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Code Tester
Volume Number:3
Issue Number:11
Column Tag:ABC's of Macintosh

Code Tester Shell for Pascal

By J. E. “Jeff” Fox, Houston, TX

Writing code for the Macintosh can be a very tedious process, unless you start with a shell program. The program in this example is designed to provide a simple shell supporting a window, menus, text edit and update events. You can select a desk accessory, move the window, zoom the window, and close the window. The window supports a text edit record and some quickdraw graphics, both of which are updated whenever the window is uncovered. The purpose of this shell program was to provide a simple working Macintosh program, which could then be used to test specific code examples. So I’ve called it Code Tester! The routines to be tested are placed in the TestStuff Unit. I’ve coded two routines called ‘theTest’, which displays some text edit message, and ‘theDrawing’, which draws some quickdraw stuff in color (if you have a Mac II). You can use this code tester shell to quickly test out procedures that will become a part of a larger Mac program, without having to re-invent the event loop programming of windows, events, menus and so forth. If you are new to Mac programming, this will also give you a good overview of how a Mac program is constructed. The black and white output of code tester is shown in figure 1.

This program was first written in TML Pascal using TML’s syntax of segmentation. The version presented here is written in LS Pascal using units instead of segments. It should be easily ported to either Turbo Pascal or back to TML Pascal. The program globals are placed in one unit, while the main program and the test unit make up the other two units.

LS Pascal 1.11 and the Macintosh II

The latest version of TML Pascal that I have is 2.2 which I used on this program. For LS Pascal, the latest version is 1.11 which is officially a ‘beta’. Think is distributing version 1.11 as a patcher program plus libraries that will automatically update your version 1.0 LS Pascal into the 1.11 version. This version runs on the Mac II and supports the new Mac II libraries. However, there are still problems in using the LS shell environment to run, debug and edit your programs. Apparently, not all of the system parameters required for a color video board on a Mac II are being properly reset and if you have your video set to 256 colors, you may find yourself crashing a lot when editing and running under the LS shell. Think is still trying to get all the bugs out of this. In black and white mode, this version seems very reliable on the Mac II.

Fig. 1 Text Edit, & Color Quickdraw (on a Mac II!)

Mac programs written in Pascal tend to have a very small main program. Find the end of the program listing ‘CodeTester’, and you’ll see our main program has only four items: PrimeMemory, MainSetUp, MainEventLoop and Close.

Does Anyone Understand Memory Management?

The first procedure called is Prime Memory. This routine is called first to do some memory management for us. A typical thing is to allocate additional master pointers and set up a grow zone proc in case we run out of memory. It is also possible to do some heap management such as calling MaxApplZone to grow the heap to the application limit. However, this might not be considered ‘MultiFinder friendly’ when we start dividing the heap into seperate application zones. As MultiFinder becomes available, and Inside Macintosh Volume 5 gets ‘debugged’ from all it’s errors, hopefully a more clear picture of how memory management is properly done will emerge. While I have not placed a grow zone proc in our program, an example is given here. A program’s grow zone function is called by the Memory manager when it needs a larger continuous chunk of memory then it has available. As usual though there are a couple of pitfalls here. I constructed this straight from IM and hope that I am correct. Memory management seems to be the most misunderstood of all Mac subjects and more information in this area would be welcome at MacTutor.

FUNCTION MyGrowZone(cbNeeded : Size) : LongInt;
Var
 AHandle : Handle;
Begin
 If NOT GZCritical Then
    MyGrowZone := 0 {don’t respond, post failure }
   ELSE
    Begin
        AHandle := GZSaveHnd;  { handle in danger? }
        If AHandle = NIL Then   {dump something }
          Begin
            SetFontLock(FALSE);
 (* Anything else *)
 MyGrowZone :=1;  {we freed some}
 End {AHandle = NIL}
 ELSE
 MyGrowZone := 0; 
 End;  {First Else, AHandle :=}
End;  

Another heap management routine that could be called in our ‘PrimeMemory’ routine is one to set the application heap limit. Again, under MultiFinder, this probably would not be desirable since MultiFinder is allocating each application it’s own heap space based on the size resource in the resource file. Also, this command seems to choke LS Pascal’s shell environment, so I have left it out of the code.

SetApplLimit(POINTER(ORD4(GetApplLimit)-4096));

What we are trying to do here is to add about 4k to the initial 8K stack size at start-up.

Then (Last but not least) we call MoreMasters. For EACH MoreMasters call we obtain 1 Master Ptr. block with 64 master pointers for the use of the program. All of our handles we declare in the program will use one of these master pointers.

