TweetFollow Us on Twitter

XCMD Chat
Volume Number:4
Issue Number:11
Column Tag:HyperChat™

XCMD Cookbook

By Donald Koscheka, Apple Computer, Inc.

on HyperChat

A Nice Chat

While doing the Sunday crossword puzzle recently, I was hit with a very interesting thought. One of the clues in this particular puzzle called for a synonym for “small talk”. The answer was “chat”. This struck me as odd because in many ways HyperTalk is very much the preferred object oriented programming language for the Macintosh. One of the earliest object oriented languages, as you know, is called “SmallTalk”. By calling this column “HyperChat”, Fred makes a rather obscure reference to HyperTalk’s philosophical roots. Chat implies a looseness of speech, a vernacular that is easy to master. That is exactly what HyperTalk is - an easy to grasp interface to the Macintosh Toolbox. What HyperTalk lacks in power, it certainly makes up for in ease of understanding!

At the opposite end of the spectrum is Assembly language programming. This much maligned language conjures all sorts of anxieties in the minds of otherwise fearless programmers. Yet most professional programmers will admit that an understanding of assembly language can improve one’s ability to write efficient code in a higher-level language as well as better understand those mysterious looking dumps that one gets when suddenly presented with a memory dump from TMON or MACSBUG.

Worse yet, those of us who choose to work in higher level languages provide a great disservice to the assembly language programmer by not showing them how to interface with our languages. HyperTalk documentation is certainly sparse in describing how an assembly language programmer can write an XCMD in assembly.

Assembly Interface

I started writing this month’s column hoping to be of service to the assembly language programming community. I wasn’t very far along when I realized that this column offers a second service, at no extra charge to the reader.

The process of showing you how to interface to HyperCard in assembly language also introduces the Pascal and C programmer to debugging in Macsbug or TMON (Forth programmers take heart: Jörg Langkowski’s article in the December, 1987 issue of Mactutor provides you with the information you’ll need to write XCMDs; even if you don’t program in Forth-like languages, you should read Jörg’s column; his insights into the Macintosh are often astonishing).

The most important reason to code in Assembly language is that it provides a rich opportunity to improve on the more generic code generated by Pascal and C compilers. Consider the following string comparison in Pascal:

len: INTEGER;
Match : Boolean;
Str1  : Str255;
Str2  : Str255;

Str1 := ‘Hello World’;
Str2 := ‘GoodBye Cruel World’;


IF Length(Str1) <> Length( Str2 ) THEN 
 match := FALSE
ELSE
BEGIN
 Match := True;  { assume they will match}
 k := 1;

 While (k <= Length( Str1)) AND (match) DO
 IF Str1[k] <> Str2[k] THEN 
 match := False
 ELSE
 k := k + 1;
END;

Listing 1. String Comparisons in Pascal

String compares can be made more efficient than this in Pascal. I chose this example for its simplicity. In comparing strings, we must consider the end points, if the strings are not the same length, they are not equal. If you haven’t been programming in Assembly language, you may not see how this routine could be made more efficient. One measure of a program’s efficiency is a count of the number of bytes of instructions needed to execute the program. If you compile listing 1 and dump the object code, you would discover that the while loop requires 82 bytes of instructions to execute. Assembly language programmers know by instinct that 82 bytes is too much code to perform a single string compare.

An assembly language equivalent of the while loop in listing 1 can be shrunk by an order of magnitude as in listing 2. If you’re trying to speed up a particularly slow loop, a few bytes of well-written assembler might be just what the doctor ordered. But optimizing code is just one reason to familiarize yourself with assembly language. A more compelling reason for the high-level language is that an understanding of assembler will help you make sense of your TMON or MacsBug dumps.

 ; A0, A1 point to the 2 strings
 Move.b (A0)+, D1; get the length of string 1
 Move.b (A1)+, D2; get the length of string 2
 Cmp.b  D1,D2  ; are they the same length?
 Beq  CompareChars ; yes, go ahead and compare them
 Move #0, D0; set the result to false
 Bra  Done; and exit

CompareChars     ; compare Str1<->Str2
 Cmp.b  (A0)+,(A1)+; do the characters match?      
 Beq  Done; yes, see if we’re at end of string
 Dbra D1, CompareChars
 Move #1, D0; they match, set the result true

DONE  sne D0       ; Result is true if strings match,          
 false otherwise

Listing 2. String Compare in Assembler

Entering XCMDs

The real trick to writing an XCMD in assembly language is understanding that HyperCard expects to see an XCMD that was generated by the Pascal compiler. This implies that parameters are pushed on the stack from left to right and that subroutines are responsible for removing the pushed parameters from the stack. XCMDs receive only one parameter so the push order isn’t important. What is important is remembering to remove that parameter from the stack before returning to HyperCard. Listing 3 is the assembly language interface for XCMDs. The fields in the paramBlock record are identical to the Paramblock record in Pascal or C.

