TweetFollow Us on Twitter

Paint Tools
Volume Number:5
Issue Number:6
Column Tag:Programmer's Workshop

Related Info: Quickdraw

Spray Can and Paint Bucket Tools

By Kevin Parichan, Reedley, CA

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

[Kevin Parichan is a senior, computer science major attending Cal Poly in San Luis Obispo. He has been programming on the Mac since early 1985 when he got his first computer, the 128K Mac. Right now he is doing some work using 4th Dimension.]

Painting Tools

When the Macintosh was first introduced, along with it came MacPaint and all those nifty painting tools that first awed us.

I’m the kind of person who likes to take things apart, see how they work, and see if I can figure them out. So it has been with MacPaint’s tools.

We can all certainly create cheap imitation tools that expand ovals and rectangles that flash every time we move them. And since there are other, and far superior, painting programs around these days, certainly other people have figured out the mysteries of MacPaint. But I wanted to figure them out for myself.

I thought what better way than to create a Pascal unit that can be used by anybody whose program’s purpose does not emphasize graphics, but would still like to supply the standard tools to their users.

Since completing this unit (right now only in a Turbo Pascal version, and available on GEnie) I thought that I might share some of my knowledge with the rest of the people out there who are still scratching their heads.

Of course, I won’t show you everything. That would be too easy. I’ll just show you how you can create both the Spray Can and Paint Bucket tools using some simple logic and those new Quickdraw routines that surfaced with the MacPlus.

Along the way I did get some help

Technical Note #163 gives a very short code fragment on how to do a color fill routine. The problem is that SeedCFill and SeedFill want different parameters. Plus, SeedCFill uses Color Quickdraw which of course doesn’t much help those of us who can’t afford a Mac II.

You may also notice the function, NewBitMap. I’ve been using this since I first saw it in Scott Boyd’s article on animated bitmaps. It’s a handy little function.

I’ve tried to set up the routines as independent from the program as possible and to do this I use the current grafport to pass information to the routines. For both tools we use the portBits, portRect, and pnPat fields.

SeedFill and CopyMask were added when the MacPlus was introduced. They are both described in Inside Mac Vol. IV. Both are routines that operate on a portion of a bitmap, but I’ll be using them on whole bitmaps which has yet to cause any problems. The spray can tool uses only CopyMask, so let’s start with that.

The Spray Can

{1}

PROCEDURE CopyMask (srcBits, maskBits, dstBits: BitMap; srcRect, maskRect, 
dstRect: Rect);

As Inside Mac states: “ . . . it transfers a bit image from the source bitmap to the destination bitmap only where the corresponding bit of the mask rectangle is a 1.” As you can see in the example below.

Figure 1

So for the spray can tool what we’re going to do is create a source bitmap that contains the pattern we want to spray with, and a mask bitmap which has 1’s corresponding to where we want to paint. In our case, a spray pattern.

In both examples, it’s the call to CopyMask which is used to apply a pattern.

First thing we need to do is get the information we need from the current grafport.

{2}

GetPort(workPort);
workBits:= workPort^.portBits;
workRect:= workPort^.portRect;
workPat:= workPort^.pnPat;

Then set up the mask bitmap representing an exact duplicate of the spray can cursor, and also the source bitmap which is filled with the pattern we want to spray with.

You may notice that the source bitmap is the same size as the area we are spraying into. That is because we want a continuous pattern throughout the window. If we used a smaller area, then the pattern from one spraying to the next would overlap and give us garbage on the screen. Also, the bounds for SprayBits is 17 pixels on edge, while a cursor is 16 pixels on edge. That has to do with the way QuickDraw defines rectangles. I don’t understand it fully, but I do know that changing the 16’s into 15’s bombs the program when you use the spray can.

As everybody does when they get a new piece of code: experiment with it.

{3}

GetIndString(theStr,128,1);
SetRect(tempRect,0,0,16,16);
if NewBitMap(SprayBits,tempRect) = nil then Exit;
StuffHex(SprayBits.baseAddr,theStr);
if NewBitMap(PatBits,workRect) = nil then begin
  DisposPtr(SprayBits.baseAddr);
  Exit;
end;
SetPortBits(PatBits);
FillRect(workRect,workPat);
SetPortBits(workBits);

Next is the main loop. The tickcount is used to slow down the motion so that too much isn’t sprayed at one time. Slowing down too much makes the spraying drag behind your mouse movements.

