TweetFollow Us on Twitter

HyperAppleTalk 4
Volume Number:5
Issue Number:4
Column Tag:HyperChat™

Related Info: AppleTalk Mgr

XCMD Corner: HyperAppleTalk IV

By Donald Koscheka, Arthur Young & Co., MacTutor Contributing Editor

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

I sometimes think that, to most programmers, the network is best left to the handful of specialists that ply their craft on this arcane art.

Think of the network as adding a new dimension to your programs, much as perspective enabled medieval artists to add depth and realism to their paintings. While many artists may have scoffed at perspective, I have no trouble believing that the populace was awed by its discovery. Perhaps networking will shine the same light as we enter the renaissance of computer programming.

If you’ve been following this column over the last three months, you may be asking yourself, “Are we there yet?” This month, we tie the pieces together by introducing the rest of AppleTalk XCMDs. I apologize for publishing listings last month that you can’t really use until this month. I hope this issue makes up for it and in the future I will do my best to provide “soup to nuts” code in each issue.

Conceptually, an AppleTalk interface can be reduced to the six steps: (1) Open access to the transaction protocol and allocate any memory that will be needed to interface to it. I chose the AppleTalk Data Stream Protocol(ADSP). ADSPOpen hooks us up to ADSP, establishes a connection listener and returns the connection listener’s socket address to Hypercard. NBPOpen initializes a data structure that we use to interface to NBP. The January ’89 issue of this column provides the code for these XCMDs.

(2) Given the address of the connection listener, register a name and type with the network using the name binding protocol. Once registered, our entity’s name and address will be listed in the “directory”.

(3) If we want to be able to “dial up” other entities, we next perform a lookup which returns all current names in the lookup table which acts just like a directory. The names are returned as a list of items to Hypercard without their addresses. This step is optional, if all you expect to do is respond to requests (as in the case of a server), then you don’t need to know the names of the requesting entities.

(4) To call another entity, invoke the ADSPCall XCMD with the entity’s name. ADSPCall extracts the network address from the lookup table using the routine “NBPGetAddress”. This technique allows us to de-couple names and addresses; your stacks need never be concerned with the address of an entity, the name is sufficient at the Hypercard script level.

(5) Once a connection is established with another entity (called the remote end), you send information to that entity using ADSPTalk. You receive information from the remote end using ADSPListen. ADSPListen is the heart of the interface, in addition to checking for incoming messages, it also monitors the status of all open connections.

(6) When the session completes, remove your name from the names table using the NBPUnregister XFCN. Once unregistered, close down the interface to ADSP with the ADSPClose and then close down your NBP interface with NBPClose.

--The XCMDS--

While the process is conceptually quite simple, the amount of code needed to implement this interface may seem overwhelming. The rest of this article focuses on ADSPCall, ADSPTalk, ADSPListen and ADSPHangup. Information on both NBP and the open and close xcmds are available in that last two installments of this column as well as in recently published literature from APDA.

(1) ADSPCall

ADSPCall (listing 1) first extracts the address of the entity from the lookup table using NBPGetAddress. If you pass it the name of a currently visible entity, you have a reasonable assurance that the call will complete.

Upon retrieving the address, adspcall walks the connection list checking to see if a connection already exists with the remote end. If not, it creates a connection by calling DSPCreate.

Outgoing calls are placed asynchronously, control is passed back to Hypercard while the call completes in the “background”. Asynchronous communications pays big dividends, adspcall attempts to establish the connection as many times as you request in the retry field. Waiting for a call to complete can “hang” the system, a particularly uncomfortable state for the user. If for any reason, the remote end has gone off line, Hypercard won’t be stuck with an unbearable delay waiting for the call to timeout.

Outgoing calls, like all other transactions on the network, must be monitored by the listener. ADSPListen detects when the remote end picks up the phone.

To invoke ADSPCall from your script, use the following command line:

--1

-- get the name of the entity from the lookup table.
-- We let HyperAppleTalk handle the defaults for
-- retry, interval and buffer size. 
--
-- The two above globals will have been initialized by
-- NBPOpen and ADSPOpen respectively.
--
global globalNBPData, globalADSPData
ADSPCall theEntity

(2) ADSPTalk

Once a connection is established with a remote end, we can send messages to that entity. Like ADSPCall, ADSPTalk uses NBPGetAddress to get the address given a name. Because NBPGetAddress returns 0 if the name had no corresponding address in the lookup table, we can determine whether we have a connection to the remote end. ADSPTalk scans the connection list to match the address with that of an entity in our connection list (pointed to bey adsp^.ends). AdspTalk calls DSPTalk (covered last month) to send the information. Outgoing messages are also sent asynchronously so that the user is not made to suffer any delays while the transmission completes.

Like ADSPCall, the method of invoking ADSPTalk is straightforward:

--2

-- “theEntity” is the name of the remote end that you
-- called using ADSPCall and the card field contains the 
-- data that you wish to send to the remote end.
--
global globalNBPData, globalADSPData
ADSPTalk theEntity, card field “outgoing message”

(3) ADSPListen

The quality of any conversation depends more on the skill of the listener than that of the talker. This is no less true for the network - talking is the easy part, the listener does the hard part. Like any good listener, ADSPListen must perform several tasks at once -- (1) Answer incoming calls, (2) Monitor the status of outgoing calls, (3) Receive incoming messages and (4) periodically check the status of each connection.

