TweetFollow Us on Twitter

Color Capable
Volume Number:3
Issue Number:7
Column Tag:Macintosh II

Lazy Man's Color

By Steven Sheets, Hoffman Estates, IL

Newsbreak....Cupertino, Calif.....Color is here!

The new Macintosh // computer has color capabilities. Most color video cards will allow up to 256 specific colors out of a possible color palatte of 16,777,216 selections. A new Color Quickdraw has been designed with Color Tables, Pixel Maps, Pixel Patterns, Color Icons, Color Grafports and Color Picture Handles to work with the new machine. Three new Managers have been added to facilitate color; the Color Manager, the Color Picker Package and the Palette Manager.

Are you ready to program with this new Color Quickdraw?

Before you answer that, did you know there was an alternative way to display color on the Mac? Use the old Quickdraw color routine! You didn’t know the older Quickdraw had color? Well...

Old Color

The original Macintosh displays were in black & white. 21,888 bytes of memory were used to display the normal 512 by 342 pixel screen (1 bit per pixel). However, the original Quickdraw had the capability to draw in color. In the original Grafport record, there were 2 fields (fgColor and bkColor) that determined the settings of the Foreground and Background color.

Quickdraw predefined 8 colors (Black, White, Red, Green, Blue, Cyan, Magenta and Yellow). Each color had a long integer constant associated with it. By passing these constants to the procedures ForeColor and BackColor, the respective fields of the current Grafport were changed. When any Grafport was created, the default settings for the Foreground and Background were Black and White respectively.

Color fields were treated similar to the more often used Pen Pattern (pnPat) and Background Pattern (bkPat). Any drawing by the Pen was done in the Foreground color, any Erasing was done in the Background color. Also Foreground and Background color affect the Copybits call. When copying a bitmap onto a Grafport, any bit that was set in the source Bitmap would make the corresponding pixel appear in the Foreground color on the Grafport. Any unset bit would make the pixel appear in the Background color.

However on the black and white Macintosh, any color other than white appears as black. Thus drawing Red on White, Blue on White, or even Yellow on White has the same effect on the Pre-Mac // computers; Black on White. Interestingly the Imagewriter // printer driver does use the color commands, thus making the Imagewriter // with a color ribbon the first color Macintosh output device of any type. While the new Mac // also has the new Color Quickdraw commands, it also supports the old commands, including the use of Foreground and Background color.

Fig. 1 Our program uses classic color options

Why Use Old?

There are several reasons for not wanting to use Color Quickdraw for your first color program. It might prove simpler, until you get a handle on Color Quickdraw (and the three associated managers), to use the older Quickdraw routines. Color Quickdraw involves new conceptional models, new data structures, and new routines. While it is well worth the effort to learn (the graphic effects are stunning), there is a stiff learning curve.

The Color Quickdraw manual is even larger than the original Quickdraw manual. That is assuming that you have the new documentation. Inside Macintosh Vol. V is due out soon, but unless you currently have a beta version, you will have to wait for APDA’s final release.

Even if you have the new documentation and routines, your development system may not implement the new ROM calls. Lightspeed C, Lightspeed Pascal, MDS do not support the new Quickdraw, while MPW has to be updated to version 2.0. Many programmers will have to wait until the developers of their programming language come out with a new update until they can use the new routines. Some lucky users can input all the new calls themselves and do not need the updates. That means typing in dozens of new calls and data structures (again assuming they have the documentation). Lucky them! [Apple is still working on the equates file and rumor has it the Pallette Manager is still changing. -Ed]

Finally there is the actual code size and time in involved programming the new Quickdraw. Color Quickdraw does take more code to implement and it’s data structures are larger. The simple ForeColor and BackColor routines take very little code space.

Certainly Color Quickdraw should be used if someone is writing a color Drawing program for the Mac //. But if you only wish to add color to your existing programs, using Color Quickdraw requires you to rewrite your code, redo your graphics and in some cases, even redo your complicated bitmaps. Placing ForeColor and BackColor calls before your existing code segments is much simpler. If your Program is intended to run on any Macintosh, the older Quickdraw may be all you need or want to produce color.

