TweetFollow Us on Twitter

Sep 89 Mousehole
Volume Number:5
Issue Number:9
Column Tag:Mousehole Report

Mousehole Report

By Rusty Hodge & Larry Nedry, Mousehole BBS

From: Cheasy

Re: INIT31 Help wanted

Today I’m writing because of some VERY difficult programming problems. At this time, I am trying to write an INIT for use with the INIT 31 mechanism, which will do something like pop up a dialog box onto the screen. (Yes, indeed, I need this during startup!)

Unfortunately, if I call InitWindows from the toolbox, the startup screen is destroyed and the menu bar will be drawn, along with a fresh erased desktop. This is an very ugly effect, especially if there are more than one or two INITs in my System Folder. So I wrote some code to draw some pseudo-dialog boxes, fill them in, handle something like EditText fields and look for mouseDown events in different regions. They all work nice in my testing program. To make them work, I have to initialize a lot of low-memory globals myself, including my own quickdraw globals. This all worked fine.

But when I try to CopyBits the background of my window before drawing onto it, the routine will crash immediately. Nothing works, and even my own QD globals seem to be destroyed. Has anyone out there a little bit experience dealing with quickdraw at startup (INIT31) time? I am interested in any code which shows how to set up and reference to Quickdraw globals at INIT time.

P.S. I apologize my bad english, but in fact, I am only speaking Pascal. (You can ask me for a German version of this bulletin.)

From: Anthony

Re: INIT resources

I have a question, I am working with INIT’s, and just wanted to see if this bit of code would really do the job. It is written in LS C, and is all of one line,

main()
    {
    Sysbeep(5);
    }

I have saved it as an INIT, but when I add it to the list of INIT resources in the system, and reboot, it doesn’t do anything? Why, I don’t want to use the INIT 31 trick, I want this to be a part of the system file, so I don’t have to worry about users carrying it over with them when they switch pc’s.

From: Retzes

Re: INIT resources

I think there are two possible reasons why the INIT didn’t work. One, at the time the init is called the Sound-manager, Operating-System Utilities, or Sound-Driver has not been initialized. Two, the INIT didn’t get called for some other reason. When making an INIT that uses Quickdraw functions, I think you have to call InitGraf with a pointer to some local variables that resemble the Quickdraw globals. This was what seemed to be necessary when I added a function that displayed the ICN# for the INIT at the bottom of the screen at startup. I found out how to do this with TMON, examining another INIT file. First you must decide what you want your INIT to really do, then decide if its possible with the system existing at startup.

From: Bzweig

Re: May MacTutor error?

I use SetupA4 and RestoreA4 in my LSC XCMDs all the time, and I haven’t encountered any problems yet. I can use string constants in my error messages and debugging messages without any problems. I’ve also found it useful to recompile sprintf as a code resource (so it uses A4 instead of A5) so I can easily dump the values of variables from my XCMD during debugging. The procedure for doing this is buried somewhere in the LSC manual. It’s not too hard.

From: Bzweig

Re: bulletproof XCMDs

I was interested to read Don Koscheka’s article on Modularity and Coupling in the June MacTutor. I think that Don should add one additional attribute to all XCMDs in his libraries: all XCMDs should be bulletproof, and should detect and handle (either softly or explicitly) any errors by the invoking script. I bring this up because the GetFilename XFCN is not bulletproof as written in the article. If the user gives more than four parameters to the XFCN, the SFTypeList array will be blown and bad things will result. The soft way to handle this would be to say:

numTypes = (paramPtr->paramCount = 4) ? paramPtr->paramCount : 4;

The other way would be to return an error message in the function result. It sure would be nice if all XFCNs could return errors in a uniform manner, by the way. I personally begin each error message with the characters “!@!#” which I hope would never be a normal result. I’d like to hear any smoother suggestions. Maybe if everyone could agree on the name of a global to report XCMDerrors, like XCMDerr.

From: Mikec

Re: New folders from HyperCard

Is there any way to create new folders form within HyperCard using an XCMD? I have a HyperCard application that needs to create a new folder with the user’s name every time a new user registers. There is nothing in “Inside Mac.” or the Mac Tech Notes on this. Is this a closely guarded secret of the Mac’s finder? Thanks for any info or support.