Putting ADSPListen in the idle method of a card or stack provides a method for periodically checking up on each connection.

For each established connection an entry exists in our adsp^.ends list. While most of the data stored in the connection (cn) block is for our own use, the network keeps us apprised of the connection’s status via two records: the parameter block (pb) and the connection control block (ccb). The parameter block behaves as it would for any low-level I/O on the Macintosh, it is the interface to the ADSP device driver. The connection block is used by adsp to keep us up to date on the status of each connection. In essence, we relinquish control of the parameter block and the connection control block to ADSP. The rest of the structures in the connection data are for our own use.

To determine what is going on in any connection, we check the state field in the connection control block. The following states are currently supported (see listing 2 for the corresponding code):

sClosed: The connection went down for some reason or other. At this point, we have no choice but to Hang up.

sOpen: A connection opens in stages. When we first create or detect an opening connection, we set the mode to NOP indicating the connection is only “half open”. A half open connection is one in which only one of the two ends is ready. Receiving the sOpen state from the remote end informs us that our connection is now open.

A connection that is already open signals that it’s closing with the “eClosed” message. If a connection is closing, hang up on it.

The next two tasks, talking and listening, are monitored by Checkmessages. Recall that ADSPTalk queues outgoing calls; they complete some time in the future. Similarly, incoming messages can complete at any time. To determine whether any incoming or outgoing messages need attention, we issue a Status call to adsp. The ioCrefNum field of the dspParamBlock in checkMessages gets the driver number of the adsp driver. The ccbRefnum field gets the connection number of the connection we are checking.

The status call is issued synchronously, we must wait for it to complete before testing the status of a connection. If recvQPending is not 0, we have an incoming block of data. On input, we call ReadADSPData which will accumulate the data into the connection’s input buffer until ADSP signals that there is no more data with the end-of-message flag (eom).

ReadADSPData will read data from the connection’s input buffer into the handle we stored in conn^.inbuf (see listing 3). Accumulating data is a simple task : resize the handle by the number of bytes that we need to read in (given to us by adsp in recvQpending. If recvQpending is 0, there are no bytes to read). Once the handle is resized, point to the old end of the handle, and read the data directly into that are in memory. The read returns the exact number of bytes read in. If that number differs from recvQPending (under ordinary circumstances this won’t happen), then resize the handle to reflect the actual number of bytes read in.

After reading the data, we check the end-of-message flag (eom) which ADSP sets only after it sends the last block of the message down stream. If eom is set, there is no more data to read. We can now send the data back to hypercard. If we know the name of the connection, we send it back to hypercard via the ‘ADSPCaller’ global container. This gives your stack a way of determining who sent the input data. The data itself is put in the hypercard container, ‘HyperADSPData’. Once the data and name have been reported to Hypercard, we can optionally send a message back, perhaps to invoke some special input processing. If the connection stored a message in its ‘callme’ field, we now invoke that message via a callback.

Monitoring outgoing calls is a bit simpler. If the connection’s sendQPending field is not 0, we still have outgoing data in the output buffer. In this case, don’t do anything. If on the other hand, the send queue has emptied out and there was data in it (the connection outbuf field is not nil), then dispose the memory currently occupied by the output data.

The last task that ADSPListen must handle is responding to incoming calls. It does this by calling its respondtoListen Procedure. If a connection request is pending, the connection listener’s ioResult will be set to noErr (a negative result means an error occurred, a positive result means that no connection requests are pending, the listener still has its ears to the wall).

If a connection request is pending, we can open up a connection to the remote end whose address is passed in the remoteCID field. Once the connection is established,we can try to discover its name by issuing a call to NBPGetName with the pending connection’s name. Knowing the name of an incoming caller is optional so we don’t take extraordinary efforts to discover the name. If however, you needed the entities name (as in the case of a game), then you can do a lookup if NBPGetName turns up empty-handed. This is an advanced feature and, in the interest of space, I’ve omitted it. If you absolutely need this capability, drop me a line.

Once the pending request is serviced, the connection listener can put its ear back to the wall by requeuing the connection listener call. The information needed to queue a listening request is already stored in the connection listener’s parameter block (adsp^.pb). Requeuing the request becomes a simple call to PBControl with the connections parameter block.

The following script, added to your card, will do the trick:

--3

on idle

global globalNBPdata, globalADSPData
global adspCaller-- name of the caller global HyperADSPData    
 -- where incoming data goes
--
 ADSPListen “ShowData”

end idle

-- Show data is the method to invoke to handle
-- incoming data.  Assuming that we have a card field
-- named “show me”, the following method will display the
-- incoming message:
--
on ShowData
 global HyperADSPData

 put HyperAdspData into card field “show me”
end showdata

(4) ADSPHangup

We’ve already seen how to detect and respond to a connection hanging up on us. Use ADSPHangup (listing 4) to inform the remote end that the connection is going down. Once again, the drill is the same: get the address from the lookup table, check to see that a connection exists with this entity and call DSPHangup to inform the entity that the connection is going down. We don’t remove the connection from the connection list at this point because we have to wait for the remote end to acknowledge our disconnection request. ADSPListen receives this acknowledgement in the form of an eClosed message. Once closed, we can tear down the connection and deallocate its memory (dspRemove).