{4}

repeat
  GetMouse(where);
  with where do
    SetRect(tempRect,h-8,v-8,h+8,v+8);
  tickValue:= TickCount + 1;
  repeat until (tickValue <= TickCount);
  CopyMask(PatBits, SprayBits, workBits, tempRect, SprayBits.bounds, 
tempRect);
  tickValue:= TickCount;
  repeat until (tickValue <= TickCount);
until NOT Button;

That’s all there is to the spray can, so now onto the...

The Paint Bucket

For the paint bucket we also need to use SeedFill.

{5}

PROCEDURE SeedFill (srcPtr, desPtr: Ptr; srcRow, dstRow, height, words, 
seedH, seedV: Integer);

As Inside Mac state, “ . . . computes a destination bit image with 1’s only in the pixels where paint can leak from the starting seed point . . .” All we need to do then after calling SeedFill is apply a pattern to the destination bit image which can be accomplished with CopyMask

SeedFill uses pointers pointing into bitmaps. It’s easier just to copy the working image to a new bitmap and set the pointers to its baseAddr and it helps in other ways as explained below. Besides, windows usually only show a view of a much larger image. If SeedFill is to work on a whole image you would use the larger image’s baseAddr anyway. But if you really know what you’re doing and only want to fill a portion of the bitmap, then I’m afraid you’re going to have to do some pointer arithmetic.

Get the same information as before.

{6}

GetPort(workPort);
workBits:= workPort^.portBits;
workRect:= workPort^.portRect;
workPat:= workPort^.pnPat;

Set up our two bitmaps for the calls to SeedFill and CopyMask. Make a copy of the image we are using the paint bucket on, which gets our addresses right and also helps us because the current grafport is a window and its bitmap also contains the title bar. You can also see where this code needs modification. What about scroll bars and and the grow icon. A simple fix is to pass to the routines the area you want to fill or spray in. Don’t think clipping the area will work. SeedFill is not clipped to the current grafport. Take out the code that makes a copy of the work image and see for yourself.

{7}

if NewBitMap(dstMap,workRect) = nil then Exit;
if NewBitMap(srcMap,workRect) = nil then begin
  DisposPtr(dstMap.baseAddr);
  Exit;
end;
CopyBits(workBits,srcMap,workRect,workRect,srcCopy,nil);

Now we check to see if we are filling on a black pixel. To act just like a normal paint bucket we need to apply the pattern to the black areas instead of the white. But SeedFill only works on white, so we invert the image before and after calling SeedFill.

{8}

onBlack:= GetPixel(where.h,where.v);
if onBlack then begin
  SetPortBits(srcMap);
  InvertRect(workRect);
  SetPortBits(workBits);
end;

Set up the bitmap containing the pattern we want to fill with. Don’t forget to invert the pattern as well if we are starting the fill on a black pixel.

{9}

if NewBitMap(PatBits,workRect) = nil then begin
  DisposPtr(dstMap.baseAddr);
  DisposPtr(srcMap.baseAddr);
  Exit;
end;
SetPortBits(PatBits);
FillRect(workRect,workPat);
if onBlack then InvertRect(workRect);
SetPortBits(workBits);

This is the area that I don’t want to be bothered with. I just say that I’m attempting to fill the entire bitmap. Don’t forget to make words an even number. Height is the height of our image in pixels and words is the width of our image in words (as in 2 bytes).

{10}

srcPtr:= srcMap.baseAddr;
srcRow:= srcMap.rowBytes;
dstPtr:= dstMap.baseAddr;
dstRow:= dstMap.rowBytes;
height:= dstMap.bounds.bottom - dstMap.bounds.top;
words:= (dstRow + 1) DIV 2;

And here it is. The code that does all the real work. Simple, isn’t it. Where is the point where the mouse was clicked in the window in local coordinates.

{11}

SeedFill(srcPtr,dstPtr,srcRow,dstRow,height,words,where.h,where.v);
CopyMask(PatBits,dstMap,srcMap,workRect,workRect,srcMap.bounds);

We check to see if we started filling on a black pixel, and if so, invert our image once again, then copybit it to the grafport.

