TweetFollow Us on Twitter

Teaching
Volume Number:3
Issue Number:12
Column Tag:Basic School

Games for Teaching Children

By Dave Kelly, MacTutor Editorial Board

Happy 3rd Birthday MacTutor!!! I can hardly believe that MacTutor has been around for a whole 3 years. The Macintosh has certainly come a long way in that time. All the way from a puny 128K RAM model to the gobs of memory available for the Macintosh II. Let’s celebrate!

Every celebration should not be complete with out friends. First I thank all of you readers that have supported MacTutor these past years. But all of this would not be possible if not for the vision of one special, although fictitious character, Professor Mac. For those of you that have not met the Professor, turn to your front cover and take a look just in front of the big ‘M’ in MacTutor. The Professor started out teaching you Apple II Pascal in the “Apple Shoppe” (also published by David Smith). Since that time we’ve seen him popping in and out of the covers of MacTutor. (see Best of MacTutor Vol 1, pg. 1, 8, 13, 61, 71, 92, 107, 313; Best of MacTutor Vol 2, pg. 2, 20, 42, 357, 371-375; not to mention the numerous times the Professor appears at the end of each and every MacTutor column.

A few days ago, the Professor reminded me that I haven’t written any games lately. So what should the game do? Well, my oldest son, who was 3 (now age 6) when we started up MacTutor, is now in first grade. Thanks to vol. 1 no. 1, Kevin now knows his ABC’s. (see Best of MacTutor Vol 1, pg. 298). I guess besides learning to read the next thing that first graders learn to do is count. So a counting game!!!

Last week Kevin brought home some homework that was just type of game I was looking for. The problems showed a price tag with a price. To solve the problem, he had to cut and paste pictures of coins under the price tag to equal the amount on the tag. So Professor Mac’s coin game was born. The object of the game is to click on the fewest possible number of coins to equal the amount of money shown in the price tag. If too many coins are selected the answer is not wrong, but the program lets you know that you could have done it with fewer coins. If you know that you have too many coins you may subtract coins by clicking the radio button named subtract and clicking on the coin you want to remove. The game does require some ability to read. Children that don’t know their numbers will have problems with this. At least it passed my kid test Kevin loved it.

Fig. 1 Our coin game display

On the technical side: the program doesn’t have any real surprizes technically. However, there are a few annoyances that appear to be ZBasic’s fault. In fact, sometimes I wish I was writing in Pascal or C. The blow by blow description follows:

There are four PICT resources, a quarter, a dime, a nickel, and a penny, which are used. These resources should be installed in the application itself in order to work. Creation of the coins was done via Thunderscan® by clipping the scanned pictures into a resource file using ResEdit. The “Get Coin Resources” subroutine gets the handles to the resources by using the ROM function GETNAMEDRESOURCE. Each resource is then loaded into memory (from the disk). Each coin is displayed on right side of the screen to give you something to click on to select the coins in the game. The ZBasic PICTURE statement will display the PICT resources by using the handle for the resource which was retrieved with GETNAMED RESOURCE. The active area to select each coin is marked by the Qrect, Drect, Nrect and Prect rectangles. Here is where the first problem shows up. The SETRECT call is used to set up the coordinates of each rectangle. But the SETRECT parameters are mixed up. Inside Macintosh shows SetRect parameters as being left, top, right, bottom in that order (see IM page I-174), but the ZBasic manual says the ZBasic parameters for SETRECT are Top, Left, Bottom, Right. The call (fortunately) works like IM; there is a typo in the ZBasic manual, pg. E-169.

The event loop is established using menu, dialog and mouse events in the same way that has been demonstrated in other programs. There are a few funnies that show up though. In earlier versions of the program, when I was still working on it, I used MOUSE ON, MOUSE OFF to control the About menu dialog. The problem was that when the About dialog was closed the screen erased itself just after the refresh routine did its refresh. This left a blank where the dialog window was. The screen had been updated, but something in ZBasic was trying to do its own refresh (I guess?). When I turned off all the event trapping for the About routine, the screen refreshed properly. This appears to be one of those little obscure bugs in ZBasic that nobody has fixed yet. This one problem turned what should have been a few minutes of programming into several hours trying to figure out what was going on. The GETMOUSE routine turned out to be just the solution. I get the feeling that I should be writing all my code using the toolbox calls and leave the ZBasic routines to the cockroaches (or other ‘bugs’).