--4

--
-- A simple script for hanging up a connection
--
on Disconnect
 global HyperADSPData, globalNBPData

 ADSPHangup theEntity
End Disconnect

You now have a reasonably complete interface to AppleTalk. ADSP and NBP both offer more features than I’ve been able to show you in a short time. Notably, the out of stream and forward reset features of ADSP enable some very powerful enhancements to the basic protocol. I chose not to discuss these features in this series because the average application can get by quite well without them. If, however, you are writing a network server in Hypercard, you may want to explore these features in more detail. I will be happy to present the code for a full implementation of ADSP. In keeping with the spirit of MacTutor, contact me immediately to report any bugs in the code. I can be reached through this Magazine or on AppleLink (N0735) or MacNet.

Next month, I’m going to switch gears back into low and explore the file manager from within Hypercard.

Listing 1:  ADSPCall.p

(********************************)
(* file:  ADSPCall.p *)
(* *)
(* Establish a connection with*)
(* the entity whose name is *)
(* passed as a parameter. *)
(* *)
(* params[1] = Name of entity *)
(* params[2] = listen message *)
(* params[3] = number of retries*)
(* params[4] = retry interval *)
(* params[5] = Input buffer siz  *)
(* params[6] = Output buffer siz*)
(* *)
(* If  already connected, just*)
(* return with noErr *)
(* *)
(* Defaults:*)
(* Input Buffer  = 578    *)
(* Output Buffer = 578    *)
(* Retry count   = 0 *)
(* Retry interval= 0 *)
(* Out: the Result ::= error  *)
(* message, empty if none.*)
(* *)
(* ----------------------------  *)
(* By:  Donald Koscheka   *)
(* Date:9-Jan-89 *)
(* All Rights Reserved    *)
(* *)
(********************************)

(********************************
 Build Sequence

pascal ADSPCall.p -o ADSPCall.p.o 
link -m ENTRYPOINT  -rt XCMD=1302 -sn Main=ADSPCall
 ADSPCall.p.o
 “{libraries}”Interface.o 
 -o YourStackNameHere
  
*********************************)

{$R-}
{$S ADSPCall}
UNIT Koscheka;

(*********************************)
 INTERFACE 
(*********************************)

Uses  MemTypes, QuickDraw, OSIntf, 
 ToolIntf, PackIntf, HyperXCmd,
 AppleTalk, ADSP, adspxcmd;

Procedure EntryPoint( paramPtr : XCmdPtr );

(*********************************)
 IMPLEMENTATION
(*********************************)
TYPE Str31 = String[31];

PROCEDURE ADSPCall( paramPtr: XCmdPtr ); FORWARD;

Procedure EntryPoint( paramPtr : XCmdPtr );
Begin
 ADSPCall( paramPtr );
End;
 
Procedure ADSPCall( paramPtr : XCmdPtr );
VAR
 adsp   : ADSPPtr;
 error, terr: OSErr;
 inBufSiz : Integer;
 outBufSiz: Integer;
 retry  : Integer;
 interval : Integer;
 eAddr  : AddrBlock; 
 cn: CBPtr;
 nbp    : NBPPtr;
 found  : BOOLEAN;
 
{$I XCmdGlue.inc }
{$I XCMDADSP.inc } 

(*********************************)
BEGIN
 error  := noErr;
 found  := TRUE; {*** true if  already established ***}
 
WITH paramPtr^ DO
BEGIN
 IF (paramCount <> 0) AND (params[1]^ <> NIL) THEN 
 BEGIN
 adsp := ADSPPtr(RetrieveData( ‘GLOBALDSPDATA’ ));
 IF adsp <> NIL THEN
 BEGIN
 adsp^.checkPoint := RECEIVING;
 
 {**** Before we go too far, let’s ***}
 {*** look at some of the settings ***}
 {*** set the retransmit count***}
 IF params[3] <> NIL THEN
 retry := StringToSHort( params[3]^ )
 ELSE
 retry  := 0;
 
 {*** Set the retransmit interval  ***}
 IF params[4] <> NIL THEN 
 interval := StringToSHort( params[4]^ )
 ELSE
 interval := 0;
 
 {*** Set the input buffer size    ***}
 IF params[5] <> NIL THEN
 inBufSiz := StringToSHort( params[5]^ )
 ELSE
 inBufSiz := ATPBSIZE;
 
 {*** Set the output buffer size   ***}
 IF params[6] <> NIL THEN
 outBufSiz := StringToSHort( params[6]^ )
 ELSE
 outBufSiz:= ATPBSIZE;
 
 {*** (1) Get the entity’s address ***}
 HLock( Handle( params[1]) );
 eAddr := NBPGetAddress( params[1]^ );
 HUnlock( Handle( params[1] ) );

 {*** Walk through the connection  ***}
 {*** list to see if the connection***}
 {*** already exists.***}
 
 IF LongInt(eAddr) <> 0 THEN
 BEGIN
 cn := adsp^.ends;
 found := FALSE;
 
 WHILE (NOT found) DO
 IF cn = NIL THEN
 found := TRUE
 ELSE
 IF LongInt( eAddr ) = LongInt( cn^.adr ) THEN
 found := TRUE
 ELSE
 cn := cn^.next;
 
 {*** If connection already exists ***}
 {*** cn will not be NIL  so we won’t ***}
 {*** have to reconnect the two ends,***}
 {*** just fall out, otherwise, try to***}
 {*** make the connection.***}
 