{12}

if onBlack then begin
  SetPortBits(srcMap);
  InvertRect(workRect);
  SetPortBits(workBits);
end;
CopyBits(srcMap,workBits,workRect,workRect,srcCopy,nil);

Well, that’s it. Not much to it. There are some obvious places to improve upon, but like I said, I tried to make the code as generic as possible. It’s your job to customize it to suit your needs.

Listing:  ToolDemo.pas

Program ToolDemo;
{$U-}
{$R ToolDemoRes}

Uses
  MemTypes,QuickDraw,OSIntf,ToolIntf;
  
Const
  AppleMenu     = 128;
  FileMenu      = 129;
  EditMenu      = 130;
  ToolMenu      = 131;
    SprayItem   = 1;
    BucketItem  = 2;
  PatternMenu   = 132;
    WhiteItem   = 1;
    LtGrayItem  = 2;
    GrayItem    = 3;
    DkGrayItem  = 4;
    BlackItem   = 5;
  
Var
  myMenus      : array [AppleMenu..PatternMenu] of MenuHandle;
  myWindow      : WindowPtr;
  Finished      : Boolean;
  GrowArea      : Rect;
  CurrentPat    : Integer;
  CurrentTool   : Integer;

{##################################################################}
Function NewBitMap (VAR theBitMap : BitMap; theRect : Rect) : Ptr;
Begin
  NewBitMap:= nil;
  with theBitMap,theRect do begin
    rowBytes:= ((right-left+15) DIV 16) *2;
    baseAddr:= NewPtr(rowBytes * (bottom-top));
    bounds:= theRect;
    if MemError = noErr then
      NewBitMap:= baseAddr;
  end;
End;

Procedure DoSprayCan (where : Point);
Var
  workPort  : GrafPtr;
  workBits  : BitMap;
  workRect  : Rect;
  workPat   : Pattern;
  theStr    : Str255;
  tempRect  : Rect;
  SprayBits : BitMap;
  PatBits   : BitMap;
  tickValue : LongInt;
Begin
  GetPort(workPort);
  workBits:= workPort^.portBits;
  workRect:= workPort^.portRect;
  workPat:= workPort^.pnPat;

  GetIndString(theStr,128,1);
  SetRect(tempRect,0,0,16,16);
  if NewBitMap(SprayBits,tempRect) = nil then Exit;
  StuffHex(SprayBits.baseAddr,theStr);

  if NewBitMap(PatBits,workRect) = nil then begin
    DisposPtr(SprayBits.baseAddr);
    Exit;
  end;
  SetPortBits(PatBits);
  FillRect(workRect,workPat);
  SetPortBits(workBits);

  repeat
    GetMouse(where);
    with where do
      SetRect(tempRect,h-8,v-8,h+8,v+8);
    tickValue:= TickCount + 1;
    repeat until (tickValue <= TickCount);
    CopyMask(PatBits,SprayBits,workBits,tempRect,SprayBits.bounds,tempRect);
    tickValue:= TickCount;
    repeat until (tickValue <= TickCount);
  until NOT Button;
  
  DisposPtr(PatBits.baseAddr);
  DisposPtr(SprayBits.baseAddr);
End;

Procedure DoPaintBucket (where : Point);
Var
  workPort  : GrafPtr;
  workBits  : BitMap;
  workRect  : Rect;
  workPat   : Pattern;
  PatBits   : BitMap;
  onBlack   : Boolean;
  srcMap    : BitMap;
  dstMap    : BitMap;
  srcPtr    : Ptr;
  dstPtr    : Ptr;
  srcRow    : Integer;
  dstRow    : Integer;
  height    : Integer;
  words     : Integer;
Begin
  GetPort(workPort);
  workBits:= workPort^.portBits;
  workRect:= workPort^.portRect;
  workPat:= workPort^.pnPat;
  
  if NewBitMap(dstMap,workRect) = nil then Exit;
  if NewBitMap(srcMap,workRect) = nil then begin
    DisposPtr(dstMap.baseAddr);
    Exit;
  end;

