TweetFollow Us on Twitter

Cursor Wrap
Volume Number:5
Issue Number:0
Column Tag:Pascal Procedures

Related Info: Control Panel OS Utilities

Writing INITs in Pascal

By Steve Kiene, Lincoln, NE

Why Inits: Trap Patching, etc

INITs are pretty hot items these days. I have at least six in my System Folder and I know people that have fifteen or more. INITs do anything from making it easier to move through SFGetFiles (SFScrollINIT by Andy Hertzfeld) to creating large virtual desktops (SteppingOUT II). INITs are used to customize the Macintosh. They are very simple to install and remove (dragging them into or out of the System Folder).

The majority of INITs trap patches. Patch trapping is simply the rewriting of the Macintosh’s internal routines or the modification of these routines for special situations. This is done by using the traps GetTrapAddress,SetTrapAddress, NSetTrapAddress, and NGetTrapAddress. Usually the programmer calls GetTrapAddress and saves the address for later use; the programmer then puts this address somewhere,usually in his/her code so that his/her code can check for the special situation, do whatever-taken that it is the special situation, and then call the original trap address. All trap patches should call the original trap address; this allows traps to be patched more than one time and is the best bet for compatibility insurance.

I would guess that 90% of all INITs are written in assembly. I’m sure they probably say that INITs are much easier to write in assembly. Well, it’s probably true, if you know assembly, but, if you don’t know assembly, I would say that it isn’t all that easy. This article, since it is in the Pascal section, demonstrates how to write an INIT in Pascal, includes full source to an INIT that allows the cursor to wrap around the screen, and gives a couple of hints on writing INITs in general.

Having the INIT install our patch.

INITs must load their code into the system heap so that the code will stay around as application’s are launched (the application heap is flushed every launch or return to the Finder). The INIT part of the code should put the trap patch or whatever code into the system heap. In CursorWrap, the included INIT, we create a pointer in the system heap that is four bytes greater than the size of our VBL task code; we then BlockMove the code into the pointer starting at the location of the pointer plus four. We store the pointer to our VBL task in the four bytes before our code so that we have easy access to it. The code is written in MPW Pascal, but should be easy to convert to any other development system.

{1}

Unit CursorWrap;
Interface
Uses
 {$LOAD MAC.Dump}
 MemTypes,QuickDraw,OSIntf,Toolintf,PackIntf,Script;
Procedure SetUpVBL;
Procedure Wrap;

