TweetFollow Us on Twitter

TML To LSP
Volume Number:2
Issue Number:12
Column Tag:Programmer's Forum

Notes From TML To LSP

By Thomas Scheiderich, Interez Travel Reservation Systems

For a while it seemed if you wanted to do any programming in Pascal on the Mac, you must either bear the cost of a Macintosh and a Lisa to do any serious programming, or you could always use MacPascal. Neither was an acceptable solution. Those with larger bank accounts could afford two machines but that was unacceptable for most of us. MacPascal was also unthinkable since it does not generate compiled code, but like most interpreters it is easier to develop code than the compile/link method.

Enter TML Pascal. When TML came onto the scene about a year ago, there were nothing but raves about the product. I was ecstatic when I started using it myself. The only capability that seemed to be missing was the ability to compile and link separate units. For many of us this was not a problem, as it was promised in a further release. So we all continued to develop our programs, and except for the units problem continued to rave about the program. How can you put down a product that measures up to equivalent compilers (C, Forth and Fortran) that cost three, four and five times as much. But as our programs got larger, compile times got longer and there was still no units capability. Four or five changes and compiles could take an hour or more.

Wouldn't it be nice to have the capabilities of both TML and MacPascal to do our development! And LightSpeed Pascal comes as close to this as I believe you are likely to see. I found I was developing code in hours that would have taken me days or weeks to do under TML.

This is not a review of LightSpeed Pascal, but an impression of the program I have from having used both TML and LightSpeed. I will be showing you some of the differences between the two development systems and some of the problems I encountered in my experience with the new program. It is important to note that these tests are run on a old 512K Mac with the old Roms and 400K drives.

First of all, for those of you who are currently using TML and wish to convert to LightSpeed, you will find the conversion very easy. The first step is to change the compiler directives. In your TML source you may have some lines similar to the following:

{$I MemTypes.ipas  }
{$I QuickDraw.ipas }
{$I OSIntf.ipas    }
{$I ToolIntf.ipas  }
{$I PackIntf.ipas  }
{$a+}
{$L  Grow/Rsrc }

These lines need to be removed and replaced with

{$I-}
{$R-}

The first line "{$I-}" tells the compiler that you don't want LightSpeed to do automatic initialization. You should always put this in your code or else the program may work when running in project mode and may not work when the code is converted into an application. The second line "{$R-}" tells the compiler you want range checking off. This is only necessary if you have this line in your TML code or you don't have the range checking option defined at all. This is because LightSpeed defaults to range checking on and TML defaults to range checking off. If you have range checking off in TML and range checking on in LightSpeed, code that worked under TML may not work under LightSpeed.

Second, if you are using a resource file, you must remove the ".REL" extension from the ".R." file and change it to anything else so that RMaker does not compile the resource file in REL format. LightSpeed suggests ".RSRC", but in actuality any extension or no extension will do. You must declare something, however, or RMaker won't compile the file. Then you run RMaker to create the new resource file. Next you must tell LightSpeed about the resource file by selecting "Run Options" from the Project menu. When the dialog box appears, check the resource box and choose the resource file to use (if you haven't converted the resource file from the REL format, the file won't appear).

Third, if you have your comments on multiple lines surrounded by only two curly braces you will get an error. For example:

{this comment section
must be changed}

which works in TML, must be changed to

{this comment section}
{must be changed}

for the code to work in LightSpeed.

This was all that was necessary to get my old TML code running under LightSpeed. My program is a terminal emulator for a Data General which uses multiple windows (text and drawing) and does file transfers. It currently is about 1200 lines long. I used this program for my testing and also the famous Sieve program to do comparisons between the two compilers.

The relative speeds and sizes are compared in the following tables. As can be seen from the tables, the application programs are larger (about 2k) in the LightSpeed versions. I talked to the LightSpeed people about this and apparently the program does a certain amount of routine stripping to keep the application to a reasonable size. The TML stripping linker is a little better (my application was 14K under TML version 1.0 and 8K under 1.1). Routines you reference may cause LightSpeed to pull in related routines even if they aren't used. This is apparently a tradeoff for speed. 2K seems to be close to the maximum difference between from TML and LightSpeed as can be seen from the graphs and tables.

The development speeds reflect the time it takes to make changes and and execute the programs. As can be seen you can make a change and test it in less than a minute (about 30 seconds if not saving the text). In TML this would take about 5 minutes - five to ten times longer.

