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Number Format
Volume Number:3
Issue Number:11
Column Tag:Assembly Language Lab

Formatted Output for Numbers

By Mike™ Scanlin, San Diego, CA

On most systems, programmers of high level languages have an advantage over assembly language programmers in that a lot of the nitty gritty detail work has been done for them by what ever compiler or interpretter they’re using. An example of this is in the outputting of numbers. High level language programmers usually take it for granted that they can output a number in just about any format they want to. Pascal’s writeln and C’s printf make it a trivial task to change the field width of both integers and reals. While it’s true that assembly programmers can make use of _NumToString or the SANE formatter, we still need to play with the resulting strings to get nice formatted numbers. Until now.

CONVERTING INTEGERS

The basic idea when converting an integer into its string equivalent is to first break it down into its digits and then convert each digit into its ASCII equivalent. The only tricky part is that a number is represented as binary internally and we need its decimal equivalent.

There are at least 2 different ways to approach the problem of extracting base 10 digits from a binary number. The _NumToString routine that Apple provides in the system file (see listing 1) uses binary coded decimal (BCD) arithmetic to calculate the digits and then calls a separate subroutine to build the string two digits at a time (the least significant bytes of registers D1-D5 are used to store 2 BCD digits each). The main problem with this algorithm is that it runs in more or less constant time (the number 1 takes as long to convert as 2147483648 = 2^31) and isn’t very efficient except for very large numbers (about 7 or more digits).

Another way to get digits one by one is to subtract by successively smaller powers of 10, starting with 10^9 (since it is the largest power of 10 that can be represented by a 32 bit integer). Count how many times you can subtract each power of 10 from the number and then convert that number (which will be in the range 0..9) to its ASCII equivalent. If you use multi-word compares and subtracts, this method can be used to convert any size integers (like 64 or 128 bits) into strings.

My own NumToString routine (Shown in the program listing) uses the subtract method. How does the subtract method compare to the real _NumToString? As for size, _NumToString is 118 bytes (after all of the trap related instructions are removed) and my routine is 120 bytes. Pretty close. As for speed, time trials on 10,000 random 32 bit signed integers showed my routine to be faster by about 2% -- no big deal. But for time trials on 10,000 16 bit signed integers my routine was faster by 32% and for 10,000 8 bit signed integers my routine was faster by 45% (to be fair, _NumToString was timed after it had been isolated so there was no overhead for trap calling). The reason the smaller numbers showed so much improvement is because my routine doesn’t spend much time on little digits (0,1,2...) and virtually no time on leading zeros. If you have a time critical application that makes a lot of calls to _NumToString, it may be worthwhile to use my routine instead. Of course, you could just patch my routine over the existing _NumToString in the system file to speed up all applications that use _NumToString -- no, wait, I didn’t just say that (and I’m not responsible for the consequences. Is there any reason that wouldn’t work?).

Fig. 1 Demo Program formats numerical output

CONVERTING FIXED POINT REALS

When you use DIVS or DIVU, the 32 bit result is made up of 16 bits of quotient and 16 bits of remainder. The FixPtToString routine uses these two pieces to convert a fixed point number to a string. Since the quotient is just an integer, we can use NumToString to convert it. Then add a decimal point and convert the remainder. But in order to convert the remainder into a fractional number, we need to know the original divisor. We also need to specify how many digits we want after the decimal point.

For each digit you want after the decimal point, the routine multiplies the remainder by 10 and then divides the it by the divisor, getting a new remainder in the process. It adds the digit to the string and then repeats the process for the next digit. However, there is a limited number of times that this can be done accurately (since we only have 16 bits of remainder to begin with). The number of digits that can be accurately calculated depends on the magnitude of the divisor, but 5 or 6 digits should be safe.

Note that the number you pass to FixPtToString doesn’t have to be the result of a divide instruction. You can output any arbitrary fixed point number you want by using the same basic idea. If you wanted an integer part bigger than 16 bits, you could output the number in a two part process. FixPtToString could be modified to be FractionToString by eliminating instructions 3 (EXT.L D0) thru 17 (BEQ.S @6) inclusive. Then it will tack on whatever fraction you pass it to what ever string you pass it. For instance, to output the number 1864723135.24226 (.24226 = 47/194):

 MOVE.L stringPtr(A5),A0
 MOVE.L #1864723135,D0  ;quotient
 JSR    NumToString
 MOVE   #47,D0   ;remainder
 SWAP   D0;no need to set quot
 MOVE   #194,D1  ;divisor
 MOVE   #5,D2    ;5 digits accuracy
 JSR    FractionToString
 MOVE.L A0,-(SP)
 _DrawString

