TweetFollow Us on Twitter

Color Capable
Volume Number:3
Issue Number:7
Column Tag:Macintosh II

Lazy Man's Color

By Steven Sheets, Hoffman Estates, IL

Newsbreak....Cupertino, Calif.....Color is here!

The new Macintosh // computer has color capabilities. Most color video cards will allow up to 256 specific colors out of a possible color palatte of 16,777,216 selections. A new Color Quickdraw has been designed with Color Tables, Pixel Maps, Pixel Patterns, Color Icons, Color Grafports and Color Picture Handles to work with the new machine. Three new Managers have been added to facilitate color; the Color Manager, the Color Picker Package and the Palette Manager.

Are you ready to program with this new Color Quickdraw?

Before you answer that, did you know there was an alternative way to display color on the Mac? Use the old Quickdraw color routine! You didn’t know the older Quickdraw had color? Well...

Old Color

The original Macintosh displays were in black & white. 21,888 bytes of memory were used to display the normal 512 by 342 pixel screen (1 bit per pixel). However, the original Quickdraw had the capability to draw in color. In the original Grafport record, there were 2 fields (fgColor and bkColor) that determined the settings of the Foreground and Background color.

Quickdraw predefined 8 colors (Black, White, Red, Green, Blue, Cyan, Magenta and Yellow). Each color had a long integer constant associated with it. By passing these constants to the procedures ForeColor and BackColor, the respective fields of the current Grafport were changed. When any Grafport was created, the default settings for the Foreground and Background were Black and White respectively.

Color fields were treated similar to the more often used Pen Pattern (pnPat) and Background Pattern (bkPat). Any drawing by the Pen was done in the Foreground color, any Erasing was done in the Background color. Also Foreground and Background color affect the Copybits call. When copying a bitmap onto a Grafport, any bit that was set in the source Bitmap would make the corresponding pixel appear in the Foreground color on the Grafport. Any unset bit would make the pixel appear in the Background color.

However on the black and white Macintosh, any color other than white appears as black. Thus drawing Red on White, Blue on White, or even Yellow on White has the same effect on the Pre-Mac // computers; Black on White. Interestingly the Imagewriter // printer driver does use the color commands, thus making the Imagewriter // with a color ribbon the first color Macintosh output device of any type. While the new Mac // also has the new Color Quickdraw commands, it also supports the old commands, including the use of Foreground and Background color.

Fig. 1 Our program uses classic color options

Why Use Old?

There are several reasons for not wanting to use Color Quickdraw for your first color program. It might prove simpler, until you get a handle on Color Quickdraw (and the three associated managers), to use the older Quickdraw routines. Color Quickdraw involves new conceptional models, new data structures, and new routines. While it is well worth the effort to learn (the graphic effects are stunning), there is a stiff learning curve.

The Color Quickdraw manual is even larger than the original Quickdraw manual. That is assuming that you have the new documentation. Inside Macintosh Vol. V is due out soon, but unless you currently have a beta version, you will have to wait for APDA’s final release.

Even if you have the new documentation and routines, your development system may not implement the new ROM calls. Lightspeed C, Lightspeed Pascal, MDS do not support the new Quickdraw, while MPW has to be updated to version 2.0. Many programmers will have to wait until the developers of their programming language come out with a new update until they can use the new routines. Some lucky users can input all the new calls themselves and do not need the updates. That means typing in dozens of new calls and data structures (again assuming they have the documentation). Lucky them! [Apple is still working on the equates file and rumor has it the Pallette Manager is still changing. -Ed]

Finally there is the actual code size and time in involved programming the new Quickdraw. Color Quickdraw does take more code to implement and it’s data structures are larger. The simple ForeColor and BackColor routines take very little code space.

Certainly Color Quickdraw should be used if someone is writing a color Drawing program for the Mac //. But if you only wish to add color to your existing programs, using Color Quickdraw requires you to rewrite your code, redo your graphics and in some cases, even redo your complicated bitmaps. Placing ForeColor and BackColor calls before your existing code segments is much simpler. If your Program is intended to run on any Macintosh, the older Quickdraw may be all you need or want to produce color.