 IF cn = NIL  THEN {*** establish connection ***}
 BEGIN
 cn^.remName:= NBPGetName( eAddr );
 cn := DSPCreate(eAddr,inBufSiz,
 outBufSiz,retry,interval,params[2] );
 IF cn <> NIL THEN
 BEGIN
 cn^.remName := NBPGetName( eAddr );
 
 {*** try to discover the name   ***}
 IF cn^.remName = NIL THEN
 BEGIN
 nbp := NBPPtr(RetrieveData(‘GLOBALNBPDATA’));
 IF nbp <> NIL THEN 
 BEGIN
 SendCardMessage(‘DoALookUp’);
 cn^.remName := NBPGetName( eAddr );
 END;
 END;
 
 {*** Now “dial for dollars”***}
 WITH cn^.dspPB DO 
 BEGIN
 ioCRefNum  := adsp^.dspRefNum;
 ccbRefNum:= cn^.ccbRef;
 csCode := dspOpen;
 ocMode := ocRequest;
 ioCompletion:= NIL;
 remoteCID:= 0;{*** don’t know this yet***}
 localCID := 0;{*** adsp allocates id***}
 remoteAddress:= eAddr; 
 filterAddress.aNet:= 0;
 filterAddress.aNode := 0;
 filterAddress.aSocket:= 0;
 SendSeq:= 0;
 RecvSeq:= 0;
 SendWindow := 0;
 attnSendSeq:= 0;
 attnRecvSeq:= 0;
 ocInterval := INTERVAL;
 ocMaximum:= RETRY;
 error  := PBControl( @cn^.dspPB, ASYNC );
 END;
 END;
 END;
 END; {(LongInt(eAddr) <> 0) }
 adsp^.checkPoint := CLOSE_OK;
 END;
 END;
 returnValue := PasToZero( NumToStr( LongInt(error) ) );
END; {*** with paramPtr^ ***}
END;

end.
Listing 2:  ADSPTalk.p

(****************************)
(* file:  ADSPTalk.p *)
(* *)
(* Send information to an *)
(* established connection.  *)
(* The connection must be *)
(* been established via the *)
(* ADSPCALL xcmd.*)
(* *)
(* In:  *)
(* params[1] = entity name*)
(* of the remote end.*)
(* *)
(* ------------------------ *)
(* By:  Donald Koscheka   *)
(* Date:2-Mar-89 *)
(* All Rights Reserved    *)
(* *)
(* ------------------------ *)
(****************************)

(*****************************
 Build Sequence

pascal -o ADSPTalk.p.o ADSPTalk.p
link -m ENTRYPOINT  -rt XCMD=1305 -sn Main=ADSPTalk
 ADSPTalk.p.o
 “{libraries}”Interface.o 
 -o YourStackNameHere
  
*****************************)

{$R-}
{$S ADSPTalk}
UNIT DummyUnit;

(****************************)
 INTERFACE 
(****************************)

Uses  MemTypes, QuickDraw, OSIntf,
 ToolIntf, PackIntf, HyperXCmd,
 AppleTalk, ADSP, adspxcmd;


Procedure EntryPoint( paramPtr : XCmdPtr );

(****************************)
 IMPLEMENTATION
(****************************)
TYPE Str31 = String[31];

PROCEDURE ADSPTalk( paramPtr: XCmdPtr ); FORWARD;

Procedure EntryPoint( paramPtr : XCmdPtr );
 Begin
 ADSPTalk( paramPtr );
 End;
 
Procedure ADSPTalk( paramPtr : XCmdPtr );
VAR
 adsp   : ADSPPtr;
 error  : OSErr;
 eAddr  : AddrBlock;
 cb: cbPtr;
 
{$I XCmdGlue.inc }
{$I XCMDADSP.inc } 

BEGIN
 error := noErr;
 adsp := ADSPPtr(RetrieveData( ‘GLOBALDSPDATA’ ));
 IF(adsp <> NIL) 
 AND  (paramPtr^.params[1] <> NIL)
 AND  (paramPtr^.params[2] <> NIL) THEN
 BEGIN
 adsp^.checkPoint := RECEIVING;
 {*** (1) Get the entity’s address ***}
 HLock( paramPtr^.params[1] );

 eAddr := NBPGetAddress( paramPtr^.params[1]^ );
 cb := adsp^.ends;

  {*** (2) Find entity in connection list***}
 
 IF LongInt( eAddr ) <> 0 THEN
 WHILE cb <> NIL DO
 IF (LongInt(cb^.adr)=LongInt(eAddr)) 
 AND (cb^.ccb.state=sOpen) THEN  
 BEGIN
 error := DSPTalk(cb, paramPtr^.params[2] );
 cb := NIL;
 END
 ELSE
 cb := cb^.next;
 
 adsp^.checkPoint := CLOSE_OK;
 HUnlock( Handle(paramPtr^.params[1]) );
 END;
 paramPtr^.returnValue := PasToZero( NumToStr( LongInt(error) ) );
END;

end.
Listing 3:  ADSPListen.p

(****************************)
(* file:  ADSPListen.p    *)
(* *)
(* Perform the following: *)
(* (1) Listen for incoming*)
(* calls on the connection*)
(* listener *)
(* (2) Check to see if any*)
(* outgoing calls have been*)
(* answered *)
(* (3) Check connections  *)
(* for incoming data *)
(* (4) Check connections for*)
(* attention messages*)
(* *)
(* In:  *)
(* params[1] = name of    *)
(* message to call hypercard*)
(* with on incoming data  *)
(* *)
(* Defaults:*)
(* container = HyperADSPData*)
(* message  = none.*)
(* *)
(* ---------------------- *)
(* All Rights Reserved    *)
(* *)
(* ------------------------ *)
(* By:  Donald Koscheka   *)
(* Date:2-Mar-89 *)
(* All Rights Reserved    *)
(* *)
(* ------------------------ *)
(****************************)

