TweetFollow Us on Twitter

Appletalk Protocol
Volume Number:5
Issue Number:7
Column Tag:Forth Forum

Related Info: AppleTalk Mgr

Appletalk Protocol Handlers

By Jörg Langowski, MacTutor Editorial Staff

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

“Appletalk protocol handlers”

Many of you may have used Appletalk in one or the other of their programs, but the way it really works is an interesting mystery to most of us. Since a recent project of mine will have to use some of the low-level features of Appletalk, I’d like to describe some of the hooks built into it that allow you to set up your own network protocols or change those provided by Apple.

Long-time readers of MacTutor will remember that we had a series of articles on Appletalk in V1#10 and #11 already; also one of my Forth columns (V4#9) showed some examples how to use the Appletalk services from Mach2. All these articles were mainly dealing with the high-level features of Appletalk, ATP and higher. The way the low-level stuff works was more or less taken for granted, and that’s the way 95% of all programs would normally use Appletalk. Why and when do we have to take a closer look?

Imagine, for instance, a program that implements a bridge between two Appletalk networks. One may be the Localtalk connection that your Mac is hooked up to through the serial port, the other the Ethernet that you have plugged into your Ethernet card. Apple’s Network CDEV lets you change from one network to the other, but you can’t (yet) choose two networks simultaneously. Infosphere’s LIAISON™, however, allows you to do just that, bridging Localtalk and Ethernet by a process that runs on your Mac in the background. Thus, there exists at least one example to show that an Appletalk bridge can be implemented as a background process on the Mac. (The other solution, of course, being a hardware box like Kinetics’ FastPath or the Gatorbox). Such programs must use the Appletalk routines at a lower level; and I’ll give some examples how to do that in the following.

DDP packets

Remember how internet addressing works on Appletalk: Each local network has a unique network number, each device on the network a unique node number, and each separate process on the device a unique socket number.

When a process on the Mac (e.g. a word processing program) wants to communicate with another device on the network (let’s say, a printer), it will first look up its internet address using the name binding protocol described in the articles mentioned above. Once the internet address is known, it can then send out a packet to the remote device over the network or receive packets from it. The two devices can be either on the same local network, or on two different networks that are connected through bridges. Depending whether the remote device is on the same local network or not, the Appletalk driver will send your data to the network in either of two different formats. You normally don’t see the difference; the datagram delivery protocol (DDP) takes care of checking whether the destination network number is the same as your own network number or not. The two different formats are called long or short DDP packets, and their format is shown in Fig. 1.

Fig.1 : short (left) and long (right) DDP packets

Typically, when the two communicating nodes are on the same local network, DDP will send short packets. When the two nodes are on different networks, DDP will send long packets; also when the two nodes are on the same network, but the sending node doesn’t know its own network number. In that case it will set the source network number of the packet to zero and send a long packet anyway.

The first two header bytes after the flag bytes (destination and source node #) determine the two nodes on the local network that communicate with each other. In a short packet, the destination node number is the number of the final node of the communication link. However, for a long packet that is routed through a bridge, the immediate destination node is that bridge; therefore the first header byte contains the bridge’s node number and the final destination is given further down in the packet.

The distinction between the two packet formats is made in the third byte of the header, the LAP protocol type. LAP stands for link access protocol, the lowest level of the Appletalk protocol which delivers data from one node to the other on the same local network. The LAP protocol then determines what to do with the packet after is has been received.

Node addressing

There is a lot of traffic going on on a typical Appletalk network, and each node has to filter out only those packets that it needs to receive, that is, those where the destination node ID matches its own ID, or where the destination ID is $FF (broadcast packets). This is a task that has to be done by dedicated hardware. We cannot expect the Macintosh CPU to look at each single packet and see whether it has the correct ID; doing that, we wouldn’t have time for doing any other work.

Fortunately, the Macintosh’s 8530 SCC chip (serial communications controller) can be programmed to automatically detect a flag byte - a 01111110 sequence - followed by an address byte - the destination address -, and send an interrupt only if the received address matches a preset value. That way a node will ignore all packets except those that it is actually supposed to receive.