Initializing the Macintosh Managers

Going back to the Main program, next comes ‘MainSetUp’, which collects all the init type calls. In the routine ‘Energize’ is the standard Macintosh inits for quickdraw, menus, fonts and so forth. One thing that is always handy is to place a pointer to a crash routine in the call to InitDialogs(). This will direct the Mac to your crash proc when the user hits the resume button during a system bomb. This could prevent damage from a system reset. In our program, our crash proc just returns to the Finder. Take a look at how the cursor is set up, course you don’t have to do it like this if you don’t want to. Here again just a convenience. Note the type coercion in the HLock call. HLock expects a HANDLE, not a CURSHANDLE. Watch (no pun) the spelling of curshandle. CursorHandle is wrong, and it’s real easy to do. Also watch out for ICN# NOT ICON# it can be a really frustrating experience (I’ve done it twice now sigh).

The other set up troutines are for a window, text edit, rectangles and menus. In our program, we have only two menus so this is pretty straight forward. The SetUpLimits routine is used to set our rectangles. Note here that we set the rectangle for our window in relation to the screenbit.bounds global variable. This variable is managed by Quickdraw and by referencing it, our window will open up to a size that is appropriate to whatever monitor our program is running on. All window manager rectangles should be defined in relation to screenbits.bounds so that they will be independent of the display being used. In setting up text edit, we define the view area for text edit in relation to the window’s port rectangle, then call TENew. This will associate a text edit record with this window. Note that the current grafport for quickdraw must be set to the window before TENew is called. This is so Text Edit can access the quickdraw globals for the text size, font, style and mode. In our program, we call SetUpWindow first, then call SetUpTE second, so everything is done in the right order.

The Main Event

The main event loop is of course, the heart of all Macintosh programs. Our event loop calls system task, idles the text edit cursor and gets an event. Under MultiFinder, you might want to replace GetNextEvent with WaitNextEvent if your program does not use null events. This will allow more time for MultiFinder to give to other applications that might be running in background during null events. Our program will process a mouse event, a menu key event, an activate/deactivate event and an update event. In our case, the activate event is trivial. All we do is call TEActivate, which sets the caret at the insertion point so it will blink when TEIdle is called. However, since we don’t have any typing implement in our keydown event, this isn’t of much interest.

The Mighty Update Event

Update events are the soul of the Macintosh. Mac guidelines suggest that all drawing on the Mac be done during an update event. The way this is done for text as an example, is to set up the text edit record and then invalidate an area of the screen. When the update event is generated, our update routine calls TEUpdate, and the text is automatically displayed. This is what we do in our ‘theText’ procedure. We don’t actually draw any text in the window. We just stuff it into our text edit record and invalidate the port rectangle of our window, generating an update event. But what about graphics? To update the graphics portion of our screen, we call our drawing routine. This requires that all drawing calls be stored so that they can collectively be called any time an update event takes place, re-drawing the display. This is where the Mac can get tricky when your drawing calls are user generated! In our update routine, we erase the port rectangle and re-draw the graphics by calling ‘theDrawing’ procedure. Note that we really are not erasing the whole window, nor does the whole window get re-drawn! When we call BeginUpdate, the visiRgn of the window is temporarily restricted to the update region so only the update region actually gets erased and re-drawn. After calling EndUpDate, the visiRgn is restored and the update region is left empty. The window manager is doing a lot of work behind the scenes during an update event.

Mouse Down Event

When we have a mousedown event, our event loop calls DealwithMouseDowns and here we find where the mouse event took place by calling FindWindow, and then we use a case statement to deal with each area a mouse can be in. If it is a menu bar click, we call our menu bar routines. If it is a click in a desk accessory or a window not belonging to us, then we call SystemClick, which passes the event on to the desk accessory. For a click in the content region of our window, we call SelectWindow to bring it to the front if it isn’t already. For the drag bar or the goaway box in the window frame, we have toolbox calls that allow us to drag the window or hide the window. Note that we do not close the window, since one of our menu bar routines allows us to show the window and draw in it and that might be a big difficult if we closed the window and released the window record. In fact it would bomb! So HideWindow is sufficient. For a zoom box click, we erase the port rectangle of the window and call ZoomWindow, which generates an update event, so the window contents will be re-drawn. See how important it is that all window drawing be re-producable during an update event? ZoomWindow is a relatively new routine described in Inside Macintosh, volume 4.

Our menu bar is pretty simple since it only has an apple menu and a file menu. Thus desk accessories are not properly supported, since there is no edit menu for them! However, desk accessories can be called if they can be used with just a mouse click. We call GetItem to find the name of the desk accessory, and then pass that name to OpenDeskAcc, which runs the da. To protect ourselves from sloppy da’s, we save our current grafport while the da is running.

