TweetFollow Us on Twitter

Color Capable
Volume Number:3
Issue Number:7
Column Tag:Macintosh II

Lazy Man's Color

By Steven Sheets, Hoffman Estates, IL

Newsbreak....Cupertino, Calif.....Color is here!

The new Macintosh // computer has color capabilities. Most color video cards will allow up to 256 specific colors out of a possible color palatte of 16,777,216 selections. A new Color Quickdraw has been designed with Color Tables, Pixel Maps, Pixel Patterns, Color Icons, Color Grafports and Color Picture Handles to work with the new machine. Three new Managers have been added to facilitate color; the Color Manager, the Color Picker Package and the Palette Manager.

Are you ready to program with this new Color Quickdraw?

Before you answer that, did you know there was an alternative way to display color on the Mac? Use the old Quickdraw color routine! You didn’t know the older Quickdraw had color? Well...

Old Color

The original Macintosh displays were in black & white. 21,888 bytes of memory were used to display the normal 512 by 342 pixel screen (1 bit per pixel). However, the original Quickdraw had the capability to draw in color. In the original Grafport record, there were 2 fields (fgColor and bkColor) that determined the settings of the Foreground and Background color.

Quickdraw predefined 8 colors (Black, White, Red, Green, Blue, Cyan, Magenta and Yellow). Each color had a long integer constant associated with it. By passing these constants to the procedures ForeColor and BackColor, the respective fields of the current Grafport were changed. When any Grafport was created, the default settings for the Foreground and Background were Black and White respectively.

Color fields were treated similar to the more often used Pen Pattern (pnPat) and Background Pattern (bkPat). Any drawing by the Pen was done in the Foreground color, any Erasing was done in the Background color. Also Foreground and Background color affect the Copybits call. When copying a bitmap onto a Grafport, any bit that was set in the source Bitmap would make the corresponding pixel appear in the Foreground color on the Grafport. Any unset bit would make the pixel appear in the Background color.

However on the black and white Macintosh, any color other than white appears as black. Thus drawing Red on White, Blue on White, or even Yellow on White has the same effect on the Pre-Mac // computers; Black on White. Interestingly the Imagewriter // printer driver does use the color commands, thus making the Imagewriter // with a color ribbon the first color Macintosh output device of any type. While the new Mac // also has the new Color Quickdraw commands, it also supports the old commands, including the use of Foreground and Background color.

Fig. 1 Our program uses classic color options

Why Use Old?

There are several reasons for not wanting to use Color Quickdraw for your first color program. It might prove simpler, until you get a handle on Color Quickdraw (and the three associated managers), to use the older Quickdraw routines. Color Quickdraw involves new conceptional models, new data structures, and new routines. While it is well worth the effort to learn (the graphic effects are stunning), there is a stiff learning curve.

The Color Quickdraw manual is even larger than the original Quickdraw manual. That is assuming that you have the new documentation. Inside Macintosh Vol. V is due out soon, but unless you currently have a beta version, you will have to wait for APDA’s final release.

Even if you have the new documentation and routines, your development system may not implement the new ROM calls. Lightspeed C, Lightspeed Pascal, MDS do not support the new Quickdraw, while MPW has to be updated to version 2.0. Many programmers will have to wait until the developers of their programming language come out with a new update until they can use the new routines. Some lucky users can input all the new calls themselves and do not need the updates. That means typing in dozens of new calls and data structures (again assuming they have the documentation). Lucky them! [Apple is still working on the equates file and rumor has it the Pallette Manager is still changing. -Ed]

Finally there is the actual code size and time in involved programming the new Quickdraw. Color Quickdraw does take more code to implement and it’s data structures are larger. The simple ForeColor and BackColor routines take very little code space.

Certainly Color Quickdraw should be used if someone is writing a color Drawing program for the Mac //. But if you only wish to add color to your existing programs, using Color Quickdraw requires you to rewrite your code, redo your graphics and in some cases, even redo your complicated bitmaps. Placing ForeColor and BackColor calls before your existing code segments is much simpler. If your Program is intended to run on any Macintosh, the older Quickdraw may be all you need or want to produce color.

