TweetFollow Us on Twitter

INITs, Patches
Volume Number:5
Issue Number:6
Column Tag:Forth Forum

Related Info: Resource Manager TrapWords

INITs and Patches

By Jörg Langowski, MacTutor Editorial Staff

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

“INITs and trap patches”

This month’s program started off as an attempt to write a ‘logging’ utility, that is, a routine that will record when applications are launched and closed. Simple, I thought. Just patch the _Launch and _ExittoShell traps and install some code that writes a line to a file giving the time, date and name of the application each time these traps are called. However, I soon realized that it’s not as simple as that. Under Finder, yes, that strategy works; but imagine my surprise when I found that _Launch is never called when an application is started under Multifinder! This ‘feature’ seems not to be documented in the technical notes that I have, nor in the Multifinder documentation.

If you record trap calls with TMON, you’ll find the following sequence for launching an application under Finder:

 _Launch
 _LoadSeg 
 _LoadSeg
 ... (until all necessary segments are loaded)

and for exiting, _ExittoShell is called. Multifinder seems to use the same sequence of calls, except for the first call to _Launch, which is left out.

Therefore, if we want to build a routine that logs application launches, we have to find another indicator. One trap call is always made when an application is started: _GetResource is called for CODE ID=0. If we patch _GetResource such that this particular call is intercepted, we have a ‘hook’ that allows us to install any routine to be called at application startup.

Patching traps under Multifinder

Traps cannot be easily patched in a permanent way under Multifinder. Since different application might need different trap patches, Multifinder intercepts (I believe) _SetTrapAddress and switches the trap patches when control is transferred from one program to another. So, when you write a short application that patches a trap, that patch will only be valid in the context of that application - and disappear when the application quits again. Not very useful for a routine that logs application launches, which will have to work independently of any particular context. So we’ll have to install the patch before Multifinder is started, and this is best done with an INIT.

This month’s example will show you how to write an INIT under Mach2 that installs permanent patches to _GetResource and _ExittoShell. For the moment, all these patches do is beep once when the application starts and when it quits. These patches would then have to be extended to write some text to a file that gives the name and time of the application.

I’ll also give an example of a small application that can be used to run an INIT from a file in the same folder as the application. It uses the same mechanism as the system itself to call the INIT. This program is based on an idea of Eric Carrasco from the Calvacom bulletin board in Paris, who wrote a similar program in Pascal.

The INIT

The mechanism by which an INIT resource is called has been outlined already by Bob Denny in V1#9. In case you’re missing that issue, I’ll quickly repeat it here: First, the INIT resource is loaded into the system heap. Then, _DetachResource is called which tells the resource manager to forget this resource. Finally, the system jumps to the first location of the INIT resource via a JSR. When the INIT later returns via RTS, the first two words in its code are overwritten by NOP instructions. The reason for this procedure, which might seem a little strange, is that an INIT code might consist of a JMP to some installation code at the end, and have the actual memory-resident part at its beginning. That way, when the JMP at the beginning is overwritten by NOPs, any code that jumps to the start of the INIT will now execute its main part. The initialization part at the end can be given back to the memory manager, once the INIT is installed.

Listing 1 shows the INIT code in Mach2. The kernel-independent code is produced in the usual way, using the external definition words which make sure the JMP at the first location if the INIT points to the right piece of code, and which set up the local Forth stack.

The INIT (word INITrun) first creates a handle to its own memory block by calling _RecoverHandle, then locks this handle. A temporary area for the Quickdraw globals is then created in the local variable space. Remember that local variables in Mach2 are allocated from top to bottom in memory, so that the sequence

newA5 myGlobals [ 202 lallot ]

with A5 later pointing to the address of newA5 will have the QD globals allocated correctly below A5. If your INIT needs to use any of them, simply reference them starting at myGlobals.

Our INIT code sets up A5 and the low memory global CurrentA5, then calls the usual manager initialization traps necessary for setting up a dialog box. After these calls, the environment is ready for calling the main Forth code of the INIT, myINIT in our case. From myINIT, all toolbox traps may be used since A5 points to valid QD global space and the managers have been initialized (oh not the menu manager, of course, but you probably wouldn’t want to use menus from an INIT. I doubt whether it would be possible, anyway. Try it out).