From: Tonys

Re: INIT using dialog manager

How do I create an INIT using LS Pascal which accesses the dialog manager, such as a simple StopAlert call? I think I know how to access the Quickdraw globals using CurrentA5, but once the dialog has been dismissed, the system bombs. Am I missing some other initializations or have resources labeled incorrectly?

From: Siegel

Re: INIT using dialog manager

You’ll need to call InitWindows, InitFonts, and InitDialogs as well. It’s generally un-INIT-like to fire up the Window Manager. If you want to give a message, use ShowInit to draw your INIT’s icon with an X in it, or something similar.

From: Rguerra

Re: KeyMap Kraziness

Can someone PLEASE help me with manipulating the keyMap and modifier keys in assembly? I have user-definable modifiers stored (derived directly from the event record’s modifiers field. I know that the modifier keys all live in bytes 6 and 7 of the keymap. I can easily MOVE these bytes to a data register, but I can’t seem to figure out how to manipulate the bits of either the stored modifiers or the keyMap bytes, and then determine if they are the same. I have to do this directly in assembly since this is in a patch. I know that this will only take about 4 lines of code, but I can’t quite get it right. (It’s so frustrating since I can do the check so easily in Pascal.) Can someone help? I’d appreciate it.

From: Gurglekat

Re: KeyMap Kraziness

Give the BTST instruction a whirl. I’d tell you more about it but my Motorola 68000 manual seems to have escaped me.

From: Siegel

Re: More Help

To create your own port and fill up black, try this:

main()
{
 GrafPort myPort;   /* static storage */
 InitGraf(&thePort);
 OpenPort(&myPort);
 PaintRect(&myPort.portRect);
}

From: Apage

Re: More Help

Your most obvious problem in this code is your calls to EraseRect and FrameRect.

The Pascal traps are expecting them to be passed as a Pointer to rectangles, however the C compiler will try passing all 16 bytes of each rectangle onto the stack, as per C calling parameters. Change your calls to the following and try again:

        EraseRect(&myPort.portRect);
        FrameRect(&myPort.portRect);

From: Bcbg

Re: More Help

When you call the ROM in C, you must be aware of the standard calling conventions.Every object more than 4 bytes in size or every VAR parameter is passed by “address” and not by “value”. It means that to call EraseRect, you must do:

EraseRect (&myPort.portRect);

Same thing for FrameRect. If you used LSC 3.0 or MPW C 3.0, the compiler would tell you these problems...

From: Cforden

Re: LSC Assembly: Save registers for call?

What registers must I save before I call another routine? Inside Mac (phone book ed.) and LSC (3.0 manual) both hint that registers D0-D2 and A0-A1 are generally considered expendable and are generally trashed by routines. However saying that they (LSC and the toolbox) trash them is not quite the same as saying I am allowed to trash them or let them get trashed. In fact I found that if I did not save those registers prior to calling my LSC wordBreak() routine and restore them upon return, the toolbox would get confused and crash the system. I couldn’t find explicit guidance in Williams’ book “Programming the Macintosh in Assembly Language” (Sybex), but many examples showed all registers being saved by routines.

From: Noisy

Re: LSC Assembly: Save registers for call?

Hmmmm...I thought that the LSC (v3.x) manual (pg. 151) was pretty clear about saving D0-D2/A0-A1, and IMvI says the same. As for what an application can trash, I haven’t had any problems trashing registers prior to Toolbox calls. Like yourself, though, I did get into trouble with ‘call-back’ routines: routines that are provided by the application, but actually called by the Toolbox. (The one that bit me was a List clikLoop) I have adopted the ‘better safe than sorry’ attitude of pushing/popping ALL registers in call-back routines, just to ensure future compatibility if nothing else. The space and time wasted by pushing registers is nothing compared to the agony of trying to figure out which one got trashed by whom!

From: Siegel

Re: LSC Assembly: Save registers for call?

The conservative way to go is to save any registers you use, and if any routines that you call use them, be sure they’re correct.

From: Bruceq

Re: Alternate Screen/Snd

I am currently writing a game for the Mac and need to use the Alternate Screen/sound buffers to make it playable on non 020 machines. I know that I can use the alt. buffers if I force the user to boot off of the master disk, but I would really like to have the game load off of the users harddisk if possible. The problem is the case of MultiFinder running. Does _Launch still allocate the alt buffers for you when asked? What if another program had loaded previously? Will MultiFinder reserve that space or swap it out if the foreground application needs the alternate buffers? Or has Apple decided not to support the alt buffers in the future. I don’t need to use a frame buffer on a 68020 or 030 machine because of the extra HorsePower, but doing full screen animated graphics on a Plus or SE with out the frame buffer is the pits.