On entry to a subroutine in assembly language, the last item on the stack is the return address of the calling routine. Normally, when we are done with the subroutine, an rts (return from subroutine) instruction will pop this return address off the stack and into the Program Counter resuming execution at the instruction pointed to by that location. This won’t do for Pascal routines since convention dictates that we also remove the parameters from the stack. One way to do this would be to pop the return address into a temporary register, say D0, remove the parameters from the stack by adding the size of the parameters to the stack pointer and then pushing the contents of D0 onto the stack and executing an RTS. A more efficient method exists: Pop the return address into an address register, say A0. Unbias the stack parameters by adding 4 to the stack (the size in bytes of the parameter block pointer). Finally, since register A0 contains the return address, execute the Jmp Indirect instruction on A0: Jmp (A0).

Globals in XCMDs

If your XCMD requires local variables, you’re going to need a place to store them. Assembly language XCMDs bear the same restriction placed on high-level languages: you don’t have access to the globals. A simple solution would be to allocate a handle large enough to store all your globals and keep that handle available in an address register. This works fine if the data is very static but not very well otherwise since you could easily run out of registers while manipulating even a small number of handles. Pascal and C use a more efficient approach, one that you’ve already seen if you’ve done any debugging in TMON or Macsbug.

On entry to the subroutine, we know that the stack pointer, register A7, already points to the next available space on the stack (the bottom of the stack). Why don’t we allocate our data on the stack by pointing an address register, say A6, to the bottom of the stack, subtracting the number of bytes that we need for our locals from A7 effectively growing the stack by the amount we need (the stack grows downward). Now A6 points to our local variables and A7 continues its role as stack pointer below our local stack frame (figure 1 ).

The process of creating a stack frame can be performed with one assembly language instruction: link. Used judiciously, the link instruction buys us a whole lot more: it saves the old value of the address register and gives a reference point to the parameters passed by the caller.

By executing link A6,#LocalSize, before doing anything else, we set up up a stack frame at the stack bottom. If stacksize were set to zero, we wouldn’t actually allocate any stack space for globals, but the instruction would still provide a payback. Because nothing else was put on the stack between the call to this routine and our link instruction, A6 also doubles as a pointer to our parameters! First, 0(A6) contains the previous value of A6 (can you think of anything this might be useful for?), next 4(A6) is the return address, and 8(A6) is the paramblock pointer passed to us by HyperCard. By putting 8(A6) into A3, we save the pointer to our parameters in an address register.

The offsets defined in the parameter block equates now become offsets off A3 for each field. The first field in the record is paramCount(A3) the count of the number of parameters in the params array. Accessing the handles in the params array poses another question. The first handle in the array is at params(A3). Getting to the other handles in the params array requires a straightforward application of arithmetic. By definition, handles occupy 4 bytes in the Mac. Any array element, i, is at offset (i-1)*4 byte in the array. We subtract 1 from the element number because array indices count from 0 not from 1. If we put the array index into D0, subtract 1 and multiply by 4 we have the offset from the beginning of the array. All we need to do is add this number to params[A3] and we have the handle. The 68000 has just an instruction: indexed addressing with offset. Here is how this instruction can be used to get the third parameter in the list:

Moveq     #3, D0   ; Access the third parameter in the list 
Sub.w     #1, D0   ; arrays count from 0, not 1
Asl.w     #2, D0   ; shift left by 2 is same as multiply by 4! 
Move.l    params(A3,D0.w), A0 ; A0 now holds the third handle 

Since stack frames are oriented from the highest memory location they occupy to the lowest, local variables are always referred to by negative offsets. In Pascal, the following declaration

VAR
myInt   : INTEGER;
myLong  : LongINt;
myRect  : Rect;

would have the following counterpart in assembly language:

myInt        EQU -4        ; locals start at offset -4 in the frame
myLong  EQU myInt-2; Integers are 2 bytes
myRect      EQU myLong-4  ; longs are 4 bytes
LocalSize EQU myRect-8  ; rectangles are 8 bytes.
LocalSize is equal to 14 bytes.  The stack frame is set up to read:
LINK    A6,#LocalSize; create the local variable pool.
Move.w  (A0),D0

If you’re having a bit of difficulty with this material, try writing a simple XCMD in Pascal or C and disassembling it in TMON or Macsbug. You can do this by invoking the Debugger call as the first statement in you XCMD.