  CopyBits(workBits,srcMap,workRect,workRect,srcCopy,nil);

  onBlack:= GetPixel(where.h,where.v);
  if onBlack then begin
    SetPortBits(srcMap);
    InvertRect(workRect);
    SetPortBits(workBits);
  end;
  
  if NewBitMap(PatBits,workRect) = nil then begin
    DisposPtr(dstMap.baseAddr);
    DisposPtr(srcMap.baseAddr);
    Exit;
  end;
  SetPortBits(PatBits);
  FillRect(workRect,workPat);
  if onBlack then InvertRect(workRect);
  SetPortBits(workBits);
  srcPtr:= srcMap.baseAddr;
  srcRow:= srcMap.rowBytes;
  dstPtr:= dstMap.baseAddr;
  dstRow:= dstMap.rowBytes;
  height:= dstMap.bounds.bottom - dstMap.bounds.top;
  words:= (dstRow + 1) DIV 2;

  SeedFill(srcPtr,dstPtr,srcRow,dstRow,height,words,where.h,where.v);
  CopyMask(PatBits,dstMap,srcMap,workRect,workRect,srcMap.bounds);
  
  if onBlack then begin
    SetPortBits(srcMap);
    InvertRect(workRect);
    SetPortBits(workBits);
  end;
  CopyBits(srcMap,workBits,workRect,workRect,srcCopy,nil);

  DisposPtr(srcMap.baseAddr);
  DisposPtr(dstMap.baseAddr);
  DisposPtr(PatBits.baseAddr);
End;

{##################################################################}
Procedure ProcessMenu (codeWord : LongInt);
Var
  menuNum   : Integer;
  itemNum   : Integer;
  itemStr   : Str255;
  dummy     : Integer;
Begin
  if codeWord <> 0 then begin
    menuNum := HiWord(codeWord);
    itemNum := LoWord(codeWord);
    case menuNum of
      AppleMenu :
        begin
          GetItem(myMenus[AppleMenu],itemNum,itemStr);
          dummy:= OpenDeskAcc(itemStr);
        end;
      FileMenu : Finished:= TRUE;
      EditMenu : if NOT SystemEdit(itemNum - 1) then ;
      ToolMenu :
        begin
          CheckItem(myMenus[ToolMenu],CurrentTool,false);
          CurrentTool:= itemNum;
          CheckItem(myMenus[ToolMenu],CurrentTool,true);
        end;
      PatternMenu :
        begin
          CheckItem(myMenus[PatternMenu],CurrentPat,false);
          CurrentPat:= itemNum;
          CheckItem(myMenus[PatternMenu],CurrentPat,true);
          SetPort(myWindow);
          case CurrentPat of
            WhiteItem   : PenPat(white);
            LtGrayItem  : PenPat(ltGray);
            GrayItem    : PenPat(gray);
            DkGrayItem  : PenPat(dkGray);
            BlackItem   : PenPat(black);
          end
        end;
    end; {case}
    HiliteMenu(0);
  end; {big if}
End;

{##################################################################}
Procedure DealWithMouseDowns(theEvent: EventRecord);
Var
  whichWindow   : WindowPtr;
  mouseLoc      : Point;
  windowLoc     : Integer;
  position      : LongInt;
Begin
  mouseLoc:= theEvent.where;
  windowLoc:= FindWindow(mouseLoc,whichWindow);
  case windowLoc of
    inMenuBar   : ProcessMenu(MenuSelect(mouseLoc));
    inSysWindow : SystemClick(theEvent,whichWindow);
    inDrag      : DragWindow(whichWindow,mouseLoc,screenBits.bounds);
    inGoAway    : if TrackGoAway(whichWindow,mouseLoc) then Finished:= 
true;
    inGrow :
      begin
        position:= GrowWindow(whichWindow,mouseLoc,GrowArea);
        if position <> 0 then begin
          SizeWindow(whichWindow,loword(position),hiword(position),false);
          SetPort(whichWindow);
          InvalRect(whichWindow^.portRect);
        end;
      end;
    inZoomIn,inZoomOut :
      begin
        if TrackBox(whichWindow,mouseLoc,windowLoc) then begin
          SetPort(whichWindow);
          ClipRect(whichWindow^.portRect);
          EraseRect(whichWindow^.portRect);
          ZoomWindow(whichWindow,windowLoc,true);
          InvalRect(whichWindow^.portRect);
        end;
      end;
    inContent :
      begin
        if whichWindow <> FrontWindow then
          SelectWindow(whichWindow)
        else begin
          SetPort(whichWindow);
          GlobalToLocal(mouseLoc);
          case CurrentTool of
            SprayItem   : DoSprayCan(mouseLoc);
            BucketItem  : DoPaintBucket(mouseLoc);
          end;
        end;
      end;
  end;
End;