The Code

The source example is an extremely simple, standard Macintosh program. It loads and displays any MacPaint document in any of the eight Foreground and eight Background colors. A few notes:

1) The CWindow (which will display the MacPaint document) is centered on large screens (like a SuperMac monitor) or placed in the offset position.

2) The actual picture is stored in two sets of Bitmaps and Data handles. Data is stored this way since the size of a MacPaint bitmap is too large to store in 1 set (32K limit). If there is not enough memory to create the bitmaps, the program will state this and not allow a MacPaint document to be loaded

3) ForeC and BackC store the selected menu number (1-8), not the predefined Color constant. GetColor is used to convert the menu number into the color constant.

4) DoColor is the pivotal procedure; it sets the new Foreground/Background colors. Then it causes an window update so the window is redrawn in the new colors.

{Lazy Man’s Color by Steve Sheets 4/20/87 }
{Simple Demonstration of Mac // Color using the 
{ForeColor & BackColor of classical Quickdraw. }
{This program Loads and displays a MacPaint document }
(in any 2 colors.}

PROGRAM LMC;

{Various Constants:Menu ID Numbers, Window Size, }
{Window Placement, BitMap Size and Number of Colors. }
CONST
 AppleMenuID = 300;
 FileMenuID = 301;
 EditMenuID = 302;
 ForeMenuID = 303;
 BackMenuID = 304;

 OffV = 40;
 OffH = 40;
 AboutH = 300;
 AboutV = 140;
 SizeH = 576;
 SizeV1 = 360;
 SizeV2 = 720;
 BitW = 72;
 NumSec = 2;

 XColor = 8;

{Various Variables:Menus, Bitmaps, Window, Colors, }
{Done Flag & Title Name }
VAR
 Done : boolean;
 AppleMenu, FileMenu: EditMenu, 
 ForeMenu, BackMenu : MenuHandle;

 CWindow : windowptr;
 CMap : ARRAY[1..NumSec] OF bitmap;
 CData : ARRAY[1..NumSec] OF handle;

 ForeC, BackC : integer;
 Title : str255;

{Given Color Number ( 1 to XColor, as selected by Menu), }
{returns actual longint Color Number (for ForeColor or }
{BackColor). }
FUNCTION GetColor (N : integer) : longint;
BEGIN
 CASE N OF
 1 : 
 GetColor := BlackColor;
 2 : 
 GetColor := WhiteColor;
 3 : 
 GetColor := RedColor;
 4 : 
 GetColor := GreenColor;
 5 : 
 GetColor := BlueColor;
 6 : 
 GetColor := CyanColor;
 7 : 
 GetColor := MagentaColor;
 8 : 
 GetColor := YellowColor;
 OTHERWISE
 GetColor := WhiteColor;
 END;
END;

{Sets new ForeColor & BackColor and forces an Update} 
{so Window is redrawn in the new colors. }
PROCEDURE DoColor (F, B : integer);
 VAR
 count : integer;
 tempPort : Grafptr;
BEGIN
 GetPort(tempPort);
 SetPort(CWindow);
 IF F <> ForeC THEN
 BEGIN
 FOR count := 1 TO XColor DO
 CheckItem(ForeMenu, count, count = F);
 ForeC := F;
 ForeColor(GetColor(ForeC));
 END;
 IF B <> BackC THEN
 BEGIN
 FOR count := 1 TO XColor DO
 CheckItem(BackMenu, count, count = B);
 BackC := B;
 BackColor(GetColor(BackC));
 END;
 InvalRect(CWindow^.portRect);
 SetPort(tempPort);
END;