The Sieve program has been used in benchmarks of other compilers and I decided to use it to compare these two. The code I used was:

PROCEDURE EXECUTE_SIEVE;
 CONST
 SIZE = 8190;
 VAR
 FLAGS : ARRAY[0..SIZE] OF BOOLEAN;
 I, PRIME, K, COUNT, ITER : INTEGER;
 TEXTSTRING : STR255;
 BEGIN
 GOTOXY(10, 10);
 DRAWSTRING('10 ITERATIONS. PRESS MOUSE WHEN READY TO GO!');
 REPEAT
 UNTIL BUTTON;
 FOR ITER := 1 TO 50 DO    {THIS IS USUALLY 1 TO 10}
 BEGIN
 COUNT := 0;
 FOR I := 0 TO SIZE DO
 FLAGS[I] := TRUE;
 FOR I := 0 TO SIZE DO
 IF FLAGS[I] THEN
 BEGIN
 PRIME := i + i + 3;
 {gotoxy(10, 12);}
 {ERASE_LINE(12, 10, 10);}
 {numtostring(prime, textstring);}
 {DRAWSTRING(TEXTSTRING);}
 k := i + prime;
 WHILE k <= size DO
 BEGIN
 flags[k] := false;
 k := k + prime;
 END;
 count := count + 1;
 END;
 END;
 gotoxy(10, 14);
 ERASE_LINE(14, 10, 15);
 numtostring(count, textstring);
 drawstring(textstring);
 gotoxy(15, 14);
 drawstring('primes');
 END;

It was rather interesting that if you display the prime numbers as they are found, TML seems a little faster and when the numbers aren't displayed LightSpeed seems a little faster. It seems that LightSpeed's computations are a little better but TML's handling of QuickDraw may be a little faster.

I would liked to have compared the units capability of the two compilers, except as of this writing, it was not available on TML. It is now released as version 2.0.

Some notes on LightSpeed:

Type cohersion cannot always be done within a procedure or a function statement. According to LightSpeed the rule is: if the variable in the procedure is a "var" parameter you cannot use type cohersion; if not a "var", you can. They say it is a high priority to make this more like Lisa Pascal by removing this restriction.

You cannot get the assembler source like you can in TML. This may be a problem if you want to optimize a piece of code. This is apparently not a high priority item with them. It would also be a little more difficult to do, according to them, because the compilation doesn't go through the normal "compile to assembler source" and then assemble that code. They go directly from Pascal source to machine code.

Segmentation is handled differently. LSP requires segmentation at unit boundaries, while TML allows the segment option to be placed directly in the code. Also, LSP uses all the space in the first segment for it's libraries so that your main program must be limited to about 5K in the first segment, with everything else in units placed in the second segment. Yet when the application is built, your program may fit entirely within segment one. Thus our 14K program required two segments with only a 5K main in segment one.

LSP also does not have objects and LS is moving slow on this. TML on the other hand supports objects in 2.0.

All in all, I was very impressed with the product and had no problems with it, once I found out about the range checking, REL resource and curly brackets differences. I think there is going to be less of a demand for MPW with this around.

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

How to get started with Prisma
If there's one thing people like to do more than taking pictures with their smartphones, it's tinkering with those photos in some way. Numerous apps have sprung up over the last several years that allow you to use filters and special effects to... | Read more »
6 Pokemon GO updates you can expect, acc...
Pokemon GO had a scheduled appearance at this year's San Diego Comic-Con for a while, but it was only relatively close to the show that it was upgraded to a spot in Hall H. That's the biggest venue at SDCC, one usually reserved for the largest... | Read more »
How to evolve Eevee in Pokemon GO
By now, almost everyone should be hip to how to evolve Pokemon in Pokemon GO (and if not, there's a guide for that). Just gather enough candy of the appropriate type, feed them all to the Pokemon, and evolution happens. It's a miracle that would... | Read more »
CSR Racing 2: Guide to all game modes
It might not seem like there are all that many ways to go fast in a straight line, but CSR Racing 2 begs to differ. [Read more] | Read more »
Bulb Boy (Games)
Bulb Boy 1.0 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0 (iTunes) Description: Multi-award winning 2D point & click horror adventure about a boy with a glowing head. | Read more »
5 top free emoji keyboard apps
If we're not at peak emoji yet as a society, it feels like we definitely should be. The emoji concept has gone far beyond what anyone in Japan could have envisioned when the people there unleashed it on an unsuspecting world, but the West has... | Read more »
How to unlock more characters in Disney...
One of the big charms of Disney Emoji Blitz is seeing a wide variety of beloved Disney and Pixar characters transformed into smiling emojis. Even someone like the sneaky Randall from Monsters Inc., who probably never cracked a smile on film, is... | Read more »
Cubway (Games)
Cubway 1.0 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0 (iTunes) Description: Cubway is a journey with an abstract story of lifecycle of rebirth, called Samsara. Guide the cube through the long way full of dangers... | Read more »
Colorcube (Games)
Colorcube 1.0 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0 (iTunes) Description: Turn pieces and blend colours in this minimal yet visually stunning puzzler.Over 200 handcrafted and challenging levels. Features... | Read more »
Doodle God Griddlers (Games)
Doodle God Griddlers 1.0 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0 (iTunes) Description: | Read more »