If we select our ‘about ’ item in the Apple menu, the about dialog box comes up. One neat thing about the about box (did I really say that?) is it doesn’t have an “OK” Button. It was implemented by enabling the static text in the “R” file. What this means is that the text will be counted as an “ItemHit”. Clicking anywhere in the dialog box will result in closing the about box. Please note however that if you DO use a button, the Stat Text should be “Disabled” so an item hit won’t be reported. Rmaker assumes(theres that word again) that things are “Enabled” unless you tell it otherwise. The static text rectangle is defined to fill the entire about box, use carriage returns “\0D” and be sure that you have not disabled the text. Since Rmaker will enable it by default, when the user clicks you get an itemhit and dump the about box.

How To Make (or steal) Your Own Icon’s

First of all your going to need these programs (Tools).

The Easiest way is to launch ResEdit, then open a “New” window. Call the window anything you like, but don’t use the programs name you got it from, then go to a program and “Open” it.....

OK now open the ICN# resource. “Copy” it, then:

Paste it into your “New” window.

Close the Program you opened.

“Get Info” on your icon and set the ID to what you need, usually 128 for an application or 129 for it’s document. Modify the icon with the pencil to make what you want.

Close and save it.

Quit.

Now launch

Open the icon and choose “Decompile” and be sure to save the file.

Quit.

All Right !! You did it!

You now have one file containing your icon, which can be “Paste" into any Resource file and one file with a “Hard copy” of the Icon which you can use in a Rmaker .R file. Thats how Code Tester’s was done, my particular favorite way of doing it.

Don’t forget to launch Edit first and then the rsrc. doc since the decompiled icon file is not of type EDIT.

That’s all folks, may the mouse be with you.


PROGRAM CodeTester;
(* Version 1.1 *)
(* © CopyRight 1987 by J.E.Fox, for Mactutor™ *)
{I-}
USES
 ROM85, TestGlobals, TestStuff;

PROCEDURE crash;
BEGIN
 ExitToShell;
END;

PROCEDURE DoAbout;
 VAR
 MyAbout : DialogPtr;
 ItemHit : Integer;
BEGIN
 MyAbout := GetNewDialog(AboutId, NIL, Pointer(-1));
 ShowWindow(MyAbout);
 ModalDialog(NIL, ItemHit);
 CASE ItemHit OF
 1 : 
 DisposDialog(MyAbout);
 OTHERWISE
 BEGIN
 END;
 END;  (* Case of *)
END;  (* DoAbout *)

PROCEDURE ProcessMenu_in (CodeWord : longint);
 VAR
 Menu_No : integer;  {menu number selected}
 Item_No : integer;  {item in menu selected}
 Name : Str255;      {name holder for da or font}
 OpenDAResult : integer;
 TempPort : Grafptr; {protect against DA}
BEGIN
 IF CodeWord <> 0 THEN
 BEGIN {go ahead and process the command}
 Menu_No := HiWord(CodeWord); {get Hi word of...}
 Item_no := LoWord(CodeWord); {get Lo word of...}
 CASE Menu_No OF
 AppleMenu : 
 BEGIN
 CASE Item_No OF
 1 : 
 DoAbout;
 OTHERWISE
 BEGIN
 GetItem(AppleMHandle, Item_No, Name);
 GetPort(TempPort);
 OpenDAResult := OpenDeskAcc(Name);
 SetPort(TempPort);
 END;     (* Otherwise *)
 END         (* Case Item_No of *)
 END;        (* apple menu *)
 FileMenu : 
 BEGIN
 CASE Item_No OF
 1 : 
 theTest;
 2 : 
 BEGIN (* The dividing Line *)
 END;
 3 : 
 BEGIN
 SetCursor(Watch);
 Finished := True; (* quit *)
 END;
 END; (* Item_No of (File) *)
 END; (* file menu *)
 END; (* Case Menu_No of *)
 HiliteMenu(0);  (* unhilite after menu *)
 END; (* the If codeword <>0 *)
END; (* of ProcessMenu_in procedure *)