The Code

The source example is an extremely simple, standard Macintosh program. It loads and displays any MacPaint document in any of the eight Foreground and eight Background colors. A few notes:

1) The CWindow (which will display the MacPaint document) is centered on large screens (like a SuperMac monitor) or placed in the offset position.

2) The actual picture is stored in two sets of Bitmaps and Data handles. Data is stored this way since the size of a MacPaint bitmap is too large to store in 1 set (32K limit). If there is not enough memory to create the bitmaps, the program will state this and not allow a MacPaint document to be loaded

3) ForeC and BackC store the selected menu number (1-8), not the predefined Color constant. GetColor is used to convert the menu number into the color constant.

4) DoColor is the pivotal procedure; it sets the new Foreground/Background colors. Then it causes an window update so the window is redrawn in the new colors.

{Lazy Man’s Color by Steve Sheets 4/20/87 }
{Simple Demonstration of Mac // Color using the 
{ForeColor & BackColor of classical Quickdraw. }
{This program Loads and displays a MacPaint document }
(in any 2 colors.}

PROGRAM LMC;

{Various Constants:Menu ID Numbers, Window Size, }
{Window Placement, BitMap Size and Number of Colors. }
CONST
 AppleMenuID = 300;
 FileMenuID = 301;
 EditMenuID = 302;
 ForeMenuID = 303;
 BackMenuID = 304;

 OffV = 40;
 OffH = 40;
 AboutH = 300;
 AboutV = 140;
 SizeH = 576;
 SizeV1 = 360;
 SizeV2 = 720;
 BitW = 72;
 NumSec = 2;

 XColor = 8;

{Various Variables:Menus, Bitmaps, Window, Colors, }
{Done Flag & Title Name }
VAR
 Done : boolean;
 AppleMenu, FileMenu: EditMenu, 
 ForeMenu, BackMenu : MenuHandle;

 CWindow : windowptr;
 CMap : ARRAY[1..NumSec] OF bitmap;
 CData : ARRAY[1..NumSec] OF handle;

 ForeC, BackC : integer;
 Title : str255;

{Given Color Number ( 1 to XColor, as selected by Menu), }
{returns actual longint Color Number (for ForeColor or }
{BackColor). }
FUNCTION GetColor (N : integer) : longint;
BEGIN
 CASE N OF
 1 : 
 GetColor := BlackColor;
 2 : 
 GetColor := WhiteColor;
 3 : 
 GetColor := RedColor;
 4 : 
 GetColor := GreenColor;
 5 : 
 GetColor := BlueColor;
 6 : 
 GetColor := CyanColor;
 7 : 
 GetColor := MagentaColor;
 8 : 
 GetColor := YellowColor;
 OTHERWISE
 GetColor := WhiteColor;
 END;
END;

{Sets new ForeColor & BackColor and forces an Update} 
{so Window is redrawn in the new colors. }
PROCEDURE DoColor (F, B : integer);
 VAR
 count : integer;
 tempPort : Grafptr;
BEGIN
 GetPort(tempPort);
 SetPort(CWindow);
 IF F <> ForeC THEN
 BEGIN
 FOR count := 1 TO XColor DO
 CheckItem(ForeMenu, count, count = F);
 ForeC := F;
 ForeColor(GetColor(ForeC));
 END;
 IF B <> BackC THEN
 BEGIN
 FOR count := 1 TO XColor DO
 CheckItem(BackMenu, count, count = B);
 BackC := B;
 BackColor(GetColor(BackC));
 END;
 InvalRect(CWindow^.portRect);
 SetPort(tempPort);
END;

