TweetFollow Us on Twitter

Debugging C
Volume Number:5
Issue Number:2
Column Tag:Programmer's Forum

Lightspeed C Debugging

By Gary Odom, Plano, TX

Gary Odom is a software developer for Altsys Corporation (Freehand, Fontographer, Fontastic Plus), and a long time friend of MacTutor. Gary kills his spare time working on an AI project for the Japanese market.


Think’s LightspeedC is a C development system produced by Symantec Corporation. THINK C’s claims to fame have been its fully integrated environment, blazing speed, and ease of use. A new version, 3.0, came out the beginning of August, sporting a source-level debugger. This article is a review of THINK C 3.0, with special emphasis on the new debugger. First, some overview for those not familiar with the product.

All development in THINK C occurs in one application. The editor, compiler and linker are all integrated under one menu bar. THINK C uses the concept of a project for building an application or other code resource. All source files and libraries used to build an application are listed in a project window (Figure 1, bullseye Π). You can double-click on a file name in the project window to open that file. All object code is kept in the project file.

THINK C allows you to easily build most any kind of code, from applications to desk accessories (and other drivers) and FKeys (and other code resources). Segmentation of a large project is simple: you simply set a file or library into a segment. No separate link command file is needed.

You can write inline assembly with THINK C. Particularly convenient is the ability to use C identifiers directly, including structure members.

You can use, and even require, function prototypes in THINK C 3.0. Function prototypes, a new ANSI C feature, provide function type checking previously lacking in C (unlike Pascal, where such type checking is an integral aspect). Checking pointer types is also optional.

New with 3.0 is the ability to precompile headers, to speed inclusion of header (.h) files. There is a default file, MacHeaders, that has the common Macintosh includes. You can edit that and recompile it to include a different set of Mac includes, or use any precompiled header file you construct (in lieu of MacHeaders). There is a limitation that only one precompiled header can be included in source file, though you can get around that (in a way) by including a precompiled header file in a self-constructed header file to be precompiled (nested precompiled headers).

You can interactively compile and run a project to test execution. Because THINK C uses an incremental linker, link time is negligible. (When you finally link/create an application, though, you must wait for the object code and resources to be copied into the application file.)

I’ve read several articles that recommend THINK C for individual projects, but MPW for group projects. I don’t understand why. It is very easy to merge a group project in THINK C, a reason often cited for preferring MPW. New code can be added to a project as libraries, completely separate projects (which behave like libraries), or individual files.

I’ve seen tables on the code generation quality of THINK C versus other environments. The intention of this article is not to provide yet another set of benchmarks. Suffice to say that THINK C produces executable applications with code that is both compact and swift, relatively speaking (MPW C being first cousin). Symantec is always working on ways to improve compilation. For me, it’s comforting to know that a product is receiving constant upgrade attention by a dedicated team.


There are a lot of things to like about THINK C, with convenience and speed being at the top of the list. The user interface and seamless integration are what make THINK C so easy to use. While THINK C has a plethora of features, there are a few it doesn’t have that I’d like.

QUED/M by Paragon Concepts is a macro editor for the Mac that is a yardstick of excellence for text editors to be measured against. By comparison, the editor included in THINK C is convenient and fast, but lacks some desirable features. What is particularly good about the THINK C editor (besides being fully integrated into the environment) are the search and replace functions (including Grep), and convenient window management (command keys 0-9 bring the project window and up to nine text file windows to the front). Another good feature is that you can Option double-click a variable or function and go straight to the variable or function declaration (though you can’t get back using a similar method).

Some features noticeably lacking in the THINK C editor are split screen windows, a change case capability, and a gremlin zapper to rid the text of unneeded spaces and option key characters that can cause the compiler to mysteriously barf. I use the THINK C editor most of the time, as it is integrated into the environment. But for industrial strength text sessions, I find myself in the MultiFinder stagecoach with QUED/M riding shotgun.

There is an info window, which shows object code sizes for files, segments and the project. I consider it useless. But it would be nice to know the number of lines of code in the source file and project, which isn’t shown.

There is a default teletype (text console) window and default menus that spontaneously arise when you use printf() or other standard I/O. This is useful for testing code and not much else. I like the extensive console package provided by Consulair Mac C, where any window can be set as the console (without obligatory menus if appropriate), which means printf() can be used with any window, saving the tedium of formatting text using DrawString() and pen movement routines from Quickdraw.

MPW C is going to be extended to include C++, an object-oriented extension of C. While a degree of object-oriented programming can be accomplished via sheer technique (without language extensions), C++ provides the full capability of object orientation, and is the next evolutionary step in the C language. Symantec is considering how best to implement C++ while not making it an interference in terms of user convenience and quality code generation. Don’t look for THINK C++ Real Soon Now, but, according to Symantec, it’s probably in the pipeline for the next major release.

Symantec is receptive to new features for THINK C. They recently sent a survey to get some feedback. Contact Symantec with your suggestions. Now is a particularly good time, while they are catching their breath from the latest release.