PROCEDURE DealwthMouseDowns (Event : EventRecord);
 VAR
 WindowPointedTo : WindowPtr;
 GlobalMouse, LocalMouse : Point;
 WindoLoc : integer;
 TempPort : GrafPtr;
BEGIN
GlobalMouse := Event.Where;
LocalMouse := GlobalMouse;
GlobalToLocal(LocalMouse);
WindoLoc := FindWindow(GlobalMouse, WindowPointedTo);
CASE WindoLoc OF
 inMenuBar : 
 ProcessMenu_in(MenuSelect(GlobalMouse));
 inSysWindow : 
 SystemClick(Event, WindowPointedTo);
 inContent : 
 BEGIN
 IF WindowPointedTo <> FrontWindow THEN
 BEGIN
 SelectWindow(WindowPointedTo);
 SetPort(WindowPointedTo);
 END;
 END; {InContent}
 inGrow : 
 BEGIN
 END;
 inDrag : 
 BEGIN
 DragWindow(WindowPointedTo, GlobalMouse, DragArea);
 END;
 inGoAway : 
 BEGIN
 IF TrackGoAway(WindowPointedTo, GlobalMouse) THEN
 HideWindow(WindowPointedTo);
 END;
 InZoomIn, InZoomOut : 
 BEGIN
 IF TrackBox(WindowPointedTo, GlobalMouse, WindoLoc) THEN
 BEGIN
 GetPort(TempPort);
 SetPort(WindowPointedTo);
 EraseRect(WindowPointedTo^.portRect);
 ZoomWindow(WindowPointedTo, WindoLoc, True);
 SetPort(TempPort);
 END;
 END;
 OTHERWISE
 BEGIN
 END;
 END;    (* CASE WindoLoc of *)
END;  (* DealwthMouseDowns *)

PROCEDURE DealwthKeyDowns (Event : EventRecord);
 VAR
 CharCode : char;
BEGIN
 CharCode := Chr(Event.message MOD 256);
 IF BitAnd(Event.modifiers, CmdKey) = CmdKey THEN
 ProcessMenu_in(MenuKey(CharCode));
END;

PROCEDURE Activate_DeActivate (Event : EventRecord);
 VAR
 TargetWindow : WindowPtr;
BEGIN
 TargetWindow := WindowPtr(Event.message);
 IF Odd(Event.modifiers) THEN
 BEGIN  (* then the window is becoming active *)
 SetPort(TargetWindow);
 TEActivate(JeffsText);
 END  (* If Odd *)
 ELSE
 BEGIN
 TEDeactivate(JeffsText);
 END;  (* Deactivate *)
END;  (* Activate_DeActivate *)

PROCEDURE DealwthUpdates (Event : EventRecord);
 VAR
 UpDateWindow, TempPort : WindowPtr;
BEGIN
 UpDateWindow := WindowPtr(Event.message);
 GetPort(TempPort);
 SetPort(UpDateWindow);
 BeginUpDate(UpDateWindow);
 EraseRect(UpDateWindow^.portRect);
 MoveHHi(handle(JeffsText));
 HLock(handle(JeffsText));
 TEUpdate(UpdateWindow^.portRect, JeffsText);
 theDrawing;  {update our graphics stuff}
 HUnlock(handle(JeffsText));
 EndUpDate(UpDateWindow);
 SetPort(TempPort);
END;

PROCEDURE MainEventLoop;
 VAR
 Event : EventRecord;
BEGIN
 REPEAT
 SystemTask;
 TEIdle(JeffsText);
 IF GetNextEvent(EveryEvent, Event) THEN
 CASE Event.what OF
 mouseDown : 
 DealwthMouseDowns(Event);
 KeyDown, AutoKey : 
 DealwthKeyDowns(Event);
 ActivateEvt : 
 Activate_DeActivate(Event);
 UpDateEvt : 
 DealwthUpdates(Event);
 OTHERWISE
 BEGIN
 END;
 END;(* of Case *)
 UNTIL Finished;
END;

PROCEDURE PrimeMemory;
BEGIN
 {MaxApplZone;  Grow Heap to Limit }
 MoreMasters;  (* Allot 5, 64 Mptr Blocks *)
 MoreMasters;
 MoreMasters;
 MoreMasters;
 MoreMasters;
END;

PROCEDURE Close;
 BEGIN
 END;

(* ŸŸŸ  Following are called by Set Up  ŸŸŸŸŸ *)

PROCEDURE Energize;
 VAR
 BeamH, WatchH : CursHandle;
BEGIN
 InitGraf(@thePort); (* Set up all Managers *)
 InitFonts;
 InitWindows;
 InitMenus;
 TEInit;
 InitDialogs(@crash);(* crash Proc to ‘Resume’ *)
 InitAllPacks;
 FlushEvents(everyEvent, 0);

 WatchH := GetCursor(watchCursor); {watchs Mptr addr stack}
 HLock(Handle(WatchH)); (* Note the type clash *)
 Watch := WatchH^^;(* DDeref and store *)
 SetCursor(Watch); (* Wrap 10 Mr. Sulu *)
 Finished := False;(* program terminator *)
END;

