TweetFollow Us on Twitter

Teaching
Volume Number:3
Issue Number:12
Column Tag:Basic School

Games for Teaching Children

By Dave Kelly, MacTutor Editorial Board

Happy 3rd Birthday MacTutor!!! I can hardly believe that MacTutor has been around for a whole 3 years. The Macintosh has certainly come a long way in that time. All the way from a puny 128K RAM model to the gobs of memory available for the Macintosh II. Let’s celebrate!

Every celebration should not be complete with out friends. First I thank all of you readers that have supported MacTutor these past years. But all of this would not be possible if not for the vision of one special, although fictitious character, Professor Mac. For those of you that have not met the Professor, turn to your front cover and take a look just in front of the big ‘M’ in MacTutor. The Professor started out teaching you Apple II Pascal in the “Apple Shoppe” (also published by David Smith). Since that time we’ve seen him popping in and out of the covers of MacTutor. (see Best of MacTutor Vol 1, pg. 1, 8, 13, 61, 71, 92, 107, 313; Best of MacTutor Vol 2, pg. 2, 20, 42, 357, 371-375; not to mention the numerous times the Professor appears at the end of each and every MacTutor column.

A few days ago, the Professor reminded me that I haven’t written any games lately. So what should the game do? Well, my oldest son, who was 3 (now age 6) when we started up MacTutor, is now in first grade. Thanks to vol. 1 no. 1, Kevin now knows his ABC’s. (see Best of MacTutor Vol 1, pg. 298). I guess besides learning to read the next thing that first graders learn to do is count. So a counting game!!!

Last week Kevin brought home some homework that was just type of game I was looking for. The problems showed a price tag with a price. To solve the problem, he had to cut and paste pictures of coins under the price tag to equal the amount on the tag. So Professor Mac’s coin game was born. The object of the game is to click on the fewest possible number of coins to equal the amount of money shown in the price tag. If too many coins are selected the answer is not wrong, but the program lets you know that you could have done it with fewer coins. If you know that you have too many coins you may subtract coins by clicking the radio button named subtract and clicking on the coin you want to remove. The game does require some ability to read. Children that don’t know their numbers will have problems with this. At least it passed my kid test Kevin loved it.

Fig. 1 Our coin game display

On the technical side: the program doesn’t have any real surprizes technically. However, there are a few annoyances that appear to be ZBasic’s fault. In fact, sometimes I wish I was writing in Pascal or C. The blow by blow description follows:

There are four PICT resources, a quarter, a dime, a nickel, and a penny, which are used. These resources should be installed in the application itself in order to work. Creation of the coins was done via Thunderscan® by clipping the scanned pictures into a resource file using ResEdit. The “Get Coin Resources” subroutine gets the handles to the resources by using the ROM function GETNAMEDRESOURCE. Each resource is then loaded into memory (from the disk). Each coin is displayed on right side of the screen to give you something to click on to select the coins in the game. The ZBasic PICTURE statement will display the PICT resources by using the handle for the resource which was retrieved with GETNAMED RESOURCE. The active area to select each coin is marked by the Qrect, Drect, Nrect and Prect rectangles. Here is where the first problem shows up. The SETRECT call is used to set up the coordinates of each rectangle. But the SETRECT parameters are mixed up. Inside Macintosh shows SetRect parameters as being left, top, right, bottom in that order (see IM page I-174), but the ZBasic manual says the ZBasic parameters for SETRECT are Top, Left, Bottom, Right. The call (fortunately) works like IM; there is a typo in the ZBasic manual, pg. E-169.

The event loop is established using menu, dialog and mouse events in the same way that has been demonstrated in other programs. There are a few funnies that show up though. In earlier versions of the program, when I was still working on it, I used MOUSE ON, MOUSE OFF to control the About menu dialog. The problem was that when the About dialog was closed the screen erased itself just after the refresh routine did its refresh. This left a blank where the dialog window was. The screen had been updated, but something in ZBasic was trying to do its own refresh (I guess?). When I turned off all the event trapping for the About routine, the screen refreshed properly. This appears to be one of those little obscure bugs in ZBasic that nobody has fixed yet. This one problem turned what should have been a few minutes of programming into several hours trying to figure out what was going on. The GETMOUSE routine turned out to be just the solution. I get the feeling that I should be writing all my code using the toolbox calls and leave the ZBasic routines to the cockroaches (or other ‘bugs’).