{ Loads MacPaint Picture in Bitmaps and displays it.}
PROCEDURE DoLoad;
 TYPE
 diskBlock = PACKED ARRAY[1..512] OF QDbyte;
 VAR
 MyReply : SFReply;
 MyType : SFtypelist;
 tempPoint : point;
 count : longint;
 refNum, scanline, N : integer;
 error : OSErr;
 srcBuf : ARRAY[1..2] OF diskBlock;
 srcPtr, dstPtr : Ptr;
BEGIN
 tempPoint.v := 60;
 tempPoint.h := 60;
 MyType[0] := ‘PNTG’;
 SFGetFile(tempPoint, ‘’, NIL, 1, MyType, NIL, MyReply);
 IF MyReply.good THEN
 BEGIN
 Hlock(CData[1]);
 Hlock(CData[2]);
 IF FSOpen(MyReply.fname, MyReply.vrefnum, refNum) = noErr THEN
 BEGIN
 count := 512;
 error := FSRead(refNum, count, @srcBuf);
 count := 1024;
 error := FSRead(refNum, count, @srcBuf);
 srcPtr := @srcBuf;
 FOR N := 1 TO NumSec DO
 BEGIN
 dstPtr := CData[N]^;
 FOR scanline := 1 TO SizeV1 DO
 BEGIN
 UnpackBits(srcPtr, dstPtr, BitW);
 IF ord(srcPtr) > (ord(@srcBuf) + 512) THEN
 BEGIN
 srcBuf[1] := srcBuf[2];
 count := 512;
 error := FSRead(refNum, count, @srcBuf[2]);
 srcPtr := pointer(ord(srcPtr) - 512);
 END;
 END;
 END;
 error := FSClose(refNum);
 END;
 HUnlock(CData[1]);
 HUnlock(CData[2]);
 END;
 DoColor(ForeC, BackC);
END;

{Creates a Rectangle centered on Screen (if window }
{size is smaller then the screen) or starting at a }
{standard offset (if window size is larger then }
{screen). }
PROCEDURE CenterRect (VAR R : rect;
 H, V : integer);
 VAR
 tempH : integer;
BEGIN
 IF H > Screenbits.bounds.right THEN
 tempH := OffH
 ELSE
 tempH := ((Screenbits.bounds.right - H) DIV 2);
 SetRect(R, tempH, OffV, H + tempH, V + OffV);
END;

{Draws text, centered in a rectangle in the About}
{  Box window in a certain color with a certain }
{justification }
PROCEDURE DoLine (S : str255;
 H, Top, Bottom, J : integer;
 C : longint);
 VAR
 tempInteger : integer;
 tempRect : rect;
BEGIN
 ForeColor(C);
 tempInteger := ((AboutH - H) DIV 2);
 SetRect(tempRect, tempInteger, Top, tempInteger + H, Bottom);
 TextBox(POINTER(ord(@S) + 1), LENGTH(S), tempRect, J);
END;

{Displays About Box (in color) until someone presses } 
{the button down.}
PROCEDURE DoAbout;
 VAR
 tempWindow : windowptr;
 tempRect : rect;
 tempStr : str255;
BEGIN
 CenterRect(tempRect, AboutH, AboutV);
 tempWindow := NewWindow(NIL, tempRect, ‘’, true, dBoxProc, POINTER(-1), 
false, 0);
 SetPort(tempWindow);
 TextFont(0);

 DoLine(CONCAT(Title, ‘ by Steve Sheets’), AboutH, 20, 39, teJustCenter, 
BlueColor);
 DoLine(‘Sample Mac // Color Program’, AboutH, 40, 59, teJustCenter, 
GreenColor);
 DoLine(‘This program uses the ForeColor and BackColor Quickdraw commands 
to display a MacPaint document in two colors.’, AboutH - 50, 60, AboutV, 
teJustLeft, RedColor);

 WHILE NOT button DO
 ;
 DisposeWindow(tempWindow);
END;