LAP protocol handlers

Now, a packet is arriving that carries the correct node number in its header, what are we going to do with the data? Whatever we do, we should do it fast, because data is arriving at a rate of 260 KBaud. The SCC’s internal buffer holds three bytes, so we have only 95 µs to take any action required. The decision what to do with the packet depends on the value of the third header byte, the LAP protocol field. Each packet structure (DDP long/short, other structures that you might have implemented) corresponds to a different protocol number.

For each protocol number that the node understands, there will be an entry in a protocol handler table consisting of the protocol number and the handler’s address. The low-level packet reception routine will search the table for the protocol number, and transfer control to the corresponding handler if it is found. Otherwise, the packet will just be ignored.

The protocol handler table is located in the Appletalk global variable area; the address of this area is kept in the low-memory global ABusVars ($02D8). The structure of the Appletalk global variable area is described in part in Inside Macintosh II-328, the protocol table is not specified there. This is because the format of the protocol table depends on the specific Appletalk implementation, the MPP driver in the System file expects a different format than that in ROM. As an example, I’ll give the format for the MacII (and SE) when Appletalk has been loaded from ROM:

0 sysLAPAddr This node ID (byte)

1 toRHA read header area (24 bytes)

25 sysABridge Node ID of a bridge on the

local network (byte)

26 sysNetNum This network number (word)

28 vSCCEnable status register value to

re-enable SCC interrupts


(some unspecified bytes)

36 LAPprotNums LAP protocol numbers

(8 bytes)

44 LAPprotProcs LAP protocol handlers

(32 bytes = 8 pointers)

Each entry in the protocol table is either a protocol number at (36+i) and a corresponding address at (44 + 4*i) with i=0 to 7, or $FF and a zero address for free slots in the table. We see that a maximum of eight different protocols are allowed; this is because checking of the protocol type and control transfer to the handler must be completed in the allowed time frame of 95 µs.

Thus, when the protocol number of the packet corresponds to a valid protocol handler in the table, control will be transferred to that protocol handler. This month’s example program contains a protocol handler that can be installed instead of the default handler for long DDP packets (LAP type 2). A warning in advance: Installing this handler will completely screw up most of your Appletalk services, since your Mac won’t understand long DDP packets correctly anymore.

The default DDP protocol, after reading the packet header (Fig. 1), gets the address of a socket listener routine from the socket table, where socket numbers and listener routine pointers are arranged similar to the protocol handlers in the protocol table. The socket table is also kept in the ABusVars block pointed to by A2. The default protocol handler transfers control to a socket listener if it finds one in the table. For long DDP packets, we will now replace the default handler by one that simply reads the packet data into a buffer and does nothing else. You may then - from Mach2 - look at the packet data in the buffer. To restore normal Appletalk operation, you must disable and re-enable Appletalk from the Chooser. This restores the default handlers.

The new handler code is defined in the word myLAP2. When a packet arrives, it will first verify whether the destination network is the local network. If so, it will read the packet data into a buffer which is located just in front of the handler code. It will then construct a short DDP packet out of the long one by stripping all the network information. This packet could then be re-sent to the network; setting the SetSelfSend flag to true, the same node would receive it again, this time through the LAP type 1 protocol handler. The corresponding code is commented out, since it did not work for me in this simple manner. So far, the protocol handler can only be used to look at the raw packet data. I’ll keep you informed when I’ve found the reason why. and are used to insert and remove handlers in the protocol table. A handler can only be attached to a protocol type if that type is not yet present in the table; therefore to change the LAP type 2 handler we have to remove the old one, then install the new one. change.prots gets a block in system heap space, moves the handler code with the buffer areas into that block, and installs the new protocol handler.

This almost concludes my short introduction into low-level Appletalk stuff; a lot of the information presented here is not documented in any Apple documentation that I’m aware of and could only be found out by disassembling into ROM. Disassembly also showed me the function of two more Appletalk system globals, the procedure pointers ATalkHk1 ($B14) and ATalkHk2 ($B18). Both are active when they are non-NIL: ATalkHk1 seems to be called on each _Control call to the .MPP driver, and ATalkHk2 on every writeLAP call. ATalkHk2, in particular, would enable you to define alternate link access protocols, as for Ethernet, ISDN, and the like (for more detail on this, see the Alternate Appletalk Connections Reference, APDA #KNB007).

