TweetFollow Us on Twitter

Time Retrieval
Volume Number:5
Issue Number:1
Column Tag:Basic School

Related Info: Time Manager

Time Retrieval and Storage Techniques

By Dave Kelly, MacTutor Editorial Board

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

Time Retrieval and Storage Techniques

It’s only a matter of time. Anybody see the ad for the MacTutor of the future in the November, 1988 MacTutor? The ad may sound like a joke about the 100th anniversary of MacTutor, but some of the “future” has already been invented. I did some thought on the subject of the Basic School column described in the ad, which is also the title of this column. There are two basic subjects implied by the title, time retrieval and time storage.

From a philosophical point of view you may ask, how can time be saved or retrieved? Looking at the answer from that perspective would lead us to a discussion of Einstein and his theory of relativity which is beyond the scope and intent of this column. Instead let’s look at some ways which we can use time to our advantage and see how storage and retrieval fits into the scheme of things.

From a user level on the Macintosh there is one time retrieval/storage mechanism that is accessible to all “the rest of us”. The example I refer to is the Alarm mechanism built into the clock chip. The date and time setting is copied (“retrieved”) at system startup from the clock chip into its own low-memory location. It’s stored there as the number of seconds since midnight, January 1, 1904, and is updated every second. The range of the clock chip is from January 1, 1904 through February 6, 2040 (does that mean that 51 years from now I’ll need to replace my clock chip?). The low-memory location can be access by your program. BASIC (every brand) includes its own time retrieval command. In True Basic the TIME and TIME$ functions are provided. TIME returns the number of seconds since midnight in tenths of seconds. The TIME$ function returns a string that contains the time as measured by the 24-hour clock with resolution in seconds. ZBasic and MS QuickBASIC uses the TIMER function which returns the seconds since midnight (similar to the True Basic TIME function) and TIME$ which works the same as in True Basic. The problem is that the TIMER function does not provide enough resolution. At least the True Basic TIME function provided tenths of seconds or better resolution. Since we know that other languages are able to access the time in greater resolution, we may use the same function (ROM) to retrieve the time in greater resolution. This is especially important for benchmark tests where two compiled programs are being timed and the difference is tenths of seconds or better. In benchmarks that have been done in the past, sometimes the TIME function was used and there was rounding off to either 0 or 1 second. A program running in 0 seconds is absurd, but that was the best we could do with MS Basic at the time. QuickBASIC and ZBasic both allow access to the TickCount call (Macintosh ROM). In QuickBASIC a typical benchmark might be implemented such as:

Figure 1. The Time Machine

First initialize the ToolBox routine:

TOOLBOX “I”

This must be used before any other ToolBox statement in the program. Now define a sub program or routine that can be called to replace the other time functions usually used in the benchmark.

SUB Tick (Count&) STATIC
TrapNo% = &HA975
Count& = 0&  : ‘Define the variable
ToolBox “L”, TrapNo%, Count&
END SUB

Now call Tick(Count&) whenever you need the time. A tick is one-sixtieth of a second, enough for the tenth of a second accuracy provided by True BASIC’s function. In ZBasic it is even easier to call TickCount. In ZBasic just use the function directly:

Count&=FN TICKCOUNT

As you can see, accessing real time is really the simple part of the job. Accessing stored time is another aspect. I’ll leave the subject of how the stored time became stored for later except to say that the Parameter RAM also stores the alarm setting. You can set the alarm with the Alarm Clock DA (included with your system software).

The Analog Alarm Clock program included here demonstrates how you can retrieve the stored alarm time from the low-memory area. The Alarm time is stored at $200. The getAlarm routine retrieves the time by peeking at memory directly. The result is then converted to date information via the secs2date toolbox routine. The Analog Clock program reveals some problems. The date conversion library routines are used to convert seconds to dates and dates to seconds. Secs2Date works fine, but there is a problem with the Date2Secs routine. This means that the Date2Secs routine must be called a different way. Fortunately, QuickBASIC provides the ToolBox call which allows you to make ROM calls yourself. The following lines replace the Date2Secs library routine:

ToolBox “I”

...   (Don’t forget to initialize the toolbox)


TrapNo%=&HA9C7
ToolBox “R”, TrapNo%, ReturnArray&(0),VARPTR(DtRec%(0))
Al&=ReturnArray&(2)

It’s unfortunate that we have to go through that trouble, but that’s just the way it goes. I confess it took awhile before I realized that I wasn’t going to be able to get it to work without the ToolBox library call.