FORMATTING

Now that we can get integers and reals into strings we need to be able to set field widths. Also, an option to add commas would be nice. The FormNumString routine does both of these. You pass it a pointer to a format string of the form: [‘,’][q[‘.’[r]]] where [ ] denotes something optional and ‘.’ and ‘,’ denote a constant character. Q and r are string variables in the range [‘0’..’99'] and represent how many spaces should be allocated for the quotient (including sign and commas) and remainder (not including decimal point). Notice that everything is optional, so the empty string is a legal one, but one that won’t do much (i.e. any) formatting. Also, the word “string” here does not mean a pascal string; i.e. there is no length byte. The nested brackets mean that you can’t have a ‘.’ if a q was not provided and you can’t have an r if a ‘.’ wasn’t provided. If q is too small to contain the number, space is used as needed. If it is too big, the number will be padded with spaces. If r is bigger than any existing remainder the number might have, zeros are appended after the decimal point (which doesn’t do much for the accuracy of the extra digits). If r is smaller than any existing remainder, then digits are just dropped. No attempt at rounding is made.

Another use for this routine is to reformat the output string from the SANE formatter. The SANE formatter can format any SANE data type into a fixed sytle number (see the Apple Numerics Manual for everything you ever wanted to know about SANE). So, you could use SANE to do all of your calculations in floating point and have your result formatted into a fixed style string and then use FormNumString to add commas, pad with spaces and delete decimal places (or add zeros) to make all your numbers uniform.

Fig. 2 Program supports easy updating with a picture

PUTTING IT ALL TOGETHER

The 3 routines NumToString, FixPtToString and FormNumString have been pieced together to form DrawNumsInAString which can be used to output complete sentences containing any number of formatted numbers. For instance, you could pass it the string “result = \f,8.4.” along with the fixed point number 123456.789 and it will output “result = 12,3456.7890.” Each number you want formatted in the input string will begin with a ‘\’ character and be followed by an ‘i’ (for longints) or an ‘f’ (for fixed points). After that comes the FormNumString style format codes for the number. The only peculiar part of using the routine is that the numbers you want formatted have to be pushed on the stack in reverse of their occuring order in the string. For instance, if your input string looks like “x = \i4 y = \i4 z = \i4” then you would do this:

 MOVE.L z,-(SP)  ;3rd parameter
 MOVE.L y,-(SP)  ;2nd
 MOVE.L x,-(SP)  ;1st
 PEA    inputString
 JSR    DrawNumsInAString

The reason for passing the parameters that way is (1) because we don’t know how many will be present in advance, and (2) so that they can be taken off the stack in the order needed.

DEMO PROGRAM

The FormatDemo program shows how all of this comes together. It is a bare bones application that demonstrates how the routines presented here might be used. A click in the window will generate another set of random numbers to format. Desk accessories are supported and you can see a simple technique for providing window updating without an update event. Whenever a content click is detected, a set of addition and division problems are displayed in formatted output using the formatting routines discussed. After displaying the numbers, a quickdraw picture is taken of the window output using copybits on the portRect of the window. The appropriate field in the window record is set with the pointer to this picture so that when the window needs updating, it is updated automatically from the picture. Figures 1 and 2 show the demo program in operation with a desk accessory showing this easy update method. A good reference book for this and all assembly language techniques is Dan Weston’s classic The Complete Book of Macintosh Assembly Language Programming, vol. 1 and 2, from Scott, Foresman and Company.


{1}
Listing 1. The Apple Way
; NOTE: This code is Apple Computer’s. Only 
; the comments are mine.

;==========
NumToString
;==========
; convert a 32 bit longint into a pascal string
;  input: D0 longint
;  A0 points to a space of at least 12 bytes
; output: A0 points to pascal string

 MOVEM.LD0-D6/A1,-(SP)
 MOVEQ  #0,D1    ;init digits
 MOVEQ  #0,D2
 MOVEQ  #0,D3
 MOVEQ  #0,D4
 MOVEQ  #0,D5
 MOVEQ  #31,D6   ;loop counter
 LEA    1(A0),A1 ;skip length byte
 TST.L  D0;is num zero?
 BGT.S  @2
 BMI.S  @1
 MOVE.B #’0',(A1)+ ;special case for zero
 BRA.S  @3
@1 MOVE.B #’-’,(A1)+ ;give string a minus sign
 NEG.L  D0;make number positive
@2 ADD.LD0,D0    ;shift a bit into extend flag
 ABCD   D5,D5    ;tens’ & ones’ digits
 ABCD   D4,D4    ;thous’ & hunds’ digits
 ABCD   D3,D3    ;hund thous’ & ten thous’ digits
 ABCD   D2,D2    ;ten mils’ & mils’ digits
 ABCD   D1,D1    ;bils’ & hund mils’ digits
 DBRA   D6,@2    ;do next bit
; NOTE: at this point D6 = -1. It is used as a flag to 
; kill leading zeros.
 BSR.S  Do2Digits
 MOVE.B D2,D1
 BSR.S  Do2Digits
 MOVE.B D3,D1
 BSR.S  Do2Digits
 MOVE.B D4,D1
 BSR.S  Do2Digits
 MOVE.B D5,D1
 BSR.S  Do2Digits
;calculate length of string that was created
@3 MOVE A1,D0    ;end of string + 1
 SUB    A0,D0    ;beginning of string
 SUBQ.B #1,D0    ;minus 1 for length byte
 MOVE.B D0,(A0)
 MOVEM.L(SP)+,A1/D0-D6
 RTS