Exiting the XCMD

Leaving the XCMD requires a little house cleaning. First, we restore the registers that were saved onto the stack. Next, we execute an unlink (UNLK) instruction to undo the last Link instruction. At this point, the stack looks just like it did when we entered the XCMD. More importantly (A7) is the return address of the calling routine. Popping this value into A0 allows us to save the return address in a safe place so that we can remove the parameters from the stack. We know how much space the parameters take. The stack contains only one parameter, XCmdBlkPtr, whose length is four bytes. Adding 4 to A7 shrinks the stack to the right size. Now all that’s left is to Jmp to the location pointed to in A0 and we’re done!

Conclusion

If you’re already programming in assembly language, this article is enough to get you started with XCMDs, especially if you’re not familiar with Pascal calling conventions. If you’re a Pascal or C programmer, the above discussion should help you to debug your code by explaining some of the assembly code you may have been looking at in TMON or Macsbug. In any case, understanding how compilers take your statements and convert them into machine executable code is a great way to learn more about the inner-workings of your programs and those seemingly mysterious bugs that just are not obvious in your Pascal or C source code. Hopefully, I’ve been able to fill some gaps in your debugging skills with this information. If the information in this article was useful, please let me know, I’ll be happy to offer more information on assembly language and debugging techniques.


;******************************
;* File: SimpleXCMD.a*
;* *
;* A simple XCMD written in *
;* Assembly language to show*
;* how XCMDs are written in *
;* assembler...  *
;* -------------------------- *
;* By:  Donald Koscheka   *
;* Date:16 July, 1988*
;******************************

;******************************
;* Build Sequence
;*
;* asm -w SimpleXCMD.a
;* link  -rt XCMD=1200 -sn Main=SimpleXCMD
;* SimpleXCMD.a.o
;* -o “YourStackName”
;******************************

;***  ParamBlock structure***
paramCountEQU    0   
params  EQU paramCount+2
returnValue EQU  params+( 16 * 4 )     
passFlagEQU returnValue + 4 
entryPointEQU    passFlag + 2   
request EQU entryPoint + 4  
result  EQU request + 2
inArgs  EQU result + 2
outArgs EQU inArgs + ( 8 * 4 )
pBlkSizeEQU outArgs + (4 * 4 )

;*** ------------------ ***
;*** THE LOCAL VARIABLES  ***
;*** (WILL GO ON STACK)   ***
;*** Note that the stack frame***
;*** counts backwards from 0***
;*** so that the value of ***
;*** LocalSiz will always be  ***
;*** negative    ***

LOCALS  EQU 0
LASTLOCAL EQU    LOCALS
LOCALSIZEQU LASTLOCAL
;*** ------------------ ***


SimpleXCMDMAIN   EXPORT
;******************************
;* In:
;*
;* 0(A7) == Return Address
;* 4(A7) == ParamBlockPtr
;* 
;* Link A6 to create a stackframe
;* that points to these vars.
;******************************

 ;*** Set Up Stack Frame
 LINK   A6,#LOCALSIZ ; Size of the local frame
 MOVEM.LD5-D7/A3/A4,-(SP) ; save some registers
 
 ;*** Get Pointer to paramblock
 MOVE.L 8(A6), A3; Point to parameters
 CLR.L  returnValue(A3) ; set to “empty”
 TST.W  paramCount(A3)  ; Any Parameters?
 BEQ    DONE; no, just return
 
   ;*** Insert your code here.  If your XCMD doesn’t take any 
 ;*** parameters eliminate the atest on paramcount ...
 