{Standard main menu procedure that handles }
{menu selections.  Can show About Box, open Desk }
{Accessories, Load in MacPaint file, change }
{the Done Flag (so the program quits), handle} 
{edit commands (Cut,Copy,Paste,Clear), and change }
{Foreground or Background color of the picture.}
PROCEDURE MainMenu (tempResult : LONGINT);
 VAR
 tempInteger : integer;
 tempBoolean : boolean;
 tempStr : STR255;
BEGIN
 tempInteger := LoWord(tempResult);
 CASE HiWord(tempResult) OF
 AppleMenuID : 
 IF tempInteger = 1 THEN
 DoAbout
 ELSE
 BEGIN
 GetItem(appleMenu, tempInteger, tempStr);
 tempInteger := OpenDeskAcc(tempStr);
 END;
 FileMenuID : 
 CASE tempInteger OF
 1 : 
 DoLoad;
 3 : 
 Done := true;
 OTHERWISE
 END;
 EditMenuID : 
 tempBoolean := SystemEdit(tempInteger - 1);
 ForeMenuID : 
 IF (tempInteger > 0) AND (tempInteger <= XColor) THEN
 DoColor(tempInteger, BackC);
 BackMenuID : 
 IF (tempInteger > 0) AND (tempInteger <= XColor) THEN
 DoColor(ForeC, tempInteger);
 OTHERWISE
 END;
 HiliteMenu(0);
END;

{Setup for Menus, Window, Bitmaps,  Colors }
{settings, Title and Done flag.  }
PROCEDURE DoSetup;
 TYPE
 DD = PACKED ARRAY[1..32000] OF 0..255;
 PP = ^DD;
 HH = ^PP;
 VAR
 tempStr : STR255;
 tempRect : rect;
 count : integer;
 tempLong : longint;
 tempH : HH;
BEGIN
 Title := ‘Lazy Man@s Color’;
 Title[9] := CHR(39);

 tempStr := ‘ ‘;
 tempStr[1] := CHR(appleMark);
 AppleMenu := NewMenu(AppleMenuID, tempStr);
 AppendMenu(AppleMenu, CONCAT(‘About ‘, Title, ‘...;(-’));
 AddResMenu(AppleMenu, ‘DRVR’);

 FileMenu := NewMenu(FileMenuID, ‘File’);
 AppendMenu(FileMenu, ‘Load MacPaint Documents/L;(-;Quit/Q’);

 EditMenu := NewMenu(EditMenuID, ‘Edit’);
 AppendMenu(EditMenu, ‘Undo/Z;(-;Cut/X;Copy/C; Paste/V;Clear’);

 ForeMenu := NewMenu(ForeMenuID, ‘Set Foreground’);
 AppendMenu(ForeMenu, ‘Black;White;Red;Green;Blue; Cyan;Magenta;Yellow’);

 BackMenu := NewMenu(BackMenuID, ‘Set Background’);
 AppendMenu(BackMenu, ‘Black;White;Red;Green;Blue;Cyan; Magenta;Yellow’);

 InsertMenu(AppleMenu, 0);
 InsertMenu(FileMenu, 0);
 InsertMenu(EditMenu, 0);
 InsertMenu(ForeMenu, 0);
 InsertMenu(BackMenu, 0);

 DrawMenuBar;

 CenterRect(tempRect, SizeH, SizeV2);
 CWindow := NewWindow(NIL, tempRect, Title, true, 4, POINTER(-1), false, 
0);

 CMap[1].rowBytes := BitW;
 SetRect(CMap[1].bounds, 0, 0, SizeH, SizeV1);
 CData[1] := NewHandle(BitW * SizeV1);
 IF CData[1] <> NIL THEN
 BEGIN
 tempH := HH(CData[1]);
 FOR count := 1 TO BitW * SizeV1 DO
 tempH^^[count] := 0;
 END;
 CMap[2].rowBytes := BitW;
 SetRect(CMap[2].bounds, 0, SizeV1, SizeH, SizeV2);
 CData[2] := NewHandle(BitW * SizeV1);
 IF CData[2] <> NIL THEN
 BEGIN
 tempH := HH(CData[2]);
 FOR count := 1 TO BitW * SizeV1 DO
 tempH^^[count] := 0;
 END;
 IF (CData[1] = NIL) OR (CData[2] = NIL) THEN
 BEGIN
 SetWTitle(CWindow, ‘Not Enough Memmory’);
 DisableItem(FileMenu, 1);
 END;
 ForeC := 0;
 BackC := 0;
 DoColor(1, 2);
 InitCursor;
 Done := false;
END;

