TweetFollow Us on Twitter

Doodats
Volume Number:5
Issue Number:9
Column Tag:C Workshop

Three Doodats

By Lee A. Neuse, Manassas, VA

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

[Lee Neuse started in the days you built them before programmed them. He was lured away from IBM compatibles to the Mac in 1982 and been there ever since. Currently, he is working for Computer Science Corporation designing and implementing Mac software as part of CSC research. His Mousehole handle is "Noisy".]

Three Doodats

Doodat -- a trivial problem guaranteed to make a programmer’s life miserable; from the expression “How did he do dat?”.

It seems like every programmer, at one time or another, is faced with the same dilemma: wanting to use a feature in a program, but not wanting to spend the time to figure out the technique. For example, we all know that a Balanced B-Tree index is wonderfully efficient, but how many of us really want to sit down and write the code? One solution is to start reading back issues of MacTutor, hoping that some kind soul has already published useable source code. Another is to scour public domain software for an author willing to impart knowledge in exchange for a shareware donation. Either way, it’s usually faster (and easier) to find and adapt someone else’s code instead of doing it yourself.

The purpose of ‘Doodats’ is to provide generic solutions to the little problems, so the programmer can spend his or her time working on the big problems (like what the program does).

Doodat #1

Problem: how to determine if the user has tried to abort something by pressing the Cmd-’.’ keys. EventAvail() returns only the first keystroke event in the queue, and the user may have pressed some other keys since the last keystroke event was read by the application. Either GetNextEvent() or WaitNextEvent() return all keystroke events, forcing the application to store them or ignore them (a Bad Thing). Moreover, if MultiFinder is running, calling any of these event-related traps may cause the application to be switched out, which could cause problems.

Solution: Doodat #1 is a routine called check_abort(), which directly scans the ToolBox’s internal event queue for Cmd-’.’ abort events.

The routine starts by setting a pointer to head of the event queue (stored in the system global EventQueue), then examining the next event in the queue. If the event is a Cmd-’.’ event, it is removed by calling Dequeue(), and the ‘found’ flag set. If the pointer does not match the event queue tail, it is advanced to the next event, otherwise, the function returns. This technique solves all of the problems posed by normal event processing:

1. It doesn’t affect any other keystroke events in the queue.

2. If the user has generated multiple aborts (by holding the keys down), it removes all of them.

3. It does not call EventAvail() or WaitNextEvent(), so no chance of being switched in or out under MultiFinder.

To use check_abort(), call it from within any place where the user might want to abort. For example:

/* 1 */

for (page = 1; page < last_page; page++)
 {
 /* print a page */
 if (check_abort())
 break;
 }

/*************************************************
**
** check_abort() - Lightspeed C Version
**
** This routine returns scans the low-level
** event queue in search of a Cmd-’.’ key event
** Each one found is removed from the event
** queue.
**
** In:  N/A
**
** Out: TRUE if Cmd-’.’ found, FALSE otherwise.
**
*/

Boolean
check_abort()
{
EvQElPtreq_p;
Boolean f_found = false;

/* start at head of internal queue */
eq_p = (EvQElPtr)(EventQueue.qHead);

while (true)
 {
 if ((eq_p->evtQWhat == keyDown ||
 (eq_p->evtQWhat == autoKey) &&
 (eq_p->evtQModifiers & cmdKey) &&
 (eq_p->evtQMessage & charCodeMask) == ‘.’)
 {
/* remove the event from the queue */
 Dequeue((QElemPtr)eq_p, &EventQueue);
 f_found = true;
 }
/* test for end of queue */
 if (eq_p == (EvQElPtr)EventQueue.qTail)
 break;

/* continue with next queue entry */
 eq_p = (EvQEl *)(eq_p->qLink);
 }
return(f_found);
}/* end of check_abort() */

Doodat #2

Problem: Many windows contain items such as lines, icons, pictures, or text strings that are there for decoration; these items don’t change in appearance, and clicking on them has no effect. While the code to draw these items is relatively simple, it is also very boring to write, and frequently quite lengthy. In addition, trying to figure out exactly which horizontal and vertical co-ordinates to use can be time-consuming and frustrating.