‘Professor Mac’s Coin Game
‘By Dave Kelly
‘ ©MacTutor, DEC.1987
‘ For ZBasic™ version 4.0

WINDOW OFF
COORDINATE WINDOW
DEF MOUSE=-1
False=0:True=NOT False
DIM Qrect%(3), Drect%(3), Nrect%(3), Prect%(3),    Displayrect%(3)
DIM 63 A$(4)
Mousy=0:’Set up point record
Mousx=0:’for mouse location
WINDOW 1,””,(2,22)-(510,335),4
CALL SETRECT(Qrect(0),388,0,510,80)
CALL SETRECT(Drect(0),388,81,510,140)
CALL SETRECT(Nrect(0),388,141,510,215)
CALL SETRECT(Prect(0),388,216,510,310)
CALL SETRECT(Displayrect(0),0,140,385,250)
BUTTON 1,0,”Add Coins”,(300,80)-(375,100),2
BUTTON 2,0,”Subtract”,(300,110)-(375,130),2
APPLE MENU “About Professor Mac’s Coins ”
MENU 1,0,1,”File”
MENU 1,1,1,”New Amount/N”
MENU 1,2,1,”Quit/Q”
EDIT MENU 2
Amount!=0
GOSUB “Get Coin Resources”
GOSUB “Draw Page”
ON MENU GOSUB “MenuEvent”
ON DIALOG GOSUB “DialogEvent”
ON MOUSE GOSUB “MouseEvent”
MENU ON:DIALOG ON:MOUSE ON
DO
UNTIL TheEnd
MENU OFF:DIALOG OFF:MOUSE OFF
END

“MenuEvent”
Menunumber=MENU(0)
Menuitem=MENU(1)
MENU
SELECT Menunumber
 CASE 255
 GOSUB “AppleMenu”
 GOSUB “Display Amount”
 GOSUB “Draw Page”
 CASE 1
 GOSUB “FileMenu”
 CASE 2
END SELECT
RETURN

“AppleMenu”
WINDOW 2,””,(100,40)-(415,310),-2
TEXT 0,12
PRINT @(5,1)”Professor Mac’s Coin Game”
PRINT @(10,2)”by”
PRINT @(8,3)”Dave Kelly”
PRINT @(7,4)”©MacTutor, 1987"
PRINT @(7,5)”ZBasic version 4.0"
PRINT @(3,8)”Professor Mac’s MacTutor Store will”
PRINT @(3,9)”display prices on the price tag.”
PRINT @(3,10)”The object is to select (by clicking)”
PRINT @(3,11)”the fewest number of coins to equal”
PRINT @(3,12)”the price. Hopefully this may be of”
PRINT @(3,13)”assistance to children first learning”
PRINT @(3,14)”about money.”
DO
CALL GETMOUSE(Mousy)
outsiderect=(Mousx<0 OR Mousx>300 OR Mousy<0 OR Mousy>270)
UNTIL FN BUTTON AND NOT (outsiderect)
WINDOW CLOSE 2
RETURN

“FileMenu”
SELECT Menuitem
 CASE 1
 GOSUB “New”
 CASE 2
 GOSUB “Quit”
END SELECT
RETURN

“Quit”
‘Release all resource handles
CALL RELEASERESOURCE(QHndl&)
CALL RELEASERESOURCE(DHndl&)
CALL RELEASERESOURCE(NHndl&)
CALL RELEASERESOURCE(PHndl&)
CALL RELEASERESOURCE(THndl&)
CALL RELEASERESOURCE(MHndl&)
END

“New”
RANDOMIZE TIMER
Amount!=RND(100)*.01
Add=True
NumOfQ%=0
NumOfD%=0
NumOfN%=0
NumOfP%=0
Total!=0
GOSUB “Display Amount”
GOSUB “Display Total”
GOSUB “Draw Display”
BUTTON 1,2
BUTTON 2,1
RETURN

“DialogEvent”
Dilg=DIALOG(0)
SELECT Dilg
 CASE 5
 RefWin=DIALOG(5)
 ‘Get window to refresh
 WINDOW 1
 GOSUB “Display Amount”
 GOSUB “Draw Page”
 CASE 1
 Buttonpressed=DIALOG(1)
 BUTTON Buttonpressed,2
 LONG IF Buttonpressed=1
 BUTTON 2,1
 Add=True
 XELSE
 BUTTON 1,1
 Add=False
 END IF
END SELECT
RETURN