{Standard main program loop that handles all }
{events (ie. mouse down, key downs & updates) until }
{the Done flag is set.  }
PROCEDURE MainLoop;
 VAR
 tempEvent : EventRecord;
 tempWindow : windowptr;
 tempCode : integer;
 tempPort : Grafptr;
 tempRect : rect;
BEGIN
REPEAT
 SystemTask;
 IF GetNextEvent(everyEvent, tempEvent) THEN
 BEGIN
 CASE tempEvent.what OF
 mouseDown : 
 BEGIN
 tempCode := FindWindow(tempEvent.where, tempWindow);
 CASE tempCode OF
 inDrag, inContent : 
 BEGIN
 IF tempWindow <> FrontWindow THEN
 SelectWindow(tempWindow)
 ELSE
 BEGIN
 IF Cwindow = tempWindow THEN
 BEGIN
 IF CWindow <> FrontWindow THEN
 SelectWindow(CWIndow)
 ELSE
 BEGIN
 SetRect(tempRect, -25000, -25000, 25000, 25000);
 DragWindow(CWindow, tempEvent.where, tempRect);
 END;
 END;
 END;
 END;
 inMenuBar : 
 MainMenu(MenuSelect(tempEvent.where));
 inSysWindow : 
 SystemClick(tempEvent, tempWindow);
 OTHERWISE
 END; { of tempCode case }
 END; { of mouseDown }
 keydown, autoKey : 
 IF BitAnd(tempEvent.modifiers, cmdKey) <> 0 THEN
 MainMenu(MenuKey(CHR(tempEvent.message MOD 256)));
 updateEvt : 
 IF CWindow = WindowPtr(tempEvent.message) THEN
 BEGIN
 GetPort(tempPort);
 SetPort(CWindow);
 BeginUpdate(CWindow);
 IF CData[1] <> NIL THEN
 BEGIN
 Hlock(CData[1]);
 CMap[1].baseAddr := CData[1]^;
 CopyBits(CMap[1], CWindow^.portBits, CMap[1].bounds, CMap[1].bounds, 
srcCopy, NIL);
 HUnlock(CData[1]);
 END;
 IF CData[2] <> NIL THEN
 BEGIN
 Hlock(CData[2]);
 CMap[2].baseAddr := CData[2]^;
 CopyBits(CMap[2], CWindow^.portBits, CMap[2].bounds, CMap[2].bounds, 
srcCopy, NIL);
 HUnlock(CData[2]);
 END;
 EndUpdate(CWindow);
 SetPort(tempPort);
 END;
 OTHERWISE
 END;
 END;
 UNTIL Done;
END;