‘Professor Mac’s Coin Game
‘By Dave Kelly
‘ ©MacTutor, DEC.1987
‘ For ZBasic™ version 4.0

WINDOW OFF
COORDINATE WINDOW
DEF MOUSE=-1
False=0:True=NOT False
DIM Qrect%(3), Drect%(3), Nrect%(3), Prect%(3),    Displayrect%(3)
DIM 63 A$(4)
Mousy=0:’Set up point record
Mousx=0:’for mouse location
WINDOW 1,””,(2,22)-(510,335),4
CALL SETRECT(Qrect(0),388,0,510,80)
CALL SETRECT(Drect(0),388,81,510,140)
CALL SETRECT(Nrect(0),388,141,510,215)
CALL SETRECT(Prect(0),388,216,510,310)
CALL SETRECT(Displayrect(0),0,140,385,250)
BUTTON 1,0,”Add Coins”,(300,80)-(375,100),2
BUTTON 2,0,”Subtract”,(300,110)-(375,130),2
APPLE MENU “About Professor Mac’s Coins ”
MENU 1,0,1,”File”
MENU 1,1,1,”New Amount/N”
MENU 1,2,1,”Quit/Q”
EDIT MENU 2
Amount!=0
GOSUB “Get Coin Resources”
GOSUB “Draw Page”
ON MENU GOSUB “MenuEvent”
ON DIALOG GOSUB “DialogEvent”
ON MOUSE GOSUB “MouseEvent”
MENU ON:DIALOG ON:MOUSE ON
DO
UNTIL TheEnd
MENU OFF:DIALOG OFF:MOUSE OFF
END

“MenuEvent”
Menunumber=MENU(0)
Menuitem=MENU(1)
MENU
SELECT Menunumber
 CASE 255
 GOSUB “AppleMenu”
 GOSUB “Display Amount”
 GOSUB “Draw Page”
 CASE 1
 GOSUB “FileMenu”
 CASE 2
END SELECT
RETURN

“AppleMenu”
WINDOW 2,””,(100,40)-(415,310),-2
TEXT 0,12
PRINT @(5,1)”Professor Mac’s Coin Game”
PRINT @(10,2)”by”
PRINT @(8,3)”Dave Kelly”
PRINT @(7,4)”©MacTutor, 1987"
PRINT @(7,5)”ZBasic version 4.0"
PRINT @(3,8)”Professor Mac’s MacTutor Store will”
PRINT @(3,9)”display prices on the price tag.”
PRINT @(3,10)”The object is to select (by clicking)”
PRINT @(3,11)”the fewest number of coins to equal”
PRINT @(3,12)”the price. Hopefully this may be of”
PRINT @(3,13)”assistance to children first learning”
PRINT @(3,14)”about money.”
DO
CALL GETMOUSE(Mousy)
outsiderect=(Mousx<0 OR Mousx>300 OR Mousy<0 OR Mousy>270)
UNTIL FN BUTTON AND NOT (outsiderect)
WINDOW CLOSE 2
RETURN

“FileMenu”
SELECT Menuitem
 CASE 1
 GOSUB “New”
 CASE 2
 GOSUB “Quit”
END SELECT
RETURN

“Quit”
‘Release all resource handles
CALL RELEASERESOURCE(QHndl&)
CALL RELEASERESOURCE(DHndl&)
CALL RELEASERESOURCE(NHndl&)
CALL RELEASERESOURCE(PHndl&)
CALL RELEASERESOURCE(THndl&)
CALL RELEASERESOURCE(MHndl&)
END

“New”
RANDOMIZE TIMER
Amount!=RND(100)*.01
Add=True
NumOfQ%=0
NumOfD%=0
NumOfN%=0
NumOfP%=0
Total!=0
GOSUB “Display Amount”
GOSUB “Display Total”
GOSUB “Draw Display”
BUTTON 1,2
BUTTON 2,1
RETURN