Listing 1: LAP protocol handler example
only forth also assembler

\ Appletalk LAP protocol handler example
\ 12.05.89 JL
$904 constant currentA5


12 constant ioCompletion
18 constant ioFileName
18 constant userData
24 constant ioRefNum
26 constant csCode
27 constant ioPermission
28 constant socket
28 constant protType
30 constant addrBlock
30 constant handler

9constant mppUnitNum 
mppUnitNum 1+ negate 
 constant mppRefNum

\ LAP defs
1constant LAPshortDDP
2constant LAPLongDDP
-94constant lapProtErr
-95constant lapExcessCollns

243constant lapWrite
244constant lapDetachPH
245constant lapAttachPH

-1 constant lapOverrunErr
-2 constant lapCRCErr
-3 constant lapUnderrunErr
-4 constant lapLengthErr

\ DDP defs
5constant ddpHdSzShort
13 constant ddpHdSzLong

1constant ddpRTMP
2constant ddpNBP
3constant ddpATP

$7Fconstant ddpMaxWKS
586constant ddpMaxData
$3ff  constant ddpLengthMask
128constant ddpWKS

-91constant ddpSktErr
-92constant ddpLenErr
-93constant ddpNoBridgeErr

\ CsCode values for DDP Control calls- MPP
246constant ddpWrite
247constant ddpCloseSkt
248constant ddpOpenSkt

256constant setSelfSend

$1FA  constant pRamByte
$1FB  constant SPConfig
$291  constant portBUse
$2D8  constant ABusVars
$2DC  constant ABusDCE

\ ABusVars block
0  constant sysLAPAddr
1  constant toRHA
8  constant dstNetNum
25 constant sysABridge
26 constant sysNetNum
28 constant vSCCEnable

header handler.start
header ATPblock 50 allot
header LAP1block 8 allot
header packet 586 allot
.trap   _control,async  $a404
.trap   _newptr,sys$a51E
 move.w sysNetNum(a2),D2
 jsr    (a4)
 bne    @2
 cmp.w  dstNetNum(a2),d2
 bne    @1
 lea    packet,a3
 move.l #586,d3
 jsr    2(a4)
 bne    @2
 lea    LAP1block,a0
 move.b toRHA(a2),(a0)    \ dest node ID
 move.b toRHA+1(a2),1(a0) \ source node ID
 move.b #1,2(a0) \ LAP type = 1
 move.b toRHA+3(a2),3(a0) \ length field MSB
 move.b toRHA+4(a2),4(a0) \ length field LSB
 move.b toRHA+13(a2),5(a0)\ dest skt number
 move.b toRHA+14(a2),6(a0)\ src skt number
 move.b toRHA+15(a2),7(a0)\ DDP prot type
\ set up parameter block for LAPwrite call
\lea    ATPblock,a0
\move.w #mppRefNum,ioRefNum(a0)
\move.l #0,ioCompletion(a0)
\move.w #LAPwrite,csCode(a0)
\lea    LAP1block,a1
\move.l a1,addrBlock(a0)
\move.w vSCCEnable(a2),sr \ re-enable interrupts
@2 rts
@1 moveq.l#0,d3
 jmp    2(a4)
header handler.end
: call.mpp
 mppRefNum  [‘] ATPBlock ioRefNum + w!
 [‘] ATPBlock call control
: ( protType handler -- flag )
 ( handler )  [‘] ATPBlock handler + !
 ( protType ) [‘] ATPBlock protType + c!
 lapAttachPH  [‘] ATPBlock csCode + w!
: ( protType -- flag )
 ( protType ) [‘] ATPBlock protType + c!
 lapDetachPH  [‘] ATPBlock csCode + w!
: set.self.send ( self_send_flag | old_flag -- )
 setSelfSend [‘] ATPBlock csCode + w!
 ( flag ) [‘] ATPBlock 28 + c!
 call.mpp drop \ result code
 [‘] ATPBlock 29 + c@
: get.sys.block  
    [‘] handler.end [‘] handler.start - 
    MOVE.L (A6)+,D0
    _newptr,sys ( get memory block in system heap )
    MOVE.L A0,-(A6)
: change.prots { | protPtr -- }
 get.sys.block -> protPtr
 protPtr IF
 [‘] handler.start protPtr 
 [‘] handler.end [‘] handler.start - cmove
 abort” Could not detach protocol handler”
 2 [‘] myLAP2 [‘] handler.start -
 protPtr +
 abort” Could not attach protocol handler”
 255 set.self.send drop
 ELSE .” Could not get memory for protocol handler”
 cr .” Buffer area is at “ protPtr 50 + . cr