Implementation
Procedure SetUpVBL;
var
 theVBL : VBLTask;
 myQElem: QElemPtr;
 myErr  : OSErr;
 SaveZone : THz;
 SizeNeeded : Longint;
 PatchPtr : Ptr;
 theCode: Handle;
 thePtr : ^LongInt;
 dummyErr : OSErr;
Begin
 { * Get handle to our code *}
 theCode:=Get1Resource(‘INIT’,1);
 { * Use the system’s Heap * }
 SaveZone:=GetZone;
 SetZone(SystemZone);
 { * Get size of our patch code and our QElem ptr * }
 SizeNeeded:=SizeResource(theCode)-(LongInt(@SetUpVBL)-LongInt(theCode^))+sizeof(QElem);
 ResrvMem(SizeNeeded);
 If MemError<>NoErr then
 begin
 { * If not enough room in system heap then get out * }
 SysBeep(1);
 SetZone(SaveZone);
 exit(SetUpVBL);
 end;
 { * Get new ptr for our code * }
 PatchPtr:=NewPtr(SizeNeeded+4);
 { * blockmove our code in * }
 BlockMove(@Wrap,Pointer(Ord(PatchPtr)+4),SizeNeeded);
 { * get new ptr for our VBL task * }
 myQElem:=QElemPtr(NewPtr(sizeof(QElem)));
 { * restore zone * }
 SetZone(SaveZone);
 { * put our vbl task ptr’s address into the ptr where our patch code 
will be * }
 thePtr:=Pointer(PatchPtr);
 thePtr^:=LongInt(myQElem);
 { * set up VBL and install * }
 with theVBL do
 begin
 qType:=Ord(vType);
 vblAddr:=Pointer(Ord(PatchPtr)+4);
 vblCount:=6;
 vblPhase:=0;
 end;
 myQElem^.vblQElem:=theVBL;
 dummyErr:=VInstall(myQElem);
End;
{------------------------------------------------------}
Procedure Wrap;
{**
This code allows the cursor to seemly wrap around the screen when the 
<Option> key is held down.  It checks the low level interupt mouse location 
(mTemp) and if it is on one edge of the screen it moves it to the the 
other edge.  It puts the new cursor cooridinate into mTemp and then puts 
$FF into cursorNew--this tells the cursor routines that the cursor has 
moved 
**}
const
 CurrentA5= $904;
var
 myQElem: QElemPtr;
 thePtr : ^LongInt;
 CursorCoordPtr  : ^Point;
 ChangedPtr : ^Byte;
 changed: Boolean;
 theMap : KeyMap;
 currGDevice: GDHandle;
 mouseRect: Rect;
 myRectPtr: ^Rect;
 myPtr,myPtr2    : ^longint;
 myRect : Rect;
Begin
 { * Get the keymap and check if option down; if is not then do not allow 
wrap * }
 GetKeys(theMap);
 If theMap[58] then
 Begin
 { * set up ptr to low memory global of cursor location * }
 CursorCoordPtr:=Pointer($828);
 changed:=false;
 { * get rectangle of screen * }
 currGDevice:=GetGDevice;
 If currGDevice<>Nil then
 mouseRect:=currGDevice^^.gdRect
 else
 begin
 { * Use currentA5 to get offset to screenBits.bounds * }
 myPtr:=pointer(CurrentA5);
 myPtr2:=pointer(myPtr^);
 myRectPtr:=Pointer(myPtr2^-116);
 mouseRect:=myRectPtr^;
 end;
 InsetRect(mouseRect,1,1);
 { * check cursor location and change it if wrapping * }
 With CursorCoordPtr^,mouseRect do
 Begin
 if v<=top then
 Begin
 v:=bottom-1;
 changed:=true;
 End
 else if v>=bottom then
 Begin
 v:=top+1;
 changed:=true;
 End;
 if h<=left then
 Begin
 h:=right-1;
 changed:=true;
 End
 else if h>=right then
 Begin
 h:=left+1;
 changed:=true;
 End;
 End;
 { * if we changed the cursor location then set the low memory global 
cursorNew * }
 If changed then
 Begin
 changedPtr:=Pointer($8CE);
 { * this tells the cursor drawing routines that the cursor is moved 
* }
 changedPtr^:=$FF;
 End;
 End;
 { * get ptr to VBL taks from where we originally put it * }
 thePtr:=Pointer(Ord(@Wrap)-4);
 { * reset the vblcount so that we are executed again * }
 myQElem:=QElemPtr(thePtr^);
 myQElem^.vblQElem.vblCount:=6;
End;
End.

Another Way

There is another way to store variables. In our example INIT this would be the VBL pointer address. This way involves using a header file that is written in assembler. The header file does nothing but branch over instructions that take up space. The header would look something like the following in MPW assembly:

Header  MAIN EXPORT

Header1
 BRA.S  @1
 DC.L 0
 DC.L 0
 DC.L 0
@1
 END

This header would leave room for twelve bytes, three handles, or whatever. To use this you would have to link the Header.a.o in first and reference it in you pascal code. A little help:

{3}

Procedure Header; EXTERNAL;{must be after Implementation }
myPtr:=Ptr(Ord(@Header)+2); { myPtr points to the first byte of storage 
}

The above statement returns a pointer to the address of the header plus two bytes, so that we skip over the branch statement.

You would use this type of code when you are writing a WDEF, CDEF, etc. and you want to have some type of communication between your patches and your custom definition. We used this type of code when we wrote Tear-Off Menus and wanted our custom WDEF and MDEF to be able to access globals that our Menu and Window Manager traps used.

Added tips for coping with problems.

When writing INITs that are a little heavier than a ‘one trap patch’ INIT or a simple VBL installation, then you are most likely going to run into problems with certain programs. Maybe it will be because the guys at Microsoft didn’t quite follow all of the rules or perhaps it’s some other reason. Regardless the problem, the answer is to not install when you know you are not compatible. The easiest way to do this is to try and load the resource type of the creator type (ie. MSWD for Microsoft Word) when the application is launched.

{4}

theType:=Get1Resource(‘MSWD’,0);
If theType<>Nil then { the application exists }

Since some users can and do rename their applications, one can not just check for application names. Creator types should be unique (if they are registered with Apple) and no problems should be encountered this way.