Do2Digits
;convert BCD byte in D1 into 2 ASCII digits.
;do most significant digit
 ROR    #4,D1
 BSR.S  DoADigit
;do least significant digit
 ROL    #4,D1
DoADigit
 TST    D6;have we had a non-zero digit yet?
 BPL.S  @6
 TST.B  D1;is this a leading zero?
 BEQ.S  @7
 MOVEQ  #0,D6    ;print all zeros from now on
@6 ORI.B#$30,D1  ;covert BCD digit to ASCII
 MOVE.B D1,(A1)+ ;add it to the string
 SUB.B  D1,D1
@7 RTS

; DrawNumsInAString.asm
;----------------------
; by Mike™ Scanlin  

Include Traps.D

Xref  DrawNumsInAString,NumToString,FixPtToString,FormNumString
Xref  GetANumber

;================
DrawNumsInAString
;================

Draw a string that may contain implicit formatted numbers. input: stack contains numbers that will be needed and a pointer a string. The numbers should be pushed on the stack in order from last to first (so they can be poped off in order from first to last). The last thing to be pushed on the stack is the string pointer. Each formatted number within the input string begins with a ‘\’ and then either an ‘i’ (for longints) or a ‘f’ (for a fixed point number). For fixed points, first push the fixed point number, then the divisor to be used to calculate the remainder. The formatting after the ‘i’ or ‘f’ is the same as for the FormNumString routine. output: a string is drawn A0,D0 are trashed.

{2}
 MOVEM.LA0-A3/D1-D2,-(SP)
 LEA    28(SP),A3;point to first parameter
 MOVE.L A3,-(SP) ;save initial position
 MOVE.L (A3)+,A2 ;string pointer
@1 MOVEQ#0,D0
 MOVE.B (A2)+,D0
 BEQ.S  @10 ;end of string found
 CMPI.B #’\’,D0  ;is it a number?
 BEQ.S  @2
 MOVE   D0,-(SP)
 _DrawChar
 BRA.S  @1
;we got a number to format
@2 LEA  scratch,A0
 MOVE.B (A2)+,D0
 CMPI.B #’i’,D0  ;is it a longint?
 BNE.S  @4
;handle integers
 MOVE.L (A3)+,D0 ;get longint
 JSR    NumToString
 BRA.S  @5;go format it
@4 CMPI.B #’f’,D0;is it a fixed point?
 BNE.S  @1;if not, ignore it
;handle fixed point
 MOVEA.LA2,A1
;find out how many decimal places should be passed to 
; FixPtToString
 MOVE.B (A1)+,D0 ;skip comma, if present
 CMPI.B #’,’,D0
 BEQ.S  @4.1
 SUBA   #1,A1
@4.1  JSR GetANumber
 BMI.S  @1;no quotient present
 MOVE.B (A1)+,D0
 CMPI.B #’.’,D0
 BNE.S  @4.2
 JSR    GetANumber
 MOVE   D0,D2
 BPL.S  @4.3
@4.2  MOVEQ #0,D2;no remainder
@4.3  MOVE(A3)+,D1 ;get divisor
 MOVE.L (A3)+,D0 ;get fixed point num
 JSR    FixPtToString
;do the formatting
@5 MOVEA.LA2,A1  ;addr of format string
 JSR    FormNumString
 MOVEA.LA1,A2    ;point past format string
 MOVE.L A0,-(SP)
 _DrawString
 BRA.S  @1
@10SUBA.L (SP)+,A3 ;calc len of params
 MOVE   A3,D0
 MOVEM.L(SP)+,D1-D2/A0-A3
 MOVE.L (SP)+,A0 ;get return addr
 ADDA   D0,SP    ;length of parameters
 JMP    (A0)

scratch DCB.B  40,0


; FixPtToString.asm
;------------------
; by Mike™ Scanlin 

Xref  FixPtToString,NumToString

;============
FixPtToString
;============
; convert a 32 bit fixed point number into a pascal 
; string.
;  input: D0 fixed point number
;  D1 16 bit divisor used when D0 was calculated
;  D2 # of digits after decimal point (D2=0 for no 
;          dec point)
;  A0 points to a space of at least (8 + D2) bytes
; output: A0 points to pascal string