Procedure DealWithKeyDowns(theEvent: EventRecord);
Var
  CharCode  : char;
Begin
  CharCode:= CHR(BitAnd(theEvent.message,charCodeMask));
  if BitAnd(theEvent.modifiers,CmdKey) = CmdKey
    then ProcessMenu(MenuKey(CharCode));
End;

Procedure DealWithActivates(theEvent: EventRecord);
Var
  theWindow : WindowPtr;
Begin
  theWindow := WindowPtr(theEvent.message);
  if Odd(theEvent.modifiers)
    then SetPort(theWindow);
End;

Procedure DealWithUpdates(theEvent: EventRecord);
Var
  theWindow : WindowPtr;
  tempPort  : WindowPtr;
Begin
  theWindow := WindowPtr(theEvent.message);
  GetPort(tempPort);
  SetPort(theWindow); 
  BeginUpDate(theWindow);
    ClipRect(theWindow^.portRect);
    EraseRect(theWindow^.portRect);
    PenSize(5,5);
    FrameOval(theWindow^.portRect);
    PenSize(1,1);
  EndUpDate(theWindow);
  SetPort(tempPort);
End;

Procedure MainEventLoop;
Var
  Event : EventRecord;
Begin
  repeat
    SystemTask;
    if GetNextEvent(everyEvent, Event) then
      case Event.what of
        mouseDown   : DealWithMouseDowns(Event);
        AutoKey     : DealWithKeyDowns(Event);
        KeyDown     : DealWithKeyDowns(Event);
        ActivateEvt : DealWithActivates(Event);
        UpdateEvt   : DealWithUpdates(Event);
      end; {case}
  until Finished;
End;

{##################################################################}
Procedure SetupStuff;
Var
  index : Integer;
Begin
  MaxApplZone;
  InitGraf(@thePort);
  InitFonts;
  InitWindows;
  InitMenus;
  TEInit;
  InitDialogs(nil);

  for index:= AppleMenu to PatternMenu do begin
    myMenus[index] := GetMenu(index);
    InsertMenu(myMenus[index],0);
  end;
  AddResMenu(myMenus[AppleMenu],’DRVR’);
  DrawMenuBar;
  CurrentTool:= SprayItem;
  CurrentPat:= BlackItem;
  CheckItem(myMenus[ToolMenu],CurrentTool,true);
  CheckItem(myMenus[PatternMenu],CurrentPat,true);
  myWindow:= GetNewWindow(1000,nil,pointer(-1));
  
  Finished:= false;
  with screenBits.bounds do
    SetRect(GrowArea,150,150,right,bottom);

  FlushEvents(everyEvent,0);

  InitCursor;
End;

Begin
  SetupStuff;  
  MainEventLoop;
End.
Listing:  ToolDemo.r

ToolDemoRes

Type MENU
,128
\14

,129
File
Quit/Q

,130
Edit
Undo/Z
(-
Cut/X
Copy/C
Paste/V
Clear

,131
Tools
Spray Can
Paint Bucket

,132
Patterns
White/1
Light Gray/2
Gray/3
Dark Gray/4
Black/5

Type STR#
,128
1
0100001020800400002282001048010104409008022208004120000408000080