The Code

The source example is an extremely simple, standard Macintosh program. It loads and displays any MacPaint document in any of the eight Foreground and eight Background colors. A few notes:

1) The CWindow (which will display the MacPaint document) is centered on large screens (like a SuperMac monitor) or placed in the offset position.

2) The actual picture is stored in two sets of Bitmaps and Data handles. Data is stored this way since the size of a MacPaint bitmap is too large to store in 1 set (32K limit). If there is not enough memory to create the bitmaps, the program will state this and not allow a MacPaint document to be loaded

3) ForeC and BackC store the selected menu number (1-8), not the predefined Color constant. GetColor is used to convert the menu number into the color constant.

4) DoColor is the pivotal procedure; it sets the new Foreground/Background colors. Then it causes an window update so the window is redrawn in the new colors.

{Lazy Man’s Color by Steve Sheets 4/20/87 }
{Simple Demonstration of Mac // Color using the 
{ForeColor & BackColor of classical Quickdraw. }
{This program Loads and displays a MacPaint document }
(in any 2 colors.}

PROGRAM LMC;

{Various Constants:Menu ID Numbers, Window Size, }
{Window Placement, BitMap Size and Number of Colors. }
CONST
 AppleMenuID = 300;
 FileMenuID = 301;
 EditMenuID = 302;
 ForeMenuID = 303;
 BackMenuID = 304;

 OffV = 40;
 OffH = 40;
 AboutH = 300;
 AboutV = 140;
 SizeH = 576;
 SizeV1 = 360;
 SizeV2 = 720;
 BitW = 72;
 NumSec = 2;

 XColor = 8;

{Various Variables:Menus, Bitmaps, Window, Colors, }
{Done Flag & Title Name }
VAR
 Done : boolean;
 AppleMenu, FileMenu: EditMenu, 
 ForeMenu, BackMenu : MenuHandle;

 CWindow : windowptr;
 CMap : ARRAY[1..NumSec] OF bitmap;
 CData : ARRAY[1..NumSec] OF handle;

 ForeC, BackC : integer;
 Title : str255;

{Given Color Number ( 1 to XColor, as selected by Menu), }
{returns actual longint Color Number (for ForeColor or }
{BackColor). }
FUNCTION GetColor (N : integer) : longint;
BEGIN
 CASE N OF
 1 : 
 GetColor := BlackColor;
 2 : 
 GetColor := WhiteColor;
 3 : 
 GetColor := RedColor;
 4 : 
 GetColor := GreenColor;
 5 : 
 GetColor := BlueColor;
 6 : 
 GetColor := CyanColor;
 7 : 
 GetColor := MagentaColor;
 8 : 
 GetColor := YellowColor;
 OTHERWISE
 GetColor := WhiteColor;
 END;
END;

{Sets new ForeColor & BackColor and forces an Update} 
{so Window is redrawn in the new colors. }
PROCEDURE DoColor (F, B : integer);
 VAR
 count : integer;
 tempPort : Grafptr;
BEGIN
 GetPort(tempPort);
 SetPort(CWindow);
 IF F <> ForeC THEN
 BEGIN
 FOR count := 1 TO XColor DO
 CheckItem(ForeMenu, count, count = F);
 ForeC := F;
 ForeColor(GetColor(ForeC));
 END;
 IF B <> BackC THEN
 BEGIN
 FOR count := 1 TO XColor DO
 CheckItem(BackMenu, count, count = B);
 BackC := B;
 BackColor(GetColor(BackC));
 END;
 InvalRect(CWindow^.portRect);
 SetPort(tempPort);
END;