In the program, alarm time is taken from parameter RAM and then it’s updated when changed when the alarm is turned on. Be careful when poking around the parameter RAM. If the wrong parameter gets changed you may have to Zap the parameter RAM to get started. You can do this by removing your MacPlus battery for a few minutes when your power is off or by holding down command-option when opening the control panel on newer Mac systems.

Flashing the menu bar like the Alarm Clock DA does will be left for another day. Anybody know how to do that from Basic? What I’m not sure of is where the alarm status is stored. Happy New Year!

‘Analog Alarm Clock Program
‘©1989 MacTutor
‘by Dave Kelly

DIM DtRec%(6),CenterRect%(3),pattern%(3)
ToolBox “I”
DIM ReturnArray&(5)
GOSUB getAlarm
false=0:true=NOT false
PI=3.14159

‘Set up menus
MENU 1,0,1,”File”
MENU 1,1,1,”Turn Alarm On ”
MENU 1,2,0,”-”
MENU 1,3,1,”Quit”
CmdKey 1,3,”Q”

‘ Get Screen size
sheight=SYSTEM(6)
swidth=SYSTEM(5)
WINDOW 1,”Analog Alarm Clock”,(4,44)-(swidth-4,sheight-4),6

‘Find the center of the window, centerx%,centery%
‘ This should work with any size of screen
wheight%=WINDOW(3)
wwidth%=WINDOW(2)
centerx%=wwidth%/2
centery%=wheight%/2
circledia=centery%-25
GOSUB SetupClock
ON MENU GOSUB MenuEvent
ON DIALOG GOSUB DialogEvent
DIALOG ON:MENU ON

Loop:
forecolor 33:’ change color to black
t$=TIME$:’ Get the current time and separate into variables
hour$=LEFT$(t$,2)
Min$=MID$(t$,4,2)
Sec$=RIGHT$(t$,2)
H=VAL(hour$):M=VAL(Min$):S=VAL(Sec$)
IF H>12 THEN H=H-12
H=H+M/60

‘ Compute the angles for each hand of the clock
SecAngle=(360-S*6)*PI/180
MinAngle=(360-M*6)*PI/180
HAngle=(360-H*30)*PI/180

‘Draw the second hand
CALL MOVETO (centerx%,centery%)
ypoint=(circledia*COS(SecAngle))*.98
xpoint=(circledia*SIN(SecAngle))*.98
CALL LINE (-xpoint,-ypoint)
IF SecAngle<>OldSec THEN
    CALL MOVETO (centerx%,centery%)
    CALL PENMODE (11)
    ypoint=(circledia*COS(OldSec))*.98
    xpoint=(circledia*SIN(OldSec))*.98
    CALL LINE (-xpoint,-ypoint)
    CALL PENMODE(8)
END IF

‘Draw the minute hand
CALL PENSIZE(2,2)
CALL MOVETO (centerx%,centery%)
ypoint=(circledia*COS(MinAngle))*.9
xpoint=(circledia*SIN(MinAngle))*.9
CALL LINE (-xpoint,-ypoint)
IF MinAngle<>OldMin THEN
    CALL MOVETO (centerx%,centery%)
    CALL PENMODE (11)
    ypoint=(circledia*COS(OldMin))*.9
    xpoint=(circledia*SIN(OldMin))*.9
    CALL LINE (-xpoint,-ypoint)
    CALL PENMODE(8)
END IF

