INTEGER;
 theColor: RGBColor;
 begin
 theNumColors := 1;
 with theColorList[0] do
 begin
 red := $FFFF;
 green := $FFFF;
 blue := $FFFF;
 end;
 with theColorList[1] do
 begin
 red := 0;
 green := 0;
 blue := 0;
 end;
 for v := 0 to 31 do
 begin
 theIcon[V] := 0;
 for h := 0 to 31 do
 begin
 GetCPixel(thePos.h + h, thePos.v + v, theColor);
 theNum := -1;
 for count := 0 to theNumColors do
 if (theColor.red = theColorList[count].red) then
 if (theColor.green = theColorList[count].green) then
 if (theColor.blue = theColorList[count].blue) then
 theNum := count;
 if (theNum = -1) and (theNumColors < 255) then
 begin
 theNumColors := theNumColors + 1;
 theNum := theNumColors;
 theColorList[theNum] := theColor;
 end;
 thePixel8[v, h] := (theNum mod 256);
 if (theColor.red <> -1) or (theColor.green <> -1) or (theColor.blue 
<> -1) then
 BitSet(@theIcon[V], h);
 end;
 end;
 end;

{Having pixel infor, allocates memmory for cicn handle.}

 procedure MakeCICN;
 var
 theCICNptr: cicnPtr;
 theCTablePtr: CTablePtr;
 thePixel8Ptr: Pixel8Ptr;
 the4PixelPtr: Pixel4Ptr;
 theRect: Rect;
 count, v, h, theTableSize, theImageRowBytes, theBitsPixel, thePixelDataSize: 
INTEGER;
 begin
 SetRect(theRect, 0, 0, 32, 32);

{If number of colors is more than 16, then use 8 bit pixel map, else 
use 4 bit pixelmap (Rowbytes of pixmap is }
{diffent, bit depth is different, size of pixel data is different).  
Notice that Rowbytes must have the high bit }
{set.}

 if (theNumColors > 16) then
 begin
 theBitsPixel := 8;
 theImageRowBytes := $8020;
 thePixelDataSize := SizeOf(pixel8Data);
 end
 else
 begin
 theBitsPixel := 4;
 theImageRowBytes := $8010;
 thePixelDataSize := SizeOf(pixel8Data) div 2;
 end;
 theTableSize := (theNumColors + 1) * SizeOf(ColorSpec);

{Allocate size of handle (dependent on number of colors & 4 or 8 bit 
pixelmap. }

 theCICN := NewHandle(SizeOf(cicnData) + theTableSize + thePixelDataSize);
 HLock(theCICN);
 theCICNptr := POINTER(theCICN^);

{Stuff first part of cicn handle.  }

 with theCICNptr^ do
 begin
 baseAddr := 0;
 rowbytes := theImageRowBytes;
 bounds := theRect;
 pmVersion := 0;
 packType := 0;
 packSize := 0;
 hRes := $00480000;
 vRes := $00480000;
 pixelType := 0;
 pixelSize := theBitsPixel;
 cmpCount := 1;
 cmpSize := theBitsPixel;
 planeBytes := 0;
 pmTable := 0;
 pmReserved := 0;

 MaskBaseAddr := 0;
 MaskRowBytes := 4;
 MaskBounds := theRect;

 BMapBaseAddr := 0;
 BMapRowBytes := 4;
 BMapBounds := theRect;

 IconData := 0;

 theMask := theIcon;

 theBMap := theIcon;

 ctSeed := 0;
 ctFlags := 0;
 ctSize := theNumColors;
 end;

{Stuff second part, the Color Look Up table (color list).}

theCTablePtr := POINTER(ORD4(theCICNptr) + SizeOf(CICNData));

 for count := 0 to theNumColors do
 with theCTablePtr^[count] do
 begin
 value := count;
 rgb := theColorList[count];
 end;

{Stuff the third part of the cicn handle, the actual pixmap data.  If 
an 8 bit pixmap is used, the format of }
{the data is identical to the array used to store the pixel information 
so the data is simply moved into the }
{handle.  If the pixmap is a 4 bit one, the pixel info is moved into
 another array that has the format of a 4 }
{bit pixmap data, then that data moved into the handle. }

 if (theNumColors > 15) then
 begin
 thePixel8Ptr := POINTER(ORD4(theCTablePtr) + theTableSize);
 thePixel8Ptr^ := thePixel8;
 end
 else
 begin
 the4PixelPtr := POINTER(ORD4(theCTablePtr) + theTableSize);
 for v := 0 to 31 do
 for h := 0 to 15 do
 the4PixelPtr^[v, h] := ((thePixel8[v, (h * 2)] * 16) + thePixel8[v, 
(h * 2) + 1]) mod 256;
 end;

 HUnLock(theCICN);
 end;

