TweetFollow Us on Twitter

NeXT Evolution
Volume Number:5
Issue Number:7
Column Tag:Developer's Forum

NeXT Evolution

By Paul Snively, Contributing Editor, Wheeling, IL

Evolution

Those of you who are waiting for the next (NeXT?) revolution in microcomputing are likely to be disappointed lately, and are probably going to remain that way for some time to come. That’s the news that I have to offer now that I have access to a NeXT computer. Before you go jumping out of your office windows or selling off your worldly goods and waiting for the end of the world to arrive, let me quickly add that this doesn’t mean that the picture is bleak. Far from it. Let me explain:

There’s a cube sitting about ten feet away from me. I won’t bore you with digitized pictures or a gushing description of how sexy it is; we’ve all seen the pictures, and we all know how sexy basic black can be (a fact that’s never been lost on the fashion world). The fact of the matter is that there are probably a fair number of people in MacTutor’s readership who remain without hands-on experience with this particular cube and would like some ideas from a fellow Macintosh developer as to just what this enigmatic little machine is like.

This Baby Ain't Portable!

For starters, the machine is, well, enigmatic. If you ever have to carry one of these things, the first thing that you realize is that the MegaPixel display that ships standard with every machine is far, far heavier than the computer itself is. Aside from that, there are virtually no physical problems with the machine. Putting one together is a simple matter of plugging the keyboard and mouse into the monitor, running a large cable between the computer and the monitor, and plugging the computer into the wall. Oh, by the way, you can plug the computer into the wall in the United States, England, Germany, or most other European countries with equal facility and no converters necessary.

25 mHz 68030 Processor

The computer itself, from an internal standpoint, is something of a throwback to a bygone era, at least in the microcomputer world: the case is simply a card cage. It consists of a power supply, an optical disk drive, optionally an internal Winchester hard disk, and a single card that literally can be described as the motherboard. The motherboard contains the obvious things: a 25 mHz MC68030 microprocessor, a similarly-clocked MC68882 floating-point coprocessor, and the by-now-famous Motorola DSP (Digital Signal Processor) chip. There are also two rather large custom VLSI chips that provide the I/O throughput that NeXT is so proud of. There’s also on-board Ethernet support for the thin-wire connector that sits on the backplane of every machine (and you thought AppleTalk on every machine was something).

Most of us are at least in touch with the hardware specs for the machine, and those who weren’t are now, after just two paragraphs of my lurid prose, so I’d better get to the point, which is this: the NeXT computer is a very nice 68030-based low-end workstation that supports a very nice version of UNIX (it’s Carnegie-Mellon’s MACH operating system, which consists of a rather small, tight kernel that provides a few new wrinkles in terms of memory management, networking, and multiprocessing, but manages to be compatible at the OS call level, not just the user level, with BSD4.3 UNIX). On top of MACH is Display Postscript, with a few NeXT wrinkles, such as fast bitmap compositing, thrown in for good measure (actually, even bitmap compositing isn’t entirely NeXT’s; it was jointly developed with Steve Jobs’ other little company, Pixar. By the way, if Pixar isn’t doing a chipset/card for the NeXT computer that’ll turn it into one of the hottest graphic workstations around, I’ll eat my shirt).

Ok, so we have what, from almost all outside appearances, is a 68030-based UNIX box running Display Postscript. Now what?

An Object-Oriented Computer From Ground Up!

“Now what” is what this article is really about. Because the reason that the NeXT computer is a piece of evolution that we should all be paying attention to as developers has nothing to do with the 68030, with the DSP, with optical storage, with UNIX or MACH, or any of that. It comes down to this:

The NeXT computer is an object-oriented computer almost from the ground up. Every machine ships with Stepstone, Inc.’s Objective-C, and the Free Software Foundation’s gcc (the GNU C compiler), gdb (GNU C source-level debugger), and GNU EMACS (as well as the Berkeley standard vi editor and NeXT’s own “Edit,” which is--as you might have guessed--a simple multi-window text editor based on NeXT’s windowing system, Display Postscript, etc.)

It doesn’t stop there. Each and every machine includes the Application Toolkit. The only way that I can describe the AppKit, as it’s called by NeXT, is that it’s what MacApp should have been. Again, this is nothing radical or new; it’s just the NeXT evolutionary step along the road that MacApp paved. The AppKit has a relatively small number of classes, and the hierarchy is fairly straightforward. The AppKit does what the AppKit should do: it makes the process of writing a NeXT application as painless as programming such a machine should be.