DONE    ;*** Prepare for Return to HyperCard
 MOVEM.L(SP)+,D5-D7/A3/A4 ; restore registers
 UNLK   A6; wipe out stack frame
 MOVE.L (A7)+, A0; get the return address
 ADD.L  #4, A7   ; unbias the stack
 JMP    (A0); return to HyperCard
 END

Listing 3. SimpleXCMD in Assembly Language

end HyperChat
 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Adobe Animate CC 2017 16.2.0 - Advanced...
Animate CC 2017 is available as part of Adobe Creative Cloud for as little as $19.99/month (or $9.99/month if you're a previous Flash Professional customer). Animate CC 2017 (was Flash CC) lets you... Read more
Tunnelblick 3.7.0 - GUI for OpenVPN.
Tunnelblick is a free, open source graphic user interface for OpenVPN on OS X. It provides easy control of OpenVPN client and/or server connections. It comes as a ready-to-use application with all... Read more
DEVONthink Pro 2.9.11 - Knowledge base,...
DEVONthink Pro is your essential assistant for today's world, where almost everything is digital. From shopping receipts to important research papers, your life often fills your hard drive in the... Read more
DiskCatalogMaker 6.8.1 - Catalog your di...
DiskCatalogMaker is a simple disk management tool which catalogs disks. Simple, light-weight, and fast Finder-like intuitive look and feel Super-fast search algorithm Can compress catalog data for... Read more
OmniGraffle 7.3 - Create diagrams, flow...
OmniGraffle helps you draw beautiful diagrams, family trees, flow charts, org charts, layouts, and (mathematically speaking) any other directed or non-directed graphs. We've had people use Graffle to... Read more
OmniGraffle Pro 7.3 - Create diagrams, f...
OmniGraffle Pro helps you draw beautiful diagrams, family trees, flow charts, org charts, layouts, and (mathematically speaking) any other directed or non-directed graphs. We've had people use... Read more
A Better Finder Rename 10.15 - File, pho...
A Better Finder Rename is the most complete renaming solution available on the market today. That's why, since 1996, tens of thousands of hobbyists, professionals and businesses depend on A Better... Read more
Adobe Dreamweaver CC 2017 17.0.2.9391 -...
Dreamweaver CC 2017 is available as part of Adobe Creative Cloud for as little as $19.99/month (or $9.99/month if you're a previous Dreamweaver customer). Adobe Dreamweaver CC 2017 allows you to... Read more
BBEdit 11.6.5 - Powerful text and HTML e...
BBEdit is the leading professional HTML and text editor for the Mac. Specifically crafted in response to the needs of Web authors and software developers, this award-winning product provides a... Read more
BBEdit 11.6.5 - Powerful text and HTML e...
BBEdit is the leading professional HTML and text editor for the Mac. Specifically crafted in response to the needs of Web authors and software developers, this award-winning product provides a... Read more

Meganoid(2017) (Games)
Meganoid(2017) 1.0 Device: iOS Universal Category: Games Price: $3.99, Version: 1.0 (iTunes) Description: LAUNCH DISCOUNT 20% UNTIL APRIL 2nd! Support, tip and tricks: http://www.orangepixel.net/forum/ Subscribe to our newsletter... | Read more »
Telltale's Guardians of the Galaxy...
Telltale will be releasing their rendition of Guardians of the Galaxy later this month. The first episode, Tangled Up in Blue, features familiar faces including Star-Lord, Groot, Rocket, Gamora, and Drax. If the first episode's title is any... | Read more »
Royal Dungeon (Games)
Royal Dungeon 1.0 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0 (iTunes) Description: The king and his queen are trapped in their castle which suddenly turned out as a very dangerous place. The goal is to escape... | Read more »
Tom Clancy's ShadowBreak is a real-...
Ubisoft is treating Tom Clancy fans to the series' very first mobile-exclusive game in ShadowBreak, a real-time, multiplayer shooter in which players snipe at enemies in fast-paced tactics-driven combat. [Read more] | Read more »
Power Rangers: Legacy Wars beginner...
Rita Repulsa is back, but this time she's invading your mobile phone in Power Rangers: Legacy Wars. What looks to be a straightforward beat 'em up is actually a tough-as-nails multiplayer strategy game that requires some deft tactical maneuvering.... | Read more »
Hearthstone celebrates the upcoming Jour...
Hearthstone gets a new expansion, Journey to Un'Goro, in a little over a week, and they'll be welcoming the Year of the Mammoth, the next season, at the same time. There's a lot to be excited about, so Blizzard is celebrating in kind. Players will... | Read more »
4 smart and stylish puzzle games like Ty...
TypeShift launched a little over a week ago, offering some puzzling new challenges for word nerds equipped with an iOS device. Created by Zach Gage, the mind behind Spelltower, TypeShift boasts, like its predecessor, a sleak design and some very... | Read more »
The best deals on the App Store this wee...
Deals, deals, deals. We're all about a good bargain here on 148Apps, and luckily this was another fine week in App Store discounts. There's a big board game sale happening right now, and a few fine indies are still discounted through the weekend.... | Read more »
The best new games we played this week
It's been quite the week, but now that all of that business is out of the way, it's time to hunker down with some of the excellent games that were released over the past few days. There's a fair few to help you relax in your down time or if you're... | Read more »
Orphan Black: The Game (Games)
Orphan Black: The Game 1.0 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0 (iTunes) Description: Dive into a dark and twisted puzzle-adventure that retells the pivotal events of Orphan Black. | Read more »

