TweetFollow Us on Twitter

XCMD Import Text
Volume Number:4
Issue Number:10
Column Tag:HyperChat®

XCMD Corner

By Donald Koscheka, Apple Computers, Inc.

Importing Text into Hypercard

A new controversy seems to be emerging in the Hypercard community. Some Hypercard pundits are discouraging the use of XCMDs and XFCNs in stack design.. Their most convincing argument is that those of us who jump into writing XCMDs aren’t giving ourselves an opportunity to see if HyperTalk can perform the task, perhaps equally as well as an XCMD.

I frequently consider writing an XCMD solution to a programming problem without first considering whether Hypertalk can do the same job for me. Recently, I needed to import Microsoft WORD files into Hypercard. What a wonderful opportunity to write an XCMD!

When I sat down to write the script to invoke the XCMD, I realized that I could write the entire WORD import routine in HyperTalk. Ed Wischmeyer of Apple Computer Inc. pointed out that although fields in HyperTalk prefer to see straight ASCII text, there is no such restriction on the contents of containers. Hypercard also allows you to open and read any file type you want; you aren’t restricted to reading text files. Of course, you need to figure out how to translate what’s in that container into a format that can be presented in a field.

The hard part of importing text from a Word file is not reading the data into hypercard but rather figuring how Word stores its text. By committing the import code to a simple Hypertalk script, I could concentrate my efforts at decoding Word’s file format.

To simplify my search through the file format, I made the assumption that I could ignore any formatting information such as rulers, font and style changes. I was after was the text portion of the file only. This turns out to be a valid assumption since I wanted to import the file into a Hypercard field as text.

Finding the text was a snap with John Mitchell’s “FEDIT+”. I created a Word file using WORD and then examined it in FEDIT+. I noticed that the text always started at location 256 in the file. Since the size of the file was larger than the size of the text plus this 256 byte header, I needed to determine where the end of text occurred (assuming that the formatting and ruler information follows the text in the file). Since I knew how long the text was, I again used FEDIT+ to search the 256 header portion of the file. This time I was looking for any portion of the header that contained a count of the number of bytes in the text. Since I knew that my file contained exactly 100 characters (bytes), all I had to do was find this number somewhere in the header portion of the file. I found something close to what I was looking for at offset 16 in the file. This location corresponded to the number of characters in the text portion of the file plus 256 which was the length of the header.

The creators of Microsoft Word may be reading this and wondering why I’m assuming that the text size is a 16-bit entity rather than a 32 bit number. I’m not. Since Hypercard text fields are currently limited to 32K bytes, and since I knew none of my word files were longer than this, I’m only interested in the low-order word of the text length.

Reading the text portion of a Microsoft Word file into a hypercard container requires the following steps: (1) Position the mark at byte 16 of the file. Read the byte at this position and multiply it by 256 making it the high-order half of the file length. Read the next byte and add it to the hight-order half of the length. Move 238 more bytes into the file (16+2+238 = 256). This is the start of the text portion of the file. Read the number of bytes calculated minus 256. The IT container gets the imported text.

The Hypertalk script in listing 1 performs the above steps for importing up to 16K bytes of text from a Word file. I use Steisplay WORD files only in the GetFile dialog and to get the full pathname of the file from the user. This script reads in the text without any looping so an XCMD may not speed things up enough to be warranted.

{1}
on mouseup
  put filename(“WDBN”)into filename
  if filename is not empty then
     open file filename -- filename is the full pathname of a WORD file
     read from file filename for 16 -- move file mark to the text length 
word
     read from file filename for 1  -- read the upper half of the length
     put chartonum( it ) * 256 into filesize -- shift up by 8 bits
     read from file filename for 1  -- get the lower half of the length
     add chartonum( it ) mod 256 to filesize
     read from file filename for 238-- move to start of text in the file
     read from file filename for filesize-256 -- read in the text
     close file filename -- IT now contains the imported data.    
  end if
end mouseup

Listing 1. Script to Import Text from a Microsoft Word File

Not all file formats can be imported quite so simply. Macwrite uses a packed text format, storing one or two characters per byte using a simple compression scheme.