(*****************************
 Build Sequence

pascal -o “{hpo}”ADSPListen.p.o “{adsp}”ADSPListen.p
link -m ENTRYPOINT  -rt XCMD=1303 -sn Main=ADSPListen
 ADSPListen.p.o
 “{libraries}”Interface.o 
 -o YourStackNameHere
  
******************************)

{$R-}
{$S ADSPListen}
UNIT Koscheka;

(****************************)
 INTERFACE 
(****************************)

Uses MemTypes, QuickDraw, OSIntf, ToolIntf, PackIntf, HyperXCmd, AppleTalk, 
ADSP, adspxcmd;

Procedure EntryPoint( paramPtr : XCmdPtr );

(****************************)
 IMPLEMENTATION
(****************************)
TYPE Str31 = String[31];

PROCEDURE ADSPListen( paramPtr: XCmdPtr ); FORWARD;

Procedure EntryPoint( paramPtr : XCmdPtr );
 Begin
 ADSPListen( paramPtr );
 End;
 
Procedure ADSPListen( paramPtr : XCmdPtr );
VAR
 myFlags: SignedByte;
{ flags from incoming unsolicited message    }
 adsp   : ADSPPtr; { pointer to ADSP Control block}
 error  : OSErr; 
 err    : OSErr;
 cn,nn  : cbPtr; { pointers to established conections}
 nbp    : NBPPtr;{ pointer to the memory  NBP interface}
 mybPtr : Ptr;   { used for getting and setting flags}
 
{$I XCmdGlue.inc }
{$I XCMDADSP.inc } 

PROCEDURE RespondToListen;
(********************************)
(* If the connection listener *)
(* has completed, then someone*)
(* is trying to call. If we can  *)
(* initialize a connection, *)
(* acknowledge receipt of  call.*)
(********************************)
VAR
 err    : Integer;
 conn : CBPtr;
 tH: Handle;
 
BEGIN
 IF  adsp^.pb.ioResult = noErr THEN 
 BEGIN  {*** We Have an incoming call.***}
 {*** Create a connection end to***}
 {*** the caller and set the***}
 {*** state to active indicating ***}
 {*** the connection is accepted ***}
 conn := DSPCreate(adsp^.pb.remoteAddress,
 ATPBSIZE,ATPBSIZE,RETRY,INTERVAL,NIL );
 
 IF conn <> NIL THEN
 WITH conn^.dspPB DO
 BEGIN  {*** accept the connection request***}
 ioCRefNum  := adsp^.dspRefNum;
 ioCompletion    := NIL;
 csCode := dspOpen;
 ocMode := ocAccept;
 ccbRefNum:= conn^.ccbRef;
 remoteCID:= adsp^.pb.remoteCID;
 localCID := 0;
 remoteAddress   := adsp^.pb.remoteAddress;  
 filterAddress.aNet:= 0;
 filterAddress.aNode := 0;
 filterAddress.aSocket := 0;
 RecvSeq:= 0;
 attnRecvSeq:= 0;
 SendSeq:= adsp^.pb.SendSeq;
 attnSendSeq:= adsp^.pb.attnSendSeq;
 SendWindow := adsp^.pb.SendWindow;
 ocInterval := INTERVAL;
 ocMaximum:= RETRY;
 err := PBControl( @conn^.dspPB, ASYNC );
 
 {*** Call back Hypercard to inform  ***}
 {***it of an incoming call.***}
 
 conn^.remName := NBPGetName( adsp^.pb.remoteAddress );
 END;
 
 {*** Reset connection listener to ***}
 {*** wait for more calls ***}
 err := PBControl( @adsp^.pb, ASYNC );
 END
END;

PROCEDURE ReadADSPData( conn:CBPtr; cnt:Integer; callMe:Handle );
(********************************)
(* Poll the connection to *)
(* determine whether any  *)
(* data is pending.  If so, *)
(* read it and pass it  back to *)
(* hypercard via the callback *)
(* mechanism.    *)
(* *)
(* IN:  *)
(* conn : pointer to connection *)
(* cnt  : num. of bytes to read  *)
(* callMe : callback method *)
(********************************)
VAR
 Tempb  : dspParamBlock;
 err    : Integer;
 temp   : LongInt;
 inSize : LongInt;
 globName: Str255; 
 tp: Ptr;
 tH: Handle;
 
BEGIN
 globName:= ‘HyperADSPData’;
 
 WITH conn^ DO
 BEGIN  {*** read the data ***}
 IF inBuf = NIL THEN
 BEGIN
 inBuf := NewHandle( LongInt(cnt) );
 MoveHHi( inBuf );
 HLock( inBuf );
 tp:= inBuf^;
 END
 ELSE {*** inBuf already allocated, add to end of it***}
 BEGIN
 HUnlock( inBuf );
 inSize := GetHandleSize(inBuf);
 temp   := inSize;
 inSize := inSize + LongInt( cnt );
 SetHandleSize( inBuf, inSize );
 MoveHHi( inBuf );
 HLock( inBuf );
 temp   := temp + Ord4( inBuf^ );
 tp:= Pointer(temp);
 END;
 