{Given a cicn handle, store it into a resource file (new or existing 
one) as a ‘cicn’ resource.}

 procedure SaveCICN;
 var
 theWhere: Point;
 theRef, theVol: INTEGER;
 theE: OSErr;
 theReply: SFReply;
 begin
 theWhere.h := 40;
 theWhere.v := 40;
 SFPutFile(theWhere, ‘Save Color Icon to File:’, ‘cicn File’, nil, theReply);
 if theReply.good then
 begin
 theE := GetVol(nil, theVol);
 theE := SetVol(nil, theReply.vRefNum);
 theRef := OpenResFile(theReply.fName);
 if theRef = -1 then
 begin
 CreateResFile(theReply.fname);
 theRef := OpenResFile(theReply.fname);
 end;

 if theRef <> -1 then
 begin
 AddResource(theCICN, ‘cicn’, UniqueID(‘cicn’), ‘’);
 WriteResource(theCICN);
 ReleaseResource(theCICN);
 theCICN := nil;

 CloseResFile(theRef);
 end;
 theE := SetVol(nil, theVol);
 end;
 if theCICN <> nil then
 begin
 DisposHandle(theCICN);
 SysBeep(1);
 end;
 end;

{Main Procedure.  If there is Color Quickdraw, init the cursor to a square, 
get the position of the mouse when the }
{user clicks, the pixels at that position, convert pixels into a cicn 
handle, save the cicn handle to a resource and }
{finally reset the cursor back to an arrow.  If there is not Color Quickdraw 
on the machine, complain! }
 begin
 if IsColorQuickdraw then
 begin
 InitSquare;
 GetPos;
 GetPixels;
 MakeCICN;
 SaveCICN;
 InitCursor;
 end
 else
 SysBeep(1);
 end;
end.

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Cocktail 11.2 - General maintenance and...
Cocktail is a general purpose utility for macOS that lets you clean, repair and optimize your Mac. It is a powerful digital toolset that helps hundreds of thousands of Mac users around the world get... Read more
Suitcase Fusion 8 19.0.3 - Font manageme...
Suitcase Fusion 8 is the creative professional's font manager. Every professional font manager should deliver the basics: spectacular previews, powerful search tools, and efficient font organization... Read more
Mellel 4.0.3 - The word processor for sc...
Mellel is the leading word processor for OS X and has been widely considered the industry standard for long form documents since its inception. Mellel focuses on writers and scholars for technical... Read more
Monosnap 3.4.7 - Versatile screenshot ut...
Monosnap lets you capture screenshots, share files, and record video and .gifs! Features Capture Capture full screen, just part of the screen, or a selected window Make your crop area pixel... Read more
Apple Pro Video Formats 2.0.6 - Updates...
Apple Pro Video Formats brings updates to Apple's professional-level codes for Final Cut Pro X, Motion 5, and Compressor 4. Pro Video Formats includes support for the following professional video... Read more
Pinegrow 4.1 - Mockup and design webpage...
Pinegrow (was Pinegrow Web Designer) is desktop app that lets you mockup and design webpages faster with multi-page editing, CSS and LESS styling, and smart components for Bootstrap, Foundation,... Read more
Final Cut Pro X 10.4 - Professional vide...
Final Cut Pro X is a professional video editing solution. Completely redesigned from the ground up, Final Cut Pro adds extraordinary speed, quality, and flexibility to every part of the post-... Read more
Motion 5.4 - Create and customize Final...
Motion is designed for video editors, Motion 5 lets you customize Final Cut Pro titles, transitions, and effects. Or create your own dazzling animations in 2D or 3D space, with real-time feedback as... Read more
Logic Pro X 10.3.3 - Music creation and...
Logic Pro X is the most advanced version of Logic ever. Sophisticated new tools for professional songwriting, editing, and mixing are built around a modern interface that's designed to get creative... Read more
Compressor 4.4 - Adds power and flexibil...
Compressor adds power and flexibility to Final Cut Pro X export. Customize output settings, work faster with distributed encoding, and tap into a comprehensive set of delivery features. Features... Read more