{ Loads MacPaint Picture in Bitmaps and displays it.}
PROCEDURE DoLoad;
 TYPE
 diskBlock = PACKED ARRAY[1..512] OF QDbyte;
 VAR
 MyReply : SFReply;
 MyType : SFtypelist;
 tempPoint : point;
 count : longint;
 refNum, scanline, N : integer;
 error : OSErr;
 srcBuf : ARRAY[1..2] OF diskBlock;
 srcPtr, dstPtr : Ptr;
BEGIN
 tempPoint.v := 60;
 tempPoint.h := 60;
 MyType[0] := ‘PNTG’;
 SFGetFile(tempPoint, ‘’, NIL, 1, MyType, NIL, MyReply);
 IF MyReply.good THEN
 BEGIN
 Hlock(CData[1]);
 Hlock(CData[2]);
 IF FSOpen(MyReply.fname, MyReply.vrefnum, refNum) = noErr THEN
 BEGIN
 count := 512;
 error := FSRead(refNum, count, @srcBuf);
 count := 1024;
 error := FSRead(refNum, count, @srcBuf);
 srcPtr := @srcBuf;
 FOR N := 1 TO NumSec DO
 BEGIN
 dstPtr := CData[N]^;
 FOR scanline := 1 TO SizeV1 DO
 BEGIN
 UnpackBits(srcPtr, dstPtr, BitW);
 IF ord(srcPtr) > (ord(@srcBuf) + 512) THEN
 BEGIN
 srcBuf[1] := srcBuf[2];
 count := 512;
 error := FSRead(refNum, count, @srcBuf[2]);
 srcPtr := pointer(ord(srcPtr) - 512);
 END;
 END;
 END;
 error := FSClose(refNum);
 END;
 HUnlock(CData[1]);
 HUnlock(CData[2]);
 END;
 DoColor(ForeC, BackC);
END;

{Creates a Rectangle centered on Screen (if window }
{size is smaller then the screen) or starting at a }
{standard offset (if window size is larger then }
{screen). }
PROCEDURE CenterRect (VAR R : rect;
 H, V : integer);
 VAR
 tempH : integer;
BEGIN
 IF H > Screenbits.bounds.right THEN
 tempH := OffH
 ELSE
 tempH := ((Screenbits.bounds.right - H) DIV 2);
 SetRect(R, tempH, OffV, H + tempH, V + OffV);
END;

{Draws text, centered in a rectangle in the About}
{  Box window in a certain color with a certain }
{justification }
PROCEDURE DoLine (S : str255;
 H, Top, Bottom, J : integer;
 C : longint);
 VAR
 tempInteger : integer;
 tempRect : rect;
BEGIN
 ForeColor(C);
 tempInteger := ((AboutH - H) DIV 2);
 SetRect(tempRect, tempInteger, Top, tempInteger + H, Bottom);
 TextBox(POINTER(ord(@S) + 1), LENGTH(S), tempRect, J);
END;

{Displays About Box (in color) until someone presses } 
{the button down.}
PROCEDURE DoAbout;
 VAR
 tempWindow : windowptr;
 tempRect : rect;
 tempStr : str255;
BEGIN
 CenterRect(tempRect, AboutH, AboutV);
 tempWindow := NewWindow(NIL, tempRect, ‘’, true, dBoxProc, POINTER(-1), 
false, 0);
 SetPort(tempWindow);
 TextFont(0);

 DoLine(CONCAT(Title, ‘ by Steve Sheets’), AboutH, 20, 39, teJustCenter, 
BlueColor);
 DoLine(‘Sample Mac // Color Program’, AboutH, 40, 59, teJustCenter, 
GreenColor);
 DoLine(‘This program uses the ForeColor and BackColor Quickdraw commands 
to display a MacPaint document in two colors.’, AboutH - 50, 60, AboutV, 
teJustLeft, RedColor);

 WHILE NOT button DO
 ;
 DisposeWindow(tempWindow);
END;