“DialogEvent”
Dilg=DIALOG(0)
SELECT Dilg
 CASE 5
 RefWin=DIALOG(5)
 ‘Get window to refresh
 WINDOW 1
 GOSUB “Display Amount”
 GOSUB “Draw Page”
 CASE 1
 Buttonpressed=DIALOG(1)
 BUTTON Buttonpressed,2
 LONG IF Buttonpressed=1
 BUTTON 2,1
 Add=True
 XELSE
 BUTTON 1,1
 Add=False
 END IF
END SELECT
RETURN

“Display Amount”
 TEXT 3,24,1,0
 PICTURE (60,50),THndl&
 CALL MOVETO (130,100)
 PRINT USING “$#.##”;Amount!;SPC(2)
RETURN

“Display Total”
 TEXT 2,12,1,0
 CALL MOVETO(5,285)
 PRINT NumOfQ;” Quarters, “; NumOfD;” Dimes, “;    NumOfN; “ Nickels, 
“; NumOfP;” Pennies”
 CALL MOVETO(5,300)
 PRINT “Total:”;USING “$#.##”;Total!
 ‘Check for winner
 IF Total!=Amount! AND Total!<>0 THEN GOSUB “WinDialog”

RETURN

“WinDialog”
Temp!=Amount!
CorrectNumOfQ%=Temp!/.25
Temp!=Temp!-CorrectNumOfQ%*.25
CorrectNumOfD%=Temp!/.1
Temp!=Temp!-CorrectNumOfD%*.1
CorrectNumOfN%=Temp!/.05
Temp!=Temp!-CorrectNumOfN%*.05
CorrectNumOfP%=Temp!*100
LONG IF NumOfQ%=CorrectNumOfQ% AND NumOfD%=        CorrectNumOfD% AND 
NumOfN%=  CorrectNumOfN% AND NumOfP%= CorrectNumOfP%
 A$(1)=”TA-DA!  You Did it!”
 A$(2)=”Select ‘New Amount’ to start again”
 A$(3)=””
 A$(4)=””
 CALL PARAMTEXT(A$(1),A$(2),A$(3),A$(4))
 Response%=FN ALERT(1,0)
XELSE
 A$(1)=”Nice Try!”
 A$(2)=”You have too many coins!”
 A$(3)=”You should have: “+ STR$(CorrectNumOfQ%)+ “ Quarters, “ +STR$(CorrectNumOfD%)+ 
“ Dimes,”
 A$(4)=STR$(CorrectNumOfN%)+” Nickels, “+   STR$(CorrectNumOfP%)+” Pennies”
 CALL PARAMTEXT(A$(1),A$(2),A$(3),A$(4))
 Response%=FN ALERT(1,0)
END IF
Amount!=0
BUTTON 1,0
BUTTON 2,0
RETURN

“TooMuchDialog”
 A$(1)=”Adding that coin will give you “+ USING  “$#.##”;Total!
 A$(2)=”Try a different coin!”
 A$(3)=” “
 A$(4)=” “
 CALL PARAMTEXT(A$(1),A$(2),A$(3),A$(4))
 Response%=FN ALERT(1,0)
RETURN

“No More Coins”
 A$(1)=”Sorry, You don’t have any more “+Coin$
 A$(2)=” “
 A$(3)=” “
 A$(4)=” “
 CALL PARAMTEXT(A$(1),A$(2),A$(3),A$(4))
 Response%=FN ALERT(1,0)
RETURN

“Get Coin Resources”
 QHndl&=FN GETNAMEDRESOURCE(  CVI(“PICT”),”Quarter”)
 CALL LOADRESOURCE(QHndl&)
 DHndl&=FN GETNAMEDRESOURCE(  CVI(“PICT”),”Dime”)
 CALL LOADRESOURCE(DHndl&)
 NHndl&=FN GETNAMEDRESOURCE(  CVI(“PICT”),”Nickel”)
 CALL LOADRESOURCE(NHndl&)
 PHndl&=FN GETNAMEDRESOURCE(  CVI(“PICT”),”Penny”)
 CALL LOADRESOURCE(PHndl&)
 THndl&=FN GETNAMEDRESOURCE(  CVI(“PICT”),”Tag”)
 CALL LOADRESOURCE(THndl&)
 MHndl&=FN GETNAMEDRESOURCE(  CVI(“PICT”),”Professor Mac”)
 CALL LOADRESOURCE(MHndl&)
RETURN