Because the text is compressed, we can’t just read the file into a container and return the result to Hypercard. We must first decompress the file a byte at a time. Such a process suggests looping and loops, as we know, are not particularly fast in HyperTalk. Although the decompression can be performed in a hypertalk script, we can write an xcmd that performs the decompression faster.

The key to reading in a MacWrite file is understanding that Macwrite stores its data by paragraph. Whereas Word files are clearly divided between the text and formatting information, Macwrite stores formatting information for each paragraph at the end of the text for that paragraph. Hypercard doesn’t do formatted text; we want to ignore the formatting information at the end of each paragraph. Our algorithm then becomes a loop that reads in a paragraph at a time, decompresses the text for that paragraph ignoring the formatting information. This process is repeated for each paragraph in the file.

One small “gotcha” to this approach stems from the fact that Rulers and pictures are also considered paragraphs. When we encounter either of these objects, we just move on to the next paragraph.

Listing 2 depicts the code for this XFCN. I chose “C” because pointer arithmetic is easier to perform in “C” and because last month’s example was written in Pascal. I made every attempt to keep the “C” isomorphic to a Pascal program so that you can easily convert the code to Pascal.

Finding the paragraph information in the file requires a little arithmetic. Bytes 2-3 in the file tell us how many paragraphs the main document contains (MacWrite makes a distinction between the main document, the header document and the footer document. For our purposes, we only want to read in the main body of text) If bytes 2-3 contain a 5 then there are 5 paragraphs in the main document.

For each paragraph, MacWrite stores an information array. We start reading the information arrays at the file position pointed to in file offset $108. An information array is an array of 16-byte elements that tell us something about each paragraph. The first two bytes in the information array tell us whether the paragraph contains text, a ruler or a picture. If this value is positive the paragraph contains text, if this value is 0 or negative the paragraph is a ruler or a picture respectively and we can ignore it.

Offset 8 in the information array contains a status byte that provides some information about the text. If bit 3 is set, the text in this paragraph is compressed. Bytes 9-11 tell us the absolute file offset for the start of the data in the paragraph and bytes 12-13 contain the length of the data (paragraph addressing is 24 bits and each paragraph contains up to 64K of characters or data). The trick is to read in the number of characters indicated in the information array, determine if the paragraph contains text and, if so, decompress the text if it’s compressed.

Once we read in the paragraph, we get some more information. The first two bytes of the paragraph tell us how many characters of text will appear in the decompressed paragraph. Following the text on an even word boundary is the formatting information for the paragraph which we ignore in this example.

MacWrite’s text compression is based on a letter frequency scheme stored as STR resource #700 in MacWrite’s resource fork. For English, this string contains “ etnroaisdlhcfp”. Macwrite maps these characters onto the array [$0..$F]. The space character ($20) has a value of 0, letter “e” has a value of 1, “t” a value of 2 and so on. Since any number less than $F can fit into a nibble, the word “eels” can be represented as “$11A8” rather than the byte-wide representation of $65656C73. In this example, we realize a 50% space saving (the best case for this algorithm).

This compression scheme only works for lower-case letters since 4 bits is not enough information to code for word frequency and case for the 14 most popular letters. This scheme also doesn’t compress non-alphabetic characters such as numerals and punctuation marks. In these cases, the 16th array element, $F, is used as a flag to tell indicate that the next 2 nibbles represent one character. “Then” would be coded as $F55906. Note that the letter “T” crosses byte boundaries, the top nibble is in byte 0 and the lower nibble is in byte 1. This is of no consequence to the algorithm.

Armed with this information, you should have little trouble understanding the XFCN. In fact, I hope you find it useful and informative! (Next month: printing from XCMDs).