{***PROGRAM*** }
BEGIN
 DoSetup;
 MainLoop;
END.
 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Duplicate Annihilator 5.7.5 - Find and d...
Duplicate Annihilator takes on the time-consuming task of comparing the images in your iPhoto library using effective algorithms to make sure that no duplicate escapes. Duplicate Annihilator... Read more
BusyContacts 1.0.2 - Fast, efficient con...
BusyContacts is a contact manager for OS X that makes creating, finding, and managing contacts faster and more efficient. It brings to contact management the same power, flexibility, and sharing... Read more
Capture One Pro 8.2.0.82 - RAW workflow...
Capture One Pro 8 is a professional RAW converter offering you ultimate image quality with accurate colors and incredible detail from more than 300 high-end cameras -- straight out of the box. It... Read more
Backblaze 4.0.0.872 - Online backup serv...
Backblaze is an online backup service designed from the ground-up for the Mac.With unlimited storage available for $5 per month, as well as a free 15-day trial, peace of mind is within reach with... Read more
Little Snitch 3.5.2 - Alerts you about o...
Little Snitch gives you control over your private outgoing data. Track background activity As soon as your computer connects to the Internet, applications often have permission to send any... Read more
Monolingual 1.6.4 - Remove unwanted OS X...
Monolingual is a program for removing unnecesary language resources from OS X, in order to reclaim several hundred megabytes of disk space. If you use your computer in only one (human) language, you... Read more
CleanApp 5.0 - Application deinstaller a...
CleanApp is an application deinstaller and archiver.... Your hard drive gets fuller day by day, but do you know why? CleanApp 5 provides you with insights how to reclaim disk space. There are... Read more
Fantastical 2.0 - Create calendar events...
Fantastical is the Mac calendar you'll actually enjoy using. Creating an event with Fantastical is quick, easy, and fun: Open Fantastical with a single click or keystroke Type in your event details... Read more
Cocktail 8.2 - General maintenance and o...
Cocktail is a general purpose utility for OS X that lets you clean, repair and optimize your Mac. It is a powerful digital toolset that helps hundreds of thousands of Mac users around the world get... Read more
Direct Mail 4.0.4 - Create and send grea...
Direct Mail is an easy-to-use, fully-featured email marketing app purpose-built for OS X. It lets you create and send great looking email campaigns. Start your newsletter by selecting from a gallery... Read more

These are All the Apple Watch Apps and G...
The Apple Watch is less than a month from hitting store shelves, and once you get your hands on it you're probably going to want some apps and games to install. Fear not! We've compiled a list of all the Apple Watch apps and games we've been able to... | Read more »
Appy to Have Known You - Lee Hamlet Look...
Being at 148Apps these past 2 years has been an awesome experience that has taught me a great deal, and working with such a great team has been a privilege. Thank you to Rob Rich, and to both Rob LeFebvre and Jeff Scott before him, for helping me... | Read more »
Hands-On With Allstar Heroes - A Promisi...
Let’s get this out of the way quickly. Allstar Heroes looks a lot like a certain other recent action RPG release, but it turns out that while it’s not yet available here, Allstar Heroes has been around for much longer than that other title. Now that... | Read more »
Macho Man and Steve Austin Join the Rank...
WWE Immortals, by Warner Bros. Interactive Entertainment and WWE, has gotten a superstar update. You'll now have access to Macho Man Randy Savage and Steve Austin. Both characters have two different versions: Macho Man Randy Savage Renegade or Macho... | Read more »
Fearless Fantasy is Fantastic for the iF...
I actually had my first look at Fearless Fantasy last year at E3, but it was on a PC so there wasn't much for me to talk about. But now that I've been able to play with a pre-release version of the iOS build, there's quite a bit for me to talk... | Read more »
MLB Manager 2015 (Games)
MLB Manager 2015 5.0.14 Device: iOS Universal Category: Games Price: $4.99, Version: 5.0.14 (iTunes) Description: Guide your favorite MLB franchise to glory! MLB Manager 2015, officially licensed by MLB.com and based on the award-... | Read more »
Breath of Light (Games)
Breath of Light 1.0.1421 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0.1421 (iTunes) Description: Hold a quiet moment. Breath of Light is a meditative and beautiful puzzle game with a hypnotic soundtrack by... | Read more »
WWE WrestleMania Tags into the App Store
Are You ready to rumble? The official WWE WrestleMania app, by World Wrestling Entertainment, is now available. Now you can get all your WrestleMania info in one place before anyone else. The app offers details on superstar signings, interactive... | Read more »
Bio Inc's New Expansion is Infectin...
Bio Inc., by DryGin Studios, is the real time strategy game where you infect a human body with the worst virus your evil brain can design. Recently, the game was updated to add a whole lot of new features. Now you can play the new “Lethal”... | Read more »
The Monocular Minion is Here! Despicable...
Despicable Me: Minion Rush, by Gameloft, is introducing a new runner to the mix in their latest update. Now you can play as Carl, the prankster minion. Carl has a few new abilities to play with, including running at a higher speed from the start.... | Read more »