Community Search:
MacTech Search:

Software Updates via MacUpdate

Apple GarageBand 10.1.3 - Complete recor...
The new GarageBand is a whole music creation studio right inside your Mac -- complete with keyboard, synths, orchestral and percussion instruments, presets for guitar and voice, an entirely... Read more
Apple Compressor 4.3 - Adds power and fl...
Compressor adds power and flexibility to Final Cut Pro X export. Customize output settings, work faster with distributed encoding, and tap into a comprehensive set of delivery features. Powerful... Read more
Xcode 8.1 - Integrated development envir...
Xcode includes everything developers need to create great applications for Mac, iPhone, iPad, and Apple Watch. Xcode provides developers a unified workflow for user interface design, coding, testing... Read more
Apple Numbers 4.0.5 - Apple's sprea...
With Apple Numbers, sophisticated spreadsheets are just the start. The whole sheet is your canvas. Just add dramatic interactive charts, tables, and images that paint a revealing picture of your data... Read more
Apple Keynote 7.0.5 - Apple's prese...
Easily create gorgeous presentations with the all-new Keynote, featuring powerful yet easy-to-use tools and dazzling effects that will make you a very hard act to follow. The Theme Chooser lets you... Read more
Apple iMovie 10.1.3 - Edit personal vide...
With an all-new design, Apple iMovie lets you enjoy your videos like never before. Browse your clips more easily, instantly share your favorite moments, and create beautiful HD movies and Hollywood-... Read more
Apple Motion 5.3 - Create and customize...
Apple Motion is designed for video editors, Motion 5 lets you customize Final Cut Pro titles, transitions, and effects. Or create your own dazzling animations in 2D or 3D space, with real-time... Read more
Apple Pages 6.0.5 - Apple's word pr...
Apple Pages is a powerful word processor that gives you everything you need to create documents that look beautiful. And read beautifully. It lets you work seamlessly between Mac and iOS devices, and... Read more
Paperless 2.3.7 - $49.95
Paperless is a digital documents manager. Remember when everyone talked about how we would soon be a paperless society? Now it seems like we use paper more than ever. Let's face it - we need and we... Read more
DEVONthink Pro 2.9.6 - Knowledge base, i...
DEVONthink Pro is your essential assistant for today's world, where almost everything is digital. From shopping receipts to important research papers, your life often fills your hard drive in the... Read more

Latest Forum Discussions

See All

The Lost Shield (Games)
The Lost Shield 1.0.0 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0.0 (iTunes) Description: The Lost shield is a brick break/adventure game. You play as a hero who must return a powerful but dangerous magic shield... | Read more »
The Forgotten Room (Games)
The Forgotten Room 1.0.1 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0.1 (iTunes) Description: Play as paranormal investigator John “Buster of Ghosts” Murr as he explores yet another mysteriously creepy house. This... | Read more »
5 Halloween mobile games for wimps
If you're anything like me, horror games are a great way to have nightly nightmares for the next decade or three. They're off limits, but perhaps you want to get in on the Halloween celebrations in some way. Fortunately not all Halloween themed... | Read more »
The 5 scariest mobile games
It's the most wonderful time of the year for people who enjoy scaring themselves silly with haunted houses, movies, video games, and what have you. Mobile might not be the first platform you'd turn to for quality scares, but rest assured there are... | Read more »
Lifeline: Flatline (Games)
Lifeline: Flatline 1.0.0 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0.0 (iTunes) Description: The Lifeline series takes a terrifying turn in this interactive horror experience. Every decision you make could help... | Read more »
Game of Dice is now available on Faceboo...
After celebrating its anniversary in style with a brand new update, there’s even more excitement in store for Game of Dice has after just being launched on Facebook Gameroom. A relatively new platform, Facebook Gameroom has been designed for PC... | Read more »
4 addictive clicker games like Best Fien...
Clickers are passive games that take advantage of basic human psychology to suck you in, and they're totally unashamed of that. As long as you're aware that this game has been created to take hold of your brain and leave you perfectly content to... | Read more »
Smile Inc. Guide: How not to die on the...
As if Mondays weren't bad enough, at Smile Inc. you have to deal with giant killer donuts, massive hungry staplers, and blasting zones. It's not exactly a happy, thriving work environment. In fact, you'll be lucky to survive the nine to five.... | Read more »
Oh...Sir! The Insult Simulator (Games)
Oh...Sir! The Insult Simulator 1.0 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0 (iTunes) Description: | Read more »
WitchSpring2 (Games)
WitchSpring2 1.27 Device: iOS Universal Category: Games Price: $3.99, Version: 1.27 (iTunes) Description: This is the story of Luna, the Moonlight Witch as she sets out into the world. This is a sequel to Witch Spring. Witch Spring 2... | Read more »