Good luck with your INITs.

 
AAPL
$501.11
Apple Inc.
+2.43
MSFT
$34.64
Microsoft Corpora
+0.15
GOOG
$898.03
Google Inc.
+16.02

MacTech Search:
Community Search:

Software Updates via MacUpdate

Paperless 2.3.1 - Digital documents mana...
Paperless is a digital documents manager. Remember when everyone talked about how we would soon be a paperless society? Now it seems like we use paper more than ever. Let's face it - we need and we... Read more
Apple HP Printer Drivers 2.16.1 - For OS...
Apple HP Printer Drivers includes the latest HP printing and scanning software for Mac OS X 10.6, 10.7 and 10.8. For information about supported printer models, see this page.Version 2.16.1: This... Read more
Yep 3.5.1 - Organize and manage all your...
Yep is a document organization and management tool. Like iTunes for music or iPhoto for photos, Yep lets you search and view your documents in a comfortable interface, while offering the ability to... Read more
Apple Canon Laser Printer Drivers 2.11 -...
Apple Canon Laser Printer Drivers is the latest Canon Laser printing and scanning software for Mac OS X 10.6, 10.7 and 10.8. For information about supported printer models, see this page.Version 2.11... Read more
Apple Java for Mac OS X 10.6 Update 17 -...
Apple Java for Mac OS X 10.6 delivers improved security, reliability, and compatibility by updating Java SE 6.Version Update 17: Java for Mac OS X 10.6 Update 17 delivers improved security,... Read more
Arq 3.3 - Online backup (requires Amazon...
Arq is online backup for the Mac using Amazon S3 and Amazon Glacier. It backs-up and faithfully restores all the special metadata of Mac files that other products don't, including resource forks,... Read more
Apple Java 2013-005 - For OS X 10.7 and...
Apple Java for OS X 2013-005 delivers improved security, reliability, and compatibility by updating Java SE 6 to 1.6.0_65. On systems that have not already installed Java for OS X 2012-006, this... Read more
DEVONthink Pro 2.7 - Knowledge base, inf...
Save 10% with our exclusive coupon code: MACUPDATE10 DEVONthink Pro is your essential assistant for today's world, where almost everything is digital. From shopping receipts to important research... Read more
VirtualBox 4.3.0 - x86 virtualization so...
VirtualBox is a family of powerful x86 virtualization products for enterprise as well as home use. Not only is VirtualBox an extremely feature rich, high performance product for enterprise customers... Read more
Merlin 2.9.2 - Project management softwa...
Merlin is the only native network-based collaborative Project Management solution for Mac OS X. This version offers many features propelling Merlin to the top of Mac OS X professional project... Read more

Halloween – iLovecraft Brings Frightenin...
Halloween – iLovecraft Brings Frightening Stories From Author H.P. | Read more »
The Blockheads Creator David Frampton Gi...
The Blockheads Creator David Frampton Gives a Postmortem on the Creation Process of the Game Posted by Andrew Stevens on October 16th, 2013 [ permalink ] Hey, a | Read more »
Sorcery! Enhances the Gameplay in Latest...
Sorcery! | Read more »
It Came From Australia: Tiny Death Star
NimbleBit and Disney have teamed up to make Star Wars: Tiny Death Star, a Star Wars take on Tiny Tower. Right now, the game is in testing in Australia (you will never find a more wretched hive of scum and villainy) but we were able to sneak past... | Read more »
FIST OF AWESOME Review
FIST OF AWESOME Review By Rob Rich on October 16th, 2013 Our Rating: :: TALK TO THE FISTUniversal App - Designed for iPhone and iPad A totalitarian society of bears is only the tip of the iceberg in this throwback brawler.   | Read more »
PROVERBidioms Paints English Sayings in...
PROVERBidioms Paints English Sayings in a Picture for Users to Find Posted by Andrew Stevens on October 16th, 2013 [ permalink ] | Read more »
OmniFocus 2 for iPhone Review
OmniFocus 2 for iPhone Review By Carter Dotson on October 16th, 2013 Our Rating: :: OMNIPOTENTiPhone App - Designed for the iPhone, compatible with the iPad OmniFocus 2 for iPhone is a task management app for people who absolutely... | Read more »
Ingress – Google’s Augmented-Reality Gam...
Ingress – Google’s Augmented-Reality Game to Make its Way to iOS Next Year Posted by Andrew Stevens on October 16th, 2013 [ permalink ] | Read more »
CSR Classics is Full of Ridiculously Pre...
CSR Classics is Full of Ridiculously Pretty Classic Automobiles Posted by Rob Rich on October 16th, 2013 [ permalink ] | Read more »
Costume Quest Review
Costume Quest Review By Blake Grundman on October 16th, 2013 Our Rating: :: SLIGHTLY SOURUniversal App - Designed for iPhone and iPad This bite sized snack lacks the staying power to appeal beyond the haunting season.   | Read more »