{Standard main menu procedure that handles }
{menu selections.  Can show About Box, open Desk }
{Accessories, Load in MacPaint file, change }
{the Done Flag (so the program quits), handle} 
{edit commands (Cut,Copy,Paste,Clear), and change }
{Foreground or Background color of the picture.}
PROCEDURE MainMenu (tempResult : LONGINT);
 VAR
 tempInteger : integer;
 tempBoolean : boolean;
 tempStr : STR255;
BEGIN
 tempInteger := LoWord(tempResult);
 CASE HiWord(tempResult) OF
 AppleMenuID : 
 IF tempInteger = 1 THEN
 DoAbout
 ELSE
 BEGIN
 GetItem(appleMenu, tempInteger, tempStr);
 tempInteger := OpenDeskAcc(tempStr);
 END;
 FileMenuID : 
 CASE tempInteger OF
 1 : 
 DoLoad;
 3 : 
 Done := true;
 OTHERWISE
 END;
 EditMenuID : 
 tempBoolean := SystemEdit(tempInteger - 1);
 ForeMenuID : 
 IF (tempInteger > 0) AND (tempInteger <= XColor) THEN
 DoColor(tempInteger, BackC);
 BackMenuID : 
 IF (tempInteger > 0) AND (tempInteger <= XColor) THEN
 DoColor(ForeC, tempInteger);
 OTHERWISE
 END;
 HiliteMenu(0);
END;

{Setup for Menus, Window, Bitmaps,  Colors }
{settings, Title and Done flag.  }
PROCEDURE DoSetup;
 TYPE
 DD = PACKED ARRAY[1..32000] OF 0..255;
 PP = ^DD;
 HH = ^PP;
 VAR
 tempStr : STR255;
 tempRect : rect;
 count : integer;
 tempLong : longint;
 tempH : HH;
BEGIN
 Title := ‘Lazy Man@s Color’;
 Title[9] := CHR(39);

 tempStr := ‘ ‘;
 tempStr[1] := CHR(appleMark);
 AppleMenu := NewMenu(AppleMenuID, tempStr);
 AppendMenu(AppleMenu, CONCAT(‘About ‘, Title, ‘...;(-’));
 AddResMenu(AppleMenu, ‘DRVR’);

 FileMenu := NewMenu(FileMenuID, ‘File’);
 AppendMenu(FileMenu, ‘Load MacPaint Documents/L;(-;Quit/Q’);

 EditMenu := NewMenu(EditMenuID, ‘Edit’);
 AppendMenu(EditMenu, ‘Undo/Z;(-;Cut/X;Copy/C; Paste/V;Clear’);

 ForeMenu := NewMenu(ForeMenuID, ‘Set Foreground’);
 AppendMenu(ForeMenu, ‘Black;White;Red;Green;Blue; Cyan;Magenta;Yellow’);

 BackMenu := NewMenu(BackMenuID, ‘Set Background’);
 AppendMenu(BackMenu, ‘Black;White;Red;Green;Blue;Cyan; Magenta;Yellow’);

 InsertMenu(AppleMenu, 0);
 InsertMenu(FileMenu, 0);
 InsertMenu(EditMenu, 0);
 InsertMenu(ForeMenu, 0);
 InsertMenu(BackMenu, 0);

 DrawMenuBar;

 CenterRect(tempRect, SizeH, SizeV2);
 CWindow := NewWindow(NIL, tempRect, Title, true, 4, POINTER(-1), false, 
0);

 CMap[1].rowBytes := BitW;
 SetRect(CMap[1].bounds, 0, 0, SizeH, SizeV1);
 CData[1] := NewHandle(BitW * SizeV1);
 IF CData[1] <> NIL THEN
 BEGIN
 tempH := HH(CData[1]);
 FOR count := 1 TO BitW * SizeV1 DO
 tempH^^[count] := 0;
 END;
 CMap[2].rowBytes := BitW;
 SetRect(CMap[2].bounds, 0, SizeV1, SizeH, SizeV2);
 CData[2] := NewHandle(BitW * SizeV1);
 IF CData[2] <> NIL THEN
 BEGIN
 tempH := HH(CData[2]);
 FOR count := 1 TO BitW * SizeV1 DO
 tempH^^[count] := 0;
 END;
 IF (CData[1] = NIL) OR (CData[2] = NIL) THEN
 BEGIN
 SetWTitle(CWindow, ‘Not Enough Memmory’);
 DisableItem(FileMenu, 1);
 END;
 ForeC := 0;
 BackC := 0;
 DoColor(1, 2);
 InitCursor;
 Done := false;
END;