Latest Forum Discussions

See All

Lineage 2: Revolution’s end of year upda...
Now available in 54 countries worldwide, Lineage 2: Revolution is continuing its global quest to be the most popular mobile MMORPG by launching a jam-packed end of year update. Complete with many subtle tweaks to help improve users’ online... | Read more »
The 5 best Star Wars games on iOS
The time has almost come.Star Wars: The Last Jedifinally hits theaters in the cinematic event that might be bigger than Christmas. To celebrate, we're taking a look at the best--and only the best--Star Warsmobile games to date. [Read more] | Read more »
Life Is Strange (Games)
Life Is Strange 1.1 Device: iOS Universal Category: Games Price: $2.99, Version: 1.1 (iTunes) Description: Life Is Strange is a five part episodic game that sets out to revolutionize story-based choice and consequence games by... | Read more »
Oddworld: New 'n' Tasty (Game...
Oddworld: New 'n' Tasty 1.0 Device: iOS Universal Category: Games Price: $7.99, Version: 1.0 (iTunes) Description: ** PLEASE NOTE: Requires 3.6GB free space to install. Runs at variable resolutions based on device capabilities.... | Read more »
Gorogoa (Games)
Gorogoa 1.0 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0 (iTunes) Description: Gorogoa is an elegant evolution of the puzzle genre, told through a beautifully hand-drawn story designed and illustrated by Jason... | Read more »
Why Guns of Boom will be big for mobile...
Earlier this week, Game Insight, the minds that brought you Guns of Boom, revealed plans for an esports mode in the popular FPS title, with big implications for the game's future. Guns of Boom has been quite popular for some time now, so it's... | Read more »
The best mobile games to play on lazy ho...
With the holidays in full swing, there's hopefully going to be a lot of time off work lazing around the house. With all of that free time, it's a perfect opportunity to catch up on some mobile games that you might have missed out on earlier this... | Read more »
Rules of Survival guide - how to boost y...
It's not easy surviving in the "every-man-for-himself" world of Rules of Survival. You'll be facing off against many other players who might be more skilled than you, or are luckier than you. There are a lot of factors weighing against you. With... | Read more »
FEZ Pocket Edition (Games)
FEZ Pocket Edition 1.0 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0 (iTunes) Description: | Read more »
Amazing Katamari Damacy guide - beginner...
Amazing Katamari Damacy brings the bizarro world of the original games to mobile and shifts them into an endless format that's just as addictive as the PlayStation entries. Your goal is still to roll as much random stuff as you possibly can, though... | Read more »

Price Scanner via MacPrices.net

How to preorder a new iMac Pro and pay zero s...
B&H Photo and Adorama are accepting preorders on multiple configurations of the new Apple iMac Pro. Both resellers charge sales tax for residents of NY & NJ only, and shipping is free.... Read more
Apple Macs back in stock at Amazon with model...
Amazon has MacBook Pros, MacBook Airs, MacBooks, and iMacs on sale for up to $200 off MSRP as part of their Holiday/Christmas sale. Shipping is free. Note that stock of some Macs may come and go (and... Read more
Apple offering free overnight delivery on all...
Apple is now offering free overnight delivery on all in stock products until 3pm local time on December 22nd. This includes new as well as refurbished computers. Click here for more information. Read more
Beats Holiday sale at B&H, headphones and...
B&H Photo has Beats by Dr. Dre headphones, earphones, and speakers on sale for up to $80 off MSRP as part of their Holiday sale. Expedited shipping is free, and B&H charges sales tax to NY... Read more
Holiday sale: Apple resellers offer 2017 15″...
MacMall has 15″ MacBook Pros on sale for $220-$300 off MSRP, each including free shipping: – 15″ 2.8GHz MacBook Pro Space Gray (MPTR2LL/A): $2179, $220 off MSRP – 15″ 2.8GHz MacBook Pro Silver (... Read more
Holiday sale: Apple resellers offer 13″ MacBo...
B&H Photo has 13″ MacBook Pros on sale for up to $150 off MSRP. Shipping is free, and B&H charges sales tax for NY & NJ residents only: – 13-inch 2.3GHz/128GB Space Gray MacBook Pro (... Read more
Apple Watch Series 2, Certified Refurbished,...
Apple has Certified Refurbished Apple Watch Nike+ Series 2s, 42mm Space Gray Aluminum Case with Anthracite/Black Nike Sport Bands, available for $249 (38mm) or $279 (42mm). The 38mm model was out of... Read more
Apple offers Certified Refurbished 2016 12″ R...
Apple has Certified Refurbished 2016 12″ Retina MacBooks available starting at $949. Apple will include a standard one-year warranty with each MacBook, and shipping is free. The following... Read more
B&H drops price on 13″ 256GB MacBook Air...
B&H has the 13″ 1.8GHz/256GB Apple MacBook Air (MQD42LL/A) now on sale for $1079 including free shipping plus NY & NJ sales tax only. Their price is $120 off MSRP, and it’s the lowest price... Read more
Holiday sale: 9″ iPads starting at $299, take...
MacMall has 9″ WiFi iPads on sale for $30 off including free shipping: – 9″ 32GB WiFi iPad: $299 – 9″ 128GB WiFi iPad: $399 Read more

Jobs Board

*Apple* Retail - Multiple Positions - Apple,...
Job Description: Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
Payments Counsel, *Apple* Pay (payments, cr...
# Payments Counsel, Apple Pay (payments, credit/debit) Job Number: 112941729 Santa Clara Valley, California, United States Posted: 13-Dec-2017 Weekly Hours: 40.00 Read more
*Apple* Solutions Consultant - Apple (United...
# Apple Solutions Consultant Job Number: 113124408 Waterford, CT, Connecticut, United States Posted: 17-Oct-2017 Weekly Hours: 40.00 **Job Summary** Are you Read more
QA Automation Engineer, *Apple* Pay - Apple...
# QA Automation Engineer, Apple Pay Job Number: 113202642 Santa Clara Valley, California, United States Posted: 11-Dec-2017 Weekly Hours: 40.00 **Job Summary** At Read more
*Apple* Retail - Multiple Positions - Apple,...
Job Description:SalesSpecialist - Retail Customer Service and SalesTransform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.