 MOVEM.LD0-D3/A1,-(SP)
 MOVE.L D0,D3    ;save quotient & remainder
 EXT.L  D0;sign extend quotient
 JSR    NumToString
;if q = 0 and the result should be < 0, we’ll have to 
; add a minus sign.
;(NumToString won’t know about it, since all it sees is 
; a zero quotient)
 TST    D3;q = 0?
 BNE.S  @0
 TST.L  D3;check remainder
 BEQ.S  @0;q & r both zero
;if r & divisor have the same sign, then result will 
; be > 0
 EXT.L  D1
 MOVE.L D1,D0    
 EOR.L  D3,D0
 BPL.S  @0
 MOVE.B #’-’,1(A0)
 MOVE.B #’0',2(A0)
 MOVE.B #2,(A0)  ;new length
@0 TST  D2;do we want a decimal point?
 BEQ.S  @6
 MOVEQ  #0,D0
 MOVE.B (A0),D0  ;length of quotient
 LEA    1(A0,D0),A1;end of string + 1
 MOVE.B #’.’,(A1)+
 TST.L  D1;make divisor positive
 BPL.S  @1
 NEG.L  D1
@1 TST.LD3;make remainder positive
 BPL.S  @2
 NEG.L  D3
@2 SWAP D3
 ANDI.L #$FFFF,D3;isolate remainder
 SUBQ   #1,D2    ;loop control
@3 ADD.LD3,D3    ;mult r by 10
 MOVE.L D3,D0
 ADD.L  D0,D0    ;4x
 ADD.L  D0,D0    ;8x
 ADD.L  D0,D3    ;10x = 8x + 2x
 MOVEQ  #’0',D0  ;init digit
@4 CMP.LD1,D3    ;is 10r > divisor?
 BLT.S  @5
 ADDQ   #1,D0    ;increase digit
 SUB.L  D1,D3    ;subtract divisor
 BNE.S  @4
@5 MOVE.B D0,(A1)+ ;add to string
 DBRA   D2,@3
 MOVE   A1,D0    ;calc length of new string
 SUB    A0,D0
 SUBQ.B #1,D0    ;minus 1 for length byte
 MOVE.B D0,(A0)
@6 MOVEM.L(SP)+,A1/D0-D3
 RTS


; FormNumString.asm
;------------------
; by Mike™ Scanlin  

Xref  FormNumString,GetANumber

;============
FormNumString
;============
; format the string representation of a number (integer 
; or real) according to a format string.
; input: A0 points to string of a number (which should 
; be in a space big enough for formatting result)
;  A1 points to format string
;  syntax of format string is [‘,’]d[d][‘.’[d[d]]] 
;     where ‘’ denote a constant char and d denotes 
;     a digit ‘0’..’9'
;  there is no length byte for these strings.
;   valid strings  invalid strings
;3 230. (230 too big [99 max])
;    4.0 or 4.   .0(need a d before ‘.’)
;,3.4   ,.4 (need a d between ‘,.’)
;,12.20 0.123  (123 too big)
; output: A0 points to formatted string of a number
;  A1 points to first byte after format string