{Standard main program loop that handles all }
{events (ie. mouse down, key downs & updates) until }
{the Done flag is set.  }
PROCEDURE MainLoop;
 VAR
 tempEvent : EventRecord;
 tempWindow : windowptr;
 tempCode : integer;
 tempPort : Grafptr;
 tempRect : rect;
BEGIN
REPEAT
 SystemTask;
 IF GetNextEvent(everyEvent, tempEvent) THEN
 BEGIN
 CASE tempEvent.what OF
 mouseDown : 
 BEGIN
 tempCode := FindWindow(tempEvent.where, tempWindow);
 CASE tempCode OF
 inDrag, inContent : 
 BEGIN
 IF tempWindow <> FrontWindow THEN
 SelectWindow(tempWindow)
 ELSE
 BEGIN
 IF Cwindow = tempWindow THEN
 BEGIN
 IF CWindow <> FrontWindow THEN
 SelectWindow(CWIndow)
 ELSE
 BEGIN
 SetRect(tempRect, -25000, -25000, 25000, 25000);
 DragWindow(CWindow, tempEvent.where, tempRect);
 END;
 END;
 END;
 END;
 inMenuBar : 
 MainMenu(MenuSelect(tempEvent.where));
 inSysWindow : 
 SystemClick(tempEvent, tempWindow);
 OTHERWISE
 END; { of tempCode case }
 END; { of mouseDown }
 keydown, autoKey : 
 IF BitAnd(tempEvent.modifiers, cmdKey) <> 0 THEN
 MainMenu(MenuKey(CHR(tempEvent.message MOD 256)));
 updateEvt : 
 IF CWindow = WindowPtr(tempEvent.message) THEN
 BEGIN
 GetPort(tempPort);
 SetPort(CWindow);
 BeginUpdate(CWindow);
 IF CData[1] <> NIL THEN
 BEGIN
 Hlock(CData[1]);
 CMap[1].baseAddr := CData[1]^;
 CopyBits(CMap[1], CWindow^.portBits, CMap[1].bounds, CMap[1].bounds, 
srcCopy, NIL);
 HUnlock(CData[1]);
 END;
 IF CData[2] <> NIL THEN
 BEGIN
 Hlock(CData[2]);
 CMap[2].baseAddr := CData[2]^;
 CopyBits(CMap[2], CWindow^.portBits, CMap[2].bounds, CMap[2].bounds, 
srcCopy, NIL);
 HUnlock(CData[2]);
 END;
 EndUpdate(CWindow);
 SetPort(tempPort);
 END;
 OTHERWISE
 END;
 END;
 UNTIL Done;
END;

{***PROGRAM*** }
BEGIN
 DoSetup;
 MainLoop;
END.
 
AAPL
$102.13
Apple Inc.
+1.24
MSFT
$44.87
Microsoft Corpora
-0.14
GOOG
$571.00
Google Inc.
-6.86

MacTech Search:
Community Search:

Software Updates via MacUpdate

Cocktail 7.6 - General maintenance and o...
Cocktail is a general purpose utility for OS X that lets you clean, repair and optimize your Mac. It is a powerful digital toolset that helps hundreds of thousands of Mac users around the world get... Read more
LaunchBar 6.1 - Powerful file/URL/email...
LaunchBar is an award-winning productivity utility that offers an amazingly intuitive and efficient way to search and access any kind of information stored on your computer or on the Web. It provides... Read more
Maya 2015 - Professional 3D modeling and...
Maya is an award-winning software and powerful, integrated 3D modeling, animation, visual effects, and rendering solution. Because Maya is based on an open architecture, all your work can be scripted... Read more
BBEdit 10.5.12 - Powerful text and HTML...
BBEdit is the leading professional HTML and text editor for the Mac. Specifically crafted in response to the needs of Web authors and software developers, this award-winning product provides a... Read more
Microsoft Office 2011 14.4.4 - Popular p...
Microsoft Office 2011 helps you create professional documents and presentations. And since Office for Mac 2011 is compatible with Office for Windows, you can work on documents with virtually anyone... Read more
TextWrangler 4.5.10 - Free general purpo...
TextWrangler is the powerful general purpose text editor, and Unix and server administrator's tool. Oh, and also, like the best things in life, it's free. TextWrangler is the "little brother" to... Read more
BitTorrent Sync 1.4.72 - Sync files secu...
BitTorrent Sync allows you to sync unlimited files between your own devices, or share a folder with friends and family to automatically sync anything. File transfers are encrypted. Your information... Read more
Cyberduck 4.5.2 - FTP and SFTP browser....
Cyberduck is a robust FTP/FTP-TLS/SFTP browser for the Mac whose lack of visual clutter and cleverly intuitive features make it easy to use. Support for external editors and system technologies such... Read more
Tinderbox 6.0.3 - Store and organize you...
Tinderbox is a personal content management assistant. It stores your notes, ideas, and plans. It can help you organize and understand them. And Tinderbox helps you share ideas through Web journals... Read more
Adobe Photoshop CC 2014 15.1.0 - Profess...
Photoshop CC 2014 is available as part of Adobe Creative Cloud for as little as $19.99/month (or $9.99/month if you're a previous Photoshop customer). Photoshop CS6 is still available for purchase (... Read more

Latest Forum Discussions

See All

Invaders! From Outer Space Review
Invaders! From Outer Space Review By Rob Thomas on August 27th, 2014 Our Rating: :: RETRO NOSTALGIAUniversal App - Designed for iPhone and iPad It’s a shame that Invaders! doesn’t offer deeper gameplay, as this retro-inspired... | Read more »
Spooklands Review
Spooklands Review By Jennifer Allen on August 27th, 2014 Our Rating: :: ONE-TOUCH SHOOTERUniversal App - Designed for iPhone and iPad One-touch simultaneously controls your direction and your weapon in this unique arena shooter.   | Read more »
Heroes of Order & Chaos Add Twitch I...
Heroes of Order & Chaos Add Twitch Integration, New Heroes, and More Posted by Ellis Spice on August 27th, 2014 [ permalink ] | Read more »
Foodie Yama Review
Foodie Yama Review By Jennifer Allen on August 27th, 2014 Our Rating: :: BRIEFLY HOOKSUniversal App - Designed for iPhone and iPad Foodie Yama will draw you in for a brief while, and you’ll never be entirely sure why.   | Read more »
Spotify Connect Turns One, Now Supports...
Spotify Connect Turns One, Now Supports New Devices Posted by Ellis Spice on August 27th, 2014 [ permalink ] Universal App - Designed for iPhone and iPad | Read more »
The Rise of PicsaStock and How You Can M...
We all take plenty of photos, right? That’s the joy of having a reasonably powerful camera in your pocket, thanks to your trusty iPhone and a bevy of similarly useful apps. Wouldn’t it be great to make some money out of those snaps? While your... | Read more »
Appointment With F.E.A.R Review
Appointment With F.E.A.R Review By Jennifer Allen on August 27th, 2014 Our Rating: :: CAMP DELIGHTUniversal App - Designed for iPhone and iPad Ever wanted to be a superhero? Appointment With F.E.A.R is a fine way to live that dream... | Read more »
Ultra Drift Review
Ultra Drift Review By Rob Thomas on August 27th, 2014 Our Rating: :: ULTRA DULLUniversal App - Designed for iPhone and iPad Ultra Drift is fine in concept, but the execution runs head-first into the wall. And so will you. Over and... | Read more »
Star Walk 2 is Like Stargazing with Neil...
Star Walk 2 is Like Stargazing with Neil DeGrasse Tyson in Your Pocket Posted by Jessica Fisher on August 27th, 2014 [ permalink ] | Read more »
Watch the World Go By Really Fast with I...
Watch the World Go By Really Fast with Instagram’s New Hyperlapse Posted by Jessica Fisher on August 27th, 2014 [ permalink ] Universal App - Designed for iPhone and iPad | Read more »