{2}
/*************************\
*file:  MWRead.c *
*  *
* an XFCN that imports text *
* directly from a MacWrite file  *
* whose full pathname is passed  *
* as an input parameter.  *
**
* -------------------------------- *
* To Build this file:*
**
*C -q2 -g MWRead.c *
**
*link -sn Main=MWRead    *
*-sn STDIO=MWRead *
*-sn INTENV=MWRead  *
*-rt XFCN=301   *
*-m MWREAD MWRead.c.o    *
*“{CLibraries}”CInterface.o  *
*-o “your stack name”*
**
* -------------------------------- *
* By: Donald Koscheka*
* Date: 2-July-1988*
* ©1988, Donald Koscheka  *
*All Rights Reserved *
**
* -------------------------------- *
\*************************/

#include<Types.h>
#include<OSUtils.h>
#include<Memory.h>
#include<Files.h>
#include<Resources.h>
#include  “HyperXCmd.h”

#define INFOPOS  0x00000108
#define PPOS0x00000002
#define COMP0x0008


/* -------------------------- */
/* Define the structure of an */
/* information array element*/
/* */
/* pHite is positive if this*/
/* info array points to text, */
/* ignored otherwise.*/
/* */
/* fPos is the absolute file*/
/* position of the start of */
/* the paragraph in the file*/
/* */
/* fLen is the total length of*/
/* the file including formats */
/* -------------------------- */

typedef struct infoArr {
 short  pHite;/* parag hite */
 short  pixels;/* ignore this */ 
 long pHand;/* ignore this*/
 char status;/* chk comprsn */
 char hiMark;/* msw of mark */
 short  loMark;/* lsw of mark */
 short  fLen;  /* parag. len*/
 short  fmat;  /* ignore this */ 
}infoArr;

/* ------------------------ */

short   ReadFile();
Handle  DeCompress();


pascal void MWRead( paramPtr )
 XCmdBlockPtr  paramPtr;
/*************************
* In:ParamPtr:
*pointer to XCMD param
*block. params[0] is the
*name of the macwrite file
*  to open.
*
* Out:ParamPtr->returnValue
*empty if data could not
*be read, text portion 
*of a   Macwrite document.
*************************/
{
short 
 ref,   /* file reference */
 err,   /* io error  */
 vRef,  /* vol reference  */
 pcnt,  /* #  paragraphs  */
 tSiz,  /* text length  */
 loop;  /* loop counter */
long  
 fSiz,  /* data size */
 iSiz,  /* out data size  */
 iMark,/* iarr file pos */
 fPos;  /* para. offset */
Handle
 ImportText,
 decomp,/* decompressed*/
 temp;
infoArr
 info;
char 
 *fName,
 vName[32];

ImportText = nil;

if( paramPtr->params[0] != nil ){
HLock( paramPtr->params[0] );

GetVol( vName, &vRef );
fName = *(paramPtr->params[0]);
err = FSOpen( fName, vRef, &ref );
HUnlock( paramPtr->params[0] );

if( err == noErr ){
 ImportText = NewHandle( 0 );
 
 /* get paragraph count   */
 fSiz = sizeof( short );
 err=ReadFile(ref,fSiz,&pcnt,(long)PPOS);
 
 /* get infoArray position*/
 fSiz = sizeof( long );
 err=ReadFile(ref,fSiz,&iMark,(long)INFOPOS);
 
 /* read in the paragraphs*/
 for( loop = 0; loop < pcnt; loop++){
 fSiz = sizeof( infoArr );
 err=ReadFile(ref,fSiz,&info,iMark);
 
 if( info.pHite > 0 ){
 /* paragraph is text*/
 
 /* calc text position  */
 fPos=(info.hiMark<<0x10)+info.loMark;
 
 /* get the char count  */
 fSiz = sizeof( short );
 err = ReadFile(ref,fSiz,&tSiz,fPos);
 
 /* read in the text */
 temp = NewHandle((long)tSiz);
 HLock( temp );
 fPos += 2; 
 fSiz = (long)tSiz;
 err = ReadFile(ref,fSiz,*temp,fPos);
 
 if( info.status & COMP ){
 /* paragraph is compressed */
 HLock( temp );
 
 decomp = DeCompress( *temp, tSiz );
 
 HUnlock( temp );
 DisposHandle( temp );
 
 temp = decomp;
 tSiz = (short)GetHandleSize( decomp ); 
 }/* if( info.status & COMP ) */
 
 iSiz = GetHandleSize( ImportText );
 fSiz = (long)tSiz;
 SetHandleSize( ImportText, iSiz+fSiz );
 BlockMove(*temp,(*ImportText)+iSiz,fSiz);
 