Any ideas or higher knowledge?

From: Gurglekat

Re: WMgrPort ?’s

There is a low memory global called DeskHook, $A6C, which according to my Inside Mac X-ref is “Address of procedure for painting desktop or responding to clicks on desktop.” You might ask jbx, whose CompuServe address is 73177,1404, how he did the pop-up menu bar in hierDA -- I’m pretty sure he used this routine. If not, you might want to contact the DeskPict people.

From: Gus

Re: ANIMATION

Hey there guys. I’m writing a freeware game for the MAC and am interested in how you guys do flicker free animation?? I’ve tried everything. Is there some secret I don’t know about?? Code would really be appreciated. Also I’m using a Mac+ and I’m, writing in LSC. I would really appreciate any help as you guys are my last hope before that programming black hole.

From: Inbox

Re: ANIMATION

You can read about it in Scott Knaster’s ‘How to Program Macintosh Software’. Anyway, here’s the advice given there: (I’ll condense it...) It says that the first thing that occurs in the vertical retrace interrupt, is that the global variable Ticks gets incremented. So you can draw right after the interrupt occurs, before the beam actually draws the stuff on the screen. So, here’s the suggested code of your drawing proc:

  Var  tickValue : longint;
  begin
  tickvalue := TickCount;{calls ROM to get value of Ticks}
  repeat until (tickValue <> TickCount)
  { start drawing fast!! here...}

That loop waits until the interrupt occurs, and then you should draw. Keep in mind that the top of the window should be drawn before the bottom (if possible) because the electron beam goes from top to bottom.

From: Tan

Re: Scrolling

What you could do is to use ScrollRect, that’ll take care of most of the window that’s scrolled. The new portion of the window contents that need to be redrawn can be clipped. As there’s less to draw on the screen, it would be faster. Of course, another way is to cache a margin around the current visible area in an offscreen bitmap and blit it in when you scroll to the cached area. You’ll need four caches for each of the four directions you can scroll in. I think Excel does something like that to speed the scrolling.

From: Moreno

Re: Scrolling

Here is some pseudo code for determining if you should draw a line in your apps window

theUpdateRgn := NewRgn; { create a temporary region, NewRgn returns a 
region HANDLE }
ScrollRect(windowRect_Minus_One_Line_at_Top_Or_Bottom, +_or_-_One_Line_Height,
0, theUpdateRgn);
{ don’t forget to subtrac the scrollbars from the window rect }
trect:=theUpdateRgn^^.rgnBBox;
SetRect(DrawingRect,{ you fill in the blanks it’s not MY
program}left,top,right,bottom);
IF RectInRgn(DrawingRect, YourWindow^.visRgn) AND RectInRgn(DrawingRect,
YourWindow^.clipRgn) THEN
BEGIN
{ draw the top or bottom line if scrolling by on line }
END;

From: Inbox

Re: TEdit

Does anyone know of a good way to replace (or designate) the text in a Text Edit record? I did the following, and it didn’t quite work... vat sheesh.. make that VAR

  myTeh : TEHandle;
  myStrHandle : StringHandle;
  myStr : String[20];
begin
myStr := ‘ 20 letters go here  ... ‘;
myStrHandle := NewString(myStr);
myTeh^^.hText := Handle(myStrHandle);
TECalText(myTeh);
end;

What happens is that a garbage char gets displayed along with the first 17 or so characters of myStr; And the ASCII value of the char is 20, and so is the length of the string. So, I think that the type coercion from StringHandle to Handle makes it point to the length of the string and not to the contents. I don’t know what to do with this, because I’m using LSP 2.0. If this was in C, no problem. But I don’t know how to do this in Pascal. So, I FOUGHT THE ROM AND THE ROM WON!!! < a sob is heard here> ANY suggestions are greatly appreciated.