 MOVEM.LD0-D5/A2,-(SP)
 CMPI.B #’,’,(A1)
 BNE.S  @6
 ADDA   #1,A1
;do commas
;first find out if a decimal point in the string
 MOVEQ  #0,D0
 MOVE.B (A0),D0  ;length of string
 MOVE   D0,D2    ;save in case it’s and int
 SUBQ   #1,D0    ;loop control
; D0 counts how many digits from the end of the string 
; to the decimal point (including the decimal 
; point -- which is why it starts out as 1 and not 0). 
 ; If the number is an int, then D0=0
 MOVEQ  #1,D1
@1 CMPI.B #’.’,1(A0,D0) ;dec point, it’s a real
 BEQ.S  @2
 ADDQ   #1,D1
 DBRA   D0,@1
;it’s an integer
 MOVE   D2,D0
 MOVEQ  #0,D1
;now add some commas
@2 MOVE D1,D5    ;save length of fraction
 MOVEQ  #3,D2    ;# of digits until next comma
 SUBQ   #1,D0
@3 ADDQ #1,D1    ;total len, from end to cur pos
 SUBQ   #1,D2
 BNE.S  @5
 MOVE   D0,D3
 MOVE.B (A0,D0),D0
 BSR    IsItADigit ;test next digit
 BNE.S  @6
 MOVE   D3,D0
;move some chars, add a comma, increase string length.
 MOVE   D1,D4    ;loop control
 SUBQ   #1,D4
 LEA    1(A0,D0),A2
@4 MOVE.B (A2,D4),1(A2,D4)
 DBRA   D4,@4
 MOVE.B #’,’,(A2)
 ADDI.B #1,(A0)
 ADDQ   #1,D1    ;for the comma
 MOVEQ  #3,D2    ;reset counter
@5 DBRA D0,@3
;get next byte of format string
@6 BSR.SGetANumber ;D0 = q
 BMI.S  @16 ;no q provided -- leave
 MOVEQ  #0,D2
 MOVE.B (A0),D2  ;length of string
 MOVE   D2,D1
 SUB    D5,D1    ;D1=len of quotient now
 SUB    D1,D0
 BMI.S  @10
 BEQ.S  @10
 ADD.B  D0,(A0)  ;increase length by D0 spaces
;add D0 # of preceeding spaces
@7 LEA  1(A0,D0),A2
 SUBQ   #1,D2
@8 MOVE.B 1(A0,D2),(A2,D2)
 DBRA   D2,@8
 SUBQ   #1,D0
@9 MOVE.B #’ ‘,1(A0,D0)
 DBRA   D0,@9
;do remainder
@10CMPI.B #’.’,(A1)
 BNE.S  @16
 ADDA   #1,A1
;make sure there is a decimal point already
 LEA    1(A0),A2
 MOVEQ  #0,D0
 MOVE.B (A0),D0
 SUBQ   #1,D0
@11CMP.B#’.’,(A2)+
 BEQ.S  @12
 DBRA   D0,@11
 MOVE.B #’.’,(A2)+
 ADD.B  #1,(A0)
@12BSR.SGetANumber
 BMI.S  @16 ;no r provided -- leave
; D0 is how many digits they want. D5 is 
; what we’ve already got.
@13SUBQ #1,D5
@14CMP  D5,D0
 BEQ.S  @16
 BPL.S  @15
 SUB.B  #1,(A0)
 BRA.S  @13
@15MOVE.B #’0',(A2,D5)  ;add a zero
 ADD.B  #1,(A0)
 ADDQ   #1,D5
 BRA.S  @14
@16MOVEM.L(SP)+,A2/D0-D5
 RTS

;=========
GetANumber
;=========
; convert a one or two digit ASCII integer into 
; its numerical form
;  input: A1 points to digit(s)
; output: D0 is the decimal equivalent (-1 if A1 
; didn’t point to a digit)
;  A1 points to byte after digit(s)
;  Z and N flags reflect the value of D0
 MOVEM.LD1-D2,-(SP)
 MOVEQ  #0,D0
 MOVE.B (A1),D0
@1 BSR.SIsItADigit
 BEQ.S  @2
 MOVEQ  #-1,D0
 BRA.S  @4
@2 ADDA #1,A1
 MOVE   D0,D1    ;save first digit
 MOVE.B (A1),D0
 BSR.S  IsItADigit
 BEQ.S  @3
 MOVE   D1,D0
 BRA.S  @4
@3 ADDA #1,A1
 ADD    D1,D1    ;multiply first digit by 10
 MOVE   D1,D2
 ADD    D2,D2
 ADD    D2,D2
 ADD    D2,D1
 ADD    D1,D0    ;add to second digit
@4 MOVEM.L(SP)+,D1-D2
 TST    D0
 RTS

;=========
IsItADigit
;=========
; If the ASCII byte in D0 is in ‘0’..’9' it’s 
; value [0..9] 
; is returned in D0. If D0 is a digit, all 
; flags are set.
 CMPI.B #’0',D0
 BLT.S  @1
 CMPI.B #’9',D0
 BGT.S  @1
 SUBI.B #’0',D0
 MOVE   #-1,CCR  ;set all flags
 RTS
@1 MOVE #0,CCR   ;clear all flags
 RTS


; NumToString.asm
;----------------
; by Mike™ Scanlin  
; an alternative to _NumToString

Xref  NumToString

;==========
NumToString
;==========
; convert a 32 bit integer into a pascal string
;  input: D0 longint
;  A0 points to a space of at least 12 bytes
; output: A0 points to pascal string