 WITH Tempb DO {*** now read the data ***}
 BEGIN
 ioCRefNum  := adsp^.dspRefNum;
 ccbRefNum  := conn^.ccbRef;
 csCode := dspRead;
 reqCount := cnt;
 dataPtr  := tp; 
 END;
 err := PBControl( @Tempb, SYNC );
 HUnlock( inBuf );

 IF err=noErr THEN
 BEGIN
 inSize := GetHandleSize( inBuf );
 inSize := inSize - (cnt-Tempb.actCount);
 SetHandleSize( inBuf, inSize );
 END;
 
 IF (err=noErr) AND (Tempb.eom=1) THEN
 BEGIN
 IF inBuf <> NIL THEN {***Call back with data***}
 BEGIN
 IF remName <> NIL THEN
 SetGlobal( ‘ADSPCaller’, remName );

 tp     := Pointer( Ord4( inBuf^ ) + LongInt(inSize) );
 tp^    := 0;
 
 SetGlobal( globName, inbuf );
 DisposHandle( inbuf );
 inbuf := NIL;
 END;
 
 IF callMe <> NIL THEN {***Set remote-end name***}
 BEGIN
 HLock( callMe );
 ZeroToPas( Pointer( callMe^ ), globName );
 HUnlock( callMe );
 SendCardMessage(  globName );
 END;
 END;
 END;{*** read the data ***}
END;

Function CheckMessages( cb : cbPtr ): OSErr;
(************************************)
(* check this connection for: *)
(* (1) Completed Incoming Messages *)
(* (2) Completed Outgoing Messages *)
(************************************)
VAR
 myErr  : OSErr;
 tpb    : dspParamBlock;
BEGIN
 WITH tpb DO
 BEGIN
 csCode := dspStatus;
 ioCRefNum:= adsp^.dspRefNum;
 ccbRefNum:= cn^.ccbRef;
 END;
 myErr := PBControl( @tpb, SYNC );
 
 IF myErr = noErr THEN
 BEGIN
 {*** (3) Check for pending incoming data    ***}
 IF tpb.recvQPending <> 0  THEN
 ReadADSPData( cn, tpb.recvQPending, paramPtr^.params[1] );

 {***(4) See if any write operations have completed***}
 IF (tpb.SendQPending = 0) AND (cn^.OutBuf <> NIL ) THEN
 BEGIN
 HUnlock( cn^.outBuf );
 DisposHandle( cn^.outBuf );
 cn^.outBuf := NIL;
 END;
 END; { myErr <> noErr }
 CheckMessages := myErr;
END;

(**********************************)
(* ADSPListen    *)
(**********************************)

BEGIN
 error  := noErr;
 adsp := ADSPPtr(RetrieveData( ‘GLOBALDSPDATA’ ));

 IF adsp <> NIL THEN
 BEGIN
 adsp^.checkPoint := RECEIVING;
 cn := adsp^.ends;

 {***(2) Monitor status on all connections***}
 WHILE cn <> NIL DO WITH cn^ DO 
 BEGIN
 nn := next;
 err := noErr;
 
 CASE ccb.state OF { connection states } 
 sClosed: err := DSPHangUp( cn );
 
 sOpen:
 BEGIN
 IF mode = NOP THEN {***connection is opening ***}
 BEGIN  {***inform Hypercard of connection***}
 SetGlobal( ‘ADSPCaller’, remName );
 SendCardMessage( ‘ConnectionMade’ );
 mode := EST;
 END
 ELSE
 BEGIN  {*** Check an established connection ***}
 myBPtr := @cn^.ccb.userFlags;
 
 IF BAND(myBPtr^, eClosed)=eClosed THEN 
 err := DSPHangUp( cn )
 ELSE
 BEGIN
 err := CheckMessages( cn );
 
 myBPtr^ := 0;   { clear user flags}
 END;
 END;
 END;
 END; { case of connection states }
 
 IF err <> noErr THEN error := err;
 cn := nn;
 END;
 RespondToListen;{*** check for opening calls ***}
 adsp^.checkPoint := CLOSE_OK;
 END; {*** IF adsp <> NIL ***}

 paramPtr^.returnValue := PasToZero( NumToStr( LongInt(err) ) );;
END;

end.
Listing 4:  ADSPHangUp.p

(****************************)
(* file:  ADSPHangUp.p    *)
(* *)
(* Disconnect an established*)
(* connection and deallocate*)
(* the data  associated with*)
(* the connection. *)
(* *)
(* In:  params[1] Name of *)
(* the entity to hangup on*)
(* *)
(* Out: error message,    *)
(* empty if none.*)
(* *)
(* ------------------------ *)
(* By:  Donald Koscheka   *)
(* Date:2-Mar-89 *)
(* All Rights Reserved    *)
(* *)
(* ------------------------ *)
(****************************)

(*****************************
 Build Sequence

pascal -o ADSPHangUp.p.o ADSPHangUp.p
link -m ENTRYPOINT  -rt XCMD=1304 -sn Main=ADSPHangUp
 ADSPHangUp.p.o
 “{libraries}”Interface.o 
 -o YourStackNameHere
  