 HUnlock( temp );
 DisposHandle( temp );
 }/* if( info.pHite > 0 ) */
 
 iMark = iMark + sizeof( infoArr );
 
 }/* FOR paragraph count  */

 iSiz = GetHandleSize( ImportText );
 SetHandleSize( ImportText, iSiz+1 );
 *((*ImportText)+iSiz) = ‘\0’;
 
 FSClose( ref );
 FlushVol( nil, vRef );
}/* if file opened ok     */

paramPtr->returnValue = ImportText;
}

}

short   ReadFile(ioRef,siz,buf,from)
short   ioRef;
long    siz;
char    *buf;
long    from;
/*************************
* read cnt bytes from the file specified by parms and put 
* the data into the buffer pointed to by buf 
*
* ioRef = file reference number
* siz = number of bytes to read
* buf = where to read in to
* from  = where in file to read from
*
* from is the file mark relative to the start of the file from
* which the read is to start.
*************************/
{
 short  err;
 
 err = SetFPos( ioRef, fsFromStart, from );
 if( err == noErr )
 err = FSRead( ioRef, &siz, buf ); 
 return( err);
}

Handle DeCompress( inp, expcnt )
 char *inp;
 short  expcnt;
/***********************
* Decompress the input handle’s data (inH) and put the result
* in the output Handle (outH).  outH is sized properly and 
* we use the following scheme:
*
*0 1 2 3 4 5 6 7 8 9 A B C D E F
*_ e t n r o a i s d l h c f p !
*
* where _ = SPACE
*! = not compressed
* 
* Consult MacWrite resource str #700 for the decompression
* string in your file (different for other languages).
* cycle through until the decompressed string count 
* matches the expected count
***********************/
{
 short  chcnt;
 register char *op;
 register char hiNib;
 register char loNib;
 char   dc[16];
 Handle outH;
 
 outH = NewHandle( (long)expcnt );

 dc[0]  = 0x020;
 dc[1]  = ‘e’;
 dc[2]  = ‘t’;
 dc[3]  = ‘n’;
 dc[4]  = ‘r’;
 dc[5]  = ‘o’;
 dc[6]  = ‘a’;
 dc[7]  = ‘i’;
 dc[8]  = ‘s’;
 dc[9]  = ‘d’;
 dc[10] = ‘l’;
 dc[11] = ‘h’;
 dc[12] = ‘c’;
 dc[13] = ‘f’;
 dc[14] = ‘p’;
 
 HLock( outH );
 op = *outH;
 chcnt = 0;
 
 while( chcnt < expcnt ){
 hiNib = loNib = *inp++;
 hiNib = hiNib >> 0x04;
 hiNib &=  0x000F;
 loNib &=  0x000F;
 
 if( hiNib < 0x0F ){
 *op++ = dc[hiNib];
 chcnt++;
 if( loNib < 0x0F ){
 *op++ = dc[loNib];
 chcnt++;
 }
 else{ /* next BYTE is a char */
 *op++ = *inp++;
 chcnt++;
 }
 }
 else{
 /* next 2 nibbles represent*/
 /* a complete char which */
 /* is on odd-nibble bounds */
 
 *op  = loNib << 0x04;
 hiNib  = *inp++;
 loNib = hiNib & 0x000F;
 hiNib = hiNib >> 0x04;
 hiNib &= 0x0F;
 *op  = *op | hiNib;
 op++;
 chcnt++;
 
 if( loNib < 0x0F )
 *op++ = dc[loNib];
 else
 *op++ = *inp++;
 chcnt++;
 }
 }
 HUnlock( outH );
 return( outH );
}