“Display Amount”
 TEXT 3,24,1,0
 PICTURE (60,50),THndl&
 CALL MOVETO (130,100)
 PRINT USING “$#.##”;Amount!;SPC(2)
RETURN

“Display Total”
 TEXT 2,12,1,0
 CALL MOVETO(5,285)
 PRINT NumOfQ;” Quarters, “; NumOfD;” Dimes, “;    NumOfN; “ Nickels, 
“; NumOfP;” Pennies”
 CALL MOVETO(5,300)
 PRINT “Total:”;USING “$#.##”;Total!
 ‘Check for winner
 IF Total!=Amount! AND Total!<>0 THEN GOSUB “WinDialog”

RETURN

“WinDialog”
Temp!=Amount!
CorrectNumOfQ%=Temp!/.25
Temp!=Temp!-CorrectNumOfQ%*.25
CorrectNumOfD%=Temp!/.1
Temp!=Temp!-CorrectNumOfD%*.1
CorrectNumOfN%=Temp!/.05
Temp!=Temp!-CorrectNumOfN%*.05
CorrectNumOfP%=Temp!*100
LONG IF NumOfQ%=CorrectNumOfQ% AND NumOfD%=        CorrectNumOfD% AND 
NumOfN%=  CorrectNumOfN% AND NumOfP%= CorrectNumOfP%
 A$(1)=”TA-DA!  You Did it!”
 A$(2)=”Select ‘New Amount’ to start again”
 A$(3)=””
 A$(4)=””
 CALL PARAMTEXT(A$(1),A$(2),A$(3),A$(4))
 Response%=FN ALERT(1,0)
XELSE
 A$(1)=”Nice Try!”
 A$(2)=”You have too many coins!”
 A$(3)=”You should have: “+ STR$(CorrectNumOfQ%)+ “ Quarters, “ +STR$(CorrectNumOfD%)+ 
“ Dimes,”
 A$(4)=STR$(CorrectNumOfN%)+” Nickels, “+   STR$(CorrectNumOfP%)+” Pennies”
 CALL PARAMTEXT(A$(1),A$(2),A$(3),A$(4))
 Response%=FN ALERT(1,0)
END IF
Amount!=0
BUTTON 1,0
BUTTON 2,0
RETURN

“TooMuchDialog”
 A$(1)=”Adding that coin will give you “+ USING  “$#.##”;Total!
 A$(2)=”Try a different coin!”
 A$(3)=” “
 A$(4)=” “
 CALL PARAMTEXT(A$(1),A$(2),A$(3),A$(4))
 Response%=FN ALERT(1,0)
RETURN

“No More Coins”
 A$(1)=”Sorry, You don’t have any more “+Coin$
 A$(2)=” “
 A$(3)=” “
 A$(4)=” “
 CALL PARAMTEXT(A$(1),A$(2),A$(3),A$(4))
 Response%=FN ALERT(1,0)
RETURN

“Get Coin Resources”
 QHndl&=FN GETNAMEDRESOURCE(  CVI(“PICT”),”Quarter”)
 CALL LOADRESOURCE(QHndl&)
 DHndl&=FN GETNAMEDRESOURCE(  CVI(“PICT”),”Dime”)
 CALL LOADRESOURCE(DHndl&)
 NHndl&=FN GETNAMEDRESOURCE(  CVI(“PICT”),”Nickel”)
 CALL LOADRESOURCE(NHndl&)
 PHndl&=FN GETNAMEDRESOURCE(  CVI(“PICT”),”Penny”)
 CALL LOADRESOURCE(PHndl&)
 THndl&=FN GETNAMEDRESOURCE(  CVI(“PICT”),”Tag”)
 CALL LOADRESOURCE(THndl&)
 MHndl&=FN GETNAMEDRESOURCE(  CVI(“PICT”),”Professor Mac”)
 CALL LOADRESOURCE(MHndl&)
RETURN