 MOVEM.LD0-D4/A1-A2,-(SP)
 LEA    1(A0),A1 ;skip length byte
 TST.L  D0;is number zero?
 BGT.S  @2
 BMI.S  @1
 MOVE.B #’0',(A1)+ ;special case for zero
 BRA.S  @8
@1 MOVE.B #’-’,(A1)+ ;give string a minus sign
 NEG.L  D0;make number positive
@2 LEA  PowersTable,A2
 MOVEQ  #1,D3    ;set leading zeros flag
 MOVEQ  #9,D4    ;loop counter
@3 MOVE.L (A2)+,D2 ;get a power of 10
 MOVEQ  #’0',D1  ;init digit
@4 CMP.LD2,D0    ;is # > power of 10?
 BLT.S  @5
 ADDQ   #1,D1    ;increase digit
 SUB.L  D2,D0    ;subtract power of 10
 BNE.S  @4
@5 TST  D3;have we had a non-zero digit yet?
 BEQ.S  @6
 CMP.B  #’0',D1  ;is this a leading zero?
 BEQ.S  @7
 MOVEQ  #0,D3    ;print all zeros from now on
@6 MOVE.B D1,(A1)+
@7 DBRA D4,@3
@8 MOVE A1,D0    ;calc length of new string
 SUB    A0,D0
 SUBQ.B #1,D0    ;minus 1 for length byte
 MOVE.B D0,(A0)
 MOVEM.L(SP)+,A1-A2/D0-D4
 RTS

PowersTable:
 DC.L 1000000000
 DC.L 100000000
 DC.L 10000000
 DC.L 1000000
 DC.L 100000
 DC.L 10000
 DC.L 1000
 DC.L 100
 DC.L 10
 DC.L 1

; Resource File
RESOURCE ‘FRED’ 0 ‘IDENTIFICATION’
 DC.B 14, ‘Format Program’

.ALIGN 2
RESOURCE ‘BNDL’ 128 ‘BUNDLE’

 DC.L ‘FRED’;name
 DC.W 0,1‘;data
 DC.L ‘ICN#’;icon map
 DC.W 0 ;mapping-1
 DC.W 0,128 ;map 0 to 128
 
 DC.L ‘FREF’;file ref
 DC.W 0 ;maps-1
 DC.W 0,128 ;map 0 to 128
 
RESOURCE ‘FREF’ 128 ‘FREF 1’

 DC.B ‘APPL’,0,0,0

.ALIGN 2
RESOURCE ‘ICN#’ 128 ‘MY ICON’

 DC.L $00000000, $00000000, $07FFFFC0, $18000030
 DC.L $202038E8, $40604514, $80204412, $80204422
 DC.L $80204441, $80204481, $802139F1, $80000001
 DC.L $80000001, $80F81021, $80103061, $802010A1
 DC.L $80701121, $800811F1, $80881021, $80711021
 DC.L $80000001, $80201801, $80602001, $80204001
 DC.L $9E207802, $80204402, $40204404, $20213808
 DC.L $18000030, $07FFFFC0, $00000000, $00000000
 DC.L $FFFFFFFF, $FFFFFFFF, $FFFFFFFF, $FFFFFFFF
 DC.L $FFFFFFFF, $FFFFFFFF, $FFFFFFFF, $FFFFFFFF
 DC.L $FFFFFFFF, $FFFFFFFF, $FFFFFFFF, $FFFFFFFF
 DC.L $FFFFFFFF, $FFFFFFFF, $FFFFFFFF, $FFFFFFFF
 DC.L $FFFFFFFF, $FFFFFFFF, $FFFFFFFF, $FFFFFFFF
 DC.L $FFFFFFFF, $FFFFFFFF, $FFFFFFFF, $FFFFFFFF
 DC.L $FFFFFFFF, $FFFFFFFF, $FFFFFFFF, $FFFFFFFF
 DC.L $FFFFFFFF, $FFFFFFFF, $FFFFFFFF, $FFFFFFFF

.ALIGN 2
RESOURCE ‘MENU’ 1 ‘APPLE’
 DC.W 1 ;menu id
 DC.W 0 ;width holder
 DC.W 0 ;height holder
 DC.L 0 ;resource id holder
 DC.L $1FB;flags enable all except 2
 DC.B 1 ;title length
 DC.B 20;title apple symbol
 
 DC.B 22;menu item length
 DC.B ‘About this program... ‘
 DC.B 0 ;no icon
 DC.B 0 ;no keyboard equiv
 DC.B 0 ;marking char
 DC.B 0 ;style of item text
 
 DC.B 2 ;menu item length
 DC.B ‘--’
 DC.B 0 ;no icon
 DC.B 0 ;no keyboard equiv
 DC.B 0 ;marking char
 DC.B 0 ;style of item text
 
 DC.B 0 ;end of menu items
 
.ALIGN 2
RESOURCE ‘MENU’ 2 ‘FILE’
 DC.W 2 ;menu id
 DC.W 0 ;width holder
 DC.W 0 ;height holder
 DC.L 0 ;resource id
 DC.L $1FF;flags
 DC.B 4 ;title length
 DC.B ‘File’;title
 
 DC.B 6 ;menu item length
 DC.B ‘Quit/Q’
 DC.B 0 ;no icon
 DC.B 0 ;no keyboard
 DC.B 0 ;no marking
 DC.B 0 ;style
 