Solution: Doodat #2 is an attempt to save time (and code!) by making ResEdit and the Resource Manager do most of the work. This involves a two-step approach:

Step 1 is to use ResEdit (or any other Resource tool) to create a ‘DITL’ resource (Dialog Item List) that contains all of the items desired. ResEdit is particularly handy, as the items can be arranged visually within the window. The DITL resource may be created and edited normally, with all items being set to disabled. No Control or EditText items should be included (they will be ignored if you do), and the items may be in any order. The finished DITL resource is then included in the application’s resources for later use.

UserItems in the item list are handled in one of two ways: either as a dividing line or as frame. If the horizontal or vertical co-ordinates are equal, i.e. the boundary rectangle is empty, it is drawn as a 50% gray line. If the rectangle is not empty, it is drawn as a black frame.

Text items are drawn (left-justified) in whatever font the window’s port is using when draw_ditl() is called. Different text characteristics could be supplied by reserving the first few characters of the text string but that’s for another time.

Step 2 is to use the routine below called draw_ditl() to actually read in and draw the items within the window. This routine accepts the ID number of a DITL resource, reads the resource into memory, then traverses the item list, drawing each item accordingly. For draw_ditl() to work properly, the DITL resource must be present in the application’s resource fork (or in an open resource file), and the port set to the desired window.

draw_ditl() uses the following definitions and structure:

/* 2 */

#define NIL 0L

/* Test a pointer for validity */
#define VALID_PTR(p) ((long)(p) &&
 ((long)(p) & 1L) == NIL)

/* Test a handle for validity */
#define VALID_HNDL(h)(VALID_PTR(h) &&
 VALID_PTR((long)(*(h)) & 0x00FFFFFF))

typedef struct
 {
 Handle hndl;
 Rect   frame;
 unsigned char   type;
 unsigned char   length;
 short  data[];
 } ditl_list;

/*************************************************
**
** draw_ditl() - Lightspeed C Version
**
** This routine reads in and draws the items in a
** Dialog Item List (DITL) resource.
**
** In:  resource id of DITL
**
** Out: N/A
**
*/

void
draw_ditl(ditl_id)
short   ditl_id;
{
Handle  ditl_h;
ditl_list *ditl_p;
PenStatesave_pen;
short   d_type, offset, num_items;

ditl_h = GetResource(‘DITL’, ditl_id);
if (ResError() != noErr || !VALID_HNDL(ditl_h))
 return;

HLock(ditl_h);
/* don’t change pen behind the window’s back */
GetPenState(&save_pen);
PenNormal();
/* get the number of items in list */
num_items = *((short *)(*ditl_h)) + 1;
/* set pointer to first item in list */
ditl_p = (ditl_list *)((*ditl_h) + sizeof(short));
while  (num_items--)
 {
/* mask out the item disabled bit */
 switch (ditl_p->type & 0x7F)
 {
 case statText:
 TextBox((char *)ditl_p->data,
 ditl_p->length, &(ditl_p->frame),
 teJustLeft);
 break;
 
 case iconItem:
 ditl_p->hndl =
 GetIcon(ditl_p->data[0]);
 if (VALID_HNDL(ditl_p->hndl))
 {
 PlotIcon(&(ditl_p->frame),
 ditl_p->hndl);
 ReleaseResource(ditl_p->hndl);
 }
 break;
 
 case picItem:
 ditl_p->hndl = GetResource(‘PICT’,
 ditl_p->data[0]);
 if (VALID_HNDL(ditl_p->hndl))
 {
 DrawPicture((PicHandle)ditl_p->hndl,
 &(ditl_p->frame));
 ReleaseReource(ditl_p->hndl);
 }
 break;
 
 case userItem:
 if (EmptyRect(&(ditl_p->frame)))
 {
 PenPat(gray);
 MoveTo(ditl_p->frame.left,
 ditl_p->frame.top);
 LineTo(ditl_p->frame.right,
 ditl_p->frame.bottom);
 PenPat(black);
 }
 else
 FrameRect(&(ditl_p->frame));
 break;
 }
/* force offset to a word (even) boundary */
 if ((offset = ditl_p->length) & 1)
 offset++;
/* advance pointer to next item */
 ditl_p = (ditl_list *)((char *)ditl_p +
 sizeof(ditl_list) + offset);
 }