‘Draw the hour hand
CALL PENSIZE(4,4)
CALL MOVETO (centerx%,centery%)
ypoint=(circledia/2*COS(HAngle))
xpoint=(circledia/2*SIN(HAngle))
CALL LINE (-xpoint,-ypoint)
IF MinAngle<>OldMin THEN
    CALL MOVETO (centerx%,centery%)
    CALL PENMODE (11)
    ypoint=(circledia/2*COS(OldH))
    xpoint=(circledia/2*SIN(OldH))
    CALL LINE (-xpoint,-ypoint)
    CALL PENMODE(8)
END IF
CALL PENSIZE(1,1)

forecolor 205:’ Change color to red
LOCATE 1,1:PRINT “AlarmTime: “;AlarmTime$
forecolor 33:’ Change color to black
LOCATE 2,1:PRINT “Current Time: “;t$
CALL TEXTMODE(0)
OldT$=t$:OldSec=SecAngle:OldMin=MinAngle:OldH=HAngle
CALL FILLOVAL(VARPTR(CenterRect%(0)),VARPTR(pattern%(0)))
IF Alrm=false THEN
    forecolor 273
    LOCATE 3,1:PRINT “Alarm is off”:GOTO Loop
END IF
forecolor 341:’Change color to Green
LOCATE 3,1:PRINT “Alarm is on “
‘Sound the alarm if time is up!
IF t$=AlarmTime$ THEN
    BEEP:BEEP:BEEP
    LOCATE 4,1:PRINT “Alarm event occurred”
END IF
GOTO Loop
DIALOG OFF

SetupClock:’ Set up the face of the clock
activewindow=WINDOW(0)
WINDOW OUTPUT 1
CALL TEXTSIZE(14)
CALL MOVETO(centerx%-8,centery%-circledia-4):PRINT “12”;
CALL MOVETO(centerx%-8,centery%+circledia+20):PRINT “ 6”;
CALL MOVETO(centerx%-circledia-20,centery%+7):PRINT “9”;
CALL MOVETO(centerx%+circledia+10,centery%+7):PRINT “3”;
PSET (centerx%,centery%)
forecolor 205:’ Change color to red
CALL PENSIZE(2,2)
CIRCLE (centerx%,centery%),circledia
CALL PENSIZE(1,1)
SetRect CenterRect%(0),centerx%-5,centery%-5,centerx%+5,centery%+5
forecolor 33:’ Change color to black
SetRect pattern%(0),&HFFFF,&HFFFF,&HFFFF,&HFFFF
CALL FILLOVAL(VARPTR(CenterRect%(0)),VARPTR(pattern%(0)))
WINDOW OUTPUT activewindow
RETURN

DialogEvent:
d=DIALOG(0)
SELECT CASE d
    CASE 1
        IF DIALOG(1)=1 THEN editwindow=true
    CASE 4
        GOTO Quit
    CASE 5
        IF DIALOG(5)=1 THEN GOSUB SetupClock
    CASE ELSE
END SELECT
RETURN

MenuEvent:
menunumber=MENU(0)
menuitem=MENU(1)
MENU
IF menunumber=1 THEN
    IF menuitem=1 THEN GOSUB SetAlarm
    IF menuitem=3 THEN Quit
END IF
RETURN

SetAlarm:’ Set the alarm
Alrm=NOT Alrm
DoSet:
IF Alrm THEN
    MENU 1,1,1,”Turn Alarm Off”
    WINDOW 2,””,(50,50)-(250,150),2
    LOCATE 2,1:PRINT “Alarm Time:”
    IF AlarmTime$=”” THEN AlarmTime$=TIME$
    EDIT FIELD 1,AlarmTime$,(100,17)-(165,32),1
    BUTTON 1,1,”OK”,(40,45)-(170,75),1
    editwindow=false
    WHILE editwindow=false
    WEND
    AlarmTime$=EDIT$(1)
    a$=””:i=1
    WHILE MID$(AlarmTime$,i,1)<>”:”
        a$=a$+MID$(AlarmTime$,i,1)
        i=i+1
    WEND
    Ahour=VAL(a$)
    IF Ahour>24 OR Ahour<0 THEN GOTO DoSet
    a$=””
    i=i+1
    WHILE MID$(AlarmTime$,i,1)<>”:”
        a$=a$+MID$(AlarmTime$,i,1)
        i=i+1
    WEND
    Amin=VAL(a$)
    IF Amin>59 OR Amin<0 THEN GOTO DoSet
    a$=””
    i=i+1
WHILE i<=LEN(AlarmTime$)
        a$=a$+MID$(AlarmTime$,i,1)
        i=i+1
WEND
Asec=VAL(a$)
IF Asec>59 OR Asec<0 THEN GOTO DoSet
a$=””
IF Ahour<10 THEN a$=”0"+STR$(Ahour) ELSE a$=STR$(Ahour)
a$=a$+”:”
IF Amin<10 THEN a$=a$+”0"+STR$(Amin) ELSE a$=a$+STR$(Amin)
a$=a$+”:”
IF Asec<10 THEN a$=a$+”0"+STR$(Asec) ELSE a$=a$+STR$(Asec)
AlarmTime$=””
FOR i=1 TO LEN(a$)
    IF MID$(a$,i,1)<>” “ THEN AlarmTime$=AlarmTime$+MID$(a$,i,1)
NEXT i
DtRec%(3)=Ahour
DtRec%(4)=Amin
DtRec%(5)=Asec
‘Call Date2secs routine (QuickBASIC Date2secs does not work right)
TrapNo%=&HA9C7
ToolBox “R”, TrapNo%, ReturnArray&(0),VARPTR(DtRec%(0))
Al&=ReturnArray&(2)
POKEL &H200, Al&
    WINDOW CLOSE 2
ELSE
    TEXTMODE (0):LOCATE 2,1:PRINT”                                   
     “
    MENU 1,1,1,”Turn Alarm On ”
END IF
RETURN