From: Gurglekat

Re: TEdit

Just in case you’ve not got an answer yet, the garbage character is the Pascal length byte. NewString passes you back a StringHandle, which points to a chunk of mem headed by the length byte, which is followed by the letters of the string. In order to do what you are doing while maintaining your code, it might be best to do

BlockMove(@myStrHandle^^[1], @myStrHandle^^[0], length(myStr));
SetHandleSize(Handle(myStrHandle)), GetHandleSize( Handle(myStrHandle))-1);

before installing the handle and TECalText’ing. However, I think you should use

   TEInsert(@myStr[1],length(myStr),myTeh);

which avoids the StringHandle muddle altogether. TEInsert will take care of space for the text, if that’s what you’re worried about.

From: Gurglekat

Re: TEdit

Ah. Forgot to mention -- the TECalText becomes unnecessary if you use the TEInsert method.

From: Inbox

Re: TEdit

I thought that this was the garbage char. Thank you very much for your suggestion. However, I don’t think that TEInsert is the way to go because I have to clear the text that was already there. Anyway, I’m using this scheme in a spreadsheet program I’m writing (and, no, I don’t plan to put Microsoft out of business) for input to and from cells. The new text has to be shown when a new cell is selected, and that’s where the garbage char problem comes in. Is there a better way to do cell input?

From: Pdyson

Re: Shutdown under Multifinder

A good Multifinder-friendly app quits gracefully when the user gives the Restart or Shutdown command from the Finder’s Special menu. But what is the secret of writing an app to receive and obey this message from the Finder? I downloaded the TEsample.C from Apple DTS, modified it for LSC 3.0 and Lo! it simply refuses to die when the Finder calls for a restart.

The app has 4 mstr resources (100-103) and (since I simply cribbed it from DTS) should be correct in the way it dispatches events. I am mystified.

From: MacDTS

Re: Shutdown under Multifinder

I would guess the “Quit” item in the File menu has more than what you’re specifying in ‘mstr’. Look for some spaces after the Quit string. I’ve heard about this problem before with LSC.

From: Pdyson

Re: Shutdown under Multifinder

Aaah, the way things become obvious after someone else points them out. Problem due to my own sloppy typing, no fault of LSC here.

Much thanks for the help.

From: Rapier

Re: GrowZone, cbNeeded

I’ve got a GrowZone proc that seemed to work fine, except that, occasionally, I get a negative number for cbNeeded. I’m using LSP 2.01, and my test program is allocating $9000 bytes. The value of cbNeeded is FFFF9008!! Is this an OS bug, a weirdness with LSP’s Zone, or something unheard of??.

I don’t want to add a special negative number handler without knowing why, and I want to put off going into Macsbug if someone already knows what’s happening.

Any help would be appreciated.

From: Brad

Re: GrowZone, cbNeeded

How are you allocating the memory? If you are using $9000 as a constant, try changing it to $09000, which will force the Compiler to use a LONGINT. It might be sign extending the $9000 (which is -28672 in decimal), in which case you would be asking for a HUGE block of memory. I think the memory manager treats memory requests as unsigned.

From: Nfong

Re: ioFLAttrib

I’m trying to set the protect bit in ioFlAttrib with PBSetCatInfo but can’t seem to get it to work. It returns with no error but doesn’t do anything. Anyone got any suggestions?

From: Inbox

Re: bundle bit

Does anyone know whether it’s possible to set the bundle bit using ResEdit? I’m using LSC 3.0, and couldn’t get the icon to be recognized.

From: Spud

Re: bundle bit

There was an old version of ResEdit that had the Changed and Bundle bits mixed up; you clicked on the Bundle checkbox and the Changed bit was set, and vice versa. The good ol’ boys at Apple have fixed that little mishap since then, and I’m sure that the version here (version 1.2) has the fix.

From: Zarko

Re: PenMode funnies

Beware of wrong PenMode() calls. If you mistakenly pass srcXOR (0x02) instead of patXOR (0x0A), then the intended XOR drawing effect WILL take place on a Mac II, but not on a Mac+. IM says that the source modes will cause no drawing to take place - not true for the II.

From: Eau

Re: bundle bit

Yes, you can set the bundle bit with ResEdit. Do ‘command-I’ when a file is selected, and a window will appear, which has a checkbox for Bundle. To get the Finder to recognize the icon, you will probably have to move the file to a different folder. The Finder will not automatically pick up changed bundle bits. Of course, the file should also contain resources defining the icons.

When I’ve got an application, and I want the Finder to re-read the bundle information, I move it between the top-level and a subdirectory on my hard disk. This works pretty well. Hope this helps.