Price Scanner via MacPrices.net

13-inch 2.5GHz MacBook Pro (refurbished) avai...
The Apple Store has Apple Certified Refurbished 13″ 2.5GHz MacBook Pros available for $829, or $270 off the cost of new models. Apple’s one-year warranty is standard, and shipping is free: - 13″ 2.... Read more
Save up to $80 on iPad Air 2s, NY tax only, f...
 B&H Photo has iPad Air 2s on sale for $80 off MSRP including free shipping plus NY sales tax only: - 16GB iPad Air 2 WiFi: $469.99 $30 off - 64GB iPad Air 2 WiFi: $549.99 $50 off - 128GB iPad... Read more
iMacs on sale for up to $205 off MSRP
B&H Photo has 21″ and 27″ iMacs on sale for up to $205 off MSRP including free shipping plus NY sales tax only: - 21″ 1.4GHz iMac: $1019 $80 off - 21″ 2.7GHz iMac: $1189 $110 off - 21″ 2.9GHz... Read more
Färbe Technik Offers iPhone Battery Charge LI...
Färbe Technik, which manufactures and markets of mobile accessories for Apple, Blackberry and Samsung mobile devices, is offering tips on how to keep your iPhone charged while in the field: •... Read more
Electronic Recyclers International CEO Urges...
Citing a recent story on CNBC about concerns some security professionals have about the forthcoming Apple Watch, John Shegerian, Chairman and CEO of Electronic Recyclers International (ERI), the... Read more
Save up to $380 with Apple refurbished iMacs
The Apple Store has Apple Certified Refurbished iMacs available for up to $380 off the cost of new models. Apple’s one-year warranty is standard, and shipping is free: - 27″ 3.5GHz 5K iMac – $2119 $... Read more
Mac minis on sale for up to $75 off, starting...
MacMall has Mac minis on sale for up to $75 off MSRP including free shipping. Their prices are the lowest available for these models from any reseller: - 1.4GHz Mac mini: $459.99 $40 off - 2.6GHz Mac... Read more
College Student Deals: Additional $50 off Mac...
Take an additional $50 off all MacBooks and iMacs at Best Buy Online with their College Students Deals Savings, valid through April 11, 2015. Anyone with a valid .EDU email address can take advantage... Read more
Mac Pros on sale for up to $260 off MSRP
B&H Photo has Mac Pros on sale for up to $260 off MSRP. Shipping is free, and B&H charges sales tax in NY only: - 3.7GHz 4-core Mac Pro: $2799, $200 off MSRP - 3.5GHz 6-core Mac Pro: $3719.99... Read more
13-inch 2.5GHz MacBook Pro on sale for $100 o...
B&H Photo has the 13″ 2.5GHz MacBook Pro on sale for $999 including free shipping plus NY sales tax only. Their price is $100 off MSRP. Read more

Jobs Board

DevOps Software Engineer - *Apple* Pay, iOS...
**Job Summary** Imagine what you could do here. At Apple , great ideas have a way of becoming great products, services, and customer experiences very quickly. Bring Read more
*Apple* Retail - Multiple Positions (US) - A...
Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, you're also the Read more
Sr. Technical Services Consultant, *Apple*...
**Job Summary** Apple Professional Services (APS) has an opening for a senior technical position that contributes to Apple 's efforts for strategic and transactional Read more
Lead *Apple* Solutions Consultant - Retail...
**Job Summary** Job Summary The Lead ASC is an Apple employee who serves as the Apple business manager and influencer in a hyper-business critical Reseller's store Read more
*Apple* Pay - Site Reliability Engineer - Ap...
**Job Summary** Imagine what you could do here. At Apple , great ideas have a way of becoming great products, services, and customer experiences very quickly. Bring Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.