 DC.B 0 ;end of menu items
 
.ALIGN 2
RESOURCE ‘MENU’ 3 ‘MESSAGE’
 DC.W 3 ;menu id
 DC.W 0 ;width holder
 DC.W 0 ;height holder
 DC.L 0 ;resource id
 DC.L $1F8;flags - DISABLE
 DC.B 16;title length
 DC.B ‘Click in Window ‘  ;title
 
 DC.B 0 ;menu item length
 DC.B ‘’
 DC.B 0 ;no icon
 DC.B 0 ;no keyboard
 DC.B 0 ;no marking
 DC.B 0 ;style
 
 DC.B 0 ;end of menu items
 
AAPL
$116.47
Apple Inc.
+0.16
MSFT
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Microsoft Corpora
-0.72
GOOG
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Google Inc.
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Software Updates via MacUpdate

Cobook 3.0.7 - Intelligent address book....
Cobook Contacts is an intuitive, engaging address book. Solve the problem of contact management with Cobook Contacts and its simple interface and powerful syncing and integration possibilities.... Read more
StatsBar 1.9 - Monitor system processes...
StatsBar gives you a comprehensive and detailed analysis of the following areas of your Mac: CPU usage Memory usage Disk usage Network and bandwidth usage Battery power and health (MacBooks only)... Read more
Cyberduck 4.6 - FTP and SFTP browser. (F...
Cyberduck is a robust FTP/FTP-TLS/SFTP browser for the Mac whose lack of visual clutter and cleverly intuitive features make it easy to use. Support for external editors and system technologies such... Read more
Maya 2015 - Professional 3D modeling and...
Maya is an award-winning software and powerful, integrated 3D modeling, animation, visual effects, and rendering solution. Because Maya is based on an open architecture, all your work can be scripted... Read more
Evernote 6.0.1 - Create searchable notes...
Evernote allows you to easily capture information in any environment using whatever device or platform you find most convenient, and makes this information accessible and searchable at anytime, from... Read more
calibre 2.11 - Complete e-library manage...
Calibre is a complete e-book library manager. Organize your collection, convert your books to multiple formats, and sync with all of your devices. Let Calibre be your multi-tasking digital... Read more
Herald 5.0.1 - Notification plugin for M...
Note: Versions 2.1.3 (for OS X 10.7), 3.0.6 (for OS X 10.8), and 4.0.8 (for OS X 10.9) are no longer supported by the developer. Herald is a notification plugin for Mail.app, Apple's Mac OS X email... Read more
Firetask 3.7 - Innovative task managemen...
Firetask uniquely combines the advantages of classical priority-and-due-date-based task management with GTD. Stay focused and on top of your commitments - Firetask's "Today" view shows all relevant... Read more
TechTool Pro 7.0.6 - Hard drive and syst...
TechTool Pro is now 7, and this is the most advanced version of the acclaimed Macintosh troubleshooting utility created in its 20-year history. Micromat has redeveloped TechTool Pro 7 to be fully 64... Read more
PhotoDesk 3.0.1 - Instagram client for p...
PhotoDesk lets you view, like, comment, and download Instagram pictures/videos! (NO Uploads! / Image Posting! Instagram forbids that! AND you *need* an *existing* Instagram account). But you can do... Read more

Latest Forum Discussions

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Ubisoft Gives Everyone Two New Ways to E...
Ubisoft Gives Everyone Two New Ways to Earn In-Game Stuff for Far Cry 4 Posted by Jessica Fisher on November 21st, 2014 [ permalink ] | Read more »
Golfinity – Tips, Tricks, Strategies, an...
Dig this: Would you like to know what we thought of being an infinite golfer? Check out our Golfinity review! Golfinity offers unlimited ways to test your skills at golf. Here are a few ways to make sure your score doesn’t get too high and your... | Read more »
Dark Hearts, The Sequel to Haunting Meli...
Dark Hearts, The Sequel to Haunting Melissa, is Available Now Posted by Jessica Fisher on November 21st, 2014 [ permalink ] Universal App - Designed for iPhone and iPad | Read more »
Meowza! Toyze Brings Talking Tom to Life...
Meowza! | Read more »
Square Enix Announces New Tactical RPG f...
Square Enix Announces New Tactical RPG for Mobile, Heavenstrike Rivals. Posted by Jessica Fisher on November 21st, 2014 [ permalink ] With their epic stories and gorgeous graphics, | Read more »
Quest for Revenge (Games)
Quest for Revenge 1.0.0 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0.0 (iTunes) Description: The great Kingdom of the west has fallen. The gods ignore the prayers of the desperate. A dark warlord has extinguished... | Read more »
Threadz is a New Writing Adventure for Y...
Threadz is a New Writing Adventure for You and Your Friends Posted by Jessica Fisher on November 21st, 2014 [ permalink ] In the tradition of round-robin storytelling, | Read more »
SteelSeries Stratus XL Hardware Review
Made by: SteelSeries Price: $59.99 Hardware/iOS Integration Rating: 4 out of 5 stars Usability Rating: 4.5 out of 5 stars Reuse Value Rating: 4.25 out of 5 stars Build Quality Rating: 4.5 out of 5 stars Overall Rating: 4.31 out of 5 stars | Read more »
ACDSee (Photography)
ACDSee 1.0.0 Device: iOS iPhone Category: Photography Price: $1.99, Version: 1.0.0 (iTunes) Description: Capture, perfect, and share your photos with ACDSee. The ACDSee iPhone app combines an innovative camera, a powerful photo... | Read more »
ProTube for YouTube (Entertainment)
ProTube for YouTube 2.0.2 Device: iOS Universal Category: Entertainment Price: $1.99, Version: 2.0.2 (iTunes) Description: ProTube is the ultimate, fully featured YouTube app. With it's highly polished design, ProTube offers ad-free... | Read more »