 
AAPL
$97.03
Apple Inc.
-0.16
MSFT
$44.40
Microsoft Corpora
-0.47
GOOG
$593.35
Google Inc.
-2.63

MacTech Search:
Community Search:

Software Updates via MacUpdate

Audio Hijack Pro 2.11.0 - Record and enh...
Audio Hijack Pro drastically changes the way you use audio on your computer, giving you the freedom to listen to audio when you want and how you want. Record and enhance any audio with Audio Hijack... Read more
Intermission 1.1.1 - Pause and rewind li...
Intermission allows you to pause and rewind live audio from any application on your Mac. Intermission will buffer up to 3 hours of audio, allowing users to skip through any assortment of audio... Read more
Airfoil 4.8.7 - Send audio from any app...
Airfoil allows you to send any audio to AirPort Express units, Apple TVs, and even other Macs and PCs, all in sync! It's your audio - everywhere. With Airfoil you can take audio from any... Read more
Microsoft Remote Desktop 8.0.8 - Connect...
With Microsoft Remote Desktop, you can connect to a remote PC and your work resources from almost anywhere. Experience the power of Windows with RemoteFX in a Remote Desktop client designed to help... Read more
xACT 2.30 - Audio compression toolkit. (...
xACT stands for X Aaudio Compression Toolkit, an application that encodes and decodes FLAC, SHN, Monkey’s Audio, TTA, Wavpack, and Apple Lossless files. It also can encode these formats to MP3, AAC... Read more
Firefox 31.0 - Fast, safe Web browser. (...
Firefox for Mac offers a fast, safe Web browsing experience. Browse quickly, securely, and effortlessly. With its industry-leading features, Firefox is the choice of Web development professionals... Read more
Little Snitch 3.3.3 - Alerts you to outg...
Little Snitch gives you control over your private outgoing data. Track background activityAs soon as your computer connects to the Internet, applications often have permission to send any... Read more
Thunderbird 31.0 - Email client from Moz...
As of July 2012, Thunderbird has transitioned to a new governance model, with new features being developed by the broader free software and open source community, and security fixes and improvements... Read more
Together 3.2 - Store and organize all of...
Together helps you organize your Mac, giving you the ability to store, edit and preview your files in a single clean, uncluttered interface. Smart storage. With simple drag-and-drop functionality,... Read more
Cyberduck 4.5 - FTP and SFTP browser. (F...
Cyberduck is a robust FTP/FTP-TLS/SFTP browser for the Mac whose lack of visual clutter and cleverly intuitive features make it easy to use. Support for external editors and system technologies such... Read more

Latest Forum Discussions

See All

LEX Goes Free For One Day In Honor of Ne...
LEX Goes Free For One Day In Honor of New Update Posted by Jennifer Allen on July 24th, 2014 [ permalink ] Universal App - Designed for iPhone and iPad | Read more »
Thomas Was Alone Goes Universal, Slashes...
Thomas Was Alone Goes Universal, Slashes Price to $3.99 Posted by Ellis Spice on July 24th, 2014 [ permalink ] Universal App - Designed for iPhone and iPad | Read more »
Meerkatz Challenge Review
Meerkatz Challenge Review By Jennifer Allen on July 24th, 2014 Our Rating: :: FONDLY PUZZLINGUniversal App - Designed for iPhone and iPad Cute and challenging, Meerkatz Challenge is a fun puzzle game, particularly for fans of... | Read more »
Book Your Appointment with F.E.A.R. this...
Book Your Appointment with F.E.A.R. | Read more »
It Came From Canada: Epic Skater
For all the hate that it gets for being a pastime for slackers, skateboarding really does require a lot of skill. All those flips and spins take real athleticism, and there’s all the jargon to memorize. Fortunately for us less extreme individuals,... | Read more »
Cultures Review
Cultures Review By Jennifer Allen on July 24th, 2014 Our Rating: :: SLOW-PACED EMPIRE BUILDINGiPad Only App - Designed for the iPad Cute it might seem, but Cultures is a bit too slow paced when it comes to those pesky timers to... | Read more »
More Paintings Have Been Added to Paint...
More Paintings Have Been Added to Paint it Back! Posted by Jessica Fisher on July 24th, 2014 [ permalink ] Universal App - Designed for iPhone and iPad | Read more »
The Order of Souls Review
The Order of Souls Review By Campbell Bird on July 24th, 2014 Our Rating: :: STORY GRINDUniversal App - Designed for iPhone and iPad The Order of Souls is a free-to-play, turn-based RPG with a genre-mixing art style, interesting... | Read more »
Revolution 60 Review
Revolution 60 Review By Jordan Minor on July 24th, 2014 Our Rating: :: LASS EFFECTUniversal App - Designed for iPhone and iPad Revolution 60 is a bold, cinematic action game with ambition to spare.   | Read more »
Matter (Photography)
Matter 1.0.1 Device: iOS Universal Category: Photography Price: $1.99, Version: 1.0.1 (iTunes) Description: Add stunning 3D effects to your photos with real-time shadows and reflections. Export your creations as photos or video loops... | Read more »