{ Loads MacPaint Picture in Bitmaps and displays it.}
PROCEDURE DoLoad;
 TYPE
 diskBlock = PACKED ARRAY[1..512] OF QDbyte;
 VAR
 MyReply : SFReply;
 MyType : SFtypelist;
 tempPoint : point;
 count : longint;
 refNum, scanline, N : integer;
 error : OSErr;
 srcBuf : ARRAY[1..2] OF diskBlock;
 srcPtr, dstPtr : Ptr;
BEGIN
 tempPoint.v := 60;
 tempPoint.h := 60;
 MyType[0] := ‘PNTG’;
 SFGetFile(tempPoint, ‘’, NIL, 1, MyType, NIL, MyReply);
 IF MyReply.good THEN
 BEGIN
 Hlock(CData[1]);
 Hlock(CData[2]);
 IF FSOpen(MyReply.fname, MyReply.vrefnum, refNum) = noErr THEN
 BEGIN
 count := 512;
 error := FSRead(refNum, count, @srcBuf);
 count := 1024;
 error := FSRead(refNum, count, @srcBuf);
 srcPtr := @srcBuf;
 FOR N := 1 TO NumSec DO
 BEGIN
 dstPtr := CData[N]^;
 FOR scanline := 1 TO SizeV1 DO
 BEGIN
 UnpackBits(srcPtr, dstPtr, BitW);
 IF ord(srcPtr) > (ord(@srcBuf) + 512) THEN
 BEGIN
 srcBuf[1] := srcBuf[2];
 count := 512;
 error := FSRead(refNum, count, @srcBuf[2]);
 srcPtr := pointer(ord(srcPtr) - 512);
 END;
 END;
 END;
 error := FSClose(refNum);
 END;
 HUnlock(CData[1]);
 HUnlock(CData[2]);
 END;
 DoColor(ForeC, BackC);
END;

{Creates a Rectangle centered on Screen (if window }
{size is smaller then the screen) or starting at a }
{standard offset (if window size is larger then }
{screen). }
PROCEDURE CenterRect (VAR R : rect;
 H, V : integer);
 VAR
 tempH : integer;
BEGIN
 IF H > Screenbits.bounds.right THEN
 tempH := OffH
 ELSE
 tempH := ((Screenbits.bounds.right - H) DIV 2);
 SetRect(R, tempH, OffV, H + tempH, V + OffV);
END;

{Draws text, centered in a rectangle in the About}
{  Box window in a certain color with a certain }
{justification }
PROCEDURE DoLine (S : str255;
 H, Top, Bottom, J : integer;
 C : longint);
 VAR
 tempInteger : integer;
 tempRect : rect;
BEGIN
 ForeColor(C);
 tempInteger := ((AboutH - H) DIV 2);
 SetRect(tempRect, tempInteger, Top, tempInteger + H, Bottom);
 TextBox(POINTER(ord(@S) + 1), LENGTH(S), tempRect, J);
END;

{Displays About Box (in color) until someone presses } 
{the button down.}
PROCEDURE DoAbout;
 VAR
 tempWindow : windowptr;
 tempRect : rect;
 tempStr : str255;
BEGIN
 CenterRect(tempRect, AboutH, AboutV);
 tempWindow := NewWindow(NIL, tempRect, ‘’, true, dBoxProc, POINTER(-1), 
false, 0);
 SetPort(tempWindow);
 TextFont(0);

 DoLine(CONCAT(Title, ‘ by Steve Sheets’), AboutH, 20, 39, teJustCenter, 
BlueColor);
 DoLine(‘Sample Mac // Color Program’, AboutH, 40, 59, teJustCenter, 
GreenColor);
 DoLine(‘This program uses the ForeColor and BackColor Quickdraw commands 
to display a MacPaint document in two colors.’, AboutH - 50, 60, AboutV, 
teJustLeft, RedColor);

 WHILE NOT button DO
 ;
 DisposeWindow(tempWindow);
END;