HUnlock(ditl_h);
ReleaseResource(ditl_h);
/* restore pen to original condition */
SetPenState(&save_pen);
}/* end of draw_ditl() */

Doodat #3

Problem: Sooner or later, an application is going to need to access a data file of some sort, with fixed-length or variable-length records, keys, and so forth. Using the Resource Manager as a Poor Man’s Database is a Bad Thing according to Apple, and not everyone can afford (or write) a full ISAM (Indexed Sequential Access Method) utility.

Solution: Doodat #3, which includes some primitive (but useful) indexing routines. If used properly, they can be used for indexing files, arrays, or be used for look-up tables, etc.

All of the routines are based on the idea of a simple index, made up of 1-n index entries. Each index entry is a key value and it’s associated data value, and is defined in the index_entry structure below. The key and data values are always handled in pairs: for any given key, there is only one data value (provided it exists). Duplicate keys are not allowed, and both key and data values are limited to numeric values. What the key and data values actually represent depends on the application, an obvious example would be relating a part number to an offset into a file.

Several different indices can be manipulated using the same routines, it is the application’s responsibility to determine which index to use. If the indexes are small and/or few in number, they could be manually rebuilt each time the application is executed. Alternately, they could be saved between sessions, either as data files, or as resources: all that is needed the memory block referenced by the index handle (use GetHandleSize() to find it’s size). An elegant solution would be to save any or all data file indices as resources in the data file’s resource fork, but that would limit the index size to 32K.

Adding a new key to an index (or updating an existing key) is done by the db_insert_key() function: a pointer to the index handle, a key value, and the data value associated with the key are all passed as parameters. If the index handle is NIL, a new handle is allocated, otherwise, the index is expanded by one index entry, and the new key added to the index in ascending order. If the key value already exists in the index, the data value is updated with the new value.

Once an index has keys inserted into it, db_get_key() can be used to search the index for a given key value. The routine expects an index handle and a key value, then performs a binary search on the index. If the key value is found, the data value associated with the key is returned, otherwise -1 is returned to signal failure.

There may be times when it is necessary to find a key’s location in the index, thus db_get_seq_key() accepts an index handle and an entry number, then returns the key value found at that entry. Once again, -1 is returned to signal failure if the entry number is less than 1 or greater than the number of keys. This routine can be used to sequentially read through an index (in ascending order), using the following code:

/* 3 */

long  w_key, key_value;

w_key = 1L;
while (true)
 {
 key_value = db_get_seq_key(my_index, w_key++);
 if (key_value == -1L)
 break;

 my_data = db_get_key(my_index, key_value);
/*
** process my_data here
*/
 }

Some possible extensions to these routines include modifying them to store a character pointer as the key, providing non-numeric keys. For small indexes, the entire data record could be embedded as part of the index_entry structure, and a pointer to the structure returned by db_get_key().

The routines db_get_key(), db_get_seq_key(), and db_insert_key() all utilize the following definitions and structure:

/* 4 */

#define NIL 0L
/* Test a pointer for validity */
#define VALID_PTR(p) ((long)(p) &&
 ((long)(p) & 1L) == NIL)

/* Test a handle for validity */
#define VALID_HNDL(h)(VALID_PTR(h) &&
 VALID_PTR((long)(*(h)) & 0x00FFFFFF))

typedef struct
 {
 unsigned long   key;
 unsigned long   data;
 } index_entry;