The reason that it’s so painless, however, is only partially a function of using Objective-C and the AppKit. The other important element in the development-tool arena is the Interface Builder.

Now, judging from the name alone, you wouldn’t think that the Interface Builder is anything special. In fact, it sounds an awful lot like ResEdit, doesn’t it? After all, ResEdit is a nice interactive utility for creating things that are, by and large, human interface elements, such as windows, dialog boxes, menus, strings, string lists, and the like. Certainly Interface Builder does all of these things, but more importantly, Interface Builder has some smarts about Objective-C and the AppKit. You can build dialogs in Interface Builder in the way you’d expect--by dragging buttons, sliders, fields, etc. to a window--but once you’ve done that, you can go a step or two further.

Interface Builder knows about objects that are part of the AppKit. It knows that applications have a main window and a main menu. It knows that there may be other windows, and submenus attached to the main menu. It knows about the standard behaviors that the AppKit defines for these objects (for example, it knows that when you click a button, the button should send some message to an object).

Non-human-interface objects--any object that isn’t part of the AppKit, in fact--Interface Builder knows nothing about by default. However, you can specify any custom object to Interface Builder, describing its methods in just enough detail to allow Interface Builder to use them in the process of connecting things.

To use a trivial example, let’s convert degrees Celsius to degrees Fahrenheit. To do this, we probably want a dialog that contains two text fields, Celsius and Fahrenheit, and a button, which we’ll title “>>Convert>>” to highlight the fact that we’re converting from Celsius to Fahrenheit.

All that we have to do to create this dialog is to drag two text fields and a button to our application’s main window. We should lay things out appropriately and label the fields and button appropriately. Then what we need to do is define a custom object, called “Converter,” to the Interface Builder. Converter isn’t a user-interface object--it’s the object that actually does the computation. It will only have one method, “convert,” which will take zero parameters, and it will have two “outlets,” input and output.

Outlets are the means by which non-user-interface objects communicate with user-interface objects. An outlet is an instance variable that an object possesses that gets initialized to the id of some other object so that the object owning the outlet can send messages to the other object. In this case, we will use the Interface Builder to connect the Celsius field to the Input outlet and the Fahrenheit field to the Output outlet. This way Converter’s convert method can refer to Input and Output to do the job without worrying about exactly what the objects being referred to are--Input could, after all, be connected to some object that provides a C-language-style float value based on a signal from an A/D converter attached to some sensor somewhere. Converter and its convert method shouldn’t--and don’t--care.

By now you may be wondering how all these connections are made. The Interface Builder includes a Connect panel that has square recessions to contain the sender object, the receiver object, and the outlet object. There are also two scrolling fields above the recessions. First, you would drag the button object to the sender recession and the Converter object to the receiver recession. The left-most scrolling text field would then list all of the messages that the Converter understand. We defined it to only understand one, convert. Clicking on that line in the scrolling field will cause a cable to appear between the button object and the Converter object, with separated screw and tab connectors in between. Clicking the cable closes the connection, indicating that clicking the button will send the convert message to the Converter object.

The right-most scrolling text field will list the outlets for the Converter object. Again, we defined two, Input and Output. We would drag the Celsius field to the outlet recession, then click on the line showing Input. A cable with separated male and female connectors would appear between the Converter object and the Celsius field. Clicking the cable would indicate that we want the Input instance variable initialized to refer to the Celsius text field in our dialog. We would repeat the process for the Fahrenheit field, connecting it to the Output outlet (read “instance variable.”)

It’s unfortunate that I can’t include NeXT screen dumps in this article; this whole process requires far too much verbiage to describe. Everything I’ve discussed so far can be done in Interface Builder in considerably less than sixty seconds. All that remains, then, is to save your work in Interface Builder and actually sit down and write the code for the Converter object.

I won’t go into massive details of the syntax and concepts behind Objective-C here, partially because this isn’t the time or place, and partially because my understanding of both is extremely incomplete at this point. In any case, the process consists of creating a new class, Converter, that will simply be a subclass of Object, since it doesn’t need to inherit anything special from anything else. Converter would have two instance variables, Input and Output, both of type id (all objects in Objective-C are of type id). We would then define the single method, convert. Convert will have two local variables of type float, c and f. The code for convert would then look something like this:

c = [Input getFloatValue];
f = (c *9.0 / 5.0) + 32.0;
[Output setFloatValue: f];
return(self);

Apart from declaring the class and its instance variables and the method and its local variables, that is all there is to converting from celsius to fahrenheit at literally the click of a button. The Interface Builder prevents you from having to write any more code than that to make your application work.