“Draw Page”
 PICTURE (400,0),QHndl&
 PICTURE (406,78),DHndl&
 PICTURE (400,138),NHndl&
 PICTURE (406,220),PHndl&
 CALL MOVETO(385,0)
 CALL PENSIZE(2,2)
 CALL LINETO(385,340)
 CALL MOVETO(0,135)
 CALL LINETO(385,135)
 CALL PENNORMAL
 PICTURE (0,0),MHndl&
 CALL MOVETO(60,40)
 TEXT 2,18,0,0
 PRINT “Professor Mac’s Coin Game”
“Draw Display”
 CALL ERASERECT(Displayrect(0))
 IF NumOfQ>0 THEN PICTURE (0,140),QHndl&
 IF NumOfD>0 THEN PICTURE (100,140),DHndl&
 IF NumOfN>0 THEN PICTURE (200,140),NHndl&
 IF NumOfP>0 THEN PICTURE (300,140),PHndl&
RETURN

“MouseEvent”
IF Amount!=0 THEN FLUSHEVENTS:RETURN
CALL GETMOUSE(Mousy)
LONG IF (FN PTINRECT(Mousy,Qrect%(0)))
 LONG IF Add=True
 Total!=Total!+.25
 NumOfQ=NumOfQ+1
 GOSUB “Draw Display”
 XELSE
 LONG IF NumOfQ-1<0
 Coin$=”Quarters!”
 GOSUB “No More Coins”
 XELSE
 NumOfQ=NumOfQ-1
 Total!=Total!-.25
 IF Total!<0 THEN Total!=Total!+.25
 GOSUB “Draw Display”
 END IF
 END IF
 LONG IF Total!>Amount! 
 GOSUB “TooMuchDialog”
 Total!=Total!-.25
 NumOfQ=NumOfQ-1
 END IF
 GOSUB “Display Total”
END IF
LONG IF FN PTINRECT(Mousy,Drect(0))
 LONG IF Add=True
 Total!=Total!+.1
 NumOfD=NumOfD+1
 GOSUB “Draw Display”
 XELSE
 LONG IF NumOfD-1<0
 Coin$=”Dimes!”
 GOSUB “No More Coins”
 XELSE
 NumOfD=NumOfD-1
 Total!=Total!-.1
 IF Total!<0 THEN Total!=Total!+.1
 GOSUB “Draw Display”
 END IF
 END IF
 LONG IF Total!>Amount! 
 GOSUB “TooMuchDialog”
 Total!=Total!-.1
 NumOfD=NumOfD-1
 END IF
 GOSUB “Display Total”
END IF
LONG IF FN PTINRECT(Mousy,Nrect(0))
 LONG IF Add=True
 Total!=Total!+.05
 NumOfN=NumOfN+1
 GOSUB “Draw Display”
 XELSE
 LONG IF NumOfN-1<0
 Coin$=”Nickels!”
 GOSUB “No More Coins”
 XELSE
 NumOfN=NumOfN-1
 Total!=Total!-.05
 IF Total!<0 THEN Total!=Total!+.05
 GOSUB “Draw Display”
 END IF
 END IF
 LONG IF Total!>Amount! 
 GOSUB “TooMuchDialog”
 Total!=Total!-.05
 NumOfN=NumOfN-1
 END IF
 GOSUB “Display Total”
END IF
LONG IF FN PTINRECT(Mousy,Prect(0))
 LONG IF Add=True
 Total!=Total!+.01
 NumOfP=NumOfP+1
 GOSUB “Draw Display”
 XELSE
 LONG IF NumOfP-1<0
 Coin$=”Pennies!”
 GOSUB “No More Coins”
 XELSE
 NumOfP=NumOfP-1
 Total!=Total!-.01
 IF Total!<0 THEN Total!=Total!+.01
 GOSUB “Draw Display”
 END IF
 END IF
 LONG IF Total!>Amount! 
 GOSUB “TooMuchDialog”
 Total!=Total!-.01
 NumOfP=NumOfP-1
 END IF
 GOSUB “Display Total”
END IF
DO:UNTIL NOT (FN BUTTON)
FLUSHEVENTS
RETURN

 
AAPL
$524.94
Apple Inc.
+5.93
MSFT
$40.01
Microsoft Corpora
-0.39
GOOG
$536.10
Google Inc.
-20.44

MacTech Search:
Community Search:

Software Updates via MacUpdate

Mac DVDRipper Pro 4.1.7 - Copy, backup,...
Mac DVDRipper Pro is the DVD backup solution that lets you protect your DVDs from scratches, save your batteries by reading your movies from your hard disk, manage your collection with just a few... Read more
PDFpenPro 6.2 - Advanced PDF toolkit for...
PDFpenPro allows users to edit PDF's easily. Add text, images and signatures. Fill out PDF forms. Merge or split PDF documents. Reorder and delete pages. Even correct text and edit graphics! Create... Read more
PDFpen 6.2 - Edit and annotate PDFs with...
PDFpen allows users to easily edit PDF's. Add text, images and signatures. Fill out PDF forms. Merge or split PDF documents. Reorder and delete pages. Even correct text and edit graphics! Features... Read more
Monolingual 1.5.9 - Remove unwanted OS X...
Monolingual is a program for removing unnecesary language resources from OS X, in order to reclaim several hundred megabytes of disk space. It requires a 64-bit capable Intel-based Mac and at least... Read more
Maya 2015 - Professional 3D modeling and...
Maya is an award-winning software and powerful, integrated 3D modeling, animation, visual effects, and rendering solution. Because Maya is based on an open architecture, all your work can be scripted... Read more
Starcraft II: Wings of Liberty 1.1.1.180...
Download the patch by launching the Starcraft II game and downloading it through the Battle.net connection within the app. Starcraft II: Wings of Liberty is a strategy game played in real-time. You... Read more
Sibelius 7.5.0 - Music notation solution...
Sibelius is the world's best-selling music notation software for Mac. It is as intuitive to use as a pen, yet so powerful that it does most things in less than the blink of an eye. The demo includes... Read more
Typinator 5.9 - Speedy and reliable text...
Typinator turbo-charges your typing productivity. Type a little. Typinator does the rest. We've all faced projects that require repetitive typing tasks. With Typinator, you can store commonly used... Read more
MYStuff Pro 2.0.16 - Create inventories...
MYStuff Pro is the most flexible way to create detail-rich inventories for your home or small business. Add items to MYStuff by dragging and dropping existing information, uploading new images, or... Read more
TurboTax 2013.r17.002 - Manage your 2013...
TurboTax guides you through your tax return step by step, does all the calculations, and checks your return for errors and overlooked deductions. It lets you file your return electronically to get... Read more

Latest Forum Discussions

See All

Tales from the Dragon Mountain: The Lair...
Tales from the Dragon Mountain: The Lair Review By Jennifer Allen on April 18th, 2014 Our Rating: :: STEADY ADVENTURINGiPad Only App - Designed for the iPad Treading a safe path, Tales from the Dragon Mountain: The Lair is a... | Read more »
Yahoo Updates Flickr App with Advanced E...
Yahoo Updates Flickr App with Advanced Editing Features and More Posted by Tre Lawrence on April 18th, 2014 [ permalink ] | Read more »
My Incredible Body - A Kid's App to...
My Incredible Body - A Kid's App to Learn about the Human Body 1.1.00 Device: iOS Universal Category: Education Price: $2.99, Version: 1.1.00 (iTunes) Description: Wouldn’t it be cool to look inside yourself and see what was going on... | Read more »
Trials Frontier Review
Trials Frontier Review By Carter Dotson on April 18th, 2014 Our Rating: :: A ROUGH LANDINGUniversal App - Designed for iPhone and iPad Trials Frontier finally brings the famed stunt racing franchise to mobile, but how much does its... | Read more »
Evernote Business Notebook by Moleskin I...
Evernote Business Notebook by Moleskin Introduced – Support Available in Evernote for iOS Posted by Tre Lawrence on April 18th, 2014 [ permalink ] | Read more »
Sparkle Unleashed Review
Sparkle Unleashed Review By Jennifer Allen on April 18th, 2014 Our Rating: :: CLASSY MARBLE FLINGINGUniversal App - Designed for iPhone and iPad It’s a concept we’ve seen before, but Sparkle Unleashed is a solidly enjoyable orb... | Read more »
Tilt to Live 2: Redonkulus Receives its...
Tilt to Live 2: Redonkulus Receives its First Update – Gets New Brimstone Pinball DLC Posted by Rob Rich on April 18th, 2014 [ permalink ] | Read more »
Union Review
Union Review By Jennifer Allen on April 18th, 2014 Our Rating: :: LAYERED RESULTSUniversal App - Designed for iPhone and iPad Create some stylish imagery with this layers focused photography app.   | Read more »
Where's My Water? Featuring XYY (G...
Where's My Water? Featuring XYY 1.0 Device: iOS Universal Category: Games Price: $.99, Version: 1.0 (iTunes) Description: iPod Touch 4th Gen, iPhone 3GS or iPad 1 are not compatible with this app. | Read more »
The Amazing Spider-Man 2 (Games)
The Amazing Spider-Man 2 1.0.0 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0.0 (iTunes) Description: *IMPORTANT* The Amazing Spider-Man 2 requires an iPad 2 (or newer), iPhone 4s (or newer), or iPod touch 5th... | Read more »