Price Scanner via MacPrices.net

Apple Store Canada offers refurbished 11-inch...
 The Apple Store Canada has Apple Certified Refurbished 2013 11″ MacBook Airs available starting at CDN$ 849. Save up to $180 off the cost of new models. An Apple one-year warranty is included with... Read more
Updated MacBook Price Trackers
We’ve updated our MacBook Price Trackers with the latest information on prices, bundles, and availability on MacBook Airs, MacBook Pros, and the MacBook Pros with Retina Displays from Apple’s... Read more
13-inch Retina MacBook Pros on sale for up to...
B&H Photo has the 13″ 2.5GHz Retina MacBook Pro on sale for $1399 including free shipping. Their price is $100 off MSRP. They have the 13″ 2.6GHz Retina MacBook Pro on sale for $1580 which is $... Read more
AppleCare Protection Plans on sale for up to...
B&H Photo has 3-Year AppleCare Warranties on sale for up to $105 off MSRP including free shipping plus NY sales tax only: - Mac Laptops 15″ and Above: $244 $105 off MSRP - Mac Laptops 13″ and... Read more
Apple’s 64-bit A7 Processor: One Step Closer...
PC Pro’s Darien Graham-Smith reported that Canonical founder and Ubuntu Linux creator Mark Shuttleworth believes Apple intends to follow Ubuntu’s lead and merge its desktop and mobile operating... Read more
MacBook Pro First, Followed By iPad At The En...
French site Info MacG’s Florian Innocente says he has received availability dates and order of arrival for the next MacBook Pro and the iPad from the same contact who had warned hom of the arrival of... Read more
Chart: iPad Value Decline From NextWorth
With every announcement of a new Apple device, serial upgraders begin selling off their previous models – driving down the resale value. So, with the Oct. 22 Apple announcement date approaching,... Read more
SOASTA Survey: What App Do You Check First in...
SOASTA Inc., the leader in cloud and mobile testing announced the results of its recent survey showing which mobile apps are popular with smartphone owners in major American markets. SOASTA’s survey... Read more
Apple, Samsung Reportedly Both Developing 12-...
Digitimes’ Aaron Lee and Joseph Tsai report that Apple and Samsung Electronics are said to both be planning to release 12-inch tablets, and that Apple is currently cooperating with Quanta Computer on... Read more
Apple’s 2011 MacBook Pro Lineup Suffering Fro...
Appleinsider’s Shane Cole says that owners of early-2011 15-inch and 17-inch MacBook Pros are reporting issues with those models’ discrete AMD graphics processors, which in some cases results in the... Read more

Jobs Board

Senior Mac / *Apple* Systems Engineer - 318...
318 Inc, a top provider of Apple solutions is seeking a new Senior Apple Systems Engineer to be based out of our Santa Monica, California location. We are a Read more
*Apple* Retail - Manager - Apple Inc. (Unite...
Job Summary Keeping an Apple Store thriving requires a diverse set of leadership skills, and as a Manager, you’re a master of them all. In the store’s fast-paced, Read more
*Apple* Solutions Consultant - Apple (United...
**Job Summary** Apple Solutions Consultant (ASC) - Retail Representatives Apple Solutions Consultants are trained by Apple on selling Apple -branded products Read more
Associate *Apple* Solutions Consultant - Ap...
**Job Summary** The Associate ASC is an Apple employee who serves as an Apple brand ambassador and influencer in a Reseller's store. The Associate ASC's role is to Read more
*Apple* Solutions Consultant (ASC) - Apple (...
**Job Summary** The ASC is an Apple employee who serves as an Apple brand ambassador and influencer in a Reseller's store. The ASC's role is to grow Apple Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.