PROCEDURE SetupMenus;

BEGIN
 AppleMHandle := GetMenu(AppleMenu);
 InsertMenu(AppleMHandle, 0);
 FileMHandle := GetMenu(FileMenu);
 InsertMenu(FileMHandle, 0);
 AddResMenu(AppleMHandle, ‘DRVR’);

 MoveHHI(Handle(AppleMHandle));
 HLock(Handle(AppleMHandle));
 MoveHHI(handle(FileMHandle));
 HLock(Handle(FileMHandle));
 DrawMenuBar;
 END;

PROCEDURE SetupLimits;
BEGIN
 Screen := ScreenBits.Bounds;   {set the size of the screen}
 SetRect(DragArea, Screen.left + 4, Screen.top + 24, Screen.right - 4, 
Screen.bottom - 4);
 SetRect(GrowArea, Screen.left, Screen.top + 24, Screen.right, Screen.bottom);
 SetRect(WindowArea, Screen.left + 10, Screen.Top + 40, Screen.right 
- 200, Screen.bottom - 50);
END;

PROCEDURE SetUpWindow;
 VAR
 title : str255;
BEGIN
 title := ‘Code Tester’;
 JeffsWindow := NewWindow(NIL, WindowArea, title, FALSE, 8, pointer(-1), 
TRUE, 1);
 IF JeffsWindow = NIL THEN
 crash;
 SetPort(JeffsWindow);
 TextFont(applFont);
 TextSize(12);
 TextFace([]);
 TextMode(1);
END;

PROCEDURE SetUpTE;
BEGIN
 WITH JeffsWindow^.portRect DO
 BEGIN
  SetRect(ViewArea, left + 4, top + 4, right - 1, bottom - 1);
 END;
 DestArea := ViewArea;
 JeffsText := TENew(DestArea, ViewArea); 
 { must be done after setPort}
END;

PROCEDURE MainSetUp;
BEGIN
 Energize;
 SetupMenus;
 SetupLimits;
 SetUpWindow;  (* Save Room for windows if used *)
 SetUpTE;
 InitCursor; (* ready to go, show Arrow cursor *)
END;

(* ŸŸŸŸŸŸŸ Main Program ŸŸŸŸŸŸŸ *)

BEGIN
 PrimeMemory;
 MainSetUp;
 MainEventLoop;
 Close;
END.


UNIT TestGlobals;

INTERFACE

 USES
 ROM85;

 CONST
 AppleMenu = 256;(* Resourse ID’s *)
 FileMenu = 257;
 TestItem = 1;
 Quititem = 3;

 AboutId = 260;
 NoteId = 261;
 CautionId = 262;
 StopId = 263;

 DlogH = 100;    (* for SF Get & Put *)
 DlogV = 85;

 UntitledId = 300; (* Strings *)
 Saveit = 301;
 UndoIt = 302;

 VAR
 Finished : Boolean; (* terminate program *)
 Watch : Cursor; (* Cursors *)
 AppleMHandle, FileMHandle : MenuHandle;
 ResStr : Str255;
 ResStrHdl : StringHandle;
 Machine : integer;

 DragArea : Rect;     (* rectangles *)
 GrowArea : Rect;
 Screen : Rect;
 ViewArea, DestArea : Rect;
 WindowArea : Rect;

 JeffsText : TEHandle;
 JeffsWindow : WindowPtr;  (* ptr to window *)

IMPLEMENTATION

END.


UNIT TestStuff;

INTERFACE

 USES
 ROM85, TestGlobals;

 PROCEDURE theTest;
 PROCEDURE theDrawing;

IMPLEMENTATION

PROCEDURE theTest;
 VAR
 str0, str1, str2 : str255;
BEGIN
 str0 := chr(13);
 SysBeep(1);(* for now *)
 ShowWindow(JeffsWindow);
 ForeColor(blackColor);
 str1 := ‘This is a Test!’;
 str2 := ‘Put your test code here ’;
 TESetSelect(0, 0, JeffsText);
  TESetText(pointer(ORD(@str1) + 1), length(str1), JeffsText);
 TEInsert(pointer(ORD(@str0) + 1), 1, JeffsText);
 TEInsert(pointer(ORD(@str2) + 1), length(str2), JeffsText);
 InvalRect(JeffsWindow^.portRect);
END;