{Standard main menu procedure that handles }
{menu selections.  Can show About Box, open Desk }
{Accessories, Load in MacPaint file, change }
{the Done Flag (so the program quits), handle} 
{edit commands (Cut,Copy,Paste,Clear), and change }
{Foreground or Background color of the picture.}
PROCEDURE MainMenu (tempResult : LONGINT);
 VAR
 tempInteger : integer;
 tempBoolean : boolean;
 tempStr : STR255;
BEGIN
 tempInteger := LoWord(tempResult);
 CASE HiWord(tempResult) OF
 AppleMenuID : 
 IF tempInteger = 1 THEN
 DoAbout
 ELSE
 BEGIN
 GetItem(appleMenu, tempInteger, tempStr);
 tempInteger := OpenDeskAcc(tempStr);
 END;
 FileMenuID : 
 CASE tempInteger OF
 1 : 
 DoLoad;
 3 : 
 Done := true;
 OTHERWISE
 END;
 EditMenuID : 
 tempBoolean := SystemEdit(tempInteger - 1);
 ForeMenuID : 
 IF (tempInteger > 0) AND (tempInteger <= XColor) THEN
 DoColor(tempInteger, BackC);
 BackMenuID : 
 IF (tempInteger > 0) AND (tempInteger <= XColor) THEN
 DoColor(ForeC, tempInteger);
 OTHERWISE
 END;
 HiliteMenu(0);
END;

{Setup for Menus, Window, Bitmaps,  Colors }
{settings, Title and Done flag.  }
PROCEDURE DoSetup;
 TYPE
 DD = PACKED ARRAY[1..32000] OF 0..255;
 PP = ^DD;
 HH = ^PP;
 VAR
 tempStr : STR255;
 tempRect : rect;
 count : integer;
 tempLong : longint;
 tempH : HH;
BEGIN
 Title := ‘Lazy Man@s Color’;
 Title[9] := CHR(39);

 tempStr := ‘ ‘;
 tempStr[1] := CHR(appleMark);
 AppleMenu := NewMenu(AppleMenuID, tempStr);
 AppendMenu(AppleMenu, CONCAT(‘About ‘, Title, ‘...;(-’));
 AddResMenu(AppleMenu, ‘DRVR’);

 FileMenu := NewMenu(FileMenuID, ‘File’);
 AppendMenu(FileMenu, ‘Load MacPaint Documents/L;(-;Quit/Q’);

 EditMenu := NewMenu(EditMenuID, ‘Edit’);
 AppendMenu(EditMenu, ‘Undo/Z;(-;Cut/X;Copy/C; Paste/V;Clear’);

 ForeMenu := NewMenu(ForeMenuID, ‘Set Foreground’);
 AppendMenu(ForeMenu, ‘Black;White;Red;Green;Blue; Cyan;Magenta;Yellow’);

 BackMenu := NewMenu(BackMenuID, ‘Set Background’);
 AppendMenu(BackMenu, ‘Black;White;Red;Green;Blue;Cyan; Magenta;Yellow’);

 InsertMenu(AppleMenu, 0);
 InsertMenu(FileMenu, 0);
 InsertMenu(EditMenu, 0);
 InsertMenu(ForeMenu, 0);
 InsertMenu(BackMenu, 0);

 DrawMenuBar;

 CenterRect(tempRect, SizeH, SizeV2);
 CWindow := NewWindow(NIL, tempRect, Title, true, 4, POINTER(-1), false, 
0);

 CMap[1].rowBytes := BitW;
 SetRect(CMap[1].bounds, 0, 0, SizeH, SizeV1);
 CData[1] := NewHandle(BitW * SizeV1);
 IF CData[1] <> NIL THEN
 BEGIN
 tempH := HH(CData[1]);
 FOR count := 1 TO BitW * SizeV1 DO
 tempH^^[count] := 0;
 END;
 CMap[2].rowBytes := BitW;
 SetRect(CMap[2].bounds, 0, SizeV1, SizeH, SizeV2);
 CData[2] := NewHandle(BitW * SizeV1);
 IF CData[2] <> NIL THEN
 BEGIN
 tempH := HH(CData[2]);
 FOR count := 1 TO BitW * SizeV1 DO
 tempH^^[count] := 0;
 END;
 IF (CData[1] = NIL) OR (CData[2] = NIL) THEN
 BEGIN
 SetWTitle(CWindow, ‘Not Enough Memmory’);
 DisableItem(FileMenu, 1);
 END;
 ForeC := 0;
 BackC := 0;
 DoColor(1, 2);
 InitCursor;
 Done := false;
END;