In previous versions of THINK C, running a project interactively meant having to use TMON or MacsBug to sift through the wreckage of a crash. No more. (Though you can still use TMON or Macsbug via the “Monitor” menu item in the Think C Debugger.) THINK C 3.0 has a new source-level debugger. There is a caveat, however. You must have at least 2 Mb of memory to use the debugger, which runs under MultiFinder. (THINK C takes a default 700 Kb, the Debugger 200Kb, and 384Kb for your application.)

To use the debugger, you must compile source with the “Use Debugger” menu option enabled. A bug shows in the project window to indicate debugging is enabled (Figure 1, bullseye Π). Diamonds by the files indicate which source can be stepped into to trace execution. Libraries (such as MacTraps) cannot wear a diamond, as the source is not available.

When you run with the debugger enabled, a solid arrow indicates the current line of execution (Figure 1, bullseye.c). The data window to the right is for examining variables.

Clicking on a hollow diamond on the left of the source window sets a breakpoint, making the diamond solid. Likewise, you click a solid diamond to remove a breakpoint. You can easily set temporary and conditional breakpoints.

The buttons at the top of the source window (bullseye.c in Figure 1) control execution. “Go” runs the program until a breakpoint is encountered. “Step” executes the current statement, stopping at the next statement. “Trace” is similar to “Step”, but goes into a called routine to the next executable line (unlike step, which executes the called function without going into it). “In” steps into a function. “Out” finishes executing the routine it’s in and pops out. “Stop” halts execution.

You can look at the current value of variables in the data window. The huge check is an enter button (same as the Enter or Return key). The big X is a deselect button (same as clicking elsewhere to deselect). Identical variable names can occur in a source file, so you often need to click on the line that has the variable to provide the correct context for the data window. If you forget the context of a variable in the data window, you can find out using the “Show Context” menu item.

If you want to look at the members of a structure or the contents of a structure for which you’ve got the pointer or handle, you double-click on the data (right side of the Data window) to deference to the next level, until you bring up a new data window that has the structure members (Figure 1, *bullseyeWindow).

You can edit the source within the debugger, a convenient feature when you find some nasty critter in your code. (Of course the changes don’t take effect until you recompile.) The debugger remembers the original, unedited source as long as memory constraints allow.

The debugger is friendly, full-functioned and fast. It integrates nicely into the environment. Though I have crashed in the debugger upon occasion, I consider it relatively stable.


Two 7 1/2 x 9 x 3/8 inch manuals come with THINK C 3.0: a 260 page User’s Manual, and a 212 page Standard Libraries Reference. The manuals are high-quality soft cover perfect bound (like a regular book). One nice feature of the manual is an outer shell cover to the binding (called otabinding), so you can lie the book flat and can’t break the spine of the manual. It is indicative of the entire THINK C package in that great attention has been paid to getting the details right.

Of course, what’s inside the manuals is what really counts. The documentation has been completely rewritten, and is a vast improvement over version 2.15. The User’s Manual begins with a thorough tutorial, followed by a reference section. The writing is clear, concise and complete. The Standard Libraries Reference is a listing and explanation of the standard C and Unix library functions included with THINK C.


THINK C is so easy to use that it makes a fine backyard for a novice C code puppy, yet is full featured and slick enough for the professional code dog at the corporate kennel. Many Mac software houses, including Altsys, use it for their product development. The source-level debugger empowers THINK C 3.0, making its use a more pleasurable and highly productive experience.


Community Search:
MacTech Search:

Software Updates via MacUpdate

Gopogo guide - How to bounce like the be...
Nitrome just launched a new game and, as to be expected, it's a lot of addictive fun. It's called Gopogo, and it challenges you to hoparound a bunch of platforms, avoiding enemies and picking up shiny stuff. It's not easy though - just like the... | Read more »
Sago Mini Superhero (Education)
Sago Mini Superhero 1.0 Device: iOS Universal Category: Education Price: $2.99, Version: 1.0 (iTunes) Description: KAPOW! Jack the rabbit bursts into the sky as the Sago Mini Superhero! Fly with Jack as he lifts impossible weights,... | Read more »
Star Wars: Galaxy of Heroes guide - How...
Star Wars: Galaxy of Heroes is all about collecting heroes, powering them up, and using them together to defeat your foes. It's pretty straightforward stuff for the most part, but increasing your characters' stats can be a bit confusing because it... | Read more »
The best cooking apps (just in time for...
It’s that time of year again, where you’ll be gathering around the dinner table with your family and a huge feast in front of you. [Read more] | Read more »
Square Rave guide - How to grab those te...
Square Rave is an awesome little music-oriented puzzle game that smacks of games like Lumines, but with its own unique sense of gameplay. To help wrap your head around the game, keep the following tips and tricks in mind. [Read more] | Read more »
Snowboard Party 2 (Games)
Snowboard Party 2 1.0 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0 (iTunes) Description: Crowned the best snowboarding game available on the market, Snowboard Party is back to fulfill all your adrenaline needs in... | Read more »
One Button Travel (Games)
One Button Travel 1.0 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0 (iTunes) Description: “To cut a long story short, If you like interactive fiction, just go buy this one.” - “Oozes the polish that... | Read more »
Light Apprentice Volume 1 (Games)
Light Apprentice Volume 1 1.0 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0 (iTunes) Description: Light Apprentice Volume 1 includes Chapters 1 to 4, all gathered in a new exclusive game. When life in the world of... | Read more »
The best games like Animal Crossing on m...
Animal Crossing amiibo Festival is out right now for the Wii U, reminding us of just how much fun that world can be. Or at least to go back and check in on our villages once in a while. [Read more] | Read more »
Between 2 Taps - Tap for Tap interview M...
Hello, and welcome back to Between 2 Taps, Tap for Tap’s Indie Dev interview series. [Read more] | Read more »