Price Scanner via MacPrices.net

13-inch 1.6GHz/128GB MacBook Air on sale for...
Amazon has the 13″ 1.6GHz/128GB MacBook Air on sale for $200 off MSRP for a limited time. Shipping is free: - 13″ 1.6GHz/128GB MacBook Air (sku MMGF2LL/A): $799.99 $200 off MSRP Their price is the... Read more
13-inch 1.6GHz/256GB MacBook Air on sale for...
Amazon has the 13″ 1.6GHz/256GB MacBook Air on sale for $200 off MSRP for a limited time. Shipping is free: - 13″ 1.6GHz/256GB MacBook Air (sku MMGG2LL/A): $999.99 $200 off MSRP Their price is the... Read more
Free iOS Business App notably* Helps Service...
PayStudio Inc. has introduced their new business app notably* 1.0, developed for iPhone and iPod touch. notably* was specifically developed to help service and trade professionals go digital and... Read more
27-inch iMacs on sale for $200 off MSRP
Amazon has 27″ iMacs on sale for $200 off MSRP including free shipping: - 27″ 3.3GHz iMac 5K: $2099 $200 off MSRP - 27″ 3.2GHz/1TB Fusion iMac 5K: $1799.99 $200 off MSRP - 27″ 3.2GHz/1TB HD iMac 5K... Read more
Mac Pros on sale for $200 off MSRP
B&H Photo has Mac Pros on sale for $200 off MSRP. Shipping is free, and B&H charges sales tax in NY only: - 3.7GHz 4-core Mac Pro: $2799, $200 off MSRP - 3.5GHz 6-core Mac Pro: $3799, $200... Read more
Save up to $600 with Apple refurbished Mac Pr...
Apple has Certified Refurbished Mac Pros available for up to $600 off the cost of new models. An Apple one-year warranty is included with each Mac Pro, and shipping is free. The following... Read more
Apple price trackers, updated continuously
Scan our Apple Price Trackers for the latest information on sales, bundles, and availability on systems from Apple’s authorized internet/catalog resellers. We update the trackers continuously: - 15″... Read more
13-inch 2.5GHz MacBook Pro (Apple refurbished...
Apple has Certified Refurbished 13″ 2.5GHz MacBook Pros available for $829, or $270 off the cost of new models. Apple’s one-year warranty is standard, and shipping is free: - 13″ 2.5GHz MacBook Pros... Read more
21-inch iMacs on sale for up to $120 off MSRP
B&H Photo has 21″ iMacs on sale for up to $120 off MSRP including free shipping plus NY sales tax only: - 21″ 3.1GHz iMac 4K: $1379 $120 off MSRP - 21″ 2.8GHz iMac: $1199.99 $100 off MSRP - 21″ 1... Read more
Charitybuzz Set to Auction Unique Apple-1 Com...
Offering an opportunity to own the computer that sparked a revolution, on Monday, July 25, leading online charity auction platform Charitybuzz will auction what is claimed to be the world’s most... Read more

Jobs Board

*Apple* Retail - Multiple Positions, Willow...
Job Description:SalesSpecialist - Retail Customer Service and SalesTransform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
*Apple* Evangelist - JAMF Software (United S...
The Apple Evangelist is responsible for building and cultivating strategic relationships with Apple 's small and mid-market business development field teams. This Read more
*Apple* Solutions Consultant - APPLE (United...
Job Summary As an Apple Solutions Consultant, you'll be the link between our future customers and our products. You'll showcase your entrepreneurial spirit as you Read more
*Apple* Professional Learning Specialist - A...
Job Summary The Apple Professional Learning Specialist is a full-time position for one year with Apple in the Phoenix, AZ area. This position requires a high Read more
*Apple* Picker - Apple Hill Orchard (United...
Apple Hill Orchard, Co. Rte. 21,Whitehall, NY 9/7/16-10/228/16. Pick fresh market or processing apples Productivity of 60 boxes and 80 boxes processing fruit per Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.