{Standard main program loop that handles all }
{events (ie. mouse down, key downs & updates) until }
{the Done flag is set.  }
PROCEDURE MainLoop;
 VAR
 tempEvent : EventRecord;
 tempWindow : windowptr;
 tempCode : integer;
 tempPort : Grafptr;
 tempRect : rect;
BEGIN
REPEAT
 SystemTask;
 IF GetNextEvent(everyEvent, tempEvent) THEN
 BEGIN
 CASE tempEvent.what OF
 mouseDown : 
 BEGIN
 tempCode := FindWindow(tempEvent.where, tempWindow);
 CASE tempCode OF
 inDrag, inContent : 
 BEGIN
 IF tempWindow <> FrontWindow THEN
 SelectWindow(tempWindow)
 ELSE
 BEGIN
 IF Cwindow = tempWindow THEN
 BEGIN
 IF CWindow <> FrontWindow THEN
 SelectWindow(CWIndow)
 ELSE
 BEGIN
 SetRect(tempRect, -25000, -25000, 25000, 25000);
 DragWindow(CWindow, tempEvent.where, tempRect);
 END;
 END;
 END;
 END;
 inMenuBar : 
 MainMenu(MenuSelect(tempEvent.where));
 inSysWindow : 
 SystemClick(tempEvent, tempWindow);
 OTHERWISE
 END; { of tempCode case }
 END; { of mouseDown }
 keydown, autoKey : 
 IF BitAnd(tempEvent.modifiers, cmdKey) <> 0 THEN
 MainMenu(MenuKey(CHR(tempEvent.message MOD 256)));
 updateEvt : 
 IF CWindow = WindowPtr(tempEvent.message) THEN
 BEGIN
 GetPort(tempPort);
 SetPort(CWindow);
 BeginUpdate(CWindow);
 IF CData[1] <> NIL THEN
 BEGIN
 Hlock(CData[1]);
 CMap[1].baseAddr := CData[1]^;
 CopyBits(CMap[1], CWindow^.portBits, CMap[1].bounds, CMap[1].bounds, 
srcCopy, NIL);
 HUnlock(CData[1]);
 END;
 IF CData[2] <> NIL THEN
 BEGIN
 Hlock(CData[2]);
 CMap[2].baseAddr := CData[2]^;
 CopyBits(CMap[2], CWindow^.portBits, CMap[2].bounds, CMap[2].bounds, 
srcCopy, NIL);
 HUnlock(CData[2]);
 END;
 EndUpdate(CWindow);
 SetPort(tempPort);
 END;
 OTHERWISE
 END;
 END;
 UNTIL Done;
END;