#include <XCmdGlue.inc.c>

Listing 2. XFCN to import trxt from a MacWrite Document

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Dash 3.0.2 - Instant search and offline...
Dash is an API Documentation Browser and Code Snippet Manager. Dash helps you store snippets of code, as well as instantly search and browse documentation for almost any API you might use (for a full... Read more
FontExplorer X Pro 5.0 - Font management...
FontExplorer X Pro is optimized for professional use; it's the solution that gives you the power you need to manage all your fonts. Now you can more easily manage, activate and organize your... Read more
Typinator 6.6 - Speedy and reliable text...
Typinator turbo-charges your typing productivity. Type a little. Typinator does the rest. We've all faced projects that require repetitive typing tasks. With Typinator, you can store commonly used... Read more
Arq 4.12.1 - Online backup to Google Dri...
Arq is super-easy online backup for the Mac. Back up to your own Google Drive storage (15GB free storage), your own Amazon Glacier ($.01/GB per month storage) or S3, or any SFTP server. Arq backs up... Read more
Gutenprint 5.2.11-pre1 - Quality drivers...
Gutenprint is a suite of printer drivers that may be used with most common UNIX print spooling systems, including CUPS, lpr, LPRng, or others. Gutenprint currently supports over 2000 printer models.... Read more
Dropbox 3.6.8 - Cloud backup and synchro...
Dropbox is an application that creates a special Finder folder that automatically syncs online and between your computers. It allows you to both backup files and keep them up-to-date between systems... Read more
Evernote 6.0.15 - Create searchable note...
Evernote allows you to easily capture information in any environment using whatever device or platform you find most convenient, and makes this information accessible and searchable at anytime, from... Read more
MacUpdate Desktop 6.0.7 - Search and ins...
MacUpdate Desktop 6 brings seamless 1-click installs and version updates to your Mac. With a free MacUpdate account and MacUpdate Desktop 6, Mac users can now install almost any Mac app on macupdate.... Read more
Freeway Pro 7.0.4 - Drag-and-drop Web de...
Freeway Pro lets you design and build sophisticated responsive websites code free. With its user-oriented drag-and-drop interface, Freeway Pro helps you piece together the website of your dreams. Add... Read more
VueScan 9.5.18 - Scanner software with a...
VueScan is a scanning program that works with most high-quality flatbed and film scanners to produce scans that have excellent color fidelity and color balance. VueScan is easy to use, and has... Read more

Vector 2 is Officially a Thing and it...
Vector is a pretty cool parkour-driven runner that's gotten a pretty decent following since it first came out - although personally I think more people could stand to show it some love. Anyway, Nekki has announced that a sequel isofficially on its... | Read more »
This Week at 148Apps:June 22-26, 2015
June's Summer Journey Continues With 148Apps How do you know what apps are worth your time and money? Just look to the review team at 148Apps. We sort through the chaos and find the apps you're looking for. The ones we love become Editor’s Choice,... | Read more »
LEGO® Minifigures Online (Games)
LEGO® Minifigures Online 1.0.1 Device: iOS iPhone Category: Games Price: $4.99, Version: 1.0.1 (iTunes) Description: | Read more »
World of Tanks Blitz celebrates its firs...
Today marks the first anniversary of the launch of World of Tanks Blitz, the mobile version of the PC tank battler, World of Tanks. World of Tanks Blitz launched on iOS and Android on June 26th last year and to celebrate, Wargaming is giving all... | Read more »
Heroes and Castles 2 Has its Own Standal...
Heroes and Castles 2 is a third-person castle defense game from the same team behind Block Fortress and Bug Heroes. It's cool, it's fun, and now it has its very own free version. [Read more] | Read more »
Formula Cartoon All-Stars Lets You Race...
Ever want to pit your favorite characters from shows like Steven Universe, Adventure Time, and Regular Show against each other in a not quite death race? Well once upon a time you could, but Formula All Stars Touch N' Go doesn't exist anymore. Hope... | Read more »
Retype - Typography Photo Editor (Photo...
Retype - Typography Photo Editor 1.0 Device: iOS Universal Category: Photography Price: $2.99, Version: 1.0 (iTunes) Description: Retype is built out of passion for great typography and it's all about adding text to photo with style... | Read more »
Hungry Shark Evolution Celebrates Shark...
Shark Week is almost here, as is Independence Day, so naturally Hungry Shark Evolution is going to get in on the action. Yes, even the fireworks. [Read more] | Read more »
The New Trivia Crack Will Feature a Musi...
It's official: iHeartMedia (you may know them from iHeartRadio) will be in charge of providing music-related questions for Trivia Crack's upcoming sequel. Also Trivia Crack is getting a sequel. [Read more] | Read more »
Toca Life: City (Education)
Toca Life: City 1.0 Device: iOS Universal Category: Education Price: $2.99, Version: 1.0 (iTunes) Description: Welcome to Toca Life: City, a metropolis filled with everyday fun! Customize characters, explore exciting locations and... | Read more »