PROCEDURE theDrawing;
 VAR
 r : rect;
BEGIN
 PenSize(3, 3);
 PenMode(patCopy);
 PenPat(black);
 ForeColor(redColor);
 BackColor(whiteColor);
 MoveTo(40, 20);
 SetRect(r, 40, 40, 80, 100);
 FrameRect(r);
 OffsetRect(r, 10, 10);
 FrameRect(r);
 ForeColor(blueColor);
 OffsetRect(r, 10, 10);
 FrameRect(r);
 OffsetRect(r, 10, 10);
 FrameRect(r);
 ForeColor(yellowColor);
 SetRect(r, 20, 130, 100, 180);
 FillOval(r, dkGray);
 OffsetRect(r, 15, 15);
 ForeColor(greenColor);
 FillOval(r, gray);
 OffsetRect(r, 15, 15);
 ForeColor(cyanColor);
 FillOval(r, black);
 OffsetRect(r, 15, 15);
 ForeColor(magentaColor);
 FillOval(r, ltGray);
 ForeColor(blackColor);
END;

END.


* Code Tester.R resources
* by Jeff Fox
*
Testor.RSRC
????????

Type COTE = STR 
  ,0    ;;0 by convention
J. E. (JEFF) Fox   Ver. 1.1  8 Feb. 1987 \A9 J.E.Fox .

Type BNDL
  ,128
  COTE  0
  ICN# 1
  0 128  1 129
  FREF 2
  0 128  1 129

Type FREF
  ,128
  APPL  0 ;; local id 0 for icon list
  ,129 
  TEXT 1;;Doc’s File Type, Local id 1 for icon list 
  
* ------ Multifinder --------
 
Type SIZE = GNRL
 ,-1
.I
16384 ;; $4000 = bit 14 set
.L
223232  ;; 250K less 32K =220K (for 250K recomended)
.L
172032  ;; 200K less 32K = 120K (for 200K minimum)

Type ICN# = GNRL
  ,128 (4)  ;; The Appl. Icon
.H
FFFFFFFF C0000003 BFFFFFFD A0000005
A0000005 A0000005 A0000005 A0000005
A0000005 A3FC3FC5 A0402005 A0402005
A0402005 A0402005 A0402005 A0402005
A0403E05 A0402005 A0402005 A0402005
A0402005 A0402005 A0402005 A0403F85
A0000005 A0000005 A0000005 A0000005
A0000005 BFFFFFFD C0000003 FFFFFFFF
*
FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF
FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF
FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF
FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF
FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF
FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF
FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF
FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF

  ,129      ;; The Doc Icon
.H
0FFFFC00 08000600 08000500 08000480
0FE00440 09000420 090007F0 091F0010
09100010 09100010 091C0010 09100010
08100010 08100010 081F0010 08000010
08007C10 08004010 08004010 08007010
08004010 08004010 08004010 08004010
08000010 08EEBDD0 08000010 08000390
09AE7010 08000010 08000010 0FFFFFF0
*
0FFFFC00 0FFFFE00 0FFFFF00 0FFFFF80
0FFFFFC0 0FFFFFE0 0FFFFFF0 0FFFFFF0
0FFFFFF0 0FFFFFF0 0FFFFFF0 0FFFFFF0
0FFFFFF0 0FFFFFF0 0FFFFFF0 0FFFFFF0
0FFFFFF0 0FFFFFF0 0FFFFFF0 0FFFFFF0
0FFFFFF0 0FFFFFF0 0FFFFFF0 0FFFFFF0
0FFFFFF0 0FFFFFF0 0FFFFFF0 0FFFFFF0
0FFFFFF0 0FFFFFF0 0FFFFFF0 0FFFFFF0

*  ---------- MENUS ------------

Type MENU        
* the apple menu
  ,256
\14
About Code Tester...
(-

Type MENU
* the file menu
  ,257
File
  Run the Test/R
  (-
  Quit/Q

* ---- Dialogs --------
Type DLOG ;; About Box
    ,260 (4);; Purgeable
Mikey Likes it !!;; Title String
60 110 195 430   ;; H,V, Global
Visible  NoGoAway 
3
0
270

* ------ Alerts ------
Type ALRT
   ,261 (4) ;; Note Alert #1 in List
   100 100 200 400
   271
   F764
   
Type ALRT          
   ,262   ;; Caution Alert #2 in List
   100 100 200 400
   272
   F765

Type ALRT     
   ,263   ;; Stop Alert #3 in List
   100 100 200 400
   273
   F765

* ------ Dialog Items --------
Type DITL
    ,270  (4)    ;; AboutBox, Purgeable
1;; # of Items