getAlarm:’ Retrieve
Al&= PEEKL(&H200)
secs2Date Al&,DtRec%(0)
a$=””
IF DtRec%(3)<10 THEN a$=”0"+STR$(DtRec%(3)) ELSE a$=STR$(DtRec%(3))
a$=a$+”:”
IF DtRec%(4)<10 THEN a$=a$+”0"+STR$(DtRec%(4)) ELSE a$=a$+STR$(DtRec%(4))
a$=a$+”:”
IF DtRec%(5)<10 THEN a$=a$+”0"+STR$(DtRec%(5)) ELSE a$=a$+STR$(DtRec%(5))
AlarmTime$=””
FOR i=1 TO LEN(a$)
    IF MID$(a$,i,1)<>” “ THEN AlarmTime$=AlarmTime$+MID$(a$,i,1)
NEXT i
RETURN

Quit:
WINDOW CLOSE 1
END

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

How to become the ultimate robot warrior...
Chrono Strike is a delightfully immersive beat ‘em up with a sense of humor (any game with a good Sims reference gets points in my book). [Read more] | Read more »
Tips and tricks to get a higher score in...
Snow Roll is a devilish endless runner very much in the vein of Flappy Bird. It revels in its dastardly level of difficulty, and doesn’t really care how angry you get at it as it knows you’ll keep coming back for more. [Read more] | Read more »
How to win big in Slots Deluxe
Cheating while gambling is illegal and morally wrong, and in some parts of the world it leads to men with names like Vinnie "Six Knuckles" Manchenzo beating you to a pulp in a dark alley. [Read more] | Read more »
How to take over the world in Dictator 2
Running a country isn't easy - especially when you're a dictator who wants to take over the world and crush everyone in your path while you do it. [Read more] | Read more »
Tips and tricks to get a higher score in...
Tank.iois - you guessed it! - another multiplayer arena battler likeAgar.io and Slither.io. It does differentiate itself by putting you in a tiny tank though, so it's not exactly the same. To help you get that all-important high score, we've got a... | Read more »
How to unlock characters in One Tap Tenn...
As the title suggests, One Tap Tennis requires only a single tap to play its particular brand of tennis, and rewards you with a ton of unlockable characters if you perform well. Fortunately for you, we at 148Apps have got a few tips and tricks to... | Read more »
Grab it now: Game Craft’s Legend of War...
The real time strategy game is now available for you to sink your teeth into, through the App Store and Google Play. Combining elements of skill, strategy and empire building, Legend of War is a real gamers’ game. [Read more] | Read more »
Skateboard Party 3 ft. Greg Lutzka (Gam...
Skateboard Party 3 ft. Greg Lutzka 1.0 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0 (iTunes) Description: Skateboard Party is back! This third edition of the popular sports franchise features professional skater... | Read more »
Cubious (Games)
Cubious 1.0 Device: iOS Universal Category: Games Price: $.99, Version: 1.0 (iTunes) Description: Cubious – How smart are you? How high is your IQube? Solve the impossible puzzles to find out, and help a lost little cube find his... | Read more »
Goat Simulator Waste of Space (Games)
Goat Simulator Waste of Space 1.1 Device: iOS Universal Category: Games Price: $4.99, Version: 1.1 (iTunes) Description: ** IMPORTANT - SUPPORTED DEVICESiPhone 4S, iPad 2, iPod Touch 5 or better.** | Read more »