/************************************************
**
** db_get_key()
**
** This routine performs a binary search on a
** list of index entries
**
** In:  index_hndl Handle to index
** target key value to find
**
** Out: -1 if NOT found, data value otherwise
**
*/

long
db_get_key(index_hndl, target)
Handle  index_hndl;
register long  target;
{
register index_entry *i_ptr;
register long    mid, low, high;

if (VALID_HNDL(index_hndl))
 {
 low = 1L;
 high = GetHandleSize(index_hndl) /
 sizeof(index_entry);

 while (low <= high)
 {
/* calculate the mid point of list */
 mid = ((low + high) >> 1) - 1;
 i_ptr = *index_hndl + (mid *
 sizeof(index_entry));

 if (i_ptr->key > target)
/* too big, so look in lower half  */
 high = mid;
 else if (i_ptr->key < target)
/* too small, so look in upper half */
 low = mid + 2;
 else
/* hmmm, guess we found it  */
 return(i_ptr->data);
 }
 }
return(-1L);
}/* end of db_get_key() */

/************************************************
**
** db_get_seq_key()
**
** This routine reads a list of index entries,
** returning a key based on a sequential number
**
** In:  index_hndl Handle to index
** key_numkey number to return
**
** Out: -1 if NOT found, key value otherwise
**
*/

long db_get_seq_key(index_hndl, key_num)
Handle  index_hndl;
short   key_num;
{
index_entry *i_ptr;
long    result = -1L;
short   num_keys;

if (VALID_HNDL(index_hndl)
 {
/* count number of keys in index */
 num_keys = GetHandleSize(index_hndl) /
 sizeof(index_entry);
 if (--key_num < num_keys)
 {
/* calculate offset into the index */
 i_ptr = *index_hndl + (key_num *
 sizeof(index_entry));
 result = i_ptr->key;
 }
 }

return(result);
}/* end of db_get_seq_key() */

/************************************************
**
** db_insert_key()
**
** This routine inserts a key into an index.
**
** In:  index_hndl Handle to index
** target key value to insert
** data data value associated
** with the key
**
** Out: N/A
*/

void
db_insert_key(index_hndl, target, data)
Handle  *index_hndl;
long    target;
long    data;
{
register index_entry *i_ptr, *n_ptr;
register long    mid, low, high, i_size;

/* empty list is special case! */
if (!VALID_HNDL(*index_hndl))
 {
/* allocate new handle */
 *index_hndl = NewHandle(sizeof(index_entry));
 ((index_entry *)(**index_hndl))->key = target;
 ((index_entry *)(**index_hndl))->data = data;
 }
else
 {
 low = 1L;
 high = i_size = GetHandleSize(*index_hndl) /
 sizeof(index_entry);

 while (low <= high)
 {
/* calculate the mid point of list */
 mid = ((low + high) >> 1) - 1;
 i_ptr = *index_hndl + (mid *
 sizeof(index_entry));

 if (i_ptr->key > target)
/* too big, so look in lower half */
 high = mid;
 else if (i_ptr->key < target)
/* too small, so look in upper half */
 low = mid + 2;
 else
/* found it, so store new key value */
 i_ptr->data = data;
 }

/* extend handle by size of one entry*/
 SetHandleSize(*index_hndl, (i_size + 1) *
 sizeof(index_entry));
/* test for memory error here */
 n_ptr = i_ptr = **index_hndl + (mid * 
 sizeof(index_entry));
 memcpy(++n_ptr, i_ptr, (i_size - mid) *
 sizeof(index_entry));
/* do we insert as right or left? */
 if (i_ptr->key < target)
 i_ptr = n_ptr;
/* and move in the new key and data value */
 i_ptr->key = target;
 i_ptr->data = data;
 }
}/* end of db_insert_key() */

 
AAPL
$105.01
Apple Inc.
+0.18
MSFT
$45.45
Microsoft Corpora
+0.43
GOOG
$539.20
Google Inc.
-4.79

MacTech Search:
Community Search:

Software Updates via MacUpdate

BusyCal 2.6.3 - Powerful calendar app wi...
BusyCal is an award-winning desktop calendar that combines personal productivity features for individuals with powerful calendar sharing capabilities for families and workgroups. BusyCal's unique... Read more
calibre 2.7 - Complete e-library managem...
Calibre is a complete e-book library manager. Organize your collection, convert your books to multiple formats, and sync with all of your devices. Let Calibre be your multi-tasking digital... Read more
Skitch 2.7.3 - Take screenshots, annotat...
With Skitch, taking, annotating, and sharing screenshots or images is as fun as it is simple.Communicate and collaborate with images using Skitch and its intuitive, engaging drawing and annotating... Read more
Delicious Library 3.3.2 - Import, browse...
Delicious Library allows you to import, browse, and share all your books, movies, music, and video games with Delicious Library. Run your very own library from your home or office using our... Read more
Art Text 2.4.8 - Create high quality hea...
Art Text is an OS X application for creating high quality textual graphics, headings, logos, icons, Web site elements, and buttons. Thanks to multi-layer support, creating complex graphics is no... Read more
Live Interior 3D Pro 2.9.6 - Powerful an...
Live Interior 3D Pro is a powerful yet very intuitive interior designing application. View Video Tutorials It has every feature of Live Interior 3D Standard, plus some exclusive ones: Create multi... Read more
The Hit List 1.1.7 - Advanced reminder a...
The Hit List manages the daily chaos of your modern life. It's easy to learn - it's as easy as making lists. And it's powerful enough to let you plan, then forget, then act when the time is right.... Read more
jAlbum Pro 12.2.4 - Organize your digita...
jAlbum Pro has all the features you love in jAlbum, but comes with a commercial license. With jAlbum, you can create gorgeous custom photo galleries for the Web without writing a line of code!... Read more
jAlbum 12.2.4 - Create custom photo gall...
With jAlbum, you can create gorgeous custom photo galleries for the Web without writing a line of code! Beginner-friendly, with pro results Simply drag and drop photos into groups, choose a design... Read more
ExpanDrive 4.1.7 - Access remote files o...
ExpanDrive builds cloud storage in every application, acts just like a USB drive plugged into your Mac. With ExpanDrive, you can securely access any remote file server directly from the Finder or... Read more

Latest Forum Discussions

See All

nPlayer looks to be the ultimate choice...
Developed by Newin Inc, nPlayer may seem like your standard video player – but is aiming to be the best in its field by providing high quality video play performance and support for a huge number of video formats and codecs. User reviews include... | Read more »
Fighting Fantasy: Caverns of the Snow Wi...
Fighting Fantasy: Caverns of the Snow Witch Review By Jennifer Allen on October 24th, 2014 Our Rating: :: CLASSY STORYTELLINGUniversal App - Designed for iPhone and iPad Fighting Fantasy: Caverns of the Snow Witch is a sterling... | Read more »
A Few Days Left (Games)
A Few Days Left 1.01 Device: iOS Universal Category: Games Price: $3.99, Version: 1.01 (iTunes) Description: Screenshots are in compliance to App Store's 4+ age rating! Please see App Preview for real game play! **Important: Make... | Read more »
Toca Boo (Education)
Toca Boo 1.0.2 Device: iOS Universal Category: Education Price: $2.99, Version: 1.0.2 (iTunes) Description: BOO! Did I scare you!? My name is Bonnie and my family loves to spook! Do you want to scare them back? Follow me and I'll... | Read more »
Intuon (Games)
Intuon 1.1 Device: iOS Universal Category: Games Price: $.99, Version: 1.1 (iTunes) Description: Join the battle with your intuition in a new hardcore game Intuon! How well do you trust your intuition? Can you find a needle in a... | Read more »
Ravenous Rampage (Games)
Ravenous Rampage 1.0 Device: iOS Universal Category: Games Price: $.99, Version: 1.0 (iTunes) Description: | Read more »
Partia 2 (Games)
Partia 2 1.0.1 Device: iOS Universal Category: Games Price: $5.99, Version: 1.0.1 (iTunes) Description: Partia 2 is a SRPG (Strategy Role-playing) video game inspired by Fire Emblem and Tear Ring Saga series. In a high fantasy... | Read more »
Puzzle to the Center of the Earth Review
Puzzle to the Center of the Earth Review By Campbell Bird on October 23rd, 2014 Our Rating: :: SPELUNKING PUZZLESUniversal App - Designed for iPhone and iPad Do some puzzles to make some platforms in this smart and fun free-to-play... | Read more »
Puzzle to the Center of the Earth – Tips...
Dig this: Would you like to know what we thought of all this puzzling-around the deep recesses of the planet? Check out our Puzzle to the Center of the Earth review! Puzzle to the Center of the Earth is a surprisingly deep and challenging puzzle... | Read more »
Sleep Attack TD Review
Sleep Attack TD Review By Jennifer Allen on October 23rd, 2014 Our Rating: :: A TRUE TWISTUniversal App - Designed for iPhone and iPad Sleep Attack TD is a tower defense game with a difference – you can rotate the layout – and it’s... | Read more »