For an INIT that is supposed to stay in the system heap ‘as is’, you don’t need to take any special action in the code to free its memory space. However, when - as in our case - the INIT copies part of itself to a non-relocatable block in the system heap and is not needed anymore, we want to purge the memory space after action. This is done by calling _DisposHandle after myINIT has returned.

gINIT is the glue code that calls the standard ‘INIT interface’ INITrun. Here, the registers are saved, stacks are set up, and CurrentA5 is restored after INITrun has returned.

The main INIT code, myINIT, first moves the patch code into a non-relocatable block in the system heap. It then patches _GetResource, using _SetTrapAddress, and moves a vector to the trap’s old address into the appropriate location inside the patch. The user is notified of the patch by an alert. The _GetResource patch itself (GetResPatch) checks whether this trap has been called with resource type CODE, ID=0. In that case, it beeps once. Instead of the beep, one could insert some code that writes a line to a file which has been opened in the installation part of the INIT. Something left as an exercise

There is also a patch to _ExittoShell, ExitPatch, which is supposed to beep when an application quits. Now look at the code where the INIT installs that patch. We do a _GetTrapAddress, right, but then the ugly part starts. If _ExittoShell is patched by _SetTrapAddress at system INIT time, the patch gets installed correctly, and you hear the beep when the Finder quits and calls the Multifinder, but then, silence. The patch has disappeared. Multifinder patches _ExittoShell as well and probably doesn’t conserve previous patches. I don’t know whether this is a bug or a feature (such as not calling _Launch when starting an application); but it makes life a great deal more difficult. Apple, can you hear me?

Here’s the workaround that I thought up, which works under System 6.0.2, and is not guaranteed to work under a new release (no, don’t leave the room yet, PLEASE!). When Multifinder patches _ExittoShell, it installs a JMP instruction to its patch code in RAM. Our INIT code tests whether the pointer returned by _GetTrapAddress points to a JMP <absolute> instruction. In that case, it patches the next two words with a pointer to our patch code and saves the old JMP address in the patch code. If the first instruction is not a JMP <absolute>, we assume we’re running under Finder and use _SetTrapAddress to patch the trap. Ugly, isn’t it. The worst part is that if you run under Multifinder your patch will be installed and then removed again; then you have to run the INIT again under Multifinder to install the _ExittoShell patch permanently. But I couldn’t find an easier way, please tell me if you have one.

How can you run an INIT at all when Multifinder runs already? This is where the short runINIT application comes in (Listing 2). This program will simulate the way the system calls an INIT resource. It will locate the file ‘theINIT’ which must be in the same folder, get the INIT ID=12 resource from that file and execute it the same way the system boot code would do it. So for installing the _ExittoShell patch under Multifinder, you simply double-click runINIT in the system folder, or make it one of your startup applications.

INIT incompatibilities

Our INIT is also a practical case where we can document that frequent disease of Mac system folders, INIT incompatibility. This INIT calls all the toolbox managers necessary to set up an alert, and then actually displays one. That means, _WaitNextEvent will be called from the alert. Other INITs might patch _WaitNextEvent, _GetNextEvent or _SystemTask to take some action when the system is fully booted up. That way, for instance, the ‘Remember’ INIT seems to call its associated desk accessory when some important dates are coming up. The problem is, when Remember is executed before an INIT that displays a dialog, the patch will open the desk accessory, which produces disaster in form of a bomb box.

I guess this incompatibility will always occur when you have one INIT which patches _SystemTask or similar routines to execute some other application or DA later on. If another INIT happens to call the patched trap and the system is not ready yet for whatever the first INIT wanted to be executed, a crash will probably follow. Make sure that this INIT is executed before any INITs that patch _WaitNextEvent, _GetNextEvent or _SystemTask.

Mach2 news

Finally I want to advertise the GEnie Mach2 and FIG round tables again. There is simply more interesting stuff in the software libraries than I could ever discuss here; the Mach2 system has been extended by hundreds of useful words already (by the way, v2.15 is on its way), and you find more in the FIG Forth libraries. Especially with the ANSI Forth standard coming up, a lot of the discussion on that new standard - and its implications on Mach2 - takes place on GEnie. For those of you who can’t access GEnie, but have access to Bitnet directly or via a gateway, I’ll try to get a compilation of the most important new words to you if you send me electronic mail:

LANGOWSKI@FREMBL51.BITNET

Happy threading.