“Draw Page”
 PICTURE (400,0),QHndl&
 PICTURE (406,78),DHndl&
 PICTURE (400,138),NHndl&
 PICTURE (406,220),PHndl&
 CALL MOVETO(385,0)
 CALL PENSIZE(2,2)
 CALL LINETO(385,340)
 CALL MOVETO(0,135)
 CALL LINETO(385,135)
 CALL PENNORMAL
 PICTURE (0,0),MHndl&
 CALL MOVETO(60,40)
 TEXT 2,18,0,0
 PRINT “Professor Mac’s Coin Game”
“Draw Display”
 CALL ERASERECT(Displayrect(0))
 IF NumOfQ>0 THEN PICTURE (0,140),QHndl&
 IF NumOfD>0 THEN PICTURE (100,140),DHndl&
 IF NumOfN>0 THEN PICTURE (200,140),NHndl&
 IF NumOfP>0 THEN PICTURE (300,140),PHndl&
RETURN

“MouseEvent”
IF Amount!=0 THEN FLUSHEVENTS:RETURN
CALL GETMOUSE(Mousy)
LONG IF (FN PTINRECT(Mousy,Qrect%(0)))
 LONG IF Add=True
 Total!=Total!+.25
 NumOfQ=NumOfQ+1
 GOSUB “Draw Display”
 XELSE
 LONG IF NumOfQ-1<0
 Coin$=”Quarters!”
 GOSUB “No More Coins”
 XELSE
 NumOfQ=NumOfQ-1
 Total!=Total!-.25
 IF Total!<0 THEN Total!=Total!+.25
 GOSUB “Draw Display”
 END IF
 END IF
 LONG IF Total!>Amount! 
 GOSUB “TooMuchDialog”
 Total!=Total!-.25
 NumOfQ=NumOfQ-1
 END IF
 GOSUB “Display Total”
END IF
LONG IF FN PTINRECT(Mousy,Drect(0))
 LONG IF Add=True
 Total!=Total!+.1
 NumOfD=NumOfD+1
 GOSUB “Draw Display”
 XELSE
 LONG IF NumOfD-1<0
 Coin$=”Dimes!”
 GOSUB “No More Coins”
 XELSE
 NumOfD=NumOfD-1
 Total!=Total!-.1
 IF Total!<0 THEN Total!=Total!+.1
 GOSUB “Draw Display”
 END IF
 END IF
 LONG IF Total!>Amount! 
 GOSUB “TooMuchDialog”
 Total!=Total!-.1
 NumOfD=NumOfD-1
 END IF
 GOSUB “Display Total”
END IF
LONG IF FN PTINRECT(Mousy,Nrect(0))
 LONG IF Add=True
 Total!=Total!+.05
 NumOfN=NumOfN+1
 GOSUB “Draw Display”
 XELSE
 LONG IF NumOfN-1<0
 Coin$=”Nickels!”
 GOSUB “No More Coins”
 XELSE
 NumOfN=NumOfN-1
 Total!=Total!-.05
 IF Total!<0 THEN Total!=Total!+.05
 GOSUB “Draw Display”
 END IF
 END IF
 LONG IF Total!>Amount! 
 GOSUB “TooMuchDialog”
 Total!=Total!-.05
 NumOfN=NumOfN-1
 END IF
 GOSUB “Display Total”
END IF
LONG IF FN PTINRECT(Mousy,Prect(0))
 LONG IF Add=True
 Total!=Total!+.01
 NumOfP=NumOfP+1
 GOSUB “Draw Display”
 XELSE
 LONG IF NumOfP-1<0
 Coin$=”Pennies!”
 GOSUB “No More Coins”
 XELSE
 NumOfP=NumOfP-1
 Total!=Total!-.01
 IF Total!<0 THEN Total!=Total!+.01
 GOSUB “Draw Display”
 END IF
 END IF
 LONG IF Total!>Amount! 
 GOSUB “TooMuchDialog”
 Total!=Total!-.01
 NumOfP=NumOfP-1
 END IF
 GOSUB “Display Total”
END IF
DO:UNTIL NOT (FN BUTTON)
FLUSHEVENTS
RETURN

 
AAPL
$107.34
Apple Inc.
+0.60
MSFT
$46.62
Microsoft Corpora
+0.13
GOOG
$549.33
Google Inc.
+0.43