Price Scanner via

iMobie Releases its Ace iOS Cleaner PhoneClea...
iMobie Inc. has announced the new update of PhoneClean 4, its iOS cleaner designed to reclaim wasted space on iPhone/iPad for use and keep the device fast. Alongside, iMobie hosts a 3-day giveaway of... Read more
Black Friday deals on the Apple Watch and App...
Apple resellers are offering discounts and bundles with the purchase of an Apple Watch this Black Friday weekend. Below is a roundup of the deals being offered by authorized Watch resellers: Apple... Read more
Early Black Friday sale at B&H Photo, up...
B&H Photo has all new Macs on sale for up to $500 off MSRP as part of their early Black Friday sale including free shipping plus NY sales tax only: - 15″ 2.2GHz Retina MacBook Pro: $1699 $300 off... Read more
NewerTech/OWC/MacSales Black Friday Deals 201... • Free Shipping available on nearly EVERYTHING on orders $35.00 & up within USA + • International Delivery Specials from $2.99+ Special Purolator... Read more
Walmart Black Friday deals: $100 off select i...
Walmart has released their Black Friday deals for 2015, now available online. Choose free shipping or free local store pickup (if available): - 16GB iPad Air 2: $399, $100 off MSRP - 16GB iPad Air: $... Read more
Photo Cleaner 1.0 Reclaims iPhone Storage Spa...
Seoul, Korea based mix1009 has announced the release and immediate availability of Photo Cleaner 1.0, their handy iPhone app that deletes the video portion of Live Photos, in order to reclaim space... Read more
Black Friday and Holiday sales on our price t...
Scan our Mac Price Trackers for the latest Black Friday and Holiday season information on sales, bundles, and availability on systems from Apple’s authorized internet/catalog resellers. We update the... Read more
Best Buy Black Friday deals: Up to $200 off M...
Best Buy has posted their Black Friday sale prices for 2015. Save on MacBook Pros, MacBooks, MacBook Airs, iMacs, iPads, and Apple Watches. Choose free shipping or free local store pickup (if... Read more
Save $30-$40 on new Apple TVs after rebate
Adorama has new Apple TVs on sale for up to $40 off MSRP after mail-in rebate, good through December 15th. Shipping is free, and Adorama charges NY & NJ sales tax only: - 32GB Apple TV: $119.99... Read more
13-Inch Haswell MacBook Air At Two Years – Th...
The 13-inch mid-2013 “Haswell” MacBook Air I ordered in Apple’s November 2013 Black Friday sale was my first new Mac in four and a half years — the longest interval I’ve gone between system upgrades... Read more

Jobs Board

Storefront Operations Coordinator, *Apple* -...
# Storefront Operations Coordinator, Apple -Latin America Job Number: 43587750 Miami, Florida, United States Posted: Oct. 16, 2015 Weekly Hours: 40.00 **Job Summary** The Read more
*Apple* Enterprise / Government Professional...
# Apple Enterprise / Gove ment Professional Services Engineer Job Number: 42292976 Reston, Virginia, United States Posted: Aug. 18, 2015 Weekly Hours: 40.00 **Job Read more
iOS Wallet & *Apple* Pay Engineer - App...
# iOS Wallet & Apple Pay Engineer Job Number: 40586801 Santa Clara Valley, Califo ia, United States Posted: Nov. 16, 2015 Weekly Hours: 40.00 **Job Summary** The iOS Read more
Software Engineer, *Apple* Watch - Clock Fa...
# Software Engineer, Apple Watch - Clock Face Team Job Number: 44368761 Santa Clara Valley, Califo ia, United States Posted: Nov. 14, 2015 Weekly Hours: 40.00 **Job Read more
Administrative Assistant, *Apple* Online St...
# Administrative Assistant, Apple Online Store Job Number: 43992352 Santa Clara Valley, Califo ia, United States Posted: Nov. 9, 2015 Weekly Hours: 40.00 **Job Summary** Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.