Price Scanner via MacPrices.net

iMacs on sale for up to $160 off MSRP this we...
Best Buy has iMacs on sale for up to $160 off MSRP for a limited time. Choose free home shipping or free instant local store pickup (if available). Prices are valid for online orders only, in-store... Read more
iPad Airs on sale this weekend for up to $100...
Best Buy has WiFi iPad Airs on sale for $50 off MSRP and WiFi + Cellular iPad Airs on sale for $100 off MSRP on their online store for a limited time, with prices now starting at $449. Choose free... Read more
Apple restocks refurbished Mac minis starting...
The Apple Store has restocked Apple Certified Refurbished Mac minis for up to $150 off the cost of new models. Apple’s one-year warranty is included with each mini, and shipping is free: - 2.5GHz Mac... Read more
Hyundai Brings Apple CarPlay To The 2015 Sona...
Hyundai Motor America has announced it will bring Apple CarPlay functionality to the 2015 Sonata. CarPlay is pitched as a smarter, safer and easier way to use iPhone in the car and gives iPhone users... Read more
Updated iPads Coming Sooner Than We Had Thoug...
MacRumors, cites KGI securities analyst Ming Chi Kuo, well-respected as an Apple product prognisticator, saying that Apple will introduce an upgraded iPad Air and iPad mini in 2014/Q3, meaning the... Read more
Toshiba Unveils New High And Low End Laptop M...
Toshiba has announced new laptop models covering both the high-end and low-end of the notebook computer spectrum. Toshiba 4K Ultra HD Laptop Toshiba’s new Satellite P55t features one of the world’s... Read more
Save up to $270 with Apple refurbished 13-inc...
The Apple Store has Apple Certified Refurbished October 2013 13″ Retina MacBook Pros available starting at $1099, with models up to $270 off MSRP. Apple’s one-year warranty is standard, and shipping... Read more
Apple now offering refurbished iPad mini with...
The Apple Store has Certified Refurbished 2nd generation iPad minis with Retina Displays now available starting at $339. Apple’s one-year warranty is included with each model, and shipping is free.... Read more
Microsoft Blinks – Drops Microsoft Office 365...
Microsoft has dropped the annual subscription fee for Microsoft Office 365 Personal – which is needed in order to create and edit documents in Microsoft Office for iPad. However, Apple’s iOS and OS X... Read more
New AVG Vault Apps for iOS and Android Help K...
AVG Technologies N.V. an online security company for 177 million active users, has announced the launch of its latest mobile application, AVG Vault. The free app introduces an innovative user... Read more

Jobs Board

*Apple* Solutions Consultant (ASC) - Apple (...
**Job Summary** The ASC is an Apple employee who serves as an Apple brand ambassador and influencer in a Reseller's store. The ASC's role is to grow Apple Read more
*Apple* Retail - Manager - Holyoke - Apple I...
Job Summary Keeping an Apple Store thriving requires a diverse set of leadership skills, and as a Manager, you’re a master of them all. In the store’s fast-paced, Read more
*Apple* Retail - Manager - Apple (United Sta...
Job SummaryKeeping an Apple Store thriving requires a diverse set of leadership skills, and as a Manager, you're a master of them all. In the store's fast-paced, dynamic Read more
*Apple* Solutions Consultant (ASC) - Apple (...
**Job Summary** The ASC is an Apple employee who serves as an Apple brand ambassador and influencer in a Reseller's store. The ASC's role is to grow Apple Read more
*Apple* Retail - Market Leader - Cincinnati...
…challenges of developing individuals, building teams, and affecting growth across Apple Stores. You demonstrate successful leadership ability - focusing on excellence Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.