Listing 1: Trap patch INIT
\ INIT example which patches _GetResource 
\ with a call to _Sysbeep if type=CODE id=0
\ Also patches _ExitToShell, using an absolutely
\ AWFUL hack, but a _SetTrapAddress patch
\ seems to be removed under Multifinder
\ J. Langowski / MacTutor April 1989
only forth also mac also assembler
( *** compiler support words for external definitions *** )
: :xdef 
 create -4 allot
 $4EFA w, ( JMP )
 0 w,  ( entry point to be filled later )
 0 ,   ( length of routine to be filled later )
 here 6 - 76543
;

: ;xdef { branch marker entry | -- }
 marker 76543 <> abort” xdef mismatch”
 entry branch - branch w!
 here branch - 2+ branch 2+ !
; 
 
: xlen 4 + @ ; ( get length word of external definition )

\ **** ext procedure glue macros

CODE ext.prelude
 LINK A6,#-700   ( 700 bytes of local Forth stack )
 MOVEM.L A0-A5/D0-D7,-(A7)( save registers )
 MOVE.L A6,A3    ( setup local loop return stack )
 SUBA.L #500,A3  ( in the low 200 local stack bytes )
 RTS    \ just to indicate the MACHro stops here 
END-CODE MACH

CODE ext.epilogue
 MOVEM.L (A7)+,A0-A5/D0-D7( restore registers )
 UNLK A6
 RTS
END-CODE MACH

.trap _newPtr,SYS$A51E

-4 CONSTANT thePort
$904    CONSTANT CurrentA5
$A9A0 CONSTANT tGetRes  \ GetResource
$A9F4   CONSTANT tExit    \ ExitToShell

\ |--------------------------------|
\ | INIT resource code starts here |
\ |--------------------------------|

:xdef beeperINIT

header PatchStart
header oldGetRes
 DC.L 0
header oldExit
 DC.L 0

: GetResPatch
 ext.prelude
 CLR.L  D0
 MOVE.W 8(A6),D0
 MOVE.L 10(A6),D1
 MOVE.L D0,-(A6)
 MOVE.L D1,-(A6)

\ main FORTH code starts here
\ this can be used to log any launch
\ (i.e. GetResource CODE 0 ) to a log file
\ which has to be created/opened by the INIT code

 ascii CODE = swap 0= and IF
 \ (call) debugger
 1 (call) sysbeep
 THEN
\ end of main code

 ext.epilogue
 LEA    oldGetRes,A0
 MOVE.L (A0),A0
 JMP    (A0) 
;

: ExitPatch
 ext.prelude

\ main FORTH code starts here
\ this can eventually be used to write a line to 
\ the same log file as before
\(call) debugger
 1 (call) sysbeep
\ end of main code

 ext.epilogue
 LEA    oldExit,A0
 MOVE.L (A0),A0
 JMP    (A0) 
;

header PatchEnd

: movePatch { | length -- patch }
 [‘] patchEnd [‘] PatchStart -   -> length
 length
 MOVE.L (A6)+,D0
 _newPtr,sys
 MOVE.L A0,-(A6)
 dup IF ( we have space in system heap )
 [‘] PatchStart over length swap 
 (call) blockMove drop
 THEN
;
 
: myINIT { | patch pExit -- }
 movePatch -> patch
 patch IF
 \ patch _GetResource
 tGetRes (call) GetTrapAddress
 patch !\  old GetResource
 [‘] GetResPatch [‘] PatchStart -
 patch + tGetRes (call) SetTrapAddress
 “ GetResource patch has been installed.” 
 0 0 0 (call) ParamText
 1000 0 (call) NoteAlert drop