The question I have is this: why hasn’t anyone done anything like that for MacApp? Certainly parsing and generating Object Pascal code with some amount of “inside knowledge” of MacApp shouldn’t be that tough; anyone who’s ever used compiler-development tools such as yacc and lex knows that. Let’s not let this piece of evolution pass us by. With tools like this, programming can become much easier for all of us.

 
AAPL
$501.11
Apple Inc.
+2.43
MSFT
$34.64
Microsoft Corpora
+0.15
GOOG
$898.03
Google Inc.
+16.02

MacTech Search:
Community Search:

Software Updates via MacUpdate

Paperless 2.3.1 - Digital documents mana...
Paperless is a digital documents manager. Remember when everyone talked about how we would soon be a paperless society? Now it seems like we use paper more than ever. Let's face it - we need and we... Read more
Apple HP Printer Drivers 2.16.1 - For OS...
Apple HP Printer Drivers includes the latest HP printing and scanning software for Mac OS X 10.6, 10.7 and 10.8. For information about supported printer models, see this page.Version 2.16.1: This... Read more
Yep 3.5.1 - Organize and manage all your...
Yep is a document organization and management tool. Like iTunes for music or iPhoto for photos, Yep lets you search and view your documents in a comfortable interface, while offering the ability to... Read more
Apple Canon Laser Printer Drivers 2.11 -...
Apple Canon Laser Printer Drivers is the latest Canon Laser printing and scanning software for Mac OS X 10.6, 10.7 and 10.8. For information about supported printer models, see this page.Version 2.11... Read more
Apple Java for Mac OS X 10.6 Update 17 -...
Apple Java for Mac OS X 10.6 delivers improved security, reliability, and compatibility by updating Java SE 6.Version Update 17: Java for Mac OS X 10.6 Update 17 delivers improved security,... Read more
Arq 3.3 - Online backup (requires Amazon...
Arq is online backup for the Mac using Amazon S3 and Amazon Glacier. It backs-up and faithfully restores all the special metadata of Mac files that other products don't, including resource forks,... Read more
Apple Java 2013-005 - For OS X 10.7 and...
Apple Java for OS X 2013-005 delivers improved security, reliability, and compatibility by updating Java SE 6 to 1.6.0_65. On systems that have not already installed Java for OS X 2012-006, this... Read more
DEVONthink Pro 2.7 - Knowledge base, inf...
Save 10% with our exclusive coupon code: MACUPDATE10 DEVONthink Pro is your essential assistant for today's world, where almost everything is digital. From shopping receipts to important research... Read more
VirtualBox 4.3.0 - x86 virtualization so...
VirtualBox is a family of powerful x86 virtualization products for enterprise as well as home use. Not only is VirtualBox an extremely feature rich, high performance product for enterprise customers... Read more
Merlin 2.9.2 - Project management softwa...
Merlin is the only native network-based collaborative Project Management solution for Mac OS X. This version offers many features propelling Merlin to the top of Mac OS X professional project... Read more

Halloween – iLovecraft Brings Frightenin...
Halloween – iLovecraft Brings Frightening Stories From Author H.P. | Read more »
The Blockheads Creator David Frampton Gi...
The Blockheads Creator David Frampton Gives a Postmortem on the Creation Process of the Game Posted by Andrew Stevens on October 16th, 2013 [ permalink ] Hey, a | Read more »
Sorcery! Enhances the Gameplay in Latest...
Sorcery! | Read more »
It Came From Australia: Tiny Death Star
NimbleBit and Disney have teamed up to make Star Wars: Tiny Death Star, a Star Wars take on Tiny Tower. Right now, the game is in testing in Australia (you will never find a more wretched hive of scum and villainy) but we were able to sneak past... | Read more »
FIST OF AWESOME Review
FIST OF AWESOME Review By Rob Rich on October 16th, 2013 Our Rating: :: TALK TO THE FISTUniversal App - Designed for iPhone and iPad A totalitarian society of bears is only the tip of the iceberg in this throwback brawler.   | Read more »
PROVERBidioms Paints English Sayings in...
PROVERBidioms Paints English Sayings in a Picture for Users to Find Posted by Andrew Stevens on October 16th, 2013 [ permalink ] | Read more »
OmniFocus 2 for iPhone Review
OmniFocus 2 for iPhone Review By Carter Dotson on October 16th, 2013 Our Rating: :: OMNIPOTENTiPhone App - Designed for the iPhone, compatible with the iPad OmniFocus 2 for iPhone is a task management app for people who absolutely... | Read more »
Ingress – Google’s Augmented-Reality Gam...
Ingress – Google’s Augmented-Reality Game to Make its Way to iOS Next Year Posted by Andrew Stevens on October 16th, 2013 [ permalink ] | Read more »
CSR Classics is Full of Ridiculously Pre...
CSR Classics is Full of Ridiculously Pretty Classic Automobiles Posted by Rob Rich on October 16th, 2013 [ permalink ] | Read more »
Costume Quest Review
Costume Quest Review By Blake Grundman on October 16th, 2013 Our Rating: :: SLIGHTLY SOURUniversal App - Designed for iPhone and iPad This bite sized snack lacks the staying power to appeal beyond the haunting season.   | Read more »