*1 Static Text Items MUST be DISABLED 
*Other wise mouse clicks reported for Text item.
StatText
2 2 170 410 ;; H,V, Local, Zero ‘D’ not ‘OD’.
Code Test Version 1.1\0D\0D++
For Run Time tests of code\0D\0D++
\A9 1987 by J. E. (Jeff) Fox, for Mactutor™\0D\0D++
    All Rights Reserved

Type DITL
    ,271  (4)    ;; Note Alert
2;; # of Items

*1
BtnItem
12 175 32 270
OK

*2
Stat Disable
50 10 190 390
^0

Type DITL
    ,272 (4);; Caution Alert
3;; # of Items

*1
BtnItem
12 175 32 280
Okay with me

*2
BtnItem
43 175 62 280
Forget it

*3
Stat Disable
50 10 190 390
^0

Type DITL
  ,273  (4) ;; Error, Stop Alert
2;; # of Items

*1
BtnItem
12 175 32 295
EXIT To Finder

*2
Stat Disable
50 10 190 390
^0

*  ---- Strings ----------

Type STR 
  ,300 (4);; For the window, If needed
   UnTitled
  
  ,301 (4)
   Mikey Likes it 
   
  ,302 (4)
   What the &%$$$?
 

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Persecond is the easy, fun way to create a beautiful timelapse video. Import an image sequence from any camera, trim the length of your video, adjust the speed and playback direction, and you’re done... Read more
GIMP 2.8.14p2 - Powerful, free image edi...
GIMP is a multi-platform photo manipulation tool. GIMP is an acronym for GNU Image Manipulation Program. The GIMP is suitable for a variety of image manipulation tasks, including photo retouching,... Read more
Sandvox 2.10.2 - Easily build eye-catchi...
Sandvox is for Mac users who want to create a professional looking website quickly and easily. With Sandvox, you don't need to be a Web genius to build a stylish, feature-rich, standards-compliant... Read more
LibreOffice 5.0.1.2 - Free, open-source...
LibreOffice is an office suite (word processor, spreadsheet, presentations, drawing tool) compatible with other major office suites. The Document Foundation is coordinating development and... Read more
f.lux 36.1 - Adjusts the color of your d...
f.lux makes the color of your computer's display adapt to the time of day, warm at night and like sunlight during the day. Ever notice how people texting at night have that eerie blue glow? Or wake... Read more
VirtualBox 5.0.2 - x86 virtualization so...
VirtualBox is a family of powerful x86 virtualization products for enterprise as well as home use. Not only is VirtualBox an extremely feature rich, high performance product for enterprise customers... Read more
File Juicer 4.43 - Extract images, video...
File Juicer is a drag-and-drop can opener and data archaeologist. Its specialty is to find and extract images, video, audio, or text from files which are hard to open in other ways. In computer... Read more
Apple MainStage 3.2 - Live performance t...
MainStage 3 makes it easy to bring to the stage all the same instruments and effects that you love in your recording. Everything from the Sound Library and Smart Controls you're familiar with from... Read more

ReBoard: Revolutionary Keyboard (Utilit...
ReBoard: Revolutionary Keyboard 1.0 Device: iOS Universal Category: Utilities Price: $1.99, Version: 1.0 (iTunes) Description: Do everything within the keyboard without switching apps! If you are in WhatsApp, how do you schedule a... | Read more »
Tiny Empire (Games)
Tiny Empire 1.1.3 Device: iOS Universal Category: Games Price: $2.99, Version: 1.1.3 (iTunes) Description: Launch cannonballs and blow tiny orcs into thousands of pieces in this intuitive fantasy-themed puzzle shooter! Embark on an... | Read more »
Astropad Mini (Productivity)
Astropad Mini 1.0 Device: iOS iPhone Category: Productivity Price: $4.99, Version: 1.0 (iTunes) Description: *** 50% off introductory price! ​*** Get the high-end experience of a Wacom tablet at a fraction of the price with Astropad... | Read more »
Emo Chorus (Music)
Emo Chorus 1.0.0 Device: iOS Universal Category: Music Price: $1.99, Version: 1.0.0 (iTunes) Description: Realistic Choir simulator ranging from simple Chorus emulation to full ensemble Choir with 128 members. ### introductory offer... | Read more »
Forest Spirit (Games)
Forest Spirit 1.0.5 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0.5 (iTunes) Description: | Read more »
Ski Safari 2 (Games)
Ski Safari 2 1.0 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0 (iTunes) Description: The world's most fantastical, fun, family-friendly skiing game is back and better than ever! Play as Sven's sister Evana, share... | Read more »
Lara Croft GO (Games)
Lara Croft GO 1.0.47768 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0.47768 (iTunes) Description: Lara Croft GO is a turn based puzzle-adventure set in a long-forgotten world. Explore the ruins of an ancient... | Read more »
Whispering Willows (Games)
Whispering Willows 1.23 Device: iOS Universal Category: Games Price: $4.99, Version: 1.23 (iTunes) Description: **LAUNCH SALE 50% OFF** - Whispering Willows is on sale for 50% off ($4.99) until September 9th. | Read more »
Calvino Noir (Games)
Calvino Noir 1.1 Device: iOS iPhone Category: Games Price: $3.99, Version: 1.1 (iTunes) Description: The film noir stealth game. Calvino Noir is the exploratory, sneaking adventure through the 1930s European criminal underworld.... | Read more »
Angel Sword (Games)
Angel Sword 1.0 Device: iOS Universal Category: Games Price: $6.99, Version: 1.0 (iTunes) Description: Prepare to adventure in the most epic full scale multiplayer 3D RPG for mobile! Experience amazing detailed graphics in full HD.... | Read more »