******************************)

{$R-}
{$S ADSPHangUp}
UNIT DummyUnit;

(****************************)
 INTERFACE 
(****************************)

Uses  MemTypes, QuickDraw, OSIntf,
 ToolIntf, PackIntf, HyperXCmd, 
 AppleTalk, ADSP, adspxcmd;

Procedure EntryPoint( paramPtr : XCmdPtr );

(****************************)
 IMPLEMENTATION
(****************************)
TYPE Str31 = String[31];

PROCEDURE ADSPHangUp( paramPtr: XCmdPtr ); FORWARD;
Procedure EntryPoint( paramPtr : XCmdPtr );
 Begin
 ADSPHangUp( paramPtr );
 End;
 
Procedure ADSPHangUp( paramPtr : XCmdPtr );
VAR
 adsp   : ADSPPtr;
 error  : OSErr;
 pb: DSPParamBlock;
 eAddr  : AddrBlock;
 cb: CBPtr;

{$I XCmdGlue.inc }
{$I XCMDADSP.inc } 
(****************************)
BEGIN
 error := noErr;
 IF ( paramPtr^.paramCount > 0 )
 AND ( paramPtr^.params[1] <> NIL ) THEN           
 BEGIN
 adsp := ADSPPtr(RetrieveData( ‘GLOBALDSPDATA’ ));
 IF adsp <> NIL THEN
 BEGIN
 adsp^.checkPoint := RECEIVING;
 {*** (1) Get the entity’s address ***}
 HLock( Handle(paramPtr^.params[1]) );
 eAddr := NBPGetAddress( paramPtr^.params[1]^ );
 cb := adsp^.ends;
 
 {*** match the entity to the list ***}
 IF LongInt(eAddr) <> 0 THEN
 WHILE cb <> NIL DO
 IF LongInt(cb^.adr ) = LongInt( eAddr ) THEN
 BEGIN
 error := DSPHangUp( cb );
 cb := NIL;
 END
 ELSE
 cb := cb^.next;
 
 HUnlock( Handle(paramPtr^.params[1]) );
 adsp^.checkPoint := CLOSE_OK;
 END
 END;
 paramPtr^.returnValue := PasToZero( NumToStr( LongInt(error) ) );
END;

end.

 
AAPL
$112.70
Apple Inc.
+0.92
MSFT
$47.84
Microsoft Corpora
+0.18
GOOG
$524.21
Google Inc.
+7.86

MacTech Search:
Community Search:

Software Updates via MacUpdate

NeoOffice 2014.6 - Mac-tailored, OpenOff...
NeoOffice is a complete office suite for OS X. With NeoOffice, users can view, edit, and save OpenOffice documents, PDF files, and most Microsoft Word, Excel, and PowerPoint documents. NeoOffice 3.x... Read more
LibreOffice 4.3.5.2 - Free Open Source o...
LibreOffice is an office suite (word processor, spreadsheet, presentations, drawing tool) compatible with other major office suites. The Document Foundation is coordinating development and... Read more
CleanApp 5.0.0 Beta 5 - Application dein...
CleanApp is an application deinstaller and archiver.... Your hard drive gets fuller day by day, but do you know why? CleanApp 5 provides you with insights how to reclaim disk space. There are... Read more
Monolingual 1.6.2 - Remove unwanted OS X...
Monolingual is a program for removing unnecesary language resources from OS X, in order to reclaim several hundred megabytes of disk space. It requires a 64-bit capable Intel-based Mac and at least... Read more
NetShade 6.1 - Browse privately using an...
NetShade is an Internet security tool that conceals your IP address on the web. NetShade routes your Web connection through either a public anonymous proxy server, or one of NetShade's own dedicated... Read more
calibre 2.13 - Complete e-library manage...
Calibre is a complete e-book library manager. Organize your collection, convert your books to multiple formats, and sync with all of your devices. Let Calibre be your multi-tasking digital librarian... Read more
Mellel 3.3.7 - Powerful word processor w...
Mellel is the leading word processor for OS X and has been widely considered the industry standard since its inception. Mellel focuses on writers and scholars for technical writing and multilingual... Read more
ScreenFlow 5.0.1 - Create screen recordi...
Save 10% with the exclusive MacUpdate coupon code: AFMacUpdate10 Buy now! ScreenFlow is powerful, easy-to-use screencasting software for the Mac. With ScreenFlow you can record the contents of your... Read more
Simon 4.0 - Monitor changes and crashes...
Simon monitors websites and alerts you of crashes and changes. Select pages to monitor, choose your alert options, and customize your settings. Simon does the rest. Keep a watchful eye on your... Read more
BBEdit 11.0.2 - Powerful text and HTML e...
BBEdit is the leading professional HTML and text editor for the Mac. Specifically crafted in response to the needs of Web authors and software developers, this award-winning product provides a... Read more