 \ patch _ExitToShell, using hack
 tExit (call) GetTrapAddress -> pExit
 pExit w@ $4EF9 = 
 IF \ is it a JMP <absolute> 
 \ ? we’re probably in Multifinder...
 pExit 2+ @
 patch 4+ ! \  old ExitToShell
 [‘] ExitPatch [‘] PatchStart -
 patch + pExit 2+ ! 
 \ patch directly into Juggler’s innards. BOO!
 “ ExitToShell patch in Multifinder.” 
 0 0 0 (call) ParamText
 1000 0 (call) NoteAlert drop
 ELSE
 pExit patch 4+ !
 [‘] ExitPatch [‘] PatchStart -
 patch + tExit (call) SetTrapAddress
 “ ExitToShell patch in Finder.” 
 0 0 0 (call) ParamText
 1000 0 (call) NoteAlert drop
 THEN
 ELSE
 “ Can’t get memory for patches.”
  0 0 0 (call) ParamText
 1000 0 (call) NoteAlert drop
 THEN
;

: INITrun { | newA5 myGlobals [ 202 lallot ] theHandle -- } 
\(call) debugger 
 [‘] beeperINIT (call) recoverHandle -> theHandle
 theHandle (call) Hlock drop
 ^ newA5
 MOVE.L (A6)+,A5 \ create area for QD globals
 MOVE.L A5,CurrentA5 \ A5 points to it
 ^ newA5 thePort + (call) InitGraf
 (call) InitFonts
 (call) InitWindows
 (call) TEInit
 0 (call) InitDialogs
 (call) InitCursor

 myINIT \ call main INIT routine

 theHandle (call) HUnLock drop
 theHandle (call) DisposHandle drop
;

: gINIT
 ext.prelude INITrun ext.epilogue
 MOVE.L A5,CurrentA5 
;

‘ gINIT ;xdef

( *** creating the INIT file *** )
: $create-res call CreateResFile call ResError L_ext ;

: $open-res { addr | refNum -- result }
 addr call openresfile -> refNum
 call ResError L_ext
 dup not IF drop refNum THEN 
;

: $close-res call CloseResFile call ResError L_ext ;

: make-init { | refNum -- }
 “ theINIT” dup $create-res drop
 $open-res dup -> refNum call UseResFile 
 ascii INIT 12 call GetResource 
 ?dup IF call RmveResource THEN
 [‘] beeperINIT dup xlen
 call PtrToHand drop ( result code )
 ascii INIT 12 call GetResource 
 ?dup IF call RmveResource THEN
 ascii INIT 12 “ Beeper” call AddResource
 refNum $close-res drop ( result code )
;
Listing 2: INIT runner application
\ INIT 12 starter
\ J. Langowski / MacTutor April 1989
\ Thanks to Eric Carrasco (Calvacom EC10) to this idea
\ which he implemented in Pascal
: $open-res { addr | refNum -- result }
 addr call openresfile -> refNum
 call ResError L_ext
 dup not IF drop refNum THEN 
;

: $close-res call CloseResFile call ResError L_ext ;

$4E714E71 CONSTANT nopnop

: runINIT { | refNum hINIT -- }
 “ theInit” $open-res -> refNum
 refNum 0 > IF
 ascii INIT 12 call GetResource -> hINIT
 hINIT IF
 hINIT call HomeResFile
 refNum = IF
 hINIT call DetachResource
 hINIT @ execute \ run the INIT
 nopnop hINIT @ !  
 \ fill first 2 words with NOPs
 ELSE
 “ INIT not from my file” 0 0 0 call ParamText
 1000 0 call NoteAlert drop
 THEN
 ELSE
 “ Can’t find INIT 12 resource” 
 0 0 0 call ParamText
 1000 0 call NoteAlert drop
 THEN
 ELSE
 “ Can’t open file ‘theINIT’” 0 0 0 call ParamText
 1000 0 call NoteAlert drop
 THEN
 bye
;
 
AAPL
$118.93
Apple Inc.
-0.07
MSFT
$47.81
Microsoft Corpora
+0.06
GOOG
$541.83
Google Inc.
+1.46

MacTech Search:
Community Search:

Software Updates via MacUpdate

Adobe Photoshop Elements 13.0 - Consumer...
Adobe Photoshop Elements 12--the #1 selling consumer photo editing software--helps you edit pictures with powerful, easy-to-use options and share them via print, the web, Facebook, and more.Version... Read more
Skype 7.2.0.412 - Voice-over-internet ph...
Skype allows you to talk to friends, family and co-workers across the Internet without the inconvenience of long distance telephone charges. Using peer-to-peer data transmission technology, Skype... Read more
HoudahSpot 3.9.6 - Advanced file search...
HoudahSpot is a powerful file search tool built upon MacOS X Spotlight. Spotlight unleashed Create detailed queries to locate the exact file you need Narrow down searches. Zero in on files Save... Read more
RapidWeaver 6.0.3 - Create template-base...
RapidWeaver is a next-generation Web design application to help you easily create professional-looking Web sites in minutes. No knowledge of complex code is required, RapidWeaver will take care of... Read more
iPhoto Library Manager 4.1.10 - Manage m...
iPhoto Library Manager lets you organize your photos into multiple iPhoto libraries. Separate your high school and college photos from your latest summer vacation pictures. Or keep some photo... Read more
iExplorer 3.5.1.9 - View and transfer al...
iExplorer is an iPhone browser for Mac lets you view the files on your iOS device. By using a drag and drop interface, you can quickly copy files and folders between your Mac and your iPhone or... Read more
MacUpdate Desktop 6.0.3 - Discover and i...
MacUpdate Desktop 6 brings seamless 1-click installs and version updates to your Mac. With a free MacUpdate account and MacUpdate Desktop 6, Mac users can now install almost any Mac app on macupdate.... Read more
SteerMouse 4.2.2 - Powerful third-party...
SteerMouse is an advanced driver for USB and Bluetooth mice. It also supports Apple Mighty Mouse very well. SteerMouse can assign various functions to buttons that Apple's software does not allow,... Read more
iMazing 1.1 - Complete iOS device manage...
iMazing (was DiskAid) is the ultimate iOS device manager with capabilities far beyond what iTunes offers. With iMazing and your iOS device (iPhone, iPad, or iPod), you can: Copy music to and from... Read more
PopChar X 7.0 - Floating window shows av...
PopChar X helps you get the most out of your font collection. With its crystal-clear interface, PopChar X provides a frustration-free way to access any font's special characters. Expanded... Read more

Latest Forum Discussions

See All

Mystery Case Files: Dire Grove, Sacred G...
Mystery Case Files: Dire Grove, Sacred Grove HD Review By Jennifer Allen on November 28th, 2014 Our Rating: iPad Only App - Designed for the iPad A decent new installment for the popular Mystery Case Files series.   | Read more »
Castaway Paradise – Tips, Tricks, and St...
Ahoy there, castaways: Were you curious about our own thoughts regarding this pristine shipwreck? Check out our Castaway Paradise review! Castaway Paradise is out for iOS, finally giving mobile gamers the opportunity to enjoy the idyllic lifestyle... | Read more »
Castaway Paradise VIP Subs are on Sale f...
Castaway Paradise VIP Subs are on Sale for a Limited Time, and a Special Holiday Update is Coming Soon Posted by Rob Rich on November 28th, 2014 [ | Read more »
Primitive Review
Primitive Review By Jordan Minor on November 28th, 2014 Our Rating: :: FOLK ARTUniversal App - Designed for iPhone and iPad True to its name, Primitive is about as straightforward as runners get.   | Read more »
7 tips to get ahead of the competition i...
7 tips to get ahead of the competition in Dynasty of Dungeons Posted by Simon Reed on November 28th, 2014 [ permalink ] Playcrab has launched their action-packed new dungeon crawler, Dynasty of Dungeons, today. | Read more »
Master of Tea Kung Fu Review
Master of Tea Kung Fu Review By Jordan Minor on November 28th, 2014 Our Rating: :: ONE DROP RULESUniversal App - Designed for iPhone and iPad Master of Tea Kung Fu is a creative and complex caffeinated brawler.   | Read more »
Monster Strike Review
Monster Strike Review By Campbell Bird on November 28th, 2014 Our Rating: :: BILLIARD STRATEGYUniversal App - Designed for iPhone and iPad Collect monsters and battle by flinging them across the battlefield in this strangely... | Read more »
Proun+ Review
Proun+ Review By Jennifer Allen on November 28th, 2014 Our Rating: :: TWITCHY RACINGUniversal App - Designed for iPhone and iPad Twitchy racing aplenty in Proun+, an enjoyably tricky title.   | Read more »
Lucha Amigos (Games)
Lucha Amigos 1.0 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0 (iTunes) Description: Forget Ninja Turtles, and meet Wrestlers Turtles! Crazier, Spicier and…Bouncier! Sling carapaces of 7 Luchadores to knock all... | Read more »
Record of Agarest War Zero (Games)
Record of Agarest War Zero 1.0 Device: iOS Universal Category: Games Price: $7.99, Version: 1.0 (iTunes) Description: HyperDevbox Holiday Turkey Black Friday Special Pricing! To celebrate the opening of the holiday season HyperDevbox... | Read more »