Price Scanner via MacPrices.net

The iPad’s Real Competitive Challenger (Not S...
It’s been my contention for some time that the iPad is suffering from something of an identity crisis, and I suspect that may be a factor in slackening sales this year. Apple can’t seem to decide... Read more
13-inch 2.6GHz/256GB Retina MacBook Pro on sa...
B&H Photo has the 13″ 2.6GHz/256GB Retina MacBook Pro on sale for $1379 including free shipping plus NY sales tax only. Their price is $120 off MSRP. Read more
Life Inventory iOS Apps – Learn to Know Thyse...
James Hollender’s Life Inventory apps s are now on sale with 20% off thru Labor Day, 09/01/2014. This is a great opportunity to get started on that Moral Inventory you’ve been putting off doing for... Read more
Pocket Watch, LLC. Reveals Cloud Server For P...
Beaumont, Texas based Pocket Watch, LLC. has announced the availability of its new ActivePrint Cloud Server Powered by Raspberry Pi. With this small standalone box almost any USB printer or available... Read more
902it Simplifies Area Code Changes For Nova S...
The east coast Canadian provinces of Nova Scotia and Prince Edward Island are phasing in 10 digit telephone dialing, to be fully in place by November, in order to accommodate a second area code to... Read more
Boomerang iPad Stand Mounts Your iPad Anywher...
Boomerang, a Mountable Stand with Multiple Viewing Angles, is now available for iPad Air. Boomerang combines several functions that aim to expand your iPad’s potential in one, elegant product. The... Read more
Retina MacBook Pros available starting at $10...
The Apple Store has Apple Certified Refurbished 13″ and 15″ MacBook Pros available starting at $929. Apple’s one-year warranty is standard, and shipping is free: - 13″ 2.5GHz MacBook Pros (4GB RAM/... Read more
Apple 27-inch Thunderbolt Display (refurbishe...
The Apple Store has Apple Certified Refurbished 27″ Thunderbolt Displays available for $799 including free shipping. That’s $200 off the cost of new models. Read more
Apple offers free $25 iTunes gift card with p...
The Apple Store is offering a free $25 iTunes Gift Card with the purchase of a $99 Apple TV for a limited time. Shipping is free. Read more
Apple’s 2014 Back to School promotion: $100 g...
 Apple’s 2014 Back to School promotion includes a free $100 App Store Gift Card with the purchase of any new Mac (Mac mini excluded), or a $50 Gift Card with the purchase of an iPad or iPhone,... Read more

Jobs Board

*Apple* Retail - Multiple Positions (US) - A...
Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, you're also the Read more
Senior Event Manager, *Apple* Retail Market...
…This senior level position is responsible for leading and imagining the Apple Retail Team's global event strategy. Delivering an overarching brand story; in-store, Read more
*Apple* Solutions Consultant (ASC) - Apple (...
**Job Summary** The ASC is an Apple employee who serves as an Apple brand ambassador and influencer in a Reseller's store. The ASC's role is to grow Apple Read more
Project Manager / Business Analyst, WW *Appl...
…a senior project manager / business analyst to work within our Worldwide Apple Fulfillment Operations and the Business Process Re-engineering team. This role will work Read more
Position Opening at *Apple* - Apple (United...
…customers purchase our products, you're the one who helps them get more out of their new Apple technology. Your day in the Apple Store is filled with a range of Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.