Price Scanner via MacPrices.net

Enterprise Workers Pick Technology Over Perks...
New Adobe study shows surprising attitudes about office jobs and where the future of work is heading. Adobe has released survey findings revealing that a surprising 70 percent of U.S. office workers... Read more
Memorial Day Weekend Sale: $50-$100 off 11-in...
B&H Photo has 13″ and 11″ MacBook Airs with 256GB SSDs on sale for $50-$100 off MSRP. Shipping is free, and B&H charges NY sales tax only: - 11″ 1.6GHz/256GB MacBook Air: $999 $100 off MSRP... Read more
Memorial Day Weekend Sales: Apple MacBook Pro...
B&H Photo has 13″ and 15″ Retina MacBook Pros on sale for up to $210 off MSRP. Shipping is free, and B&H charges NY tax only: - 15″ 2.2GHz Retina MacBook Pro: $1799 $200 off MSRP - 15″ 2.5GHz... Read more
Memorial Day Weekend Sales: Apple iMacs and M...
Take up to $150 off the price of a new iMac or Mac mini at the following Apple resellers this Memorial Day weekend: iMacs: B&H Photo has 21″ and 27″ iMacs on sale for up to $150 off MSRP... Read more
Apple refurbished Retina MacBook Pros availab...
Apple has Certified Refurbished 2015 13″ and 15″ Retina MacBook Pros available for up to $380 off the cost of new models. An Apple one-year warranty is included with each model, and shipping is free... Read more
Apple refurbished 11-inch MacBook Airs availa...
Apple has Certified Refurbished 11″ MacBook Airs (the latest models), available for up to $170 off the cost of new models. An Apple one-year warranty is included with each MacBook, and shipping is... Read more
Goal Zero and OtterBox Partner to Expand iPh...
Goal Zero, specialists in portable power, have announced a partnership with OtterBox, brand smartphone case protection, to offer the Slide and Slide Plus Batteries as modules compatible with the new... Read more
15-inch Retina MacBook Pros on sale for up to...
B&H Photo has 15″ Retina MacBook Pros on sale for up to $210 off MSRP. Shipping is free, and B&H charges NY tax only: - 15″ 2.2GHz Retina MacBook Pro: $1799 $200 off MSRP - 15″ 2.5GHz Retina... Read more
Clearance 2015 13-inch MacBook Airs available...
B&H Photo has clearance 2015 13″ MacBook Airs available for $250 off original MSRP. Shipping is free, and B&H charges NY sales tax only: - 13″ 1.6GHz/4GB/128GB MacBook Air (MJVE2LL/A): $799... Read more
Apple refurbished Apple TVs available for up...
Apple has Certified Refurbished 32GB and 64GB Apple TVs available for up to $30 off the cost of new models. Apple’s standard one-year warranty is included with each model, and shipping is free: -... Read more

Jobs Board

Senior *Apple* Engineer - Signature Technol...
One-year contract for an Apple consultant. The resource should be an Apple Certified Technical Coordinator or get the certification within 60 days of starting Read more
*Apple* Architect - AECOM (United States)
**Requisition/Vacancy No.** 132759BR **Position Title** Apple Architect **Job Category** Information Technology **Business Line** Government **Country** United Read more
*Apple* Solutions Consultant - APPLE (United...
Job Summary As an Apple Solutions Consultant, you'll be the link between our future customers and our products. You'll showcase your entrepreneurial spirit as you Read more
*Apple* Project Engineer - Smart Source Inc...
SmartSource is in need of an Apple Project Engineer for a 12 month contract opportunity in Pittsburg, PA. Role: Apple Project Engineer Location: Pittsburg, PA Read more
Automotive Sales Consultant - Apple Ford Linc...
…you. The best candidates are smart, technologically savvy and are customer focused. Apple Ford Lincoln Apple Valley is different, because: $30,000 annual salary Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.