Price Scanner via MacPrices.net

Up To 75% Off Infovole Text Apps Over Black F...
Infovole’s entire range of apps, including the Textkraft family of word processors for iPads and iPhones, is being offered at 50-75% off over the Black Friday and Cyber Monday weekend. The five-day... Read more
Black Friday: Up to $60 off Mac minis, NY tax...
 B&H Photo has new 2014 Mac minis on sale for up to $60 off MSRP as part of their Black Friday sale. Shipping is free, and B&H charges NY sales tax only: - 1.4GHz Mac mini: $449.99 $50 off... Read more
Black Friday: 27-inch 5K iMac for $2299, save...
 B&H Photo continues to offer Black Friday sale prices on the 27″ 3.5GHz 5K iMac, in stock today and on sale for $2299 including free shipping plus NY sales tax only. Their price is $200 off MSRP... Read more
Karalux Announces 24K Gold-Plated iPhone 6
Karalux, a Vietnam-based jewellery firm, has launched a unique 24 karat gold-plated iPhone 6 version with gold-cast monolithic dragon on its back panel. The real 24 karat gold plated enclosure doesn’... Read more
Black Friday: 13-inch 2.6GHz Retina MacBook P...
 B&H Photo has lowered their price for the 13″ 2.6GHz/128GB Retina MacBook Pro to $1159 for Black Friday. That’s $140 off MSRP, and it’s the lowest price for this model (except for Apple’s $1099... Read more
View all the Black Friday sales on our Mac Pr...
We’ve updated our Mac Price Trackers with the latest information on prices, bundles, and availability on systems from Apple’s authorized internet/catalog resellers. View Black Friday sale prices at a... Read more
Black Friday: 11-inch MacBook Air for $779, s...
 Best Buy has lowered their price for the 2014 11″ 1.4GHz/128GB MacBook Air to $779.99 for Black Friday. That’s $120 off MSRP. Choose free shipping or free local store pickup (if available). Sale... Read more
Apple Store Black Friday sale for 2014: $100...
BLACK FRIDAY The Apple Store has posted their Black Friday deals for 2014. Receive a $100 PRODUCT(RED) branded iTunes gift card with the purchase of select Macs, $50 with iPads, and $25 with iPods,... Read more
Black Friday: 15% off iTunes Gift Cards
Staples is offering 15% off $50 and $100 iTunes Gift Cards on their online store as part of their Black Friday sale. Click here for more information. Shipping is free. Best Buy is offering $100... Read more
BEVL Releases Dock Tailored for iPhone 6 and...
Seattle based BEVL has released their first product: an iPhone dock that is divergent in build quality, rock-solid function and visual simplicity to complement the iPhone. BEVL is now accepting... Read more

Jobs Board

*Apple* Solutions Consultant (ASC) - Apple (...
**Job Summary** The ASC is an Apple employee who serves as an Apple brand ambassador and influencer in a Reseller's store. The ASC's role is to grow Apple Read more
Senior Event Manager, *Apple* Retail Market...
…This senior level position is responsible for leading and imagining the Apple Retail Team's global event strategy. Delivering an overarching brand story; in-store, Read more
*Apple* Retail - Multiple Positions (US) - A...
Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, you're also the Read more
*Apple* Solutions Consultant (ASC) - Apple (...
**Job Summary** The ASC is an Apple employee who serves as an Apple brand ambassador and influencer in a Reseller's store. The ASC's role is to grow Apple Read more
*Apple* Solutions Consultant (ASC) - Apple (...
**Job Summary** The ASC is an Apple employee who serves as an Apple brand ambassador and influencer in a Reseller's store. The ASC's role is to grow Apple Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.