{***PROGRAM*** }
BEGIN
 DoSetup;
 MainLoop;
END.
 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Airmail 3.3.2 - Powerful, minimal email...
Airmail is an mail client with fast performance and intuitive interaction. Support for iCloud, MS Exchange, Gmail, Google Apps, IMAP, POP3, Yahoo!, AOL, Outlook.com, Live.com. Airmail was designed... Read more
Numi 3.15.1 - Menu-bar calculator suppor...
Numi is a calculator that magically combines calculations with text, and allows you to freely share your computations. Numi combines text editor and calculator Support plain English. For example, '5... Read more
Airmail 3.3.2 - Powerful, minimal email...
Airmail is an mail client with fast performance and intuitive interaction. Support for iCloud, MS Exchange, Gmail, Google Apps, IMAP, POP3, Yahoo!, AOL, Outlook.com, Live.com. Airmail was designed... Read more
Numi 3.15.1 - Menu-bar calculator suppor...
Numi is a calculator that magically combines calculations with text, and allows you to freely share your computations. Numi combines text editor and calculator Support plain English. For example, '5... Read more
TextSoap 8.4.1 - Automate tedious text d...
TextSoap can automatically remove unwanted characters, fix up messed up carriage returns, and do pretty much anything else that we can think of to text. Save time and effort. Be more productive. Stop... Read more
TextSoap 8.4.1 - Automate tedious text d...
TextSoap can automatically remove unwanted characters, fix up messed up carriage returns, and do pretty much anything else that we can think of to text. Save time and effort. Be more productive. Stop... Read more
Backblaze 4.3.0.44 - Online backup servi...
Backblaze is an online backup service designed from the ground-up for the Mac. With unlimited storage available for $5 per month, as well as a free 15-day trial, peace of mind is within reach with... Read more
Numi 3.15 - Menu-bar calculator supports...
Numi is a calculator that magically combines calculations with text, and allows you to freely share your computations. Numi combines text editor and calculator Support plain English. For example, '5... Read more
EtreCheck 3.3.3 - For troubleshooting yo...
EtreCheck is an app that displays the important details of your system configuration and allow you to copy that information to the Clipboard. It is meant to be used with Apple Support Communities to... Read more
BusyContacts 1.1.8 - Fast, efficient con...
BusyContacts is a contact manager for OS X that makes creating, finding, and managing contacts faster and more efficient. It brings to contact management the same power, flexibility, and sharing... Read more

Latest Forum Discussions

See All

The best new games we played this week
We were quite busy this week. A bunch of big mobile games launched over the past few days, alongside a few teeny surprises. There're lots of quality games to load your phone with. We've gone and picked out five of our favorites for the week. [... | Read more »
Magikarp Jump beginner's guide
Magikarp Jump is a mystifying little game. Part Tamagotchi, part idle clicker, there's not a whole lot of video game there, per se, but for some reason we can't help coming back to it again and again. Your goal is to train up a little Magikarp to... | Read more »
Goat Simulator PAYDAY (Games)
Goat Simulator PAYDAY 1.0 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0 (iTunes) Description: ** IMPORTANT - SUPPORTED DEVICES **iPhone 4S, iPad 2, iPod Touch 5 or better Goat Simulator: Payday is the most... | Read more »
GRID Autosport delayed until autumn
Sorry mobile racing fans -- GRID Autosport has been delayed a few months. The game is now expected to launch this fall on iOS. Feral Interactive announced that they wanted more time to work on the game's UI and overall performance before launching... | Read more »
Zombie Gunship Survival Beginner's...
The much anticipated Zombie Gunship Survival is here. In this latest entry in the Zombie Gunship franchise, you're tasked with supporting ground troops and protecting your base from the zombie horde. There's a lot of rich base building fun, and... | Read more »
Mordheim: Warband Skirmish (Games)
Mordheim: Warband Skirmish 1.2.2 Device: iOS Universal Category: Games Price: $3.99, Version: 1.2.2 (iTunes) Description: Explore the ruins of the City of Mordheim, clash with other scavenging warbands and collect Wyrdstone -... | Read more »
Mordheim: Warband Skirmish brings tablet...
Legendary Games has just launched Mordheim: Warband Skirmish, a new turn-based action game for iOS and Android. | Read more »
Magikarp Jump splashes onto Android worl...
If you're tired ofPokémon GObut still want something to satisfy your mobilePokémon fix,Magikarp Jumpmay just do the trick. It's out now on Android devices the world over. While it looks like a simple arcade jumper, there's quite a bit more to it... | Read more »
Purrfectly charming open-world RPG Cat Q...
Cat Quest, an expansive open-world RPG from former Koei-Tecmo developers, got a new gameplay trailer today. The video showcases the combat and exploration features of this feline-themed RPG. Cat puns abound as you travel across a large map in a... | Read more »
Jaipur: A Card Game of Duels (Games)
Jaipur: A Card Game of Duels 1.0 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0 (iTunes) Description: ** WARNING: iPad 2, iPad Mini 1 & iPhone 4S are NOT compatible. ** *** Special Launch Price for a limited... | Read more »