MacTech Search:
Community Search:

Software Updates via MacUpdate

Audio Hijack Pro 2.11.4 - Record and enh...
Audio Hijack Pro drastically changes the way you use audio on your computer, giving you the freedom to listen to audio when you want and how you want. Record and enhance any audio with Audio Hijack... Read more
Iridient Developer 3.0.0 beta 3 - Powerf...
Iridient Developer (was RAW Developer) is a powerful image conversion application designed specifically for OS X. Iridient Developer gives advanced photographers total control over every aspect of... Read more
TextWrangler 4.5.11 - Free general purpo...
TextWrangler is the powerful general purpose text editor, and Unix and server administrator's tool. Oh, and also, like the best things in life, it's free. TextWrangler is the "little brother" to... Read more
NeoFinder 6.6 - Catalog your external me...
NeoFinder (formerly CDFinder) rapidly organizes your data, either on external or internal disks, or any other volumes. It catalogs all your data, so you stay in control of your data archive or disk... Read more
Chromium 38.0.2125.111 - Fast and stable...
Chromium is an open-source browser project that aims to build a safer, faster, and more stable way for all Internet users to experience the web. FreeSMUG-Free OpenSource Mac User Group build is... Read more
Default Folder X 4.6.11 - Enhances Open...
Default Folder X attaches a toolbar to the right side of the Open and Save dialogs in any OS X-native application. The toolbar gives you fast access to various folders and commands. You just click... Read more
Mariner Write 3.9.3 - Light-weight and s...
Mariner Write is your Mac OS go-to word processing tool! Professional writer, educator or student, Write has all the functionality you need for that important letter, technical paper or research... Read more
DesktopLyrics 2.6.5 - Displays current i...
DesktopLyrics is an application that displays the lyrics of the song currently playing in "iTunes" right on your desktop. The lyrics for the song have to be set in iTunes; DesktopLyrics does nothing... Read more
DiskMaker X 4.0b4 - Make a bootable OS X...
DiskMaker X (formerly Lion DiskMaker) is an application built with AppleScript that you can use with many versions of OS X to build a bootable drive from OS X OS X 10.8 Mountain Lion up to OS X 10.10... Read more
Garmin Express 3.2.21 - Manage your Garm...
Garmin Express is your essential tool for managing your Garmin devices. Update maps, golf courses and device software. You can even register your device. Update maps Update software Register your... Read more

Latest Forum Discussions

See All

Medford Asylum: Paranormal Case - Hidden...
Medford Asylum: Paranormal Case - Hidden Object Adventure (Full) 1.0 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0 (iTunes) Description: Uncover the mystery of Medford City asylum! | Read more »
Secret Files Sam Peters (Games)
Secret Files Sam Peters 1.0.0 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0.0 (iTunes) Description: [ After the successful iOS release of Secret Files Tunguska, the acclaimed point and click adventure Secret Files... | Read more »
Woah Dave! (Games)
Woah Dave! 1.0 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0 (iTunes) Description: ***SPECIAL LAUNCH PRICE! IT DOESN'T COST A LOT OF MONEY!*** Optimized for iPhone 6+! A huge hit at E3, PAX, PAX East, IndieCade... | Read more »
Drift'n'Drive (Games)
Drift'n'Drive 1.0.0 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0.0 (iTunes) Description: Follow your destiny to become the ultimate racing driver! | Read more »
Twisty Hollow (Games)
Twisty Hollow 1.0.1 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0.1 (iTunes) Description: A self-appointed mayor is spinning the town of Twisty Hollow out of order with nonsensical rulings. His cryptic instructions... | Read more »
Omnistat (Utilities)
Omnistat 1.0 Device: iOS Universal Category: Utilities Price: $1.99, Version: 1.0 (iTunes) Description: Omnistat is an application for tech lovers, it's the easiest way to consult your device stats. With Omnistat you don't need to... | Read more »
South Park Pinball Review
South Park Pinball Review By Blake Grundman on October 29th, 2014 Our Rating: :: FAN SERVICE GALOREUniversal App - Designed for iPhone and iPad It is hard to go wrong when tables are obviously being designed by fans of a specific... | Read more »
Mmm Fingers Review
Mmm Fingers Review By Jennifer Allen on October 29th, 2014 Our Rating: :: SIMPLE PLEASURESUniversal App - Designed for iPhone and iPad Chasing high scores with just one finger works well for Mmm Fingers.   | Read more »
Indie Classic King of Dragon Pass Goes o...
Indie Classic King of Dragon Pass Goes on Sale to Celebrate its 15th Anniversary Posted by Jessica Fisher on October 29th, 2014 [ permalink< | Read more »
NHL 2K Review
NHL 2K Review By Blake Grundman on October 29th, 2014 Our Rating: :: FAR FROM ALL-STARUniversal App - Designed for iPhone and iPad After three years away, the NHL 2K brand returns to mobile. Can it live up to the advancements made... | Read more »