Latest Forum Discussions

See All

DICETINY is coming to iOS in 2015
DICETINY is coming to iOS in 2015 Posted by Jessica Fisher on December 22nd, 2014 [ permalink ] Fakedice has announced that they’re bringing their digital board game DICETINY to iOS. | Read more »
Living Room 3D for IKEA Makes All In-App...
Living Room 3D for IKEA Makes All In-App Purchases Free Until 2015 Posted by Jessica Fisher on December 22nd, 2014 [ permalink ] | Read more »
Crossbow Warrior – The Legend of William...
Crossbow Warrior – The Legend of William Tell Review By Lee Hamlet on December 22nd, 2014 Our Rating: :: MISSES THE MARKUniversal App - Designed for iPhone and iPad Crossbow Warrior details the entertaining adventures of legendary... | Read more »
Workflow: Powerful Automation Made Simpl...
Workflow: Powerful Automation Made Simple Review By Campbell Bird on December 22nd, 2014 Our Rating: :: GO WITH THE FLOWUniversal App - Designed for iPhone and iPad This powerful app lets users accomplish multiple tasks at touch of... | Read more »
My Little Monster Review
My Little Monster Review By Jordan Minor on December 22nd, 2014 Our Rating: :: IT'S ALIVE!Universal App - Designed for iPhone and iPad What’s it worth to make your own monster?   | Read more »
Galaxy Trucker Pocket (Games)
Galaxy Trucker Pocket 1.0.8 Device: iOS iPhone Category: Games Price: $2.99, Version: 1.0.8 (iTunes) Description: Galaxy Truckers Wanted!================================================================= (5/5) "Galaxy Trucker isn’t... | Read more »
Make your own Tribez Figures (and More)...
Make your own Tribez Figures (and More) with Toyze Posted by Jessica Fisher on December 19th, 2014 [ permalink ] Universal App - Designed for iPhone and iPad | Read more »
So Many Holiday iOS Sales Oh My Goodness...
The holiday season is in full-swing, which means a whole lot of iOS apps and games are going on sale. A bunch already have, in fact. Naturally this means we’re putting together a hand-picked list of the best discounts and sales we can find in order... | Read more »
It’s Bird vs. Bird in the New PvP Mode f...
It’s Bird vs. Bird in the New PvP Mode for Angry Birds Epic Posted by Jessica Fisher on December 19th, 2014 [ permalink ] Universal App - Designed for iPhone and iPad | Read more »
Telltale Games and Mojang Announce Minec...
Telltale Games and Mojang Announce Minecraft: Story Mode – A Telltale Games Series Posted by Jessica Fisher on December 19th, 2014 [ permalink ] | Read more »

Price Scanner via MacPrices.net

13-inch 2.4GHz Retina MacBook Pro (Apple refu...
The Apple Store has previous-generation Apple Certified Refurbished 13″ 2.4GHz/128GB Retina MacBook Pros available for $999. Apple’s one-year warranty is standard, and shipping is free: - 13″ 2.4GHz/... Read more
Apple resellers offer free overnight shipping
The Apple Store is now offering free next-day shipping on all in stock items if ordered before 12/23/14 at 10:00am PT. Local store pickup is also available within an hour of ordering for any in stock... Read more
Holiday sales continue: MacBook Airs for up t...
 B&H Photo has 2014 MacBook Airs on sale for up to $120 off MSRP, for a limited time, for the Thanksgiving/Christmas Holiday shopping season. Shipping is free, and B&H charges NY sales tax... Read more
Holiday sale continues: 13-inch Retina MacBoo...
 B&H Photo has new 13″ MacBook Pros on sale for up to $150 off MSRP as part of their Holiday pricing. Shipping is free, and B&H charges NY sales tax only: - 13″ 2.5GHz MacBook Pro: $979 save... Read more
Holiday sale continues: 15-inch Retina MacBoo...
 B&H Photo has the new 2014 15″ Retina MacBook Pros on sale for up to $300 off MSRP for a limited time. Shipping is free, and B&H charges NY sales tax only: - 15″ 2.2GHz Retina MacBook Pro: $... Read more
Holiday sale: 13-inch 128GB MacBook Air for $...
 Best Buy has the 2014 13-inch 1.4GHz 128GB MacBook Air on sale for $849.99, or $150 off MSRP, on their online store. Choose free home shipping or free local store pickup (if available). Price valid... Read more
13-inch 2.6GHz Retina MacBook Pro on sale for...
Best Buy has lowered their price on the 2014 13″ 2.6GHz/128GB Retina MacBook Pro to $1149.99 on their online store for a limited time. That’s $150 off MSRP and the lowest price available for this... Read more
Kodak Returns to CES With New Consumer Produ...
Former photography colossus Kodak is returning to CES for the first time in three years where the Kodak booth (#21818 South Hall 1) will showcase a wide range of innovative, imaging-related products... Read more
Invaluable Launches New Eponymously -Named A...
Invaluable, the world’s largest online live auction marketplace, hhas announced the official launch of the Invaluable app for iPad, now available for download in the iTunes App Store. Invaluable... Read more
IDC Reveals Worldwide Mobile Enterprise Appli...
International Data Corporation (IDC) last week hosted the IDC FutureScape: Worldwide Mobile Enterprise Applications and Solutions 2015 Predictions Web conference. The session provided organizations... Read more

Jobs Board

*Apple* Store Leader Program (US) - Apple, I...
…Summary Learn and grow as you explore the art of leadership at the Apple Store. You'll master our retail business inside and out through training, hands-on experience, Read more
Project Manager, *Apple* Financial Services...
**Job Summary** Apple Financial Services (AFS) offers consumers, businesses and educational institutions ways to finance Apple purchases. We work with national and Read more
*Apple* Retail - Multiple Positions (US) - A...
Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, you're also the Read more
*Apple* Retail - Multiple Positions (US) - A...
Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, you're also the Read more
*Apple* Retail - Multiple Positions (US) - A...
Job Description: Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.