Price Scanner via MacPrices.net

Memorial Day savings: 13-inch Touch Bar MacBo...
B&H Photo has the 2016 Apple 13″ Touch Bar MacBook Pros in stock today and on sale for up to $150 off MSRP. Shipping is free, and B&H charges NY & NJ sales tax only: - 13″ 2.9GHz/512GB... Read more
Apple refurbished 13-inch MacBook Airs availa...
Apple has Certified Refurbished 2016 13″ MacBook Airs available starting at $849. An Apple one-year warranty is included with each MacBook, and shipping is free: - 13″ 1.6GHz/8GB/128GB MacBook Air: $... Read more
Apple restocks refurbished 11-inch MacBook Ai...
Apple has Certified Refurbished 11″ MacBook Airs (the latest models recently discontinued by Apple), available for up to $170 off original MSRP. An Apple one-year warranty is included with each... Read more
12-inch 1.2GHz Retina MacBooks on sale for up...
B&H has 12″ 1.2GHz Retina MacBooks on sale for up to $150 off MSRP. Shipping is free, and B&H charges NY & NJ sales tax only: - 12″ 1.2GHz Space Gray Retina MacBook: $1449.99 $150 off... Read more
15-inch 2.7GHz Silver Touch Bar MacBook Pro o...
MacMall has the 15-inch 2.7GHz Silver Touch Bar MacBook Pro (MLW82LL/A) on sale for $2569 as part of their Memorial Day sale. Shipping is free. Their price is $230 off MSRP. Read more
Free Tread Wisely Mobile App Endorsed By Fath...
Just in time for the summer driving season, Cooper Tire & Rubber Company has announced the launch of a new Tread Wisely mobile app. Designed to promote tire and vehicle safety among teens and... Read more
Commercial Notebooks And Detachable Tablets W...
Worldwide shipments of personal computing devices (PCDs), comprised of traditional PCs (a combination of desktop, notebook, and workstations) and tablets (slates and detachables), are forecast to... Read more
Best value this Memorial Day weekend: Touch B...
Apple has Certified Refurbished 2016 15″ and 13″ MacBook Pros available for $230 to $420 off original MSRP. An Apple one-year warranty is included with each model, and shipping is free: - 15″ 2.6GHz... Read more
13-inch MacBook Airs on sale for up to $130 o...
Overstock.com has 13″ MacBook Airs on sale for up to $130 off MSRP including free shipping: - 13″ 1.6GHz/128GB MacBook Air (sku MMGF2LL/A): $869.99 $130 off MSRP - 13″ 1.6GHz/256GB MacBook Air (sku... Read more
2.8GHz Mac mini available for $973 with free...
Adorama has the 2.8GHz Mac mini available for $973, $16 off MSRP, including a free copy of Apple’s 3-Year AppleCare Protection Plan. Shipping is free, and Adorama charges sales tax in NY & NJ... Read more

Jobs Board

*Apple* Retail - Multiple Positions - Apple,...
Job Description: Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
*Apple* Media Products - Commerce Engineerin...
Apple Media Products - Commerce Engineering Manager Job Number: 57037480 Santa Clara Valley, California, United States Posted: Apr. 18, 2017 Weekly Hours: 40.00 Job Read more
*Apple* Retail - Multiple Positions - Apple,...
Job Description: Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
*Apple* Media Products - Commerce Engineerin...
Apple Media Products - Commerce Engineering Manager Job Number: 57037480 Santa Clara Valley, California, United States Posted: Apr. 18, 2017 Weekly Hours: 40.00 Job Read more
*Apple* Media Products - Commerce Engineerin...
Apple Media Products - Commerce Engineering Manager Job Number: 57037480 Santa Clara Valley, California, United States Posted: Apr. 18, 2017 Weekly Hours: 40.00 Job Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.