Price Scanner via MacPrices.net

Apple Store Canada offers refurbished 11-inch...
 The Apple Store Canada has Apple Certified Refurbished 2013 11″ MacBook Airs available starting at CDN$ 849. Save up to $180 off the cost of new models. An Apple one-year warranty is included with... Read more
Updated MacBook Price Trackers
We’ve updated our MacBook Price Trackers with the latest information on prices, bundles, and availability on MacBook Airs, MacBook Pros, and the MacBook Pros with Retina Displays from Apple’s... Read more
13-inch Retina MacBook Pros on sale for up to...
B&H Photo has the 13″ 2.5GHz Retina MacBook Pro on sale for $1399 including free shipping. Their price is $100 off MSRP. They have the 13″ 2.6GHz Retina MacBook Pro on sale for $1580 which is $... Read more
AppleCare Protection Plans on sale for up to...
B&H Photo has 3-Year AppleCare Warranties on sale for up to $105 off MSRP including free shipping plus NY sales tax only: - Mac Laptops 15″ and Above: $244 $105 off MSRP - Mac Laptops 13″ and... Read more
Apple’s 64-bit A7 Processor: One Step Closer...
PC Pro’s Darien Graham-Smith reported that Canonical founder and Ubuntu Linux creator Mark Shuttleworth believes Apple intends to follow Ubuntu’s lead and merge its desktop and mobile operating... Read more
MacBook Pro First, Followed By iPad At The En...
French site Info MacG’s Florian Innocente says he has received availability dates and order of arrival for the next MacBook Pro and the iPad from the same contact who had warned hom of the arrival of... Read more
Chart: iPad Value Decline From NextWorth
With every announcement of a new Apple device, serial upgraders begin selling off their previous models – driving down the resale value. So, with the Oct. 22 Apple announcement date approaching,... Read more
SOASTA Survey: What App Do You Check First in...
SOASTA Inc., the leader in cloud and mobile testing announced the results of its recent survey showing which mobile apps are popular with smartphone owners in major American markets. SOASTA’s survey... Read more
Apple, Samsung Reportedly Both Developing 12-...
Digitimes’ Aaron Lee and Joseph Tsai report that Apple and Samsung Electronics are said to both be planning to release 12-inch tablets, and that Apple is currently cooperating with Quanta Computer on... Read more
Apple’s 2011 MacBook Pro Lineup Suffering Fro...
Appleinsider’s Shane Cole says that owners of early-2011 15-inch and 17-inch MacBook Pros are reporting issues with those models’ discrete AMD graphics processors, which in some cases results in the... Read more

Jobs Board

Senior Mac / *Apple* Systems Engineer - 318...
318 Inc, a top provider of Apple solutions is seeking a new Senior Apple Systems Engineer to be based out of our Santa Monica, California location. We are a Read more
*Apple* Retail - Manager - Apple Inc. (Unite...
Job Summary Keeping an Apple Store thriving requires a diverse set of leadership skills, and as a Manager, you’re a master of them all. In the store’s fast-paced, Read more
*Apple* Solutions Consultant - Apple (United...
**Job Summary** Apple Solutions Consultant (ASC) - Retail Representatives Apple Solutions Consultants are trained by Apple on selling Apple -branded products Read more
Associate *Apple* Solutions Consultant - Ap...
**Job Summary** The Associate ASC is an Apple employee who serves as an Apple brand ambassador and influencer in a Reseller's store. The Associate ASC's role is to Read more
*Apple* Solutions Consultant (ASC) - Apple (...
**Job Summary** The ASC is an Apple employee who serves as an Apple brand ambassador and influencer in a Reseller's store. The ASC's role is to grow Apple Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.