Price Scanner via MacPrices.net

Tablet Screen Sizes Expanding as iPad Pro App...
Larger screen sizes are gaining favor as the tablet transforms into a productivity device, with shipments growing 185 percent year-over-year in 2015. According to a new Strategy Analytics’ Tablet... Read more
Today Only: Save US$50 on Adobe Elements 13;...
Keep the memories. lose the distractions. Summer’s winding down and it’s time to turn almost perfect shots into picture perfect memories with Elements 13. And get the power to edit both photos and... Read more
1.4GHz Mac mini on sale for $449, save $50
Best Buy has the 1.4GHz Mac mini on sale for $50 off MSRP on their online store. Choose free shipping or free local store pickup (if available). Price for online orders only, in-store price may vary... Read more
12-inch 1.1GHz Gold MacBook on sale for $1149...
B&H Photo has the 12″ 1.1GHz Gold Retina MacBook on sale for $1149.99 including free shipping plus NY sales tax only. Their price is $150 off MSRP, and it’s the lowest price available for this... Read more
27-inch 3.3GHz 5K iMac on sale for $1849, sav...
Best Buy has the 27″ 3.3GHz 5K iMac on sale for $1849.99. Their price is $150 off MSRP, and it’s the lowest price available for this model. Choose free shipping or free local store pickup (if... Read more
Worldwide Tablet Shipments Expected to Declin...
Does Apple badly need a touchscreen convertible/hybrid laptop MacBook? Yes, judging from a new market forecast from the International Data Corporation (IDC) Worldwide Quarterly Tablet Tracker, which... Read more
Continued PC Shipment Shrinkage Expected Thro...
Worldwide PC shipments are expected to fall by -8.7 percent in 2015 and not stabilize until 2017, according to the latest International Data Corporation (IDC) Worldwide Quarterly PC Tracker data. The... Read more
Imminent iPhone 6s Announcement Leads To 103%...
NextWorth Solutions, with its online and in-store electronics trade-in programs including http://NextWorth.com, reports that it has experienced a 103 percent surge in quoted trade-in values over the... Read more
Weekend Deal: 13-inch Retina MacBook Pros for...
Save up to $100 on the purchase of a new 2015 13″ Retina MacBook Pro at the following resellers this weekend. Shipping is free with each model: 2.7GHz/128GB MSRP $1299 2.7GHz/... Read more
13-inch 2.5GHz MacBook Pro on sale for $999,...
B&H Photo has the 13″ 2.5GHz MacBook Pro on sale for $999.99 including free shipping plus NY sales tax only. Their price is $100 off MSRP. Read more

Jobs Board

Senior Payments Security Manager - *Apple*...
**Job Summary** Apple , Inc. is looking for a highly motivated, innovative and hands-on senior payments security manager to join the Apple Pay security team. You will Read more
Software QA Engineer, *Apple* Pay Security...
**Job Summary** Imagine what you could do here. At Apple , great ideas have a way of becoming great products, services, and customer experiences very quickly. Bring Read more
Business Process Engineer ( *Apple* Online S...
**Job Summary** The Apple Online Support Planning team is looking for an experienced Business Process engineer to lead key business process improvement initiatives Read more
*Apple* Solutions Consultant - Retail Sales...
**Job Summary** As an Apple Solutions Consultant (ASC) you are the link between our customers and our products. Your role is to drive the Apple business in a retail Read more
Product Design Engineer - *Apple* Watch - A...
**Job Summary** Product Design Engineer Job Description As a member of Apple 's Watch product design team, you will help to create the next generation of the world's Read more
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