Price Scanner via MacPrices.net

Is Apple Planning An iPhone Based Modular Doc...
Today’s more powerful and larger-screened smartphones and phablets are becoming the default anchor computing device for more and more users computing devices, but even a five or six inch panel is not... Read more
Razer Launches New Razer Blade Pro World’s Fi...
Razer, the gaming and high performance hardware specialists, have announced the new Razer Blade Pro laptop — the first laptop to be qualified for THX Mobile Certification, an accreditation reserved... Read more
Gro CRM’s Apple Small Business Mac And iOS CR...
Gro Software, developers of the Mac CRM software for small business and enterprise, are included in FinancesOnline 2017 CRM Rising Stars and Great User Experience lists by business software review... Read more
Deal alert! 15-inch and 13-inch MacBook Pros...
B&H Photo has the new 2016 15″ and 13″ Apple MacBook Pros in stock today and on sale for up to $200 off MSRP. Shipping is free, and B&H charges NY sales tax only: - 15″ 2.7GHz Touch Bar... Read more
Save up to $420 on a new MacBook Pro with App...
Apple is offering Certified Refurbished 2016 15″ and 13″ MacBook Pros, including some Touch Bar models, for up to $420 off original MSRP. An Apple one-year warranty is included with each model, and... Read more
12-inch 1.2GHz Retina MacBooks on sale for $1...
B&H has 12″ 1.2GHz Retina MacBooks on sale for up to $200 off MSRP. Shipping is free, and B&H charges NY sales tax only: - 12″ 1.2GHz Space Gray Retina MacBook: $1449 $150 off MSRP - 12″ 1.... Read more
Is A New 10.5-inch iPad Still Coming In April...
There was no sign or mention of a long-rumored and much anticipated 10.5-inch iPad Pro in Apple’s product announcements last week. The exciting iPad news was release of an upgraded iPad Air with a... Read more
T-Mobile’s Premium Device Protection Now Incl...
Good news for T-Mobile customers who love their iPhones and iPads. The “Un-carrier” has become the first national wireless company to give customers AppleCare Services at zero additional cost as part... Read more
FileWave Ensures Support for Latest Apple OS...
FileWave multi-platform device management providers announced support for Apple’s release yesterday of iOS 10.3, macOS Sierra 10.12.4, and tvOS 11.2. FileWave has a history of providing zero-day... Read more
Use Apple’s Education discount to save up to...
Purchase a new Mac or iPad using Apple’s Education Store and take up to $300 off MSRP. All teachers, students, and staff of any educational institution qualify for the discount. Shipping is free: -... Read more

Jobs Board

Fulltime aan de slag als shopmanager in een h...
Ben jij helemaal gek van Apple -producten en vind je het helemaal super om fulltime shopmanager te zijn in een jonge en hippe elektronicazaak? Wil jij werken in Read more
Fulltime aan de slag als shopmanager in een h...
Ben jij helemaal gek van Apple -producten en vind je het helemaal super om fulltime shopmanager te zijn in een jonge en hippe elektronicazaak? Wil jij werken in Read more
Desktop Analyst - *Apple* Products - Montef...
…technology to improve patient care. JOB RESPONSIBILITIES: Provide day-to-day support for Apple Hardware and Software in the environment based on the team's support Read more
*Apple* Mobile Master - Best Buy (United Sta...
**493168BR** **Job Title:** Apple Mobile Master **Location Number:** 000827-Denton-Store **Job Description:** **What does a Best Buy Apple Mobile Master do?** At Read more
Fulltime aan de slag als shopmanager in een h...
Ben jij helemaal gek van Apple -producten en vind je het helemaal super om fulltime shopmanager te zijn in een jonge en hippe elektronicazaak? Wil jij werken in Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.