Price Scanner via MacPrices.net

15″ 2.2GHz Retina MacBook Pro on sale for $17...
 B&H Photo has the 2014 15″ 2.2GHz Retina MacBook Pro on sale today for $1749. Shipping is free, and B&H charges NY sales tax only. B&H will also include free copies of Parallels Desktop... Read more
27-inch 3.5GHz 5K iMac in stock today and on...
 B&H Photo has the new 27″ 3.5GHz 5K iMac in stock today and on sale for $2299 including free shipping plus NY sales tax only. Their price is $200 off MSRP, and it’s the lowest price available... Read more
21-inch 1.4GHz iMac on sale for $979, save $1...
B&H Photo has the new 21″ 1.4GHz iMac on sale for $979.99 including free shipping plus NY sales tax only. Their price is $120 off MSRP. B&H will also include free copies of Parallels Desktop... Read more
13-inch 1.4GHz/256GB MacBook Air on sale for...
B&H Photo has lowered their price on the 13″ 1.4GHz/256GB MacBook Air to $1059.99 including free shipping plus NY sales tax only. Their price is $140 off MSRP, and it’s the lowest price for this... Read more
Save up to $400 with Apple refurbished 2014 1...
The Apple Store has restocked Apple Certified Refurbished 2014 15″ Retina MacBook Pros for up to $400 off the cost of new models. An Apple one-year warranty is included with each model, and shipping... Read more
New 13-inch 1.4GHz MacBook Air on sale for $8...
 Adorama has the 2014 13″ 1.4GHz/128GB MacBook Air on sale for $899.99 including free shipping plus NY & NJ tax only. Their price is $100 off MSRP. B&H Photo has the 13″ 1.4GHz/128GB MacBook... Read more
Apple Expected to Reverse Nine-Month Tablet S...
Apple and Samsung combined accounted for 62 percent of the nearly 36 million branded tablets shipped in 3Q 2014, according to early vendor shipment share estimates from market intelligence firm ABI... Read more
Stratos: 30 Percent of US Smartphone Owners t...
Stratos, Inc., creator of the Bluetooth Connected Card Platform, has announced results from its 2014 Holiday Mobile Payments Survey. The consumer survey found that nearly one out of three (30 percent... Read more
2014 1.4GHz Mac mini on sale for $449, save $...
 B&H Photo has lowered their price on the new 1.4GHz Mac mini to $449.99 including free shipping plus NY tax only. Their price is $50 off MSRP, and it’s the lowest price available for this new... Read more
Check Apple prices on any device with the iTr...
MacPrices is proud to offer readers a free iOS app (iPhones, iPads, & iPod touch) and Android app (Google Play and Amazon App Store) called iTracx, which allows you to glance at today’s lowest... Read more

Jobs Board

*Apple* Solutions Consultant (ASC) - Apple (...
**Job Summary** The ASC is an Apple employee who serves as an Apple brand ambassador and influencer in a Reseller's store. The ASC's role is to grow Apple Read more
*Apple* Solutions Consultant (ASC)- Retail S...
**Job Summary** The ASC is an Apple employee who serves as an Apple brand ambassador and influencer in a Reseller's store. The ASC's role is to grow Apple Read more
Project Manager, *Apple* Financial Services...
**Job Summary** Apple Financial Services (AFS) offers consumers, businesses and educational institutions ways to finance Apple purchases. We work with national and Read more
*Apple* Store Leader Program - College Gradu...
Job Description: Job Summary As an Apple Store Leader Program agent, you can continue your education as you major in the art of leadership at the Apple Store. You'll Read more
*Apple* Retail - Multiple Positions (US) - A...
Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, you're also the Read more
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