Price Scanner via MacPrices.net

OtterBox Releases New Symmetry Series Metalli...
Otterbox’s new Symmetry Series of smartphone cases flaunts the best of both both street style and street smarts with their new metallic finishes and trusted OtterBox protection for iPhone 6 and... Read more
MacBook Airs on sale for up to $75 off MSRP
Save up to $75 on the purchase of a new 2015 13″ or 11″ 1.6GHz MacBook Air at the following resellers. Shipping is free with each model: 11" 128GB MSRP $899 11" 256GB... Read more
Apple’s Education discount saves up to $300 o...
Purchase a new Mac or iPad at The Apple Store for Education and take up to $300 off MSRP. All teachers, students, and staff of any educational institution qualify for the discount. Shipping is free,... Read more
Save up to $600 with Apple refurbished Mac Pr...
The Apple Store has Apple Certified Refurbished Mac Pros available for up to $600 off the cost of new models. An Apple one-year warranty is included with each Mac Pro, and shipping is free. The... Read more
Mac Pros on sale for up to $260 off MSRP
B&H Photo has Mac Pros on sale for up to $260 off MSRP. Shipping is free, and B&H charges sales tax in NY only: - 3.7GHz 4-core Mac Pro: $2799, $200 off MSRP - 3.5GHz 6-core Mac Pro: $3719.99... Read more
Save up to $400 on 2014 15-inch Retina MacBoo...
B&H Photo has previous-generation 2014 15″ Retina MacBook Pros on sale for up to $400 off original MSRP. Shipping is free, and B&H charges NY sales tax only: - 15″ 2.2GHz Retina MacBook Pro... Read more
15-inch Retina MacBook Pros on sale for up to...
B&H Photo has new 2015 15″ Retina MacBook Pros on sale for up to $125 off MSRP including free shipping plus NY sales tax only: - 15″ 2.2GHz Retina MacBook Pro: $1899.99 $100 off - 15″ 2.5GHz... Read more
College Student Deals: Additional $100 off Ma...
Take an additional $100 off all MacBooks and iMacs at Best Buy Online with their College Students Deals Savings, valid through July 11, 2015. Anyone with a valid .EDU email address can take advantage... Read more
Apple refurbished Time Capsules available for...
The Apple Store has certified refurbished Time Capsules available for $100 off MSRP. Apple’s one-year warranty is included with each Time Capsule, and shipping is free: - 2TB Time Capsule: $199, $100... Read more
Newsweek Launches iPhone App
The venerable weekly news magazine Newsweek, owned by IBT Media, has announced the launch of its first iPhone app. The new app is available through Apple’s App Store and will allow consumers to read... Read more

Jobs Board

Architect / Senior Software Engineer, *Apple...
**Job Summary** Apple Pay is already changing our pay-habit in a deeper and fundamental level. We are looking for a software engineer with a passion for large scale inte Read more
Project Manager, *Apple* Retail New Store O...
**Job Summary** An Apple Retail New Store Openings & Remodels Project Manager is responsible for successfully managing the openings, remodels, and small works of Read more
*Apple* Solutions Consultant - Retail Sales...
**Job Summary** As an Apple Solutions Consultant (ASC) you are the link between our customers and our products. Your role is to drive the Apple business in a retail Read more
Program Manger, WW *Apple* Direct Fulfillme...
**Job Summary** We are seeking a business analyst to work within our Worldwide Apple Direct Fulfillment Operations team. This role will work closely with related program Read more
Hardware Design Validation Engineer - *Apple...
**Job Summary** The Apple Watch team is looking for a Hardware Design Validation Engineer. This person will be part of the Apple Watch hardware team with Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.