Price Scanner via MacPrices.net

13-inch 2.5GHz MacBook Pro on sale for $949,...
Best Buy has the 13″ 2.5GHz MacBook Pro available for $949.99 on their online store. Choose free shipping or free instant local store pickup (if available). Their price is $150 off MSRP. Price is... Read more
Save up to $125 on Retina MacBook Pros
B&H Photo has the new 2014 13″ and 15″ Retina MacBook Pros on sale for up to $125 off MSRP. Shipping is free, and B&H charges NY sales tax only. They’ll also include free copies of Parallels... Read more
Apple refurbished Time Capsules available sta...
The Apple Store has certified refurbished Time Capsules available for up to $60 off MSRP. Apple’s one-year warranty is included with each Time Capsule, and shipping is free: - 2TB Time Capsule: $255... Read more
Textilus New Word, Notes and PDF Processor fo...
Textilus is new word-crunching, notes, and PDF processor designed exclusively for the iPad. I haven’t had time to thoroughly check it out yet, but it looks great and early reviews are positive.... Read more
WD My Passport Pro Bus-Powered Thunderbolt RA...
WD’s My Passport Pro RAID solution is powered by an integrated Thunderbolt cable for true portability and speeds as high as 233 MB/s. HighlightsOverviewSpecifications Transfer, Back Up And Edit In... Read more
Save with Best Buy’s College Student Deals
Take an additional $50 off all MacBooks and iMacs at Best Buy Online with their College Students Deals Savings, valid through November 1st. Anyone with a valid .EDU email address can take advantage... Read more
iPad Air 2 & iPad mini 3 Best Tablets Yet...
The new iPads turned out to be pretty much everything I’d been hoping for and more than I’d expected.”More” particularly in terms of a drinking-from-a-firehose choice of models and configurations,... Read more
Drafts 4 Reinvents iOS Productivity App
N Richland Hills, Texas based Agile Tortoise has announced the release of Drafts 4 for iPhone and iPad. Drafts is a quick capture note taking app with flexible output actions. Drafts 4 scales from... Read more
AT&T accepting preorders for new iPads fo...
AT&T Wireless is accepting preorders for the new iPad Air 2 and iPad mini 3, cellular models, for $100 off MSRP with a 2-year service agreement: - 16GB iPad Air 2 WiFi + Cellular: $529.99 - 64GB... Read more
Apple offering refurbished Mac Pros for up to...
The Apple Store is offering Apple Certified Refurbished 2013 Mac Pros for up to $600 off the cost of new models. An Apple one-year warranty is included with each Mac Pro, and shipping is free. The... Read more

Jobs Board

*Apple* Solutions Consultant - Apple Inc. (U...
…important role that the ASC serves is that of providing an excellent Apple Customer Experience. Responsibilities include: * Promoting Apple products and solutions Read more
Senior Event Manager, *Apple* Retail Market...
…This senior level position is responsible for leading and imagining the Apple Retail Team's global event strategy. Delivering an overarching brand story; in-store, Read more
*Apple* Solutions Consultant (ASC) - Apple (...
**Job Summary** The ASC is an Apple employee who serves as an Apple brand ambassador and influencer in a Reseller's store. The ASC's role is to grow Apple Read more
Project Manager / Business Analyst, WW *Appl...
…a senior project manager / business analyst to work within our Worldwide Apple Fulfillment Operations and the Business Process Re-engineering team. This role will work Read more
*Apple* Retail - Multiple Positions (US) - A...
Job Description: Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.