Type WIND
,1000
Tool Demo
50 50 300 400
Visible GoAway
8
0

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

1Password 6.3.3 - Powerful password mana...
1Password is a password manager that uniquely brings you both security and convenience. It is the only program that provides anti-phishing protection and goes beyond password management by adding Web... Read more
Sublime Text 3126 - Sophisticated text e...
Sublime Text is a sophisticated text editor for code, markup, and prose. You'll love the slick user interface, extraordinary features, and amazing performance. Features Goto Anything. Use Goto... Read more
ForkLift 3.0 Beta 2 - Powerful file mana...
ForkLift is a powerful file manager and ferociously fast FTP client clothed in a clean and versatile UI that offers the combination of absolute simplicity and raw power expected from a well-executed... Read more
OmniFocus 2.7.1 - GTD task manager with...
OmniFocus helps you manage your tasks the way that you want, freeing you to focus your attention on the things that matter to you most. Capturing tasks and ideas is always a keyboard shortcut away in... Read more
CleanApp 5.1.1 - Application deinstaller...
CleanApp is an application deinstaller and archiver.... Your hard drive gets fuller day by day, but do you know why? CleanApp 5 provides you with insights how to reclaim disk space. There are... Read more
Together 3.6.1 - Store and organize all...
Together helps you organize your Mac, giving you the ability to store, edit and preview your files in a single clean, uncluttered interface. Features Smart storage. With simple drag-and-drop... Read more
Cloud 4.1.1 - File sharing from your men...
Cloud is simple file sharing for the Mac. Drag a file from your Mac to the CloudApp icon in the menubar and we take care of the rest. A link to the file will automatically be copied to your clipboard... Read more
Together 3.6.1 - Store and organize all...
Together helps you organize your Mac, giving you the ability to store, edit and preview your files in a single clean, uncluttered interface. Features Smart storage. With simple drag-and-drop... Read more
Cloud 4.1.1 - File sharing from your men...
Cloud is simple file sharing for the Mac. Drag a file from your Mac to the CloudApp icon in the menubar and we take care of the rest. A link to the file will automatically be copied to your clipboard... Read more
OmniFocus 2.7.1 - GTD task manager with...
OmniFocus helps you manage your tasks the way that you want, freeing you to focus your attention on the things that matter to you most. Capturing tasks and ideas is always a keyboard shortcut away in... Read more

Zip—Zap (Games)
Zip—Zap 1.01 Device: iOS Universal Category: Games Price: $1.99, Version: 1.01 (iTunes) Description: Touch to contract.Release to let go.Bring the clumsy mechanical beings home. · · · over 100 levelsno adsno in-app-purchases Zip—... | Read more »
Paperback: The Game (Games)
Paperback: The Game 1.0 Device: iOS Universal Category: Games Price: $3.99, Version: 1.0 (iTunes) Description: You are an author trying to finish kitschy paperback novels. Complete Westerns, Science Fiction, Romance or even a Crime... | Read more »
How to Rule With a Firm Hand in My Majes...
My Majesty is a kingdom management sim not unlike August’s magisterial hit, Reigns. It’s essentially a reskin of developer Tigrido’s previous management sim, Dictator. As supreme ruler of the land, you must consult with a number of subjects to... | Read more »
Our 5 Favorite iMessage Sticker Packs
At long last, iMessage joins the ranks of messaging apps the likes of LINE and Whatsapp, adding an impressive collection of stickers. They’re a great way to add a little something extra to your daily conversations. [Read more] | Read more »
How to get past Vulture Island's tr...
Vulture Island is a colorful and quirky mish-mash of platforming and puzzles. It’s creative and fresh, but sometimes the game can throw a curveball at you, leaving you stuck as to how you should progress. These tips will help you explore smoothly... | Read more »
The new Clash of Kings is just for Weste...
If you’ve played the original Clash of Kings, you’ll probably recognise the city building, alliance forging and strategic battles in Clash of Kings: The West. What sets this version apart is that it’s tailor made for a Western audience and the... | Read more »
Frost - Survival card game (Games)
Frost - Survival card game 1.12.1 Device: iOS Universal Category: Games Price: $3.99, Version: 1.12.1 (iTunes) Description: *Warning: the game will work on iPhone 5C and above and iPad Pro / 4. Other devices are not supported* | Read more »
How to build and care for your team in D...
Before you hit the trail and become a dog sledding legend, there’s actually a fair bit of prep work to be done. In Dog Sled Saga, you’re not only racing, you’re also building and caring for a team of furry friends. There’s a lot to consider—... | Read more »
How to win every race in Dog Sled Saga
If I had to guess, I’d say Dog Sled Saga is the most adorable racing game on the App Store right now. It’s a dog sled racing sim full of adorable, loyal puppies. Just look at those fluffy little tails wagging. Behind that cute, pixelated facade is... | Read more »
Let the war games commence in Gunship Ba...
Buzz Lightyear famously said, “This isn’t flying, this is falling – with style!” In the case of Gunship Battle: Second War, though, this really is flying - with style! The flight simulator app from Joycity puts you in control of 20 faithfully... | Read more »