Price Scanner via

Apple Unveils Redesigned MacBook Pro With Tou...
October 27, 2016 – Apple today introduced the thinnest and lightest MacBook Pro yet, along with a new interface innovation that replaces the traditional row of function keys with a Retina-quality... Read more
Apple Unveils New TV App for Apple TV, iPhone...
October 27, 2016 – Apple today introduced a new TV app, offering a unified experience for discovering and accessing TV shows and movies from multiple apps on Apple TV, iPhone and iPad. The TV app... Read more
Price drops on select refurbished 2015 13″ Re...
Apple dropped prices on select Certified Refurbished 2015 13″ Retina MacBook Pros by as much as $90. An Apple one-year warranty is included with each model, and shipping is free: - 13″ 2.7GHz/256GB... Read more
Apple reveals new next-generation 15″ and 13″...
Apple today revealed their next-generation 15″ and 13″ MacBook Pros. The new models are thinner and lighter than before with a new aluminum design featuring an enhanced keyboard with retina, multi-... Read more
Worldwide Smartphone Shipments Up 1.0% Year o...
According to preliminary results from the International Data Corporation (IDC) Worldwide Quarterly Mobile Phone Tracker, vendors shipped a total of 362.9 million smartphones worldwide in the third... Read more
TuneBand Arm Band For iPhone 7 and 7 Plus Rel...
Grantwood Technology has added the TuneBand for iPhone 7 and 7 Plus to its smartphone armband series. The TuneBand provides a lightweight and comfortable way to wear the iPhone while running,... Read more
1.4GHz Mac mini on sale for $449, save $50
Adorama has the 1.4GHz Mac mini on sale for $50 off MSRP including free shipping plus NY & NJ sales tax only: - 1.4GHz Mac mini (Apple sku# MGEM2LL/A): $449 $50 off MSRP To purchase a mini at... Read more
21-inch 1.6GHz iMac on sale for $999, save $1...
B&H has the 21″ 1.6GHz Apple iMac on sale for $999 including free shipping plus NY sales tax only. Their price is $100 off MSRP. Read more
Macs’ Superior Enterprise Deployment Cost Eco...
IBM’s debunking of conventional wisdom and popular mythology about the relative cost of using Apple Mac computers as opposed to PCs running Microsoft Windows at the sixth annual Jamf Nation User... Read more
12-inch WiFi Apple iPad Pros on sale for $50-...
B&H Photo has 12″ WiFi Apple iPad Pros on sale for $50-$70 off MSRP, each including free shipping. B&H charges sales tax in NY only: - 12″ Space Gray 32GB WiFi iPad Pro: $749 $50 off MSRP -... Read more

Jobs Board

*Apple* Retail - Multiple Positions - Apple,...
Job Description: Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
Software Engineering Intern: UI Applications...
Job Summary Apple is currently seeking enthusiastic interns who can work full-time for a minimum of 12-weeks between Fall 2015 and Summer 2016. Our software Read more
Security Data Analyst - *Apple* Information...
…data sources need to be collected to allow Information Security to better protect Apple employees and customers from a wide range of threats.Act as the subject Read more
*Apple* Retail - Multiple Positions - Apple,...
Job Description: Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
*Apple* Solutions Consultant - Apple (United...
# Apple Solutions Consultant Job Number: 52812872 Houston, Texas, United States Posted: Oct. 18, 2016 Weekly Hours: 40.00 **Job Summary** As an Apple Solutions Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.