Price Scanner via MacPrices.net

Mujjo Steps Up The Game With Refined Touchscr...
Netherlands based Mujjo have just launched their Refined Touchscreen Gloves, stepping up their game. The gloves feature a updated elegant design that takes these knitted gloves to the next level. A... Read more
Sale! Preorder the new 27-inch 5K iMac for $2...
 Abt Electronics has the new 27″ 3.5GHz 5K iMac on sale and available for preorder for $2374.05 including free shipping. Their price is $125 off MSRP, and it’s the lowest price available for this... Read more
Simplex Solutions Inc. Brings Secure Web Surf...
New York based Simplex Solutions Inc. has announced the release and immediate availability of Private Browser 1.0, its revolutionary new secure web browser developed for iPhone, iPad and iPod touch... Read more
Save up to $180 off MSRP with an Apple refurb...
The Apple Store has Apple Certified Refurbished 2014 MacBook Airs available for up to $180 off the cost of new models. An Apple one-year warranty is included with each MacBook, and shipping is free.... Read more
Apple refurbished 2013 MacBook Pros available...
The Apple Store has Apple Certified Refurbished 13″ and 15″ MacBook Pros available starting at $929. Apple’s one-year warranty is standard, and shipping is free: - 13″ 2.5GHz MacBook Pros (4GB RAM/... Read more
What Post PC Era? – The Mac Bounces Back, Big...
Apple’s fiscal Q4 2014 was an all-time record quarter for Mac sales, with 5.5 million units shipped, representing nearly one million more sales (+21 percent, + 25 percent sequentially) than Apple... Read more
Unpacking The Big Changes At Microsoft – iPad...
The days of product keys and email attachments are nearing an end and Microsoft, though late to the game, is making big strides to keep up, says tech expert Karl Volkman of SRV Network, Inc. Under... Read more
Apple refurbished iPad Airs and minis availab...
Apple dropped prices recently on Apple Certified Refurbished iPad Airs and iPad mini 2s, with models now available starting at $209. Apple’s one-year warranty is included with each model, and... Read more
Practice Fusion Launches New Electronic Healt...
Practice Fusion, claimed to be the nation’s largest cloud-based electronic health records (EHR) platform, has launched a new EHR for Practice Fusion’s community of more than 112,000 medical... Read more
Logitech Unveils Keys-To-Go: Portable, Spill-...
Today Logitech unveiled the new Logitech Keys-To-Go, a slender stand-alone Bluetooth keyboard for any iPad that can fit anywhere and go everywhere. Logitech has also updated its current lineup of... Read more

Jobs Board

*Apple* Solutions Consultant (ASC) - Apple I...
…important role that the ASC serves is that of providing an excellent Apple Customer Experience. Responsibilities include: * Promoting Apple products and solutions Read more
*Apple* Solutions Consultant (ASC) - Apple I...
…important role that the ASC serves is that of providing an excellent Apple Customer Experience. Responsibilities include: * Promoting Apple products and solutions Read more
*Apple* Solutions Consultant (ASC) - Apple I...
…important role that the ASC serves is that of providing an excellent Apple Customer Experience. Responsibilities include: * Promoting Apple products and solutions Read more
*Apple* Solutions Consultant - Apple Inc. (U...
…important role that the ASC serves is that of providing an excellent Apple Customer Experience. Responsibilities include: * Promoting Apple products and solutions Read more
*Apple* Solutions Consultant - Apple Inc. (U...
…important role that the ASC serves is that of providing an excellent Apple Customer Experience. Responsibilities include: * Promoting Apple products and solutions Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.