Price Scanner via MacPrices.net

15-inch 2.2GHz Retina MacBook Pro on sale for...
B&H Photo has the 2015 15″ 2.2GHz Retina MacBook Pro (MJLQ2LL/A) on sale for $1799, including free shipping plus NY sales tax only. Amazon also has the 2015 15″ 2.2GHz Retina MacBook Pro (... Read more
Toughbook Celebrates 20 Years of Ruggedized M...
Panasonic System Communications Company of North America, Division of Panasonic Corporation of North America (Panasonic) today celebrates the 20th anniversary of its industry-leading Toughbook mobile... Read more
12-inch 1.1GHz Gray Retina MacBook on sale fo...
B&H Photo has the 2016 12″ 1.1GHz Gray Retina MacBook on sale for $1199.99 including free shipping plus NY sales tax only. Their price is $100 off MSRP. Read more
13-inch 2.5GHz MacBook Pro (Apple refurbished...
Apple has Certified Refurbished 13″ 2.5GHz MacBook Pros available for $829, or $270 off the cost of new models. Apple’s one-year warranty is standard, and shipping is free: - 13″ 2.5GHz MacBook Pros... Read more
Save 30% on Camera Guard’s Secure Protection...
To celebrate the release of macOS Sierra, Miami-based security solutions company, ProtectStar has announced a special 30% discount on Camera Guard Professional for Mac 2016. This innovative security... Read more
DVDFab Special Deal – Get a 1-Year Free Licen...
Beijing, China based specialist in the field of DVD, Blu-ray and video backup solutions, Fengtao Software has launched its Autumn Special Deals 2016, giving a 1-year free license of a randomly picked... Read more
21-inch iMacs on sale for up to $120 off MSRP
B&H Photo has 21″ iMacs on sale for up to $120 off MSRP including free shipping plus NY sales tax only: - 21″ 3.1GHz iMac 4K: $1379 $120 off MSRP - 21″ 2.8GHz iMac: $1199.99 $100 off MSRP - 21″ 1... Read more
13-inch 2.7GHz/256GB Retina MacBook Pro on sa...
Amazon.com has the 13″ 2.7GHz/256GB Retina Apple MacBook Pro on sale for $151 off MSRP including free shipping: - 13″ 2.7GHz/256GB Retina MacBook Pro (sku MF840LL/A): $1348 $151 off MSRP Read more
Apple TVs on sale for up to $50 off MSRP
Best Buy has 32GB and 64GB Apple TVs on sale for $40-$50 off MSRP on their online store. Choose free shipping or free local store pickup (if available). Sale prices for online orders only, in-store... Read more
Apple refurbished 13-inch Retina MacBook Pros...
Apple has Certified Refurbished 13″ Retina MacBook Pros available for up to $270 off the cost of new models. An Apple one-year warranty is included with each model, and shipping is free: - 13″ 2.7GHz... Read more

Jobs Board

*Apple* Retail - Multiple Positions (US) - A...
Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, you're also the Read more
Restaurant Manager (Neighborhood Captain) - A...
…in every aspect of daily operation. WHY YOU'LL LIKE IT: You'll be the Big Apple . You'll solve problems. You'll get to show your ability to handle the stress and Read more
Sr. *Apple* Mac Engineer - Net2Source Inc....
…staffing, training and technology. We have following position open with our client. Sr. Apple Mac Engineer6+ Months CTH Start date : 19th Sept Travelling Job If Read more
*Apple* Retail - Multiple Positions-Norfolk,...
Job Description: Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
Restaurant Manager (Neighborhood Captain) - A...
…in every aspect of daily operation. WHY YOU'LL LIKE IT: You'll be the Big Apple . You'll solve problems. You'll get to show your ability to handle the stress and Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.