Price Scanner via MacPrices.net

Save on 5th generation refurbished iPod touch...
The Apple Store has Apple Certified Refurbished 5th generation iPod touches available starting at $149. Apple’s one-year warranty is included with each model, and shipping is free. Many, but not all... Read more
What Should Apple’s Next MacBook Priority Be;...
Stabley Times’ Phil Moore says that after expanding its iMac lineup with a new low end model, Apple’s next Mac hardware decision will be how it wants to approach expanding its MacBook lineup as well... Read more
ArtRage For iPhone Painting App Free During C...
ArtRage for iPhone is currently being offered for free (regularly $1.99) during Comic-Con San Diego #SDCC, July 24-27, in celebration of the upcoming ArtRage 4.5 and other 64-bit versions of the... Read more
With The Apple/IBM Alliance, Is The iPad Now...
Almost since the iPad was rolled out in 2010, and especially after Apple made a 128 GB storage configuration available in 2012, there’s been debate over whether the iPad is a serious tool for... Read more
MacBook Airs on sale starting at $799, free s...
B&H Photo has the new 2014 MacBook Airs on sale for up to $100 off MSRP for a limited time. Shipping is free, and B&H charges NY sales tax only. They also include free copies of Parallels... Read more
Apple 27″ Thunderbolt Display (refurbished) a...
The Apple Store has Apple Certified Refurbished 27″ Thunderbolt Displays available for $799 including free shipping. That’s $200 off the cost of new models. Read more
WaterField Designs Unveils Cycling Ride Pouch...
High end computer case and bag maker WaterField Designs of San Francisco now enters the cycling market with the introduction of the Cycling Ride Pouch – an upscale toolkit with a scratch-free iPhone... Read more
Kingston Digital Ships Large Capacity Near 1T...
Kingston Digital, Inc., the Flash memory affiliate of Kingston Technology Company, Inc.,has announced its latest addition to the SSDNow V300 series, the V310. The Kingston SSDNow V310 solid-state... Read more
Apple’s Fiscal Third Quarter Results; Record...
Apple has announced financial results for its fiscal 2014 third quarter ended June 28, 2014, racking up quarterly revenue of $37.4 billion and quarterly net profit of $7.7 billion, or $1.28 per... Read more
15-inch 2.0GHz MacBook Pro Retina on sale for...
B&H Photo has the 15″ 2.0GHz Retina MacBook Pro on sale for $1829 including free shipping plus NY sales tax only. Their price is $170 off MSRP. B&H will also include free copies of Parallels... Read more

Jobs Board

Sr. Project Manager for *Apple* Campus 2 -...
…the design and construction of one building or building components of the New Apple Campus located in Cupertino, CA. They will provide project management oversight for Read more
WW Sales Program Manager, *Apple* Online St...
**Job Summary** Imagine what you could do here. At Apple , great ideas have a way of becoming great products, services, and customer experiences very quickly. Bring Read more
*Apple* Solutions Consultant (ASC) - Apple (...
**Job Summary** The ASC is an Apple employee who serves as an Apple brand ambassador and influencer in a Reseller's store. The ASC's role is to grow Apple Read more
Project Manager / Business Analyst, WW *Appl...
…a senior project manager / business analyst to work within our Worldwide Apple Fulfillment Operations and the Business Process Re-engineering team. This role will work Read more
Sr. Manager, *Apple* Deployment Programs fo...
**Job Summary** Apple is seeking candidates for a new position on the Education Content and Technology team. iPad and Mac is in the hands of millions of teachers and Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.